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* The ''[[Anime/PokemonTheOriginalSeries Pokemon]] episode Recap/PokemonS1E38ElectricSoldierPorygon would have been regarded as a standard filler episode had a scene with a flashing strobe effect not resulted in EpilepticFlashingLighs causing nearly 700 seizures in Japan... then even more seizures when [[IfItBleedsItLeads Japanese news media reported on the incident]]. This led to the episode being banned, and Porygon (and its evolutions) effectively being exiled from the anime outside of cameos.

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* The ''[[Anime/PokemonTheOriginalSeries Pokemon]] episode Recap/PokemonS1E38ElectricSoldierPorygon would have been regarded as a standard filler episode had a scene with a flashing strobe effect not resulted in EpilepticFlashingLighs EpilepticFlashingLights causing nearly 700 seizures in Japan... then even more seizures when [[IfItBleedsItLeads Japanese news media reported on the incident]]. This led to the episode being banned, and Porygon (and its evolutions) effectively being exiled from the anime outside of cameos.
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* The ''[[Anime/PokemonTheOriginalSeries Pokemon]] episode Recap/PokemonS1E38ElectricSoldierPorygon would have been regarded as a standard filler episode had a scene with a flashing strobe effect not resulted in EpilepticFlashingLighs causing nearly 700 seizures in Japan... then even more seizures when [[IfItBleedsItLeads Japanese news media reported on the incident]]. This led to the episode being banned, and Porygon (and its evolutions) effectively being exiled from the anime outside of cameos.

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* Fred Perry's ''WesternAnimation/GoldDiggerTimeRaft'' OVA. Its poor acting, rudimentary animation, and extreme ScheduleSlip are forgiven because Mr. Perry did ''everything'' (besides the voice acting). He wrote the script, created the music, and '''drew every single frame''' of this hour-long animated movie ''by himself''.
* ''WesternAnimation/{{Paperman}}'' is a really cute short but the main draw is the animation style and potential. It's an AllCGICartoon that looks like traditional animation. Disney has since used the same style in [[WesternAnimation/{{Feast}} other shorts]] and there is much discussion when a full-length film using this animation technique will come out.



* Fred Perry's ''WesternAnimation/GoldDiggerTimeRaft'' OVA. Its poor acting, rudimentary animation, and extreme ScheduleSlip are forgiven because Mr. Perry did ''everything'' (besides the voice acting). He wrote the script, created the music, and '''drew every single frame''' of this hour-long animated movie ''by himself''.
* ''WesternAnimation/{{Paperman}}'' is a really cute short but the main draw is the animation style and potential. It's an AllCGICartoon that looks like traditional animation. Disney has since used the same style in [[WesternAnimation/{{Feast}} other shorts]] and there is much discussion when a full-length film using this animation technique will come out.
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* Tina Howe's 1979 play ''The Art of Dining'' is best known for featuring a set with a real working kitchen, with the actors typically cooking and eating real food onstage over the course of the play (since the audience can ''smell'' the food as it's being cooked, this is considered a vital part of the experience). But even plenty of avid theatre fans probably couldn't tell you anything about the plot.

