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* ''Literature/ChillinInAnotherWorldWithLevelTwoCheatPowers'': Time Magic is very dangerous. Hiya explains to Flio that misuse can cause bad time discrepancies which are dangerous if left unchecked, and usage can draw the wrong sort of attention from the deities. For these reasons, she wants him to never use Time Magic again. The next time he uses Time Magic, this time to save Gholl's life, the celestial beings directly intervene and command him to stop. They are shocked when he manages to resist their power and do it anyway.
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* The "Dead Loop". It was performed once at the 1972 Summer Olympics by Olga Korbut and was immediately banned for being considered too dangerous.
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* ''TabletopGame/PrometheanTheCreated'': A Promethean who immobilizes another Promethean can perform something called the ''lacuna''. The exact mechanics of this are uncertain, but it allows the performing Promethean to rob [[ExperiencePoints vitriol]] from their victim. While this can be a hell of a windfall, it is also considered one of the worst possible things one Promethean can do to another - it amounts to ripping away the victim's progress in their [[BecomeARealBoy Pilgrimage to becoming human]] in the name of petty, short-term gain. It [[VideoGameCrueltyPunishment automatically costs the performer a point of]] [[KarmaMeter Humanity/Pilgrimage]], and any Promethean who performs it more than once is likely too selfish to ''ever'' finish their Pilgrimage. But sometimes, if you're absolutely ''desperate'' for power...
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** This only applies to vertebrates, however. Bees can sting *insects* with impunity as their stingers have no problems with exoskeletons. They just get stuck in fleshier victims. Their (lack of) aggression has more complicated evolutionary origins and depends largely on the individual species.

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** This only applies to vertebrates, however. Bees can sting *insects* ''insects'' with impunity as their stingers have no problems with exoskeletons. They just get stuck in fleshier victims. Their (lack of) aggression has more complicated evolutionary origins and depends largely on the individual species.
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* In Gridiron Football and Rugby both, the Flying Wedge is a dead simple and extremely effective formation, but is so dangerous (the formation has resulted in ''deaths'' in the past) that it and other related formations were banned within two years and have been eradicated completely from both sports.
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* ''Literature/MusketeerSpace'' has pilot drugs, which increase a pilot's connection to their spaceship and boost their flying skills by a good margin, with the tradeoff that their nervous systems are so wired into the ship that any damage rebounds directly into the pilot's brain. They're illegal for everything except very early training with an experienced copilot, and outside the law are mostly used in dangerous virtual-reality Duels. [[spoiler:It's revealed [[BrokenAce Athos]] habitually uses nexus, one of the strongest drugs, while flying to mitigate the effects of his alcoholism, which nearly kills him when he and Dana get into a pursuit battle.]]
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* VideoGame/TenchuStealthAssassins: in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near her in a giant energy thrust, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, so you have to be sure you hit your target/s otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.

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* VideoGame/TenchuStealthAssassins: in ''VideoGame/{{Tenchu}}'': In Wrath of Heaven and it's its Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games game's title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, characters; Ayame on the other hand simply damages all enemies near her in a giant energy thrust, but the thrust. The one thing this technique has in common with both is that using it reduces your HP to 1 point, so you have to be sure you hit your target/s target(s), otherwise your you will be left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Health Potion quickly enough.
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* "VideoGame/TenchuStealthAssassins: in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near her in a giant energy thrust, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, not to mention in Rikimaru's case you have to be sure you hit your target otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.

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* "VideoGame/TenchuStealthAssassins: VideoGame/TenchuStealthAssassins: in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near her in a giant energy thrust, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, not to mention in Rikimaru's case so you have to be sure you hit your target target/s otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.
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* "VideoGame/TenchuStealthAssassins": in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near here in a giant surge of energy, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, not to mention in Rikimaru's case you have to be sure you hit your target otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.

