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Crosswicking

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** ''VideoGame/MarioParty9'': The minigame Smash Compactor places the players in a small room with a ceiling that periodically falls and crushes them. The goal is to drop down one of the holes that open in the floor to get to safety before the ceiling falls, but only one player can use each hole, and there are never enough holes for everyone, so at least one player is going to be unlucky and get SquashedFlat every time the ceiling falls.
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* ''VideoGame/GoldenForce'' have these obstacles in several ruins, either as spiked ceilings lowering towards the ground or the floor raising to the ceiling to crush you, and you'll need to reach the next area in time or lose a life. Onscreen mooks tends to die horribly in the process.

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** The infamous [[VideoGame/ResidentEvil "Jill Sandwich"]] moment. Notable in that it really was inescapable from within the room once it triggered. Either you had to replace the shotgun (whose absence on a wall rack triggered the trap) with a rusted one... or hope you were playing Jill for a [[BigDamnHeroes conveniently timely rescue by Barry]].
*** The Remake changed things a little bit: Jill still gets trapped in the room if she doesn't replace the shotgun with the broken shotgun, but if Chris doesn't place the broken shotgun, he can go back to the room and replace the shotgun itself - the door doesn't lock behind him.

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** The infamous [[VideoGame/ResidentEvil "Jill Sandwich"]] moment. Notable in that it really was inescapable from within the room once it triggered. Either you had to replace the shotgun (whose absence on a wall rack triggered the trap) with a rusted one... or hope you were playing Jill for a [[BigDamnHeroes conveniently timely rescue by Barry]].
***
Barry]] The Remake changed changes things a little bit: Jill still gets trapped in the room if she doesn't replace the shotgun with the broken shotgun, but if Chris doesn't place the broken shotgun, he can go back to the room and replace the shotgun itself - -- the door doesn't lock behind him.
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* ''VideoGame/DustyRagingFist'' have multiple areas with spiked ceilings in the factory and temple stages, where you'll need to defeat every enemy so that the next exit can be unlocked before the spikes crushes you.
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* ''Film/EscapeRoom:TournamentofChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.

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* ''Film/EscapeRoom:TournamentofChampions'' ''Film/EscapeRoomTournamentofChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
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* ''Film/EscapeRoom:TournamentOfChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.

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* ''Film/EscapeRoom:TournamentOfChampions'' ''Film/EscapeRoom:TournamentofChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
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* ''Film/EscapeRoom2TournamentOfChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.

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* ''Film/EscapeRoom2TournamentOfChampions'' ''Film/EscapeRoom:TournamentOfChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
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* "Film/EscapeRoom2TournamentOfChampions" During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.

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* "Film/EscapeRoom2TournamentOfChampions" ''Film/EscapeRoom2TournamentOfChampions'' During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
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I thought that scene should be added

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* "Film/EscapeRoom2TournamentOfChampions" During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
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* A popular variant seen in both ''VideoGame/{{Marathon}} Infinity'' and ''ShadowWarrior'' is one where there is a InsurmountableWaistHeightFence that you can't fit through but ''can'' shoot through, and a tiny, non-notable-looking switch in the distance you have to hit with a high explosive weapon to get the barrier out of the way before you're flattened.

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* A popular variant seen in both ''VideoGame/{{Marathon}} Infinity'' and ''ShadowWarrior'' ''VideoGame/ShadowWarrior1997'' is one where there is a InsurmountableWaistHeightFence that you can't fit through but ''can'' shoot through, and a tiny, non-notable-looking switch in the distance you have to hit with a high explosive weapon to get the barrier out of the way before you're flattened.



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[[folder:Web Comics]][[folder:Webcomics]]



* Done in the ''WesternAnimation/MegaMan'' cartoon, complete with spikes. Unlike most examples, Mega was bound to the floor, unable to move as the ceiling descended. Luckily, the handcuffs weren't of the strongest material, which was made sillier by the fact that ''Wily left Mega Man in his base unattended''.

