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** In Space Station 1 (the very first level), there's a series of rooms at the end where you can only reach the top half of each room, even though you can see the bottom halves. Later, the Space Station 2 level goes through the bottom halves of those rooms, many of which have harder versions of obstacles from their respective top halves.
** One of the computer terminals you come across throughout the game mentions a sealed-away secret laboratory, which gets marked on your world map. Another room in the overworld (along the path to the Warp Zone level's entrance) has a side path which leads to a little alcove on the side of the Secret Lab, which lets you see one room of the lab but doesn't actually let you in. But if you get OneHundredPercentCompletion [[spoiler:by collecting all 20 Shiny Trinkets, the trinkets combine to form a teleporter which grants access the Secret Lab, which contains some of the postgame content.]]

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** In Space Station 1 (the very first level), there's a series of rooms at the end where you can only reach the top half of each room, even though you can see the bottom halves. Later, the Space Station 2 level goes through the bottom halves of those rooms, many of which have harder versions of obstacles from their respective top halves.
** One of the computer terminals you come across throughout the game mentions a sealed-away secret laboratory, which gets marked on your world map. Another room in the overworld (along the path to the Warp Zone level's entrance) has a side path which leads to a little alcove on the side of the Secret Lab, which lets you see one room of the lab but doesn't actually let you in. But if you get OneHundredPercentCompletion [[spoiler:by collecting all 20 Shiny Trinkets, the trinkets combine to form a teleporter warp which grants access the Secret Lab, which contains some of the postgame content.]]
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* ''{{VVVVVV}}'' has a few of the "sneak previews of a later level" variety:
** In Space Station 1 (the very first level), there's a series of rooms at the end where you can only reach the top half of each room, even though you can see the bottom halves. Later, the Space Station 2 level goes through the bottom halves of those rooms, many of which have harder versions of obstacles from their respective top halves.
** One of the computer terminals you come across throughout the game mentions a sealed-away secret laboratory, which gets marked on your world map. Another room in the overworld (along the path to the Warp Zone level's entrance) has a side path which leads to a little alcove on the side of the Secret Lab, which lets you see one room of the lab but doesn't actually let you in. But if you get OneHundredPercentCompletion [[spoiler:by collecting all 20 Shiny Trinkets, the trinkets combine to form a teleporter which grants access the Secret Lab, which contains some of the postgame content.]]
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* The Swamp of Evil in ''LegendOfZelda: A Link to the Past'' is walled off from the rest of the map, and can only be reached via a warp tile in the Light World on a cliff that you need the WarpWhistle to get to.

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* The Swamp of Evil Misery Mire in ''LegendOfZelda: A Link to the Past'' is walled off from the rest of the map, and can only be reached via a warp tile in the Light World on a cliff that you need the WarpWhistle to get to.
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** This trope occurs throughout the series in spades. Some areas don't even appear on the map until later.
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* The only way to get to the library area in ''ResidentEvil'' is to take the elevator from the basement, unless you get the passcode from Barry as Jill.

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* The only way to get to the library area in ''ResidentEvil'' is to take the elevator from the basement, unless you get the passcode from Barry as Jill. This [[DungeonBypass bypass]] is in fact required to get the best ending in that scenario.

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** And again in ''OracleOfSeasons''...three times. Part of Hero's Cave can only be accessed from an alternate entrance, and then the Snake's Remains level has one area walled off from the rest, which has to be accessed by exiting the dungeon through a separate entrance and re-entering through yet another one. Finally, the Tower of Spring is walled off from the rest of the Temple of Seasons and must be accessed through an underground passage.

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** And again in ''OracleOfSeasons''...three times. Part of Hero's Cave can only be accessed from an alternate entrance, and then the Snake's Remains level has one area walled off from the rest, which has to be accessed by exiting the dungeon through a separate entrance and re-entering through yet another one. one.
Finally, the Tower of Spring is walled off from the rest of the Temple of Seasons and must be accessed through an underground passage.passage.
** The Skull Woods dungeon in ''A Link To The Past'' consists of ''three'' disconnected areas only accessable from different above-ground entrances.
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** The sewage disposal area in ''RE2'' is only accessible through air ducts, as the doorway in is shuttered.
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* The only way to get to the library area in ''ResidentEvil'' is to take the elevator from the basement, unless you get the passcode from Barry as Jill.
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** And again in ''OracleOfSeasons''...three times. Part of Hero's Cave can only be accessed from an alternate entrance, and then the Snake's Remains level has one area walled off from the rest, which has to be accessed by exiting the dungeon through a separate entrance and re-entering through yet another one. Finally, the Tower of Spring is walled off from the rest of the Temple of Seasons and must be accessed through an underground passage.
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** Used again in ''OcarinaOfTime'' with the Shadow Temple, which can ''only'' be accessed with the ocarina warp song because it's located on a ledge which cannot be climbed up.

