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[[folder:Fan Fiction]]

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[[folder:Fan Fiction]][[folder:Fanfiction]]



* ''Series/{{Cheers}}'': Episode "[[Recap/CheersS4E23 Relief Bartender]]" has Sam trying to hire Woody back after ill-advisedly firing him. Woody demands an extra $100 per month. They haggle, and Sam finally gets Woody to accept an extra...$30/week.

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* ''Series/{{Cheers}}'': Episode "[[Recap/CheersS4E23 "[[Recap/CheersS4E23ReliefBartender Relief Bartender]]" has Sam trying to hire Woody back after ill-advisedly firing him. Woody demands an extra $100 per month. They haggle, and Sam finally gets Woody to accept an extra...$30/week.



* In ''Videogame/TheWitcher3WildHunt'' Geralt can haggle on the price when taking on Witcher Jobs. He has three chances to haggle to an acceptable price or else the client will only agree to the lowest price possible.

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* In ''Videogame/TheWitcher3WildHunt'' ''VideoGame/TheWitcher3WildHunt'' Geralt can haggle on the price when taking on Witcher Jobs. He has three chances to haggle to an acceptable price or else the client will only agree to the lowest price possible.



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[[folder:Web Comics]][[folder:Webcomics]]
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* ''Literature/ChrysalisRinoZ'': Enid would really rather ''not'' negotiate terms with a brathian, because she knows that they're a ProudMerchantRace with Skills that make them unreasonably good at it. She doesn't see a way out, though. [[spoiler:She's at the point of being taken to the cleaners, but turns the tables by pulling Anthony in and having him cheerfully stomp all over the brathian's expectations.]]
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': One quest ends in the same dialogue that starts it if you have 3 Phaladume ore. Leus offers 3500 Rand and Gun asks for 4000. When Leus says 3600, Gun picks 3500, Leus says 3700 and Gun closes right before Leus realizes he screwed up the haggle.
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* The core gameplay of ''VideoGame/NoUmbrellasAllowed''. As an employee of Darcy's secondhand shop, you haggle for items customers sell to you so you can buy them at a lower price. The card descriptions of each item determine their base price, and you're encouraged to haggle for a little less than 70% of it, which is the generally accepted margin of discount.

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* The core gameplay of ''VideoGame/NoUmbrellasAllowed''. As an employee of Darcy's secondhand shop, you haggle for items customers sell to you so you can buy them at a lower price. The card descriptions of each item determine their base price, and you're usually encouraged to haggle for a little less than 70% of it, which is the generally accepted margin of discount.discount. Week 3 introduces Private Card Slots, which you can use to hide appraisal info from your customers to try buying their items at a much cheaper price, but those cards become public when you sell those items. Being dishonest by overusing the Private Card Slots risks breaking the trust of your customers, and thus your shop's reputation.
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* The core gameplay of ''VideoGame/NoUmbrellasAllowed''. As an employee of Darcy's secondhand shop, you haggle for items customers sell to you so you can buy them at a lower price. The card descriptions of each item determine their base price, and you're encouraged to haggle for a little less than 70% of it, which is the generally accepted discount.

to:

* The core gameplay of ''VideoGame/NoUmbrellasAllowed''. As an employee of Darcy's secondhand shop, you haggle for items customers sell to you so you can buy them at a lower price. The card descriptions of each item determine their base price, and you're encouraged to haggle for a little less than 70% of it, which is the generally accepted margin of discount.

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alphabetizing, adding No Umbrellas Allowed, commenting out ZCEs, deliberately redlinking a game without a page, and removing aversions and positional phrasing


* ''VideoGame/{{Angband}}'' and ''VideoGame/TradeWars'' both support a back-and-forth version where the player would have to suggest a price, the merchant would counter with a higher one, and negotiations went from there. Suggesting too low of a price could get you kicked out of the shop forever. ''Angband'' has an "auto-haggle" option that simply presents the player with a final price in between those which would be obtained with no haggling and with perfect haggling.



