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* Also in the first MegaMan are Bladers, those horrible grinning flying nightmares. They float in, above jumping height, swoop down to strike, and swoop back up, out of reach. They follow you, they look at you. They grin as they plink away. If you try to run, more may spawn and swarm.

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* For Halo Wars there's Hawks, The Arbitor, Locusts, and vultures..

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* For Halo Wars there's Hawks, The Arbitor, Arbiter, Locusts, and vultures..vultures.
** YMMV. Hawks and Vultures are nightmarish only if you can't use vampires,who can stop both in their tracks.Locusts are deadly vs. buildings but are [[GlassCannon fragile]] to the point where infantry can bust them with ease.If you didn't have anything to destroy them,you [[TooDumbToLive probably]] [[ForWantOfANail deserved]] [[CurbStompBattle it.]]
**Arbiter,Brute chieftain,Waolverines and Gauss Hogs are probably better examples.Both [[JustForPun Arby and the chief]] can destroy half an army with ease.(The former assumes you have infantry or aircraft.) Engineers can make them as powerful as a [[SiegeEngine scarab]] with the same number of Healers.Wolverines are inordinately powerful against almost everything but main tanks and counter units.Gauss hogs are DS's for the exact same reason
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** Apart from the Saracen unique units, Mamalukes, which take down elephants, as well as every other cavalry unit (as well as practically every other non ranged unit) with ''ridiculous ease''. Even seige weapons weren't effective, because they were cavalry themselves, and could just charge them down. In online play, ''these'' were the real demonic spiders.
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*** Your best friend for that mission is Tali (with possibly Garruus or Kaidan as backup). Overload, Sabotage, and AI Hacking should shut down those drones quite handily, especially if you let them bunch up in the hallway where a single Sabotage will knock out a half-dozen drones' weapons at once.

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*** Your best friend for that mission is Tali (with possibly Garruus Garrus or Kaidan as backup). Overload, Sabotage, and AI Hacking should shut down those drones quite handily, especially if you let them bunch up in the hallway where a single Sabotage will knock out a half-dozen drones' weapons at once.



* Cougars in RedDeadRedemption. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the couger will kill it with pounce. If you're on foot, it can kill you in two. Even the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.

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* Cougars in RedDeadRedemption. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the couger will kill it with one pounce. If you're on foot, it can kill you in two. two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.
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->So this is the first enemy in the game and I can't even get near him because he's shooting bullets all over the place and running away like an asshole.
->-- '''TheAngryVideoGameNerd''' on the ''DieHard'' game for the NES.

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->So ->''"So this is the first enemy in the game and I can't even get near him because he's shooting bullets all over the place and running away like an asshole.
->--
asshole."''
-->--
'''TheAngryVideoGameNerd''' on the ''DieHard'' game for the NES.
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** Even worse are the ninjas of the series, which jump around all over the place, stay behind cover half the time, sometimes throw knives, and tend to pop up at close range and give you a facelift before you have time to react, especially in ''Crisis Zone''. And there's no warning before they attack.

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** Even worse are the ninjas of the series, which jump around all over the place, stay behind cover half the time, sometimes throw knives, and tend to pop up at close range and give you a facelift before you have time to react, especially in ''Crisis Zone''. And many times there's no warning before they attack.




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* Big Eye in the first MegaMan has several times more health than every other enemy and deals nearly half of your health per hit. It hops toward you with either a slow high jump or a fast low jump, but you can only run under it during the high jump, and whether or not it even will is completely random. The one in [[ThatOneBoss Elec Man's]] stage appears in close quarters and will close the whole distance with 3 jumps. If the second and third jumps are both low, you WILL get hit
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**Even worse are the Lou Carcolh, introduced in the Wings of the Goddess Expansion. They have a special move which will UNEQUIP EVERY SINGLE PIECE OF ARMOR on you. This isn't all: the move prevents you from reequipping for a short duration, and applies a movement speed debuff so you can't run away. Only beastmasters used these as pets, and the pet mechanics meant if you ever lost charm, the mob would immediately turn to you and often use a random special move instantly. A good chance was that it used that move.
***Many enemies in FFXI were demonic spiders of some form or another. Spider mobs could one-shot players with their Sickle Slash move. Tigers had a strong AOE paralyze. Corses could charm players: that made them impossible to straight tank, and if you soloed one with a pet and got charmed, you'd drop aggro and follow the mob around till charm dropped, often meaning certain death. A bomb's self-destruct could wipe out a whole party. There's a reason the game was nicknamed "Crab Fantasy XI"-crabs were one of the few mobs that weren't demonic and were safe to level on.
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* ''DungeonCrawl'' has the orc priests, who come quite early in the game, with an smite attack that doesn't require line of sight. Basically, they can kill you with [[HolyHandGrenade holy wrath from their god]] while standing safely behind a couple of regular orcs that shield them from anything you could cast at them.

