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* ''Webcomic/{{Sinfest}}'', for [[http://www.sinfest.net/view.php?date=2011-02-14 Devil is competent at point-defence]].
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* ''VideoGame/CommandAndConquerRedAlert3'':
** With enough AntiAir defenses (or Yuriko), it's possible to shoot an aircraft carrier's drones midair. This won't prevent the carrier from attacking since it just produces new ones, but will prevent it from doing damage.
** With a ridiculous amount of anti-air defenses, it's possible to shoot down the delivery aircraft for support powers (the bombers for Precision Strike and Desolator airstrikes, Sunburst Drones).
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* Energy projectiles usually cancel each other out in the ''VideoGame/{{StreetFighter}}''-games. Rose is special in that she can reflect energy projectiles back at her opponent or even absorbe them to charge her special meter and make her next projectile deal more damage.

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* Energy projectiles usually cancel each other out in the ''VideoGame/{{StreetFighter}}''-games.''Franchise/StreetFighter''-games. Rose is special in that she can reflect energy projectiles back at her opponent or even absorbe them to charge her special meter and make her next projectile deal more damage.
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* In ''VideoGame/CaveStory'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of BossArenaRecovery.

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* In ''VideoGame/CaveStory'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of BossArenaRecovery. [[InvertedTrope Inverted]] on a few occasions, with enemy bullets that can block the player's.
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I mean, logically speaking, you could say that faster projectiles would incentivize dodging due to being harder to hit for most players.


* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the {{Painfully Slow Projectile}}s being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.

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* ''[[VideoGame/{{Doom}} Doom 3]]'' ''VideoGame/Doom3'' includes this for both enemy projectiles and the player's. One While one of the video logs available mentions the {{BFG}} {{BFG}}'s shots being vulnerable to stray fire, but the ability to intercept enemy fireballs destroy other types of projectiles is something [[GuideDangIt you'll have to find out on your own]]. Despite the {{Painfully Slow Projectile}}s being less painfully slow [[RoadRunnerPC relative In fact, destroying a projectile will cause it to the player character]] compared explode, allowing you to classic Doom, kill a demon [[HoistByHisOwnPetard with its own fire]]. That said, it's usually easier to just dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to projectiles, the player's advantage by shooting them.two main exceptions being the Revenant's homing missiles and the Cacodemon's giant (and thus impossible to miss) energy balls.

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* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.[[/folder]]

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* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.''VideoGame/ResidentEvil5''.
* The Torpedo sub weapon in ''VideoGame/Splatoon2'' can be shot down, causing it to explode harmlessly in midair. While it only takes a small amount of damage to destroy it, doing so is definitely in your best interest if you find one is targeting you -- aside from this weakness, it is otherwise a rather devastating HomingProjectile that not only explodes ''non''-harmlessly on impact, but also [[RecursiveAmmo spreads several explosive pellets]] into the area around it.
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* In ''Film/TheLordOfTheRings'', Aragorn deflects a thrown knife with his sword -- a moment not in the script, as the throw was supposed to miss, but Viggo Mortensen managed to bat it out of the air on reflex.

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* In ''Film/TheLordOfTheRings'', ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', Aragorn deflects a thrown knife with his sword -- a moment not in the script, as the throw was supposed to miss, but Viggo Mortensen Creator/ViggoMortensen managed to bat it out of the air on reflex.

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* In ''VideoGame/TeamFortress2'', the Pyro's [[FireBreathingWeapon flamethrower's]] alternate fire shoots out a gust of air that can deflect ''any'' non-{{hitscan}} projectile, bouncing it right to wherever the Pyro's aiming at. Among the deflectables are rockets, grenades, stickybombs, cleavers, baseballs, jars of urine... Really, the only reason the {{kitchen sink|Included}} isn't included is because no class has it as a weapon.
** An upgraded minigun for the heavy during mann vs machine mode can take down projectiles as well.

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* In ''VideoGame/TeamFortress2'', the ''VideoGame/TeamFortress2'':
** The
Pyro's [[FireBreathingWeapon flamethrower's]] alternate fire shoots out a gust of air that can deflect ''any'' most non-{{hitscan}} projectile, bouncing it right to wherever the Pyro's aiming at. Among the deflectables are rockets, grenades, stickybombs, cleavers, baseballs, jars of urine... Really, the only reason the {{kitchen sink|Included}} isn't included is because no class has it as a weapon.
** SecondaryFire from the Engineer's [[LightningGun Short Circuit]] is a slow-moving orb of electricity that destroys projectiles in its path.
** An upgraded minigun for the heavy Heavy during mann Mann vs machine Machine mode can take down stop enemy projectiles in midair as well.well. Instead of being disintegrated, they simply limply fall to the ground.
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Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary SugarWiki/MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. For the melee version, see ParryingBullets.

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Compare PlayingTennisWithTheBoss, the TennisBoss, where attacks are used to deflect projectiles can be reflected back at the boss rather than destroy them.destroyed. Contrast ShootTheBullet, in which this is an extraordinary SugarWiki/MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. For the melee version, see ParryingBullets.
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* Most projectiles in the ''VideoGame/KingdomHearts'' series can be batted back at their senders or at least canceled out with a well-timed keyblade swing. Guarding is a more practical method of disposing of them, though, as it achieves the same result with less effort.

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* Most projectiles in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series can be batted back at their senders or at least canceled out with a well-timed keyblade Keyblade. swing. Guarding is a more practical method of disposing of them, though, as it achieves the same result with less effort.
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Boromir does no such thing in the movie.


* In ''Film/TheLordOfTheRings'', Boromir deflects some of the arrows with his sword.

