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CompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback. If someone can hit hard but are easily hurt, they are a GlassCannon. If they are [[SuperStrength unstoppably strong]] but slow-moving, they are a MightyGlacier. If they are incredibly fast but go down quickly when hit, they are a FragileSpeedster. A crippling overspecialization occurs when an obscenely powerful advantage makes a trade-off that limits [[AwesomeButImpractical how effective it is]].

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CompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback. If someone can hit hard but are is easily hurt, they are a GlassCannon. If they are [[SuperStrength unstoppably strong]] but slow-moving, they are a MightyGlacier. If they are incredibly fast but go down quickly when hit, they are a FragileSpeedster. A crippling overspecialization occurs when an obscenely powerful advantage makes a trade-off that limits [[AwesomeButImpractical how effective it is]].
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Can result from a TacticalRockPaperScissors design scheme, or from intensive MinMaxing in a character build. People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock.

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Can result from a TacticalRockPaperScissors design scheme, or from intensive MinMaxing in a character build.build, or a case of HighlySpecificCounterplay. People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock.
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[[/index]][[/index]]
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CompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback. If someone can hit hard but are easily hurt, they are a GlassCannon. If they are [[SuperStrength unstoppably strong]] but slow-moving, they are a MightyGlacier. If they are incredibly fast but go down quickly when hit, they are a FragileSpeedster. A crippling overspecialization occurs when an obscenely powerful advantage makes a trade-off that limits how [[AwesomeButImpractical effective it is]].

In some RealTimeStrategy games, unit types are often specialized beyond all reason. They often have only one weapon, effective against just one particular kind of enemy, and usually cannot defend themselves at all if their particular weapon is ineffective. The most prominent examples can be seen in this genre: explosives will deal low damage to infantry, while Anti-Aircraft cannons can't defend against ground units. This is usually a result of game balance. After all, if tanks are effective enough against other tanks ''and'' infantry, then why build anything else? Additionally, until recently, most units in games were depicted with only one weapon. A few might've had a second gun used for attacking enemy fliers, but that was about it.

Can result from a TacticalRockPaperScissors design scheme, or from intensive MinMaxing in a character build.
People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock.

to:

CompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback. If someone can hit hard but are easily hurt, they are a GlassCannon. If they are [[SuperStrength unstoppably strong]] but slow-moving, they are a MightyGlacier. If they are incredibly fast but go down quickly when hit, they are a FragileSpeedster. A crippling overspecialization occurs when an obscenely powerful advantage makes a trade-off that limits how [[AwesomeButImpractical how effective it is]].

In some RealTimeStrategy games, unit types are often specialized beyond all reason. They often have only one weapon, effective against just one particular kind of enemy, and usually cannot defend themselves at all if their particular weapon is ineffective. The most prominent examples can be seen in this genre: explosives will deal low damage to infantry, infantry[[note]]though maybe the problem isn't so much with their damage as with [[PowerfulButInaccurate their accuracy]][[/note]], while Anti-Aircraft cannons can't defend against ground units. This is usually a result of game balance. After all, if tanks are effective enough against other tanks ''and'' infantry, then why build anything else? Additionally, until recently, most units in games were depicted with only one weapon. A few might've had a second gun used for attacking enemy fliers, but that was about it.

Can result from a TacticalRockPaperScissors design scheme, or from intensive MinMaxing in a character build.
build. People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock.

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* CripplingOverspecialization/NonVideoGameExamples

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* CripplingOverspecialization/NonVideoGameExamplesCripplingOverspecialization/NonVideoGameExamples
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!!Non-Video Game Examples

