Follow TV Tropes

Following

History Main / DepthOfField

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheSimpsons'': In [[Recap/TheSimpsonsS31E17HighwayToWell "Highway to Well"]], Marge consuming some cannabis causes her vision to get warped as if it were experimenting depth-of-field issues.

to:

* ''WesternAnimation/TheSimpsons'': In [[Recap/TheSimpsonsS31E17HighwayToWell "Highway to Well"]], Marge consuming some cannabis causes her vision to get warped as if it were experimenting experiencing depth-of-field issues.
Is there an issue? Send a MessageReason:
None


* ''Manga/StardustTelepath'': The mangaka uses FakeCameraEffects to blur the foreground or background to emulate depth of field warping. One example occurs in the 38th chapter, when Umika is comforting Yuu and her phone rings.

to:

* ''Manga/StardustTelepath'': The mangaka uses FakeCameraEffects FalseCameraEffects to blur the foreground or background to emulate depth of field warping. One example occurs in the 38th chapter, when Umika is comforting Yuu and her phone rings.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/Ratatouille'': Rémy gets in his own little world when preparing his first soup. He's so focused, that the depth-of-field closes up to focus only on him, blurring the background. His OhCrap realization about being watched (by Linguini) is highlighted by the depth-of-field opening up again and focusing on both human and rat, all the blur vanishing.

to:

* ''WesternAnimation/Ratatouille'': ''WesternAnimation/{{Ratatouille}}'': Rémy gets in his own little world when preparing his first soup. He's so focused, that the depth-of-field closes up to focus only on him, blurring the background. His OhCrap realization about being watched (by Linguini) is highlighted by the depth-of-field opening up again and focusing on both human and rat, all the blur vanishing.

Added: 130

Changed: 62

Is there an issue? Send a MessageReason:
None


SuperTrope of RackFocus and BladeOfGrassCut (cutting from an emotionally intense {{scene|s}} to a still, small object). Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth.

to:

SuperTrope of RackFocus and BladeOfGrassCut (cutting from an emotionally intense {{scene|s}} to a still, small object). Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth. This trope is commonly used in BackToCameraPose compositions.


Added DiffLines:

* ''VideoGame/HouseOfTheDeadIII'': Both the arcade and PC versions have a depth-of-field to give the impression of physical depth.
Is there an issue? Send a MessageReason:
None


SuperTrope of RackFocus and BladeOfGrassCut (cutting from an emotionally intense {{scene|s}} to a still object). Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth.

to:

SuperTrope of RackFocus and BladeOfGrassCut (cutting from an emotionally intense {{scene|s}} to a still still, small object). Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth.
Is there an issue? Send a MessageReason:
None


SuperTrope of RackFocus. Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth.

to:

SuperTrope of RackFocus.RackFocus and BladeOfGrassCut (cutting from an emotionally intense {{scene|s}} to a still object). Related to FunnyBackgroundEvent. Contrast ForcedPerspective and MotionParallax, other CameraTricks meant to create the illusion of depth.
Is there an issue? Send a MessageReason:
None


Modern video games attempt to emulate the depth-of-field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective. {{Manga}}, however, relies on the so-called [[MangaEffects screen tones]] to equate but not mimic what would be close-up shots and shifts in the depth of field.

to:

Modern video games VideoGames attempt to emulate the depth-of-field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective. {{Manga}}, however, relies on the so-called [[MangaEffects screen tones]] to equate but not mimic what would be close-up shots and shifts in the depth of field.
Is there an issue? Send a MessageReason:
None


Modern video games attempt to emulate the depth-of-field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective.

to:

Modern video games attempt to emulate the depth-of-field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective.
UsefulNotes/GraphicalPerspective. {{Manga}}, however, relies on the so-called [[MangaEffects screen tones]] to equate but not mimic what would be close-up shots and shifts in the depth of field.
Is there an issue? Send a MessageReason:
None






to:

\n\n\n* ''WebVideo/CorridorDigital'': In the "VFX Artists React to the Moon Landing" video, the unique depth of field of the American moon landing footage is brought up as proof that it couldn't have been faked, as it, among other special effects, were beyond the technical capabilities of cameras from TheSixties.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EuroTruckSimulator'': Both ''VideoGame/EuroTruckSimulator2'' and ''VideoGame/AmericanTruckSimulator'' have a PhotoMode with a handful of sliders to adjust the depth of field of the scenery or the parked {{Big Badass Rig}}s.