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\n * StreetsOfRage 3 and the mohawked martial artists (Tiger/Leopard/Fabio). They move fast and hit hard with rapid series of kicks to the face and flying leaps. They sometimes arrive on the scene falling directly from above, feet poised to hit your face on the way down. They can (and often will) block almost any conventional attack you throw at them, including special attacks, with a mocking lack of visible effort. Their only weakness is their susceptibility to getting thrown or body slammed... if they are alone. When in groups, they exploit the stacking sprites as a team and form an unapproachable phalanx of forearm block and [[RapidFireFisticuffs Rapid Fire Footwork]] that is immune to most tactics and retaliates without pity from beyond melee range using leap-kicks.
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** To make matters even worse, Lujit has both Parry and Perfect Barrier, which allow it to dodge both physical and magical attacks respectively when its HP hits 25%, meaning that the only way to damage it past that point is EX Skills.
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** The infamous [=ReDeads=] of Ocarina of Time. What's so bad about [=ReDeads=]? [[http://www.vgcats.com/comics/?strip_id=75 This is]].

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** The infamous [=ReDeads=] of Ocarina of Time. What's so bad about [=ReDeads=]? [[http://www.vgcats.com/comics/?strip_id=75 com/comics/?strip_id=74 This is]].

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* ''AdventureQuest'' is usually a fun game, but Sneaks have been known to send unsuspecting players into apoplectic fits. They're nearly impossible to hit except with ranged attacks, most of which are near-useless in any other context. But even they have nothing on Xyfrags, which only took 30% damage and had thousands of HP. The entire fandom cheered in unison when they were removed from the game.
** They're still there. The slimy bastards are so much of a problem that there is a weapon with a trigger effect specifically meant to kill Xyfrang. It doesn't help that once you get to the level you will begin to (rarely) see Xyfrang, the weapon becomes utterly useless.

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* ''AdventureQuest'' is usually a fun game, but Sneaks have been known to send unsuspecting players into apoplectic fits. They're nearly impossible to hit except with ranged attacks, most of which are near-useless in any other context. But even they have nothing on Xyfrags, which only took take 30% damage and had have thousands of HP. The entire fandom cheered in unison when they were removed from the game.
** They're still there.
The slimy bastards are so much of a problem that there is a weapon with a trigger effect specifically meant to kill Xyfrang. Xyfrag. It doesn't help that once you get to the level you will begin to (rarely) see Xyfrang, Xyfrag, the weapon becomes utterly useless.useless. The entire fandom cheered in unison when they were made into a rare encounter; before that, they were so common it was nearly impossible for a high-level player to go through a quest with more than one random enemy without running into one of the damn things.
** Also, [[IncrediblyLamePun Am-Bushes]], a LightningBruiser with defenses even higher than a Sneak's, and without the vulnerability to ranged damage or any sort of elemental weakness. They always go first and hit so hard it isn't even funny, especially if you're using a GlassCannon character build. Oh, and they're ''[[GoddamnBats everywhere]]''- they're extremely common both in random encounters and set battles in quests, so good luck avoiding them.
** Anything that can drain your stats. ANYTHING. Particularly since nearly all the monsters are level-scaled, so LevelGrinding makes things worse... yet most of the equipment is so expensive you ''need'' to grind if want to be able to afford it.
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** Outcast and Academy feature [=AT-STs=]. Sometimes you have added firepower (a walker of your own, or a gun emplacement) to take them out, but when you don't, your options are: (a) spend a few minutes throwing your saber at it (for some reason you can't just throw it at the legs to disable the thing in a single strike); (b) shoot at it with the guns that [[GunsAreUseless you never use after you get the saber]], until you run out of ammo (long before it dies), leaving you to spam the repeater's alt fire for quite a bit; or (c) [[PlayingTennisWithTheBoss play tennis with its blaster cannons]] where one mishap can kill you (and it STILL takes a decent amount of time). As it stands, they are arguably harder then the actual bosses in either game.