[[folder:Anime & Manga]]
* ''Manga/TheQuintessentialQuintuplets'': Downplayed as the Nakano sisters' best subjects are still not great compared to Fuutarou's, revealed in Chapter 20, the girls individually passed:
** Ichika's strongest subject is Maths.
** Nino's strongest subject is English.
** Miku's strongest subject is Social Studies, due to her interest in historical generals from playing an online game.
** Yotsuba's strongest subject is Japanese, though she claims that she guessed some of the answers.
** Itsuki's strongest subject is Science.
* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler:Doppleganger]] was dispelled, Kastro is completely powerless.
** Kurapika is a victim of this as well. He mastered both the use of nen and special abilities insanely quickly, but tailored his offensive abilities towards fighting the Phantom Troupe and can't use them on anyone else. If he does he'll die. Fortunately, Kurapika has a mix of non-offensive skills and abilities to work around this limitation.
* ''Anime/MazingerZ'': Several [[{{Robeast}} Mechanical Beasts]] had a fighting style entirely based on the weapon or device they were equipped with, and when they lost it, the battle was finished shortly after (even though they usually tried to put up a good fight). Jinray S1 (episode 24) best weapon was its amazing flight speed (Match 5!) that it used to dive at its enemy, striking it with lightning bolts and missiles and fleeing away. Since it could hit him and and run away before he could even spot it, Kouji got a very hard time... until he blew up one of its rockets. Unable to perform its hit-and-run tactics, Jinray was helpless. Holzon V3 (Episode 17) was armed with huge [[ThisIsADrill drills]] to burrow underground and set off earthquakes, making it deadly... unless you forced it to return to surface, where it was a crappy fighter. Kajimofu T7 (episode 48) combined both its [[HandBlast palm blasts]] and its missile launcher to hit its adversary. It was a very efective, destructive tactic... but when [[ActionGirl Sayaka]] and [[ButtMonkey Boss]] ripped its arms off, the battle was over because its missile launcher was not strong enough on its own.
* ''Manga/{{Naruto}}'':
** Members of most clans seem to suffer from this, as they tend to ''only'' use the clan's signature techniques even when they could learn others. Plus their specialization can be found out just by knowing their last name. Teamwork is greatly stressed and teams typically consist of 4 people from different clans or backgrounds, so the "crippling" part is usually guarded against, though they tend to have a specialised theme (eg. Team Gai are all Taijustu types, but different types of Taijutsu; Team Kurenai / 8 specialize in tracking, but different types of tracking, etc.). It is also not uncommon for different teams to work together, or for members to join other teams temporarily.
** Subverted by the Uchiha clan. Though played straight at beginning levels, where the abilities their Sharingan gives them (move copying, enhanced perception) can only go so far, once they reach a certain point and unlock its evolution, the Mangekyo Sharingan, they've basically won the SuperpowerLottery. And in the unlikely event that the Mangekyo doesn't get the job done there's a whole other level, [[spoiler:the Rinnegan]], which puts the user above basically everything else in the universe, up to and including various {{Eldritch Abomination}}s.
** The Senju deserve a special mention as a subversion, as according to [[AllThereInTheManual Sha no Sho]], they've received the [[RedBaron nickname]] "The clan with a thousand skills".
** Possibly also subverted by the Aburame clan--while they indeed only have a handful of jutsu, the main jutsu is basically the ability to control a swarm of chakra-eating bugs, which is actually extremely versatile and effective, so a lot less crippling overall. Too bad Shino doesn't get more screentime.
** The Raikage is this in spades. He uses taijutsu and focuses on melee combat using his high speed and strength to overwhelm the enemy. We see that when he tosses Sasuke around like a ragdoll. However, he tries to do the same against the ''much'' stronger [[spoiler:Madara Uchiha... and it doesn't work too well]]. He has no long ranged jutsus at all, or even summoning, bunshins displayed, or anything to make up for his style's weaknesses. Thus, he's the only Kage [[spoiler:to under perform in the War. Especially against Madara, since he needs Onoki's help to even breach Madara's Susano'o]].
** Similarly Rock Lee uses taijutsu but that's because he can't do anything else, to top it off he doesn't bring any weapon and so he relies exclusively on hand-to-hand combat. This is a world where some people can kill you by staring or can burn you if you touch them so it's kind of a problem for a ninja.
** Hidan of the Akatsuki is immortal, which should make him powerful, but it doesn't. He only has one real power, which requires him to ingest someone's blood after cutting them, then create a ritual circle, stand in it, and he becomes a living voodoo doll for that person. He uses it to kill Asuma. Once this technique is analyzed, there are a few weaknesses. If Hidan is removed from the circle, the effect ends. Furthermore, while immortal, he can be chopped up to remove the threat he poses. Finally, he has to attack someone with melee in order for the technique to work. A user of long ranged combat who is powerful enough to disable him will have no problem doing so.
** [[MusicalAssassin Tayuya's]] powers themselves were fairly versatile: creating illusions and controlling summoned demons with music. But she still suffered from this as she didn't carry a single tool (not even a kunai) besides her flute, which she needs to craft her illusions. So of course the moment her flute is lost or damaged she's pretty much screwed. It doesn't help that she ends up fighting against [[BlowYouAway Temari]], whose fan completely repels the sounds of her flute. Tayuya outright calls Temari her natural enemy for that reason.
** Doto and his snow ninjas, the villains of the first movie. They have special chakra-armor, small devices that deflect or negate chakra based attacks. This renders many of the team's attacks useless but in the finale Kakashi points out the big hole in the logic of the chakra-armor: it protects against chakra attacks but does to nothing to protect from normal ''physical attacks''. He then exploits this to defeat TheDragon by piledriving the guy off a small cliff headfirst. If his armor was better it might have protected him from the impact but because his armor was so specialized against chakra, [[RealityEnsues he gets killed by the fall]].
* ''Manga/{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].
* ''Manga/SaintSeiya'': [[TheHero Seiya's]] master, Marin, taught her disciple this "If you meet someone stronger than you, attacks his best weapon. If he punches hard, aim for his arms. If he kicks strong, aim for his legs. After you destroy it, you will be able to win with no trouble." Early on the series, Seiya met Bear Geki, a warrior had focused his training in reinforcing his arms to the point of he could easily throtle ''grizzly bears''. As soon as Seiya managed breaking his arms, Geki was defenseless and the battle was over.
* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, which had both a melee weapon and a beam rifle as powerful as the Gundam's, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to [[AcePilot Char Aznable's]] own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically-inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout; in Sword Strike mode, the closest thing it has to a ranged weapon are beam boomerangs and rocket-propelled anchors which can draw a target into closer range, while in Launcher Strike mode it has the same problem as the Buster, its only close-range weapons being a small pair of barely-used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team to cover for their individual weaknesses.
** ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'' has [[TheEmpire the Jupiter Empire]] try to counter the eponymous Gundams with a trio of [[HumongousMecha mobile suits]] that excel in one area exactly: the Quavarze is a GlassCannon, the Abijo a FragileSpeedster, and the Tortuga a StoneWall. This comes back to bite them when [[TheHero Tobia]] manages to circumvent their advantages and exploit their weaknesses (grabbing the Abijo so it can't dodge his attacks, attacking the Tortuga in the joints where its thick armor and beam shield can't protect it). Earlier on, [[AcePilot Kincaid Nau]] bests the trio in a similar manner (not dodging the weak attacks of the Abijo, closing range on the Quavarze, and flanking the Tortuga before it can deploy its shield). With a Gundam whose arms had already been sliced off.
** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally ''had no arms'' and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega Launcher with beam claws, leaving it without any effective ranged weapon ''ever''.
** ''[[Anime/MobileSuitGundamAge Gundam AGE's]]'' Age-1 Titus. It overspecializes in strong melee attacks, but it is dropped off just a few episode after its debut because its heavy armor and lack of range weapons makes it unable to hit any faster unit in space combat.
** ''Manga/GundamSentinel'' has the [=FAZZ=] units, a trio of Mobile Suits designed to test out the Full Armor pack for the [[Anime/MobileSuitGundamZZ ZZ Gundam]]. Had plenty of ammo, but lacked any means to defend itself in melee range, which gets all three suits destroyed when they go up against the Gundam Mk. V.
** ''Anime/AfterWarGundamX'' meanwhile has the Correl. It's designed to be so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights with a beam knife. On the other hand, it can't use any weapons ''other'' than said beam knife due to the speeds involved. Not to mention stripping off so much armor to achieve that maneuverability renders it very vulnerable to ''Vulcans.''
** ''Anime/GundamBuildFightersTry'' first gives us Team Angelfish, who is a team comprised of all marine Mobile Suits - a Z'Gok, a Gogg and an Zock. In the water, they're unstoppable. Yuuma wonders what they'd do if they went up against opponents in another terrain. [[spoiler:They'd self-destruct rather than get involved in a CurbStompBattle.]]
*** Then, there's Teams SRSC, who used three EZ-8s designed to combat the Build Burning, the Lightning and the Powered GM Cardigan. Their synergy is completely thrown off when Fumina brings out the Winning Gundam instead of the Cardigan as they had no information on it.
*** Ultimately Fumina's Winning Gundam and Yuuma's Lightning Gundam proved to be this. Winning Gundam is so focused on being the super-awesome support for the Lightning and Sekai's Build Burning that Fumina's never bothered to actively familiarize herself with her own weapons, making her crumble when forced to fight. The Lightning Gundam is a sniper unit, despite being based off of the [=Re-GZ=], and is also a manifestation of Yuuma's desire to keep others away from him, thus he crumples when others get close. The Star Winning and the Lightning Full Burnian fix these problems.
** ''Anime/GundamBuildDivers'' has force Build Divers be the inversion as their team has a wide variety of Mobile Suits for any situation[[note]]00 Diver Ace/00 Sky as the melee unit, GM III Beam Master/Jegan Blast Master as long range support, Momokapool for underwater attacks, Galbaldy Rebake as the tank and heavy hitter and the RX-Zeromaru for stealth and random Newtype-y things[[/note]], which screams in defiance of other forces who uses themes. [[spoiler:The idea of basing a team around a theme is what ends team ''Le Chat Noir'', who was an all-SD Gundam team who had early success but lost it big time when people started learning their techniques and started crushing them.]]
** Subverted in ''Anime/MobileSuitGundamWing''. The Epyon is the only mobile suit without ''any'' ranged option whatsoever, perhaps the only one across the whole franchise. [[note]]It even lacks the machine guns used to shoot down incoming missiles, which is standard issue even for Mook Mobile Suits.[[/note]] This doesn't stop it from being the most powerful Mobile Suit of the series (tied with Wing Zero) thanks to [[CombatClairvoyance the Zero System]].
* ''Anime/RurouniKenshin'': Kenshin Himura is a master swordsman, but is hopeless at unarmed combat and often gets confused by enemy swordsmen that [[CombatPragmatist throw in punches or kicks between sword strikes]]. Less so in the anime. Averted by Saito Haijime, who fights entirely with varying types of stabbing, but is such an excellent swordsman that he doesn't need anything else. Saito is also an expert boxer and is willing to use other weapons like his ''belt''. In one of the last chapters of the manga Kenshin tells a member of the latest QuirkyMinibossSquad -- one who specialized in countering stabbing techniques but was defeated by Saito anyway -- that if defeating Saito's Gattotsu was enough to defeat Saito himself, Kenshin would have killed him years ago.
* Most ''Manga/RanmaOneHalf'' characters, but especially one shot practitioners of MartialArtsAndCrafts. There's really not THAT much call for the use of Martial Arts Chess, is there? Hilariously, Ranma often makes a point of adhering to their rules and restrictions just so he can learn their style properly, and then incorporate their strengths into his "Anything-Goes" school (based off averting this trope entirely), as well as the satisfaction of beating them at their own game. He only occasionally bends or breaks the rules after he learns what he's supposed to do.
* Early on in ''Manga/MahouSenseiNegima'', the explanation for Negi's need to [[ShipTease kiss]] girls in his class is to give them artifacts. Because a traditional mage is useless in unarmed combat and it takes time to cast and activate offensive magics. So they need a partner to defend them and distract the opposing forces. After a few fights where this was a problem for Negi, he learned kenpo. Evangeline explains that eventually any magic practitioner will reach a point where [[LinearWarriorsQuadraticWizards it no longer matters]].
* ''Manga/{{Bleach}}'':
** [[spoiler:Wonderwiess]] was made for the purpose of using this trope. Giving up speech, intelligence, memory and reasoning so as to have the ability to seal [[spoiler:Ryujinjakka's flames]].
** Several of his opponents thought this about [[BigBad Aizen]], believing that if he didn't use his [[MasterOfIllusion sword's powers]], he'd be easier to take down. [[CurbStompBattle He quickly proves them wrong.]]
** Soifon is a downplayed example in the second FillerArc. The inexperienced Ichigo manages to hold her off without too much trouble until she drops her sword and switches to hand-to-hand combat and utterly schools him.
* In ''Manga/DemonSlayerKimetsuNoYaiba'', Zenitsu Agatsuma is a demon hunter who fights under the Breath of Thunder discipline; the art has 6 forms but Zenitsu only managed to learn one, the very first and basic form, but this very one he learned got honed by him to absolute master level, to the point he developed phases for it: Thunderclap Flash --> Six-Fold --> Eight-Fold --> God Speed.
* ''Manga/{{Eyeshield 21}}'': Monta, the Deimon wide receiver, is only good at catching. This makes him bad at his original favorite sport, baseball, but good at American football. Sena is dazzlingly fast, but had no strength to push another in power games. Takami, thanks to his build and training, is a quarterback with precise and high- altitude pass, but thanks to injury in his legs, can't move quick enough to avoid sacking. Kurita is [[MightyGlacier obscenely strong and unmovable, but also can't run to save his life]]. And Yukimitsu, all that he had is [[AwesomenessByAnalysis ability to deduce possible pass route on the fly]] and [[{{Determinator}} sheer determination]], and [[WeakButSkilled that's all]]. Fortunately, the team is directed by a psychotic genius who knows exactly how to make all the specializations form a coherent, powerful whole.
* The Fang Regalia in ''Manga/AirGear'', a set of [[RollerBladeGood A-T]] wheels can be seen this way as it deprives the user the ability to jump. Instead, it allows the user to release ''RazorWind'' [[ArtMajorPhysics from their A-Ts]].
* All the characters in ''Manga/FairyTail'' have one type of magic that they use, and frequently run into opponents with powers custom tailored to trump that one specific magic, most notably one of the Vanish Brothers, whose power was to nullify fire magic, and he just happened to have been fighting the fire mage. Or Yuta, who can nullify magic, but only one type at a time. Only a few mages show spells outside the speciality, such as Ultear who possesses two schools of magic or the Thunder God tribe who possess eye magic aside from their main magics, though many mages do make up for lack of magic variety with hand-to-hand skill, weapons like Lucy's whip, or [[MasterOfOneMagic using their magic in unorthodox ways]]. Erza is a subversion, since while she uses one type of magic, her magic involves changing her armor and weapons to suit the situation.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'':
** Nanoha's training of the forwards doubly subverts this. First Nanoha aims the training to sharpen each member on their own unique abilities to the edge, but avoided the "crippling" part by also reinforcing their teamwork tactics in order to cover each other's weaknesses. Then, she reveals that the "overspecialization" part of the training only covers phase 1-2, and once they dominated their main abilities Nanoha proceeds to balance them by giving them experience and alt-modes for their [[EmpathicWeapon devices]] that allow them to face battle conditions outside of their main area of expertise by themselves.
** Hayate, meanwhile, plays this trope straight. She's the resident [[PersonOfMassDestruction nuke-girl]] of the TSAB, evidenced by the fact that they send out evacuation warnings whenever she takes to the battlefield. The only problem with this is that she cannot use any spell other than nuke level ones and she needs assistance to aim said spells. She even admits that [[WhiteMage Caro]] would beat her in singles combat even without said girl's dragons because she was trained by Nanoha.
* Clare starts out as this in ''Manga/{{Claymore}}''. She's ranked as the weakest warrior in the Organization because she neglected the standard youma fighting skills to specialize in fighting [[OneWingedAngel Awakened Beings.]] Initially, Awakened Beings are rare enough that the other Claymores consider her to be TheLoad, especially as her base power is still very low at that point. By the time the TimeSkip rolls around, Awakened Beings are coming out of the woodwork, and regular youma are little more than mooks.
* Happened to Ash in ''Anime/{{Pokemon}}''.
** Even though Grotle still won at times, it became absolutely pitiful when it was Torterra, having never won a single battle. Ash's team in the Sinnoh saga was mainly based on small, [[LightningBruiser fast Pokémon who can deliver hard hits, as well as take some too]]. But a [[StoneWall damn near immobile tank]] like Torterra was just not his style, and never really adapted to it.
** Ironically Kiawe of the ''Sun and Moon'' series was the other way round. When he was introduced, he had gained a comfort zone with his [[MightyGlacier Turtonator]] and Inferno Overdrive, leading to problems against opponents he couldn't just tank and use raw power on. He managed to rectify this as time went on however, learning Turtonator Shell Smash to give it a more nimble battle style and utilising other battlers like Marowak and his Ride Charizard to adapt to more head on tactics.
* ''LightNovel/InfiniteStratos'':
** Ichika's IS is a close-ranged fighter, so in a ranged fight he has to dodge or absorb shots thrown at him until he can get close enough. Unless another IS user allows him to use their ranged weapons. Averted with Rin, who has a weapon that has some medium range capabilities.
** Laura's A.I.C. (Active Inertial Canceler) seems to nullify any attack thrown at her, but she has to stay focused on the attacker for it to work. So if someone else shoots her from behind...
** Cecilia's IS is designed solely for long ranged combat, so if an attacker can close the distance before she can take them out, she usually seems screwed. Chifuyu also comments in one episode that she's also designed to take on multiple opponents, but in the anime at least, she only ever fights against one opponent at a time.
* Katsumi Morikawa, the resident ButtMonkey of ''Anime/CardfightVanguard''. He is a genuinely good player, but he is so obsessed with powerful Grade 3 monsters that his deck balance is ridiculously top-heavy.
* In ''Manga/{{The Lucifer And Biscuit Hammer}}'', several of the Beast Knights are somewhat overspecialized for their own good, usually on the scale and speed of the opponents they can fight. Yuki and Subaru need critical time to charge up and aim their CombinedEnergyAttack, and risk any enemy escaping or tearing into them before they can fire. Yuuhi's fighting style is highly mobile anti-personnel, limiting his ability to directly harm the golems [[spoiler:but making him perfect for taking down the other Knights]]. Hanako's [[AnIcePerson ice attacks]] rely on having a supply of water to hand, often only as much as she can carry. Fortunately, the other Knights cover for their limits and provide them the opportunities they need to bring their power into play.
* Sylphiel of ''LightNovel/{{Slayers}}'' is an extremely skilled WhiteMagicianGirl, but has absolutely ''no'' talent for offensive magic. Her attempt to cast Flare Arrow produced a weak and PainfullySlowProjectile that was [[EpicFail shaped like a carrot]]. Later subverted when [[spoiler:she learns to cast ''[[UnholyNuke Dragon Slave]]'' of all things]].
* This is the premise of ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob''. Raul was training to be a heroic knight to fight the demon lord. However, somebody else killed the demon lord before he had a chance. Raul's combat skills are impressive, but they can't pay the bills when the world is at peace, so he has to settle for an entry-level job as a store clerk.
* In ''Anime/PantyAndStockingWithGarterbelt'', angel weapons can only kill ghosts, demons, and angels. Against humans and zombies, they are about as effective as BB Guns or Nerf swords. They ''can'' kill humans and zombies if used indirectly, like when Panty shot a propane tank next to some zombies to make it explode.
* ''Manga/SilverSpoon'': Most of the students of Yezo High agricultural school have severely specialized knowledge relating to the jobs they wish to take as adults or the work their family does, on par with college students in their field. Just don't expect much with other subjects. Hachiken, as an academic JackOfAllTrades, often ends up having to tutor his friends but can also organize their disparate skill sets into a cohesive team. (When it comes to pizza, anyway.)
* Early in ''Manga/BakusouKyoudaiLetsAndGo'', the main characters' machines suffer from this on the competitive level: Magnum Saber is too fast and too light it can't take corners properly; Sonic Saber is good at tackling curves, but loses time on straights and zig-zagged roads; Spin Axe is only superior at chicanes; finally, Tridagger X dominates the straights, but it is too aggressive on cornering it slows down greatly.
* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason. Ironically, Cell forgets this when Super Saiyan 2 Gohan pushes him into a VillainousBreakdown and he ends up bulking up.
** Inverted and played straight in ''Anime/DragonBallSuper''. As an inversion, Goku and Gohan form Universe 7's team for the Tournament of Power around a combination of power and skill, thus allowing weaker warriors like Master Roshi, Krillin and Tien to fight through their smarts rather than any sort of strength. Conversely, the other teams are built around one major idea: punish and defeat Goku. Thus, many of the teams are totally and completely blindsided when someone else proves to be much stronger than Goku.
** Hit is an extremely good ProfessionalKiller and a formidable opponent even for Goku - However, since he focuses solely on killing, he is hindered during tournaments that have a "No Killing" rule.
* Mito of ''Manga/ShokugekiNoSoma'' is cripplingly overspecialised towards cooking meat. When compelled by cooking contest rules to present a ''don'' (rice bowl) her dish, while technically well executed, is disharmonious and overemphasises the expensive cut of meat used.
** Nene, on the other hand, can cook her recipes to perfection, but is incapable of tweaking them on the fly.
** Completely averted by Satou Soumei. He openly mocks the idea that his focus on sushi has made him incapable of cooking other dishes, and proves that his mastery of sushi has made him expert at combining the flavor profiles of rice, fish and accents in other contexts too. Even Soma, whose ability to cook by the seat of his pants is rapidly becoming the stuff of legend, is disconcerted at the quality of the dish he produces when asked to cook a Japanese-style seafood dish with ''butter'' as the key ingredient.
* ''Manga/{{Parasyte}}'': The parasite who killed [[spoiler:Shinichi's mother]] always goes for a OneHitKill by stabbing its enemies in the heart. When Jaw realizes this, he's quick to protect his host's heart in prevision and behead the enemy parasite from behind after playing dead.
* ''Manga/AssassinationClassroom'' has quite a lot of this, going in hand with AssassinOutclassin and ItOnlyWorksOnce. Once someone's full plan or main skills are revealed, it's easier for Koro-sensei and others to guard against them.
** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler:Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]
** Ritsu is an AI inside a terminal that has gun ports. She can reshape the guns and change their ammo and targeting as much as she wants, and her programming is good enough so that she gets better with each try at assassinating Koro-sensei, who is not allowed to impede her. She is defeated by the students wrapping duct tape around her terminal, forcing the gun ports to stay closed, because she was interrupting their studies.
** Itona is a human boy with tentacles that can match Koro-sensei's. But they take up so much brainpower that he cannot even compensate or an alteration in a plan on his own, requiring the aid of Shiro both in fully plotting an assassination and ordering him on what to do when his target does something unpredictable.
** Takaoka. From what's seen of him, it's clear he's a soldier, not an assassin. This makes him a poor teacher for Class 3-E, because their task is to assassinate Koro-sensei, not just kill him. Takaoka's TrainingFromHell would not just be ethically wrong but would also be pointlessly detrimental in the long-run, since assassination relies more on timing and wit than it does on skill and overall physical abilites (though the latter certainly is still important). This is perfectly displayed during his [[spoiler:first]] duel with Nagisa -- he views it as a fight, and thus is completely caught off-guard when Nagisa treats it as an assassination instead, which leads to his defeat. [[spoiler:This also helped Karasuma and Koro-sensei identify him as the mastermind of the Assassination Island arc: he had the assassins he hired work as lookouts and guards, hampering their effectiveness significantly as well as indicating to the former two that he wasn't an assassin]].
* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler:Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly]].
* ''LightNovel/TheDevilIsAPartTimer'': The archangel Sariel has the power to [[AntiMagic nullify Sacred Energy]], making him quite a dangerous opponent to users of sacred power (i.e. Emi Yusa). Of course, it's ''only'' Sacred Energy he can nullify, meaning he's completely powerless against demons like Maou.
* In ''LightNovel/HeavyObject'' Elites have specialized training and genetic modification so they can pilot Objects, but the regimen is designed for a specific Object. They cannot pilot any other type of Object which means if they are defeated in battle it could be years before an appropriate replacement becomes available. Milinda in particular has concerns early on due to being trained for the increasingly out-dated First Generation Objects.
** Second Generation Objects are designed to dominate a theater of action. Within that theater they have a massive advantage, but outside of it they are likely to be at a disadvantage to even a First Generation Object.
** The enemy support unit in the first Alaskan campaign relied almost entirely on their Object and radar installations. The entire unit consisted of armed technicians, lacking any tanks, planes, or even actual infantry. When their Object was destroyed the survivors were wiped out by Froleytia's tanks and infantry.
* In ''Anime/YuGiOh'', Yami Marik's deck is tailor-made for fighting Yugi and no one else, so duelists like Mai and Joey give him more trouble.
** Also invoked when Yugi faces the Rare Hunter who possesses Exodia; as Yugi observed, the Hunter's reliance on Exodia meant that he hadn't collected many other cards to use if Exodia wasn't an option, allowing Yugi to prevent his opponent playing certain cards so that the Hunter would only be able to use pieces of Exodia rather than the full set, allowing Yugi to take Exodia out by rendering certain cards useless. There's also the issue of having multiple copies of each Exodia piece in his deck; he can very easily end up with duplicate pieces in his hand.
** Odion uses a deck of almost entirely Trap cards that generally works very well for him. Its glaring weakness is trap removal and more specifically Jinzo, a monster that destroys any and all Trap cards. Unluckily for him, Joey happens to own Jinzo, as he finds out during their duel.
* In ''Manga/YuYuHakusho The Movie: Poltergeist Report'', Kuwabara is faced with a demon capable of copying opponents' KiManipulation, including his own [[LaserBlade reiki sword]]. Kuwabara pumps all his spirit energy into his sword so that the demon will do the same, then once they've both expended all their energy, the more physically capable Kuwabara puts him down with a simple haymaker.
* In ''LightNovel/LordMarksmanAndVanadis'', Tigre is one of the greatest archers in existence. With a bow and arrows, he's almost unstoppable. However, he ''only'' trained with a bow and has no skill in other weapons like swords.
* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler:The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]
* The [[MasterSwordsman Assassin]] of ''VisualNovel/FateStayNight'' is a man with literally nothing besides swordplay - he was not given a name, taught to read, and lived his entire life practicing a technique that would allow him to cut down a bird in flight. The end result is a man who can use martial arts to [[BeyondTheImpossible warp reality in order to strike from three directions simultaneously.]] However, imperfections in his weapon can create blind spots in the technique, and compared to other servants, aside from this [[OneHitKill overwhelming attack,]] he is the absolute bottom of the barrel in terms of combat ability.
** This seems to be a problem with the Assassin class in general: Assassins tend to be based around gathering intelligence and/or eliminating specific targets without detection and confrontation, and considered the worst class for direct combat.
** Shirou lampshades this with his [[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]] ability during his final battle with Gilgamesh, stating that, were he to go up against any of the other servants, he wouldn't stand a chance, given that the rest of them have mastered one weapon, whereas he possesses a huge amount of weapons without having mastered any of them. Against Gilgamesh, however, he holds a great advantage, as his weapons are already at his beck and call, whereas Gilgamesh has to call them from a different dimension.
* Overcoming this is the main premise of ''Manga/WeNeverLearn''. Rizu Ogata, Fumino Furuhashi and Uruka Takemoto are all unrivaled geniuses in certain fields (maths and science for Rizu; literature and the arts for Fumino; and athletics, especially swimming, for Uruka). However, Rizu and Fumino have average to poor grades in their other subjects (ironically, their worst subjects are the other's best subjects), while Uruka has poor grades in ''all'' of her academic subjects. Additionally, Rizu and Fumino want to pursue careers in the fields that they're worst at (psychology and astronomy, respectively), while Uruka won't be able to get the athletics scholarship she wants due to her poor grades. This leaves the protagonist Nariyuki Yuiga in the position of tutoring them so they can attain their goals.
* All of the three female leads in ''LightNovel/KonoSuba'' suffer from this to some degree. Aqua is a goddess whose exorcism abilities make her a DiscOneNuke against undead, and ''only'' undead. She also has water magic at her disposal, but it only comes in two flavors: "Harmless party trick" and "Massive collateral damage." Darkness is strong enough to shatter rock and can tank pretty much any attack, but her swordsmanship is awful to the point of being incapable of hitting ''anything''. Megumin has it worst of all: She's a low-level wizard who's [[MinMaxing Min-Maxed]] to the point of being able to cast Explosion, one of the most powerful offensive spells. This is also the ''only'' spell she knows, and she's only capable of casting it once before collapsing in a defenseless heap due to it completely draining her energy. Explosion is also equally dangerous to both friend and foe and can't be cast underground or else it'll cause a cave-in (meaning she's completely useless in dungeons.) Unlike the others, Megumin's problem isn't that she can't expand her repertory of spells, she just doesn't ''want'' to. Whenever she has more skill points to spend, she just uses them to make her explosion even stronger. She's perfectly happy to be this way and any attempts to get her to do otherwise would get ignored.
* The Versian Kataphrakts in ''Anime/AldnoahZero'' are infinitely more advanced than the Earth's [[PunyEarthlings mechas]] and tend to appear completely unstoppable at first glance. However, they are {{Ace Custom}}s with very specific ability sets, so a crafty, analytic tactician can find and ruthlessly exploit [[AchillesHeel holes]] in their defenses and their combat style, which the Versians can't adapt their strategies in consequence because their mechs can't do anything but the very specific combat strategy they're built for.
* ''Manga/MyHeroAcademia'':
** Hitoshi Shinso's Quirk allows him to brainwash anyone who answers his question into following his every command. While this would obviously be a powerful ability for hero work (think hostage rescue, capturing enemies alive by making them surrender, etc.), the practical portion of the entrance exam involves fighting giant robots, something that Shinso's Quirk does jack shit against. This cost Shinso his shot at the hero course, something he is understandably bitter about.
** Lampshaded and defied by Gran Torino in his training of Midoriya. Torino started off his training by fighting against Midoriya, but stopped the fights after a few rounds, noting that if Midoriya only fought Torino, he could pick up tactics that work only against Torino, leaving Midoriya unprepared for fighting anyone else.
* In ''Manga/AttackOnTitan'', [[spoiler: the country of Marley]] is revealed to rely extensively on its use of Titans in military warfare. However, [[spoiler: the rest of world]] is now adapting to the Titans and developing weapons capable of defeating Titans. And when they go against [[spoiler: the improved Survey Corps]], they were quickly and utterly wrecked.
* Eosinophils in ''Manga/CellsAtWork'' excels at slaying parasites, but is completely incapable of slaying even a single bacterium (which appear in the body much more frequently). This is to the point that she's given AllOfTheOtherReindeer treatment by other body cells.
** This actually is TruthInTelevision for much of how cells in the body's immune system work. Most types of immune system cells are specialized for one or only a few specific tasks that they are very good at. Together they are very effective at protecting the body, but taking just one away can make the body extremely vulnerable, such as in people with AIDS. A few of the main examples:
*** Neutrophils are the body's equivalent of {{Mooks}} or RedShirtArmy as they have short lifespans but are the most numerous type of white blood cell. Their job is to clean up the remains of dead cells and kill bacteria and other small microbes by engulfing and digesting them.
*** Eosinophils are the heavy gunners that protect the body from things like parasites that are too large for other cells to effectively fight.
*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't affect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't
* The eponymous character of ''LightNovel/GoblinSlayer'' is monstrously effective at butchering regular goblins using ambush tactics and pragmatic tricks, having spent nearly a decade training specifically to hunt them. However, this strategic bottleneck also means he's terrible in direct combat and almost useless against any other types of opponents, including stronger forms of goblin he can't take down in one hit; he was once stalemated by what was essentially a Halfling rogue fighting from the front.
* A running theme in ''Manga/JoJosBizarreAdventure'' has the protagonists being given extremely basic and thus highly adaptable Stand powers that can be adapted to almost any situation, whereas (minor) antagonists have powerful but specialized Stand powers and have no defense whatsoever if the heroes figure out how to avoid said powers. One notable example is Steely Dan from ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', whose microscopic Stand 'Lovers' was capable of infiltrating Joseph's brain matter and slowly consuming his nervous system while also replicating any injury Dan suffered in Joseph, essentially holding him hostage and preventing the others from fighting. However, when Kakyoin and Polnareff manage to get Lovers out of Joseph's brain, Dan has pretty much no fighting ability whatsoever and folds like tissue paper before Star Platinum.
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of {{mana}} to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use that magic for a few ''decades'']].
* ''Manga/KenganAshura'' alludes to real-world martial art cases of this with Suekichi Kanada's fighting style, ''kujin.'' The style is meant for an armored samurai on the battlefield, and therefore focuses on knocking the opponent off-balance, disarming them, and delivering a killing stroke with a weapon. It's effective in that situation, but in a case where both combatants are unarmed and unarmored, it's basically useless due to lacking any real striking techniques or ways to finish off an opponent. It's stated to be an absolute miracle that Kanada is able to give his opponent--a heavyweight boxer whose style fits that situation perfectly--any kind of challenge, and that's largely more due to his AwesomenessByAnalysis abilities than his fighting technique.
** Kiozan Takeru runs into this unknowingly. He's a sumo wrestler who believes that modern sumo rules limit the fighter's skills by restricting their techniques to a handful of moves, and so tries to mix things up [[DangerousForbiddenTechnique with illegal moves]]. As it turns out, though, those moves aren't just off-limits for sportsmanship's sake--a sumo wrestler's bodytype prioritizes strength and speed over stamina, and legal sumo moves tend to be fairly energy-conservative. Though his slaps and charges are a sight to behold, once he starts throwing punches and kicks, he gets winded almost immediately.
* In ''Manga/OnePiece'', Monkey D. Luffy is basically unstoppable in a physical battle, since he combines SuperStrength and SuperToughness with inventively used RubberMan powers and [[{{Determinator}} being too determined to quit or die]]. But despite all this power, he's also [[DumbMuscle a complete idiot]], and in particular his fighting style is based on all-out offense. Correspondingly, he does very well against hordes of mooks or against single opponents who fail to measure up to him in the all-out brawling department... but he also does poorly against opponents who rely on trickery or who have powers that work in a way that Luffy can't just bull his way through. Prior to the time skip, Luffy was at his absolute worst when facing off against Devil Fruit users of the [[ElementalShapeshifter Logia]] type, since they were impervious to his basic attacks and he was forced to try and innovate his way around their defenses. This stopped being the case once Luffy learned to use [[BattleAura Armament Haki]], which enables him to hit through Devil Fruit defenses.
[[/folder]]

