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* ''{{VideoGame/Darksiders}}'' has many destroyable objects. Unlike many games, they don't actually respawn after leaving the area, which makes completing one of the trophies difficult. (There is one area where they do in the UsefulNotes/XBox360 version, but not the UsefulNotes/{{PS3}} version.)

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* ''{{VideoGame/Darksiders}}'' has many destroyable objects. Unlike many games, they don't actually respawn after leaving the area, which makes completing one of the trophies difficult. (There is one area where they do in the UsefulNotes/XBox360 Platform/Xbox360 version, but not the UsefulNotes/{{PS3}} Platform/{{PS3}} version.)



** ''VideoGame/GoldenEyeWii'', as well as is UsefulNotes/XBox360 and UsefulNotes/{{PS3}} ports, avoids the exploding furniture, but otherwise plays the trope straight, as most bits of scenery can be destroyed with enough firepower.

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** ''VideoGame/GoldenEyeWii'', as well as is UsefulNotes/XBox360 Platform/Xbox360 and UsefulNotes/{{PS3}} Platform/{{PS3}} ports, avoids the exploding furniture, but otherwise plays the trope straight, as most bits of scenery can be destroyed with enough firepower.



* The ''VideoGame/{{Beetlejuice}}'' game for UsefulNotes/GameBoy requires the title character to defeat haunted laundry, furniture, and other household objects.

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* The ''VideoGame/{{Beetlejuice}}'' game for UsefulNotes/GameBoy Platform/GameBoy requires the title character to defeat haunted laundry, furniture, and other household objects.



* In ''VideoGame/MarvelUltimateAlliance 2'', various crates not only drop health but in the UsefulNotes/{{XBox 360}} version you can also get an achievement for destroying a large amount of them.

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* In ''VideoGame/MarvelUltimateAlliance 2'', various crates not only drop health but in the UsefulNotes/{{XBox 360}} Platform/Xbox360 version you can also get an achievement for destroying a large amount of them.
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* Also infamous for destructibles is ''VideoGame/{{Diablo}} II'', where a broken crate could drop money, items, or even spawn an enemy.

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* Also infamous for destructibles is ''VideoGame/{{Diablo}} II'', ''VideoGame/DiabloII'', where a broken crate could drop money, items, or even spawn an enemy.
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* All harmless animals in Creator/BlizzardEntertainment games may be attacked and killed. ''VideoGame/WarcraftII'' brought this to new heights when one could repeatedly click on a critter and have the critter ''explode'' in a bloody mess.

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* All harmless animals in Creator/BlizzardEntertainment games may be attacked and killed. ''VideoGame/WarcraftII'' ''VideoGame/WarcraftIITidesOfDarkness'' brought this to new heights when one could repeatedly click on a critter and have the critter ''explode'' in a bloody mess.
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* The video game based on the live-action ''{{Transformers}}'' movie allows you to destroy just about anything. In many cases, there will be pieces remaining that you can pick up, carry around, throw, and sometimes even wield as weapons.

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* The video game based on the live-action ''{{Transformers}}'' movie ''VideoGame/TransformersTheGameConsole'' allows you to destroy just about anything. In many cases, there will be pieces remaining that you can pick up, carry around, throw, and sometimes even wield as weapons.
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* In the ''Fanfic/PokemonResetBloodlines'' [[ChristmasEpisode Holiday Special 2018]], here's a moment of [[Anime/{{Pokemon}} Ash's Charizard]] vs his training dummies:

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* In the ''Fanfic/PokemonResetBloodlines'' [[ChristmasEpisode Holiday Special 2018]], here's a moment of [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ash's Charizard]] vs his training dummies:
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* Destroying these things in ''VideoGame/SiN's'' early missions causes J.C. to state that it isn't a shooting gallery.

