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* ''VideoGame/EnGarde'' is all about its battle dialog. Characters constantly joke around and tease each other, and some of the dialog is pretty funny. It all adds to the game's very light mood.
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[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]



* There's lots of chatter with your wingmen in the ''VideoGame/StarFox'' series. Sometimes enemies exchange taunts with the heroes, and sometimes other characters talk to the Star Fox team. This has been happening since the first game, which originally used only text and no voice acting to convey the dialog.

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* There's lots of chatter with your wingmen in the ''VideoGame/StarFox'' ''Franchise/StarFox'' series. Sometimes enemies exchange taunts with the heroes, and sometimes other characters talk to the Star Fox team. This has been happening since [[VideoGame/StarFox1 the first game, game]], which originally used only text and no voice acting to convey the dialog.
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Anything That Moves disambiguation and cleanup


** The ''Franchise/DragonAge'' series has a set of predetermined locations, passing through which would trigger dialogue between two (sometimes all three) [=NPCs=] accompanying the player. Each pair of characters has 5-6 dialogue bits that play out sequentially, regardless in what order you visit the trigger locations (though some play only after certain plot events), and each bit reveals hidden aspects of their personalities (like Leliana catching [[TheStoic Sten]] [[PetTheDog playing with a kitten]], or [[AnythingThatMoves Zevran]] hitting on [[IceQueen Morrigan]]). ''VideoGame/DragonAgeII'' even lets the SuddenlySpeaking PlayerCharacter participate in the banter.

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** The ''Franchise/DragonAge'' series has a set of predetermined locations, passing through which would trigger dialogue between two (sometimes all three) [=NPCs=] accompanying the player. Each pair of characters has 5-6 dialogue bits that play out sequentially, regardless in what order you visit the trigger locations (though some play only after certain plot events), and each bit reveals hidden aspects of their personalities (like Leliana catching [[TheStoic Sten]] [[PetTheDog playing with a kitten]], or [[AnythingThatMoves [[ReallyGetsAround Zevran]] hitting on [[IceQueen Morrigan]]). ''VideoGame/DragonAgeII'' even lets the SuddenlySpeaking PlayerCharacter participate in the banter.

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* ''VideoGame/ANNOMutationem'': [[EnergeticAndSoftSpokenDuo Ann and Ayane]] frequently chime in to each to discuss about the current area they're exploring while also talking about the various characters they run into while trying to solve what [[NGOSuperpower The Consortium]] is planning.



* ''VideoGame/GrandTheftAutoSanAndreas'' has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.

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* ''VideoGame/GrandTheftAuto'':
**
''VideoGame/GrandTheftAutoSanAndreas'' has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.



* Happens while the player is platforming in ''Franchise/PrinceOfPersia: Sands of Time'' trilogy. Sometimes, the conversation is distracting and leads to the player's death, making them miss out the rest of the conversation.
** Likewise, there is a lot of banter between Prince and Elika in the [[VideoGame/PrinceOfPersia2008 2008 version]].

to:

* Happens while the player is platforming in ''Franchise/PrinceOfPersia: Sands of Time'' ''VideoGame/PrinceOfPersiaTheSandsOfTime'' trilogy. Sometimes, the conversation is distracting and leads to the player's death, making them miss out the rest of the conversation.
**
conversation. Likewise, there is a lot of banter between Prince and Elika in the [[VideoGame/PrinceOfPersia2008 2008 version]].



* ''VideoGame/SonicAndTheSecretRings'' has Sonic the Hedgehog accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
* ''VideoGame/SonicForces'': Sonic frequently talks during gameplay, and [[BossBanter exchanges comments with bosses]] during fights.
* ''VideoGame/SonicHeroes'': The team members talk among themselves during gameplay.

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* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/SonicAndTheSecretRings'' has Sonic the Hedgehog accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
* ** ''VideoGame/SonicForces'': Sonic frequently talks during gameplay, and [[BossBanter exchanges comments with bosses]] during fights.
* ** ''VideoGame/SonicHeroes'': The team members talk among themselves during gameplay.



