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* ''Film/Madhouse1974'' has a [[ShackleSeatTrap shackle bed trap]]. Shackles clamp the victim to the bed, and the weighted canopy drops on top of them, crushing them to death.
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** ''VideoGame/MegaManX6'' has Metal Shark Player's stage, which has a trash compactor threatening you with instant death throughout the entire level. Said trash compactor returns in the second stage of Gate's Lab if you're playing as Zero.
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Linked to the new page.


** ''VideoGame/MegaManZero 1'' has this in a boss fight, but it's an interesting variation - Zero and Aztec Falcon are fighting ''on top'' of the ceiling, and Zero's trying to prevent it from crushing a Reploid beneath it.

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** ''VideoGame/MegaManZero 1'' ''VideoGame/MegaManZero1'' has this in a boss fight, but it's an interesting variation - Zero and Aztec Falcon are fighting ''on top'' of the ceiling, and Zero's trying to prevent it from crushing a Reploid beneath it.
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* ''SelfDemonstrating/{{Deadpool}}'' was placed in one of these, except that the ceiling was a giant teddy bear. It was constructed by a villain with a very ''Franchise/{{Saw}}''-like mentality (though he predates the films). The rate at which the bear descended was linked to the victim's speech. All he had to do to survive was shut up. Being Deadpool, he instead dislocated his limbs to get out, talking all the while.

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* ''SelfDemonstrating/{{Deadpool}}'' ComicBook/{{Deadpool}} was placed in one of these, except that the ceiling was a giant teddy bear. It was constructed by a villain with a very ''Franchise/{{Saw}}''-like mentality (though he predates the films). The rate at which the bear descended was linked to the victim's speech. All he had to do to survive was shut up. Being Deadpool, he instead dislocated his limbs to get out, talking all the while.



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* Parodied (like so much else) in NeilSimon's ''Film/MurderByDeath''.

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* Parodied (like so much else) in NeilSimon's Creator/NeilSimon's ''Film/MurderByDeath''.



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* In ''Manga/StreetFighterAlpha'' Vega's arena is rigged so if more than two fighters fight at a time the ceiling will lower and crush them.
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* The original ''[[VideoGame/Rayman1995 Rayman]]'' game features a level with an unusual variation on this trope, combining it with an inverse RiseToTheChallenge. In it, the eponymous hero is trapped in a vertical tunnel, with two attached weights dragging down the ceiling above, and descending water below. The water is draining at a slightly slower rate than the ceiling's descent, so you need to have Rayman cut the weights from the ceiling to stop it from dragging him down into the water.
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** The Portal: The Flash Version Map Pack and Portal 2's Co-Op do have this, however.

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** The Portal: The Flash Version ''VideoGame/PortalTheFlashVersion Map Pack Pack'' and Portal 2's ''VideoGame/Portal2'' Co-Op do have this, however.
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* The trailer for the video game ''VideoGame/{{Portal}}'' shows a crushing ceiling (with spikes no less!) coming down to crush the character (while there are ''flames'' coming out of the pit next to you). In the video, the player simply fires a portal across the room, and one into the wall, and walks through it. [[NeverTrustATrailer The interesting thing about it]] is that there are no fires anywhere in the game except near the end, and there are no crushing ceilings -- and none with spikes -- anywhere in ''Portal''.\\
Someone developed an add-on room for Portal that includes the crushing ceiling ('''with spikes''') and a fire pit next to it. The add-on can be downloaded into the maps subdirectory for Portal and run from the Bonus menu. The map is called [[https://www.youtube.com/watch?v=NYz8jDSk8_Q Hetzchase Nailway]]. Although the video doesn't quite match ''all'' of the map, the crushing ceiling is present.

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* The trailer for the video game ''VideoGame/{{Portal}}'' shows a crushing ceiling (with spikes no less!) coming down to crush the character (while there are ''flames'' coming out of the pit next to you). In the video, the player simply fires a portal across the room, and one into the wall, and walks through it. [[NeverTrustATrailer The interesting thing about it]] is that there are no fires anywhere in the game except near the end, and there are no crushing ceilings -- and none with spikes -- anywhere in ''Portal''.\\
Someone developed an add-on room for
\\ However, custom maps and mods that re-create cut content restore this.
** The Portal: The Flash Version Map Pack and
Portal that includes the crushing ceiling ('''with spikes''') and a fire pit next to it. The add-on can be downloaded into the maps subdirectory for Portal and run from the Bonus menu. The map is called [[https://www.youtube.com/watch?v=NYz8jDSk8_Q Hetzchase Nailway]]. Although the video doesn't quite match ''all'' of the map, the crushing ceiling is present.2's Co-Op do have this, however.
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* This is usually how people die in earthquakes: the roof falls down and crushes them.
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Those are the actual names of the 120 collectibles in Return to Dream Land.