* This is what roughly 50% of the gameplay of ''VideoGame/FreshlyPickedTinglesRosyRupeeland'' consists of. For some players, the urge to look up a guide is hard to resist.
* ''VideoGame/QuestForGlory'' uses this in games 2 and 3, which take place in [[FantasyCounterpartCulture fantasy versions]] of [[ArabianNightsDays Arabia]] and Africa respectively. Generally, it's best to get the price right in one go, as failures will cause the vendor to raise their minimum. The sole exception to this is the meat merchant in 3, who is such an ExtremeDoormat that you buy his wares at 1 copper coin a pop and he'll ''still'' kiss your butt and call you "Master". The main thing the haggling interface is really good for is grinding the Communication skill.
** Also worth mentioning is the bead maker, an elderly woman who barely speaks your language and thus is completely immune to any attempts at haggling.
* ''VideoGame/{{Angband}}'' and ''Trade Wars'' both support a back-and-forth version where the player would have to suggest a price, the merchant would counter with a higher one, and negotiations went from there. Suggesting too low of a price could get you kicked out of the shop forever. ''Angband'' has an "auto-haggle" option that simply presents the player with a final price in between those which would be obtained with no haggling and with perfect haggling.
* You can haggle with the shopkeeper in ''VideoGame/StarFoxAdventures'', but if you go too low too many times, he'll stop haggling and refuse to pay less than the original price.
%%* Several times in ''VideoGame/MarcoPolo''.
* In ''VideoGame/RecettearAnItemShopsTale'' you can do this if a customer thinks your prices are too high (or you're offering too little if they're selling); however, you get more experience points if you get the price they want on the first try.
* ''VideoGame/TheGameOfTheAges'' - It takes an extended haggling session to get your Magic Armor of Magic cheap enough to buy. But that's nothing compared to your drawn-out struggle to sell a mouldy life-preserver. You eventually do - for one coin.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', at midnight on the second day, Sakon the thief will sell a bomb bag to the curiosity shop (provided you didn't stop Sakon from stealing it in the first place, of course). Sakon ''tries'' to haggle for a better price than what the shop owner is offering, but not only does the shop owner not budge, he ends up ultimately buying the bag for ''lower'' than his original offer because Sakon takes too long to get the hint.

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* This is what roughly 50% of the gameplay of ''VideoGame/FreshlyPickedTinglesRosyRupeeland'' consists of. For some players, the urge to look up When you have Gobi run a guide is hard to resist.
* ''VideoGame/QuestForGlory'' uses this
shop in games 2 and 3, which take place in [[FantasyCounterpartCulture fantasy versions]] of [[ArabianNightsDays Arabia]] and Africa respectively. Generally, it's best to get the price right in one go, as failures will cause the vendor to raise ''VideoGame/BreathOfFireI'', patrons may change their minimum. The sole exception to this is the meat merchant in 3, who is such an ExtremeDoormat that you buy his wares at 1 copper coin a pop and he'll ''still'' kiss your butt and call you "Master". The main thing the haggling interface is really good for is grinding the Communication skill.
** Also worth mentioning is the bead maker, an elderly woman who barely speaks your language and thus is completely immune to any attempts at haggling.
* ''VideoGame/{{Angband}}'' and ''Trade Wars'' both support a back-and-forth version where the player would have to suggest a price, the merchant would counter with a higher one, and negotiations went from there. Suggesting too low of a price could get you kicked out of the shop forever. ''Angband'' has an "auto-haggle" option that simply presents the player with a final price in between those which would be obtained with no haggling and with perfect haggling.
* You can haggle with the shopkeeper in ''VideoGame/StarFoxAdventures'', but
offer if you go too low too many times, he'll stop haggling and refuse to pay less than the original price.
%%* Several times in ''VideoGame/MarcoPolo''.
* In ''VideoGame/RecettearAnItemShopsTale'' you can do this if
a customer thinks your prices are too high (or you're offering too little if they're selling); however, you get more experience points if you get the price sale, even a couple of times. Or they want on the first try.
* ''VideoGame/TheGameOfTheAges'' - It takes an extended haggling session
may just walk away; there's no way to get your Magic Armor of Magic cheap enough to buy. But that's nothing compared to your drawn-out struggle to sell a mouldy life-preserver. You eventually do - for one coin.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', at midnight on the second day, Sakon the thief will sell a bomb bag to the curiosity shop (provided
predict before you didn't stop Sakon from stealing it in the first place, of course). Sakon ''tries'' to haggle for a better price than what the shop owner is offering, but not only does the shop owner not budge, he ends up ultimately buying the bag for ''lower'' than his original offer because Sakon takes too long to get the hint.try it.