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** Outcast and Academy feature [=AT-STs=]. Sometimes you have added firepower (a walker of your own, or a gun emplacement) to take them out, but when you don't, your options are: (a) spend a few minutes throwing your saber at it (for some reason you can't just throw it at the legs to disable the thing in a single strike); strike, and if you get too close, it steps on you and kills you); (b) shoot at it with the guns that [[GunsAreUseless you never use after you get the saber]], until you run out of ammo (long before it dies), leaving you to spam the repeater's alt fire for quite a bit; or (c) [[PlayingTennisWithTheBoss play tennis with its blaster cannons]] where one mishap can kill you (and it STILL takes a decent amount of time). As it stands, they are arguably harder then the actual bosses in either game.
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***They have been made nonaggressive in a pre-Cataclysm patch, so this no longer applies. It's still a good example, though.
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****Only if you use guns. You can take them out in three hits with physics props launched from the Gravity Gun.
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** The original Wolfenstein3D had the mutants. For starters, they don't have an alert sound so they can easily ambush you; in addition, they fire their pistols faster than an [[EliteMook Officer]] and will keep firing at you mercilessly. Thankfully, they only show up in Episode 2 (and the secret level of Episode 6) in the original game.

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** The original Wolfenstein3D had the mutants. For starters, they don't have an alert sound so they can easily ambush you; in addition, they fire their pistols faster than an [[EliteMook Officer]] and will keep firing at you mercilessly. Secondly, there is no delay for their attack animation, making it possible to open a door and get hit by their attack potentially instantly. Thankfully, they only show up in Episode 2 (and the secret level of Episode 6) in the original game.
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** Similar to Oblivion Knights, Unique Fallen Shamans were absolute nightmares before later patches toned them down. See, the main shtick of Fallen Shamans is that they can resurrect the Fallen of their "tribe". Now, ''Unique'' Shamans also had the ability to resurrect ''other Shamans'', and they had minions that could do the same, making any encounter with them a mad dash to kill them quickly and pray to god they don't spam their resurrections. Mercifully, later patches eventually both removed their ability to resurrect other Shamans, as well as giving them standard Fallen as minions.
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** No love for the Aeolus' big brother? The Deimos is basically a heavily armored Aeolus with more guns. Thankfully, most of the time they are either on your side, or if it shows up as an enemy, you will have the support of friendly ships capable of destroying it by themselves.

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** No love for the The Aeolus' big brother? brother. The Deimos is basically a heavily armored Aeolus with more guns. Thankfully, most of the time they are either on your side, or if it shows up as an enemy, you will have the support of friendly ships capable of destroying it by themselves.
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** The last dungeon also has the Wicked Mask/Deathmask. It has 37000 HP, more than almost any other enemy in the game, and casts Reflect on itself. It then proceeds to bounce spells such as Bio, Holy, and Flare off of itself and onto the party. In the DS version of the game, this is made even worse by the fact that they now know Laser Barrage, an attack that can hit the entire party for around 2000 damage. Thankfully, unlike the aforementioned Red Dragons, you can cast Stop on them.

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** The last dungeon also has the Wicked Mask/Deathmask. It has 37000 HP, more than almost any other random encounter enemy in the game, and casts Reflect on itself. It then proceeds to bounce spells such as Bio, Holy, and Flare off of itself and onto the party. In the DS version of the game, this is made even worse by the fact that they now know Laser Barrage, an attack that can hit the entire party for around 2000 damage. Thankfully, unlike the aforementioned Red Dragons, you can cast Stop on them.
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** The last dungeon also has the Wicked Mask/Deathmask. It has 37000 HP, more than almost any other enemy in the game, and casts Reflect on itself. It then proceeds to bounce spells such as Bio, Holy, and Flare off of itself and onto the party. In the DS version of the game, this is made even worse by the fact that they now know Laser Barrage, an attack that can hit the entire party for around 2000 damage. Thankfully, unlike the aforementioned Red Dragons, you can cast Stop on them.

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[[GhostsNGoblins http://static.tvtropes.org/pmwiki/pub/images/gng-red-arremer_8416.jpg]]
[[caption-width:350:Not really a spider, but it certainly is demonic.]]



[[GhostsNGoblins http://static.tvtropes.org/pmwiki/pub/images/gng-red-arremer_8416.jpg]]
[[caption-width:350:Not really a spider, but it certainly is demonic.]]
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* Most enemies that can inflict poison in ''ResonanceOfFate''. Most sources of damage to your characters deal Scratch damage, which can be healed fairly easily and only moderately messes up your day if a character takes all their HP worth of it. Poison ignores the protection that is normally offered by the hero gauge and go straight to dealing Direct damage every second or so. Direct damage is a true loss of HP, there's only one item in very limited supply that can heal you from it, and if any one character loses all their HP it's game over. The damage you take from poison isn't a big deal in itself, except that it will lock in any Scratch damage you've been taking as Direct damage as well - and the attacks that poison your characters tend to hit you for a pretty big chunk of that at the same time. You can heal from poison, but not before the first time it pings you and locks in all the Scratch damage, and the enemies will usually just do it again.

