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* ''ComicBook/CinemaPurgatorio'': Justified since the movies watched by the protagonist follow the evolution of movies, starting with silent film with title cards for dialogue to modern ones.
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* [[UsefulNotes/RiseOfTheTalkies Talkie Era]] (late 1920s and 1930s): Same as the above except with improved resolution, a balanced grayscale that now filters all colors, probably no vignette, and of course sound replacing the piano, albeit sounding quite tinny and/or fuzzy. Early color films only filtered [[RedGreenContrast red and bluish-green]].
* [[UsefulNotes/TheGoldenAgeOfHollywood Golden Era]] (1940s to mid-1960s): Despite the existence of full-color film, which now use three tones instead of two, is usually represented by black and white or sepia (as color motion pictures were still a rarity at the time due to the high expense of color film stock). Quality is typically crisp with film damage reduced.
* [[UsefulNotes/NewHollywood Color Era]] (late 1960s to early 1980s): Uses color film but has a [[RealIsBrown yellow/orange color bias]] with certain hues missing. Film damage is equivalent to Golden Era. Resolution is dropped if imitating the newly emerging cheap personal camcorders of the time, often adding additional film damage and especially additional skips.
* [[UsefulNotes/TheBlockbusterAgeOfHollywood Video Era]] (1980s to 1990s): Brighter colors though not quite right, often with biases of green, blue, or magenta. [[DeliberateVHSQuality Lower resolution and VCR tracking filters are often a feature]]. Film damage is no longer included, despite existing until the digital era (and often being reproduced artificially in said era) though glitches simulating a chewed or damaged VHS tape may be included. Camcorder footage is usually just lower resolution and a little washed out.

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* [[UsefulNotes/RiseOfTheTalkies [[MediaNotes/RiseOfTheTalkies Talkie Era]] (late 1920s and 1930s): Same as the above except with improved resolution, a balanced grayscale that now filters all colors, probably no vignette, and of course sound replacing the piano, albeit sounding quite tinny and/or fuzzy. Early color films only filtered [[RedGreenContrast red and bluish-green]].
* [[UsefulNotes/TheGoldenAgeOfHollywood [[MediaNotes/TheGoldenAgeOfHollywood Golden Era]] (1940s to mid-1960s): Despite the existence of full-color film, which now use three tones instead of two, is usually represented by black and white or sepia (as color motion pictures were still a rarity at the time due to the high expense of color film stock). Quality is typically crisp with film damage reduced.
* [[UsefulNotes/NewHollywood [[MediaNotes/NewHollywood Color Era]] (late 1960s to early 1980s): Uses color film but has a [[RealIsBrown yellow/orange color bias]] with certain hues missing. Film damage is equivalent to Golden Era. Resolution is dropped if imitating the newly emerging cheap personal camcorders of the time, often adding additional film damage and especially additional skips.
* [[UsefulNotes/TheBlockbusterAgeOfHollywood [[MediaNotes/TheBlockbusterAgeOfHollywood Video Era]] (1980s to 1990s): Brighter colors though not quite right, often with biases of green, blue, or magenta. [[DeliberateVHSQuality Lower resolution and VCR tracking filters are often a feature]]. Film damage is no longer included, despite existing until the digital era (and often being reproduced artificially in said era) though glitches simulating a chewed or damaged VHS tape may be included. Camcorder footage is usually just lower resolution and a little washed out.
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* [[UsefulNotes/TheSilentAgeOfHollywood Silent Era]] (1880s to mid-1920s): Low resolution, considerable film damage, high contrast values with little to no grayscale, blacked out edge gradient forming an ellipse/round rect or a ''vignette'', occasional film skips, intertitles and piano music. [[{{Undercrank}} Likely to be undercranked]], resulting in manic, jittery motions. Any usage of color from this era would either be tinted and toned with single colors, or be painstakingly hand-painted with muted colors.