* Averted in the first ''VideoGame/DragonQuestI''. [[AllThereInTheManual The manual clearly explains]] that you, the player, can't haggle the price of sold items. In other words, Alefgard merchants [[KarlMarxHatesYourGuts will accept your old equipment for half its original price]] and won't haggle because they are very stubborn.

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* Averted in ''VideoGame/DwarfFortress'' has a haggling mechanic when trading items with a merchant caravan. If you offer a profitable deal, the first ''VideoGame/DragonQuestI''. [[AllThereInTheManual The manual clearly explains]] merchant will happily accept. If you offer a deal that you, cuts too much into the player, can't haggle merchant's profits, the price of sold items. In other words, Alefgard merchants [[KarlMarxHatesYourGuts merchant will accept either make a counteroffer or simply refuse the deal. If you go too long without making a deal, the merchant will run out of patience and leave your old equipment for half its original price]] and won't haggle because they are very stubborn.fortress. How good of a deal you can get away with depends on your broker's social skills.



* Haggling mechanics work similarly in ''VideoGame/UnchartedWatersNewHorizons'': when purchasing goods, you can stack up multiple discounts to reduce the price drastically. Having a Book Keeper with the Negotiation {{perk}} automatically reveals the lowest price the seller will agree to (or the highest for a buyer).
* ''VideoGame/RustysRealDealBaseball'' got a lot of attention before its release because, despite ostensibly being a free-to-download collection of baseball minigames, it uses a haggling system to unlock new levels--using ''[[BribingYourWayToVictory real money]].'' The interesting aspect about this case is that the game intends you to bargain your way to low prices and that's a good thing for Rusty as his life manages to improve as he receives less money for the games he sells.
* Yojimbo of ''VideoGame/FinalFantasyX'' will only work for Yuna if she pays him, but you get an opportunity to haggle over the price. (What an aeon needs money for is anyone's guess.) If you suddenly offer him three times what his current asking price is, he'll actually throw in some rare spheres.



* When you have Gobi run a shop in ''VideoGame/BreathOfFireI'', patrons may change their offer if you refuse a sale, even a couple of times. Or they may just walk away; there's no way to predict before you try it.

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* When Yojimbo of ''VideoGame/FinalFantasyX'' will only work for Yuna if she pays him, but you have Gobi run a shop in ''VideoGame/BreathOfFireI'', patrons may change their get an opportunity to haggle over the price. (What an aeon needs money for is anyone's guess.) If you suddenly offer if you refuse a sale, even a couple of times. Or they may just walk away; there's no way to predict before you try it.him three times what his current asking price is, he'll actually throw in some rare spheres.



* ''VideoGame/DwarfFortress'' has a haggling mechanic when trading items with a merchant caravan. If you offer a profitable deal, the merchant will happily accept. If you offer a deal that cuts too much into the merchant's profits, the merchant will either make a counteroffer or simply refuse the deal. If you go too long without making a deal, the merchant will run out of patience and leave your fortress. How good of a deal you can get away with depends on your broker's social skills.

to:

%%* This is what roughly 50% of the gameplay of ''VideoGame/FreshlyPickedTinglesRosyRupeeland'' consists of. For some players, the urge to look up a guide is hard to resist.
* ''VideoGame/DwarfFortress'' has a ''VideoGame/TheGameOfTheAges'' - It takes an extended haggling mechanic when trading items with session to get your Magic Armor of Magic cheap enough to buy. But that's nothing compared to your drawn-out struggle to sell a merchant caravan. If mouldy life-preserver. You eventually do - for one coin.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', at midnight on the second day, Sakon the thief will sell a bomb bag to the curiosity shop (provided
you didn't stop Sakon from stealing it in the first place, of course). Sakon ''tries'' to haggle for a better price than what the shop owner is offering, but not only does the shop owner not budge, he ends up ultimately buying the bag for ''lower'' than his original offer a profitable deal, the merchant will happily accept. If you offer a deal that cuts too much into the merchant's profits, the merchant will either make a counteroffer or simply refuse the deal. If you go because Sakon takes too long without making a deal, to get the merchant will run out hint.
%%* Several times in ''VideoGame/MarcoPolo''.
* The core gameplay
of patience and leave your fortress. How good ''VideoGame/NoUmbrellasAllowed''. As an employee of a deal Darcy's secondhand shop, you haggle for items customers sell to you so you can get away with depends on your broker's social skills.buy them at a lower price. The card descriptions of each item determine their base price, and you're encouraged to haggle for a little less than 70% of it, which is the generally accepted discount.