* ''VideoGame/FinalFantasyVIIRemake'' continued the trend, with the party bantering in battle and around the map, as well as [=NPCs=] around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.
* ''VideoGame/FinalFantasyXIII'' has this; when you're walking around, sometimes your party members will comment on stuff like the scenery in the corner of the screen.
* ''Videogame/FinalFantasyXV'' has this between the [[TrueCompanions four main cast members]] for a large chunk of the game. This has the side effect of making the awkward silence between the four after a spat during the game's plot and the isolation in later sections where TheHero finds himself on his own even more jarring.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVIIRemake'' continued the trend, with the party bantering in battle and around the map, as well as [=NPCs=] around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.
* ** ''VideoGame/FinalFantasyXIII'' has this; when you're walking around, sometimes your party members will comment on stuff like the scenery in the corner of the screen.
* ** ''Videogame/FinalFantasyXV'' has this between the [[TrueCompanions four main cast members]] for a large chunk of the game. This has the side effect of making the awkward silence between the four after a spat during the game's plot and the isolation in later sections where TheHero finds himself on his own even more jarring.



* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'': Beginning with ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'', the party members have a brief conversation while out exploring in various areas.



* Your party members in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.

to:

* ''Franchise/{{Persona}}'':
**
Your party members in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.



* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).

to:

* This has become very common amongst many games in the ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
**
''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).



** This has become very common amongst many games in the ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.



* Ditto ''VideoGame/MafiaTheCityOfLostHeaven''.

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* %%* Ditto ''VideoGame/MafiaTheCityOfLostHeaven''.
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* The characters throughout ''VideoGame/APlagueTaleInnocence constantly'' banter with each other. Depending on how quickly you progress through each setpiece, you might even find their lines running over each other, making it a bit hard to suspend disbelief in those moments where Amicia and Hugo are trying to be stealthy.
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[[caption-width-right:350:Well why didn't you say so!?]]

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[[caption-width-right:350:Well [[caption-width-right:350:Well, why didn't you say so!?]]

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sorting


* Several of the ''Franchise/SpiderMan'' video games have Spider-Man and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.

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* Several of ''Franchise/AssassinsCreed'' occasionally has the ''Franchise/SpiderMan'' video games voices of your support team appearing during gameplay, and regularly has dialogue during escort missions. Boss fights sometimes have Spider-Man the player character and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.boss trading words.



* This was an innovation in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
* ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'' has Ron and Hermione talking in the background about plot related subjects at regular intervals while you walk from place to place.

to:

* This was an innovation in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
* ''VideoGame/HarryPotterAndTheOrderOfThePhoenix''
''VideoGame/BeyondGoodAndEvil'' has Ron protagonist Jade and Hermione her partner characters talking in the background about plot related subjects at regular intervals while you walk from place constantly with her. Some of it allows them to place.exercise their ExpositionFairy sides, but some of it is simply for flavor or character-building.



* All conversations in ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2'' happen in real time through the videologs projected from [[DiegeticInterface Isaac's RIG]].
* Sam Bridges of ''VideoGame/DeathStranding'' regularly talks with himself while out making deliveries, with some of his remarks seemingly [[AddressingThePlayer directed at the player]]. He can give himself pep talks while carrying heavy loads, curse under his breath while navigating past [=BTs=], complain when his stamina is too low, or simply bring attention to some of the things that he sees out in the world, such as footpaths.
* ''VideoGame/GrandTheftAutoSanAndreas'' has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.
** VideoGame/GrandTheftAutoIV has the above, with the addition of conversations that take place while you are driving to missions. Almost every mission has a conversation, and there are even alternate conversations that occur if you have failed the mission and are attempting it for the second time. On the third pass, the [=NPCs=] usually just want to listen to the radio. The player can also make and receive phone calls during gameplay, and it's just as tricky to dial a mobile while driving as it is in real life.
* ''VideoGame/HarryPotterAndTheOrderOfThePhoenix'' has Ron and Hermione talking in the background about plot related subjects at regular intervals while you walk from place to place.



