Follow TV Tropes

Following

History Main / DeathIsNotPermanent

Go To

OR

Is there an issue? Send a MessageReason:
None


* The pioneering cross-platform UsefulNotes/{{Xbox 360}}/Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. OK, it's magic, but the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.

to:

* The pioneering cross-platform UsefulNotes/{{Xbox Platform/{{Xbox 360}}/Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. OK, it's magic, but the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.
Is there an issue? Send a MessageReason:
None


** Spirit healers can send souls back to the world of the living, and their existence is canon.

to:

** Spirit healers can send souls back to the world of the living, and their existence is canon.canon - they are [[{{Psychopomp}} Kyrians]], who have sworn and trained to uphold the balance of life and death, but they are also sworn to what can only be described as [[AlienNonInterferenceClause Mortal Non-Interference]] - so how do they ensure evil mortals don't wreck the balance of life and death? By making other mortals their unknown proxies, returning them to life under the guise of ItIsNotYourTime if they are able and willing to continue fighting those mortal threats.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* in ''Literature/GodClads'', death is not necessarily the end. There are a couple of ways that can happen. You die and become a digital ghost (this is your memories in a nutshell. Also necrojackers use you as a part of the toolbox). And if you are a Godclad yourself like Avo is you die and are presumably are clean of "rend" ( toxic miracle waste) you get ressuracted pretty much immediately.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedI'' has a very creative system: a frame tale, in which you are Desmond Miles, living several hundred years into the future and being forced to relive [[GeneticMemory Genetic Memories]] through a machine called the Animus. "Dying" in ''VideoGame/AssassinsCreedI'' is basically becoming completely desynchronized with your genetic ancestor, forcing you to restart.

to:

* ''VideoGame/AssassinsCreedI'' has a very creative system: a frame tale, in which you are Desmond Miles, living several hundred years into the future and being forced to relive [[GeneticMemory Genetic Memories]] through a machine called the Animus. "Dying" in ''VideoGame/AssassinsCreedI'' the ''Franchise/AssassinsCreed'' series is basically becoming completely desynchronized with your genetic ancestor, the simulation, forcing you to restart.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PrinceOfPersiaTheSandsOfTime'', aside from being able to rewind out of most deaths, invokes this trope when you do die for good as [[NoNameGiven The Prince]] is literally telling the story. He'll say "That's not how it happened" or some other line and you respawn at the beginning of the room or puzzle.

to:

* ''VideoGame/PrinceOfPersiaTheSandsOfTime'', aside from being able to rewind out of most deaths, invokes this trope when you do die for good good, as [[NoNameGiven The Prince]] is literally telling the story. He'll say "That's not how it happened" or some other line and you respawn at the beginning of the room or puzzle.
Is there an issue? Send a MessageReason:
None


In real life, death is forever ([[{{Reincarnation}} possibly]]). However, this simply won't do for video games. In video games, either you might get a limited number of lives or continues, or you might "respawn" after a short period of time has passed. Most early games [[GameplayAndStorySegregation didn't try to explain it]], but this trope is about more recent ones that try and contrive a reason for it anyway, such as magic or AppliedPhlebotinum. Like an extremely easy version of OnlyMostlyDead.

to:

In real life, death is forever ([[{{Reincarnation}} possibly]]). However, this simply won't do for video games. In video games, either you might get a limited number of lives or continues, or you might "respawn" after a short period of time has passed. Most early games [[GameplayAndStorySegregation didn't try to explain it]], but this trope is about more recent ones that try and contrive a reason for it anyway, such as magic or AppliedPhlebotinum. Like AppliedPhlebotinum, like an extremely easy version of OnlyMostlyDead.

Added: 756

Changed: 54

Removed: 756

Is there an issue? Send a MessageReason:
None


See also DeathIsASlapOnTheWrist and OneUp.

to:

See also DeathIsASlapOnTheWrist and OneUp. Compare JustifiedExtraLives. Contrast {{Permadeath}}.



* Parodied in the webcomic ''{{Webcomic/Supermegatopia}}'', where it seems to be an established fact in several comics that most heroes and villains don't stay dead.
** Also, in the sub-comic ''Crushed: The Doomed Kitty Adventures'', Crushed and other heroes have the Temple of Infinite Lives, which brings slain adventurers with brand new bodies. They are, however, sans the equipment (and clothes) they had at the time of death. This is good, as Crushed tends to live up to her name.
* Utilized to a ridiculous extent in ''{{ComicStrip/Nodwick}}'', where the title character has been killed (mainly by his colleagues) and resurrected over five hundred times. In one particular blatant incident he managed to get decapitated ''nine times on the same page''.


Added DiffLines:

* Parodied in the webcomic ''{{Webcomic/Supermegatopia}}'', where it seems to be an established fact in several comics that most heroes and villains don't stay dead.
** Also, in the sub-comic ''Crushed: The Doomed Kitty Adventures'', Crushed and other heroes have the Temple of Infinite Lives, which brings slain adventurers with brand new bodies. They are, however, sans the equipment (and clothes) they had at the time of death. This is good, as Crushed tends to live up to her name.
* Utilized to a ridiculous extent in ''{{ComicStrip/Nodwick}}'', where the title character has been killed (mainly by his colleagues) and resurrected over five hundred times. In one particular blatant incident he managed to get decapitated ''nine times on the same page''.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Hades}}'': The characters are either an immortal deity or are already dead and have their souls bound to the Underworld, so no one can truly die. If the player character dies, it's just a one-way trip through the river Styx back to the House of Hades. The same goes for the bosses, too.