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* DancingBear/VideoGames



[[folder:Video Games]]
* ''VideoGame/AlphaWaves'' is known only for the fact that it was a 3D platformer made in the 16-bit era.
* ''Amped 3'' is a fairly obscure, so-so snowboarding game which managed to bomb significantly despite being a launch UsefulNotes/Xbox360 game. However, if people know of it, they likely remember it for the [[QuirkyWork completely batshit]] [[https://www.youtube.com/watch?v=E9WKg6yhebU&list=PL4F00865FB55E4F4D cutscenes]], which featured, among other things, constant ArtShift between [[StylisticSuck deliberately bad CGI]], {{Animesque}}, hand puppets, handdrawn on paper, scrapbook cutouts, 8-bit {{Retraux}}, among about a dozen other styles, and for a completely insane plot that involved MindControl, a parody of Creator/ElectronicArts, a main character being recruited into a BoyBand, russian agents, and ending with [[spoiler: a comet colliding with Earth and causing an EarthShatteringKaboom]]. [[DenserAndWackier This is despite the fact that the first two games were down-to-earth, realistic, and took themselves pretty seriously.]]
* ''Arm Joe'' is an adaptation of ''Literature/LesMiserables''... as an over-the-top late-90s 2D fighting game. Though it is a fairly impressive effort for a one-man studio, it would be entirely forgotten if not for its strange choice of source material--especially since it's not an InNameOnly adaptation, being surprisingly heavy on references to said source.
* ''Bloodborne PSX'', the VideoGameDemake of ''VideoGame/{{Bloodborne}}'' has two dancing bears going for it: the first in it being a [[UsefulNotes/PlayStation PS1]]-style remake of Bloodborne (a game released for the [=PlayStation=] 4 in ''2015''), and people coming to see if it can pull off the "Soulsborne" style of controls with 8-directional movement; and the second in it being a playable version of Bloodborne [[NoPortForYou on the PC]].
* At first, ''VideoGame/{{Borderlands}}'' was only really notable for the "87 Bazillion" randomly-generated guns. [[SurprisinglyImprovedSequel The sequels went a good bit beyond that]].
* While 1981's ''VideoGame/{{Bosconian}}'' isn't the first video game to feature voices, that title belonging to ''VideoGame/{{Berzerk}}'', it was not only notable for being one of the first video games to include non-synthetic voice acting, but also for being the first [[ShootEmUp space shooter]] to feature voices, which was a major selling point in both promotional material and home ports.
* ''VideoGame/BrutalMario'' in general. With the gimmick being [[TechDemoGame lots and lots of ASM that stretches the engine to its limits]]. It's quite a common gimmick for Mario hacks in general, with other examples of being ''Mario Fantasy'', ''Super Mario LD'' and the ''Ore World'' series, which also have wildly varying quality of level design.
* ''VideoGame/BugFables'' got a decent amount of buzz (pun intended) upon release among fans of the ''VideoGame/PaperMario'' franchise, as its gameplay, writing, and aesthetic was heavily inspired by that of ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'' during a time when the ''Paper Mario'' franchise was [[AudienceAlienatingEra alienating long-time fans]]. Thankfully after release, the game managed to gain popularity on its own merits.
* ''VideoGame/CaveStory'' is a solid game in any context and did well critically, but its biggest claim to fame is that everything in the original version, from the game engine to the levels, graphics, animations, music, story, weapons, enemies, physics, etc, was all made by one person in his spare time. Taking into account the size, quality, and initial release date of the game, this was highly notable.
* ''VideoGame/ConkersBadFurDay'''s Dancing Bear is loads of swearing, [[{{Gorn}} graphic violence]], sexual references, ToiletHumour, BlackComedy, and [[ReferenceOverdosed pop culture references]], which contrast harshly with the game's cute and cartoony aesthetics. The "mature" content was added after [[VideoGame/TwelveTalesConker64 a kid-friendly prototype version]] was [[ItsTheSameSoItSucks criticized for being too similar]] to Creator/{{Rare}}'s previous ''VideoGame/BanjoKazooie''. The game became a beloved CultClassic, although it still sold poorly due to releasing on the UsefulNotes/{{Nintendo 64}} when the next generation of consoles was becoming available.
* ''VideoGame/TheCrew'' has its main draw in the fact the entire U.S.A. (aside from Alaska and Hawaii, for obvious reasons) is the map, and it's an open world. As [[WebVideo/RosssGameDungeon Ross Scott]] remarks, it's difficult to rate a game like that because even if it's unremarkable or even mediocre in the rest (with ''The Crew'' generally falling under "okay" for most things from physics to graphics and story, with a couple glaring problems), being able to drive across the entirety of the US is a huge thing by itself, but isn't really part of the usual rating process, so it's impossible to really give it a fair score.
* ''VideoGame/CrossBeats'' is mainly known for being the first game that Naoki Maeda of ''VideoGame/DanceDanceRevolution'' fame worked on since leaving Konami.
* Opinions on ''VideoGame/{{Crysis}}'' as an overall product vary, but one thing most can agree on is that it's an absolutely gorgeous-looking game for its time, with even the best machines on the consumer market at the time having trouble running the game at maximum settings. For a while, ''Crysis'' served as the benchmark for people trying to build dream [=PCs=].
* ''VideoGame/{{Cuphead}}'' is primarily known for the fact that the entire game is hand drawn in the style of a 1930's rubber hose cartoon.
* ''VideoGame/{{Daikatana}}'' is a bit of an absurdity. The only reason it sold any copies ''at all'' is because it had [[Creator/JohnRomero John Romero]]'s name on it, and was from Creator/IonStorm -- and because of an infamous magazine ad which claimed that "John Romero's about to make you his bitch." The game itself was and is, as many reviewers at the time noted, a buggy, broken mess. Today, conversely, it is largely remembered because of the resulting trainwreck.
* The obscure arcade game ''Daioh'' advertised that and is mostly known to genre enthusiasts because it's a vertical ShootEmUp whose export version peliculiarly uses a 6-buttons ''Franchise/StreetFighter''-esque control layout in a genre where most games rarely feature more than 3 action buttons.
* When ''VideoGame/{{Darius}}'' was first released, its main draw was the three-screen monitor setup. ''Dariusburst'' followed this up with a 32:9 setup for its arcade cabinet, along with a Chronicle mode that has over 3000 stages, with progression in the mode shared between everyone playing on a given cabinet.
* ''VideoGame/DisneyInfinity'' is mostly notable for two things. It has Disney characters and sets you buy as figures, and it's a toy box you can make other games in.
* The first ''VideoGame/DonkeyKongCountry1'', while still a fondly remembered game in its own right, is mainly known for being one of the first video games to use 3D graphics, and the first game on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] to do so as well.
* ''VideoGame/DonkeyKongJungleBeat'' owes its fame entirely to its control scheme: the game is designed to be played exclusively with the DK Bongos, a music peripheral originally designed for the rhythm game ''VideoGame/DonkeyKonga''. Though by no means a bad platformer, the fact that the game is even possible to play with a pair of plastic drums, much less to the degree of the final product, is the main reason to check it out. Aside from that, its other main claim to fame is being the first game awarded the E10+ rating by the UsefulNotes/EntertainmentSoftwareRatingBoard.
* ''VideoGame/DukeNukemForever'', if only for the fact that it spent over twelve years in development and won numerous awards for its repeated delays, even outliving the game's own development studio after they were axed by their publishers. By the time of its release, just the fact that the game ''existed'' and could actually be ''played'' was reason enough for many to buy it, with several outlets such as ''Official Xbox Magazine'' deeming the game itself to be of such poor quality that "a chance to own a piece of gaming history" was the game's only positive.
* ''VideoGame/DustAnElysianTail'' was designed, programmed, and illustrated almost entirely by Dean Dodrill, with only voice-acting and music coming from other people.
* The budget fighting game ''[[http://www.ign.com/games/fight-of-the-gods Fight of Gods]]'' probably would have been an obscure footnote were it not for the fact that one of the playable characters is none other than [[Literature/TheBible Jesus Christ]], which almost [[OvershadowedByControversy instantly catapulted it to internet infamy]].
* There exists a Chinese VideoGameDemake of ''VideoGame/FinalFantasyVII'', which manages to fit most of the game's three-discs-on-the-PSX story onto a heavily modified NES cartridge. Few people to have played it consider it an improvement on the original or even the other NES ''Final Fantasy'' games, criticizing it for extremely poor balancing and an overtuned level of difficulty (enemies just have far too much HP), but nonetheless regard it as frankly miraculous that it actually functions to begin with.
* There's this ''VideoGame/FlappyBird'' clone called ''Tappy Chicken'', which, let's face it, nobody would play if it weren't for the fact that it's a TechDemoGame for the mobile app applications of the Unreal Engine.
* ''VideoGame/GeppyX'', released for the UsefulNotes/PlayStation in 1999, was sold primarily on its premise: an incredibly accurate homage to '70s SuperRobot anime, down to the theme songs, eyecatches, and fake commercials. Reviewers of the time generally noted that it's a below-average side-scrolling shooter, but the novelty of its presentation makes it worth checking out anyway.
* ''VideoGame/Hitman3'' was the subject of [[https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ a few interviews]] about how it managed to cut down on the filesize of the game by over 65% at launch by using the [=LZ4=] compression algorithm[[note]]A very heavy compression algorithm that is known for essentially halving the filesize of anything it's used on, but it has the downside of being [=CPU-intensive=] to pack and unpack files, something [=IOI=] ''also'' accounted for[[/note]]. Not only is Hitman 3 the final entry, and smallest entry in terms of filesize, in their ''VideoGame/WorldOfAssassinationTrilogy'', but it also contains all the content from ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'', DLC and all!, meaning the prior two games are effectively redundant to keep around, and instead of being in excess of 200GB as many feared before launch, the game was '''55GB!''', which was just astounding. Not only that, but previous owners of the two games get those [=DLC's=] for free!
* ''VideoGame/{{IMGCM}}'' is widely known for [[ShootTheMoney their extremely expensive budget]], and the not only vivid but [[SurprisinglyCreepyMoment surprisingly dark]] (but still LighterAndSofter than the infamous ''Anime/PuellaMagiMadokaMagica'', ''Literature/MagicalGirlRaisingProject'' and [=Ryukishi07=]'s works in comparison, at least in the regular version) MagicalGirlWarrior game which uses TheMultiverse as the game setting. Besides that, there's an official {{NSFW}} version of it, which is called ''I=MGCM DX''.
* ''Istaria: Chronicles of the Gifted'' would have been treated as just another generic fantasy {{MMORPG}}... if it wasn't for the fact that it is practically the only {{MMORPG}} that has '''dragons''' as a playable race which became the only thing people know about the game. The fact that there isn't even a trope page already speaks volumes. Even the game's website has "Istaria is the best crafting MMORPG and has playable Dragons!" as its title.
* The ''Franchise/KingdomHearts'' series is mainly known for its use of family-friendly Disney franchises in an ActionRPG with heaps of [[KudzuPlot anime plot]] that gets more convoluted with each entry and [[AnimeHair spiky-haired]] heroes that fight the forces of darkness with oversized keys. Whether one finds the concept to be Narm, the execution to bring it to NarmCharm, or know hardly anything about the series, it's the one thing that comes to mind when most people mention it.
* The FirstPersonShooter ''.kkrieger'' is mostly known for only needing 97,280 bytes of disk space despite having ''VideoGame/Doom3''-tier graphics.
* ''VideoGame/LANoire'' was hyped on its (at the time) revolutionary motion/facial capture technique, which digitized the faces of actors onto their virtual counterparts, along with an interrogation system that forced players to figure out subtle facial cues to determine whether a suspect was lying or not.
* ''VideoGame/LoseLose'' is a Mac space shooter that permanently deletes a random file in your Home folder for every enemy you kill. The creator even admitted that the game was made as a funny little experiment and was surprised that people actually played and enjoyed it.
* ''VideoGame/{{maimai}}'' is a pretty standard arcade rhythm game, but it's best known for its unusual cabinet design. It looks like a washing machine, with a circular screen that allows and encourages radial inputs.
* Back in the 90s, ''Franchise/MortalKombat'' was infamous due to its over-the-top violence, which led to re-evaluation of laws concerning violent content of video games and the creation of the ESRB in North America. This status wore off as games with even more graphic violence became more common and the critical reception of the franchise began to dip. With the Netherrealm Studios era beginning with the SoftReboot in 2011, though, the gratuitous blood and gore have not only ''not'' gone away, but become a part of the series' identity that help differentiate it from other fighting games.