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* ''VideoGame/QuestForGlory'' uses this in games 2 and 3, which take place in [[FantasyCounterpartCulture fantasy versions]] of [[ArabianNightsDays Arabia]] and Africa respectively. Generally, it's best to get the price right in one go, as failures will cause the vendor to raise their minimum. The sole exception to this is the meat merchant in 3, who is such an ExtremeDoormat that you buy his wares at 1 copper coin a pop and he'll ''still'' kiss your butt and call you "Master". The main thing the haggling interface is really good for is grinding the Communication skill.
** Also worth mentioning is the bead maker, an elderly woman who barely speaks your language and thus is completely immune to any attempts at haggling.
* In ''VideoGame/RecettearAnItemShopsTale'' you can do this if a customer thinks your prices are too high (or you're offering too little if they're selling); however, you get more experience points if you get the price they want on the first try.
* ''VideoGame/RustysRealDealBaseball'' got a lot of attention before its release because, despite ostensibly being a free-to-download collection of baseball minigames, it uses a haggling system to unlock new levels--using ''[[BribingYourWayToVictory real money]].'' The interesting aspect about this case is that the game intends you to bargain your way to low prices and that's a good thing for Rusty as his life manages to improve as he receives less money for the games he sells.
* You can haggle with the shopkeeper in ''VideoGame/StarFoxAdventures'', but if you go too low too many times, he'll stop haggling and refuse to pay less than the original price.
* Haggling mechanics work in ''VideoGame/UnchartedWatersNewHorizons'': when purchasing goods, you can stack up multiple discounts to reduce the price drastically. Having a Book Keeper with the Negotiation {{perk}} automatically reveals the lowest price the seller will agree to (or the highest for a buyer).
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** Proposition Joe gets his nickname from his CatchPhrase "I got a proposition for you," which basically always translates to "DoYouWantToHaggle"

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** Proposition Joe gets his nickname from his CatchPhrase catchphrase "I got a proposition for you," which basically always translates to "DoYouWantToHaggle"
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The page has been moved.


** In ''Yoda: Literature/DarkRendezvous'', Yoda loves to haggle. It's very hard to get the better of a Jedi Master of Yoda's caliber, and he quite enjoys this fact. In this case, he gets a fantastic bargain on a used freighter--because [[TheAllegedCar it doesn't fly anymore]]. But that's okay, the Padawans can fix it up in no time!

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** In ''Yoda: Literature/DarkRendezvous'', ''Literature/YodaDarkRendezvous'', Yoda loves to haggle. It's very hard to get the better of a Jedi Master of Yoda's caliber, and he quite enjoys this fact. In this case, he gets a fantastic bargain on a used freighter--because [[TheAllegedCar it doesn't fly anymore]]. But that's okay, the Padawans can fix it up in no time!
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* In ''Webcomic/SluggyFreelance'', it is (unsurprisingly) a very bad idea to [[https://archives.sluggy.com/book.php?chapter=16#1999-12-26 try to haggle with Bun-Bun]].

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* Glod of ''Literature/SoulMusic'' fails spectacularly at haggling; he always insists on trying it and always ends up driving the price up (and thinking he got them a bargain in the process).

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* ''Literature/{{Discworld}}'':
**
Glod of ''Literature/SoulMusic'' fails spectacularly at haggling; he always insists on trying it and always ends up driving the price up (and thinking he got them a bargain in the process).


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** Later in the same book, another businessman tries to get rid of his golem and Carrot tells him that leaving it in the street is littering, and giving it to him is bribing a watchman, but he's prepared to buy it. As soon as he says that, the businessman starts insisting it's worth more than Carrot's offering; giving something away for free is one thing, but if he's ''selling'' it, he wants the best price possible.

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[[folder:Film]][[folder:Films -- Animated]]
* In ''WesternAnimation/TurningRed'', Mei tells Tyler she will attend his birthday party for $200 (even though she only needs $100). Her reaction when he casually agrees implies that she was expecting to need to haggle it down.
[[/folder]]

[[folder:Films -- Live-Action]]



* In ''WesternAnimation/TurningRed'', Mei tells Tyler she will attend his birthday party for $200 (even though she only needs $100). Her reaction when he casually agrees implies that she was expecting to need to haggle it down.