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* In {{Pokemon}} Red/Blue (And, naturally, [=FireRed/LeafGreen=]), Once you get to Route 2 you may notice an inaccessible area on the other side of the line of trees. This area is first accessible only as an extension of the Diglett Cave dungeon until you learn the Cut HM and get the corresponding badge.
** There's several of these, especially in the early games. West of Viridian City is the path to the Pokemon League, but until you reach the end of the game it's just one of these. And in Gold and Silver, you can surf east of the starter town to cross the Kanto border, but without Waterfall you can go no further.

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* In {{Pokemon}} Red/Blue ''[[{{Pokemon}} Pokémon]] Red'' and ''Blue'' (And, naturally, [=FireRed/LeafGreen=]), Once ''[=FireRed=]'' and ''[=LeafGreen=]''), once you get to Route 2 you may notice an inaccessible area on the other side of the line of trees. This area is first accessible only as an extension of the Diglett Cave dungeon until you learn the Cut HM and get the corresponding badge.
** There's several of these, especially in the early games. West of Viridian City is the path to the Pokemon League, but until you reach the end of the game it's just one of these. And in Gold ''Gold'' and Silver, ''Silver'', you can surf east of the starter town to cross the Kanto border, but without Waterfall you can go no further.further.
** In ''Gold'' and ''Silver'', there's a tree blocking the way for easy access to Goldenrod City from Violet City. The solution to make the tree go away? It's in Goldenrod City, through which you have to take a long detour through caves and a forest.
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* In ''{{Halo}} 2'''s Delta Halo, you can see the buildings from the next level, Regret, fairly early on, but unless you [[SequenceBreaking find a hard-to-reach shortcut]], you'll be going the long way around. Similarly, at the beginning of Uprising, you can see the area where The Great Journey takes place, but the only way down is through a long SpaceFillingPath, and there are no shortcuts this time.

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* In ''{{Halo}} 2'''s Delta Halo, you can see the buildings from the next level, Regret, fairly early on, but unless you [[SequenceBreaking find a hard-to-reach shortcut]], you'll be going the long way around. Similarly, at the beginning of Uprising, you can see the area where The Great Journey takes place, but the only way down is through a long SpaceFillingPath, and [[NoSidepathsNoExplorationNoFreedom there are no shortcuts this time.time]].
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* In ''{{Halo}} 2'''s Delta Halo, you can see the buildings from the next level, Regret, fairly early on, but unless you [[SequenceBreaking find a hard-to-reach shortcut]], you'll be going the long way around. Similarly, at the beginning of Uprising, you can see the area where The Great Journey takes place, but the only way down is through a long SpaceFillingPath, and there are no shortcuts this time.
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** Occurs frequently with buildings under construction.
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* In ''FZero'', in addition to having two different music themes, White Land is unique in that its second track is not connected to the first track.
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* Non-video game example: For the longest time now, Disney's California Adventure (due to construction on a new ''{{Cars}}''-themed area) has required you to walk through the Flik's Bug Land area to reach the Twilight Zone Tower of Terror. There is no other way to reach the tower until construction ends.
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* In {{Pokemon}} Red/Blue (And, naturally, FireRed/Leafgreen), Once you get to Route 2 you may notice an inaccessible area on the other side of the line of trees. This area is first accessible only as an extension of the Diglett Cave dungeon until you learn the Cut HM and get the corresponding badge.

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* In {{Pokemon}} Red/Blue (And, naturally, FireRed/Leafgreen), [=FireRed/LeafGreen=]), Once you get to Route 2 you may notice an inaccessible area on the other side of the line of trees. This area is first accessible only as an extension of the Diglett Cave dungeon until you learn the Cut HM and get the corresponding badge.
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* The Color Computer {{platform game}} ''Downland'' had alot of these.