* The {{MMORPG}} genre (at the very least until ''VideoGame/WorldOfWarcraft''). Just the idea of playing with hundreds or millions of other people simply by plugging in your modem made even the worst balanced exposure to the most annoyingly ill-behaved players tremendously appealing.
* The ''VideoGame/Narc2005'' remake banked on controversy over its drug use mechanic to help sell games. Although it did get media attention, it didn't sell very well.
* Creator/{{Nintendo}}:
** Nintendo's [[OlderThanTheyThink very first video game]] was ''VideoGame/EVRRace'' and it isn't all that impressive from a gameplay perspective, being little more than a betting simulator. Player input consisted of [[LuckBasedMission nothing more than choosing a horse or car that one thought would come in first place]], but it was notable anyway as the first video game to ever use {{Live Action Cutscene}}s, which was accomplished via the "Electronic Video Recording System", one of many experimental predecessors to the VHS tape.
** M-rated Nintendo games. Nintendo is renowned for its family-friendly image, with their internal development studios never creating anything above a Teen rating. This doesn't stop them from occasionally funding and publishing M-rated exclusives from other studios though, which happens infrequently enough to catch people off-guard whenever it happens. The biggest example of this is ''VideoGame/{{Geist}}'', which thanks to its middling gameplay, is ''only'' remembered for being that Nintendo M-rated [=GameCube=] game that wasn't ''VideoGame/EternalDarkness''.
** The UsefulNotes/NintendoDS wasn't sold on how graphically impressive its games were for a handheld device, but on its touchscreen interface. While some mocked it, claiming that it would be crushed by Sony's UsefulNotes/PlaystationPortable, it ended up being an overwhelming success thanks to said touchscreen being attractive to a "blue ocean" of consumers who were intimidated by traditional control schemes, popularizing the CasualVideoGame in the process. The success of the Nintendo DS (Nintendo's most-sold console and the second-best-selling console ever) lead to a general shift in Nintendo's strategy, leading them to focus more on widespread casual appeal than the much smaller hardcore audience. This has worked to their success (the UsefulNotes/{{Wii}} with its [[{{Waggle}} motion control]] and the UsefulNotes/NintendoSwitch with its "hybrid" format, both spawning imitators), detriment (the UsefulNotes/WiiU with its tablet [=GamePad=] controller is their worst-selling console), and everything in between (the UsefulNotes/Nintendo3DS with its [[UsefulNotes/ThreeDMovie glasses-free 3D effects]] was popular, but the gimmick was only regularly used by a small fraction of consumers, leading to a cheaper budget model that ditched the functionality completely).
** The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES Classic]]'s main selling point was that it contained the first release of ''VideoGame/StarFox2'', which had been on TheShelfOfMovieLanguishment since 1995.
* ''VideoGame/{{Portal}}'' started off as this, being focused on puzzles that require thinking with non-Euclidean portals, and was first released in ''The Orange Box'' compilation alongside the heavyweights of ''Half-Life 2'', its episodic sequels, and ''Team Fortress 2'', seeming very small by comparison. However, its easy-to-grasp gameplay, darkly witty writing, and main villain proved that there was a lot more than just a simple gimmick, and it became the most acclaimed game out of ''The Orange Box'', eventually getting [[VideoGame/{{Portal 2}} a sequel]].
* The ''VideoGame/RedFaction'' franchise became notorious for its groundbreaking [=GeoMod=] technology and physics simulation, which allowed players to blow open walls or destroy environments (to a level not normally seen in previous games) if they couldn't get through a door or obstacle.
* The [[UsefulNotes/Nintendo64 N64]] port of ''VideoGame/ResidentEvil2'', while delivering a slightly blurry and washed out visual experience along with low quality audio, [[https://www.youtube.com/watch?v=BaX5YUZ5FLk is nothing short of a miracle for the porting devs]]. They managed to take the originally 1.5GB (split across 2 discs) [=PS1=] title and used all manner of technical and artistic tricks to cram the entire game into a tiny 64MB cartridge.
* ''VideoGame/SadSatan'' has strange and mildly eerie backstory behind it (involving a Let's Player being given it by a mysterious user of UsefulNotes/TheDeepWeb) and [[TheMostDangerousVideoGame some versions of it are actively dangerous to play]] (due to containing illegal content like child pornography and/or viruses that will destroy your computer), but that's the only reason anybody knows about it, and certainly the only reason anyone tries to play it. The actual gameplay is just wandering around endless corridors with lots of [[JumpScare jump scares]].
* ''VideoGame/{{Shenmue}}'' gained fame for being an early attempt at realism in video games, not unlike what Creator/QuanticDream would do later with ''VideoGame/IndigoProphecy'' and ''VideoGame/HeavyRain''. However, it's generally considered that Shenmue went too far with this to the point of frustration at being forced to endure menial jobs that you had to spend a ''realistic'' amount of time performing (hours, in fact) when the point of playing a game was to ESCAPE from reality. That's not to say the game didn't have an appeal of its own; the [[{{Wuxia}} Wuxia]]-inspired setting and its fighting game-esque combat system with a steep skill ceiling are noted as its strong points. But ultimately its popularity is considered to come from the fact it was (and largely still is) a game unlike any other, for good or ill.
* ''Franchise/SonicTheHedgehog'':
** [[VideoGame/SonicTheHedgehog1 The original game]] was sold on two aspects: one, it was a blistering fast game for its time, allegedly thanks to the brazenly-marketed "Blast Processing" abilities of the UsefulNotes/SegaGenesis, and two, it had a [[MascotWithAttitude light streak of edge]] -- unlike the more vanilla ''VideoGame/SuperMarioWorld'' and Sega's own [[CaptainErsatz previous Mario wannabe]], Alex Kidd -- but still had a bit of lighthearted cartoon appeal lacking from Sega's other arcade ports and more mature games for their console.
** A lot of the hype for ''VideoGame/SonicChronicles'' came simply from the strangely intriguing concept of a Sonic RPG done by Creator/BioWare. When the game came out, [[SoOkayItsAverage its gameplay was generally considered fairly lacking]], but many recommended it anyways because [[EnjoyTheStorySkipTheGame the strong writing and sheer novelty made up for it]]
** ''VideoGame/SonicMania'' was a crowd-pleaser adored by fans and critics alike, being a return-to-form and one of the few entries in the franchise not to immediately garner a BrokenBase. The most well-known aspect of the game before release, however, was that it wasn't directly developed by Creator/SonicTeam; instead, they contracted well-known members of the ''Sonic'' [[PromotedFanboy fan community]], including programmer Christian Whitehead and composer Tee Lopes. The fact that Sonic Team didn't develop it themselves is often cited as a major factor in the game's success, especially since Sonic Team's concurrent project ''VideoGame/SonicForces'' was [[ContestedSequel significantly more controversial]].
* Many games and programs for the early Sinclair computers (especially the [=ZX80=] and [=ZX81=]) fell into this category as [[SugarWiki/GeniusProgramming programmers worked around their limitations]].
** [[http://chessprogramming.wikispaces.com/1K+ZX+Chess?responseToken=0b11f6c670d0cdc5977eb149af465d63d 1K ZX Chess]] fits most of the rules ''and'' a computer-controlled player into an unexpanded Sinclair [=ZX81=]. The fact that it's missing castling, promotions and en passant and that the AI can only look one move ahead is beside the point- 1KB is a ludicrously small amount of memory. [[note]]The program itself is only 672 bytes long (i.e. takes up less memory than 9 rows of 80-column ASCII text)![[/note]] It's generally considered an incredible achievement, even if it's not likely to kick Garry Kasparov's backside.
** Why is [[https://www.youtube.com/watch?v=6_h9b0GdbFY this version of Donkey Kong]] with blocky, monochrome, text-based graphics impressive? Because ''it shouldn't be possible at all''. Sinclair's [=ZX80=] (the predecessor to the better-known [=ZX81=]) would normally blank the display- however briefly- whenever it was doing ''any'' form of processing.[[note]]Even dealing with keypresses caused brief flicker. The issue was that the CPU also handled most of the screen generation and couldn't do both at the same time. The [=ZX81=] had the same design, but featured additional hardware that allowed the display to (optionally) remain on at the expense of processing speed.[[/note]] This made games with ''any'' form of moving graphics intolerably flickery at best... unless you were very clever with your timing.
* ''VideoGame/{{Skylanders}}'' was a fairly enjoyable series of children's action-adventure games, but the only thing that most people who were outside the target demographic know it for, aside from it initially being attached to the ''Franchise/SpyroTheDragon'' brand, is that the series was the codifier for the ToysToLifeGame. You have to [[CrackIsCheaper purchase toys]] in order to play certain characters, which instantly sparked a decade-long fad that was followed by countless other developers and companies.
* The never-officially-released ''VideoGame/TattooAssassins'' would be an utterly unremarkable ''Franchise/MortalKombat'' clone, if not for one thing: the game has ''2,196'' distinct fatality animations. Consequently, the main reason to play the game is to try to see as many of them as you can.
* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' initially drew a lot of attention not just for being a fully-original beat'em up based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 TMNT cartoon]] that was made decades after Creator/{{Konami}} stopped doing them, but also having its developer Creator/TributeGames be ex-Creator/UbiSoft employees previously responsible for the CultClassic ''VideoGame/{{TMNT}}'' GBA game and ''VideoGame/ScottPilgrimVsTheWorldTheGame'', as well as its publisher having helmed ''VideoGame/StreetsOfRage4'', and both companies being staffed with fans of the cartoon. Fortunately, the game sold over one million copies on its first week, proving that the developer-publisher duo worked.
* ''VideoGame/{{Temtem}}'' is an {{MMORPG}} {{Mon}} game that launched in early access during a period of heavy dissatisfaction among the ''Franchise/{{Pokemon}}'' fanbase concerning the state of the series: namely everything revolving around ''VideoGame/PokemonSwordAndShield'', from the [[TaintedByThePreview early controversy]] surrounding the new restriction on the Mons available for use to the underwhelming quality of said game upon release amongst long-time fans. In addition to its superb timing, ''temtem'' also had [[https://temtem.fandom.com/wiki/Platypet Platypet]], a popular "Fakemon" that they got the rights to use in their game. As such, ''temtem'' saw tens of thousands of players in early 2020, but activity soon fell drastically as many ''Pokémon'' fans who approached ''temtem' as a replacement found it too different mechanically to truly serve as one. The game does continue to see temporary spikes in players whenever a new island gets released, however.
* The ''VideoGame/TetrisTheGrandMaster'' series is known for two things: its instant-drop speeds and the "invisible Tetris" segment that the player gets if they did well enough in the main course of the game.
* ''VideoGame/ThemsFightinHerds'' started off as a fangame called ''VideoGame/MyLittlePonyFightingIsMagic'' before getting ScrewedByTheLawyers and being reworked into an original IP [[ApprovalOfGod with the help of]] Creator/LaurenFaust. While it's considered a decent game with a strong following among the UsefulNotes/FightingGameCommunity, outside of the fandom it's known more for the apparent absurdity of the fact that "the ''My Little Pony'' fighting game" is a thing that exists in all seriousness than for any of the game's actual merits. It's gradually breaking past this stigma, though.
* ''[[VideoGame/{{Tobal}} Tobal 2]]'' is a fairly average Japan-exclusive ''VideoGame/{{Tekken}}'' [[FollowTheLeader clone]] that has two big things going for it; It has character designs from Creator/AkiraToriyama, and it has a roster of exactly ''200 playable characters'', which is still the largest roster for a fighting game decades after its release.[[note]]Unless you count Professional Wrestling games, which would have ''[[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]'' beat it out at 327.[[/note]]
* ''VideoGame/YuGiOhForbiddenMemories'' would be largely unknown outside of the ''Franchise/YuGiOh'' fandom (and even there, it's not considered especially great), were it not for one thing: it is considered one of the most difficult games in the world to speedrun. This is due to it combining NintendoHard, LuckBasedMission, ForcedLevelGrinding, and TheComputerIsACheatingBastard--all factors that would normally drive off speedrunners, but when combined, it results in it being seen as a kind of ultimate challenge, with individual runs being wildly variable in length and 100% Completion runs routinely lasting for ''days''.
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!!Examples:

to:

!!Examples:
!!Examples Subpages:

[[index]]
* [[DancingBear/LiveActionFilms Films — Live-Action]]
[[/index]]

!!Other Examples:



[[folder:Films -- Live-Action]]
* The 2006 film ''Film/TenCanoes'' received attention for its entire cast consisting of Aboriginal Australians, with all of the on-screen dialogue in the [[https://en.wikipedia.org/wiki/Yolngu_Matha Yolngu]] or Kuninjku languages (narration is available in either Yolngu or English). Like ''Atanarjuat'', it won or was nominated for a big pile of awards.[[note]]The film was co-directed by Dutch-Australian Rolf de Heer and Yolngu actor Peter Djigirr; de Heer has gone on record, insisting that he did his best to stay out of the indigenous cast and crew members' way and let them tell the story on their own terms, but he ''did'' write the script...[[/note]]
* ''[[Film/NineteenSeventeen 1917]]'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.
* ''Film/EightyForBrady'' is a film that knowingly appeals to a very narrow demographic of older New England Patriots fans, but outside of that it earned some notoriety for the experiment/publicity stunt of offering virtually all tickets to the film at a generous discount compared to typical theater prices. Done with the hope that it would attract older moviegoers that were more reluctant to return to theaters post-pandemic, the trick did seemingly work as the film made a profit.
* ''Film/ActOfValor'' is a feature-length film showcasing active-duty Navy Seals using their actual equipment and methods.
* ''Film/AllTheMoneyInTheWorld'' had to entirely replace a major actor after Kevin Spacey's history of sexual assault was exposed, with his part being entirely re-shot with Christopher Plummer just a few weeks before its release. Several reviews commented that the seamless integration of the actor change is easily the most interesting thing about the film.
* ''Film/ASerbianFilm'': A movie about the making of a SnuffFilm, which people only seek out to see if it is as awful and over the top as it is rumored to be (that's ''A Serbian Film'' itself, not the ShowWithinAShow).
* ''Film/AtanarjuatTheFastRunner'', a 2002 film produced entirely by Inuit, is a reasonably good movie... but the fact that it won 20 international awards and was nominated for ten more can really only be explained by people's appreciation for the fact that a film made by, for, and in the Inuit community (with all of the dialogue in Inuktitut) was able to dance at all.
* ''Film/{{Avatar}}''. The whole fuss about the technological achievements necessary to pull the movie off, including 3D digital film cameras, motion capture refinements, etc. The never-fully-disclosed but definitely astronomical budget and the marketing-induced hype also contributed to its status as this.
* ''Film/BirdmanOrTheUnexpectedVirtueOfIgnorance'' plays with this both InUniverse and out. The film is shot almost entirely as an EpicTrackingShot (it isn't really, but it does a very good job of simulating one), with only a few visible cuts in its entire run, which would qualify it for this. More interestingly, it focuses on the main character trying to break into theater without much success, and the play includes a scene where his character commits suicide. [[spoiler:At the climax of the movie, he switches out the prop gun for a real one and attempts a real suicide, which ends up winning the play far more accolades and attention than it was getting earlier by virtue of this.]]
* ''Film/BirdBox'' got a lot of attention for the fact that the actors were actually blindfolded and unable to see for most of their scenes, rather than wearing fake blindfolds with small eyeholes or being given CGI blindfolds in post production. The viral "Bird Box Challenge" meme also led a lot of people to see what all the fuss was about.
* ''Film/BloodHarvest'''s main draw is the fact that it stars Music/TinyTim as a deranged clown.
* ''Film/{{Boyhood}}'' is a pretty standard SliceOfLife film about life and growing up. The real draw is the fact that it purposefully took over ''ten years'' to produce as it averted TimeShiftedActors and was filmed at different points using the same actors. So when we see six year old Mason grow into an adult we really are seeing his actor transform from a child into a man.
* ''Film/TheBrownBunny'', an independent movie that advertised its unsimulated oral sex scene starring director/actor Vincent Gallo and his then-girlfriend Chloe Sevigny. It also achieved notoriety for the disastrous reception its rough cut received at Cannes, causing a public flame war between Gallo and Roger Ebert.
* ''Film/CannibalHolocaust'' is remembered for being the originator of the [[FoundFootageFilms found-footage genre]], and the legal battle that ensued when the director was accused of making a snuff film--and his actors had to break contract to appear in court and prove they had not in fact been murdered on screen. Another thing that draws attention to it is the fact that several animals involved in the production actually ''were'' killed onscreen.
* One of the selling points of the infamous 2019 film adaptation of the musical ''Film/{{Cats}}'' was its "digital fur technology", using CGI and motion capture (as well as oversized sets) to transform its AllStarCast into dancing anthropomorphic felines. Though if anyone who laid eyes on the final product is to be believed, it ended up working against the movie's favor.
* ''Film/ChipNDaleRescueRangers2022'' already has a gimmick of metahumor that brought a lot of attention from those who wouldn't otherwise care for a ''WesternAnimation/ChipNDaleRescueRangers'' movie, but what got even more media attention was the sheer amount of character cameos in the film, from both Disney and non-Disney properties.
* ''Film/TheCloverfieldParadox'' had already picked up a lot of notoriety by the time Creator/{{Netflix}} acquired the rights, due to its long TroubledProduction becoming the stuff of legend, and its release date was still a complete mystery. Interest then skyrocketed when Netflix unexpectedly aired a trailer during the 2018 Super Bowl, which revealed that the film would be available to stream ''later that night,'' far sooner than anyone had anticipated. The brilliant surprise release attracted a ''lot'' of viewers, despite the movie itself ultimately getting a pretty cold reception from critics, general audiences, and ''Film/{{Cloverfield}}'' fans alike.
* ''Film/ComradeKimGoesFlying'', a British-and-Belgian-financed RomanticComedy set and filmed entirely in UsefulNotes/NorthKorea.
* Brandon Lee was killed in a freak accident during the filming of ''Film/TheCrow'', and in the scenes that hadn't been filmed yet he had to be digitally inserted or replaced by a double. This generated a lot of interest in the film at the time.
* The sole selling point for the film ''Film/TheCureForInsomnia'' was that, with a running time of 87 hours, it was the world's longest movie.
* ''Film/DeadMenDontWearPlaid'' is built around the clever editing and production tricks that make it seem like Steve Martin is directly interacting with the characters in old movie clips. Without those, there wouldn't be a movie.
* The 1975 horror film ''Film/{{Deafula}}'' is a loose adaptation of ''Literature/{{Dracula}}'' with Christian overtones... and with all of its dialogue delivered in American Sign Language. Later releases of the film included a voiceover translation for hearing audiences.
* Creator/RobertRodriguez's ''Film/ElMariachi'' was seen as impressive due to being a major studio release with an initial budget of ''[[NoBudget $7,000]]''.
* ''Film/{{Errementari}}'', a feature length film based on a Basque folktale that is entirely filmed in a extinct dialect of the Basque language.
* ''Film/EscapeFromTomorrow'' probably wouldn't have received as much hype as it is were it not for the fact that the film -- a dark surrealist neo-noir depicting a man slowly going insane -- was extensively sneak-shot throughout Ride/DisneyThemeParks.
* ''Film/ExorcistTheBeginning'' and its "companion film" ''Dominion: {{Prequel}} to Film/{{the Exorcist}}'' are best known for being...two different versions of the same movie, filmed back-to-back. During production, the studio brought in a new director to supervise a series of reshoots after they decided that they weren't happy with how the film turned out--but the new director was forced to shoot ''an entirely new movie'', since most of the cast was unavailable to participate in the reshoots. Then after the new version was trashed by critics and underperformed at the box office, the studio agreed to complete and release the original version the following year; the two versions share the same lead actor and the same basic premise, but are otherwise drastically different in tone and style. The sheer weirdness of the production history is the main reason anybody remembers either film today.
* ''Film/{{Fitzcarraldo}}'' is best-known simply because of its TroubledProduction, and the fact that you're really watching people moving a ship through the jungle, using techniques even more difficult than the ones of the real event it's based on.
* ''{{Film/Freaks}}'' is arguably remembered because it stars legitimate carnival performers as the titular 'freaks'. There's also the urban legend that the sight of these people on film caused one audience member to suffer a miscarriage.
* The Creator/WillSmith vehicle ''Film/GeminiMan'' was marketed almost entirely on the novelty of Smith [[ActingForTwo playing both main characters]], one of whom is a younger clone created with de-aging technology. The general reaction has been negative, however, with many feeling that it wasn't a great movie beyond the gimmick. Some have also opined that it probably would have been more impressive with an actor who has aged less gracefully than Smith.
* ''Film/{{Gigli}}'' sold itself largely on the idea that it would be a romance starring Creator/JenniferLopez and Creator/BenAffleck when the two were known for being in a relationship (with "Bennifer" being a common tabloid fixture). Unfortunately for the film, it [[CoupleBomb had the exact opposite effect]]--the movie bombed so hard that it's often suggested to be a reason they broke up not long after.
* ''Film/{{Gravity}}'' is a straightforward DisasterMovie about a marooned person trying to return to civilization, with little characterization if any. The catch is that the movie takes place [[RecycledInSpace in space]], without sci-fi or fantastical elements involved but rather real life [[MonumentalDamage space stations]] and other technology, no ArtificialGravity and [[SpaceIsNoisy no sound]]. The first scene is also a single [[TheOner 13 minute take]] (advertised extensively when the movie came out, forgotten since due to later movies featuring even longer takes).
* ''Film/HardcoreHenry'' is a high-octane, fast-paced action film best known for being shot [[UnbrokenFirstPersonPerspective entirely from the first-person perspective]] of the main character. Unsurprisingly, it was influenced largely by FirstPersonShooter games.
* ''Film/HouseOfWax2005'' is a middle-grade slasher flick whose claim to fame, and chief advertising gimmick, is the chance to see Paris Hilton die messily.
* ''Film/TheHumanCentipede'', which is about three people getting sewn together anus-to-mouth. The premise is far more horrifying than the execution. Film critic Creator/RogerEbert [[BrokeTheRatingScale refused to give it a star rating]] because it was so absurd, and anyone who wanted to see such a film would do it whether Ebert approved of it or not.
* Creator/HeathLedger's last film, ''Film/TheImaginariumOfDoctorParnassus''. Ledger only managed to film half of his role before dying, and Creator/ColinFarrell, Creator/JudeLaw and Creator/JohnnyDepp were brought in to play the character when he was in an EldritchLocation. Quite a few people watched the film [[JustHereForGodzilla just to see if they could pull it off]].
* ''Film/{{Incubus}}'', filmed entirely in Esperanto and starring Creator/WilliamShatner.
* ''Film/TheInvisibleGuardian'' and sequels are rather average crime {{thriller}} movies about a cop investigating a string of murders... except for the fact that they are set in the Basque Country and feature references to Basque mythology and creatures, so the promotion centered on those.