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* Done in the ''WesternAnimation/MegaMan'' ''WesternAnimation/MegaManRubySpears'' cartoon, complete with spikes. Unlike most examples, Mega was bound to the floor, unable to move as the ceiling descended. Luckily, the handcuffs weren't of the strongest material, which was made sillier by the fact that ''Wily left Mega Man in his base unattended''.

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Reorganized the Mario examples. Also crosswicked an example and fixed misindentation elsewhere


* ''VideoGame/YoshisIsland'' has a level with this and ascending ground.
* ''VideoGame/PaperMario'' series:

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* ''VideoGame/YoshisIsland'' has a level with this ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioWorld'': A few levels, such as [[https://www.youtube.com/watch?v=OX2umKtcuvk&feature=PlayList&p=782D142D502CE2F9&index=38 Ludwig's Castle]], [[https://www.youtube.com/watch?v=3aDMs-19b3A&feature=PlayList&p=782D142D502CE2F9&index=84 Valley of Bowser 2]],
and ascending ground.
* ''VideoGame/PaperMario'' series:
corridor #5 in Bowser's Castle (with SpikesOfDoom and Thwomps).
** ''VideoGame/MarioParty4'': In the minigame Booksquirm, the characters are standing on a giant book, and the sheets from the other side begin turning onto them. These sheets have holes shaped like celestial objects, so the characters must stand in key positions to avoid getting crushed. When only one characters remains, they'll win the minigame; but if the last survivors get crushed at the same time, the minigame will end in a draw.



* A few levels in ''VideoGame/SuperMarioWorld'' such as [[https://www.youtube.com/watch?v=OX2umKtcuvk&feature=PlayList&p=782D142D502CE2F9&index=38 Ludwig's Castle]], [[https://www.youtube.com/watch?v=3aDMs-19b3A&feature=PlayList&p=782D142D502CE2F9&index=84 Valley of Bowser 2]], and corridor #5 in Bowser's Castle (with SpikesOfDoom and Thwomps).

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* A few levels in ''VideoGame/SuperMarioWorld'' such as [[https://www.youtube.com/watch?v=OX2umKtcuvk&feature=PlayList&p=782D142D502CE2F9&index=38 Ludwig's Castle]], [[https://www.youtube.com/watch?v=3aDMs-19b3A&feature=PlayList&p=782D142D502CE2F9&index=84 Valley of Bowser 2]], %%** ''VideoGame/SuperMarioWorld2YoshisIsland'' has a level with this and corridor #5 in Bowser's Castle (with SpikesOfDoom and Thwomps).ascending ground.



** In ''VideoGame/GodOfWarPS4'', there are a number of ceiling traps that have to be ''set'' by winding them up and then freezing the gears with his Frost Ax. In one setpiece, you also have to fight some Draugr without your ax, as it is holding up the ceiling. But while Kratos can jump across gaps, draugr can't. So if you run from them, and retrieve your ax, the ceiling will slowly descend towards them, and then crush them, making the fight much easier. Atreus thinks it's hilarious.

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** * In ''VideoGame/GodOfWarPS4'', there are a number of ceiling traps that have to be ''set'' by winding them up and then freezing the gears with his Frost Ax. In one setpiece, you also have to fight some Draugr without your ax, as it is holding up the ceiling. But while Kratos can jump across gaps, draugr can't. So if you run from them, and retrieve your ax, the ceiling will slowly descend towards them, and then crush them, making the fight much easier. Atreus thinks it's hilarious.
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* ''Anime/DoraemonGreatAdventureInTheAntarcticKachiKochi'' have the ruthless shapeshifter robot, Yamitem, having captured Doraemon alive, rendezvous with Nobita and gang and leading them to an ascending platform with a spiked ceiling on top, trying to have everyone killed as it escapes. The ''real'' Doraemon managed to escape and catch up, leading to a SpotTheImposter moment before Yamitem gets defeated and Doraemon quickly stops the trap.