[[folder:Comic Books]]
* ''Comicbook/ArchieComicsSonicTheHedgehog'':
** The battle suit used by [[BigBad Eggman]] in issues 175-177 was designed specifically to outmatch Sonic, which it [[CurbStompBattle proceeded to do marvelously]]. However, this meant that when the ''other'' Freedom Fighters took it on, it went down in a matter of ''panels''.
** The various Metal Sonics used to be designed with extremely specific functions, but unfortunately they weren't ''competent'' outside of that function. This resulted in some very embarrassing defeats for Eggman, such as a Metal Sonic that was specifically designed to be good at fighting Sonic... only for Amy to come along and flatten it like an empty drink can with her hammer. Robotnik eventually learned his lesson from this; when he made a sentient, unique Metal Sonic, he focused on combining the best traits from all the previous models. He ''also'' gave Metal the data collected by previous models, allowing Metal Sonic to react properly whenever the heroes try an old trick. Thus where previous models were [[IneffectualSympatheticVillain ineffectual after the first try]], this one is a terrifying ImplacableMan who can take on four people at once in a fight and still be strong enough for a race afterwards.
* Franchise/MarvelUniverse:
** The page image depicts villain Razorfist. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested, the blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''ComicBook/{{Toxin}}''.
** ''ComicBook/{{Daredevil}}'' and ''ComicBook/JessicaJones'' villain Killgrave, a.k.a. the Purple Man has incredibly powerful CompellingVoice powers, but that's it: he's otherwise a baseline human apart from being purple from head to toe. [[spoiler:In the last issue of ''ComicBook/{{Alias}}'', ComicBook/JeanGrey counteracts his powers and Jessica lays him out with one punch. Then adds a few more.]]
** As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.
** This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.
** The ''Franchise/XMen'' foe Dark Beast - an alternate version of long-time X-Man ComicBook/{{Beast|MarvelComics}} - suffers from this; where his 616 counterpart is an OmnidisciplinaryScientist, Dark Beast specialises in genetics. While this gives him a greater knowledge of genetics than the prime Beast, it hindered his attempts to pose as his counterpart as the X-Men expected him to have a broader range of knowledge than he actually did.
* Franchise/TheDCU:
** ComicBook/LegionOfSuperHeroes villain Nemesis Kid has the power to [[ManOfKryptonite develop a power capable of countering any other person]]: for instance, if he were fighting Superman, he'd gain the ability to create Kryptonite radiation. However, he can only counter one person at a time, meaning if he fights two people at once, he either gains only one power, [[PhlebotinumBreakdown short-circuits]], or has to run for it. He also can't change the power he's chosen on the fly, which was what killed him: he was fighting the illusionist Princess Projectra and gave himself the power to see through illusions, at which she simply [[FightsLikeANormal used martial arts skills to beat him to death.]]
** The Brain suffered from this in ''JLA: Year One'', during a storyline that saw the post-''Crisis'' early Franchise/{{Justice League|OfAmerica}} - consisting of Franchise/TheFlash, Franchise/GreenLantern, ComicBook/BlackCanary, ComicBook/{{Aquaman}} and the ComicBook/MartianManhunter - and the ComicBook/DoomPatrol join forces to fight the Brotherhood of Evil after the Brain used advanced technology to take the Flash's legs, Black Canary's voice, the Manhunter's eyes and Green Lantern's right arm (and hence his ring) and graft them onto a body for himself; as Aquaman noted, despite having access to all those powers, the Brain still relied exclusively on the ring, which Aquaman noted was a key weakness as the Brain was unaware of the ring's time limitation and its vulnerability to yellow, to say nothing of his opponents' ability to work as a team.
** Ultra Boy, also of the Legion, has all of Superman's abilities, but can only use them one at a time. This puts him on par with Big Blue, but unless his chosen power is invulnerability, [[GlassCannon he's no tougher than an ordinary human]] (and if it is, then [[StoneWall he's got another problem]]).
** [[ComicBook/Batgirl2000 Cassandra Cain]], the second Batgirl, SacrificedBasicSkillForAwesomeTraining; the language centers of her brain are dedicated to reading and processing human body language. This means she's [[CharlesAtlasSuperpower a phenomenal martial artist]], capable of reading a person's moves before they make them, but it leaves her brain wired wrong for any other kind of language, meaning she can barely speak and is even worse at reading. Several stories involve her roping civilians or less-skilled crimefighters into her cases simply because they involved reading at some point.
** ''ComicBook/RedRobin'' villain Recluse has replaced his fingers with implanted knife blades. While this makes it easy for him to cut people it does explain his lack of shirt: he literally can't put one on.
* The Archie ''ComicBook/MegaMan'' comic features Crash Man and Needle Man, who have drills and needle-guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if their weapons are damaged, then they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.
* In the ''ComicBook/DisneyDucksComicUniverse'' story "The Duck Who Never Was", Donald Duck accidentally releases the Birthday Genie, who grants one wish when his lamp is touched by someone on their birthday. Donald unintentionally uses this wish to [[ItsAWonderfulPlot wish that he was never born]]. Fortunately, after he sees how terrible the world has turned out for his friends and family without him, Donald is able to make another wish to undo the first one, as the Birthday Genie clarifies that he doesn't just grant a single wish on a person's birthday but grants a wish ''each time'' they touch the urn on their birthday.
[[/folder]]