Added: 711

Changed: 45

Is there an issue? Send a MessageReason:
None


* Creator/JohnFrankenheimer: He's recognized for his work in pushing the limits of this effect.



* ''Film/StrangersOnATrain'': In the final scene, Barba and Anne await for Guy's call. Since the phone is the key element of the scene, it's placed in the foreground, occupying a great portion of the screen. However, the limited depth of field of the time couldn't clearly focus both the phone and the women at the same time, so the scene was shot using an [[ForcedPerspective oversized]] phone prop.






* Creator/MakotoShinkai: His CreatorThumbprint is to closely emulate real camera tricks such as depth of field so he can create a sense of intimacy and nostalgia. It also makes his animes' visuals feel more grounded.



* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS11E2CartmanSucks "Cartman Sucks"]], Cartman makes a slideshow comprising a pic of him and Butters in a compromising position. He gets onto detailing all the filters and CameraTricks he applied to it, with one of them being low depth of field so the background remains fuzzy.

to:

* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS11E2CartmanSucks "Cartman Sucks"]], Cartman makes a slideshow comprising a pic of him and Butters in a compromising position. He gets onto detailing all the filters and CameraTricks he applied to it, with one of them being low depth of field so the background remains fuzzy. This reveals how much of a shutterbug he is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/SouthPark'': In [[Recap/SouthParkS11E2CartmanSucks "Cartman Sucks"]], Cartman makes a slideshow comprising a pic of him and Butters in a compromising position. He gets onto detailing all the filters and CameraTricks he applied to it, with one of them being low depth of field so the background remains fuzzy.
-->'''Cartman:''' Yes. This is shot at a 5.6 aperture using a low-light filter. You can see the grain from the high-speed film and the low depth of field keeps the background soft.

Added: 277

Changed: 257

Removed: 277

Is there an issue? Send a MessageReason:
None


* ''Film/TheBatman2022'': When obscured due to the camera's depth of field, Joker looks like he has Ledger's GlasgowGrin.

to:

* ''Film/TheBatman2022'': When In the deleted Arkham scene, when obscured due to the camera's depth of field, Joker looks like he has Ledger's GlasgowGrin.



* ''Literature/VioletEvergarden'': In the anime, most of the scenes where Violet is reminiscing or being introspective are laden with blur effects and large depths of field. They are used to create a vibe of alienation either from other human beings or from her traumatic past.




to:

* ''Manga/StardustTelepath'': The mangaka uses FakeCameraEffects to blur the foreground or background to emulate depth of field warping. One example occurs in the 38th chapter, when Umika is comforting Yuu and her phone rings.
* ''Literature/VioletEvergarden'': In the anime, most of the scenes where Violet is reminiscing or being introspective are laden with blur effects and large depths of field. They are used to create a vibe of alienation either from other human beings or from her traumatic past.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/TheBatman2022'': When obscured due to the camera's depth of field, Joker looks like he has Ledger's GlasgowGrin.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Uncharted4AThiefsEnd'': The PhotMode lets you tinker with the depth-of-field and field-of-view in order to capture the best of the game's very detailed visuals.

to:

* ''VideoGame/Uncharted4AThiefsEnd'': The PhotMode PhotoMode lets you tinker with the depth-of-field and field-of-view in order to capture the best of the game's very detailed visuals.



* In [[Recap/BatmanTheAnimatedSeriesE22JokersFavor "Joker's Favor"]], FalseCameraEffects are used to replicate the depth of field refocusing from Charlie's family on the outside and himself on the inside of the house during the course of his call with the Joker.

to:

* ''WesternAnimation/BatmanTheAnimatedSeries'': In [[Recap/BatmanTheAnimatedSeriesE22JokersFavor "Joker's Favor"]], FalseCameraEffects are used to replicate the depth of field refocusing from Charlie's family on the outside and himself on the inside of the house during the course of his call with the Joker.

Added: 494

Changed: 509

Is there an issue? Send a MessageReason:
None


* ''Series/KnightRider'': In [[Recap/KnightriderS2E20LetItBeMe "Let It Be Me"]], in order to preserve the depth of field, the driving scenes of the music video are shot with the car the actors are in being towed by the camera truck.



