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* In ''VideoGame/DeusExInvisibleWar'', Liberty Island has a hidden DevelopersRoom hosting a dance party, accessed by flushing the toilet in Manderly's office, but make sure to save before entering, as you can't leave.
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* Players that violate the terms of service in ''VideoGame/FinalFantasyXIV'' are sent to a room that has a door, but it's locked and there is no way to open it. The player is basically trapped until a GameMaster (who tells them why they are jailed) releases them back into the game.
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* ''{{VideoGame/Vanish}}'': Played with. Often when a player stumbles into a dead end that wasn't there before, they can simply turn around and go back the way they came. However, if a moleman is after you, the trope is played horrifically, lethally straight.

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* ''VideoGame/{{Fallout 3}}'' has an [[UnwinnableByMistake unintentional]] one in Vault 92 where you can glitch through the floor in the Overseer's Office and end up in an inescapable DisconnectedSideArea of the Sound Testing sector behind a jammed door. You can also permanently lock yourself in Vault 106 by closing the main door as you enter, as there is no way to open it from the inside other than PC console commands.

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* ''VideoGame/{{Fallout 3}}'' has an 3}}'':
** An
[[UnwinnableByMistake unintentional]] one occurs in Vault 92 where you can glitch through the floor in the Overseer's Office and end up in an inescapable DisconnectedSideArea of the Sound Testing sector behind a jammed door. The only way out other than reloading a prior saved game is to use console commands in the PC version to open said door.
**
You can also permanently lock yourself in Vault 106 by closing the main door as you enter, as there is no way to open it from the inside other than PC console commands.commands.
** Another UnwinnableByMistake example may occur on Mothership Zeta, where a ScriptedEvent failure leaves the player trapped on the Observation Deck.
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* After beating ''VideoGame/TheWorldEndsWithYou'' for the first time, the game explains the PostEndGameContent you've unlocked, then drops you in a modified version of the final room with the exit sealed off. As the tutorial box cheerfully explains, the only way out is to use the shiny new ReplayMode menu to warp to a different chapter.
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** Another third-party scenario, ''Gemini Station'', has the "Oubliette", where you are sent if you killed Jack Melville, which is a dead-end pit with a [[DescendingCeiling crusher trap]].

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** Another third-party scenario, ''Gemini Station'', has the "Oubliette", where you are sent [[VideoGameCrueltyPunishment if you killed Jack Melville, Melville]], which is a dead-end pit with a [[DescendingCeiling crusher trap]].
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** In the novel ''Discworld/AHatFullOfSky'', young witch Tiffany Aching leads the misunderstood but inadvertently lethal creature, the Hiver, through the door of Death, which it craves, but discovers that the Door is one-way only. She has to do some seriously lateral thinking to get round this and return to the living world.

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** In the novel ''Discworld/AHatFullOfSky'', ''Literature/AHatFullOfSky'', young witch Tiffany Aching leads the misunderstood but inadvertently lethal creature, the Hiver, through the door of Death, which it craves, but discovers that the Door is one-way only. She has to do some seriously lateral thinking to get round this and return to the living world.



** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up (separately) trapped inside a mirror maze and are told by Death that they cannot escape until they "[[AC:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]

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** In ''Discworld/WitchesAbroad'', ''Literature/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up (separately) trapped inside a mirror maze and are told by Death that they cannot escape until they "[[AC:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]
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* In ''VideoGame/MickeyMousecapade'', if you fail to pick up a key in the first part of the Castle for unlocking the LockedDoor in the second part, you'll be trapped in [[{{Unwinnable}} a no-win situation]], as Pegleg Pete will have respawned and will kill you if you try to backtrack.
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** The ExpandedUniverse material describes [[ExactlyWhatItSaysOnTheTin Death Books]], which immediately kill the traveller in some manner upon linking to the Age.
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* ''VideoGame/BatmanArkhamOrigins'' can glitch out when fast-travelling and strand the Caped Crusader in a black abyss reminiscent of the aforementioned ''Myst'' trap books. Worse, since the game autosaves when loading a new area, this event forces you to restart the whole game.

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* ''VideoGame/BatmanArkhamOrigins'' can [[GameBreakingBug glitch out out]] when fast-travelling [[WarpWhistle fast-travelling]] and strand the Caped Crusader in [[VoidBetweenTheWorlds a black abyss abyss]] reminiscent of the aforementioned ''Myst'' trap books. Worse, since the game autosaves when loading a new area, this event forces you to restart the whole game.
game unless you have a backup save.
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* ''VideoGame/BatmanArkhamOrigins'' can glitch out when transitioning between areas and strand the Caped Crusader in a black abyss reminiscent of the aforementioned ''Myst'' trap books. Worse, since the game autosaves when loading a new area, this event forces you to restart the whole game.