[[folder:Fan Works]]
* It starts out looking like this will be the case for one of the Angels in ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler:Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]
* In ''[[FanFic/PoniesOfOlympus Atlas Strongest Tournament]]'', [[TheRival Ran Biao]] trained her flame breath to be strong enough to melt Rarity's metal acupuncture needles; however, her reliance on this leaves her vulnerable to Rarity's ''diamond'' backup needles.
* Multiple ''{{Manga/Naruto}}'' fanfics, most notably ''[[http://www.fanfiction.net/s/5166693/1/Scorpion-s-Disciple Scorpion's Disciple]]'', have pointed out [[PuppetMaster Sasori's]] reliance on poisoned weapons as this by having him fight someone completely immune to poisons (generally Orochimaru or Naruto). Whether he lives to learn from such a weakness however varies from story to story.
* In ''FanFic/{{Horseshoes and Hand Grenades}}'', Sonada's fight against Ohsugi had her use her ponytail (which acted like a poisonous scorpion stinger) to attack. However, Ohsugi's weapons--a finned glove and slippers glued to craft foam) was upgraded by Nadeshiko and SOLU and once he uses them to remove the ponytail, it was all too easy for Ohsugi to punch her lights out.
* In ''[[https://www.fanfiction.net/s/13259409/6/Once-More-Unto-the-Sky-Dear-Friends Once More Unto the Sky, Dear Friends]]'', when Hiccup and the other Dragon Riders find themselves back in their teenage bodies at the beginning of the first film, Hiccup muses that Berk at this time is so focused on defending themselves against dragons that it’s embarrassingly easy for humans to get to the dragon training arena without being spotted.
* ''FanFic/ContractLabor'': During their honor duel in [[spoiler:chapter 21]], Keitaro gets the better of Motoko by mixing in gut-punches with swordplay, exploiting the fact that Motoko has only been seriously trained in swordsmanship.
* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its [[FanFic/SovereignGFCOrigins sequel]], a whole class of ships falls into this trope. "Aspirations Toward Infinity" ([[GiverOfLameNames lame names aside]]) ships are designed around their Reaper-killing guns, leaving them PointDefenseless and very un-[[TheBattlestar battlestar-like]] compared to more versatile Star Destroyers--no [[SpaceFighter starfighters]] here!
* You know how Hayate's mentioned about in Anime and Manga? This comes back to bite her in the ass in ''FanFic/WhiteDevilOfTheMoon'': since she's no good in close quarters single combat, [[Anime/SailorMoon Queen Beryl]] easily [[CurbStompBattle curb stomps]] her and steals the Jewel Seeds Hayate was holding.
* Kyoshun Keiji from ''FanFic/NarutoTheSecretSongsOfTheNinja'' has "unbalanced" eyes that give him vision like an eagle at long range. Combined with his almost supernatural abilities with shuriken, he's arguably among the best shuriken users in the entire ''world'', despite being only a genin. However, the drawback of this is that he can't focus his eyes on moving objects that are too close to him- on his first encounter with his new teammates, he went to shake hands with Naruto and ''missed.'' Predictably, this makes him completely pants at taijutsu and nearly completely incapable of defending himself at close range. Also, he's ''only'' good with shuriken, being average to poor with other thrown weapons such as kunai.
* In ''Fanfic/OpeningDangerousGates'', a demon trio tailors their abilities to serve as a ManOfKryptonite against Laxus. They then discover that they aren't really good at fighting anybody else.
* Invoked in the ''Literature/{{Twilight}}'' fic ''Fanfic/BonneFoi'' when [[spoiler:Edward kills Jane in the final confrontation; with Bella protecting Edward from Jane’s powers, Jane is revealed to have virtually no experience at hand-to-hand combat, being totally dependent on her abilities to stop other vampires]].
* ''Fanfic/TangledInTime'' has Ganondorf [[InvokedTrope Invokes]] this by focusing on training Link only in magic so that if Link ever goes against him, he has no weapons skill with which to use the Master Sword or other tools to oppose him.
* In ''Fanfic/TealovesSteamyAdventure'', Snowcatcher has the special talent of catching snowflakes. When Tealove asks her to come along on her adventure (to find a magic tea plant in a distant mountain range), Snowcatcher is the first to point out that she wouldn't be remotely helpful on the trip. Naturally, she comes along anyway.
* The Italian remake of ''FanFic/BattleFantasiaProject'' has the Invaders, powerful aliens whose physiology makes using explosions and fire against them worse than useless, as they ''multiply'' ([[AllThereInTheManual production notes]] state it's the reason nobody just [[NukeEm nuked them]]: many would die due the overpressure, but the multiplication would end with them being more numerous than before). On the other hand, their physiology offers no protection against magical attacks or even simple kinetic energy, meaning that, when fighting a competent human army, they are [[CurbStompBattle massacred by bullets, frag grenades, high-explosive shells detonated high enough they are hit only by the high-speed fragments, canister shots, and]] [[ThereIsNoKillLikeOverkill thermobaric weapons detonated high enough they are only hit by the overpressure]], and a competent magical girl can take on large numbers of them (in fact their first attack was defeated by ''one single magical girl'').
* In ''FanFic/ATeachersGlory'' the Third Hokage's FatalFlaw is that he is better with jutsu and war than policy - a bad flaw for a political leader. Similarly, Hiashi and Neji both suffer during the invasion due to flaws in their fighting styles and mindsets.
* The biggest weakness of the [[EverythingsBetterWithDinosaurs Pangea Alliance]] in the ''Franchise/MassEffect'' story ''FanFic/MesozoicEffect''. Their technology is several years beyond what the Council has, but all of their ships and defenses are designed to fight Reapers. They have serious problems trying to adjust their weapons and tactics for conventional battles.
* In ''Fanfic/{{Infinity}}'', Yuuno's defenses prove completely impenetrable to anything Tsukuyomi can throw at him (much like as against Vita, in the series), but his offensive abilities are too limited and weak to threaten her, either.
** [[spoiler:Lindy]], as you might have gathered from the fact that she [[spoiler:sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler:Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]
** Hayate as well, [[UnskilledButStrong just like in the series]].
* In ''[[https://www.fanfiction.net/s/2422891/10/The-Way-of-the-Apartment-Manager The Way of the Apartment Manager]]'', [[OriginalCharacter OC]] Yukiko is highly skilled with genjutsu for a mere genin, more so than most chuunin. However, she's so pathetic with ninjutsu that she can't even manage the easiest fire jutsu which is designed to function like a match. The best she usually manages is blowing unusually dry air. Meanwhile her temporary teammate Naga is a powerful taijutsu user who utterly demolishes a chuunin specializing in taijutsu but has no real skill in ninjutsu, genjutsu, weapon use, or strategy.
* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[[note]]Power Bond allows a player to summon a Machine type fusion monster and double its original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[[/note]]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
* In ''Fanfic/ForLoveOfMagic'', the Unforgivables are useful against a single enemy (provided you hit them) but each one can only hit a single target and both the Cruciatus and Imperius curses require the caster maintain them and thus prevents them from casting other spells. Against more than a single enemy, only the Killing Curse has any actual use but only a little.
* Actively averted by the Genin teams in ''Fanfic/SonOfTheSannin''. While each of the graduated teams in the Konoha Ninja Academy specializes in a specific area for missions, none of the teams fall into this when it comes to actual combat. Case in point, [[spoiler: Sasuke]] is placed in a team where every other member is a medic-nin.
* Lampshaded in ''[[https://www.fanfiction.net/s/5985329/3/I-Still-Say-it-Looks-like-a-Nail I Still Say it Looks like a Nail]]'' when [[Franchise/StargateVerse Anise]] claims to be invulnerable to physical damage while using a Goa'uld personal force field. Jack knows full well they only stop energy-based attacks or fast-moving objects; he once got around such a shield by walking through it and stabbing the Goa'uld using it.
* Ash eventually realizes his team is too specialized in ''[[https://www.fanfiction.net/s/11803928/23/Challenger Challenger]]'' on both a whole and individual basis. On the whole, while he has a Pokémon of almost every type, he also doesn't have more than one of pretty much any of them, even though some might not be suited for certain situations. For example, his Charizard is a great flyer but much clumsier on land while also being his only fire type. On an individual basis, almost all of Ash's Pokémon are either UnskilledButStrong or WeakButSkilled and he's learned the hard way that neither cuts it once a trainer reaches a certain point.
* [[OriginalCharacter Arjuna Belaji]] in ''[[https://archiveofourown.org/works/12805206/chapters/30454362 Harry Potter and the Lack of Lamb Sauce]]'' is established early on as TheAce when it comes to magical cooking. However, when challenges in the [=MagicChef=] competition forbid the use of magic, she struggles mightily. Likewise, Hermione has far more difficulty in any course where simply memorizing the textbook won't suffice. She has an OhCrap moment when Professor Ramsay states that when it comes to NEWT level potions, textbooks are merely a crutch.
* Torhu and Mineta in ''Fanfic/TheEmeraldPhoenix'' do the worst of everyone during the physical tests due to relying too heavily on their Quirks. Except for Mineta using his balls for the side-hop challenges, the two are among the worst performances on every test. Contrast, some like Camie also have Quirks useless for the tests but still do well through physical conditioning to make up for it.
* Adrastia Zabini in ''[[https://www.fanfiction.net/s/13034223/4/A-Discordant-Note A Discordant Note]]'' admits that after centuries of specializing, her magic is too geared towards sex and manipulation for her to be comfortable with anything else. Though part of it is her own choosing as she ''can'' spend the effort expanding her abilities but she's comfortable with her role and simply doesn't want to. The upside is that, when using her original wand which she'd wielded for centuries, her spells had become almost undetectable even when specifically checking with magic detection spells.
** The Dothraki are remarked as being near unmatched as light cavalry but have focused so heavily on it that on a battlefield unsuited for cavalry, such as mountain steppes, they're completely crippled as a fighting force.
* The Hyuga clan in ''Fanfic/DestinyIsAHazyThing'' are completely incapable of using anything but their signature Gentle Fist style due to centuries of inbreeding (according to Daiki, except Hinata's maternal grandmother, no one in the clan has had children with anyone but another Hyuga in at least 300 years), leaving them vulnerable to anyone who can counter their style.
* The ''Anime/{{Pokemon}}'' fic ''[[https://www.fanfiction.net/s/13189446/1/More-than-Meets-the-Eye More than Meets the Eye]]'' invokes this as the reason [[spoiler:Misty defeats her ex-fiancé in the Whirl Cup; while he specifically prepared to fight Mega Gyarados with a Totem Araquanid that could take most of Gyarados's attacks and counter them, he was unprepared for her to borrow Ash's Greninja, who is able to evade the larger Pokémon's attacks and strike back with more evasive methods]].
* In ''Fanfic/ValkyrieOnFire'', it is often noted that Katniss relies so much on her archery skills that she's basically useless when she has to rely on hand-to-hand combat, although she learns enough from Glimmer in particular that she can at least hold her own for a few minutes so long as she has allies.
* In ''Fanfic/AvengerOfSteel'', the Jor-El hologram describes Zod as suffering from this, as Zod is automatically thinking of the repopulation of Krypton in terms of a military operation where he has to conquer territory and defeat an ‘enemy’ because he’s psychologically incapable of considering alternative diplomatic methods.
* When the League of Shadows comes to kidnap the SelfInsert in ''[[https://www.fanfiction.net/s/13064230/23/And-Now-Yet-Again-Still-Even-More-Fragments Legal Crimes]]'' because he knows the formula for SuperSpeed, their gear is specifically tailored for dealing with speedsters and he's recently given up his SuperSpeed for strength and durability. While they do catch him, they're stuck afterwards as he's now glued to a cement floor and they have no heavy machinery to move him.
* In ''[[https://www.fanfiction.net/s/12290311/9/The-Black-Emperor The Black Emperor]]'' Nina lampshades that the Guren Mk. II relies so heavily on it's Radiant Wave Surger that said weapon getting damaged would cripple the machine.
* ''Fanfic/CodeGeassThePreparedRebellion'':
** Lelouch notes that Rakshata's Knightmares tend to be focused on close-quarters combat with little ranged weaponry.
** Desmond's Geass, rendering everyone in a given area asleep (or even comatose), is almost perfect for assassination missions with its only real drawbacks being that he can only affect one area at a time and sometimes it leaves him blind in one eye or deaf in one ear. But because it's so perfect for assassinations, unlike Rolo, Desmond never developed his skills and his over-reliance on it causes him to struggle when dealing with any significant resistance.
* Izuku in ''[[http://www.hentai-foundry.com/stories/user/EvilFuzzy9/30241/A-Parable-of-Talents/93068/Chapter-1/Putting-D-in-Diligence A Parable of Talents]]'' is a fairly good fighter but focuses entirely on striking, leaving him vulnerable to grappling. Mina lampshades how ridiculous it is that Izuku would have to increase his SuperStrength to throw off the likes of Toga and Camie when both are girls who weigh less than he does.
* In ''[[https://archiveofourown.org/works/16267331/chapters/38238377#workskin Black Hole Heart]]'', like all Inuzuka, Kiba relies heavily on his partner as part of his fighting style with some of his techniques being outright impossible to do alone. When Naruto scares Akamaru into submission, Kiba's left fighting at less than half strength.
* ''Fanfic/DekiruTheFusionHero'': This trope is actually discussed by Aizawa after Izuku goes through the Quirk Assessment Test without using Human Fusion and explains why to him (he regards it as a DangerousForbiddenTechnique and prefers not to use it unless absolutely necessary). Aizawa praises him for this because it shows he can be versatile with his Quirk, rather than a "one-trick pony" who could get potentially killed if there was no one around to fuse with. He further elaborates that if Izuku had used the technique in the middle of the test, Aizawa would've dispelled it and given him the same explanation (just not as nicely); if he had ''started out'' with using it, he would've been expelled on the spot, along with whichever friend that enabled him.
* Jaune in ''[[https://www.fanfiction.net/s/12854072/1/The-ProfessionARC The Profession ARC]]'' spent years as a Huntsman's apprentice, learning pretty much all there is to know about killing Grimm. Besides [[SacrificedBasicSkillForAwesomeTraining having little real-world knowledge that doesn't revolve around killing Grimm]], Jaune struggles to fight human opponents. His teammates note times when he falls back to defend from a coming attack when it'd be smarter to push through, all because Jaune is used to fighting the far stronger but dumber Grimm.
* In ''Fanfic/AmbitionOfTheRedPrincess'', WordOfGod states that Motoyasu, Itsuki, and Ren are hampered by both having just enough knowledge of the world they're summoned to that they don't seek out more information but also how they gained said knowledge. They all dismiss the idea of a tank like Naofumi being useful because of the games they played in their own worlds[[note]]Ren played an Action RPG that encourages stealth, Itsuki only played single-player games and thus doesn't understand group raids, and Motoyasu was a casual who used gaming to have online dates.[[/note]].
* In ''[[https://www.fanfiction.net/s/13175310/12/Hella-Potter-and-the-Reincarnated-OC Hella Potter and the Reincarnated OC]]'', Treowe leaves Hella tied up in the Room of Requirement with her wand apparently nearby to drive home how much she and other wizards overly rely on their wand. The wand was a fake, but she could have asked the room for any number of bladed instruments to cut herself free or a golem to do it for her. Likewise Hella could have used her Metamorphmagus abilities to shrink out of her bonds or called for Dobby to free her. But because she thought her wand was nearby, she wasted her entire hour trying to get to it, only to realize it was merely a stick shaped like her wand.
* In ''Fanfic/ThisBites'', a ''Manga/OnePiece'' fanfic, Straw Hat strategist Jeremiah Cross concedes to a gathering of allied pirates that this is Luffy's weakness, as in canon. His [[{{Determinator}} unflagging determination]], SuperStrength and SuperToughness make him an incredible physical threat that few people have any hope of handling, at least outside of the [[DeathWorld New World]]. On the other hand, [[DumbMuscle his strength exceeds his smarts]], and his tactical abilities pretty much start and end at [[AttackAttackAttack "punch it" and "come up with new ways to punch it"]]. As a result, he does really badly against opponents who rely on outsmarting people or otherwise using esoteric abilities that Luffy can't just punch his way through. He specifically cites [[WeakButSkilled Captain Foxy]], who combines [[CombatPragmatist dirty tricks]] with a Devil Fruit that enables him to temporarily freeze people and objects in time, which Foxy knows how to handle ''very'' effectively, as an example of the kind of opponent that Luffy struggles against.
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/WreckItRalph'':
** Combined with BlessedWithSuck, the fact that Felix's hammer can fix anything. The problem is, fixing is ''all'' it can do. When he tries to use it to break loose prison bars, he simply makes them stronger. With his hammer as his only weapon, Felix is at more than a bit of a disadvantage by the climax of the movie, where he's outside of his game (i.e. is perfectly capable of dying) and being attacked by mindless killing machines. Luckily he never has to find out a way to protect himself as he's with Calhoun, who has a gun, and not long after she runs out of ammo, Ralph saves the day.
** Ralph has the opposite problem; he can only ''wreck'' things, which in his own game makes him dangerous to be around and unpopular with the Nicelanders. Once thrust into the plot of the movie though, wrecking comes in ''very'' useful.
* The emotions of ''WesternAnimation/InsideOut'' are great at making Riley express the emotions they represent... but are incapable of making her express other emotions. That's what the other four emotions are for. This becomes a problem when Joy and Sadness are away. The other three emotions attempt to cover for them but are completely incapable. On a larger note, the whole movie is about the ramifications of this. Joy is generally Riley's dominant emotion, to the point where she often [[InnocentlyInsensitive naively shoves the other emotions]], and especially Sadness, aside. Because she can only manifest one emotion, she tries to keep Riley happy even in upsetting situations, which doesn't allow Riley to process things like disappointment and loss. Joy's CharacterDevelopment across the movie involves realizing that the other emotions are equally important and allowing them to perform their proper roles, which in turn allows Riley to become more honest and function in a mentally healthy way.
* ''WesternAnimation/{{Zootopia}}'': The ranks of the ZPD are filled with animals of various sizes. Extra Large (elephants, rhinos, polar bears), Large (lions, tigers), Medium (rams, wolves) and Small (bunny[[spoiler:, fox]]). The trope comes into play when the responding or assigned officer is inappropriate for the task at hand. During the Weaselton chase, Judy is clearly better suited for pursuit than Officer [=McHorn=]. Yet later in the movie, Judy is shown struggling to provide crowd control at Gazelle's peace rally.
[[/folder]]