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* [[UsefulNotes/TheSilentAgeOfHollywood [[MediaNotes/TheSilentAgeOfHollywood Silent Era]] (1880s to mid-1920s): Low resolution, considerable film damage, high contrast values with little to no grayscale, blacked out edge gradient forming an ellipse/round rect or a ''vignette'', occasional film skips, intertitles and piano music. [[{{Undercrank}} Likely to be undercranked]], resulting in manic, jittery motions. Any usage of color from this era would either be tinted and toned with single colors, or be painstakingly hand-painted with muted colors.

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[[folder:Web Comics]]
* ''Webcomic/{{Lackadaisy}}'', alongside the SugarWiki/AwesomeArt and the [[ShownTheirWork well-researched]] details that goes well with the lives of the anthropomorphic gangster cats in 1920s St. Louis, filter the frames akin to an authentic 1920s photograph.

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[[folder:Web Comics]]
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* ''Webcomic/{{Lackadaisy}}'', alongside the SugarWiki/AwesomeArt and the [[ShownTheirWork well-researched]] details that goes well with the lives ''WebAnimation/RabbitGames'': All of the anthropomorphic gangster cats videos are in 1920s St. Louis, filter a low resolution to represent the frames akin time period (2010-2015) they were supposed to an authentic 1920s photograph.be recorded in. One of them even features the Bandicam watermark.


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[[folder:Webcomics]]
* ''Webcomic/{{Lackadaisy}}'', alongside the SugarWiki/AwesomeArt and the [[ShownTheirWork well-researched]] details that goes well with the lives of the anthropomorphic gangster cats in 1920s St. Louis, filter the frames akin to an authentic 1920s photograph.
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* [[UsefulNotes/TheSilentAgeOfHollywood Silent Era]] (1880s to mid-1920s): Low resolution, considerable film damage, high contrast values with little to no grayscale, blacked out edge gradient forming an ellipse/round rect or a ''vignette'', occasional film skips, intertitles and piano music. [[{{Undercrank}} Likely to be undercranked]], resulting in manic, jittery motions.

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* [[UsefulNotes/TheSilentAgeOfHollywood Silent Era]] (1880s to mid-1920s): Low resolution, considerable film damage, high contrast values with little to no grayscale, blacked out edge gradient forming an ellipse/round rect or a ''vignette'', occasional film skips, intertitles and piano music. [[{{Undercrank}} Likely to be undercranked]], resulting in manic, jittery motions. Any usage of color from this era would either be tinted and toned with single colors, or be painstakingly hand-painted with muted colors.
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The same link was on "Video Era."


* [[UsefulNotes/TheBlockbusterAgeOfHollywood Digital Era]] (2000s onward): True color, 1080p or higher resolution, though due to streaming bandwidth limitations early 2000s videos may be dropped in resolution or highly compressed to look authentic. Personal recording devices are sporadically differentiated with lower resolution. Early 2000s color filters will often be {{color wash}}ed with blue-gray or orange-brown, while 2010s filters will occasionally be filtered with rosy undertones with faded shadows.

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* [[UsefulNotes/TheBlockbusterAgeOfHollywood Digital Era]] Era (2000s onward): True color, 1080p or higher resolution, though due to streaming bandwidth limitations early 2000s videos may be dropped in resolution or highly compressed to look authentic. Personal recording devices are sporadically differentiated with lower resolution. Early 2000s color filters will often be {{color wash}}ed with blue-gray or orange-brown, while 2010s filters will occasionally be filtered with rosy undertones with faded shadows.
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How these filters "evoke the period" are due to what color schemes were popular to emulate the zeitgeist throughout each decade and due to the technological advancements of film and camera throughout the past century. Of course, with many recordings of the era inevitably suffering from the passing of time, these imitations usually replicate how said recordings look today in their heavily damaged state, rather than trying to make it look like mint-condition (perhaps out of a fear of invoking RealityIsUnrealistic). To break it down:

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How these filters "evoke the period" are due to what color schemes were popular to emulate the zeitgeist throughout each decade decade, how fade-proof and long-lasting the available dyes and pigments were for those colors, and due to the technological advancements of film and camera throughout the past century. Of course, with many recordings of the era inevitably suffering from the passing of time, these imitations usually replicate how said recordings look today in their heavily damaged state, rather than trying to make it look like mint-condition (perhaps out of a fear of invoking RealityIsUnrealistic). To break it down:
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TwentiethCentury period pieces often tint the screen to favor filters because it "evokes the period." Usually, filmmakers and photographers even use the same colors for their respective periods, such as beige and coffee brown for TheNineties, dark blue or magenta for the TheEighties, bright orange for TheSixties, high contrast and shiny for the TheFifties, brownish/orange red and sea-foam green for the [[TheThirties 1930s]], or monochrome and classic for TheRoaringTwenties.

