Follow TV Tropes

Following

History Main / DeathThrows

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GhoulGrindNightOfTheNecromancer'': Interestingly, the trope applies to the enemies in this game. They all jump into the air upon defeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PankyThePanda'': [[PlayerCharacter Panky]] falls off the screen if he's touched by an enemy/hazard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Lizard}}'': If the PlayerCharacter touches an enemy, they will turn into a skeleton and jump off the screen.
Is there an issue? Send a MessageReason:
None


*** After a long while, this returns in ''VideoGame/NewSuperMarioBros'', now while Mario is flipped upside down.
*** Also makes a return in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', which is remarkable because they're the first 3D Mario games to apply this trope.
*** ''VideoGame/SuperMarioOdyssey'' also does this if you die by losing all your health, making it the first sandbox-style entry in the series to do this--also note that Mario will always be thrown out of whatever enemy he's Captured if he loses his last hit point in such a scenario, so it's not like the enemies have their own death animations. Bowser is an exception, however, as he's the only enemy Mario isn't thrown out of upon dying. If Mario freezes to death, however, he won't be thrown.

to:

*** ** After a long while, this returns in ''VideoGame/NewSuperMarioBros'', now while Mario is flipped upside down.
*** ** Also makes a return in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', which is remarkable because they're the first 3D Mario games to apply this trope.
*** ** ''VideoGame/SuperMarioOdyssey'' also does this if you die by losing all your health, making it the first sandbox-style entry in the series to do this--also note that Mario will always be thrown out of whatever enemy he's Captured if he loses his last hit point in such a scenario, so it's not like the enemies have their own death animations. Bowser is an exception, however, as he's the only enemy Mario isn't thrown out of upon dying. If Mario freezes to death, however, he won't be thrown.
Is there an issue? Send a MessageReason:
None


*** ''VideoGame/SuperMarioOdyssey'' also does this if you die by losing all your health, making it the first sandbox-style entry in the series to do this--also note that Mario will always be thrown out of whatever enemy he's Captured if he loses his last hit point in such a scenario, so it's not like the enemies have their own death animations. Bowser is an exception, however, as he's the only enemy Mario isn't thrown out of upon dying.

to:

*** ''VideoGame/SuperMarioOdyssey'' also does this if you die by losing all your health, making it the first sandbox-style entry in the series to do this--also note that Mario will always be thrown out of whatever enemy he's Captured if he loses his last hit point in such a scenario, so it's not like the enemies have their own death animations. Bowser is an exception, however, as he's the only enemy Mario isn't thrown out of upon dying. If Mario freezes to death, however, he won't be thrown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DisneysMagicalQuest'' has the player characters (Mickey, Minnie or Donald) fall off the screen when losing a life. With a different animation depending on the costume they are wearing.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Smashroom}}'': If [[PlayerCharacter Smashroom]] runs out of health, he curls up into a TroubledFetalPosition, and then jumps off the level.

to:

* ''VideoGame/{{Smashroom}}'': If [[PlayerCharacter Smashroom]] runs out of health, he curls up into a TroubledFetalPosition, up, and then jumps off the level.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Smashroom}}'': If [[PlayerCharacter Smashroom]] runs out of healh, he curls up into a TroubledFetalPosition, and then jumps off the level.

to:

* ''VideoGame/{{Smashroom}}'': If [[PlayerCharacter Smashroom]] runs out of healh, health, he curls up into a TroubledFetalPosition, and then jumps off the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Smashroom}}'': If [[PlayerCharacter Smashroom]] runs out of healh, he curls up into a TroubledFetalPosition, and then jumps off the level.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperMarioBros'' is the TropeCodifier (pictured above).

to:

* ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' is the TropeCodifier (pictured above).
Is there an issue? Send a MessageReason:
None


* Mario-clone ''VideoGame/GianaSistersDS'' has the main character get thrown off the screen towards the camera when losing a life.

to:

* Mario-clone ''VideoGame/GianaSistersDS'' has the main character get thrown off the screen towards the camera when losing a life.

Changed: 4

Removed: 493

Is there an issue? Send a MessageReason:
Not clever.


Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.

to:

Death A death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.



* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd (sometimes characters sent flying off the top of the screen will even fly [[CameraAbuse into the camera]] or off into the distance to become ATwinkleInTheSky.) This is played straight in ''Melee'', ''Brawl'' and ''3DS/Wii U'' where the common enemies bounce and fly around when they're defeated in the adventure mode, Smash Run or ''Wii U'''s Classic Mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mario-clone ''VideoGame/GianaSistersDS'' has the main character get thrown off the screen towards the camera when losing a life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Whenever the [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner]] dies in ''VideoGame/RoadRunnersDeathValleyRally'', he turns upside-down with a shocked expression on his face and falls off the screen.
Is there an issue? Send a MessageReason:
None


[[quoteright:192:[[VideoGame/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]] ]]

to:

[[quoteright:192:[[VideoGame/SuperMarioBros [[quoteright:192:[[VideoGame/SuperMarioBros1 https://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]] ]]
Is there an issue? Send a MessageReason:
Adding error. Huh.