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* ''Film/CarryOnBehind'': A haggling scene occurs when Roland and Anna rent the filthy caravan of Henry Barnes.
--> '''Anna:''' How much rent are you asking?
--> '''Henry:''' I'm only a simple man, I don't understand figures... thirty quid a week.
--> '''Roland:''' Thirty pounds?! You must be insane.
--> '''Henry:''' All right, twenty-five, take it or leave it.
--> '''Roland:''' We'll leave it!
--> '''Anna:''' We are taking, fifteen quids a week.
--> '''Henry:''' Twenty.
--> '''Roland:''' Now look here, the only reason we want this dilapidated mobile hovel is for somewhere to do our operations.
--> '''Henry:''' You do what you like. It's still twenty quid a week.
--> '''Anna:''' Fifteen is last offer, da?
--> '''Henry:''' Fifteen for my lovely home?!
--> '''Anna:''' Da.

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* ''Film/CarryOnBehind'': A haggling scene occurs when Professors Roland Crump and Anna Vooshka rent the filthy caravan of Henry Barnes.
--> '''Anna:'''
Barnes:
-->'''Professor Vooshka''':
How much rent are you asking?
--> '''Henry:''' -->'''Barnes''': Well I'm, I'm only a simple man, man you see, I, I don't understand figures... thirty figures. ({{Beat}}) Thirty quid a week.
--> '''Roland:''' Thirty pounds?!
week. (Professor Vooshka gasps)
-->'''Professor Crump''': £30?!
You must ''must'' be insane.
--> '''Henry:''' -->'''Barnes''': All right, right then, all right twenty-five, take it or leave it.
--> '''Roland:''' -->'''Professor Crump''': We'll leave it!
--> '''Anna:''' We are taking, fifteen -->'''Professor Vooshka''': We're taking. Fifteen quids a week.
--> '''Henry:'''
veek.
-->'''Barnes''':
Twenty.
--> '''Roland:''' -->'''Professor Crump''': Now look here, the only reason we want this dilapidated mobile hovel is for somewhere to do our operations.
--> '''Henry:''' You -->'''Barnes''': Operations? ({{Beat}}) What kind of operations?
-->'''Professor Crump''': Somewhere to examine our artifacts.
-->'''Professor Vooshka''': He will be getting them out and I shall be examining them, and then shticking labels on them.
-->'''Barnes''': You, you
do what you like. It's like - it's still twenty quid a week.
--> '''Anna:''' -->'''Professor Vooshka''': Fifteen is last offer, da?
--> '''Henry:''' -->'''Barnes''': Fifteen for my lovely home?!
--> '''Anna:''' Da.-->'''Professor Vooshka''': Da.
-->'''Barnes''': Right, but I'm not leavin' the beddin'!
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* In ''WesternAnimation/TurningRed'', Mei tells Tyler she will attend his birthday party for $200 (even though she only needs $100). Her reaction when he casually agrees implies that she was expecting to need to haggle it down.

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* In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Tione aggressively negotiates a sale price for a valuable item, starting with ''more than double'' the buyer's initial offer.

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* In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Tione aggressively negotiates a sale price for a valuable item, starting with ''more than double'' the buyer's initial offer.


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* In ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'', Tione aggressively negotiates a sale price for a valuable item, starting with ''more than double'' the buyer's initial offer.
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* ''Film/TicketToParadise'': While at a Balinese marketplace the upper-middle class Georgia is encouraged by her daughter and the shopkeeper to haggle for a purchase of cloth. Georgia is hesitant, saying they should just give her a fair price, but they insist, saying it's part of the experience.
-->'''Shopkeeper:''' Tourists like it when we haggle. Americans like make good deals. 800,000 rupiah?\\
'''Georgia:''' Okay.\\
'''Lily:''' No, no. You say 500,000. Just go with it, Mom.\\
'''Georgia:''' Um… 500,000.\\
'''Shopkeeper:''' Enough, please. You’re killing me. Seven.\\
'''Georgia:''' Six. Or I’m walking away.\\
'''Shopkeeper:''' We have a deal. [chuckles]
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* On ''WesternAnimation/{{Rugrats}}'', haggling is shown to be one of Drew Pickle's [[IncrediblyLameFun favorite childhood games]]. (When he was the age of the main characters, mind you.) His brother, Stu, understandably hated it and refused to play with him.