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*''DragonAge'' has many enemies who can pin a character down and maul them until they die, with very few ways to stop this. The first time you encounter this is a boss, where an Ogre will pick up a random party member and punch them in the face until death. You can only stop this by stunning the creature somehow, and most of the creatures that have this ability are incredibly hard to stun.

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*''DragonAge'' has many enemies who can pin a character down and maul them until they die, with very few ways to stop this. The first time you encounter this is a boss, where an Ogre will pick up a random party member and punch them in the face until death. You can only stop this by stunning the creature somehow, and most of the creatures that have this ability are incredibly hard to stun. stun.
** The worst of these kind of enemies are, appropriately, giant spiders. Not only can they do the aforementioned pinning and mauling, they can also tangle party members in web and some have painful venom. Good luck if you're leading your party with a mage in the Deep Roads, because they can drop down from the ceiling, web your tank, then kill your mage without you being able to use any spells at all. And mages are VERY important in this game for large encounter survivability.
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*** Oddly enough, every single one of these enemies are fought as the Werehog... [[SoYeah Huh.]]

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*** Oddly enough, every single one of these enemies are fought as the Werehog... [[SoYeah Huh.]]



* Practically ''every'' enemy in ''{{N}}'' is one of these. Except for Thwumps and Floorchasers. Those are GoddamnedBats. Everything else is a Demonic Spider. Granted, this game ''is'' NintendoHard, you're a OneHitPointWonder, and have no defenses (other than running), SoYeah. To elaborate:

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* Practically ''every'' enemy in ''{{N}}'' is one of these. Except for Thwumps and Floorchasers. Those are GoddamnedBats. Everything else is a Demonic Spider. Granted, this game ''is'' NintendoHard, you're a OneHitPointWonder, and have no defenses (other than running), SoYeah.running). To elaborate:
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** Even worse, the NES games had no MercyInvincibility, and enemies could respawn if the screen scrolled far enough forwards ''or'' backwards. Imagine getting hit by the aforementioned hawk, and being knocked back, causing ''another'' hawk to spawn and attack, causing the ''original'' hawk to spawn and attack...Juggled to death doesn't even being to describe the infuriating circumstances.

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** Even worse, the NES games had no MercyInvincibility, and enemies could respawn if the screen scrolled far enough forwards ''or'' backwards. Imagine getting hit by the aforementioned hawk, and being knocked back, causing ''another'' hawk to spawn and attack, causing the ''original'' hawk to spawn and attack...[[CycleOfHurting Juggled to death death]] doesn't even being to describe the infuriating circumstances.
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**** Though, to be fair, if you can kill a Deathclaw, you can make a melee weapon which does the exact same thing... by mounting its claw to a glove on your hand.
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*** Not to mention that every one you kill drops your karma further, so even more powerful (relative to your level) mercs come after you next time if you happen to be on one of the karma "borders" the game seems to use for these encounters.


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*** Not to mention that some weapons which are otherwise quite useful at this stage in the game are about as much use as a chocolate teapot against Wannamingos. In the Redding mines with an assault rifle? [[YetAnotherStupidDeath Time to find an earlier savegame.]]
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** Second game: Sidearm Modulas, Lou Guards (similar to the Missile Hulks from the first game, except their missiles are undodgeable unless you hide behind something, they're also more damaging although fewer are fired at a time), Diamond Claws (similar to the [[GoddamnedBats Goddamned Lifters]], but with returning homing plasma), Seekers, Red Hornets (especially in swarms), Spiders and their Spawns, BPER Bots, and Boarsheads (Heavy Drillers on steroids with Smart Missiles).

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** Second game: Sidearm Modulas, Modulas(tiny and hard to hit, launch rapid-fire Flash Missiles), Lou Guards (similar to the Missile Hulks from the first game, except their missiles are undodgeable unless you hide behind something, they're also more damaging although fewer are fired at a time), Diamond Claws (similar to the [[GoddamnedBats Goddamned Lifters]], but with returning homing plasma), Seekers, Red Hornets (especially in swarms), Spiders and their Spawns, BPER Bots, and Boarsheads (Heavy Drillers on steroids with Smart Missiles).
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*** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''.

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*** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves that deal damage with a [[strike:10%]] 20% chance of boosting all its stats, aka "I win."

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