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* ''Anime/DoraemonGreatAdventureInTheAntarcticKachiKochi'' have the ruthless shapeshifter robot, Yamitem, having captured Doraemon alive, rendezvous with Nobita and gang and leading them to an ascending platform with a spiked ceiling on top, trying to have everyone killed as it escapes.killed. The ''real'' Doraemon managed to escape and catch up, leading to a SpotTheImposter moment before Yamitem gets defeated and Doraemon quickly stops the trap.
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* ''Anime/DoraemonGreatAdventureInTheAntarcticKachiKochi'' have the ruthless shapeshifter robot, Yamitem, having captured Doraemon alive, rendezvous with Nobita and gang and leading them to an ascending platform with a spiked ceiling on top, trying to have everyone killed as it escapes. The ''real'' Doraemon managed to escape and catch up, leading to a SpotTheImposter moment before Yamitem gets defeated and Doraemon quickly stops the trap.
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* Some dungeons in ''VideoGame/TheElderScrollsIVOblivion'' contain an interesting [[SubvertedTrope subversion]] (As well as an [[IncrediblyLamePun inversion]]); instead of the ceiling coming ''down'', the floor rockets ''upwards''. Towards a spiky ceiling.

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* Some dungeons in ''VideoGame/TheElderScrollsIVOblivion'' contain an interesting [[SubvertedTrope subversion]] (As well as an [[IncrediblyLamePun [[{{Pun}} inversion]]); instead of the ceiling coming ''down'', the floor rockets ''upwards''. Towards a spiky ceiling.
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* A few are found in the ''Franchise/MegaMan'' franchise. including:
** ''VideoGame/MegaManX3'' has a ceiling trap, and you have to get past a miniboss before you can escape. One reason to be careful with Zero during the game is that he'll [[LoadBearingHero hold up the ceiling]] here if you haven't broken him.

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* A few are found in the ''Franchise/MegaMan'' franchise. franchise, including:
** ''VideoGame/MegaManX3'' has a ceiling trap, and you have to get past fight a miniboss before you can escape. One reason to be careful with Zero during the game is that he'll [[LoadBearingHero hold up the ceiling]] here if you haven't broken him.



** Lan has to escape one of these traps in the castle in ''VideoGame/MegaManBattleNetwork 2''.

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** Lan has to escape one of these traps in the castle in ''VideoGame/MegaManBattleNetwork 2''.''VideoGame/MegaManBattleNetwork2''.



** ''VideoGame/MegaManZero1'' has this in a boss fight, but it's an interesting variation - Zero and Aztec Falcon are fighting ''on top'' of the ceiling, and Zero's trying to prevent it from crushing a Reploid beneath it.

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** ''VideoGame/MegaManZero1'' has this in a boss fight, but it's an interesting variation - Zero and Aztec Falcon are fighting ''on top'' of the ceiling, and Zero's trying to prevent it from crushing a Reploid beneath it.the Reploids underneath.
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* The fifth episode of ''Series/UltramanAce'' have Ace getting trapped in Giron Man's massive underground cavern and caught in a spiked ceiling that's threatening to crush him. In a typical villainous display of BondVillainStupidity, Giron Man then leaves Ace trapped over there while going to the surface to wreak havoc with his monster, Aribunta, but Ace is able to deliver an Ultra Sign getting his eldest brother, Zoffy, to bail him out.
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* In ''VideoGame/ConquestOfTheCrystalPalace'', the hallway to the final boss room has a rapidly descending ceiling. If you take too long to break the door open, it crushes you to death.
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* ''Anime/SDGundamWorldHeroes'' has one in the Almalechal Palace, complete with its own SpikesOfDoom...with the twist being that the "spikes" are actually [[Anime/MobileSuitGundam Z'Gok]] claws.

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Portal series example fix


* The trailer for the video game ''VideoGame/{{Portal}}'' shows a crushing ceiling (with spikes no less!) coming down to crush the character (while there are ''flames'' coming out of the pit next to you). In the video, the player simply fires a portal across the room, and one into the wall, and walks through it. [[NeverTrustATrailer The interesting thing about it]] is that there are no fires anywhere in the game except near the end, and there are no crushing ceilings -- and none with spikes -- anywhere in ''Portal''.\\ However, custom maps and mods that re-create cut content restore this.
** The ''VideoGame/PortalTheFlashVersion Map Pack'' and ''VideoGame/Portal2'' Co-Op do have this, however.