* ''Film/{{Irati}}'': First film that does not just feature Basque mythology (like the above) but is also set in the remote past ''and'' is entirely filmed in the Basque language (hence the usual commentary about it being "Basque ''[[Literature/TheLordOfTheRings Lord of the Rings]]''").
* ''Film/TheJazzSinger'' in 1927 was the first film to feature lip-synchronized singing and dialogue, albeit only in a few scenes. It served as a GenreTurningPoint for film in general, ushering in the UsefulNotes/RiseOfTheTalkies.
* ''Film/JumanjiTheNextLevel'' was mainly marketed on its central gimmick of featuring the four main actors from [[Film/JumanjiWelcomeToTheJungle the first movie]] (with one exception) returning as completely different characters with completely different personalities. The four leads play {{Digital Avatar}}s in an in-universe video game, and three of them are controlled by different players in the sequel.
* Creator/TomHooper's [[Film/LesMiserables2012 2012 film adaptation]] of ''Theatre/LesMiserables'' was largely sold on the fact that its singing was all filmed and performed live on set rather than recorded separately and dubbed over (as is standard for movie musicals).
* ''Film/TheMachinist'' may be a tense, well-acted drama, but it has also become famous for [[http://cdn-www.cracked.com/articleimages/wong/balejuice1.jpg the ghoulish appearance]] of Creator/ChristianBale, who starved himself down to a skeleton for the role.
* At the time it was released, ''Film/ManosTheHandsOfFate'' piqued its premiere audience's interest for being a film made on a dare between an actual filmmaker and a fertilizer salesman. Said salesman used a single camera to record all of the footage in the film, and hired a man (John Reynolds) to play a satyr using special prosthetics. The film became infamous for how bad it was, and later received new interest for being one of the worst films ever screened on ''Series/MysteryScienceTheater3000''. It was also notable for being [[OneBookAuthor the only role Reynolds (Torgo) ever played]] -- he killed himself a month before the film opened.
* The ''Franchise/MarvelCinematicUniverse'' is best known for using a SharedUniverse model of storytelling, the scope of which had previously never been seen before on film. Every film has been set within the same universe, often with many ContinuityNod references throughout, even when featuring characters completely disconnected from those previously shown. As a result, many viewers only tune in to some instalments purely because they're part of this universe, even if the film itself is featuring particularly obscure or unknown characters, or has been deemed SoOKItsAverage. As this has gone on, some instalments have added their own individual dancing bears, such as focusing on one prominent character [[JustHereForGodzilla but guest-starring another hero in a substantial role]], or being a huge CrisisCrossover.
* ''Film/{{Memento}}'', the film told ''backwards!''
* ''Music/MichaelJackson's This Is It'' wouldn't have been made if not for the fact that Jackson died before the concert series he was rehearsing for could take place, leaving the rehearsal footage that was shot for his personal use as the last footage of him performing at all, and thus of huge interest to his fans.
* ''Film/MillionDollarMystery'' would have been an entirely forgettable BoxOfficeBomb if not for the gimmick in its marketing -- at the end of the film, audience members were promised the chance to win one million dollars by following clues to answer the film's mystery.
* The Irish film ''Film/MyNameIsEmily'' was given a lot of press for the fact that its director suffered from motor neuron disease and directed the entire film through eye-recognition software. Other press came from a scene where hundreds of extras run [[BestKnownForTheFanservice naked into the sea]].
* ''Film/TheMummy2017'': Attempted with the (real) zero gravity scene during the plane crash sequence, which was extensively advertised and occupied a long part of the trailer. However the movie bombed under (unrelated) cries of TheyChangedItNowItSucks
* ''Film/{{Pixels}}'' got a lot of buzz early on because of the involvement of many licensed video game characters. Sadly, it didn't work out as well as Creator/AdamSandler hoped, and the film got a poor reception from critics and regular moviegoers alike.
* ''Film/{{Primer}}'' is mostly well known for having NoBudget and being made by an engineer rather than anyone with a film-making background. And for being impenetrably confusing.
* A common criticism of ''Film/Oceans8'' was the perception that it tried to use its [[ImprobablyFemaleCast all-female cast]] as a Dancing Bear; the cast was the only thing setting the movie apart from your average heist movie, and the advertising placed a great deal of emphasis on it, leading to accusations that the FeministFantasy angle was just an attempt to invoke this trope and prop up a mediocre movie.
* The film ''Film/{{Redline}}'' allegedly went for this by getting star Eddie Griffin to crash a car as a publicity scheme. It failed miserably because car fans, presumably the target market, were outraged at the destruction of an extremely expensive and rare car as part of the stunt. According to Griffin's side of the story as told in "Freedom Of Speech", the car crash was completely unintentional on his part and was not a publicity stunt.
* ''Film/RevolutionaryRoad'' is a movie about a couple with a disintegrating marriage...and the only film Creator/LeonardoDiCaprio and Creator/KateWinslet starred in together since ''{{Film/Titanic 1997}}''. Because of this, the major reason to watch it is just to see Jack and Rose breaking up.
* ''Film/{{Roar}}'' -- a 1981 passion project by Creator/TippiHedren -- is best remembered for taking eleven years to finish because the film had a large cast of African wild animals that resulted in hundreds of attacks and injuries on set. Some reviews of the film said it was worth watching just to see lions, tigers and cheetahs interact with the main cast.
* ''Film/{{Rope}}'' is an interesting [[SubvertedTrope subversion]]; the big Dancing Bear element it was advertised on (a film with [[TheOner as few cuts as possible]]) wound up being largely forgotten in favor of the writing and performances. Creator/AlfredHitchcock considered the movie a failed experiment, and critics tend to agree that the technical execution of the Dancing Bear left much to be desired, leaving nothing memorable about the film except the legitimately gripping and well-written story.
* The 2003 film ''Film/RussianArk'' is a 90-minute exploration of Russia's legendary museum and historical building the Hermitage. The film takes place over centuries, features a literal cast of thousands, has amazing costuming, good performances, and so on. The entire movie is also filmed in ''[[TheOner one single continuous shot]]'', without a single cut.
* The film ''Film/{{Saratoga}}'' was marketed around being the last performance of Creator/JeanHarlow before she died. As she'd only filmed half of her part, they resorted to extensive camera tricks, body doubles and soundalikes - so it became something of a challenge to guess which scenes featured the doubles.
* ''Film/SkyCaptainAndTheWorldOfTomorrow'' and ''Film/SinCity'' were novel when they came out in the mid-2000s because they were among the first major films to use a "digital backlot" which blended live action characters with entirely digital backgrounds. The former was also noteworthy for featuring Sir Creator/LaurenceOlivier a full fifteen years after his death, via the use of careful editing of previous recordings. This was in fact the main reason Jude Law decided to star in the film.
* Creator/SamuelLJackson claims he was in the movie ''Film/SnakesOnAPlane'' only because of the title. The name alone made it vastly popular on the Internet, long before it was released. Ironically, although the Internet buzz led the studio to expect "dancing bear" type success at the box office, the film itself [[http://en.wikipedia.org/wiki/Snakes_on_a_plane#Box_office didn't do nearly as well as expected]].
* The first trailer for ''Film/SonicTheHedgehog2020'' featured [[UnintentionalUncannyValley such bad CGI]] for the title character that the movie was pushed back and redone before the second trailer came out; see [[https://www.google.com/search?q=sonic+the+hedgehog+bad+design&rlz=1CALKNW_enUS712US714&sxsrf=ACYBGNRBgwQyf4TEgb_ztb7KYpKqscuZKg:1581993025112&tbm=isch&source=iu&ictx=1&fir=HfdJzBevq5DpBM%253A%252C-Ip3oILUMS490M%252C_&vet=1&usg=AI4_-kR9TAdFlOEORfM_IgWkbv42AZQPOQ&sa=X&ved=2ahUKEwjY6bGih9rnAhXRpFkKHRlVCvcQ9QEwAnoECAkQIA#imgrc=HfdJzBevq5DpBM: here]] to compare.
* ''Film/SouthOfSanity'' is a SlasherMovie shot in Antarctica by the crew of a base stationed there.
* The Irish film ''[[https://www.youtube.com/watch?v=QuDo22sNHSQ Spears]]'' got a lot of attention surrounding the fact that it was a low budget indie that was shot in London, Berlin and Florence in addition to Ireland - all through self-funding too.
* ''Film/TheTerrorOfTinyTown'' is a 1938 Western movie with an all-midget cast.
* ''Film/{{Timecode}}'' is not just done in RealTime, but in real time with a four-way split screen throughout.
* Creator/WilliamCastle's ''Film/TheTingler'' introduced a "spine-tingling" sensation people experience when afraid of something. Certain seats in theaters showing the film had devices installed so that at certain points the viewer would feel something crawling up their back...
* ''Film/{{Tiptoes}}'' wouldn't be nearly as well-known were it not for its absurd teaser trailer that attempts to make a serious drama about dwarfism into a romantic comedy from the 90's, the TroubledProduction or Creator/GaryOldman's out-of-turn performance as a dwarf (complete with prosthetics).
* For ''Film/TrailOfThePinkPanther'' (1982), Creator/BlakeEdwards and MGM/UA used mostly-unused scenes from ''Film/ThePinkPantherStrikesAgain'' (1976) of the late Creator/PeterSellers as Inspector Clouseau for the film's first half by putting them into a different storyline via new scenes with the series regulars. The second half, after Clouseau "goes missing", is a ClipShow of his greatest hits tied together with a reporter investigating the matter. Pitted against a number of production obstacles, Edwards' new film became a dancing bear that spiked the audience's curiosity to come out and judge if he could make it funny. The fact that Edwards couldn't became clear when Sellers's widow successfully sued him and the studio for tarnishing her late husband's image. This proved a bad omen for the next film, 1983's ''Film/CurseOfThePinkPanther'', which picked up where this left off to introduce Clouseau's ReplacementScrappy.
* ''Film/{{Tron}}'' was viewed as this by the Hollywood community when it was released. Many people went to see it simply for the computer animation, not out of any expectation of high entertainment.
* ''Wake Up, Ron Burgundy'' is a semi-sequel to ''Film/AnchormanTheLegendOfRonBurgundy''. It is notable because the film comprises deleted scenes, outtakes and unused subplots from the original film - there was so much material that the filmmakers cobbled it together and released it direct-to-DVD.
* ''Film/{{Waterworld}}'' generated interest from its floating sets, which caused it to become a highly troubled production and inflated its budget to the largest of any film at the time.
[[/folder]]
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* The first ''VideoGame/DonkeyKongCountry1'', while still a fondly remembered game in its own right, is mainly known for being one of the first video games to use 3D graphics, and the first game on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] to do so as well.
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* [[https://en.wikipedia.org/wiki/Taikyoku_shogi Taikyoku shogi]] is known mostly for its absurd complexity and game length: it's a TabletopGame/{{shogi}} variation where the players have to grapple with ''207'' piece types.
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* ''Literature/FiftyShadesOfGrey'' is remembered for two things: being published ''Literature/{{Twilight}}'' fanfiction and featuring BDSM.