* ''VideoGame/KirbysReturnToDreamLand'' has a stage in the Egg Engines area where several of the area features the ceiling constantly falling and lifting; each time, the placement of the safe areas was different, and some even had the [[MacGuffin Gears]] tucked in these safe spots that had to be collected before the ceiling lifted up.

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* ''VideoGame/KirbysReturnToDreamLand'' has a stage in the Egg Engines area where several of the area features the ceiling constantly falling and lifting; each time, the placement of the safe areas was different, and some even had the [[MacGuffin Gears]] Energy Spheres]] tucked in these safe spots that had to be collected before the ceiling lifted up.
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* In ''WesternAnimation/SherlockGnomes'', Moriarty plans to crush the kidnapped gnomes beneath the base of the Tower Bridge drawbridge, which descends as the bridge opens.
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[[folder:Films--Live Action]]
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* ''WesternAnimation/DuckTales'': Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the [[BroughtDownToNormal temporarily-unlucky Gladstone Gander]].

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* ''WesternAnimation/DuckTales'': ''WesternAnimation/DuckTales1987'': Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the [[BroughtDownToNormal [[NotMyLuckyDay temporarily-unlucky Gladstone Gander]].
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[[caption-width-right:350:Willie! We are going to die!]]
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Often subject to MagicCountdown - the ceiling moves back with each shot. The reverse is LiftOfDoom. When the walls threaten to crush a character, rather than the ceiling, that's TheWallsAreClosingIn. Whatever they do it's always JustInTime. This may also be a form of AdvancingWallOfDoom. Video game levels based on this may be {{Escape Sequence}}s.

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Often subject to MagicCountdown - the ceiling moves back with each shot. The reverse inverse is LiftOfDoom. When the walls threaten to crush a character, rather than the ceiling, that's TheWallsAreClosingIn. Whatever they do it's always JustInTime. This may also be a form of AdvancingWallOfDoom. Video game levels based on this may be {{Escape Sequence}}s.
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* Happens during the House of Sagittarius episodes of ''SaintSeiya''. The cavern beneath the Gold Saint's House, already filled with traps, was rigged to ''collapse'' and crush the one escape corridor underneath. Dragon Saint Shiryu [[HeroicSacrifice stays behind, as is his wont]], to prop up the collapsing ceiling with his bare hands. When the pressure forces him down to his knees, he has a flash of inspiration and punches the ceiling into rubble. Considering he prides himself on reversing the flow of waterfalls with his punches, and all Saints can reduce cliffs to pebbles with their Cosmo, letting the drama trick him into a HeroicSacrifice was a bit of an IdiotHero moment for him.

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* Happens during the House of Sagittarius episodes of ''SaintSeiya''.''Anime/SaintSeiya''. The cavern beneath the Gold Saint's House, already filled with traps, was rigged to ''collapse'' and crush the one escape corridor underneath. Dragon Saint Shiryu [[HeroicSacrifice stays behind, as is his wont]], to prop up the collapsing ceiling with his bare hands. When the pressure forces him down to his knees, he has a flash of inspiration and punches the ceiling into rubble. Considering he prides himself on reversing the flow of waterfalls with his punches, and all Saints can reduce cliffs to pebbles with their Cosmo, letting the drama trick him into a HeroicSacrifice was a bit of an IdiotHero moment for him.

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* ''Literature/{{Animorphs}}'' #32 had a variant where the purpose was psychological torture, rather than death. (Except the trapped character wasn't the open-space-loving alien the BigBad thought she was.) In fact, the trick to stopping it proved to be threatening to pull a TakingYouWithMe.

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* ''Literature/{{Animorphs}}'' #32 had a variant where A famous variation can also be found in Creator/EdgarAllanPoe's ''The Pit and the purpose was psychological torture, rather than death. (Except the trapped character wasn't the open-space-loving alien the BigBad thought she was.) In fact, the trick to stopping it proved to be threatening to pull a TakingYouWithMe.Pendulum''.