[[folder:Films -- Live-Action]]
* In ''Film/TheGamersDorknessRising'', Joanna creates a fighter character for ''TabletopGame/DungeonsAndDragons'' with feats for winning initiative, making high-damage critical hits, and getting extra attacks every time she fells an enemy. As a result, her character is excellent at cleaning out hordes of minor enemies before anyone else can move. However, she has [[GlassCannon low armor class and hit points]], so tough enemies who can weather a critical hit or two, like bosses, can take her out easily. In fact, there is exactly one combat encounter in the adventure against anything that isn't totally immune to them. Note that this example is not presented as crippling overspecialization within the movie, but rather as a really clever build with which the newbie proves her worth and abilities. The downside is not touched upon until near the end of the movie, where she is nearly taken out by one hit by the mini-boss.
* ''Film/HappyGilmore'': The titular character, in both his sports. His hockey suffers when he builds his slapshot to the exclusion of all else, and his golf game suffers when he refuses to train his short game and relies on his extremely long drive. He gets better at the golf side and accepts training, though.
* In ''Film/QuigleyDownUnder'', Marston assumes Quigley's refusal to carry a backup weapon to his extended rifle and dismissal of revolvers as something he "never had much use for" mean that he's only effective at sniping. [[spoiler:Averted. Quigley is actually a damn good shot with a revolver as well as a fantastically quick draw. He just prefers the rifle, and is good enough with it that it's been a long time since anyone with a weapon and a mind to use it got into revolver range.]]
* [[TheBrute Clubber Lang]] of ''Film/RockyIII''. His boxing style relies solely on hard, crushing hooks. Which is why when Rocky gets a little training and makes him go a few rounds, he's completely exhausted by round 3. Leading to his defeat.
* ''Film/StarWarsTheLastJedi'' has the [[https://starwars.fandom.com/wiki/Mandator_IV-class_Siege_Dreadnought Mandator IV Siege Dreadnought]], the enormous flagship of the First Order (bar the ''Supremacy'', which is more like a mobile space station). It's ''eight kilometers long'' with [[SquareCubeLaw over]] a hundred times the volume of a standard Star Destroyer. Almost all of that goes to the massive WaveMotionGun situated on the ship's underside, which is capable of outputting [[https://forums.spacebattles.com/threads/star-wars-the-last-jedi-tech-thread.596296/page-5#post-42373111 85 megatons a second]], or literally thousands of times stronger than standard capital ship weaponry in ''Star Wars''. Poe says it could demolish entire fleets alone. However, this comes at a hefty cost: the ship devotes almost ''all'' of its power to that one gun, so it [[GlassCannon has no shielding whatsoever]] (especially bad when it has a massive weak point over a mile in diameter that will destroy the whole ship if it hit with just about anything), [[MightyGlacier can't maneuver]], and has no other weapons besides a bare handful of (ineffective) anti-fighter guns. Also, the gun is too big to be turreted, so the entire ship has to be turned to aim it. As a matter of comparison, a standard ''Imperial-class'' Star Destroyer 1/100 its size can output nowhere near that much firepower, but is maneuverable for its size, has shielding that can take a few hits from its own weapons, has a much more comprehensive point-defense suite, and has 135 heavy cannons mounted throughout its profile, mostly in broadside mounts on either side.
* Similarly is the [[https://starwars.fandom.com/wiki/Xyston-class_Star_Destroyer Xyston-class Star Destroyer]] from ''Film/StarWarsTheRiseOfSkywalker'' which, due to its glaring weakness, is ''only'' good for destroying a planet. Since even a humble X-Wing can destroy one of these monstrosities in one or two shots to the massive unprotected cannon on its hull, they are the [[GlassCannon Glassest of Cannons]] and utterly useless in a firefight or really for anything else than coming in hot and taking out a planet. [[spoiler:During the Battle of Exegol these things are taken out by the ''dozens'' and the only reason they are in any way a threat to the Alliance fleet is due to the absolute sheer number of them]].
* ''Film/BirdBox'': The creatures can drive anyone who looks upon them to suicide, but despite seemingly being physical beings, they can't so much as break a normal glass window to get to their prey.
* ''Film/TheReplacements2000'': Clifford Franklin has this problem. He has amazing speed, but terrible hands.
* ''Film/Tremors2Aftershocks'': Burt Gummer, CrazySurvivalist ''par excellance'', unintentionally inflicts this on himself; he came to Mexico expecting to fight the subterranean Graboids, and his loadout favors penetration over ammunition capacity. When the smaller, faster, and much more numerous Shriekers enter the scene, he is caught flat-footed and barely escapes an ambush. Being the [[CrazyPrepared kind of guy he is]], he takes it rather hard.
-->'''Burt:''' I am ''completely'' out of ammo. ''[{{beat}}]'' That's never happened to me before.
[[/folder]]

[[folder:Jokes]]
* A man was working in an office overlooking a park. Over the course of a day he saw two city park workers - one would dig a hole, and then the other would fill it in. This went on all morning, so the man wandered down on his lunch break to ask about it. "Well," said one of the workers "I dig the holes, Charlie puts the tree in, and then Bob here fills them in. Thing is, Charlie's sick today."
** Funnily enough, this is a bit TruthInTelevision at times: sometimes union rules make it so that the guy who ''drives'' the truck isn't allowed to ''take the box off the truck'' and must wait for the one who can to arrive -- useful to keep people from being pressed into doing a ton of work that is outside what was agreed to, for little or no further compensation, but sometimes in certain situations it can get [[ObstructiveBureaucrat crazy nitpicky]].
** Less charitably, some unions and other organizations invoke this trope to create jobs. The term is [[https://en.wikipedia.org/wiki/Featherbedding feather-bedding]].
** This can even be as specific as the type of joints/connections used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they then call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem connection; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk, involving at least three different workers. And they wonder why costs are so high...
* Finnish joke: Why do the Finnish police officers always go on pairs? One can read and the other can write.
** Subversion: Why do the Soviet militsiya go in three? One can read, one can write and one watches those dangerous intellectuals.
* An old [[RussianHumour Russian joke]]: what's narrow medical specialization? Two nurses giving a person an enema; the first one knows ''how'' and the second one knows ''where''.
[[/folder]]