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* ''Literature/FiftyShadesOfGrey'' is remembered for two things: being published ''Literature/{{Twilight}}'' ''[[Literature/TheTwilightSaga Twilight]]'' fanfiction and featuring BDSM.
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* ''VideoGame/YuGiOhForbiddenMemories'' would be largely unknown outside of the ''Franchise/YuGiOh'' fandom (and even there, it's not considered especially great), were it not for one thing: it is considered one of the most difficult games in the world to speedrun. This is due to it combining NintendoHard, LuckBasedMission, ForcedLevelGrinding, and TheComputerIsACheatingBastard--all factors that would normally drive off speedrunners, but when combined, it results in it being seen as a kind of ultimate challenge, with individual runs being wildly variable in length and 100% Completion runs routinely lasting for ''days''.
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* Music/WesleyWillis' music can be described as a schizophrenic man rambling over a synthesizer's pre-programmed beats, while always following a [[StrictlyFormula strict formula]] for each song. This is something that both his fans and detractors acknowledge.

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** The UsefulNotes/NintendoDS wasn't sold on how graphically impressive its games were for a handheld device, but on its touchscreen interface. While some mocked it, claiming that it would be crushed by Sony's UsefulNotes/PlaystationPortable, it ended up being an overwhelming success thanks to said touchscreen being attractive to a "blue ocean" of consumers who were intimidated by traditional control schemes, popularizing the CasualVideoGame in the process. To this day, the fact that the Nintendo DS is the most successful piece of hardware Nintendo has ever released, combined with the poor sales of the [=GameCube=], lead to Nintendo deciding that all their future hardware requires some gimmick to catch the public eye. This has worked to their success (the UsefulNotes/{{Wii}} with its [[{{Waggle}} motion control]] and the UsefulNotes/NintendoSwitch with its "hybrid" format, both spawning imitators), detriment (the UsefulNotes/WiiU with its tablet [=GamePad=] controller is their worst-selling console), and everything in between (the UsefulNotes/Nintendo3DS with its [[UsefulNotes/ThreeDMovie glasses-free 3D effects]] was popular, but the gimmick was only regularly used by a small fraction of consumers, leading to a cheaper budget model that ditched the functionality completely).

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** The UsefulNotes/NintendoDS wasn't sold on how graphically impressive its games were for a handheld device, but on its touchscreen interface. While some mocked it, claiming that it would be crushed by Sony's UsefulNotes/PlaystationPortable, it ended up being an overwhelming success thanks to said touchscreen being attractive to a "blue ocean" of consumers who were intimidated by traditional control schemes, popularizing the CasualVideoGame in the process. To this day, the fact that The success of the Nintendo DS is (Nintendo's most-sold console and the most successful piece of hardware Nintendo has ever released, combined with the poor sales of the [=GameCube=], second-best-selling console ever) lead to Nintendo deciding that all their future hardware requires some gimmick a general shift in Nintendo's strategy, leading them to catch focus more on widespread casual appeal than the public eye.much smaller hardcore audience. This has worked to their success (the UsefulNotes/{{Wii}} with its [[{{Waggle}} motion control]] and the UsefulNotes/NintendoSwitch with its "hybrid" format, both spawning imitators), detriment (the UsefulNotes/WiiU with its tablet [=GamePad=] controller is their worst-selling console), and everything in between (the UsefulNotes/Nintendo3DS with its [[UsefulNotes/ThreeDMovie glasses-free 3D effects]] was popular, but the gimmick was only regularly used by a small fraction of consumers, leading to a cheaper budget model that ditched the functionality completely).
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* The ''Literature/TheMoomins'' book ''A Book About Moomin, Mymble, and Little My'' has holes in each of its pages, making parts of the next and previous pages' illustrations part of the current page's.
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* Some of the books written by childrens' author Creator/EricCarle have gimmicks of their own. ''The Very Hungry Caterpillar'', for one, has holes in the pages on whatever food the titular caterpillar has eaten through. And ''The Very Quiet Cricket'' makes use of an small electronic device that would make cricket sounds when the last page is opened up.