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* The trailer for the video game ''VideoGame/{{Portal}}'' shows a crushing ceiling (with spikes no less!) coming down to crush the character (while there are ''flames'' coming out of the pit next to you). In the video, the player simply fires a portal across the room, and one into the wall, and walks through it. [[NeverTrustATrailer The interesting thing about it]] is that there are no fires anywhere in the game except near the end, and there are no crushing ceilings -- and none with spikes -- anywhere in ''Portal''.\\ However, custom maps and mods that re-create cut content restore this.
** The
this, such as the ''VideoGame/PortalTheFlashVersion Map Pack'' and Pack''. Officially, ''VideoGame/Portal2'' Co-Op do have this, however.includes fast [[SmashingHallwayTrapsOfDoom Crushers]].
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* "Mary Marvel": #24 has Mary knocked out by the Nightowl, who [[BoundAndGagged binds and gags her]] and places her under an automatic presser. But she removes her gag on a spike from the guard gate, escapes, and captures the Nightowl.
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* The original ''[[VideoGame/Rayman1995 Rayman]]'' game features a level with an unusual variation on this trope, combining it with an inverse RiseToTheChallenge. In it, the eponymous hero is trapped in a vertical tunnel, with two attached weights dragging down the ceiling above, and descending water below. The water is draining at a slightly slower rate than the ceiling's descent, so you need to have Rayman cut the weights from the ceiling to stop it from dragging him down into the water.

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* The original ''[[VideoGame/Rayman1995 ''[[VideoGame/Rayman1 Rayman]]'' game features a level with an unusual variation on this trope, combining it with an inverse RiseToTheChallenge. In it, the eponymous hero is trapped in a vertical tunnel, with two attached weights dragging down the ceiling above, and descending water below. The water is draining at a slightly slower rate than the ceiling's descent, so you need to have Rayman cut the weights from the ceiling to stop it from dragging him down into the water.
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None

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** In ''VideoGame/GodOfWarPS4'', there are a number of ceiling traps that have to be ''set'' by winding them up and then freezing the gears with his Frost Ax. In one setpiece, you also have to fight some Draugr without your ax, as it is holding up the ceiling. But while Kratos can jump across gaps, draugr can't. So if you run from them, and retrieve your ax, the ceiling will slowly descend towards them, and then crush them, making the fight much easier. Atreus thinks it's hilarious.
Is there an issue? Send a MessageReason:
None

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*** The Remake changed things a little bit: Jill still gets trapped in the room if she doesn't replace the shotgun with the broken shotgun, but if Chris doesn't place the broken shotgun, he can go back to the room and replace the shotgun itself - the door doesn't lock behind him.
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* Don't let the explorer get high enough to touch it in ''[[VideoGame/{{Tetris}} Tetris Plus]]''.
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* The captive Naoko faces one during the final battle of the Genesis ''VideoGame/TheRevengeOfShinobi''.
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* ''VideoGame/PortalRunner'': One of Leo's puzzles in the Medieval world dungeon is to hit four switches and then make for the exit before a spiked ceiling kills him.
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[[folder:Web Animation]]
* One April Fool's short on ''WebAnimation/HomestarRunner'' features Strong Bad using this "motivational tool" in the real world to "help" Strong Sad beat a tricky level in a video game.
-->'''Strong Bad:''' You gotta beat this end boss or we're all gonna die! WE'RE ALL GONNA DIE!
[[/folder]]
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* In ''VideoGame/GodOfWar'', Kratos must hold one up and slowly inch his way to the exit while being attacked by dogs. Hilariously, if you stick around after escaping, you'll see the dogs get crushed.

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* In ''VideoGame/GodOfWar'', ''VideoGame/GodOfWarI'', Kratos must hold one up and slowly inch his way to the exit while being attacked by dogs. Hilariously, if you stick around after escaping, you'll see the dogs get crushed.
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* ''VideoGame/GunstarSuperHeroes'' has this as a boss; the "File Crash/Save Crusher". It's a boss in the Dice Palace where you have to shoot downwards to escape. If you die, your save file apparently gets deleted. Thankfully, this is just an empty threat to scare the player.

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