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* Destroying these things in ''VideoGame/SiN's'' ''[[VideoGame/SiN1998 SiN]]''[='=]s early missions causes J.C. to state that it isn't a shooting gallery.
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Word cruft


* Let's not forget ''VideoGame/MaxPayne''. The soda machines spit out cans that can then be shot. In the original game, there is a scene where you are on an elevator with [[TheElevatorFromIpanema muzak playing]]. If you shoot the speaker, [[BreakingTheFourthWall Max says "Thank You"]].

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* Let's not forget ''VideoGame/MaxPayne''. The In ''VideoGame/MaxPayne'', the soda machines spit out cans that can then be shot. In the original game, there is a scene where you are on an elevator with [[TheElevatorFromIpanema muzak playing]]. If you shoot the speaker, [[BreakingTheFourthWall Max says "Thank You"]].
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Misuse


* Played straight in the ''VideoGame/ShadowHearts'' prequel ''VideoGame/{{Koudelka}}'', where a few of the random encounters are against possessed sets of chairs and tables.
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*** The crown has to go to the Blizzard spell, though. It's got a massive effect radius, throws things around like nobody's business, and as a bonus, its damage rate is low enough that nearby allies won't turn hostile. Not only can you WreakHavok with it, you can get a few skill points at the same time!

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*** The crown has to go to the Blizzard spell, though. It's got a massive effect radius, throws things around like nobody's business, and as a bonus, its damage rate is low enough that nearby allies won't turn hostile. Not only can you WreakHavok [[WreakingHavok Wreak Havok]] with it, you can get a few skill points at the same time!



* In the ''VideoGame/XCom'' series, leveling fences, objects, and walls (or entire buildings) can be an important tactic since it [[TakeCover denies cover to the enemy]] and in the old Creator/MicroProse games, often raises a smokescreen (which admittedly can also benefit the enemy). Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity, and indeed may just be the end result of being liberal with the [[{{BFG}} Blaster Launcher]], while the main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall. In the [[VideoGame/XCOMEnemyUnknown Firaxis]] [[VideoGame/XCOM2continuity]], explosives and other cover-destroying actions are good for creating sightlines for Squadsight snipers and access routes.

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* In the ''VideoGame/XCom'' series, leveling fences, objects, and walls (or entire buildings) can be an important tactic since it [[TakeCover denies cover to the enemy]] and in the old Creator/MicroProse games, often raises a smokescreen (which admittedly can also benefit the enemy). Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity, and indeed may just be the end result of being liberal with the [[{{BFG}} Blaster Launcher]], while the main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall. In the [[VideoGame/XCOMEnemyUnknown Firaxis]] [[VideoGame/XCOM2continuity]], [[VideoGame/XCOM2 continuity]], explosives and other cover-destroying actions are good for creating sightlines for Squadsight snipers and access routes.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


* ''VideoGame/HalfLife1'' issues Gordon Freeman's [[WeaponOfChoice iconic crowbar]] for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.

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* ''VideoGame/HalfLife1'' issues Gordon Freeman's [[WeaponOfChoice [[WeaponSpecialization iconic crowbar]] for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.
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* In ''Burning Fight'', all {{Bonus Stage}}s are based on this type of vandalism, and the streets also have the occasional vending machines, oil barrels, and [[CrateExpectations wooden crates]] that can be trashed.

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* In ''Burning Fight'', ''VideoGame/BurningFight'', all {{Bonus Stage}}s are based on this type of vandalism, and the streets also have the occasional vending machines, oil barrels, and [[CrateExpectations wooden crates]] that can be trashed.trashed. Heck, one area contains a ''piano'' you can smash apart!
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* ''VideoGame/Persona5'' has several types of breakable items scattered inside various Palaces. From common vases to piggy banks to mechanical brain jars to daruma dolls. Most of them either contained VendorTrash, materials, healing items, or nothing.

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* ''VideoGame/Persona5'' has several types of breakable items scattered inside various Palaces. From common vases to piggy banks to mechanical brain jars to daruma dolls. Most of them either contained VendorTrash, ShopFodder, materials, healing items, or nothing.