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* ''VideoGame/BatmanArkhamOrigins'' can glitch out when transitioning between areas fast-travelling and strand the Caped Crusader in a black abyss reminiscent of the aforementioned ''Myst'' trap books. Worse, since the game autosaves when loading a new area, this event forces you to restart the whole game.
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* ''VideoGame/BatmanArkhamOrigins'' can glitch out when transitioning between areas and strand the Caped Crusader in a black abyss reminiscent of the aforementioned ''Myst'' trap books. Worse, since the game autosaves when loading a new area, this event forces you to restart the whole game.

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* In ''VideoGame/{{Myst}}'', giving the fifth red or blue page to the respective brother warps you into their book, then they proceed to rip out the pages, leaving you [[AndIMustScream trapped in a black void for eternity]]. D'ni also becomes a dead-end if you go there without the white page.

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* ''VideoGame/{{Myst}}'' series:
**
In ''VideoGame/{{Myst}}'', the first game, giving the fifth red or blue page to the respective brother warps you into their book, then they proceed to rip out the pages, leaving you [[AndIMustScream trapped in a black void for eternity]]. D'ni K'veer (Dunny) also becomes a dead-end if you go there without the white page.page.
** In ''VideoGame/{{Riven}}'', two of the bad endings have the Stranger permanently imprisoned in the Trap Book meant for Gehn.
** ''VideoGame/MystIVRevelation'' {{retcon}}s the trap books into [[TailorMadePrison Prison Ages]], which are normal Ages but with no linking book to exit them.




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* In ''VideoGame/{{Iji}}'', using the Null Driver on the FinalBoss warps you to Sector Y, a [[MinusWorld glitched version]] of Sector 1 with no exits.
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* In ''VideoGame/NoMansSky'', you can end up permanently marooned on a planet (which may be a DeathWorld that will kill you outright anyways) if you run out of fuel and said planet lacks the resources to refuel, or your ship gets severely damaged (or you accidentally swap out your good ship for a crashed one) and you are unable to obtain the materials for repairing it. Worse yet, early versions could strand the player ''[[PressStartToGameOver at the very start of the game]]''.
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* In the queue for ''Ride/TheHauntedMansion'', you enter a seemingly-normal portrait gallery that, when a group of guests has been loaded in, mysteriously and ominously stretches to several times its normal height. When the room stops stretching, the Ghost Host (the ride's narrator) informs you that the chamber has no windows and no doors, and challenges you to find your way out. His method is implied to hang himself from the rafters, although that's [[FridgeLogic not particularly helpful]]: his corpse hangs in the attic and is only made visible when a lightning flash makes the ceiling disappear - therefore, there's no way to reach the rafters to join him because, as mentioned, there's no windows and no doors. Of course, moments later, a pair of doors hidden in the wall open to take you to the next part of the queue before you can off yourself.

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* In the queue for ''Ride/TheHauntedMansion'', ''Ride/TheHauntedMansion'' at the Ride/DisneyThemeParks, you enter a seemingly-normal portrait gallery that, when a group of guests has been loaded in, mysteriously and ominously stretches to several times its normal height. When the room stops stretching, the Ghost Host (the ride's narrator) informs you that the chamber has no windows and no doors, and challenges you to find your way out. His method is implied to hang himself from the rafters, although that's [[FridgeLogic not particularly helpful]]: his corpse hangs in the attic and is only made visible when a lightning flash makes the ceiling disappear - therefore, there's no way to reach the rafters to join him because, as mentioned, there's no windows and no doors. Of course, moments later, a pair of doors hidden in the wall open to take you to the next part of the queue before you can off yourself.




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* In the [[https://www.youtube.com/watch?v=tZ_s0eeFqWk 2004 commercial]] for [[Ride/UniversalStudios Universal's]] Theatre/HalloweenHorrorNights event, a man is shown to be stuck in an all-white hospital room, as each times he leaves, the door leads him right back to the same room. On top of that, something horrifying happens each time he's in the room.
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* In ''VideoGame/{{Portal 2}}'', while Chell and Weatley are running away from SelfDemonstrating/GLaDOS, the latter opens a room near your escape route and creates a bridge to it [[SchmuckBait while inviting you to go in.]] As soon as you enter it, [[GasChamber you're trapped and deadly neurotoxin kills you]].