* ''Series/{{Supernatural}}'': The shallow depth-of-field in most close shots works against them with the advent of HD; seeing Dean's stubble or Bobby's whiskers slip in and out of focus through the course of a scene as the cameraman fails to hold it just right is a common occurrence.

to:

* ''Series/{{Supernatural}}'': The shallow depth-of-field in most close shots works against them with the advent of HD; seeing Dean's stubble or Bobby's whiskers slip in and out of focus through the course of a scene as the cameraman fails to hold it just right is a common occurrence.
occurrenceDuring the filming of a driving sequence for a music video, the car Michael and Stevie are in has its brake lines cut in a murder attempt. In reality, whenever actors are filmed "driving", it is either using Rear Projection/Chroma Key or, if "live", the car the actors are in will be towed by the camera lorry, in order to preserve camera focus and Depth of Field. This is actually given an unintentional Lampshade Hanging with An Inserted reverse-angle shot of the camera truck, which shot is bouncing wildly.



Added DiffLines:

* In [[Recap/BatmanTheAnimatedSeriesE22JokersFavor "Joker's Favor"]], FalseCameraEffects are used to replicate the depth of field refocusing from Charlie's family on the outside and himself on the inside of the house during the course of his call with the Joker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Fan Works]]
* ''Fanfic/MurderMysteryBacheloretChallenges'': In [[Recap/LimerenceMMBC "Limerence"]], Amelia throwing the camera to a wall causes its lenses to crack and prevents its depth of field from properly adjusting. This remains like that for the rest of the episode and serves to obscure the murderer's identity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TheSimpsons'': In [[Recap/TheSimpsonsS31E17HighwayToWell "Highway to Well"]], Marge consuming some cannabis causes her vision to get warped as if it were experimenting depth-of-field issues.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/Uncharted4AThiefsEnd'': The PhotMode lets you tinker with the depth-of-field and field-of-view in order to capture the best of the game's very detailed visuals.
Is there an issue? Send a MessageReason:
None



to:

* ''Film/TransformersFilmSeries'': The shot of [[CombiningMecha Devastator]] waking up was shot with an extremely large depth of field in an I-MAX camera and then re-rendered with an ILM camera (which allows for an even larger depth) in order of its sheer mass could be conveyed to the viewers.
Is there an issue? Send a MessageReason:
None


* ''Film/Avatar'': This is the first film to exploit depth-of-field in the 3D effects, evolving them from a mere gimmick to a sure way to bump the visuals. Not only do the CGI-generated characters look more realistic (as they are better focused) but they also stand in sharp contrast against the non-3D background.

to:

* ''Film/Avatar'': ''Film/{{Avatar}}'': This is the first film to exploit depth-of-field in the 3D effects, evolving them from a mere gimmick to a sure way to bump the visuals. Not only do the CGI-generated characters look more realistic (as they are better focused) but they also stand in sharp contrast against the non-3D background.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GodOfWarRagnarok'': The miniboss battle against Hromundr the Cruel and the Sisters of Illska is set in an enclosed space that makes it very difficult to maintain depth of field long enough to comfortably aim at them. It also serves to obscure where some of their attacks are coming from.
Is there an issue? Send a MessageReason:
None


* ''Film/KingOfKings'': Several scenes of the film feature a shared shot of two characters --one in extreme close-up and one in the background-- with both of them being in clear focus.

to:

* ''Film/KingOfKings'': Several scenes of the film feature a shared shot of two characters --one in extreme close-up and one in the background-- with both of them being in clear focus.focus thanks to large depth-of-field.



* ''Film/StarTrekVTheFinalFrontier'': The scene where Kirk clings to the ''El Capitán's'' face is shot with large depth-of-field to give the illusion of height.

to:

* ''Film/RobotJox'': The director wanted to permeate the film with realistic visuals to contrast with the SciFi shenanigans going on in the plot and to further add to the dystopian grittiness. For that purpose, the film was shot with a very large depth of field in outdoor sets so the sky and the mountains stood sharply along with the characters.
* ''Film/StarTrekVTheFinalFrontier'': The scene where Kirk clings to the ''El Capitán's'' face is shot with large depth-of-field to give create the illusion of height.
Is there an issue? Send a MessageReason:
None


The span of distance along the shot axis in which objects will be in focus. Determined by focal length and iris aperture. Basically, the smaller the aperture, the deeper the [[TitleDrop depth-of-field]]; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier (warped, actually). Also note that the closer the subject is, the smaller the depth-of-field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]) and that the depth-of-field decreases as one increases the focal length.

to:

The span of distance along the shot axis in which objects will be in focus. Determined by focal length UsefulNotes/FocalLength and iris aperture. Basically, the smaller the aperture, the deeper the [[TitleDrop depth-of-field]]; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier (warped, actually). Also note that the closer the subject is, the smaller the depth-of-field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]) and that the depth-of-field decreases as one increases the focal length.

