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* ''{{Game/Jumper}} Two'' and ''Three'' features solid-from-above platforms. ''Jumper Two Editor'' (version 4.x) changed these to "Ghost Platforms" to HandWave a certain bug in previous versions[[hottip:*:Put a gravity-obeying object like a crate on such platform, then have Ogmo drop below and you will see.]] and added a variation for three other directions.
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** In ''{{Kirby64}}'', Kirby goes literally through the platforms that way.
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** In ''{{Kirby64}}'', ''{{Kirby 64}}'', Kirby goes literally through the platforms that way.
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* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
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* ''MegaMan'' ''Game/MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
* ''{{Purple}}'' features such platforms for ''every'' direction, including standard "solid from above" hills.
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<<|VideoGameTropes|>>
<<|VideoGamePhysics|>>
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<<|VideoGameTropes|>>
<<|VideoGamePhysics|>>
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* Some platforms in ''Jackie Chan's Action Kung Fu''.
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* ''Alien 3'' had these kinds of platforms.
* The ''SuperSmashBros'' series features a lot of these.
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* The ''SuperSmashBros'' series features a lot of these.
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* The ''SuperSmashBros'' series features a lot of these.
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* Present in ''{{Predator}}'' NES game.
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* ''{{Psychonauts}}'': In some locations, it's possible to jump while directly under a trampoline. You go through the trampoline, but are bounced even higher.
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alphabetically sorting.
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!!Examples:
* ''{{Kirby}}'' games feature platforms which are solid from above but can be jumped through from below. There are both can-be-dropped-down and cannot-be-dropped-down variations.
** In ''{{Kirby64}}'', Kirby goes literally through the platforms that way.
* ''{{Kirby}}'' games feature platforms which are solid from above but can be jumped through from below. There are both can-be-dropped-down and cannot-be-dropped-down variations.
** In ''{{Kirby64}}'', Kirby goes literally through the platforms that way.
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*
* You can pull yourself up of platforms like these in ''BionicCommando''.
* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above. You can't drop down them unless you happen to have a hole with you.
* In the first ''BubbleBobble'' game, every platform tile is one. The possibilities of these platforms are commonly experimented within the levels, too. Later Bubble Bobble games have these kinds of platforms as well.
* You don't hit your head against thin platforms from ''{{Braid}}''.
* ''{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') often have platforms that can be jumped through from below. There are
** In ''{{Kirby64}}'', Kirby goes literally through the platforms
* Both ''Chip and Dale: Rescue Rangers'' NES games have these platforms.
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* If you go through one of those platforms in ''{{Shantae}}'', there's no going back down.
* Some ''[[SuperMarioBros Mario]]'' games will also feature these kinds of platforms.
* Both ''Chip and Dale: Rescue Rangers'' NES games have these platforms.
* Some ''[[SuperMarioBros Mario]]'' games will also feature these kinds of platforms.
* Both ''Chip and Dale: Rescue Rangers'' NES games have these platforms.
* ''EarthwormJim'' had some platforms that can be jumped through from below.
* Both ''TheFlintstones'' NES games had those kind of platforms
* Many ledges in ''GhostsNGoblins'' series behave like that.
* Numerous platforms in ''JazzJackrabbit'' work that way.
* Both ''TheFlintstones'' NES games had those kind of platforms
* Many ledges in ''GhostsNGoblins'' series behave like that.
* Numerous platforms in ''JazzJackrabbit'' work that way.
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* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above. You can't drop down them unless you happen to have a hole with you.
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* Wii version of ''ABoyAndHisBlob'' ''KidIcarus'' NES game has got this in several places.
* ''{{Kirby}}'' games feature platformsnot which are solid from below above but solid can be jumped through from above. You can't drop down them unless you happen to have a hole with you.below. There are both can-be-dropped-down and cannot-be-dropped-down variations.
** In ''{{Kirby64}}'', Kirby goes literally through the platforms that way.
* ''{{Kirby}}'' games feature platforms
** In ''{{Kirby64}}'', Kirby goes literally through the platforms that way.
* A few moving platforms in ''LostVikings'' series behave that way.