* ''Franchise/AssassinsCreed'' occasionally has the voices of your support team appearing during gameplay, and regularly has dialogue during escort missions. Boss fights sometimes have the player character and the boss trading words.
* ''VideoGame/BeyondGoodAndEvil'' has protagonist Jade and her partner characters talking constantly with her. Some of it allows them to exercise their ExpositionFairy sides, but some of it is simply for flavor or character-building.
* ''VideoGame/GrandTheftAutoSanAndreas'' has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.
** VideoGame/GrandTheftAutoIV has the above, with the addition of conversations that take place while you are driving to missions. Almost every mission has a conversation, and there are even alternate conversations that occur if you have failed the mission and are attempting it for the second time. On the third pass, the [=NPCs=] usually just want to listen to the radio. The player can also make and receive phone calls during gameplay, and it's just as tricky to dial a mobile while driving as it is in real life.
* In ''VideoGame/ScarfaceTheWorldIsYours'', in the 'storage area' an extra summoned mook will sometimes decide to get into a verbal shouting match with the mook that shows up because it's a storage area.
* All conversations in ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2'' happen in real time through the videologs projected from [[DiegeticInterface Isaac's RIG]].
* Happens while the player is platforming in ''Franchise/PrinceOfPersia: Sands of Time'' trilogy. Sometimes, the conversation is distracting and leads to the player's death, making them miss out the rest of the conversation.
** Likewise, there is a lot of banter between Prince and Elika in the [[VideoGame/PrinceOfPersia2008 2008 version]].
* All the dialogue between Faith and Merc in ''VideoGame/MirrorsEdge'' happens via Faith's headset while she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.
* ''VideoGame/{{Outcast}}'' has enemies on patrol while the Ulukai speaks with various Talan. If they get too close, the conversaion breaks and requires combat to be resolved.
* ''VideoGame/SilentHillShatteredMemories'' allows Harry and anyone currently travelling with him to hold a conversation en route to their destination, either on foot or in a vehicle.



* Sam Bridges of ''VideoGame/DeathStranding'' regularly talks with himself while out making deliveries, with some of his remarks seemingly [[AddressingThePlayer directed at the player]]. He can give himself pep talks while carrying heavy loads, curse under his breath while navigating past [=BTs=], complain when his stamina is too low, or simply bring attention to some of the things that he sees out in the world, such as footpaths.

to:

* Sam Bridges This was an innovation in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of ''VideoGame/DeathStranding'' regularly talks with himself gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
* All the dialogue between Faith and Merc in ''VideoGame/MirrorsEdge'' happens via Faith's headset
while out she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.
* ''VideoGame/{{Outcast}}'' has enemies on patrol while the Ulukai speaks with various Talan. If they get too close, the conversaion breaks and requires combat to be resolved.
* Happens while the player is platforming in ''Franchise/PrinceOfPersia: Sands of Time'' trilogy. Sometimes, the conversation is distracting and leads to the player's death,
making deliveries, with some of his remarks seemingly [[AddressingThePlayer directed at them miss out the player]]. He can give himself pep talks while carrying heavy loads, curse under his breath while navigating past [=BTs=], complain when his stamina is too low, or simply bring attention to some rest of the things that he sees out conversation.
** Likewise, there is a lot of banter between Prince and Elika
in the world, such as footpaths.[[VideoGame/PrinceOfPersia2008 2008 version]].
* In ''VideoGame/ScarfaceTheWorldIsYours'', in the 'storage area' an extra summoned mook will sometimes decide to get into a verbal shouting match with the mook that shows up because it's a storage area.
* ''VideoGame/SilentHillShatteredMemories'' allows Harry and anyone currently travelling with him to hold a conversation en route to their destination, either on foot or in a vehicle.
* Several of the ''Franchise/SpiderMan'' video games have Spider-Man and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.



* Shows up in copious amounts in ''VideoGame/BioShockInfinite'', which Booker and Elizabeth talking and exchanging banter even in the middle of a firefight.



* Also shows up in copious amounts in ''VideoGame/BioShockInfinite'', which Booker and Elizabeth talking and exchanging banter even in the middle of a firefight.



