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Just about every PlatformGame has this.

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Just about every PlatformGame has this.This is mainly limited to 2-dimensional [[PlatformGame Platform Games]].
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* Things get thrown offscreen in ''HomeAlone 2'' on the NEs and SNES upon defeat.
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* In ''TheCavernsOfHammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.

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* In ''TheCavernsOfHammerfest'' ''Videogame/TheCavernsOfHammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.
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* In ''The Caverns of Hammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.

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* In ''The Caverns of Hammerfest'' ''TheCavernsOfHammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.
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* ''VideoGame/CrystalCastles'' is one of the earliest examples of this trope. When Bentley runs into an enemy, he gives off a speech bubble saying "OH NO" or something similar and flies off the top of the screen.
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* ''AlexKidd'' and ''WonderBoy'' starting with ''Monster Land'' float off the screen upon death.
* ''Amagon''.

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Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose.

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Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose.
pose. This may happen to enemies as well.



* ''SuperMarioBros'' is the UrExample (Pictured above). This is lampshaded in a live-action parody on YouTube ([[http://www.youtube.com/watch?v=JpBGRA6HHtY HERE]]) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.

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* ''SuperMarioBros'' is the UrExample TropeMaker (Pictured above). above).
**
This is lampshaded in a live-action parody on YouTube ([[http://www.youtube.com/watch?v=JpBGRA6HHtY HERE]]) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.



* The Famicom version of HudsonSoft's game ''Nuts & Milk'' (released before ''Super Mario Bros.'') did this with both player and enemies. This was one of those games where reaching the LevelGoal killed all enemies, so every enemy would take a flying dive into the water at the bottom of the screen.



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*** After a long while, this returns in ''NewSuperMarioBros.'' and ''NewSuperMarioBrosWii.''
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** Happens to the villains too, at least in the VideoGame/SuperMarioLand and first WarioLand spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.

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** Happens to the villains too, at least in the VideoGame/SuperMarioLand and first WarioLand ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.
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* In ''LegacyOfTheWizard'', every enemy does this when defeated.

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* In ''LegacyOfTheWizard'', every enemy except the FinalBoss does this when defeated.
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** Surprisingly, this was averted in ''Kirby 64: The Crystal Shards''; in that game he just spins around and collapses.

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* Happens in {{Braid}} to the OneHitPointWonder protagonist; however, the twist is that just before he falls off the bottom of the screen, the action freezes and you're prompted to press Shift and rewind the action to a point before you died.
* Arguably the entire point of the SuperSmashBros games, since the way characters are defeated is by being knocked off the screen.
* Inverted in two ways in MischiefMakers; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.
* In The Caverns of Hammerfest the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.

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* Happens in {{Braid}} ''{{Braid}}'' to the OneHitPointWonder protagonist; however, the twist is that just before he falls off the bottom of the screen, the action freezes and you're prompted to press Shift and rewind the action to a point before you died.
* Arguably the entire point of the SuperSmashBros ''SuperSmashBros'' games, since the way characters are defeated is by being knocked off the screen.
* Inverted in two ways in MischiefMakers; ''MischiefMakers''; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.
* In The ''The Caverns of Hammerfest Hammerfest'' the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.something.
* In ''LegacyOfTheWizard'', every enemy does this when defeated.



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Added one more example

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* In The Caverns of Hammerfest the main character, a snowman, is knocked off to the bottom of the screen whenever he is hit by something.
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** Happens to the villains too, at least in the SuperMarioLand and first WarioLand spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.

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** Happens to the villains too, at least in the SuperMarioLand VideoGame/SuperMarioLand and first WarioLand spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.
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Added Mischief Makers entry

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* Inverted in two ways in MischiefMakers; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.
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* Arguably the entire point of the SmashBros games, since the way characters are defeated is by being knocked off the screen.

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* Arguably the entire point of the SmashBros SuperSmashBros games, since the way characters are defeated is by being knocked off the screen.
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* Arguably the entire point of the SmashBrothers games, since the way characters are defeated is by being knocked off the screen.

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* Arguably the entire point of the SmashBrothers SmashBros games, since the way characters are defeated is by being knocked off the screen.
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* Happens in {{Braid}} to the OneHitPointWonder protagonist; however, the twist is that just before he falls off the bottom of the screen, the action freezes and you're prompted to press Shift and rewind the action to a point before you died.
* Arguably the entire point of the SmashBrothers games, since the way characters are defeated is by being knocked off the screen.
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** Played straight in ''DonkeyKongCountryReturns''.
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* In ''Frogger 2: Swampy's Revenge'', the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.
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* In ''Frogger 2: Swampy's Revenge'', the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.
* In ''Frogger 2: Swampy's Revenge'' (the sequel to ''Frogger 3D''), the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.
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* ''PrehistorikMan'' has this. Interestingly, the way drowning is handles ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.

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* ''PrehistorikMan'' has this. Interestingly, the way drowning is handles handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
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*** Happens to mooks if they're hit by a fireball (except ''Super Mario World''), vegetable, raccoon tail, starman, cape...

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*** Happens to mooks (their sprites are flipped upside down) if they're hit by a fireball (except ''Super Mario World''), vegetable, raccoon tail, starman, cape...

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[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]]

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[[quoteright:192:http://static.[[quoteright:192:[[SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]]png]] ]]



* ''SuperMarioBros'' is the UrExample. This is lampshaded in a live-action parody (it's on youtube somewhere) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.
** [[http://www.youtube.com/watch?v=JpBGRA6HHtY This]] is probably the parody being described.

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* ''SuperMarioBros'' is the UrExample. UrExample (Pictured above). This is lampshaded in a live-action parody (it's on youtube somewhere) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.
** [[http://www.
YouTube ([[http://www.youtube.com/watch?v=JpBGRA6HHtY This]] is probably HERE]]) where the parody being described.characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.
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[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/DeathThrow_3461.png]]
[[caption-width-right:192:[[EpicFail Whoops!]] ]]
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* This only occurs with two kinds of death in {{LittleBigPlanet}}: falling onto SpikesOfDoom (or a sword) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (However, the electricity causes Sackboy to ''pop'' in the [=PS3=] game.)

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* This only occurs with two kinds of death in {{LittleBigPlanet}}: falling onto SpikesOfDoom (or a sword) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (However, the electricity (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game.game, and nothing is shown in the [=PSP=] game before the screen moves back.)
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*** Happens to mooks if they're hit by a fireball, vegetable, raccoon tail, starman, cape...

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*** Happens to mooks if they're hit by a fireball, fireball (except ''Super Mario World''), vegetable, raccoon tail, starman, cape...
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** There's a [[GoodBadBugs glitch]] where, in the later games, saving and reloading during the death throw causes the death flag to be reset but the throw state to be kept - you then fly in an uncontrolled fashion through walls and, if you touch the edge of the level, finish it instantly. This is used in {{speed run}}s.
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*** Happens to mooks if they're hit by a fireball, vegetable, raccoon tail, starman, cape...

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* ''Kid Icarus'': The instant Pit takes his last hit, he jumps off the stage, and the Game Over screen reads: "I'M FINISHED!"

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* ''Kid Icarus'': ''KidIcarus'': The instant Pit takes his last hit, he jumps off the stage, and the Game Over screen reads: "I'M FINISHED!"


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* This is Ogmo's only death animation in ''{{Game/Jumper}}'' games, oddly accompanied by gunshot sound. ''Jumper Three'' replaces gunshot sound with dead Ogmo [[StuffBlowingUp exploding shortly after death]].

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