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"Is comprised of" is grammatically incorrect.


* The 2006 film ''Film/TenCanoes'' received attention for its entire cast consisting of Aboriginal Australians, with all of the on-screen dialogue in the [[https://en.wikipedia.org/wiki/Yolngu_Matha Yolngu]] or Kuninjku languages (narration is available in either Yolngu or English). Like ''Atanarjuat'', it won or was nominated for a big pile of awards.[[note]]The film was co-directed by Dutch-Australian Rolf de Heer and Yolngu actor Peter Djigirr; de Heer has gone on record, insisting that he did his best to stay out of the indigenous cast and crew members' way and let them tell the story on their own terms, but he ''did'' write the script...[[/note]]



* The 2006 film ''Film/TenCanoes'' received attention for its entire cast consisting of Aboriginal Australians, with all of the on-screen dialogue in the [[https://en.wikipedia.org/wiki/Yolngu_Matha Yolngu]] or Kuninjku languages (narration is available in either Yolngu or English). Like ''Atanarjuat'', it won or was nominated for a big pile of awards.[[note]]The film was co-directed by Dutch-Australian Rolf de Heer and Yolngu actor Peter Djigirr; de Heer has gone on record, insisting that he did his best to stay out of the indigenous cast and crew members' way and let them tell the story on their own terms, but he ''did'' write the script...[[/note]]



* ''Film/BirdmanOrTheUnexpectedVirtueOfIgnorance'' plays with this both InUniverse and out. The film is shot almost entirely as an EpicTrackingShot (it isn't really, but it does a very good job of simulating one), with only a few visible cuts in its entire run, which would qualify it for this. More interestingly, it focuses on the main character trying to break into theater without much success, and the play includes a scene where his character commits suicide. [[spoiler:At the climax of the movie, he switches out the prop gun for a real one and attempts a real suicide, which ends up winning the play far more accolades and attention than it was getting earlier by virtue of this.]]



* ''Film/TheBrownBunny'', an independent movie that advertised its unsimulated oral sex scene starring director/actor Vincent Gallo and his then-girlfriend Chloe Sevigny. It also achieved notoriety for the disastrous reception its rough cut received at Cannes, causing a public flame war between Gallo and Roger Ebert.



* The 1975 horror film ''Film/{{Deafula}}'' is a loose adaptation of ''Literature/{{Dracula}}'' with Christian overtones... and with all of its dialogue delivered in American Sign Language. Later releases of the film included a voiceover translation for hearing audiences.



* ''Film/{{Roar}}'' -- a 1981 passion project by Creator/TippiHedren -- is best remembered for taking eleven years to finish because the film had a large cast of African wild animals that resulted in hundreds of attacks and injuries on set. Some reviews of the film said it was worth watching just to see lions, tigers and cheetahs interact with the main cast.



* The film ''Film/{{Saratoga}}'' was marketed around being the last performance of Creator/JeanHarlow before she died. As she'd only filmed half of her part, they resorted to extensive camera tricks, body doubles and soundalikes - so it became something of a challenge to guess which scenes featured the doubles.



* The Irish film ''[[https://www.youtube.com/watch?v=QuDo22sNHSQ Spears]]'' got a lot of attention surrounding the fact that it was a low budget indie that was shot in London, Berlin and Florence in addition to Ireland - all through self-funding too.



* ''Wake Up, Ron Burgundy'' is a semi-sequel to ''Film/AnchormanTheLegendOfRonBurgundy''. It is notable because the film is comprised of deleted scenes, outtakes and unused subplots from the original film - there was so much material that the filmmakers cobbled it together and released it direct-to-DVD.

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* ''Wake Up, Ron Burgundy'' is a semi-sequel to ''Film/AnchormanTheLegendOfRonBurgundy''. It is notable because the film is comprised of comprises deleted scenes, outtakes and unused subplots from the original film - there was so much material that the filmmakers cobbled it together and released it direct-to-DVD.



* ''Film/TheBrownBunny'', an independent movie that advertised its unsimulated oral sex scene starring director/actor Vincent Gallo and his then-girlfriend Chloe Sevigny. It also achieved notoriety for the disastrous reception its rough cut received at Cannes, causing a public flame war between Gallo and Roger Ebert.
* ''Film/BirdmanOrTheUnexpectedVirtueOfIgnorance'' plays with this both InUniverse and out. The film is shot almost entirely as an EpicTrackingShot (it isn't really, but it does a very good job of simulating one), with only a few visible cuts in its entire run, which would qualify it for this. More interestingly, it focuses on the main character trying to break into theater without much success, and the play includes a scene where his character commits suicide. [[spoiler:At the climax of the movie, he switches out the prop gun for a real one and attempts a real suicide, which ends up winning the play far more accolades and attention than it was getting earlier by virtue of this.]]
* ''Film/{{Roar}}'' -- a 1981 passion project by Creator/TippiHedren -- is best remembered for taking eleven years to finish because the film had a large cast of African wild animals that resulted in hundreds of attacks and injuries on set. Some reviews of the film said it was worth watching just to see lions, tigers and cheetahs interact with the main cast.
* The Irish film ''[[https://www.youtube.com/watch?v=QuDo22sNHSQ Spears]]'' got a lot of attention surrounding the fact that it was a low budget indie that was shot in London, Berlin and Florence in addition to Ireland - all through self-funding too.
* The film ''Film/{{Saratoga}}'' was marketed around being the last performance of Creator/JeanHarlow before she died. As she'd only filmed half of her part, they resorted to extensive camera tricks, body doubles and soundalikes - so it became something of a challenge to guess which scenes featured the doubles.
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* ''Film/EightyForBrady'' is a film that knowingly appeals to a very narrow demographic of older New England Patriots fans, but outside of that it earned some notoriety for the experiment/publicity stunt of offering virtually all tickets to the film at a generous discount compared to typical theater prices. Done with the hope that it would attract older moviegoers that were more reluctant to return to theaters post-pandemic, the trick did seemingly work as the film made a profit.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* ''VideoGame/{{IMGCM}}'' is widely known for [[ShootTheMoney their extremely expensive budget]], and the not only vivid but [[SurpriseCreepy surprisingly dark]] (but still LighterAndSofter than the infamous ''Anime/PuellaMagiMadokaMagica'', ''Literature/MagicalGirlRaisingProject'' and [=Ryukishi07=]'s works in comparison, at least in the regular version) MagicalGirlWarrior game which uses TheMultiverse as the game setting. Besides that, there's an official {{NSFW}} version of it, which is called ''I=MGCM DX''.

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* ''VideoGame/{{IMGCM}}'' is widely known for [[ShootTheMoney their extremely expensive budget]], and the not only vivid but [[SurpriseCreepy [[SurprisinglyCreepyMoment surprisingly dark]] (but still LighterAndSofter than the infamous ''Anime/PuellaMagiMadokaMagica'', ''Literature/MagicalGirlRaisingProject'' and [=Ryukishi07=]'s works in comparison, at least in the regular version) MagicalGirlWarrior game which uses TheMultiverse as the game setting. Besides that, there's an official {{NSFW}} version of it, which is called ''I=MGCM DX''.
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* ''Amped 3'' is a fairly obscure, so-so snowboarding game which managed to bomb significantly despite being a launch UsefulNotes/Xbox360 game. However, if people know of it, they likely remember it for the [[WhatDoYouMeanItWasntMadeOnDrugs completely batshit]] [[https://www.youtube.com/watch?v=E9WKg6yhebU&list=PL4F00865FB55E4F4D cutscenes]], which featured, among other things, constant ArtShift between [[StylisticSuck deliberately bad CGI]], {{Animesque}}, hand puppets, handdrawn on paper, scrapbook cutouts, 8-bit {{Retraux}}, among about a dozen other styles, and for a completely insane plot that involved MindControl, a parody of Creator/ElectronicArts, a main character being recruited into a BoyBand, russian agents, and ending with [[spoiler: a comet colliding with Earth and causing an EarthShatteringKaboom]]. [[DenserAndWackier This is despite the fact that the first two games were down-to-earth, realistic, and took themselves pretty seriously.]]