Added: 242

Changed: 302

Is there an issue? Send a MessageReason:
Moved to the examples section.


The span of distance along the shot axis in which objects will be in focus. Determined by focal length and iris aperture. Basically, the smaller the aperture, the deeper the [[TitleDrop depth-of-field]]; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier. Also note that the closer the subject is the smaller the depth-of-field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]), and that the depth-of-field decreases as one increases the focal length.

Skillful management of this property is a requirement for RackFocus.

A shallow depth-of-field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background who might oppose having their picture taken).

''Film/TwoThousandOneASpaceOdyssey'', ''[[Film/ANewHope Star Wars]]'', and the 1978 version of ''Series/{{Battlestar Galactica|1978}}'' were innovative in that the models of the spaceships looked like large ships which were far away. This was accomplished by, among other things, small lens apertures to ''lengthen'' the depth-of-field, therefore strengthening the illusion.

Long depth-of-field is sometimes ''faked'' by ForcedPerspective --having an object in the foreground be an oversized prop. An example would be the One Ring lying in the snow in ''Film/TheFellowshipOfTheRing.'' The prop ring for that shot was the size of a plate.

to:

The span of distance along the shot axis in which objects will be in focus. Determined by focal length and iris aperture. Basically, the smaller the aperture, the deeper the [[TitleDrop depth-of-field]]; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier. fuzzier (warped, actually). Also note that the closer the subject is is, the smaller the depth-of-field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]), photography]]) and that the depth-of-field decreases as one increases the focal length.

Skillful management of this property is a requirement for RackFocus.

A
RackFocus and an important part of creating the illusion of three-dimensionality; i.e., UsefulNotes/GraphicalPerspective.

For instance, a
shallow depth-of-field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background who might oppose having their picture taken).

''Film/TwoThousandOneASpaceOdyssey'', ''[[Film/ANewHope Star Wars]]'', and the 1978 version of ''Series/{{Battlestar Galactica|1978}}'' were innovative in that the models of the spaceships looked like large ships which were far away. This was accomplished achieved by, among other things, small lens apertures to ''lengthen'' the depth-of-field, depth of field, therefore strengthening the illusion.

Long depth-of-field is sometimes ''faked'' by ForcedPerspective --having an object in the foreground be an oversized prop. An example would be the One Ring lying in the snow in ''Film/TheFellowshipOfTheRing.'' The prop ring for that shot was the size of a plate.
prop.


Added DiffLines:

* ''Film/TheFellowshipOfTheRing'': A faked long depth-of-field is accomplished by putting a prop ring the size of a plate in the foreground. That way, the One Ring lying in the snow appears in as much sharpness as the stuff in the background.
Is there an issue? Send a MessageReason:
None


* ''Film/EnemyMine'': The crash landing on Fyrine IV is accomplished by filming miniatures with a very shallow depth-of-field.

to:

* ''Film/EnemyMine'': The crash landing on Fyrine IV is accomplished by filming miniatures with a very shallow depth-of-field.depth-of-field focus.




to:

* ''Film/StarTrekVTheFinalFrontier'': The scene where Kirk clings to the ''El Capitán's'' face is shot with large depth-of-field to give the illusion of height.

Added: 115

Changed: 208

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Black}}'': Reloading causes the screen to blur, mimicking an extremely large depth-of-field.

to:

* ''VideoGame/AlienIsolation'': When being held out, the depth-of-field of Amanda's EnemyDetectingRadar brings the sensor screen to focus, blurring the environment for SensorSuspense purposes.
* ''VideoGame/{{Black}}'': Reloading causes the screen to blur, mimicking an extremely large depth-of-field.depth-of-field effect.

Added: 138

Changed: 267

Is there an issue? Send a MessageReason:
None


The span of distance along the shot axis in which objects will be in focus. Determined by focal length and iris aperture.[[note]]Basically, the smaller the aperture, the deeper the depth of field; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier. Also note that the closer the subject is the smaller the depth of field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]), and that the depth of field decreases as one increases the focal length.[[/note]]

to:

The span of distance along the shot axis in which objects will be in focus. Determined by focal length and iris aperture.[[note]]Basically, Basically, the smaller the aperture, the deeper the depth of field; [[TitleDrop depth-of-field]]; pinhole cameras can often produce a razor-sharp picture at the expense of longer, darker exposures. A more open aperture lets in more light, but since it's less directed, as the hole gets wider, the picture overall gets fuzzier. Also note that the closer the subject is the smaller the depth of field depth-of-field will be (especially important in [[https://en.wikipedia.org/wiki/Macro_photography Macro photography]]), and that the depth of field depth-of-field decreases as one increases the focal length.[[/note]]
length.