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* "VideoGame/TenchuStealthAssassins": "VideoGame/TenchuStealthAssassins: in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near here her in a giant surge of energy, energy thrust, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, not to mention in Rikimaru's case you have to be sure you hit your target otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.
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* "VideoGame/TenchuStealthAssassins": in Wrath of Heaven and it's Xbox port Return from Darkness, Rikimaru and Ayame are able to learn a technique based off the original games title "Wrath of Heaven", though the technique slightly differs between the two as Rikimaru can only target one enemy who is instantly killed if struck, even boss characters, Ayame on the other hand simply damages all enemies near here in a giant surge of energy, but the one thing this technique has in common with both is that using it reduces your HP to 1 point, not to mention in Rikimaru's case you have to be sure you hit your target otherwise your left open to an enemy attack that will all but kill you if you don't have a Ninja Rebirth on hand or can't down a Heatlh Potion quickly enough.
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* ''WesternAnimation/{{Chaotic}}'': For the [[LizardFolk Mipedian Tribe]], conjuring Warbeasts is this; a Warbeast is basically a [[PureMagicBeing Pure Magic]] {{Kaiju}} that can be summoned to devastate whole armies, but they're also wild animals with no conception of friend or foe, so the conjurer has to work ''really hard'' to maintain control of them. This lead to conjuring being outlawed by the Mipedian royals and the few conjureres who remained going into hiding. Come the M'arrillian invasion, however, this has changed; even the royals who outlawed it have become desperate enough to permit the Conjurers to return, even eventually having their own Warbeast bodyguard: Gaffat-Ra.
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In more "realistic" examples involving martial arts, a master may teach the principal of a specific attack to a student, but ban them from trying it on an actual person in practice, because it's just too lethal, and even if you were intentionally trying to pull your blows, you might accidentally kill your partner.

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In more "realistic" examples involving martial arts, a master may teach the principal principle of a specific attack to a student, but ban them from trying it on an actual person in practice, because it's just too lethal, and even if you were intentionally trying to pull your blows, you might accidentally kill your partner.
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** While it's not really forbidden, lightning redirection (a Firebending technique where you internalize lightning and shoot it in another direction) is extremely dangerous, to the point where even firebending masters are reluctant to teach it, because there's no real way to practice it first. First, you have to ''catch'' the lightning, which is just as dangerous as it sounds. While internalized, the lightning must be carefully controlled so it doesn't travel through vital organs. If the technique isn't performed ''perfectly'', then the user takes the full power of the lightning strike anyway, which is almost always fatal. By the end of the series, only three characters know the technique, and only [[OldMaster Iroh]] is skilled enough to avoid the dangers consistently.

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** While it's not really forbidden, lightning redirection (a Firebending technique where you internalize lightning lightning, either natural or created by another firebender, and shoot it in another direction) is extremely dangerous, to the point where even firebending masters are reluctant to teach it, because there's no real way to practice it first. First, you have to ''catch'' the lightning, which is just as dangerous as it sounds. While internalized, the lightning must be carefully controlled so it doesn't travel through vital organs. If the technique isn't performed ''perfectly'', then the user takes the full power of the lightning strike anyway, which is almost always fatal. By the end of the series, only three characters know the technique, and only [[OldMaster Iroh]] is skilled enough to avoid the dangers consistently. Zuko used it near the end of the show to [[spoiler:save Katara's life when Azula tried to kill her]], and ended up knocked unconscious.

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In more "realistic" examples involving martial arts, a master may teach the principal of a specific attack to a student, but ban them from trying it on an actual person in practice, because it's just too lethal, and even if you were intentionally trying to pull your blows, you might accidentally kill your partner.



** The ''Series/StarTrekTheNextGeneration'' episode "The First Duty" involves a maneuver called the Kolvoord Starburst, which involves five ships flying at each other, then opening their plasma vents and evading at the last moment. Done correctly, their engines ignite the plasma and the resulting trail forms a star with a burst from the center. Done incorrectly, you get one or more exploded ships. The last time it was attempted a century earlier, all five cadets were killed, and Starfleet Academy responded by banning the stunt entirely due to the unacceptable risk. [[spoiler:Turns out it was attempted again, and once again it ended in a crash; four of the cadets managed to get out this time, but there was still one fatality.]]

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** The ''Series/StarTrekTheNextGeneration'' episode "The First Duty" involves a "space aerobatics" maneuver called the Kolvoord Starburst, which involves five ships flying at each other, then opening their plasma vents and evading at the last moment. Done correctly, their engines ignite the plasma and the resulting trail forms a star with a burst from the center. Done incorrectly, you get one or more exploded ships. The last time it was attempted in a public display a century earlier, before the episode, all five cadets were killed, and Starfleet Academy responded by banning the stunt entirely due to the unacceptable risk. [[spoiler:Turns out it was attempted again, and once again it ended in a crash; four of the cadets managed to get out this time, but there was still one fatality.]]
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* ''Manga/FlameOfRecca'': After the Hokage clan are defeated by Oda Nobunaga’s soldiers, desperate to save her infant son, Recca, and to protect the Madogu, Kagero used a forbidden spell to open a time portal and send him into the future, at the cost of her becoming immortal.