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* In ''Film/TheLordOfTheRings'', Boromir Aragorn deflects some of the arrows a thrown knife with his sword.sword -- a moment not in the script, as the throw was supposed to miss, but Viggo Mortensen managed to bat it out of the air on reflex.
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* Some ''VideoGame/MegaMan'' projectiles are like this, typically coming in the form of homing missiles. In some cases, they won't leave you alone until you shoot them down, and doing so is actually necessary to beat a particular boss in ''VideoGame/MegaMan10'', as it's only vulnerable while deploying a new set of missiles, which will only be done once all of them have been shot down.

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* Some ''VideoGame/MegaMan'' ''Franchise/MegaMan'' projectiles are like this, typically coming in the form of homing missiles. In some cases, they won't leave you alone until you shoot them down, and doing so is actually necessary to beat a particular boss in ''VideoGame/MegaMan10'', as it's only vulnerable while deploying a new set of missiles, which will only be done once all of them have been shot down.
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Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. For the melee version, see ParryingBullets.

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Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome SugarWiki/MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. For the melee version, see ParryingBullets.

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* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the [[PainfullySlowProjectile Painfully Slow Projectiles]] being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.

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* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the [[PainfullySlowProjectile Painfully {{Painfully Slow Projectiles]] Projectile}}s being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.



* ''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.

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* Several shooters by Creator/{{Cactus}} feature projectiles that are destructible one way or another.
** The player's ship in
''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. path.
**
The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. weapon.
**
''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. game.
**
In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot. shoot.


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* In ''VideoGame/FTLFasterThanLight'', it's possible for both player's and enemy's projectiles to collide with each after being shot, resulting in destruction of both bullets. Useful if you manage to destroy the enemy's [[ArmorPiercingAttack shield-ignoring missile]], but it can be annoying if your remaining salvo does not suffice to punch through enemy's shields.
* Missiles in ''VideoGame/{{Rodina}}'' that lock on your ship can be reliably destroyed by shooting them. So can be ''your'' missiles, however. Don't count on your missile reaching the target if said target is accompanied by a squadron of scouts firing a flurry of bullets in your general direction.
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* ''TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.

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* ''TheIncredibleHulkUltimateDestruction'' ''VideoGame/TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
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* In ''VideoGame/{{Half-Life 2}}'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.
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* In ''ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.

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* In ''ViewtifulJoe'', ''VideoGame/ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre requires BeamSpam. Base defenses will also try to shoot Scud issiles and the Chinese nuke, but they're onscreen for too little time for it to matter.

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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre MacrossMissileMassacre requires BeamSpam. Base defenses will also try to shoot down GLA Scud issiles missiles and the Chinese nuke, nukes, but they're onscreen for too little time for it to matter.
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[[folder:Third Person Shooter\\

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[[folder:Third Person Shooter\\Shooter]]
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[[folder:Survival Horror]]
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.
[[/folder]]

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[[folder:Survival Horror]]
[[folder:Third Person Shooter\\
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.
''VideoGame/ResidentEvil5''.[[/folder]]
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* Missiles in ''Videogame/MechWarrior'' can be shot down, but only by the automated (Laser) Anti-Missile System. In ''[=MechWarrior=] Living Legends'', the LAMS is an actual turret mounted on [[HumongousMecha battlemech's]] head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down.

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* Missiles in ''Videogame/MechWarrior'' can be shot down, but only by the automated (Laser) Anti-Missile System. In ''[=MechWarrior=] Living Legends'', the LAMS is an actual turret mounted on [[HumongousMecha battlemech's]] head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down. Static LAMS mounted in bases can even shoot down Long Tom Artillery shells to prevent camping with the [[DeathFromAbove finger-of-god]] artillery tank.
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** ''Super Scope 6'' also has the Engage mode, whose main objective is to destroy enemy ships, while keeping yourself alive by also shooting down the missiles targeting you.
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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre requires BeamSpam. Base defenses will also try to shoot Scud issiles and the Chinese nuke, but they're onscreen for too little time for it to matter.
* ''VideoGame/EmpireEarth'': Projectiles will self-destruct in midair if their target is destroyed before they reach it.

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I may be wrong, but I think that falls under the Parrying Bullets trope


* In ''Film/TheLordOfTheRings'', Boromir defects some of the arrows with his sword.

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* In ''Film/TheLordOfTheRings'', Boromir defects deflects some of the arrows with his sword.



* In ''Franchise/StarWars'', Jedi are able to deflect lasers by hitting them with a lightsaber.
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Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic.

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Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. For the melee version, see ParryingBullets.
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* ''VideoGame/Terminator2JudgmentDay'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.

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* ''VideoGame/Terminator2JudgmentDay'' ArcadeGame.UsefulNotes/ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
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Added namespaces.


* ''{{Guxt}}'' missiles can be shot.
* Homing missiles in ''SolarJetman''.

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* ''{{Guxt}}'' ''VideoGame/{{Guxt}}'' missiles can be shot.
* Homing missiles in ''SolarJetman''.''VideoGame/SolarJetman''.



* Most projectiles in ''BeatHazard'' can be shot.
* ''Franchise/{{Terminator}} II: Judgment Day'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.

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* Most projectiles in ''BeatHazard'' ''VideoGame/BeatHazard'' can be shot.
* ''Franchise/{{Terminator}} II: Judgment Day'' ''VideoGame/Terminator2JudgmentDay'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
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* In the second ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.

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* In the second ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.for massive damage.
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Namespaces


* Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.

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* Creator/{{cactus}}'s game ''BurnTheTrash!'' ''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.



* In the games of ''BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.

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* In the games of ''BattleCity'' ''VideoGame/BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
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* ''VideoGame/FromTheDepths'': Any of the projectiles launched by the missile type weapon system can be destroyed by the Anti-Missile Laser.

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