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* On ''WesternAnimation/{{Rugrats}}'', haggling is shown to be one of Drew Pickle's Pickles' [[IncrediblyLameFun favorite childhood games]]. (When he was the age of the main characters, mind you.) His brother, Stu, understandably hated it and refused to play with him.



'''Zack:''' Hey, at least I got the [[{{Macguffin}} box]].

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'''Zack:''' Hey, at least I got the [[{{Macguffin}} [[MacGuffin box]].
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* ''Fanfic/AThingOfVikings'': When Stoick refuses to trade any dragons to Brittany, Sir Henry is so desperate that he winds up offering ''500 cattle'' for just one dragon. He becomes so annoying that Stoick has him kicked off of the island.
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* On ''WesternAnimation/{{Rugrats}}'', haggling is shown to be one of Drew Pickle's favorite childhood games. (When he was the age of the main characters, mind you.) His brother, Stu, understandably hated it and refused to play with him.

to:

* On ''WesternAnimation/{{Rugrats}}'', haggling is shown to be one of Drew Pickle's [[IncrediblyLameFun favorite childhood games.games]]. (When he was the age of the main characters, mind you.) His brother, Stu, understandably hated it and refused to play with him.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Arcane}}''. All the unfortunate events of the first season are set in train because Jayce bought items in the undercity and didn't try to haggle for it, giving himself away as a wealthy resident of Piltover that Ekko and Vi later try to steal from. In the Season One finale Silco bitterly notes that Jayce didn't even haggle over the terms for peace he's accepted, the irony being that the one condition Jayce insisted on is the one thing that Silco isn't willing to give him.

to:

* ''WesternAnimation/{{Arcane}}''. All the unfortunate events of the first season are set in train because Jayce bought items in the undercity and didn't try to haggle for it, them, giving himself away as a wealthy resident of Piltover that Ekko and Vi later try to steal from. In the Season One finale Silco bitterly notes that Jayce didn't even haggle over the terms for peace he's accepted, the irony being that the one condition Jayce insisted on is the one thing that Silco isn't willing to give him.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Arcane}}''. All the unfortunately events of the first season are set in train because Jayce bought a bunch of stuff in the undercity and didn't try to haggle for it, giving himself away as a wealthy resident of Piltover that Ekko and Vi try to steal from. In the Season One finale Silco bitterly notes that Jayce didn't even haggle over the terms for peace he's accepted, the irony being that the one condition Jayce insisted on is the one thing that Silco isn't willing to give him.

to:

* ''WesternAnimation/{{Arcane}}''. All the unfortunately unfortunate events of the first season are set in train because Jayce bought a bunch of stuff items in the undercity and didn't try to haggle for it, giving himself away as a wealthy resident of Piltover that Ekko and Vi later try to steal from. In the Season One finale Silco bitterly notes that Jayce didn't even haggle over the terms for peace he's accepted, the irony being that the one condition Jayce insisted on is the one thing that Silco isn't willing to give him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/{{Arcane}}''. All the unfortunately events of the first season are set in train because Jayce bought a bunch of stuff in the undercity and didn't try to haggle for it, giving himself away as a wealthy resident of Piltover that Ekko and Vi try to steal from. In the Season One finale Silco bitterly notes that Jayce didn't even haggle over the terms for peace he's accepted, the irony being that the one condition Jayce insisted on is the one thing that Silco isn't willing to give him.
Is there an issue? Send a MessageReason:
None

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* In ''Fanfic/WhenReasonFails'', Izuku and Mei try to negotiate the value of his Cabal doing a mail run for Mei before Katsuki derails it and tells them to meet in the middle to save time.

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* An amusing aversion and discussion occurs in ''[[Literature/TheBelgariad Guardians Of The West]]'' when Garion needed to purchase some horses from an Algar horse trader. Garion just tells him to get what he needed and will pay it, depressing the trader who wanted to enjoy the haggling. Garion apologizes for his haste, then promises to tell everyone who asks that the trader cheated him horrendously, to the trader's pleased amusement.

