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* In ''VideoGame/{{Fallout 3}}'', after obtaining a MacGuffin the enemy wants, you are ambushed and knocked out with a stun grenade. Even if you run past the ambush into the next room, the cutscene starts with you in the room where the grenade detonated.
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* In ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', after obtaining a MacGuffin the enemy wants, you are ambushed and knocked out with a stun grenade. Even if you run past the ambush into the next room, the cutscene starts with you in the room where the grenade detonated.
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* In ''VideoGame/DragonBallZBudokaiTenkaichi'', this happens with every cutscene SuperMove. An example is that one of Mercenary Tao's special attacks involves [[https://www.youtube.com/watch?v=yVUVnqt5r1I pummelling the enemy into the air, and then slamming them back down into the ground]]. No matter where you were when the attack began, you'd always end up at the same place in the arena when it ended.
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* In ''VideoGame/DragonBallZBudokaiTenkaichi'', this happens with every cutscene SuperMove.SuperSpecialMove. An example is that one of Mercenary Tao's special attacks involves [[https://www.youtube.com/watch?v=yVUVnqt5r1I pummelling the enemy into the air, and then slamming them back down into the ground]]. No matter where you were when the attack began, you'd always end up at the same place in the arena when it ended.