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TwentiethCentury period Period pieces from The20thCentury often tint the screen to favor filters because it "evokes the period." Usually, filmmakers and photographers even use the same colors for their respective periods, such as beige and coffee brown for TheNineties, dark blue or magenta for the TheEighties, bright orange for TheSixties, high contrast and shiny for the TheFifties, brownish/orange red and sea-foam green for the [[TheThirties 1930s]], or monochrome and classic for TheRoaringTwenties.



* Video footage in ''VideoGame/HypnospaceOutlaw'', set in 2000, is low-resolution and heavily crushed to include the random pixel dithering artefacts of 2000s animated GIFs and [=RealPlayer=] videos.

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* Video footage in ''VideoGame/HypnospaceOutlaw'', set in 2000, is low-resolution and heavily crushed to include the random pixel dithering artefacts of 2000s animated GIFs [=GIFs=] and [=RealPlayer=] videos.
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* The adventure game ''VideoGame/AmberJourneysBeyond'' shows this depending on the time period of the ghosts you visit, ranging from a World War 2 widow, a drowned child in the '20s, and a delusional gardener from the early '60s. The gameplay window even changes shape to match.

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* The adventure game ''VideoGame/AmberJourneysBeyond'' shows this depending on the time period of the ghosts you visit, ranging from a World War 2 widow, a drowned child in the '20s, 1920s, and a delusional gardener from the early '60s.1960s. The gameplay window even changes shape to match.
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-->--'''Abraham Simpson,''' ''VideoGame/SimpsonsHitAndRun''

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-->--'''Abraham Simpson,''' ''VideoGame/SimpsonsHitAndRun''
''VideoGame/TheSimpsonsHitAndRun''
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->''"It was so long ago that I have to remember it in sepiatone..."''
-->--'''Abraham Simpson,''' ''VideoGame/SimpsonsHitAndRun''
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[[folder:Newspaper Comics]]
* Discussed in ''ComicStrip/CalvinAndHobbes''. [[TheGadfly Calvin's father]] explains that old photographs are always in black and white because ''the world'' was black and white at the time. He adds that the world eventually turned color in the 1930s, but it had pretty grainy color for a time.
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* Video footage in ''VideoGame/HypnospaceOutlaw'', set in 2000, is low-resolution and heavily crushed to include the random pixel dithering artefacts of 2000s animated GIFs and [=RealPlayer=] videos.
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[[quoteright:350:[[WesternAnimation/PixarShorts https://static.tvtropes.org/pmwiki/pub/images/mater.png]]]]

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Up To Eleven is a defunct trope


* ''VideoGame/TheBureauXCOMDeclassified'', being set in 1962, has a very thick golden/orange filter in certain levels, turned UpToEleven in the HQ.

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* ''VideoGame/TheBureauXCOMDeclassified'', being set in 1962, has a very thick golden/orange filter in certain levels, turned UpToEleven especially in the HQ.
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* [[https://www.youtube.com/watch?v=YIH87v8PDw8 This video]] showcasing riffs of Brazilian music has each passing decade reflecting how the image would appear in a television of the time - the 60s is monochrome, the 70s have muted colors, and only the 2000s end the RasterVision.
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* ''VideoGame/YandereSimulator'''s 1980s mode features a VHS-esque filter, and the voiceovers are accompanied by analog-looking text on a blue background.
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* ''Series/CowboyBebop2021''. In "Darkside Tango", there's a sepia-tinted flashback to Jet Black's days as a detective in the ISSP, which has a 1950's style clothing and vehicles. This continues even in contemporary scenes where Jet works with his ex-partner to find out who framed him back then.
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* ''Film/WaitingForAnya'', set in the 1940s, has a low-contrast color treatment that resembles early color photography.