Added: 806

Changed: 2

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFantasyXI'', granting the ability to respawn is implied to be the function of large crystals called Home Points (which are also how you choose ''where'' you respawn). The game does not, however, explain why only adventurers can use them...

to:

* In ''VideoGame/FinalFantasyXI'', granting the ability to respawn is implied to be the function of large crystals called Home Points (which are also how you choose ''where'' you respawn). The game does not, however, explain why only adventurers can use them...them.
* ''VideoGame/FinalFantasyXIV'' has large aetherytes that the player can use as their home point, which lets them teleport to it for free with the Return spell (which goes on a 5 minute cooldown after use). Because the player can't actually die, it's explained that when they fall unconscious upon hitting zero HP, their soul gravitates to the aetheryte they are strongly attuned to the most (the player's home point) and are revived there upon teleporting. In other instances like dungeons and PVP arenas, knocked out players will just warp back to the start of the map instead. It's also stated that [=NPCs=] can use aetherytes and teleport like the player can, they don't have enough aether to teleport all willy nilly, so they opt to use slower travel methods like airships and boats whenever possible.

Added: 548

Changed: 285

Removed: 382

Is there an issue? Send a MessageReason:
None


* In regular ''TabletopGame/DungeonsAndDragons'', being brought back from death is a (relatively) rare event that involves a considerable sacrifice of a level and a rare diamond. In ''VideoGame/NeverwinterNights'', you just wake up in the temple of Tyr when their magic detects that you are about to die.

to:

* ''Franchise/DungeonsAndDragons'':
**
In regular ''TabletopGame/DungeonsAndDragons'', being brought back from death is a (relatively) rare event that involves a considerable sacrifice of a level and a rare diamond. In ''VideoGame/NeverwinterNights'', you just wake up in the temple of Tyr when their magic detects that you are about to die.



** ''VideoGame/PlanescapeTorment''. Makes sense, since you ''are'' immortal. It's possible to die permanently, but most of the time you have to go out of your way to do so (like pissing off an incredibly powerful wizard, or getting petrified.)



* ''VideoGame/PlanescapeTorment''. Makes sense, since you ''are'' immortal.
** It's possible to die permanently, but most of the time you have to go out of your way to do so (like pissing off an incredibly powerful wizard, or getting petrified.)



** [[HilarityEnsues "Cannot perform this action while dead."]]
** My faction actually had an argument on exactly how you come back to life.

Changed: 14

Is there an issue? Send a MessageReason:
None


** Also averted in {{Roguelike}} games, where [[FinalDeath your save file is deleted]] when your character dies.

to:

** Also averted in {{Roguelike}} games, where [[FinalDeath [[{{Permadeath}} your save file is deleted]] when your character dies.
Is there an issue? Send a MessageReason:
None


** [[FullThrottle "Let me try that again."]]

to:

** [[FullThrottle [[VideoGame/FullThrottle "Let me try that again."]]



* ''DayOfDefeat: Source'' implies you're just another red-shirted guy, sent [[ZergRush wave after wave after wave]] at the enemy.

to:

* ''DayOfDefeat: ''Day of Defeat: Source'' implies you're just another red-shirted guy, sent [[ZergRush wave after wave after wave]] at the enemy.



* In MattHowarth's assorted comic books (''ComicBook/ThoseAnnoyingPostBros'', ''ComicBook/SavageHenry''...), the alternate reality level of {{Bugtown}} has this as a law of physics -- due to the CityOfAdventure's warped entropy, dead people spontaneously regenerate over time.

to:

* In MattHowarth's Matt Howarth's assorted comic books (''ComicBook/ThoseAnnoyingPostBros'', ''ComicBook/SavageHenry''...''Savage Henry''...), the alternate reality level of {{Bugtown}} Bugtown has this as a law of physics -- due to the CityOfAdventure's warped entropy, dead people spontaneously regenerate over time.
Is there an issue? Send a MessageReason:
None


* In VideoGame/FallenLondon, people can come back from most causes of death, unless they are dismembered, poisoned with a magical venom, or die of disease or old age. Though some people end up sufficiently mangled that they end up sent off to the [[LeperColony Tomb Colonies.]]

to:

* In VideoGame/FallenLondon, people can come back from most causes of death, unless they are dismembered, poisoned with a magical venom, or die of disease or old age. Though some people end up sufficiently mangled that they end up sent off to the [[LeperColony Tomb Colonies.]] Colonies in exile.
Tabs MOD