A shallow Depth of Field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background who might oppose having their picture taken).

''Film/TwoThousandOneASpaceOdyssey'', ''[[Film/ANewHope Star Wars]]'', and the 1978 version of ''Series/{{Battlestar Galactica|1978}}'' were innovative in that the models of the spaceships looked like large ships which were far away. This was accomplished by, among other things, small lens apertures to ''lengthen'' the Depth of Field, therefore strengthening the illusion.

Long depth of field is sometimes ''faked'' by ForcedPerspective --having an object in the foreground be an oversized prop. An example would be the One Ring lying in the snow in ''Film/TheFellowshipOfTheRing.'' The prop ring for that shot was the size of a plate.

Modern video games attempt to emulate the depth of field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective.

to:

A shallow Depth of Field depth-of-field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background who might oppose having their picture taken).

''Film/TwoThousandOneASpaceOdyssey'', ''[[Film/ANewHope Star Wars]]'', and the 1978 version of ''Series/{{Battlestar Galactica|1978}}'' were innovative in that the models of the spaceships looked like large ships which were far away. This was accomplished by, among other things, small lens apertures to ''lengthen'' the Depth of Field, depth-of-field, therefore strengthening the illusion.

Long depth of field depth-of-field is sometimes ''faked'' by ForcedPerspective --having an object in the foreground be an oversized prop. An example would be the One Ring lying in the snow in ''Film/TheFellowshipOfTheRing.'' The prop ring for that shot was the size of a plate.

Modern video games attempt to emulate the depth of field depth-of-field effect of a real camera via a number of PostProcessingVideoEffects. More traditional {{art}} forms can play about with it using UsefulNotes/GraphicalPerspective.



* ''Film/EnemyMine'': The crash landing on Fyrine IV is accomplished by filming miniatures with a very shallow depth of field.

to:

* ''Film/EnemyMine'': The crash landing on Fyrine IV is accomplished by filming miniatures with a very shallow depth of field.depth-of-field.



* ''Film/PrincessNicotine'': A camera with a large depth of field is used to record a table and the dancing fairies' reflection in the mirror at once in such a way that it seems the fairies are on top of the table.

to:

* ''Film/PrincessNicotine'': A camera with a large depth of field depth-of-field is used to record a table and the dancing fairies' reflection in the mirror at once in such a way that it seems the fairies are on top of the table.



* ''Series/{{Supernatural}}'': The shallow depth of field in most close shots works against them with the advent of HD; seeing Dean's stubble or Bobby's whiskers slip in and out of focus through the course of a scene as the cameraman fails to hold it just right is a common occurrence.

to:

* ''Series/{{Supernatural}}'': The shallow depth of field depth-of-field in most close shots works against them with the advent of HD; seeing Dean's stubble or Bobby's whiskers slip in and out of focus through the course of a scene as the cameraman fails to hold it just right is a common occurrence.



* ''WesternAnimation/Ratatouille'': Rémy gets in his own little world when preparing his first soup. He's so focused, that the depth of field closes up to focus only on him, blurring the background. His OhCrap realization about being watched (by Linguini) is highlighted by the depth of field opening up again and focusing on both human and rat, all the blur vanishing.
* ''WesternAnimation/VerwitterteMelodie'': The film simulates depth of field in a way that is very innovative for [[TheForties its era]]. I.e., producing it with a multiplane camera.

to:

* ''WesternAnimation/Ratatouille'': Rémy gets in his own little world when preparing his first soup. He's so focused, that the depth of field depth-of-field closes up to focus only on him, blurring the background. His OhCrap realization about being watched (by Linguini) is highlighted by the depth of field depth-of-field opening up again and focusing on both human and rat, all the blur vanishing.
* ''WesternAnimation/VerwitterteMelodie'': The film simulates depth of field depth-of-field in a way that is very innovative way for [[TheForties its era]]. I.e., producing it with a multiplane camera.



* ''VideoGame/ChaosLegion'': The PC port doesn't render the graphics very well, which lead to poor quality of the depth of field effects.

to:

* ''VideoGame/{{Black}}'': Reloading causes the screen to blur, mimicking an extremely large depth-of-field.
* ''VideoGame/ChaosLegion'': The PC port doesn't render the graphics very well, which lead leads to poor quality of the depth of field depth-of-field effects.