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* The TRS-80 Color Computer {{platform game}} ''Downland'' had alot of these.
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* In ''[[SonicTheHedgehog Sonic 3 & Knuckles]]'' the second acts of Angel Island and Lava Reef have disconnected alternate paths only accessible by Knuckles through otherwise unbreakable walls in the first acts. Ditto for ''Sonic 2''.
* The Color Computer {{platform game}} ''Downland'' had alot of these.
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* ''{{Rygar}}'' for the NES has an [[InsurmountableWaistHeightFence impenetrable wall]] at the beginning, beyond which you can see a much later part of the game.
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* ''{{Quake}} II'' has several of these. The second half of Installation is only accessible via DoorToBefore from the Comm Center, and the Drilling Area has an isolated area only found through a secret door in the Borehole.
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* The Swamp of Evil in ''LegendOfZelda: A Link to the Past'' is walled off from the rest of the map, and can only be reached via a warp tile in the Light World on a cliff that you need the WarpWhistle to get to.
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* ''{{Descent}}'' has many secret rooms that are visible behind a grate from the main level, but are only accessible via well-hidden doors halfway across the map.
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* ''KingdomHearts'' has [[{{Tron}} Space Paranoids]], which can only be accessed by using Ansem's Computer in Hollow Bastion.
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** Tails can see parts of Windy Vally that can only be accessed by using Light Dash - a move that only Sonic can use (and he can only use that move once he has the Light speed shoes, which you find on the way to the level that Sonic goes to after this).
** Knuckles can see the doors to the slot/pinball and card/pinball games in Casinopolis, but only Sonic can go inside those doors.

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** Tails can see parts of Windy Vally that can only be accessed by using Light Dash - a move that only Sonic can use (and he can only use that move once he has the Light speed shoes, Speed Shoes, which you find on the way to the level that Sonic goes to after this).
** Knuckles can see the doors to the slot/pinball and card/pinball games in Casinopolis, but only Sonic can go inside those doors. Similarly, every character can see the switch for opening the door to the Hot Shelter, but only Amy, Big and Gamma are ever allowed to go inside.
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** Big the Cat can see Sonic's path in Emerald Coast (and Sonic can see parts of Big's fishing area), but Big can't go up the slopes and get to Sonic's part of the level, and a gust of wind prevents Sonic from falling down to Big's area.
** In Red Mountain, Sonic can see tall pieces of rock in the distance (and they're not just for decoration), as well as some floating item boxes and a few items on ledges, but only Knuckles can access these things.
** Tails can see parts of Windy Vally that can only be accessed by using Light Dash - a move that only Sonic can use (and he can only use that move once he has the Light speed shoes, which you find on the way to the level that Sonic goes to after this).
** Knuckles can see the doors to the slot/pinball and card/pinball games in Casinopolis, but only Sonic can go inside those doors.
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* ''CaveStory'''s Labyrinth camp area has a room with a treasure chest in it. The only way to get there is to go through the hidden passage outside blocked with a breakable block.
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But sometimes, you just can't get there from here (or here from there). You've found a side area that is ostensibly part of the level, perhaps even can be seen from other parts of the level, and in fact playable (not just for show), but you have to go around (often a long way around) to get between. The more infuriating of these are located behind an InsurmountableWaistHighFence. On the other hand, you may find an area early on in the game that gives you a sneak preview of a much later level.

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But sometimes, you just can't get there from here (or here from there). You've found a side area that is ostensibly part of the level, perhaps even can be seen from other parts of the level, and in fact playable (not just for show), but you have to go around (often a long way around) to get between. The more infuriating of these are located behind an InsurmountableWaistHighFence.InsurmountableWaistHeightFence. On the other hand, you may find an area early on in the game that gives you a sneak preview of a much later level.
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But sometimes, you just can't get there from here (or here from there). You've found a side area that is ostensibly part of the level, perhaps even can be seen from other parts of the level, and in fact playable (not just for show), but you have to go around (often a long way around) to get between. On the other hand, you may find an area early on in the game that gives you a sneak preview of a much later level.

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But sometimes, you just can't get there from here (or here from there). You've found a side area that is ostensibly part of the level, perhaps even can be seen from other parts of the level, and in fact playable (not just for show), but you have to go around (often a long way around) to get between. The more infuriating of these are located behind an InsurmountableWaistHighFence. On the other hand, you may find an area early on in the game that gives you a sneak preview of a much later level.
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* {{Runescape}} had a small island only a couple squares from the beach of Catherby. To get there, you have to travel across some mountains and then through a long and difficult underground dungeon.

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* {{Runescape}} ''{{Runescape}}'' had a small island only a couple squares from the beach of Catherby. To get there, you have to travel across some mountains and then through a long and difficult underground dungeon.

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