* ''VideoGame/DevilMayCry'' is no stranger to mid-battle dialogue, but ''VideoGame/DevilMayCry5'' takes this to a new level, not only having the character(s) talk to themselves about various events going on around them, but in a few cases they have active chatter against the enemy.



* The ''VideoGame/GodOfWar'' series occasionally has dialogue during gameplay, but it's pretty rare and usually other characters taunting Kratos. ''VideoGame/GodOfWarPS4'', on the other hand, has Kratos frequently talking to Atreus and later Mimir. They discuss not only what they're doing at the moment, but also the world and several stories that Kratos and Mimir tell Atreus while they're rowing.



* The ''VideoGame/GodOfWar'' series occasionally has dialogue during gameplay, but it's pretty rare and usually other characters taunting Kratos. ''VideoGame/GodOfWarPS4'', on the other hand, has Kratos frequently talking to Atreus and later Mimir. They discuss not only what they're doing at the moment, but also the world and several stories that Kratos and Mimir tell Atreus while they're rowing.
* ''VideoGame/DevilMayCry'' is no stranger to mid-battle dialogue, but ''VideoGame/DevilMayCry5'' takes this to a new level, not only having the character(s) talk to themselves about various events going on around them, but in a few cases they have active chatter against the enemy.



* ''Videogame/AzureStrikerGunvolt'' has him (or Copen) and the MissionControl talk as they traverse through the levels. Occasionally the mooks and even the boss may also talk, either to each other or to the heroes. They're sometimes hard to follow, especially since it's a fast-paced game; some sections may also trigger a certain conversation even when the previous one isn't finished yet.
* Used in Meta Knight's Revenge in ''VideoGame/KirbySuperStar''. The villainous crew constantly banter among each other (even giving out gameplay/boss hints) while you play through the game.



* ''VideoGame/SonicForces'': Sonic frequently talks during gameplay, and [[BossBanter exchanges comments with bosses]] during fights.



* Used in Meta Knight's Revenge in ''VideoGame/KirbySuperStar''. The villainous crew constantly banter among each other (even giving out gameplay/boss hints) while you play through the game.
* ''VideoGame/SonicForces'': Sonic frequently talks during gameplay, and [[BossBanter exchanges comments with bosses]] during fights.
* ''Videogame/AzureStrikerGunvolt'' has him (or Copen) and the MissionControl talk as they traverse through the levels. Occasionally the mooks and even the boss may also talk, either to each other or to the heroes. They're sometimes hard to follow, especially since it's a fast-paced game; some sections may also trigger a certain conversation even when the previous one isn't finished yet.



** It's [[SerialEscalation greatly expanded]] in ''VideoGame/DragonAgeInquisition'', where there is ''[[https://www.youtube.com/watch?v=b0zNyv_WdH0 over five hours]]'' of recorded dialog between the 9 party members and player character. Banter can occur at any time (except when fighting, or in Val Royeaux) and takes into account what quests you've done and who you've romanced.
* ''VideoGame/RogueGalaxy'' had a feature called "Active Chat" (a possible title) where as you run about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the current situation/objective, the previous RandomEncounter, the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a SavePoint, or so on.

to:

** It's [[SerialEscalation greatly expanded]] in ''VideoGame/DragonAgeInquisition'', where there is ''[[https://www.youtube.com/watch?v=b0zNyv_WdH0 ''[[https://youtu.be/b0zNyv_WdH0 over five hours]]'' of recorded dialog between the 9 party members and player character. Banter can occur at any time (except when fighting, or in Val Royeaux) and takes into account what quests you've done and who you've romanced.
* ''VideoGame/RogueGalaxy'' had a feature called "Active Chat" (a possible title) where as you run ''VideoGame/TheElderScrollsIVOblivion'' has [=NPCs=] getting into conversations about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the rumors and current situation/objective, the previous RandomEncounter, the surrounding environment, how long events with each other, while the player has been running is walking around.
* ''VideoGame/FinalFantasyVIIRemake'' continued the trend, with the party bantering in battle and
around (or standing still), how long it's been since they used a SavePoint, or so on.the map, as well as [=NPCs=] around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.