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* ''VideoGame/{{Injustice}}'' takes this two ways. Depending on the physical strength of the character, the player can use parts of a certain stage as weapons against the opponent, with chairs being options, depending on the stage. Stronger ones can use statues, dumpsters, and even cars. The more passive incarnation of this trope shows up if characters hit the ground with enough force that the damage spreads to the background. At the end of each fight, the player will get an XP bonus if objects were used as weapons or if the stage was substantially damaged.

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* ''VideoGame/{{Injustice}}'' ''Franchise/{{Injustice}}'' takes this two ways. Depending on the physical strength of the character, the player can use parts of a certain stage as weapons against the opponent, with chairs being options, depending on the stage. Stronger ones can use statues, dumpsters, and even cars. The more passive incarnation of this trope shows up if characters hit the ground with enough force that the damage spreads to the background. At the end of each fight, the player will get an XP bonus if objects were used as weapons or if the stage was substantially damaged.

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* Useless objects in ''VideoGame/EnterTheGungeon'' are so fragile that you can destroy them by just walking into them, but if you shoot at them, they'll block the first bullet as they shatter. [[spoiler:Doing so has a very tiny chance of spawning an angry Navi-like fairy who will attack you.]] Tables can break as well, if you either knock them over and then shoot them enough, or dodge-roll over them three times. Then there are the barrels, which can be shot to leave a puddle of their contents on the floor or rolled to leave a trail of it; and the braziers, which dump a line of flaming liquid if pushed over.



* ''VideoGame/DarkSouls'' combines this with WreakingHavok. Smash tables, chairs, some trees, stuff like that.

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* ''VideoGame/DarkSouls'' (and ''VideoGame/DemonsSouls'' and ''VideoGame/{{Bloodborne}}'') combines this with WreakingHavok. Smash tables, chairs, some trees, stuff like that. Most things than can be destroyed shatter from just dodge-rolling into them, which can be useful if you want to preserve your weapon's durability. And for those who like to take this trope literally, ''Demon's Souls'' provides a boss room that's just ''full of chairs'' for some reason. Though the majority of them form an enormous, unbreakable pile lining the back wall.
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* ''VideoGame/{{Chipmonk}}'' has levels set inside buildings, with the environment including chairs, tables, stools, wine barrels, and assorted furniture being destroyable.

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* ''VideoGame/DevilMayCry'' and all of its sequels include this trope to the penultimate level: if it is clearly not a fixed portion of the scenery, it can and indeed must be destroyed to get at the precious in-game currency; which is supposed to be crystallized ''demon's blood''. Sometimes the destructible object is even part of the scenery ([=DMC4=] took this idea and ran with it), which leads to the few cases of a destructible object ''not'' having currency in it being quite jarring.

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* The ''VideoGame/DevilMayCry'' and all of its sequels games include this trope to the penultimate level: level; if it is it's clearly not a fixed portion of the scenery, it can and indeed must be destroyed to get at pick up a few red orbs, the precious in-game currency; currency which is supposed to be crystallized ''demon's blood''. Sometimes demon's blood. Sometimes, the destructible object is even part of the scenery ([=DMC4=] took this idea and ran yet you can interact with it), it by attacking it, which leads to the few cases of a destructible object ''not'' not having currency in it being quite jarring.jarring:
** ''VideoGame/DevilMayCry4'' took this idea and ran with it to initiate a cutscene, namely Nero having to get on top of a huge chandelier and slice it with his Red Queen.
** ''VideoGame/DMCDevilMayCry'' incorporates this as well to varying degrees, usually with the Demonic weapons and marked spots on the environment - Arbiter and Eryx can smash cracked walls, while Dante can deliberately use his Demon Pull ability to detach certain objects.
** In ''VideoGame/DevilMayCry5'', V can also summon Nightmare in certain places where it can break through walls, creating new pathways.

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