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* There are plugins for DAW programs that simulate the saturation on reel-to-reel audiotape as well as surface noise on vinyl records.

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[[AC: ComicBooks]]
* ''ComicBook/CaptainAmericaSteveRogers'': Flashbacks to the 1940s are black, white, grey and red. Present day scenes, of course, are full colour. This allows the reader to easily identify which scenes take place in Steve's rewritten past.

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* ''ComicBook/CaptainAmericaSteveRogers'': Flashbacks to the 1940s are black, white, grey and red. Present day scenes, of course, are full colour. color. This allows the reader to easily identify which scenes take place in Steve's rewritten past.

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* [[UsefulNotes/TheBlockbusterAgeOfHollywood Video Era]] (1980s to 1990s): Brighter colors though not quite right, often with biases of green, blue, or magenta. [[DeliberateVHSQuality Lower resolution and VCR tracking filters are often a feature]]. Film damage is no longer included, despite existing until the digital era. (and often being reproduced artificially in said era) Camcorder footage is usually just lower resolution and a little washed out.

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* [[UsefulNotes/TheBlockbusterAgeOfHollywood Video Era]] (1980s to 1990s): Brighter colors though not quite right, often with biases of green, blue, or magenta. [[DeliberateVHSQuality Lower resolution and VCR tracking filters are often a feature]]. Film damage is no longer included, despite existing until the digital era. era (and often being reproduced artificially in said era) though glitches simulating a chewed or damaged VHS tape may be included. Camcorder footage is usually just lower resolution and a little washed out.
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* The Chilean film ''Film/{{No}}'' based on the successful campaign to vote NO to continue Usefulnotes/AugustoPinochet's regime in 1988, was made enterely under 80s old cameras and VCR effects to emulate this decade, so the film seems like it was ''really'' recorded in TheEighties.

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* The Chilean film ''Film/{{No}}'' based on the successful campaign to vote NO to continue Usefulnotes/AugustoPinochet's regime in 1988, was made enterely under entirely using 80s old cameras and VCR effects to emulate this the decade, so the film seems like it was ''really'' recorded in TheEighties.




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* In ''Series/WandaVision'', each episode plays homage to sitcoms from a specific time period, and is filmed to resemble that specific time period. The first two episodes, for example, are filmed entirely in black-and-white, with the exception of a segment at the end of Episode 2 that transitions to the washed-out colors of the Sixties.



* ''VideoGame/{{Cuphead}}'' was made enterely as a {{Retraux}} video game made in the early Golden Era of animation, in which designs, fashion and even filters remind this era with the first ''WesternAnimation/MickeyMouse'' and ''WesternAnimation/BettyBoop'' cartoons. You can even unlock a filter reminiscent of two-strip Technicolor films.

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* ''VideoGame/{{Cuphead}}'' was made enterely entirely as a {{Retraux}} video game made in the early Golden Era of animation, in which designs, fashion and even filters remind this era with the first ''WesternAnimation/MickeyMouse'' and ''WesternAnimation/BettyBoop'' cartoons. You can even unlock a filter reminiscent of two-strip Technicolor films.



* The adventure game ''VideoGame/AmberJourneysBeyond'' shows this depending on the time period of the ghosts you visit, ranging from a World War 2 widow, a drowned child in the '20s, and a delusional gardner from the early '60s. The gameplay window even changes shape to match.

to:

* The adventure game ''VideoGame/AmberJourneysBeyond'' shows this depending on the time period of the ghosts you visit, ranging from a World War 2 widow, a drowned child in the '20s, and a delusional gardner gardener from the early '60s. The gameplay window even changes shape to match.



* The ''VideoGame/WWEVideoGames'' from ''WWE 13'' and onwards allows players to create arenas with filters from the 80s, 90s, late 90s and present day

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* The ''VideoGame/WWEVideoGames'' from ''WWE 13'' and onwards allows players to create arenas with filters from the 80s, 90s, late 90s and present dayday.

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