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* In ''VideoGame/{{Portal 2}}'', while Chell and Weatley Wheatley are running away from SelfDemonstrating/GLaDOS, the latter opens a room near your escape route and creates a bridge to it [[SchmuckBait while inviting you to go in.]] As soon as you enter it, [[GasChamber you're trapped and deadly neurotoxin kills you]].
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* ''VideoGame/SonicTheHedgehog2'' features the Mystic Cave Zone Act 2 spike pit. Apparently, the level designer decided it wasn't enough that falling into a specific pit leads to a BottomlessPit, oh no, instead you hit a bed of spikes in a shaft too tall to climb out of. You'll die in about 10 or less seconds depending on how many rings you have...unless you have the misfortune of being Super Sonic, in which case you'll have to wait for your rings to deplete at a rate of one ring per second, and ''then'' finally die so you can go back to the last checkpoint.

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* ''VideoGame/SonicTheHedgehog2'' features the Mystic Cave Zone Act 2 spike pit. Apparently, the level designer decided it wasn't enough that falling into a specific pit leads to a BottomlessPit, oh no, instead you hit a bed of spikes in a shaft too tall to climb out of. You'll die in about 10 or less seconds depending on how many rings you have...unless you have the misfortune of being Super Sonic, in which case you'll have to wait for your rings to deplete at a rate of one ring per second, second (hopefully you didn't have like 100 rings or something), and ''then'' finally die so you can go back to the last checkpoint.
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* The ''Literature/GiveYourselfGoosebumps'' book ''Escape from the Carnival of Horrors'' has an area where you have to pick from a set of slides. Some of these slides are exits and you can proceed as usual, but some of these are "Doom Slides" that go on forever, with the Doom Slide page being a [[GameOver THE END]] page.
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\n* ''VideoGame/EryisAction'' has pots that, when entered a la ''VideoGame/SuperMarioBros2'', lead you to a spike pit whereupon you will die swiftly. [[spoiler:Literally every pot except for one, actually.]]
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\n* ''VideoGame/SonicTheHedgehog2'' features the Mystic Cave Zone Act 2 spike pit. Apparently, the level designer decided it wasn't enough that falling into a specific pit leads to a BottomlessPit, oh no, instead you hit a bed of spikes in a shaft too tall to climb out of. You'll die in about 10 or less seconds depending on how many rings you have...unless you have the misfortune of being Super Sonic, in which case you'll have to wait for your rings to deplete at a rate of one ring per second, and ''then'' finally die so you can go back to the last checkpoint.

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** In ''VideoGame/SpaceQuestIIVohaulsRevenge'', TheMaze has two all-lethal examples. One wrong path leads to a dead-end where Roger is eaten by the Cave Squid. At the end of the maze, there is a subterranean river with a fork in it. The left fork leads to an InevitableWaterfall and certain doom.

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** In ''VideoGame/SpaceQuestIIVohaulsRevenge'', TheMaze has two all-lethal examples. One wrong path leads to a dead-end where Roger is eaten by the Cave Squid. At the end of the maze, there is a subterranean river with a fork in it. The left fork leads to an InevitableWaterfall and certain doom. Later, the acid trap on Vohaul's space station is inescapable if you don't have the toilet plunger.
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*''VideoGame/TheElderScrollsVSkyrim'' In the final quest of the Thieves' Guild, the only way through to your objective, is by falling into a pit, with no apparent exit. This was played straight with the dead NPC you find at the bottom - fortunately, you avert this, because ''you'' have the Skeleton Key.

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* ''Manga/CardcaptorSakura: Clear Card:'' Sakura's room turns into one of these as a result of one of the new cards. The room seemly has no way out, and pushing on the walls only causes it to stretch. It soon begins to actively try to kill them, but they find a way to escape rather quickly when they realize it's made of rubber and so can be popped with a sharp object like you can a balloon.

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* ''Manga/CardcaptorSakura: Clear Card:'' ''Manga/CardCaptorSakuraClearCard'': Sakura's room turns into one of these as a result of one of the new cards. The room seemly has no way out, and pushing on the walls only causes it to stretch. It soon begins to actively try to kill them, but they find a way to escape rather quickly when they realize it's made of rubber and so can be popped with a sharp object like you can a balloon.
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** In an optional room of the Moon Grotto, you have to solve a puzzle involving [[LaserHallway deadly laser beams]] and movable blocks to reach an Energy Cell and a couple of Ability Points pickups. If done incorrectly or your save file gets glitched, you can end up permanently trapped below the lasers.

