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Grammatical correction.


** Also to a lesser extent, Crazee Dayzees. Their attack can put both Mario and his partner to sleep, and even though their it's a possibility to be woken up after being hit, it's just as likely, if not more, to have the sleep status re-applied. Even worse is that at one point during the chapter where you fight them, Mario will be alone.

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** Also to a lesser extent, Crazee Dayzees. Their attack can put both Mario and his partner to sleep, and even though their it's there's a possibility to be woken up after being hit, it's just as likely, if not more, to have the sleep status re-applied. Even worse is that at one point during the chapter where you fight them, Mario will be alone.
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* In ''[[VideoGame/DragonballZTheLegacyOfGoku Dragon Ball Z: Buu's Fury]]'', if you return to Hercule City after beating the game, you can still fight the enemies around the carnival area. There's also a golden tank in front of the tent. Even though any of the characters can destroy it in a few punches, if it pushes one against a wall, they constantly take damage and can't move from being stuck in the flinch motion. At this point in the game, everyone's defense is so high that the tank only does 1 point of damage on every touch. Plus most of the characters' HP is well over 1000, so watching them die could take a while. The only way to escape is to restart, and God forbid you have a Lazarus crystal...

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* In ''[[VideoGame/DragonballZTheLegacyOfGoku Dragon Ball Z: Buu's Fury]]'', if you return to Hercule City after beating the game, you can still fight the enemies around the carnival area. There's also a golden tank in front of the tent. Even though any of the characters can destroy it in a few punches, if it pushes one against a wall, they constantly take damage and can't move from being stuck in the flinch motion. At this point in the game, everyone's defense is so high that the tank only does 1 point of damage on every touch. Plus most of the characters' HP is well over 1000, so watching them die could take a while. The only way to escape is to restart, and God forbid you have a [[AutoRevive Lazarus crystal...]]
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[[AC: Anime & Manga]]
* ''Manga/TomorrowsJoe'' features GeniusBruiser Kim Yongbi, and his SignatureMove (or more like FinishingMove due to how utterly brutal it is) is the "[[NoHoldsBarredBeatdown Chom-Chom]]", which is essentially the following: push the victim on the ropes and hit them until they start fall, then ''uppercut them back up'' and continue until the referee realizes he's witnessing an attempted murder and stops him. Everyone who suffered it before Joe went out in a stretcher, and in the anime two guys died.
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* The original ''{{VideoGame/Diablo}}'' has this in spades. Getting hit with enough damage will stun you (or an enemy), and you can get stunned ''repeatedly'', which leads to a stunlock. Avoiding stunlock is pretty much the basis of all warrior's strategies, and is important to ALL characters. If you do get stunlocked, all you can do is mash healing potions hoping for a chain of misses. Meanwhile, your equipment is taking damage along with you, can break completely in just a few seconds once the durability alarm appears, and once broken will vanish forever. But then this is the game where clicking the wrong shrine takes away mana permanently and some monsters cause permanent life damage, so it's fair.

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* The original ''{{VideoGame/Diablo}}'' ''VideoGame/Diablo1997'' has this in spades. Getting hit with enough damage will stun you (or an enemy), and you can get stunned ''repeatedly'', which leads to a stunlock. Avoiding stunlock is pretty much the basis of all warrior's strategies, and is important to ALL characters. If you do get stunlocked, all you can do is mash healing potions hoping for a chain of misses. Meanwhile, your equipment is taking damage along with you, can break completely in just a few seconds once the durability alarm appears, and once broken will vanish forever. But then this is the game where clicking the wrong shrine takes away mana permanently and some monsters cause permanent life damage, so it's fair.
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* ''VideoGame/SwordOfRapier'' not only gives players the potential to juggle and attack enemies in the air for absurd lengths of time through the use of Katharine's rapier attacks and magic spells to propel them upwards, but also rewards players with extra EXP by dealing massive damage to their foes with their Thrust finisher. The only thing stopping them from chaining combos ad infinium is their MP.

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