[[folder:Literature]]
* In Creator/LewisCarroll's ''Literature/ThroughTheLookingGlass'', Humpty Dumpty is an expert on words and definitions, so much that he claims to be able to assign definitions to words and make them mean anything he pleases (literally). However, he seems to be very bad at math; when Alice tells him that 365 minus one equals 364, he asks her to do that out on paper so he can be sure. (Contrariwise, it could be Alice and the readers are ''wrong'' about the sum's total in a world running on dream logic. We don't get to find out.)
* Used in Creator/PhilipKDick's short story "The Variable Man": the eponymous man is a jack-of-all-trades tinker picked up from the past by scientists in a highly specialized future. They need him to fix something that no one has the specialization for.
* ''The Literature/BookOfSwords'' has three primary examples. The first being the sword of heroes, which if not used against dragons just acts like a very well crafted sword. The second is the sword of siege, which if not used against earth or stone, acts likewise. This is from a series of books where comparatively speaking, the most powerful of these swords had the power to kill deities. Since every sword has a NecessaryDrawback, Overspecializing also seems like not too big a deal after a while... [[spoiler:until the wielder of Shieldbreaker needs to fight unarmed opponents.]]
* In ''Literature/{{Lensman}}'' the overspecialised ships are frequently either laden down with defence shield generators ("I can't hurt you but you can't hurt me") or all weapon (frequently one ''big'' WaveMotionGun style weapon) and tend to accompany each other in large groups. The fleet flagship, ''Directrix'', is all combat-management and defence shields but never goes out and about without an englobing escort of [[MightyGlacier Maulers]].
* Happens to some [[WitchSpecies Insequent]] in ''[[Literature/TheChroniclesOfThomasCovenant The Last Chronicles of Thomas Covenant]]''. They gain their powers through knowledge, so an Insequent who studies only one or two specific things may be powerless in situations not involving them. For example, [[EvilSorcerer the Harrow]] has made a study of [[TheUndead the Demondim]] and related creatures, meaning he can tear through them like wet tissue paper all day - but he [[BigBadWannabe goes down like a chump]] against [[spoiler:a Kastenessen-powered Roger Covenant]].
* In the sci-fi book ''Literature/{{Matched}}'' this is one of the main tenets of the Society. Nobody learns anything but what they have to know, including of the past. The Society chose 100 of the best of everything from the past for everyone to know about. They also even extended this to choice, in that nobody should have to choose anything that they don't know about.
* ''Literature/MyDarkAndFearsomeQueen'': Thalia is a goddess of unimaginable power. The only catch is, to use her power she has to chant an incantation, and the more precision required, the longer the chant becomes. In a rapidly changing battlefield situation, she's practically useless unless you want to crush everything in a mile radius.
* The cruiser ''Literature/HonorHarrington'' commanded in the first book of her series had been refitted as a testbed around a nigh-unstoppable weapon, however the reduction in normal weapons load and extreme short range of the prototype weapon meant the only way the ship was effective in combat against an equal or larger opponent was to either somehow to sneak in close enough to fire the weapon, or pray the ship could hold together long enough on a near-inevitable suicide run to get close enough to fire the weapon. But then, ''Fearless'' was intended to be used as a testbed for additional development and testing work. It was not intended to be used in an actual battle until [=BuWeaps=] had worked out enough of the bugs to make it practical. Too bad the First Space Lord didn't get the memo...
** This is stated to be the problem with the ''jeune ecole'', who believe that any new development completely changes the paradigm of warfare, instead of simply shifting it (mirroring the RealLife Jeune Ecole, who insisted on building only small torpedo ships instead of heavily-armored cruisers).
* Discussed in Jean Auel's ''Literature/EarthsChildren'' series. Woolly mammoths, by becoming so specialized and adapted to such a narrow climate range, ensured they'd survive and exploit a unique niche on the dry, cold ice age tundra, but such specialization also meant that warmer, wetter climates would be utterly devastating. Furthermore, the Neanderthal Clan was in danger of becoming extinct because the men could not learn how to gather and cook food and the women could not learn how to make weapons and hunt, which was why they had to live together in groups. A lone Neanderthal was a dead Neanderthal.
* Creator/RobertAHeinlein's ''Literature/TimeEnoughForLove'' contains the opinion that specialization is sub-human:
-->'''Lazarus Long''': "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
* ''Literature/WorldWarZ'' this appears to be one of the reasons the initial outbreak wipes out human armies, shown with the US Army specifically. Modern military thinking is no good against an enemy that can be neither shocked nor awed, and their standard tactics like targeting center of mass, dropping bombs, and setting targets on fire betray them. However, more detailed analyses by readers with actual military knowledge reveals that the zombies happen to be coated in PlotArmor, and Brooks {{nerf}}s standard weapons against them. Also, he has the military hold off on weapons that can effectively turn most squishy targets to paste from miles away until the Zacks are in visual range. Not to mention the military suddenly forgetting everything it knew about the Zacks from the black ops they mentioned, and not learning about their resistance to explosives from the Israelis either. The military also does a number of things that just ''stupid'', like setting up their fire base without making any attempt to secure it (and sure enough the entire area is infested). [[RuleOfDrama In reality]], the military would've rolled right over the Zacks.
* The ''Lancer''-class frigate from the ''Franchise/StarWarsExpandedUniverse'' was specifically designed as a counter to the starfighter-heavy Rebel Alliance/New Republic fleet. It's a 250-meter ship [[BeamSpam bristling with laser cannons]], intended as a flak boat to protect other capital ships. Unfortunately, in addition to being [[AwesomeButImpractical too expensive and manpower-intensive]], it had no heavy weaponry for fending off capital ships, so most admirals eschewed it in favor of expendable TIE screens.
* ''Literature/TheWheelOfTime'':
** This is Aginor/Osan'gar's main obstacle towards being an effective villain. As a [[FunctionalMagic channeler]] he's overwhelmingly powerful (among the [[QuirkyMinibossSquad Forsaken]] he's behind only [[TheDragon Ishamael]] and maybe [[TheStarscream Lanfear]]), but he's really only good at doing one thing- using {{magitek}} to [[EvilutionaryBiologist make monsters]]. Problem is that while this made him essential to the Shadow in the Age of Legends, in the [[AfterTheEnd modern world]] the necessary magitek no longer exists, and every time he's in a straight fight he tends to [[UnskilledButStrong attack a lot]] ineffectively before getting [[CurbStompBattle curbstomped]]. He ends up dying having been one of the least effective Forsaken.
** {{Subverted|Trope}} by the minor character Androl Genhald. His talent at magic is very weak, with one exception: he can create larger [[TeleportersAndTransporters gateways]] than much stronger channelers could with ease. Many of the other magic-users mockingly name him "Pageboy" since all he's good for (that they know of) is carrying messages over long distances. However, this turns out to be an ''incredibly'' versatile skill with [[PortalCombat many offensive applications]]. Besides {{Tele Frag}}ging and {{Portal Cut}}ting enemies, being able to open a portal leading to a subterranean reservoir of pressurized magma with a thought is at least as useful as being able to cast {{Fireballs}}.
* In Creator/PhilipJoseFarmer's ''Literature/TheLovers'', the main character is a professional Jack of all Trades (JOAT). His whole job is to make sure that medical research specialists know about advances in other fields that can be applied to their specialty.
* In ''Literature/TheDresdenFiles'' novel ''Literature/ProvenGuilty'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.
** This is one of the reasons why Harry was able to defeat [[spoiler:Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler:she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler:block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated to have more raw power than Hannah Ascher, her inexperience and overspecialization creates a problem for her only because they're fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.
** Also in ''Literature/SkinGame'', Harry explicitly calls [[spoiler:Binder]] a one-trick pony. He has the ability to to summon a number of identical demons referred to as "Suits" from the Nevernever. They're smart enough to follow orders and use firearms, so they're very handy when you need some backup, but it's the only thing he has in his arsenal, magically speaking, so he's not much of a match for a proper Wizard in a fight.
* In ''The Book of Five Rings'', UsefulNotes/MiyamotoMusashi criticizes at great length schools who teach only one weapon, or whose style relies on the use of a specific weapon. This overemphasis leaves the fighter unable to use the most advantageous weapon(s) available for the circumstances. He even discouraged over-reliance on the [[DualWielding nitouken]] form, which he had formulated.
* In ''Literature/SkulduggeryPleasant'', the eponymous character goes up against an opponent with ridiculously overdeveloped fire magic. After that opponent fell into a river during the fight and ''literally dissolved'' due to an extreme weakness to water, Pleasant explains to the protagonist that becoming strong in one area of magic necessitates a corresponding weakness to its opposite. Could also count as a case of ElementalRockPaperScissors.
* The Tanith First-And-Only of ''Literature/GauntsGhosts'' are '''scarily''' effective in their specialties of stealth, scouting, and infiltration, with the events of ''Traitor General'' being the most comprehensive example of their skill. Unfortunately the Imperial Guard mostly just [[WeHaveReserves throws people in the meat grinder]] and hope they come out with fewer casualties than the enemy, with the Ghosts frequently getting slaughtered. This is most apparent in the trench warfare in ''Straight Silver'', and the siege battle in ''Only In Death''.
* Three examples from ''Literature/TheElenium'' and ''Literature/TheTamuli'' by David Eddings:
** When the Zemochs first encountered The Church Knights and their heavy armor in combat, they didn't understand that the purpose of it was protection; they simply knew it made the enemy look fearsome, so they made their own armors with serrated blades and other imposing-looking additions. This caused two problems: it still didn't provide any protection, and all the protrusions served to help ''guide'' weapons to vulnerable spots.
** In ''Literature/TheSapphireRose'' when the hero's party are approaching the villain's stronghold, they come across a rank of warriors in armor in formation. Upon engaging them, they figure out that they're actually animated suits of armor and are scarily effective at combat, but never break formation, leading them to figure out that they've been enchanted to guard ''the flagstone they're standing on''. One careful trip through and one errant shove to send the armors into each other and the way was clear.
** In ''The Tamuli'', the Cyrgai were a [[ProudWarriorRaceGuy proud warrior race]] that pretty much stomped everyone they came across until they ran into [[LinearWarriorsQuadraticWizards the Styrics]], who soundly defeated them and then cursed their land so that any Cyrgai who left their borders would die. The Cyrgai had access to half-breeds that got around this limitation, and the leaders ordered their soldiers to focus on producing more of them, which they did...to the exclusion of producing more of their own. Their women were too old to bear children by the time this was figured out, leading to them having ''bred themselves out of existence'' if not for divine intervention.
* A number of the superpowers in ''Literature/WildCards'' count. Even aces and jokers who get really useful powers often find that there's only so many situations they actually use them.
** Veronica, who has the power to induce crippling fear and weakness in men... but ''only'' in men. Cue her getting the shit kicked out of her by a female supervillain who's also a trained fighter.
** Sewer Jack is a shapeshifter. A shapeshifter who only has one other form. Said form is the form of a big alligator. He doesn't find many uses for his power beyond swimming and biting things.
* A North-Going Zax and a South-Going Zax meet head-on in the story "The Zax" from "Sneetches and Other Stories" by Creator/DrSeuss. Since both stubbornly refuse to take even a single step to the East or West, both are still stuck in place at the end of the story, which is at least long enough for a highway overpass to be built over them.
* Benedikt of ''[[Literature/{{Quarters}} The Quartered Sea]]'' is the best damn [[MagicMusic Singer]] of [[ElementalPowers water]] in all of Shkoder, but he can't sing any other quarter at all, which has severely hampered his career and left him socially isolated from his fellow bards. But it makes him a natural choice as a crew member for a seagoing exploration ship.
* ''Literature/TheStormlightArchive'':
** Every individual Order of the Knights Radiant had its own role, and stepping too far outside that role could cause them to lose their powers. In ''Literature/WordsOfRadiance'', Kaladin wants to punish Amaram (and to a lesser extent Sadeas), but Syl repeatedly points out that Windrunners protect the innocent--punishing the guilty is a job for a Skybreaker. Unfortunately, there aren't any Skybreakers around, so Kaladin keeps trying to find ways to justify striking back, both to himself and to Syl. This limitation comes from the fact that Radiant powers are directly tied to maintaining oaths made when powering up. The Windrunner oath to "Protect even those I hate" is directly at odds with punishing those who deserve it.
** When the world was still fighting [[OurDemonsAreDifferent the Voidbringers]] on a regular basis, every nation had a specific role it played in the conflict. The Voidbringers have been gone for over four thousand years now, and the nations have stopped cooperating with each other, but they have still largely retained their historical roles, even though this causes them problems without the support of other countries. Alethkar is the nation of soldiers, so their first thought is always war and combat. When Dalinar discovers that he has a Knight Radiant with HealingHands, it takes him a while to realize that he can be used to heal the sick and injured. He had assumed that ability was only useful for helping soldiers get back on their feet in the middle of a fight.
** On an even larger level, Roshar's entire ecosystem and architectural culture is built around the [[WeirdWeather Highstorms]] that regularly blow through the land, east-to-west; most structures are triangle-shaped with a point aimed east to reduce wind drag. When [[HostileWeather the Everstorm]] is summoned, it blows ''the opposite way'', west-to-east, and a world designed with the idea of storms coming from the east gets utterly eviscerated.
* Ronnie Cheung of ''Literature/TheGoneAwayWorld'' stops ''just'' short of this trope:
-->Ronnie had made a choice about how far down the road of becoming a human killing machine he was prepared to go, and allowing his training to warp his body to the point where he was in some measure ''only'' suited to that task was exactly where he drew the line.
** The narrator notes this when he discovers that [[spoiler:Humbert Pestle]] did ''not'' stop short of this trope. Unfortunately, he discovers this when [[spoiler:Pestle]] attacks him, so it's not as helpful as it might be.
* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have a disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler:Naturally, Katniss decides to use this fact to her advantage and does the same.]]
* In Creator/SimonRGreen's ''Literature/DownAmongTheDeadMen'', Giles Dancer is a Blademaster: a warrior so incredibly skilled with a broadsword as to be nigh-unbeatable in melee combat. He's also incapable of laying out his own bedroll, saddling his own horse, or cooking anything more complex than cheese on crackers.
* Creator/IsaacAsimov's "Literature/TheDeadPast": Nimmo used to give his nephew, Foster, lectures on how studying one specific field of science has made for a culture of narrow focus, praising the idea of being a science writer (like him), because it means you must [[JackOfAllTrades learn a bit of everything]]. Foster's counter to this idea is that such specialization is needed to advance in a field since there's too much to learn. The climax reveals that this overspecialization was a deliberate effort on the part of the [[OneWorldOrder world government]] to make suppressing certain fields easier.
* ''Literature/{{Domina}}'': The [=McDowell=] gun company is known for absolutely ''bizarre'' design decisions, such as a collapsible sniper rifle with the stopping power of a BB gun, a pistol with enough recoil to break the shooter's arms, and a shotgun designed for firing rockets. The original owners are referred to as crazy by absolutely everyone, even their surviving heirs. However, their weapons have apparently found popularity among monster slayers, who often find a niche where they are useful.
* The old Franchise/StarWars [[Franchise/StarWarsLegends Legends expanded universe]] featured several styles of lightsaber combat that tended to overspecialize in one area at the expense of others. For example, the lightsaber form Soresu was purely defensive, with virtually no built-in attacking or offensive moves. While this gave the Soresu user a nearly unbreakable defense, it also gave them no real means of actually winning a fight and in some cases, it was "merely delaying the inevitable" as one character described it. Other forms are similarly overspecialized, like the Makashi form, which focused on finesse, precision, and speed at the expense of strength and power, as well as focusing on dueling at the expense of defence against blasters. Or the Djem So and Juyo forms, both of which focus on strength, offense and raw power at the expense of defense.
* Shalsha of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' learns a spell than can utterly destroy the ''grossly'' overpowered protagonist, Azusa, the Witch of the Plateu. Problem is, [[spoiler:it only works on Azusa specifically, is useless against any other target, and she hasn't had the time nor the skill to learn any ''other'' spells]].
* ''Literature/CradleSeries'':
** The Sacred Valley tests children to determine their affinity for sacred arts, and then they train only in those types of arts their entire lives. Yerin says she'd like to kill all the elders in the Valley for that garbage. In the outside world, you're considered a child if you haven't mastered techniques from all the types.
** The Blackflame royal family cultivated Iron bodies that would improve the already incredible offensive power of the Blackflame Path. This backfired as the flames ate away at their minds and bodies; in a world where a sacred artist can still be in fighting shape at age one hundred, they were practically paralyzed at age sixty. [[spoiler:Part of the reason Eithan gave Lindon an Iron body with such an overpowered HealingFactor was to handle the black flames]].
** Pure madra, the kind everyone is born with, is highly effective at disrupting other forms of madra… but can't be used for anything else, which is why almost everyone aligns their madra to a Path almost as soon as they can walk.
* This is a point in the central premise of the Literature/TanteiTeamKZJikenNote franchise. The main cast were sent to a special class in their CramSchool for learning issues, with three of them falling into this trope: Aya is good in languages, but she can't go much further (especially math), while Uesugi and Kozaka are TeenGenius-level good in math and biology respectively, but are bad in Japanese.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/GameOfThrones'':
** In the Season 3 Blu-ray ''Histories and Lore'', the beholden to {{Realpolitik}} Littlefinger reasons that the true cause of the Targaryens' downfall was their reliance on dragons and, with a few exceptions, their obsession with reclaiming this advantage wasting the time, energy and lives of kings after the dragons died out, with the resulting failure driving many of them mad, though Varys counters that they continued ruling quite stably for more than a century, with long periods of stable Targaryen rule even without dragons. Still, dragons helped a lot.
--> '''Daenerys:''' [The dragons] were terrifying, extraordinary, they filled people with wonder and awe — and we locked them in here. They wasted away, grew small... And we grew small as well. We weren't extraordinary without them. We were just like everyone else.
** The Unsullied are supposed to be heavy infantry without peer, famed for their utterly impenetrable spear walls on open battlegrounds. When they're deployed patrolling city streets however, especially when scattered in small groups, they are at at disadvantage. It also means that their below-average size and strength become a much bigger issue. They're easily overcome by untrained guerillas with daggers.
** While he's perfectly cunning and intelligent for a warrior, Jaime has built his entire life, career, reputation, and self-respect around being one of the best ''swordsmen'' in the kingdom... who then loses his sword hand early in Season 3.
---> '''Jaime:''' It's a good thing I am who I am. I'd have been useless at anything else.
** As long as they are at sea, House Greyjoy are formidable. On terrain combat, their individual competence varies, but they're largely ineffective due to a lack of numbers and poor discipline.
* The fact that the ''Series/{{Lexx}}'' has no other weapons or defenses apart from its planet-shattering WaveMotionGun have caused plenty of trouble to the protagonists over the course of the series. Could be justified, if His Divine Shadow wanted it easily re-taken if it ever fell into the wrong hands. (Which, in fact, it did.) Presumably it would've had escort ships along to defend it if it'd ever been used as intended.
* On ''Series/GoodEats'', one of host Alton Brown's real pet peeves is "unitaskers" -- kitchenware with precisely ''one'' use, which he dislikes for wasting space and usually having larger price tags. Alton's said that the only single-purpose item he'll allow in his kitchen is the fire extinguisher...and then during the 10th Anniversary Special, he finds another use for it: [[http://youtu.be/WWhjgX33wtU making (carbonated) smoothies.]]
* Unlike previous ''Franchise/SuperSentai'', the team in ''Series/KaizokuSentaiGokaiger'' have no inherent special powers, instead relying on the powers of their predecessors via the Ranger Keys. This came to bite them in the ass when, in the first movie, the Keys were stolen from and used against them, leaving the Gokaigers to fend for themselves. It was only fortunate that their direct predecessor team, ''Series/TensouSentaiGoseiger'', were able to help get their powers back. (For the uninitiated, the Gokaigers' basic arsenal only consisted of a Gokai Saber and Gokai Gun each at the time.) Later averted in the series itself when the keys were stolen again, but the team got them back themselves, even beating copies of their suited forms in the process.
* In the 2019 adaptation of ''Literature/TheDemonHeadmaster'', the idea of Crippling Overspecialisation is used against the Headmaster during a school inspection; as the Headmaster has created a system where the students don't 'learn', but are just programmed to go along with their designated 'specialities', [[spoiler:Lizzie Warren and her allies are able to disrupt the Headmaster's planned presentation by switching the students' relevant material, such as essentially arranging for the rugby team to perform Swan Lake and a Shakespearean 'expert' to recite an insulting poem]].
* In ''Series/{{Thunderbirds}}'', Thunderbird 3 is the only one that can go into space and Thunderbird 4 is the only one that can go underwater, but that's ''all'' they can do, and while underwater rescues [[ThisLooksLikeAJobForAquaman happen far more often than they really should]] space rescues only happen two or three times in the entire series. In most rescues this leaves Scott and Virgil in Thunderbirds 1 and 2 to do almost all of the work while Alan and Gordon mostly just assist them.
** Somewhat downplayed in ''WesternAnimation/ThunderbirdsAreGo''; Thunderbirds 3 and 4 are still the only ships normally capable of going into space or underwater, but key episodes feature Thunderbird 4 being modified to carry out non-aquatic rescues due to it being the only vehicle capable of enduring high-pressure environments (with "Deep Search" seeing it modified to be taken into space in Thunderbird 3 for a rescue on Europa), and the rescue in "Long Haul" required Thunderbird 2 to be augmented to travel into space when Thunderbird 3 was occupied with another part of the rescue.
* On ''Series/TheSingOff'', after the least technically proficient groups have been weeded out, the groups that are very skilled in one particular style of music and have a hard time adapting that style to incorporate other influences are usually the next eliminated, as versatility is something the judges value very highly.
* Similarly, after ''Series/RuPaulsDragRace'' weeds out the least impressive queens, the next queens eliminated tend to be the ones who are so specialized in a certain skill, such as lip-syncing or stunning fashion, that they usually stumble in areas outside their expertise. The winners of the competition as well as the most popular ones with the fans are queens that tend to have a variety of skills, but still have a specialty.
* In ''Series/VanHelsing'': Axel has rigged up numerous defenses for the hospital. The final one is a corridor filled with UV lamps, something no vampire can pass. [[spoiler:A human, [[HoistByHisOwnPetard specifically a former vampire turned human by Vanessa]], however can easily walk down the hall and smash the lights, allowing the vampires to safely advance behind him.]]
* ''Series/TheFutureIsWild'' has a quite literal example with the Terabytes, termite-like insects. They're divided into separate castes which are very good at what they do (gum-spitters trap the [[{{Planimal}} Garden Worms]] the Terabytes harvest algae from, water-carriers store water, rock-borers do the burrowing, transporters carry stuff, queens lay eggs), but almost all of them save the transporter caste either have ''no legs at all'' or vestigal legs, and require the transporters to carry them around. Transporters have it less overspecialized since they're also capable of cutting off the algae appendages of Garden Worms.
* ''Franchise/StarTrek'':
** The Defiant from ''Series/StarTrekDeepSpaceNine'' was classified as an Escort ship by the Starfleet, only so they wouldn't [[InsistentTerminology call it a Warship]]. Most Starfleet ships are designed to be more JackOfAllStats, all have decent weaponry but are equally equipped for science, diplomatic and exploration missions. The Defiant was developed to be an overpowered weapons platforms to fight The Borg, but being a large set of guns on a small frame it was ready to tear itself apart just doing routine operations. It took a lot of trial and error to weed out the design problems and it became known as one of the most advanced and dangerous ships Starfleet had to offer, but it still lacked any versatility in mission specs.
[[/folder]]

[[folder:Music]]
* The Music/{{Vocaloid}} voice banks Prima, Tonio, and Sachiko were made to specialize in only one genre (opera in Prima and Tonio's case, enka in Sachiko's case), and thus, are notoriously difficult to tune and make sound right in any other genre. However, when used in their intended genre, the results are often highly realistic.
[[/folder]]