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* ''Amped 3'' is a fairly obscure, so-so snowboarding game which managed to bomb significantly despite being a launch UsefulNotes/Xbox360 game. However, if people know of it, they likely remember it for the [[WhatDoYouMeanItWasntMadeOnDrugs [[QuirkyWork completely batshit]] [[https://www.youtube.com/watch?v=E9WKg6yhebU&list=PL4F00865FB55E4F4D cutscenes]], which featured, among other things, constant ArtShift between [[StylisticSuck deliberately bad CGI]], {{Animesque}}, hand puppets, handdrawn on paper, scrapbook cutouts, 8-bit {{Retraux}}, among about a dozen other styles, and for a completely insane plot that involved MindControl, a parody of Creator/ElectronicArts, a main character being recruited into a BoyBand, russian agents, and ending with [[spoiler: a comet colliding with Earth and causing an EarthShatteringKaboom]]. [[DenserAndWackier This is despite the fact that the first two games were down-to-earth, realistic, and took themselves pretty seriously.]]
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* The ''WesternAnimation/SouthPark'' episode "Deep Learning" is notable chiefly because its ending was written by [=ChatGPT=], a text-predicting computer program, rather than a human writer.
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* ''Film/BirdBox'' got a lotN of attention for the fact that the actors were actually blindfolded and unable to see for most of their scenes, rather than wearing fake blindfolds with small eyeholes or being given CGI blindfolds in post production. The viral "Bird Box Challenge" meme also led a lot of people to see what all the fuss was about.

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* ''Film/BirdBox'' got a lotN lot of attention for the fact that the actors were actually blindfolded and unable to see for most of their scenes, rather than wearing fake blindfolds with small eyeholes or being given CGI blindfolds in post production. The viral "Bird Box Challenge" meme also led a lot of people to see what all the fuss was about.
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* ''Film/{{Irati}}'': First film that does not just feature Basque mythology (like the above) but is also set in the remote past ''and'' is entirely filmed in the Basque language (hence the usual commentary about it being "Basque ''[[Literature/TheLordOfTheRings Lord of the Rings]]'').

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* ''Film/{{Irati}}'': First film that does not just feature Basque mythology (like the above) but is also set in the remote past ''and'' is entirely filmed in the Basque language (hence the usual commentary about it being "Basque ''[[Literature/TheLordOfTheRings Lord of the Rings]]'').Rings]]''").

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* ''Film/{{Errementari}}'', a feature length film based on a Basque folktale that is entirely filmed in a extinct dialect of the Basque language.



* ''Incubus'', filmed entirely in Esperanto and starring Creator/WilliamShatner.

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* ''Incubus'', ''Film/{{Incubus}}'', filmed entirely in Esperanto and starring Creator/WilliamShatner.Creator/WilliamShatner.
* ''Film/TheInvisibleGuardian'' and sequels are rather average crime {{thriller}} movies about a cop investigating a string of murders... except for the fact that they are set in the Basque Country and feature references to Basque mythology and creatures, so the promotion centered on those.
* ''Film/{{Irati}}'': First film that does not just feature Basque mythology (like the above) but is also set in the remote past ''and'' is entirely filmed in the Basque language (hence the usual commentary about it being "Basque ''[[Literature/TheLordOfTheRings Lord of the Rings]]'').
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* ''Film/{{NineteenSeventeen}}'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.

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* ''Film/{{NineteenSeventeen}}'' ''[[Film/NineteenSeventeen 1917]]'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.
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* ''Film/{{1917}}'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.

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* ''Film/{{1917}}'' ''Film/{{NineteenSeventeen}}'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.



* ''Film/BirdBox'' got a lot of attention for the fact that the actors were actually blindfolded and unable to see for most of their scenes, rather than wearing fake blindfolds with small eyeholes or being given CGI blindfolds in post production. The viral "Bird Box Challenge" meme also led a lot of people to see what all the fuss was about.

to:

* ''Film/BirdBox'' got a lot lotN of attention for the fact that the actors were actually blindfolded and unable to see for most of their scenes, rather than wearing fake blindfolds with small eyeholes or being given CGI blindfolds in post production. The viral "Bird Box Challenge" meme also led a lot of people to see what all the fuss was about.
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* ''Film/{{1917}}'' is an entire feature-length film which appears to be [[TheOner one continuous take]]. In actual fact, there was a lot of directing wizardry going on to hide the cuts between (still very long) individual takes as the main character walks between locations etc, but still praise was lavished on the film's incredible technical achievement.
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* WebAnimation/KizunaAI would be a relatively typical Let's Player and [=YouTuber=], if not for the fact that she's an [[ReclusiveArtist unknown person, or group of people]], who only appears in the form of a UsefulNotes/MikuMikuDance CGI model that claims to be a [[ArtificialIntelligence "super AI"]] rather than a human using motion-capture tools. Not only did Kizuna herself become popular enough to [[https://us.jnto.go.jp/cometojapan/ star in a tourism campaign]] and get an anime voice acting role, but she ([[FromClonesToGenre and her imitators]]) came to create the entire VirtualYoutuber genre.

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* WebAnimation/KizunaAI would be a relatively typical Let's Player and [=YouTuber=], if not for the fact that she's an [[ReclusiveArtist unknown person, or group of people]], who only appears in the form of a UsefulNotes/MikuMikuDance CGI model that claims to be a [[ArtificialIntelligence "super AI"]] rather than a human using motion-capture tools. Not only did Kizuna herself become popular enough to [[https://us.jnto.go.jp/cometojapan/ star in a tourism campaign]] and get an anime voice acting role, but she ([[FromClonesToGenre ([[FollowTheLeader and her imitators]]) came to create the entire VirtualYoutuber genre.
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Tag says not to change the caption without discussion; reverting.


[[caption-width-right:350:Not pictured: the {{Creepy Doll}}s.]]

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[[caption-width-right:350:Not pictured: the intentionally {{Creepy Doll}}s.Doll}}s or [[UnintentionalUncannyValley unintentionally creepier humans]].]]
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* ''WesternAnimation/BartokTheMagnificent''. Ignoring the fact that the film does in fact have a dancing bear, the film was originally marketed on the fact that it starred [[AscendedExtra a minor, comedic bit player]] from the then-hit WesternAnimation/{{Anastasia}} as the main character. Today, it is mainly remembered because it is the ''only'' sequel to a Creator/DonBluth film that was directed by Don himself.

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* ''WesternAnimation/BartokTheMagnificent''. Ignoring the fact that the film does in fact have a dancing bear, in this one's case named Zozi, the film was originally marketed on the fact that it starred [[AscendedExtra a minor, comedic bit player]] minor comic-relief character]] from the then-hit WesternAnimation/{{Anastasia}} as WesternAnimation/{{Anastasia}}, being the main character. Today, it is mainly It's now highly and mostly remembered because it is for being the ''only'' only sequel to a Creator/DonBluth film that was actually WAS directed by Don himself.him.

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* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' initially drew a lot of attention not just for being a fully-original beat'em up based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 TMNT cartoon]] that was made decades after Creator/{{Konami}} stopped doing them, but also having its developer Creator/TributeGames be ex-Creator/UbiSoft employees previously responsible for the CultClassic ''VideoGame/{{TMNT}}'' GBA game and ''VideoGame/ScottPilgrimVsTheWorldTheGame'', as well as its publisher having helmed ''VideoGame/StreetsOfRage4'', and both companies being staffed with fans of the cartoon. Fortunately, the game sold over one million copies on its first week, proving that the developer-publisher duo worked.



* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' initially drew a lot of attention not just for being a fully-original beat'em up based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 TMNT cartoon]] to have been made decades after Creator/{{Konami}} stopped doing so, but also having its developer Creator/TributeGames be ex-Creator/UbiSoft employees previously responsible for the CultClassic ''VideoGame/{{TMNT}}'' GBA game and ''VideoGame/ScottPilgrimVsTheWorldTheGame'', as well as its publisher having helmed ''VideoGame/StreetsOfRage4'', and both companies being staffed with fans of the cartoon. Fortunately, the game sold over one million copies on its first week, proving that the developer-publisher duo worked.
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Added DiffLines:

* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' initially drew a lot of attention not just for being a fully-original beat'em up based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 TMNT cartoon]] to have been made decades after Creator/{{Konami}} stopped doing so, but also having its developer Creator/TributeGames be ex-Creator/UbiSoft employees previously responsible for the CultClassic ''VideoGame/{{TMNT}}'' GBA game and ''VideoGame/ScottPilgrimVsTheWorldTheGame'', as well as its publisher having helmed ''VideoGame/StreetsOfRage4'', and both companies being staffed with fans of the cartoon. Fortunately, the game sold over one million copies on its first week, proving that the developer-publisher duo worked.

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