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* ''Literature/{{Animorphs}}'' #32 had a variant where the purpose was psychological torture, rather than death. (Except the trapped character wasn't the open-space-loving alien the BigBad thought she was.) In fact, the trick to stopping it proved to be threatening to pull a TakingYouWithMe.
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[[folder:Theme Parks]]
* Featured in the queue line of ''Ride/IndianaJonesAdventure'' at the Ride/DisneyThemeParks. It's being kept from coming down by several bamboo poles propped in place.
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-->-- '''Barry''' after saving Jill, ''VideoGame/ResidentEvil1'' (original PS1 version)

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-->-- '''Barry''' after saving Jill, ''VideoGame/ResidentEvil1'' (original PS1 [=PS1=] version)
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* Parodied (like so much else) in NeilSimon's ''MurderByDeath''.
* ''[[Film/{{DEBS}} D.E.B.S.]]'' (the feature) has a sequence where our heroines get trapped in a safe with descending SpikesOfDoom. [[spoiler:Amy manages to persuade Lucy to deactivate the trap.]]

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* Parodied (like so much else) in NeilSimon's ''MurderByDeath''.
''Film/MurderByDeath''.
* ''[[Film/{{DEBS}} D.E.B.S.]]'' ''Film/{{DEBS}}'' (the feature) has a sequence where our heroines get trapped in a safe with descending SpikesOfDoom. [[spoiler:Amy manages to persuade Lucy to deactivate the trap.]]
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* ''WesternAnimation/DuckTales'': Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the [[TakenDownToNormal temporarily-unlucky Gladstone Gander]].

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* ''WesternAnimation/DuckTales'': Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the [[TakenDownToNormal [[BroughtDownToNormal temporarily-unlucky Gladstone Gander]].
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None

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* ''WesternAnimation/DuckTales'': Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the [[TakenDownToNormal temporarily-unlucky Gladstone Gander]].
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[[quoteright:342:[[Film/IndianaJonesAndTheTempleOfDoom http://static.tvtropes.org/pmwiki/pub/images/descended-ceiling_indiana-jones-tod_5694.png]]]]

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[[quoteright:342:[[Film/IndianaJonesAndTheTempleOfDoom [[quoteright:350:[[Film/IndianaJonesAndTheTempleOfDoom http://static.tvtropes.org/pmwiki/pub/images/descended-ceiling_indiana-jones-tod_5694.png]]]]
org/pmwiki/pub/images/descended_ceiling_indiana_jones.jpg]]]]
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* Several levels in ''[[SeriousSam Serious Sam: The Second Encounter]]'' have crushing ceiling traps both of the "pillar" and "entire ceiling minus a few safe holes" variety. One of them, upon completion, treats the player to a round of applause.

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* Several levels in ''[[SeriousSam ''[[VideoGame/SeriousSam Serious Sam: The Second Encounter]]'' have crushing ceiling traps both of the "pillar" and "entire ceiling minus a few safe holes" variety. One of them, upon completion, treats the player to a round of applause.
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See also CollapsingCeilingBoss.
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lead -> led


* Horrifyingly happened [[https://en.wikipedia.org/wiki/Versailles_wedding_hall_disaster in a wedding hall in Jerusalem]] back in 2001, when poor construction lead to the floor collapsing during a wedding, killing 23 and injuring 380.

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* Horrifyingly happened [[https://en.wikipedia.org/wiki/Versailles_wedding_hall_disaster in a wedding hall in Jerusalem]] back in 2001, when poor construction lead led to the floor collapsing during a wedding, killing 23 and injuring 380.
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[[folder:Real Life]]
* Horrifyingly happened [[https://en.wikipedia.org/wiki/Versailles_wedding_hall_disaster in a wedding hall in Jerusalem]] back in 2001, when poor construction lead to the floor collapsing during a wedding, killing 23 and injuring 380.
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* ''VideoGame/DistortedTravesty 3'' gives us a [[https://www.youtube.com/watch?v=b9QCSApwslo segmented ceiling lined with instant death spikes]] to harass the player.
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* Used in ''BanjoKazooie'' in the ShiftingSandLand.

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* Used in ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' had a large maze in the ShiftingSandLand.ShiftingSandLand area. The maze had a time limit, and the ceiling fell and crushed you when time ran out. To add to the tension, there were some really good items hidden in the corners, and the [[SongsInTheKeyOfPanic music that plays over the area]] gets faster and higher in pitch the closer the timer gets to running out.
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* In ''VideoGame/NinjaSpirit'', the area of the fourth stage leading to the BossRoom is a long corridor with a slowly descending ceiling, with {{Mooks}} to hinder you along the way. You have to reach the end before the ceiling touches your head.

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