* ''VideoGame/GRiD'': The Graphics mode prioritizes donning both characters and scenery with more detailed visuals, so they get shadows and depth of field.

to:

* ''VideoGame/GRiD'': The Graphics mode prioritizes donning both characters and scenery with more detailed visuals, so they get shadows and depth of field.depth-of-field.



* ''VideoGame/TheOrder1886'': The visuals evoke a cinematic vibe that is accomplished by various PostProcessingVideoEffects, such as depth of field blurs over the backgrounds and when aiming. It also has the nice benefit of reducing the processing power needed to render the game.

to:

* ''VideoGame/TheOrder1886'': The visuals evoke a cinematic vibe that is accomplished by various PostProcessingVideoEffects, such as depth of field depth-of-field blurs over the backgrounds and when aiming. It also has the nice benefit of reducing the processing power needed to render the game.



* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': From the fourth season onward, the animation gets enhanced by emulating depth of field applied to the background whenever there's a close-up shot of a character. Previously, this technique was reserved for some RackFocus tricks.
* ''WesternAnimation/VeggieTales'': In [[Recap/VeggieTalesEpisode12LarryBoyAndTheRumorWeed "Larry-Boy and the Rumor Weed"]], several CameraTricks, such as playing with the depth of focus, are used extensively when hitherto they were not.
* ''WesternAnimation/{{Velma}}'': The simulated depth of field is very inconsistent, with the blurring effect being applied apparently randomly. Stuff is focused when it should be blurred and vice versa.

to:

* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': From the fourth season onward, the animation gets enhanced by emulating depth of field depth-of-field applied to the background whenever there's a close-up shot of a character. Previously, this technique was reserved for some RackFocus tricks.
* ''WesternAnimation/VeggieTales'': In [[Recap/VeggieTalesEpisode12LarryBoyAndTheRumorWeed "Larry-Boy and the Rumor Weed"]], several CameraTricks, such as playing with the depth of focus, depth-of-field, are used extensively when hitherto they were not.
* ''WesternAnimation/{{Velma}}'': The simulated depth of field depth-of-field is very inconsistent, with the blurring effect being applied apparently randomly. Stuff is focused when it should be blurred and vice versa.

Added: 973

Changed: 231

Is there an issue? Send a MessageReason:
None


A shallow Depth of Field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background that might oppose to having their picture taken, especially common on shows like ''Law and Order'' which frequently film in crowded areas full of non-acting people.)

to:

A shallow Depth of Field might be used for scenes set in restaurants and other public settings to keep the background blurry, and thus de-emphasize it for intimacy's sake (or to blur out people in the background that who might oppose to having their picture taken, especially common on shows like ''Law and Order'' which frequently film in crowded areas full of non-acting people.)
taken).



Modern video games attempt to emulate the depth of field effect of a real camera via a number of post-production effects, some of which are quite adept while others are decidedly less so. More traditional forms of art can play about with it using UsefulNotes/GraphicalPerspective.

to:

Modern video games attempt to emulate the depth of field effect of a real camera via a number of post-production effects, some of which are quite adept while others are decidedly less so. PostProcessingVideoEffects. More traditional {{art}} forms of art can play about with it using UsefulNotes/GraphicalPerspective.


Added DiffLines:

* ''Series/LawAndOrder'': A shallow depth-of-field is frequently used when filming in crowded areas full of non-acting people. This way, the characters stand in sharp contrast and nobody sues the show.


Added DiffLines:

* ''VideoGame/Hitman3'': There's a [[VideoGameTools camera item]] that serves as a first-person view PhotoMode necessary for passing the last level. It includes a depth-of-field filter to blur the background that can get as shallow as a 4x {{zoom}}.
* ''VideoGame/MarioKartTour'': The PhotoMode comes with a tunable depth-of-field blur filter that allows the player to select which elements they want in sharp focus.


Added DiffLines:

* ''VideoGame/ProjectSekai'': The "Brand New World" [[ArtEvolution artstyle enhancements]] to the visual filters include lading the background and foreground with depth-of-field.
* ''VideoGame/ResidentEvil4'': The [[https://www.re4hd.com/ HD Project]] mod has a plug-on to fix several adjustments to the visuals, such as some missing depth-of-field effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheOrder1886'': The visuals evoke a cinematic vibe that is accomplished by various PostProcessingVideoEffects, such as depth of field blurs over the backgrounds and when aiming. It also has the nice benefit of reducing the processing power needed to render the game.

Top