* Some ''[[SuperMarioBros Mario]]'' games will also feature these kinds of platforms.
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
* Platforms and ledges in ''{{Ristar}}''.
* If you go through one of those platforms in ''{{Shantae}}'', there's no going back down.
* ''{{Shinobi}}'' games had this thing going on.
* Some ''[[SuperMarioBros Mario]]'' games will also feature these kinds of platforms.
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
* Platforms and ledges in ''{{Ristar}}''.
* If you go through one of those platforms in ''{{Shantae}}'', there's no going back down.
* ''{{Shinobi}}'' games had this thing going on.
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* In the first ''BubbleBobble'' game, every platform tile is one. The possibilities of these platforms are commonly experimented within the levels, too. Later Bubble Bobble games have these kinds of platforms as well.
* Both ''TheFlintstones'' NES games had those kind of platforms
* ''{{Shinobi}}'' games had this thing going on.
* Some ''{{Action52}}'' games had platforms not solid from below.
* ''{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
* A few ''WonderBoy'' games have platforms like that.
* So do ''AdventureIsland'' games.
* You can pull yourself up of platforms like these in ''BionicCommando''.
* You don't hit your head against thin platforms from ''{{Braid}}''.
* ''EarthwormJim'' had some platforms that can be jumped through from below.
* Many ledges in ''GhostsNGoblins'' series behave like that.
* Numerous platforms in ''JazzJackrabbit'' work that way.
* ''KidIcarus'' NES game has this in several places.
* A few moving platforms in ''LostVikings'' series behave that way.
* Platforms and ledges in ''{{Ristar}}''.
* Both ''TheFlintstones'' NES games had those kind of platforms
* ''{{Shinobi}}'' games had this thing going on.
* Some ''{{Action52}}'' games had platforms not solid from below.
* ''{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
* A few ''WonderBoy'' games have platforms like that.
* So do ''AdventureIsland'' games.
* You can pull yourself up of platforms like these in ''BionicCommando''.
* You don't hit your head against thin platforms from ''{{Braid}}''.
* ''EarthwormJim'' had some platforms that can be jumped through from below.
* Many ledges in ''GhostsNGoblins'' series behave like that.
* Numerous platforms in ''JazzJackrabbit'' work that way.
* ''KidIcarus'' NES game has this in several places.
* A few moving platforms in ''LostVikings'' series behave that way.
* Platforms and ledges in ''{{Ristar}}''.
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* A few ''WonderBoy'' games have platforms like that. So do ''AdventureIsland'' games.
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* So do AdventureIsland games.
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* So do AdventureIsland ''AdventureIsland'' games.
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* Platforms and ledges in ''{{Ristar}}.
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* Platforms and ledges in ''{{Ristar}}.''{{Ristar}}''.
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* They're in ''{{WizardsAndwarriors}}'' series too.
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* They're in ''{{WizardsAndwarriors}}'' ''{{WizardsAndWarriors}}'' series too.
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* They're in ''{{WizardsAndwarriors}}'' series too.
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* Numerous platforms in ''JazzJackrabbit'' work that way.
* ''KidIcarus'' NES game has this in several places.
* A few moving platforms in ''LostVikings'' series behave that way.
* Platforms and ledges in ''{{Ristar}}.
* Often present in ''{{Vectorman}}''.
* ''KidIcarus'' NES game has this in several places.
* A few moving platforms in ''LostVikings'' series behave that way.
* Platforms and ledges in ''{{Ristar}}.
* Often present in ''{{Vectorman}}''.
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* Many ledges in ''GhostsNGoblins'' series behave like that.
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* ''EarthwormJim'' had some platforms that can be jumped through from below.
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* A few ''WonderBoy'' games have platforms like that.
* So do AdventureIsland games.
* You can pull yourself up of platforms like these in ''BionicCommando''.
* You don't hit your head against thin platforms from ''{{Braid}}''.
* So do AdventureIsland games.
* You can pull yourself up of platforms like these in ''BionicCommando''.
* You don't hit your head against thin platforms from ''{{Braid}}''.
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* In ''BubbleBobble'', every platform tile is one. The possibilities of these platforms are commonly experimented within the levels, too. Later Bubble Bobble games have these kinds of platforms as well.