[[folder:Newspaper Comics]]
* The main glaring issue in Dave Hamper's basketball career in ''ComicStrip/SafeHavens'': while he's amazing at passing the ball in ways the opponent can't predict, it means he's vulnerable to strategies that involve crowding him and he's bad at scoring himself. This poor scoring cost Havens University one championship and earned him the ire of most of the student body for a few months. Even years later. after established in his career, he feels his overspecialization may make him a liability when he tries out for the men's basketball team for the Rio Olympics. [[spoiler:Ironically, the only way it ''did'' become a liability was because Italy's team consisted of many of his former teammates (Dave having played in Italy instead of the NBA) who, being so familiar with his passes, could predict and intercept them, forcing him to start using more mundane passes to win against them.]]
[[/folder]]

[[folder:Sports]]
* In UsefulNotes/{{Tennis}}, the French Open a.k.a. Roland Garros takes place on clay courts that favor defenders due to their slowness and high bounce giving players more time to reach the ball and return it in ways difficult for their opponent to hit. Because of this, it was historically considered to be the hardest Grand Slam to win with many great players' tactics being ill-suited for the clay surface... and many French Open champions are clay-court specialists who have performed ''poorly'' at other Slams, until more recent times. A good example is UsefulNotes/RafaelNadal, who has won Roland Garros ''12'' times (as of 2019) but has had far more irregular performances in other courts.
* UsefulNotes/{{Baseball}} has the concept of the "Mendoza Line", a minimum level of batting average competency below which a player's presence in the major leagues is very difficult, if not impossible, to justify no matter how good defensively he is (pitchers are exempt because their trade is extremely specialized, and in the DH-rule American League they don't normally bat at all). The most common cutoff is .200, though definitions can vary from .190 to .220[[note]]For comparison, someone batting .300 is considered an excellent hitter and .400 is legendary (the last MLB player to hit .400 in a season was Hall of Famer Ted Williams in 1941)[[/note]]. It's named after Mario Mendoza, who played in the mid-1970's to early 1980's and was a very good defensive shortstop but was definitely not good at the plate (several seasons saw him with sub-.200 averages, though in the last couple of years of his career after the term began gaining traction in baseball circles he did get a little better and by the end his career average was .215). Anyone with a more extreme imbalance in defensive and offensive capabilities is going to fall into this trope and isn't likely to remain in the big leagues for long.
* In gridiron football, the sharp transition between college and pro schemes has led to a large number of draft busts, and many can't-miss prospects flaking out. In short, college offensive and to a lesser extent defensive schemes rely on wider hashmarks (these are where the ball is spotted if the ball carrier is tackled outside of them; with wider hashmarks, the entire team is much closer to one sideline than the other, leaving much more open field on the opposite side) and exploiting much larger mismatches (the gap between the best and worst pro player in any position is much, much narrower than the gap between the best and worst FBS-level player). Arguably, the most humiliating example would be Florida coach Steve Spurrier trying to bring his "Fun n' Gun" passing offense to the Washington Redskins; veteran defenses would consistently shut his teams down, sending Spurrier back to the college ranks once and for all.
[[/folder]]