* ''VideoGame/FinalFantasyVIIRemake'' continued the trend, with the party bantering in battle and around the map, as well as [=NPCs=] around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.

to:

* ''VideoGame/FinalFantasyVIIRemake'' continued ''VideoGame/FossilFighters'' includes {{Combat Commentator}}s discussing the trend, battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.
* ''VideoGame/GranblueFantasy'' has certain characters in
the party bantering in talk with each other during battle for nearly every action they can do. When the Four Dragon Knights have their unique costume equipped, they get even more battle dialogue with each other.
* The protagonist couple of ''VideoGame/Haven2020'' regularly talk with each other while they're out exploring Source. In addition to making idle conversation related to the time of day or the latest plot developments, they can also respond to riding flow threads, performing large jumps, collecting cooking ingredients, [[WizardNeedsFoodBadly going too long without eating]],
and more.
* ''Franchise/KingdomHearts'': Most of the games at least have the characters saying something during battles, though it's usually more for flavor than actual dialog, e.g. shouting a character's name while casting a healing spell. ''VideoGame/KingdomHeartsIII'' has more of this, with characters pointing things out (e.g. collectable items) while walking
around outside of combat.
* ''VideoGame/TheLastStory'' does this almost constantly throughout
the map, as well as [=NPCs=] around game. There are even many sections where a player might hold back in finishing off a boss in order to hear the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.full conversation.



* ''VideoGame/TheElderScrollsIVOblivion'' has [=NPCs=] getting into conversations about rumors and current events with each other, while the player is walking around.
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
--> '''Marta:''' You're using too many Artes!
--> '''Emil:''' It's to win!
** This has become very common amongst many games in the ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
** ''VideoGame/TalesOfXillia'', its [[VideoGame/TalesOfXillia2 sequel]], ''VideoGame/TalesOfZestiria'' and ''VideoGame/TalesOfBerseria'' all have your party members provide dialogue while you're moving about in the field and during battles, especially when you eccounter an enemy for the first time or fight a boss.
* Your party members in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.

to:

* ''VideoGame/TheElderScrollsIVOblivion'' has [=NPCs=] getting into conversations about rumors and current events with each other, while the player is walking around.
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
--> '''Marta:''' You're using too many Artes!
--> '''Emil:''' It's to win!
** This has become very common amongst many games in the ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
** ''VideoGame/TalesOfXillia'', its [[VideoGame/TalesOfXillia2 sequel]], ''VideoGame/TalesOfZestiria'' and ''VideoGame/TalesOfBerseria'' all have your party members provide dialogue while you're moving about in the field and during battles, especially when you eccounter an enemy for the first time or fight a boss.
* Your party members in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.



* ''VideoGame/FossilFighters'' includes {{Combat Commentator}}s discussing the battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.

to:

* ''VideoGame/FossilFighters'' includes {{Combat Commentator}}s discussing ''VideoGame/RogueGalaxy'' had a feature called "Active Chat" (a possible title) where as you run about each planet, the battles going on, via text boxes active members in your team quip random comments. Many of these were context-sensitive, reflecting on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.current situation/objective, the previous RandomEncounter, the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a SavePoint, or so on.



* ''VideoGame/TheLastStory'' does this almost constantly throughout the game. There are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.
* ''VideoGame/GranblueFantasy'' has certain characters in the party talk with each other during battle for nearly every action they can do. When the Four Dragon Knights have their unique costume equipped, they get even more battle dialogue with each other.



* ''Franchise/KingdomHearts'': Most of the games at least have the characters saying something during battles, though it's usually more for flavor than actual dialog, e.g. shouting a character's name while casting a healing spell. ''VideoGame/KingdomHeartsIII'' has more of this, with characters pointing things out (e.g. collectable items) while walking around outside of combat.
* The protagonist couple of ''VideoGame/Haven2020'' regularly talk with each other while they're out exploring Source. In addition to making idle conversation related to the time of day or the latest plot developments, they can also respond to riding flow threads, performing large jumps, collecting cooking ingredients, [[WizardNeedsFoodBadly going too long without eating]], and more.

to:

* ''Franchise/KingdomHearts'': Most of ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
--> '''Marta:''' You're using too many Artes!
--> '''Emil:''' It's to win!
** This has become very common amongst many
games at least in the ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the characters saying something participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
** ''VideoGame/TalesOfXillia'', its [[VideoGame/TalesOfXillia2 sequel]], ''VideoGame/TalesOfZestiria'' and ''VideoGame/TalesOfBerseria'' all have your party members provide dialogue while you're moving about in the field and
during battles, though it's usually more especially when you eccounter an enemy for flavor than actual dialog, e.g. shouting a character's name while casting a healing spell. ''VideoGame/KingdomHeartsIII'' has more of this, with characters pointing things out (e.g. collectable items) while walking around outside of combat.
* The protagonist couple of ''VideoGame/Haven2020'' regularly talk with each other while they're out exploring Source. In addition to making idle conversation related to
the first time of day or the latest plot developments, they can also respond to riding flow threads, performing large jumps, collecting cooking ingredients, [[WizardNeedsFoodBadly going too long without eating]], and more.fight a boss.



* The ''VideoGame/{{Uncharted}}'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
* There's lots of chatter with your wingmen in the ''VideoGame/StarFox'' series. Sometimes enemies exchange taunts with the heroes, and sometimes other characters talk to the Star Fox team. This has been happening since the first game, which originally used only text and no voice acting to convey the dialog.


Added DiffLines:

* There's lots of chatter with your wingmen in the ''VideoGame/StarFox'' series. Sometimes enemies exchange taunts with the heroes, and sometimes other characters talk to the Star Fox team. This has been happening since the first game, which originally used only text and no voice acting to convey the dialog.
* The ''VideoGame/{{Uncharted}}'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
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Added DiffLines:

* ''VideoGame/FinalFantasyVIIRemake'' continued the trend, with the party bantering in battle and around the map, as well as [=NPCs=] around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.
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[[folder:Survival Horror]]
* Instead of telling the story through cutscenes, dialogue in ''VideoGame/ThePersistence'' will play between your player character and the game's one NPC when you progress to key parts of the ship. You'll also get unique dialogue when you respawn or pick up an particular item for the first time in a life.
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Awkward Silence is a disambig


* ''Videogame/FinalFantasyXV'' has this between the [[TrueCompanions four main cast members]] for a large chunk of the game. This has the side effect of making the AwkwardSilence between the four after a spat during the game's plot and the isolation in later sections where TheHero finds himself on his own even more jarring.

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* ''Videogame/FinalFantasyXV'' has this between the [[TrueCompanions four main cast members]] for a large chunk of the game. This has the side effect of making the AwkwardSilence awkward silence between the four after a spat during the game's plot and the isolation in later sections where TheHero finds himself on his own even more jarring.
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* ''VideoGame/DevilMayCry'' is no stranger to mid-battle dialogue, but ''VideoGame/DevilMayCry5'' takes this to a new level, not only having the character(s) talk to themselves about various events going on around them, but in a few cases they have active chatter against the enemy.


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* ''VideoGame/{{Warframe}}'': While the player is a HeroicMime (until a certain questline), [[MissionControl The Lotus]] and other characters will talk with the player as the mission goes on. For [[BossBattle Assassination Missions]], the target in question will throw out taunts towards the player.
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* ''VideoGame/GhostReconWildlands'' has mission briefings and conversations during the game. When combat breaks out, the dialog pauses while the players get to focus on combat, with said dialog restarting once combat is evaded or ended.
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* Sam Bridges of ''VideoGame/DeathStranding'' regularly talks with himself while out making deliveries, with some of his remarks seemingly [[AddressingThePlayer directed at the player]]. He can give himself pep talks while carrying heavy loads, curse under his breath while navigating past [=BTs=], complain when his stamina is too low, or simply bring attention to some of the things that he sees out in the world, such as footpaths.


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* The protagonist couple of ''VideoGame/Haven2020'' regularly talk with each other while they're out exploring Source. In addition to making idle conversation related to the time of day or the latest plot developments, they can also respond to riding flow threads, performing large jumps, collecting cooking ingredients, [[WizardNeedsFoodBadly going too long without eating]], and more.

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