Changed: 19

Is there an issue? Send a MessageReason:
None


In real life, [[CaptainObvious death is forever]] ([[{{Reincarnation}} possibly]]). However, this simply won't do for video games. In video games, either you might get a limited number of lives or continues, or you might "respawn" after a short period of time has passed. Most early games [[GameplayAndStorySegregation didn't try to explain it]], but this trope is about more recent ones that try and contrive a reason for it anyway, such as magic or AppliedPhlebotinum. Like an extremely easy version of OnlyMostlyDead.

to:

In real life, [[CaptainObvious death is forever]] forever ([[{{Reincarnation}} possibly]]). However, this simply won't do for video games. In video games, either you might get a limited number of lives or continues, or you might "respawn" after a short period of time has passed. Most early games [[GameplayAndStorySegregation didn't try to explain it]], but this trope is about more recent ones that try and contrive a reason for it anyway, such as magic or AppliedPhlebotinum. Like an extremely easy version of OnlyMostlyDead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''VideoGame/BaldursGate'' series zigzags this, depending on how many high-level clerics you have along and what difficulty level you're playing. Normal and difficult rules for the first game dictate that if a party member is at -10 hit points, their body is unrecoverable and they're KilledOffForReal (the second game eased up on this a bit, but it's still possible to play this way). Same thing if they're petrified and the statue is shattered, or if they're Imprisoned and never released. Otherwise, it's possible to resurrect any party member, with the exception of the main PC. This is given a proper justification later: [[spoiler:the PC is a partial SoulJar for the dead god Bhaal, and if they die, their essence merges back with the rest of Bhaal's, effectively resulting in a CessationOfExistence.]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GrandTheftAutoSanAndreas'', your character never ''actually'' dies - no matter how much punishment he takes. Being caught in the explosion of a damaged car, falling hundreds of feet onto solid concrete, or collapsing in a pool of blood after being shot or stabbed multiple times never costs him anything more than a trip to the hospital. He simply respawns in front of the hospital several hours later, good as new, though unfortunately stripped of all his weapons (unless he is currently dating the nurse).

to:

* In ''VideoGame/GrandTheftAutoSanAndreas'', the ''VideoGame/GrandTheftAuto'' series, your character never ''actually'' dies - no matter how much punishment he takes. Being caught in the explosion of a damaged car, falling hundreds of feet onto solid concrete, or collapsing in a pool of blood after being shot or stabbed multiple times never costs him anything more than a trip to the hospital. He simply respawns in front of the hospital several hours later, good as new, though unfortunately stripped of all his weapons (unless he is currently dating the nurse).
Is there an issue? Send a MessageReason:
None


* Parodied in the webcomic {{Supermegatopia}}, where it seems to be an established fact in several comics that most heroes and villains don't stay dead.

to:

* Parodied in the webcomic {{Supermegatopia}}, ''{{Webcomic/Supermegatopia}}'', where it seems to be an established fact in several comics that most heroes and villains don't stay dead.
Is there an issue? Send a MessageReason:
None


See also DeathIsASlapOnTheWrist.

to:

See also DeathIsASlapOnTheWrist.DeathIsASlapOnTheWrist and OneUp.
Is there an issue? Send a MessageReason:
None


* The pioneering cross-platform {{Xbox 360}}/Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. OK, it's magic, but the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.

to:

* The pioneering cross-platform {{Xbox UsefulNotes/{{Xbox 360}}/Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. OK, it's magic, but the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.
Is there an issue? Send a MessageReason:
None


* Possible to be inverted in the shareware space top-down shooter game ''VideoGame/EscapeVelocity''. It is possible for the player, at the start of the game, to chose the "Strict" game play mode, which limits the player to only a single death. Unless the player quickly upgrades their starter ship or buys an escape pod, an encounter with a single stray missile means having to start all over again.

to:

* Possible to be inverted Inverted in the shareware space top-down shooter game ''VideoGame/EscapeVelocity''. It is possible for the player, at the start of the game, to chose the "Strict" game play mode, which limits the player to only a single death. Unless the player quickly upgrades their starter ship or buys an escape pod, an encounter with a single stray missile means having to start all over again.



* Perfect World does this in three different ways. When you die, the screen goes DeliberatelyMonochrome and you get 3 options - teleport back to the city, use a ressurection scroll, or resurrect. Obviously, option 2 cannot be used unless you ''have'' a scroll, and option 3 can only be used if a cleric revives you. That leaves [[FridgeLogic your dead carcass spontaneously vanishing into nowhere and a living body appearing back in town]], with [[ContinuingIsPainful tiny amounts of health and mana in your bars]] and probably hours of grinding experience knocked off. If you've been killing players, your KarmaMeter will kick in and you will drop items, too.

to:

* Perfect World {{VideoGame/Perfect World}} does this in three different ways. When you die, the screen goes DeliberatelyMonochrome and you get 3 options - teleport back to the city, use a ressurection resurrection scroll, or resurrect. Obviously, option 2 cannot be used unless you ''have'' a scroll, and option 3 can only be used if a cleric revives you. That leaves [[FridgeLogic your dead carcass spontaneously vanishing into nowhere and a living body appearing back in town]], with [[ContinuingIsPainful tiny amounts of health and mana in your bars]] and probably hours of grinding experience knocked off. If you've been killing players, your KarmaMeter will kick in and you will drop items, too.

Top