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* The menus in ''VideoGame/MegamanZero'' are Zero's own internal interface. Memorably, after [[WalkingTheEarth striking out on his own]] at the end of the first game, at the start of the second the menu interface is too badly damaged to access parts of it. After his body gets rebuilt, he gets an entirely new menu screen out of it too.

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* The menus in ''VideoGame/MegamanZero'' ''VideoGame/MegaManZero'' are Zero's own internal interface. Memorably, after [[WalkingTheEarth striking out on his own]] at the end of the first game, at the start of the second the menu interface is too badly damaged to access parts of it. After his body gets rebuilt, he gets an entirely new menu screen out of it too.
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* ''VideoGame/LimbusCompany'': All of the game's menus (along with the battle interface) are actually displayed on [[PlayerCharacter Dante]]'s PDA, which is occasionally acknowledged in-story. It ends up becoming a ChekhovsGun in Canto 6, where [[spoiler: Catherine [[InterfaceScrew hijacks the main menu]] to communicate with Dante, then replaces the "Clear all Caches" button with "Clear all Cathy" so Dante can help her [[RetGone erase herself from existence]].]]
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* In ''VideoGame/SignalOps'' Every HUD element is part of the televisions you use to interact with your squad and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.

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* In ''VideoGame/SignalOps'' Every every HUD element is part of the televisions you use to interact with your squad squad, the map is presented as the officer looking at his clipboard and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.
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* In ''VideoGame/SignalOps'' Every HUD element is part of the televisions you use to interact with your squad and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.

to:

* In ''VideoGame/SignalOps'' Every every HUD element is part of the televisions you use to interact with your squad squad, the map is presented as the officer looking at his clipboard and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.
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* In ''VideoGame/SignalOps'' Every HUD element is part of the televisions you use to interact with your squad and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.
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** Claptrap once again gives you an Echo in ''VideoGame/Borderlands3'', explaining that its "slightly more powerful than the echo 2, and ''twice'' as expensive".

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** Claptrap once again gives you an Echo in ''VideoGame/Borderlands3'', explaining that its "slightly more powerful than the echo 2, and ''twice'' as expensive". You actually get to see your character loading audio messages into it to listen, as well as holding it to view their map, inventory, personal build information, and so forth.
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* You can optionally choose to play any of the vehicle levels from the cockpit (including a first person perspective of the speeder bike) in the ''VideoGame/RogueSquadron'' titles which were released for the UsefulNotes/NintendoGameCube.

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* You can optionally choose to play any of the vehicle levels from the cockpit (including a first person perspective of the speeder bike) in the ''VideoGame/RogueSquadron'' titles which were released for the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube.



* In ''VideoGame/{{Hammerfight}}'', the tutorial mentions that flying machines are controlled with ''a mouse''.[[note]]TruthInTelevision: at least one bomb-disposal robot was deliberately designed to be driven using an UsefulNotes/{{Xbox 360}} controller. Putting something familiar in the driver's hands helps him concentrate on piloting the machine, as opposed to [[SomeDexterityRequired fumbling with the interface]]. If a mouse is what helps...[[/note]]

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* In ''VideoGame/{{Hammerfight}}'', the tutorial mentions that flying machines are controlled with ''a mouse''.[[note]]TruthInTelevision: at least one bomb-disposal robot was deliberately designed to be driven using an UsefulNotes/{{Xbox Platform/{{Xbox 360}} controller. Putting something familiar in the driver's hands helps him concentrate on piloting the machine, as opposed to [[SomeDexterityRequired fumbling with the interface]]. If a mouse is what helps...[[/note]]



* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', anytime you use the Sheikah Slate, you're looking at the same screen Link is looking at in-universe. The Sheikah Slate itself was designed to look like the UsefulNotes/WiiU's Gamepad; that it also resembles the UsefulNotes/NintendoSwitch was, according to the developers, a happy accident (they didn't have to redesign it for the latter). Also, the HUD widgets in the lower right corner of the main game screen are actually from the Sheikah Slate's UI.

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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', anytime you use the Sheikah Slate, you're looking at the same screen Link is looking at in-universe. The Sheikah Slate itself was designed to look like the UsefulNotes/WiiU's Platform/WiiU's Gamepad; that it also resembles the UsefulNotes/NintendoSwitch Platform/NintendoSwitch was, according to the developers, a happy accident (they didn't have to redesign it for the latter). Also, the HUD widgets in the lower right corner of the main game screen are actually from the Sheikah Slate's UI.
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Crosswicking: Project Arrhythmia

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* The main menu in ''VideoGame/ProjectArrhythmia'' resembles a glitching computer terminal, with the top half of it showing statistics for the supercomputer the game is set in. All of the menu options use in-universe text - levels are referred to as "logs" and community members are called "researchers".

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** The second is what you see when sending your completed droid on missions. Holocam-E, or Cammy, simultaneously serves as this HUD, and to follow your droid around as you pilot it remotely. It monitors the droid's speed, battery power, and amount of damage; manages your droid's inventory, and even gives you prompts on what to have your droid say to whoever it's talking to.

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** The second is what you see when sending your completed droid on missions. Holocam-E, or Cammy, simultaneously serves as this HUD, and to follow your droid around as you pilot it remotely. It She monitors the droid's speed, battery power, and amount of damage; manages your droid's inventory, and even gives you prompts on what to have your droid say to whoever it's talking to.to. She's not ''entirely'' diegetic, though; how she's able to follow your droid around ''and'' report back to you at the same time without you also being there in person [[FridgeLogic is an unanswered question.]]
--->'''Cammy:''' I'm not just a pretty face, you know!
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video game -> Gordak link


* The obscure point-and-click game ''Gord@k'' has one, in which you're a secret agent infiltrating an animation company's server to track down the titular sentient ComputerVirus and destroy it. You begin the game looking at a regular computer monitor, but the game proper begins by starting a "Virtual Link" program that creates the HUD outside the screen, with a visual feed of the 3D animated space inside the server.

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* The obscure point-and-click game ''Gord@k'' ''[[VideoGame/{{Gordak}} Gord@k]]'' has one, in which you're a secret agent infiltrating an animation company's server to track down the titular sentient ComputerVirus and destroy it. You begin the game looking at a regular computer monitor, but the game proper begins by starting a "Virtual Link" program that creates the HUD outside the screen, with a visual feed of the 3D animated space inside the server.

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