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* ''Manga/FlameOfRecca'': After the Hokage clan are defeated by Oda Nobunaga’s soldiers, desperate to save her infant son, Recca, and to protect the Madogu, Kagero used a forbidden spell to open a time portal and send him Recca into the future, at the cost of her becoming immortal.immortal and inability to touch her own son (and vice versa).



* ''Film/KillBill'': The Five Point Palm Exploding Heart technique is the most dangerous fighting technique since it could [[spoiler:slowly-but-surely kill the victims without them realized it]] that [[ArrogantKungFuGuy Pai Mei]] refused to teach it to anyone (including Bill). That’s why, Bill is so surprised upon learning that the Bride is revealed to [[spoiler: be [[TheChosenOne the only one]] who inherits this top secret technique when using this technique to kill him]].

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* ''Film/KillBill'': The Five Point Palm Exploding Heart technique Heart. It is the most dangerous deadlieast fighting technique since it could [[spoiler:slowly-but-surely kill the victims without them realized it]] that [[ArrogantKungFuGuy Pai Mei]] refused to teach it to anyone (including Bill). That’s why, Bill is so surprised upon learning that the Bride is revealed to [[spoiler: be [[TheChosenOne the only one]] who inherits this top secret technique when using this technique it to kill him]].
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* ''Manga/FlameOfRecca'': After the Hokage clan are defeated by Oda Nobunaga’s soldiers, desperate to save her infant son, Recca, and to protect the Madogu, Kagero used a forbidden spell to open a time portal and send him into the future, at the cost of her becoming immortal.


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* ''Film/KillBill'': The Five Point Palm Exploding Heart technique is the most dangerous fighting technique since it could [[spoiler:slowly-but-surely kill the victims without them realized it]] that [[ArrogantKungFuGuy Pai Mei]] refused to teach it to anyone (including Bill). That’s why, Bill is so surprised upon learning that the Bride is revealed to [[spoiler: be [[TheChosenOne the only one]] who inherits this top secret technique when using this technique to kill him]].
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* [[LanguageOfMagic The Cants]] in ''Literature/KnightsOfTheBorrowedDark'' are a dangerous technique already, carrying a [[PowerAtAPrice Cost]] of slowly turning the wielder's body to iron. The Knights avoid using them if at all possible, relying on [[MagicKnight traditional weapons]] with their powers as a last resort. The Higher Cants are even worse, taking a heavy toll on the body and hastening the Cost severely - when Denizen tries to copy Grey's use of Sunrise and screws it up, the shock almost kills him and he loses most of his hand to the iron.

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It's been decided that Manhua and Manhwa examples shall be placed into their own folders. Moving example to the correct section.


* The "Demon Ball" technique in ''Manhua/BowlingKing''. Its creator injured himself badly attempting to perfect it and was forced to retire from professional bowling.


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[[folder:Manhua]]
* The "Demon Ball" technique in ''Manhua/BowlingKing''. Its creator injured himself badly attempting to perfect it and was forced to retire from professional bowling.
[[/folder]]

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* Multiple moves in the ''Franchise/{{Pokemon}}'' franchise harm the user (such as [[SuicideAttack Explosion]]), but these moves also tend to be very powerful.
** And then there's the move "Struggle," which is a rather weak move that damages the user by 1/4th of its max HP. Chances are, you're only using it four times before you die. And that's a base case scenario; considering that it's a move that only becomes available when all your other moves are out of PP, odds are it'll do even less than that.
** Focus Punch is extremely powerful but at two costs: 1. It takes one turn to power up, leaving the user open for attack. 2. If your Pokemon is hit while powering up, it "loses focus" and can't attack.
** And, of course, the classic Hyper Beam and all of its variations. It has 150 base power but also renders the user immobile on the next turn.
** There's also Curse (if used by a Ghost type) and Belly Drum, where the user sacrifices half its total HP in order to have the foe lose 1/4 HP every turn or maximize its Attack, respectively. If the user uses the former when they have less than half HP left, they faint; the latter fails when the user is at half HP or less.
** As of Generation V, there's a move called Final Gambit, which causes the user to deal its current HP to the enemy at the cost of fainting.
** [[OverlyLongGag And then]] there's moves like Overheat and Close Combat, which, while powerful cause Stat drops to the user and leave them vulnerable to opposing attacks.