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* In ''BubbleBobble'', the first ''BubbleBobble'' game, every platform tile is one. The possibilities of these platforms are commonly experimented within the levels, too. Later Bubble Bobble games have these kinds of platforms as well.
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* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage are not solid from below.
to:
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage in ''Mega Man 10'' are not solid from below.
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to:
* ''MegaMan'' games don't have a lot of them. However, certain stage-specific objects, like conveyor-powered small platforms in Sheep Man's stage are not solid from below.
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* ''{{Castlevania}}'' games often have platforms that can be jumped through from below. There are also stairs which partially behave that way.
to:
* ''{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.
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* ''{{Castlevania}}'' games often have platforms that can be jumped through from below.
to:
* ''{{Castlevania}}'' games often have platforms that can be jumped through from below.
below. There are also stairs which partially behave that way.
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* ''{{Castlevania}}'' games often have platforms that can be jumped through from below.
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* Both ''TheFlintstones'' NES games had those kind of platforms.
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* Both ''TheFlintstones'' NES games had those kind of platforms.
platforms
* ''{{Shinobi}}'' games had this thing going on.
* Some ''{{Action52}}'' games had platforms not solid from below.
* ''{{Shinobi}}'' games had this thing going on.
* Some ''{{Action52}}'' games had platforms not solid from below.
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* Both ''TheFlintstones'' NES games had those kind of platforms.
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* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above.
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* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above. You can't drop down them unless you happen to have a hole with you.
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to:
* In ''BubbleBobble'', every platform tile is one. The possibilities of these platforms are commonly experimented within the levels, too. Later Bubble Bobble games have these kinds of platforms as well.
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In video games, particularly platform games, there are sometimes some weird platforms. The most common variation of them is when you can jump through them from below, yet they are solid when being above them.
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In video games, particularly platform games, there are sometimes some weird platforms.platforms and surfaces. The most common variation of them is when you can jump through them from below, yet they are solid when being above them.
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* An unusual example is from ''LodeRunner''. Some of the trap blocks are solid from sides but can be fallen through from above.
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* An unusual example is from ''LodeRunner''. Some of the trap blocks are solid from sides but can be fallen through from above.above.
* Many areas in ''SonicTheHedgehog'' games features these platforms. For an example, Green Hill Zone is full of them.
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<<|VideoGameTropes|>>
<<|VideoGamePhysics|>>
* Many areas in ''SonicTheHedgehog'' games features these platforms. For an example, Green Hill Zone is full of them.
----
<<|VideoGameTropes|>>
<<|VideoGamePhysics|>>
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In video games, particularly platform games, there are sometimes some weird platforms. You can jump through them from below, yet they are solid when being above them.
to:
In video games, particularly platform games, there are sometimes some weird platforms. You The most common variation of them is when you can jump through them from below, yet they are solid when being above them.
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* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above.
to:
* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above.
* An unusual example is from ''LodeRunner''. Some of the trap blocks are solid from sides but can be fallen through from above.
* An unusual example is from ''LodeRunner''. Some of the trap blocks are solid from sides but can be fallen through from above.
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* ''Contra'' has lots of platforms which are solid from above. It's possible to go through them from above by ducking and hitting jump.
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* ''Contra'' ''{{Contra}}'' has lots of platforms which are solid from above. It's possible to go through them from above by ducking and hitting jump.
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* Clouds in ''JumpBug'' are solid from above but not from below.
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* Clouds in ''JumpBug'' are solid from above but not from below.below.
* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above.
* Wii version of ''ABoyAndHisBlob'' has got platforms not solid from below but solid from above.
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* Most of these kind of platforms in ''Darkwing Duck'' NES game can be jumped through, walked and it's possible to hang on them.
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* Most of these kind of platforms in ''Darkwing Duck'' NES game can be jumped through, walked on and it's possible to hang on them.
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* Some ''[[SuperMarioBros]]'' Mario games will also feature these kinds of platforms.
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* Some ''[[SuperMarioBros]]'' Mario ''[[SuperMarioBros Mario]]'' games will also feature these kinds of platforms.