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* AIDS works like this, disabling your immune system so that previously negligible diseases become threatening.
to:
* AIDS works like this, disabling your immune system so that previously negligible diseases become threatening.life-threatening.
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* ''Franchise/{{Pokemon}}'' has both general and element-specific examples of this. Leer, Screech, Tail Whip, and Tickle reduce the target's Defense. Fake Tears and Metal Sound reduce the target's Special Defense. Superpower deals high damage but reduces the user's own Defense. Close Combat, Shell Smash, and V-Create reduce the user's own Defense ''and'' Special Defense.
** Also, the poison-type move Toxic causes increasing damage to the target, which becomes "badly poisoned" instead of simply "poisoned", as with other poison moves such as Poisonpowder. The effect disappears if the victim is switched out - the poison remains, but the rate of damage taken goes back to the starting lowest amount (which is lower than any other form of gradual damage), and has to start climbing back up again once the pokemon returns to battle.
** Also, the poison-type move Toxic causes increasing damage to the target, which becomes "badly poisoned" instead of simply "poisoned", as with other poison moves such as Poisonpowder. The effect disappears if the victim is switched out - the poison remains, but the rate of damage taken goes back to the starting lowest amount (which is lower than any other form of gradual damage), and has to start climbing back up again once the pokemon returns to battle.
to:
* ''Franchise/{{Pokemon}}'' has both general and element-specific examples of this. this.
** Leer, Screech, Tail Whip, and Tickle reduce the target'sDefense. Defense.
** Fake Tears and Metal Sound reduce the target's SpecialDefense. Superpower deals high damage but reduces the user's own Defense. Close Combat, Shell Smash, and V-Create reduce the user's own Defense ''and'' Special Defense.
**Also, Psychic (the move, not the poison-type move Toxic causes increasing type) deals heavy damage, but also has a chance of reducing the target's Special Defense, so they'll take even more damage to the target, which becomes "badly poisoned" instead of simply "poisoned", as with other poison moves such as Poisonpowder. The effect disappears if the victim is switched out - the poison remains, but the rate of damage taken goes back to the starting lowest amount (which is lower than any other form of gradual damage), and has to start climbing back up again once the pokemon returns to battle.next time.
** Leer, Screech, Tail Whip, and Tickle reduce the target's
** Fake Tears and Metal Sound reduce the target's Special
**
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[[folder:Literature]]
* ''Literature/SaintessSummonsSkeletons'': Once Alith's hero blessing (Phoenix Lineage) evolves, she can place "Devouring fire" on a target with a successful attack, giving a 10% increase to physical damage received by the target for the next 3 seconds. Which wouldn't be very much, except that Devouring Fire ''stacks'', up to a hundred times (1000% extra damage, an elevenfold increase), if she can attack rapidly enough before it expires.
[[/folder]]
* ''Literature/SaintessSummonsSkeletons'': Once Alith's hero blessing (Phoenix Lineage) evolves, she can place "Devouring fire" on a target with a successful attack, giving a 10% increase to physical damage received by the target for the next 3 seconds. Which wouldn't be very much, except that Devouring Fire ''stacks'', up to a hundred times (1000% extra damage, an elevenfold increase), if she can attack rapidly enough before it expires.
[[/folder]]