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* Multiple moves in the ''Franchise/{{Pokemon}}'' franchise harm the user (such as [[SuicideAttack Explosion]]), user, but these moves also tend to be very powerful.
** And then there's [[SuicideAttack Self-Destruct and Explosion]] faint their user, but cause ''tremendous'' amount of damage to their foes (200, 250). They're two of the move "Struggle," which most destructive moves in the whole series, surpassing almost all powered-up moves.
** Misty Explosion, introduced in [[VideoGame/PokemonXAndY Gen VI]], works the same as Self-Destruct and Explosion, but has a base power of 100. However, if their user
is grounded on Misty Terrain, the base power raises up to 150.
** Struggle is the "last resource" move, only used when the PP of all previous moves have been emptied. It's
a rather weak move that damages the user by 1/4th of its max HP. Chances are, you're only using it four times before you die. And that's a base case scenario; considering that it's a move that only becomes available when all your other moves are out of PP, odds are it'll do even less than that.that.
** Focus Punch is extremely powerful but takes one turn to power up, leaving the user open for attack, and if the user is hit while powering up, it "loses focus" and can't attack.
** Hyper Beam and all of its variations have a base power of 150, but renders the user immobile on the next turn.
** Curse (if used by a Ghost type) sacrifices half its total HP in order to have the foe lose 1/4 HP every turn. If used when the user has less than half HP left, they faint.
** Belly Drum is similar to Ghost!Curse, but the HP sacrifice is done to maximize the Attack stat, instead, and fails when its user is at half HP or less.

** Focus Punch is extremely powerful but at two costs: 1. It takes one turn to power up, leaving the user open for attack. 2. If your Pokemon is hit while powering up, it "loses focus" and can't attack.
** And, of course, the classic Hyper Beam and all of its variations. It has 150 base power but also renders the user immobile on the next turn.
** There's also Curse (if used by a Ghost type) and Belly Drum, where the user sacrifices half its total HP in order to have the foe lose 1/4 HP every turn or maximize its Attack, respectively. If the user uses the former when they have less than half HP left, they faint; the latter fails when the user is at half HP or less.
** As of Generation V, there's a move called
Final Gambit, which introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], causes the user to deal its current HP to the enemy at the cost of fainting.
** [[OverlyLongGag And then]] there's moves like Overheat and Close Combat, which, while powerful Combat are quite powerful, but cause Stat drops to the user and leave them vulnerable to opposing attacks.
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* Multiple moves in the ''Franchise/{{Pokemon}}'' franchise harm the user (such as [[TakingYouWithMe Explosion]]), but these moves also tend to be very powerful.

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* Multiple moves in the ''Franchise/{{Pokemon}}'' franchise harm the user (such as [[TakingYouWithMe [[SuicideAttack Explosion]]), but these moves also tend to be very powerful.
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* In the background lore for ''VideoGame/DiabloIII'', the Wizard character is doing this when he or she expands his/her arsenal to include [[PureEnergy the manipulation of raw mana]] and [[TimeMaster controlling time]], as well as when s/he ignores the normal rules about EquivalentExchange that other casters adhere to in order to prevent magical fallout or corruption. This is why the Wizard is much more destructive than the Sorcerer/ess of the past two games.

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* In the background lore for ''VideoGame/DiabloIII'', the Wizard character is doing this when he or she expands his/her [[FeaturelessProtagonist they]] expand their arsenal to include [[PureEnergy the manipulation of raw mana]] and [[TimeMaster controlling time]], as well as when s/he ignores they ignore the normal rules about EquivalentExchange that other casters adhere to in order to prevent magical fallout or corruption. This is why the Wizard is much more destructive than the Sorcerer/ess Sorcerers of the past two games.
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Trope was cut/disambiguated due to cleanup


* ''WesternAnimation/MiraculousLadybug:'' The Rabbit Miraculous allows its bearer to travel back in time and rewrite history, making it one of the single most powerful Miraculouses. The downside is... well, [[ForWantOfANail you're rewriting history]]. For this reason, the Rabbit is a "hero of last resort", only brought in [[GodzillaThreshold when all other heroes have failed]].

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* ''WesternAnimation/MiraculousLadybug:'' The Rabbit Miraculous allows its bearer to travel back in time and rewrite history, making it one of the single most powerful Miraculouses. The downside is... well, [[ForWantOfANail you're rewriting history]].history. For this reason, the Rabbit is a "hero of last resort", only brought in [[GodzillaThreshold when all other heroes have failed]].

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