* Happens for most characters in ''VideoGame/Claw'', unless they are killed from spikes, liquids or falling.

to:

* Happens for most characters in ''VideoGame/Claw'', ''VideoGame/{{Claw}}'', unless they are killed from spikes, liquids or falling.
Is there an issue? Send a MessageReason:
None


* Happens for most characters in ''VideoGame/CaptainClaw'', unless they are killed from spikes, liquids or falling.

to:

* Happens for most characters in ''VideoGame/CaptainClaw'', ''VideoGame/Claw'', unless they are killed from spikes, liquids or falling.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Happens for most characters in ''VideoGame/CaptainClaw'', unless they are killed from spikes, liquids or falling.
Is there an issue? Send a MessageReason:
None


* Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont gets ejected off the screen, Mario-style.

to:

* Run the clock out in CastlevaniaLegends ''VideoGame/CastlevaniaLegends'' and watch as poor Sonia Belmont gets ejected off the screen, Mario-style.
Is there an issue? Send a MessageReason:
None


** In the ''VideoGame/YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls onto SpikesOfDoom or into a pit of lava, he will die this way.

to:

** In the ''VideoGame/YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls falling onto SpikesOfDoom or will simply result in him spinning out and collapsing, but if he falls into a pit of lava, he will die this way.
Is there an issue? Send a MessageReason:
None


* Franchise/SonicTheHedgehog does this in all the 2D games, including the TwoAndAHalfD ones like ''VideoGame/{{Sonic Rush|Series}}'' and the classic half of ''VideoGame/SonicGenerations'' and ''VideoGame/SonicForces''.

to:

* Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog does this in all the 2D games, including the TwoAndAHalfD ones like ''VideoGame/{{Sonic Rush|Series}}'' and the classic half of ''VideoGame/SonicGenerations'' and ''VideoGame/SonicForces''.



* In ''VideoGame/LEGODimensions'', [[Franchise/SonicTheHedgehog Sonic]] does this instead of [[LiterallyShatteredLives falling apart]] like every other character when he gets defeated.

to:

* In ''VideoGame/LEGODimensions'', [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic]] does this instead of [[LiterallyShatteredLives falling apart]] like every other character when he gets defeated.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Secret Agent|VideoGame}}'' leaps off the screen while waving his hands and eyes madly as if he had an epileptic fit.

to:

* ''VideoGame/{{Secret Agent|VideoGame}}'' ''VideoGame/SecretAgent'' leaps off the screen while waving his hands and eyes madly as if he had an epileptic fit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is what happens following a knockout of any character in ''VideoGame/LethalLeague'' and ''Lethal League Blaze''.
Is there an issue? Send a MessageReason:
None


The TropeCodifier is ''VideoGame/SuperMarioBros''.

to:

The TropeCodifier is ''VideoGame/SuperMarioBros''.
''VideoGame/SuperMarioBros''
Is there an issue? Send a MessageReason:
None


* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd, this is played straight in ''Melee'', ''Brawl'' and ''3DS/Wii U'' where the common enemies bounce and fly around when they're defeated in the adventure mode, Smash Run or ''Wii U'''s Classic Mode.

to:

* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd, this KO'd (sometimes characters sent flying off the top of the screen will even fly [[CameraAbuse into the camera]] or off into the distance to become ATwinkleInTheSky.) This is played straight in ''Melee'', ''Brawl'' and ''3DS/Wii U'' where the common enemies bounce and fly around when they're defeated in the adventure mode, Smash Run or ''Wii U'''s Classic Mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Happens to Fix-It Felix Jr. if he dies in the Flash version of ''Fix-It Felix Jr.'' In the original, however, his death animation resembles Mario's from ''Donkey Kong''.
Is there an issue? Send a MessageReason:
None


* VideoGame/AlexKidd and VideoGame/WonderBoy starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.

to:

* VideoGame/AlexKidd and VideoGame/WonderBoy VideoGame/WonderBoy1 starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.
Is there an issue? Send a MessageReason:
None


* VideoGame/AlexKidd and Franchise/WonderBoy starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.

to:

* VideoGame/AlexKidd and Franchise/WonderBoy VideoGame/WonderBoy starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.
Is there an issue? Send a MessageReason:
None


* ''Videogame/SecretAgent'' leaps off the screen while waving his hands and eyes madly as if he had an epileptic fit.

to:

* ''Videogame/SecretAgent'' ''VideoGame/{{Secret Agent|VideoGame}}'' leaps off the screen while waving his hands and eyes madly as if he had an epileptic fit.

Top