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** In an optional room of the Moon Grotto, you have to solve a puzzle involving [[LaserHallway deadly laser beams]] and movable blocks to reach an Energy Cell and a couple of Ability Points pickups. If done incorrectly or your save file gets glitched, A glitch in some versions can cause you can to end up permanently trapped below the lasers.

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* In ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'', if you fall into the central pit of the [[BlackoutBasement Black Root Burrows]] before you have the Light Orb to make the moving platforms tangible and activate the torch switches, there's no way out other than suicide by SpikesOfDoom.

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* ''VideoGame/OriAndTheBlindForest'':
**
In ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease the ''[[UpdatedRerelease Definitive Edition]]'', if you fall into the central pit of the [[BlackoutBasement Black Root Burrows]] before you have the Light Orb to make the moving platforms tangible and activate the torch switches, there's no way out other than suicide by SpikesOfDoom.SpikesOfDoom.
** In an optional room of the Moon Grotto, you have to solve a puzzle involving [[LaserHallway deadly laser beams]] and movable blocks to reach an Energy Cell and a couple of Ability Points pickups. If done incorrectly or your save file gets glitched, you can end up permanently trapped below the lasers.
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** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up trapped inside a mirror maze and are told by Death that they cannot escape until they "[[AC:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]

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** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up (separately) trapped inside a mirror maze and are told by Death that they cannot escape until they "[[AC:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]
Is there an issue? Send a MessageReason:
None


** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up trapped inside a mirror maze and are told by Death that they cannot escape until they "[[ac:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]

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** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up trapped inside a mirror maze and are told by Death that they cannot escape until they "[[ac:find "[[AC:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]

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* In the ''Literature/{{Discworld}}'' novel ''Discworld/AHatFullOfSky'', young witch Tiffany Aching leads the misunderstood but inadvertently lethal creature, the Hiver, through the door of Death, which it craves, but discovers that the Door is one-way only. She has to do some seriously lateral thinking to get round this and return to the living world.
** Also PlayedForLaughs with the Nac Mac Feegle. They can enter a pub easily enough, but leaving is another matter.

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* ''Literature/{{Discworld}}'':
**
In the ''Literature/{{Discworld}}'' novel ''Discworld/AHatFullOfSky'', young witch Tiffany Aching leads the misunderstood but inadvertently lethal creature, the Hiver, through the door of Death, which it craves, but discovers that the Door is one-way only. She has to do some seriously lateral thinking to get round this and return to the living world.
** *** Also PlayedForLaughs with the Nac Mac Feegle. They can enter a pub easily enough, but leaving is another matter.matter.
** In ''Discworld/WitchesAbroad'', both Granny Weatherwax and her sister Lily end up trapped inside a mirror maze and are told by Death that they cannot escape until they "[[ac:find the real one]]". [[spoiler:Only Granny escapes; she figures out that none of the reflections are real, only she herself is.]]
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* In ''VideoGame/FalloutNewVegas: Dead Money'', if you read the "[[SchmuckBait Sinclair"s Personal Accounts]]" message on the vault terminal, the door permanently seals and you die in a NonStandardGameOver.

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* In ''VideoGame/FalloutNewVegas: Dead Money'', if you read the "[[SchmuckBait Sinclair"s Personal Accounts]]" message on the vault terminal, the door permanently seals and you die in a NonStandardGameOver. Of course, the intended purpose wasn't for ''you'' to die in there [[spoiler: and that doesn't mean you can't abuse this knowledge]].
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[[AC:Theme Parks]]
* In the queue for ''Ride/TheHauntedMansion'', you enter a seemingly-normal portrait gallery that, when a group of guests has been loaded in, mysteriously and ominously stretches to several times its normal height. When the room stops stretching, the Ghost Host (the ride's narrator) informs you that the chamber has no windows and no doors, and challenges you to find your way out. His method is implied to hang himself from the rafters, although that's [[FridgeLogic not particularly helpful]]: his corpse hangs in the attic and is only made visible when a lightning flash makes the ceiling disappear - therefore, there's no way to reach the rafters to join him because, as mentioned, there's no windows and no doors. Of course, moments later, a pair of doors hidden in the wall open to take you to the next part of the queue before you can off yourself.
** The reason for the stretching portrait gallery is interesting - when the ride was being built, guests needed to be taken from the entrance (inside the perimeter of the train tracks) to the show building where the ride was actually held (outside the perimeter). To achieve this, they built an elaborate elevator that moved downward (but the ceiling did not) that would take guests below the train tracks, and a hallway could take them the rest of the way out of the park. When the ride was replicated in other parks, there was plenty of room for the show building inside the park, and thus the elevator was unnecessary, but the effect was so popular that they did it anyway.

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