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* ''Literature/TheBelgariad'' plays with this one a ''lot'':
** Silk is a master at bargaining, an ability that he displays many times throughout the series. It's played straight in some cases and PlayedForLaughs in others, and even inverted once or twice when others get the better of him in a haggling session.
**
An amusing aversion and discussion occurs in ''[[Literature/TheBelgariad Guardians ''Guardians Of The West]]'' West'' when Garion needed needs to purchase some horses from an Algar horse trader. Garion just tells him to get what he needed needs and will he'll pay it, depressing whatever it costs. This kind of depresses the trader trader, who wanted to enjoy the haggling. Garion apologizes for his haste, then promises to tell everyone who asks that the trader cheated him horrendously, to the trader's pleased amusement.
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* ''VideoGame/PathOfExile'': Tujen is a vendor who sells various items for some number of a specific Kalguuran artifact, but you can haggle with him to pay less. He can make counteroffers if he thinks you're going too low, but he can also retract the item completely if you decide to be really cheap.
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** ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'': Captain Sparrow and Barbossa both haggle over the percentage of the booty that Jack owes Barbossa if he gets the Black Pearl back. They settle on 25%, but it's the offer of a new hat, [[NiceHat a really big one]], that seals the deal for Barbossa.

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** ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'': Captain Sparrow and Barbossa both haggle over the percentage of the booty that Jack owes Barbossa if he gets the Black Pearl back. They settle on 25%, but it's the offer of a new hat, [[NiceHat a really big one]], one, that seals the deal for Barbossa.
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* ''Literature/ThePassage'': BitCharacter Walt Fisher is a PhraseCatcher for the thought "the price is never the price", as he ''always'' asks the storeroom customers for prices that are too high but that he isn't really interested in making them pay.
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* An amusing aversion and discussion occurs in ''[[Literature/TheBelgariad Guardians Of The West]]'' when Garion needed to purchase some horses from an Algar horse trader. Garion just tells him to get what he needed and will pay it, depressing the trader who wanted to enjoy the haggling. Garion apologizes for his haste, then promises to tell everyone who asks that the trader cheated him horrendously, to the trader's pleased amusement.
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* In ''VideoGame/TheLegendOfZeldaMajorasMask'', at midnight on the second day you can witness the owner of the curiosity shop and Sakon the thief haggle over a bomb bag (provided you didn't stop Sakon from stealing it in the first place, of course).

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* In ''VideoGame/TheLegendOfZeldaMajorasMask'', at midnight on the second day you can witness day, Sakon the owner of thief will sell a bomb bag to the curiosity shop and Sakon the thief haggle over a bomb bag (provided you didn't stop Sakon from stealing it in the first place, of course).course). Sakon ''tries'' to haggle for a better price than what the shop owner is offering, but not only does the shop owner not budge, he ends up ultimately buying the bag for ''lower'' than his original offer because Sakon takes too long to get the hint.

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* ''VideoGame/ArcanumOfSteamworksAndMagicObscura'': Haggling is a skill in the game that lowers the price of items you buy from merchants and increases the price they'll pay for things you sell them. However, if your haggling skill gets too high, you'll cause merchants to become more and more hostile to you until they finally attack you because you're somehow forcing them to buy and sell things at a loss.

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* ''VideoGame/ArcanumOfSteamworksAndMagicObscura'': ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': Haggling is a skill in the game that lowers the price of items you buy from merchants and increases the price they'll pay for things you sell them. However, if your haggling skill gets too high, you'll cause merchants to become more and more hostile to you until they finally attack you because you're somehow forcing them to buy and sell things at a loss.


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* In ''Videogame/TheWitcher3WildHunt'' Geralt can haggle on the price when taking on Witcher Jobs. He has three chances to haggle to an acceptable price or else the client will only agree to the lowest price possible.
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* In one of his ''Magazine/{{Dragon}}'' columns, Creator/GaryGygax describes an occasion when one of the [=PCs=] in the original ''TabletopGame/{{Grayhawk}}'' game was negotiating for a magical item ... except the seller had attempted to cast ''charm person'' on him and it had been partly reflected by his ring of spell-turning, so they were ''both'' trying to make sure the ''other'' got the best deal possible. The effect wore off on the PC first, and he accepted the offer.

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* In one of his ''Magazine/{{Dragon}}'' columns, Creator/GaryGygax describes an occasion when one of the [=PCs=] in the original ''TabletopGame/{{Grayhawk}}'' ''TabletopGame/{{Greyhawk}}'' game was negotiating for a magical item ... except the seller had attempted to cast ''charm person'' on him and it had been partly reflected by his ring of spell-turning, so they were ''both'' trying to make sure the ''other'' got the best deal possible. The effect wore off on the PC first, and he accepted the offer.

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