[[folder:Tabletop Games]]
* In TabletopGame/{{Chess}}, conventional CharacterTiers rate Bishops as equal to Knights, though Bishops are actually the better pieces in a lot of positions because of their long movement range and ability to defend squares either adjacent or on the opposite side of the board. They are, however, overspecialized in that they can never move through or onto any square of opposite color to their starting place, which can lead to "bad Bishop" positions, in which a Bishop is trapped behind chains of allied Pawns on squares of the same color. Applies to Knights to an extent as well. While they are the only piece that can't be blocked from threatening another piece, they are also the only piece that is unable to ever threaten an adjacent piece.
* ''TabletopGame/Warhammer40000'':
** In the game's fluff, this is the reason why the Imperium has lost so much of its ancient technology and can't easily replicate what is found or what it currently has. During the Age of Technology, many millennia in the past, humanity became completely reliant on the Standard Template Construct system for technological development and proliferation, with no other system being nearly as reliable or easily reproducible. Also, control of the process was ceded to the AIs running the [=STCs=] so humans could enjoy other pursuits. The Men of Iron took advantage of this in their rebellion, corrupting STC databases and wrecking as much of the actual machinery of the [=STCs=] as they could. When they were finally stopped, humanity had only fragments of its technological base remaining and few, if any people who had any knowledge of how to fix anything. The current Imperium is still suffering from the effects of this loss of tech knowledge, and the Adeptus Mechanicus controls the technology that remains with a literal religious fervor.
** The [[SpaceElves Eldar]] have this as their Hat. Each Eldar going down the Path of the Warrior dedicate themselves to one Aspect of war at a time; Dark Reapers deal long-ranged death to enemy heavy infantry, Striking Scorpions can unleash enough close combat attacks to cut through hordes of light infantry, and so on. But while each type of Aspect Warrior may excel in its battlefield role, they're usually screwed if put up against a different type of threat, so those Dark Reapers won't last long in close combat, while hostile heavy infantry can shrug off the Striking Scorpions' flurry of attacks. The saying goes that if you pit five Space Marines against five Eldar, four of the Eldar will die while the survivor single-handedly cuts down the Space Marines, because that's what she was trained for.
*** Even more so for the Exarchs. Where normal Eldar dedicate themselves to a path for the best part of a human lifetime, Exarchs are those who got stuck on the path of war and become unable to give it up. A regular Aspect Warrior is highly specialised, but can go on to do other things with their life if not killed in battle; an Exarch is stuck with their one specialisation forever.
** The Tau have some of the best guns in the game, and its military focuses on getting the most out of them, but the race is just pathetic in close combat. The Tau have recognized this at least and can bring in allied alien auxiliaries that are better-suited for melee, but even so, those close combat "specialists" would be considered mediocre at best in any other army and are better at counter-charging than leading an assault.
*** The Tau caste system means that every Tau in the setting is trained to be good at combat (Fire), diplomacy (Water), piloting (Air), engineering/research (Earth) or leadership (Ethereal) - and is not expected to develop skill outside their assigned field. This is particularly notable among the Air Caste, who have been so purpose-bred that they actually have extremely fragile bones that mean that even if you were going to have them fight outside a fighter or bomber, they would die swiftly.
*** One of the Tau's auxiliary species, the Kroot, takes this in a very unusual direction. To make things short, Kroot have LegoGenetics that allow them to [[CannibalismSuperpower absorb useful genes from consumed prey and incoporate those genes into their own DNA, empowering themselves by replicating those traits]]. However, they suffer from a form of PowerIncontinence that means that if they keep eating that kind of meat, their [=DNA=] becomes increasingly like the creature they're eating. For example, continue eating the flesh of non-sapient herbivores, and a Kroot will ''become'' a non-sapient herbivore with only genetic legacy connecting it to its former Kroot state. The Kroot homeworld, Pech, has no ecosystem niche that isn't filled by some form of devolved Kroot.
** The Tyranids ran into this when the Dark Eldar finally got a new codex. One of the Tyranids' trademarks is an array of multiple-Wound, high-Toughness, monstrous creatures that turned out to be highly susceptible to Dark Eldar weaponry causing [[ChunkySalsaRule Instant Death]] or dealing Poisoned attacks that neutralize a high Toughness value.
** Within the Chaos Daemons list, each of the gods have a specific vocation: Khorne and Slaanesh are geared towards combat, but Khorne relies on a comparatively smaller number of more hard-hitting attacks, allowing them to blunt through medium infantry (such as Tau and Space Marines) and vehicles, while Slaaneshi units have high initiative and a ton of rending attacks, making them more suited to hordes and really heavy infantry. Nurgle units focus on insane durability combined with poisoned weapons to fight against high toughness creatures but lack any sort of armor penetration needed to break through armor. Tzeentch, understandably, focuses on magic but rarely have any units good enough to support with said magic (almost every single one of their units is a squishy wizard). This means that each of the four god's daemons were designed to support another god's troops, but for those who prefer playing mono-god lists, this can leave you with one or more areas severely lacking (Slaanesh, for example, has almost no staying power, so in an objectives match they will quickly die out due to their low toughness and save. Conversely, Mono-Nurgle can't do much if they're expected to annihilate their enemy since their primary purpose is to survive and tarpit). The only exception to this is the Soul Grinder, who can be kitted out to fill several combat roles.
** This is also encouraged in tournament play. Consider a Space Marine Tactical Squad equipped with a Flamer and a Lascannon. The former is a short-ranged weapon that can be used while moving against a swarm of light infantry, while the latter is a long-ranged anti-tank weapon that can't be fired after moving. If either weapon is fired, the other is probably not in a situation to contribute anything, whereas a dedicated anti-tank or anti-infantry squad would be fighting with better efficiency against its viable targets. The rule Combat Squads was specifically made to resolve this issue; you can now split your 10-man squad into 2 5 man squads and give the melee-oriented Sergeant and assault weapon gunner to the squad most likely to run ahead, while the lascannon dude can sit back with his squad of 4 meatshields happily pounding away at enemy armour.
** Deliberately invoked by the Imperial Guard, at company level. Any Imperial Guard regiment would be trained and equipped for a single role, be it foot infantry, mounted infantry, mechanized infantry, artillery, armour, whatever. The intention being that a single company has to rely on others for combined arms warfare, and hence won't survive long going rogue.
** The Chaos Maulerfiend is a dedicated tank killer that can also pick off units without close-range anti-armour: it has multiple high-strength attacks and can access more if you went for magma cutters over lasher tendrils, all of which hit the rear armour of a tank or other vehicle, and as an AV 12 vehicle it can eat entire squads of Eldar or Orks. However, its total lack of any ranged weapons means it's incredibly vulnerable to anti-tank fire even with its Daemonic Invulnerable save, and while it has much better stats than a random infantryman, its Initiative and Weapon Skill are below those of a Space Marine Dreadnought or Chaos Helbrute, meaning that a one-on-one duel with another melee walker is unlikely to end well for it.
** The Adeptus Mechanicus will take a dive into this trope when [[GodzillaThreshold things get dire enough]] by actually innovating and building an Ordinatus, a gigantic war machine that is more or less built around a ludicrously huge and powerful piece of armament specialized ''only'' to the conflict at hand, and rarely if ever see use again due to fear of losing them because they were used for the wrong problem. Of course, the advantage of building a superweapon around a conflict is that it'll usually be won right afterwards; you may not get to use that fortress-cracking sound-cannon, Titan-melting plasma gun or DrillTank that can carry entire companies of guardsmen again, but whatever you needed it for will never again be a problem.
** The Admech deliberately invoke this with their Skitarii armies on the fly. "Doctrina Imperatives" transmitted from distant command centres specialize their troops towards shooting or melee to a greater or lesser degree as conflicts develop. In their case, effectiveness is zig-zagged somewhat. Sure, those Vanguard may fight like old men after you finally push through the [[ImprobableAimingSkills laser-accurate volleys of rifle fire]] for a moment, but fifteen seconds later the [[WeHaveReserves second Maniple in line]] will have popped Hyperaction Protocols and fight better than the daemons of Khorne. Skitarii Primus leaders even throw thousands of their soldiers into the grinder deliberately to gather intelligence about how best to command the actual army following behind. They die gladly, as for the Mechanicus [[MartyrdomCulture "Survival is nothing, Data is All".]]
** The Baneblade and its sisters are all built around tackling a single problem really well: Shadowswords and Doomhammers for killing titans, Stormswords for urban warfare, Stormblades for cheaper and more mobile Shadowswords, and Baneblades for unleashing eleven barrels of hell on everything. All of them move like a morbidly obese elephant who's pregnant with triplets and can't do anything other than what they're specialized for: if, for example, a Stormsword finds something its too large to fit through but can't plow through it's dead in the water.
* ''TabletopGame/DungeonsAndDragons'':
** D&D in general, really. For every single ability in 3.5, there's at least one way to reduce or negate the damage. Fighters who specialise in the longsword will find themselves disadvantaged against an opponent who negates all damage that isn't piercing. A sorcerer that only chooses fire spells will not have a fun time against the monster with fire immunity. Rogues dread encounters against enemies that are immune to sneak attacks (which are many). At higher levels, it's not uncommon for fighters to carry multiple weapons made of many different materials, just so they can be prepared for any situation. This is one reason why LinearWarriorsQuadraticWizards is in full effect: spellcasters who prepare their spells from a list can avoid this trap by changing their spells in accordance with the situation.
*** D&D's unofficial Tier System reinforces this fact. The Top Tier classes can either learn every spell of their paradigm they come across, have access to their entire spell lists by default, or can replicate any spell in the game. (The Cleric and Druid can also function as melee on top of all that, hence the [[GameBreaker CoDzilla]] term in the metagame). The Tier Two classes are equal to the tier ones in raw power but lack the versatility of their counterparts. As the tier thread puts it: "''If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world-shattering, but not in quite so many ways.''"
*** Many prestige classes and non-core standard classes in 3.5 edition tended to be extremely specialized, as writers struggled to create new content that wasn't redundant with existing materials. For example, the War Mage and Healer classes were primary spellcasters who could only cast damage-dealing offensive spells and HP healing cure spells, respectively. Considering that flexibility has always been one of the primary advantages of spellcasters, both were ridiculed as being woefully underpowered. Prestige classes that were focused on specific goals, like fighting dragons or undead, also tended to have this issue. Playing a Dragon Hunter was great when fighting dragons, but given that nearly all of its abilities only worked against dragons, it was quite underpowered against anything that did not include the word "dragon" in its name.
** Many powergamers in all TTRPGS, but especially ''D&D'', who have their pet "broken" builds run into a serious problem when faced with [=GMs=] who throw unexpected challenges at them; by relying on shattering the game in one particular place, they are vulnerable when challenged out of their depth by the GM. Unfortunately, this often leads to the player not having much fun with the game, since if the character is so specialized that they effectively can't contribute (for instance, a melee-focused warrior who keeps being attacked by ranged and flying enemies, forcing him to rely on his untrained archery skills, or a pyromancer with [[DumpStat dumped Charisma]] being constantly shoved into social situations that they don't have any spells or skills for), then they might as well just spend the session on their phone. Skilled [=GMs=] avoid this by [[PlotTailoredToTheParty deliberately creating situations where the overspecialized character can shine]], without breaking the game in the process.
* In the classic Metagaming Concepts game ''Rivets'', the premise is simple: all the people are dead, and the remaining Boppers (Battlefield Orientated Pre-Programmed Eradicator Robots) are fighting it out over the resources they need. The trouble is, these Boppers are pretty stupid, 'average IQ only slightly higher than that of most kitchen appliances'. Each player has to choose what type of unit each type of unit attacks. That's right. You don't program an individual unit, you program a type of unit to go after another type of unit. If you're attacked by a unit you're not programmed to attack, you're screwed. You can, however, reprogram them, but that means bringing every one of that unit type back to your base/factory.
* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.
* ''TabletopGame/BattleTech'':
** The [=BattleMechs=] are prone to this, as well as subverting this. You can either have a general jack-of-all-trades or a specialized 'Mech that's doomed once someone skips out of its range bracket. Also, under the latest rules, most (not all) 'Mech-scale weapons do only a small fraction of their regular damage to conventional infantry, which can become a problem at those distances where the infantry can actually shoot ''back''. {{Justified|Trope}} in that 'Mechs are meant to used in concert (IE, fire-support standing ''behind'' the close-assault mechs, scouts staying in cover and acting as spotters for long-distance artillery, high-speed mechs flanking while the main assault force holds the enemies' attentions, etc.). Individual 'Mechs are specialists; the military units they make up are intended to be balanced. Then the Clans showed up with their versatile [=OmniMech=] designs and the Inner Sphere soon caught up and started reverse-engineering captured Clan [=BattleMechs=] in order to compete with their advanced technology. Though [=OmniMechs=] themselves also do have their limitations as well, one being that they are not fully modular, which can hamper potential configurable designs for a would-be creative pilot.
** One of the earliest Subversions of this is the Stalker-class Assault Battlemech, which carries both large and medium lasers, as well as both Long and Short-range missiles, giving it the ability to fight at ''every'' range. Ironically, it's the most well-rounded mech of its time despite having ''no ballistic weapons'' and relying entirely on energy and missile ones.
* ''TabletopGame/{{Exalted}}'':
** Specifically warned against in the character creation chapter of the core rulebook. Creation has a lot of different challenges to overcome, and you'll be lucky if you're just bored if you don't have a charm that's useful to the situation. Also, it's kinda frustrating having to start a new charm tree from the relatively weak and boring prerequisite charms when you've reached the "total powerhouse" stage of your career. (Other advice: buy the "increase your hit points" charm at least once.)
** In second edition, the Primordials, the transcendently powerful beings that created the setting, each have their own themes, and are absolutely all-powerful, invincible, and unassailable within those themes; Authochthon is the Craftsman, Malfeas is the King, She Who Lives In Her Name is the Organizer, the Ebon Dragon is the Corrupter, etc. The thing is, each Primordial is not only absolutely helpless outside of those themes, but absolutely incapable of even thinking outside of them. For example, Malfeas is incapable of any kind of subtlety, compromise, or anything else that requires him to act from a position of anything less than absolute power and authority, and She Who Lives In Her Name cannot be unpredictable or spontaneous in any way.
** Applying this and its relative MinMaxing in the ''Shards of the Exalted Dream'' spinoff Burn Legend will get you curb-stomped on a regular basis. The guy with Strength 5 and lots of Grapples - say, a Mugen who invests heavily in Wrestling and the linked Mugen techniques - will get his ass handed to him by a simple Whistling Stone Atemi. Burn Legend is based very heavily on TacticalRockPaperScissors, meaning that showing up as Captain Scissors is begging for everyone else to pull out their cheap, low-ranked Rock technique and smash you into a pulp.
* In ''TabletopGame/MagicTheGathering'' there's a branch of decks known as Combo decks that fall into this. They aim to do one specific thing using a certain combination of cards. When this thing happens [[InstantWinCondition they usually win instantly]]. If they can't get the cards in or one of them gets destroyed, they're usually left with a sub-par deck. Combo decks tend to be very good against 'raw power'/'aggro' decks because comboed cards will dismantle an equal number of individual cards without synergy (even though said cards tend to be stronger individually), and are vulnerable to control decks that systematically block or remove the components of a combo. These are popular among some casual players, who don't care nearly as much about a reliable win/lose percentage as about the fact that it's absolutely [[RuleOfFunny hilarious]] to use a finishing attack featuring an unblockable attacker whose power and toughness grow by a factor of 32 [[SerialEscalation every turn]].
* In ''Tabletopgame/YuGiOh'' you will see some decks that would be Overpowered...only if played against a specific deck. For instance, The Allies of Justice mean certain death to Light Decks but are powerless against anything that isn't Light. In newer Generation, The Heraldic and Heraldry ace monsters (used by Tron in the anime) are the embodiment of Xyz monsters' nightmares, being able to drain their Attack, Effects, and even names. Unfortunately, many players still use Synchros and don't rely on Xyz, making these cards laughably useless against them. (Though the OneWingedAngel form of Number 69 might still be able to put a dent in anything the opponent might summon).
** Conversely, many trap and magic cards are designed specifically to revolve around a single monster. Cards that appear regularly on the show, such as Dark Magician, Kuriboh, and Blue-Eyes White Dragon tend to have numerous trap and magic cards devoted specifically to them. It's very possible for someone to overspecialize their deck and end up stuck with too many of these cards in their hand without the central monster being available or playable, a folly often demonstrated by AI players in the video games that are based on the TCG.
** Many archetypes, especially after the Extra Deck became central, tend to have their Main Deck focus on getting to the Extra Deck as quickly and often as possible. This results in them being completely unable to do much of anything when the Extra Deck is inaccessible for some reason (for instance, [[http://yugioh.wikia.com/wiki/Dimensional_Barrier Dimensional Barrier]] or [[http://yugioh.wikia.com/wiki/Crimson_Blader Crimson Blader]]), because their Main Deck is so focused on bringing out the materials for their summons that the materials can't do anything. Gimmick Puppets are a good example; the only effect in the entire Main Deck that isn't based on summoning Level 8 monsters is Egg Head's 800 burn damage.
** The basis of 'anti-meta' decks. Usually, these decks focus specifically on countering whatever the current high tier deck(s) is, often with surprisingly effective results. However, whenever these decks end up facing other kinds of decks such as lower-tier "rogue" decks, they quickly start to fall apart.
* ''TabletopGame/{{Shadowrun}}'''s character creation mechanics have always favoured focused characters by rewarding specialization. It's generally held that a good shadowrunning team consists entirely of specialists who throw nine or more dice at a non-overlapping set of very specific skills instead of made entirely of what usually becomes {{Master Of None}}s.
** However, with minimal system mastery, it is trivial to create characters who are very good at their desired specialty, and also have decent competence in some secondary skillset, averting the trope.
* BDSM decks in the erotic card game ''Furoticon''. Sadists inflict pain counters on opponents that debuff most characters but masochists treat them as buffs.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/EightBitTheater'':
** All the main characters have this to some degree or another, but especially BlackMage and Fighter. Black Mage is one of the most powerful and destructive casters in the setting, but is incapable of dealing with situations in any way other than simply blasting it (and often misses), and Fighter is a swordmaster who is sufficiently skilled to break the laws of reality, but has no idea how to function in all other aspects of life.
** Sarda does this on purpose with his individual spells so that they can't be used against him. For example, he has a spell that he uses to make Black Mage puke up his innards, and another to rewrite reality according to his whims. When Black Mage uses these spells, he finds out that they are, respectively, a "make Black Mage puke up his innards" spell and a "rewrite reality according to Sarda's whims" spell. Regardless of who is casting them.
--->'''Black Mage:''' When Sarda casts a spell to hurt you, and you learn that spell, '''[[MagicAIsMagicA you learn to cast a spell that hurts you.]]'''
* ''Webcomic/SaturdayMorningBreakfastCereal'' has [[http://www.smbc-comics.com/?db=comics&id=739#comic Bulletproof Man]], who is only invulnerable to bullets, and [[http://www.smbc-comics.com/index.php?db=comics&id=870#comic these boxers]], who try to solve all problems by punching it. Subverted by [[http://www.smbc-comics.com/index.php?db=comics&id=457#comic this witch]] who surprises an opponent relying on AntiMagic.
* ''Webcomic/TheOrderOfTheStick'':
** Vaarsuvius also suffers from this, especially in the earlier comics. V's a spellcaster, but [[WhenAllYouHaveIsAHammer seems to focus on the "blow-things-up" part of magic]]. V also tends to dump other stats, meaning V has poor physical ability and charisma. As such, when faced with something that can resist direct magical assaults, V's stymied. Which happens quite a bit. Part of their character development is understanding that there are other ways to win besides Arcane power and shows more versatility in later comics.
--->'''Vaarsuvius:''' Thrice-cursed Spell Resistance! It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot.
** [[spoiler:Zz'dtri]] has fine-tuned his build around countering Vaarsuvius's "blaster-caster" approach to combat. When Vaarsuvius figures out that this leaves him with a weakness to more mundane tactics, and starts fighting smart, [[http://www.giantitp.com/comics/oots0800.html the tables quickly turn.]]
** Roy encounters a half-ogre who has specialized in a very specific style of spiked chain fighting. Aside from being based on incorrect rules interpretations, he is also restricted to a very specific movement pattern, which Roy uses to maneuver him [[GravityIsAHarshMistress off a cliff to his death]].
** A spell rather than a person, but Vaarsuvius knows the spell ''Bugsby's cat-retrieving hand'', a spell that summons a giant hand that can pick up cats, and ''only'' cats. That being said, it's been useful on two separate occasions. V also knows the spell ''Bugsby's expressive single digit'', which is only useful for FlippingTheBird to someone else.
** The Order of the Scribble, which took charge of protecting the five Gates that stopped the world from being destroyed by the Snarl, took this approach when it came down to said protection -- which causes them to fall, one by one, because their overspecialization means they do not cover many dangers.
* The Vespiary squad in ''Webcomic/GirlGenius'' are trained to efficiently destroy some of the most dangerous creatures in the series. Against anything else, they can be considered noncombatants.
* ''Webcomic/DarthsAndDroids'':
** Pete, a {{Munchkin}} who maxed all the skills he thought that would be useful in a space RPG campaign. As a result, he generated R2-D2, "a short, squat robot with no arms", and in {{Alternate Universe}}s he generated a bunch of other, equally useless characters.
** Pete's overspecializing comes back to bite him hard during the ''Rogue One'' campaign when he plays Chirrut, a blind monk whose defenses are based entirely around dodging attacks. [[spoiler:He ends up in a situation where he ''can't'' dodge the threat (a point-blank explosion caused by an enemy's CriticalFailure), and completely screwed over by his own character build; he has no armor (it would've slowed Chirrut down), too few hit points to tank the blast (thanks to being a FragileSpeedster), and all the [[MinMaxing minor flaws he took to get his special abilities]] [[HoistByHisOwnPetard ruin all his chances to survive]] (his hemophilia makes him take even more damage, he can't be revived, Baze dies with him because of their PsychicLink, etc.).]]
* ''Webcomic/TwentyFirstCenturyFox'': Back in her school days, Dr. Cavor was a member of her school's orchestra. [[http://techfox.comicgenesis.com/d/20070827.html Artillery section]].
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'':
** Ruby is an extremely talented warrior with her WeaponOfChoice [[SinisterScythe Crescent Rose]] but isn't so good ''without'' it. This has gotten her into more than one situation where she needed to fight, but didn't have Crescent Rose on hand, and so could really only try to dodge. The Volume 5 Yang Short shows that Ruby actually finds fighting with her fists to be completely pointless ''because'' she has Crescent Rose and tries to ignore Yang's attempt to train her in fighting hand to hand. [[BigGood Ozpin]] calls her out in Volume 5 and forces her to train without her weapon.
** Yang appears to be an unstoppable tank in battle but it's only because she has an overreliance on her [[CriticalStatusBuff Semblance]]; it makes her a powerful fighter because it converts the damage she takes into greater strength. However, it means she doesn't think tactically in battle because being hit by the opponent benefits her; it also tends to activate when her temper breaks, meaning that anger further clouds her judgement. In Volume 4, her father points out that her Semblance is basically a temper tantrum and spends the volume trying to break her of her bad habit so that she will learn how to fight smarter instead of harder. [[spoiler:During the Battle for Beacon, her thoughtless charge into battle to save Blake results in her striking arm being amputated in a single strike. She spends Volume 4 learning how to come to terms with her handicap which opens her mind to her father's advice.]]
** Jaune observes that the Colossus is most likely designed to fight the larger Grimm that live in deeper water. He concludes that it will therefore be unable to deal with multiple human-sized opponents attacking from different directions. The gang therefore use their numbers, manoeuvrability, and small size to overcome defences that would be much tougher for an enormous Grimm to deal with. The fact that the commander intentionally sent the Colossus into a combat situation she ''knew'' it wasn't designed for is taken as proof of her rising insanity.
* Often a deciding factor in ''WebAnimation/DeathBattle'', where often the two fighters are more or less evenly matched from a technical standpoint, but one has more variety to their abilities, particularly when the specialization of the overspecialized one happens to be something the generalist knows how to counter (such as in [[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] vs. ComicBook/{{Raven}}) or the specialization is in something not particularly applicable to combat (such as in [[Franchise/TheLegendOfZelda Zelda]] vs. [[Franchise/SuperMarioBros Peach]] and ComicBook/BlackWidow vs. [[VideoGame/{{Overwatch}} Widowmaker]]). Special mention to [[VideoGame/MortalKombat Raiden]] versus [[ComicBook/TheMightyThor Thor]], [[Manga/{{Naruto}} Gaara]] versus [[WesternAnimation/AvatarTheLastAirbender Toph Beifong]], [[Manga/FairyTail Natsu Dragneel]] versus [[Manga/OnePiece Portgas D. Ace]], and [[WebAnimation/{{RWBY}} Weiss Schnee]] versus [[VideoGame/Persona3 Mitsuru Kirijo]], where Raiden, Gaara, Ace and Weiss were overly specialized in respectively electric, sand (earth), fire, and ice attacks in fights where both parties were more or less immune to their respective elements (and Raiden had a severe strength and durability disadvantage otherwise on top of it).
* ''Machinima/TeamServiceAnnouncement'':
** Exaggerated for laughs in the ''[[https://www.youtube.com/watch?v=6cm2iFmASBc Class Balance]]'', where the ''entire BLU team'' of ''VideoGame/TeamFortress2'' is Snipers, all of them oblivious to the fact that they're losing the King of the Hill match to a ''single'' Heavy actually standing on the point.
** In ''[[https://www.youtube.com/watch?v=UXzOaB7BaCU Demoknights and Battle-Medics]]'', the Demoknight is useless against the Sentry nest, but not against [[spoiler:performing a double kill to save the Soldier's life from a Scout and Pyro]]. Battle-Medic, however, is ''completely'' useless, and the Soldier rejects him.
[[/folder]]

[[folder:Web Videos]]
* [[Creator/StuartAshen Chef Excellence]]: [[MemeticBadass excellent at bags]], [[JokeCharacter useless at everything else]]. Just the bags. Keep bags. Keep bags in mind. Bags, Excellence, bags. And everything will be alright.
-->''[[MadLibsCatchPhrase An Excellent Breakdown]]''
* In ''Website/{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.
* Dr. Carlos Chronos of ''WebVideo/TheTimeGuys'' is a brilliant inventor, but can apparently only make [[TimeMachine time... items]].
* In ''LetsPlay/SomethingAwfulDungeonsAndDragons'' Let's Play, Minerelle is a character who relies on her massive Arcana roll to accomplish as much as possible. As a result of this, she isn't particularly useful in situations where she can't just throw Arcana at a problem until something happens. She suffers a bit from overspecializing in combat as well, since most of her attacks target the enemy's Will defense (only getting the one that doesn't relatively late into the LP). As a result, whenever the party goes up against anything with an above average Will, she pretty much has no way to contribute to the battle.
* In ''WebVideo/ToBoldlyFlee'', each of Terl's [[FacelessGoons crew]] is responsible for exactly one aspect of flying his ship, and there is only one crewmember assigned to each task. Therefore, [[WebVideo/TheAngryJoeShow Angry Joe]] is able to cripple Terl and Zod's offensive capability by shooting the one weapons officer.
* When the WebVideo/GameGrumps play ''[[Franchise/{{Gundam}} Gundam: Battle Assault 2]]'', Danny spends the whole game playing as Big Zam, a titanic mobile suit who Arin admits right from the start is overpowered ("Guess what your main attack is. ''Walking''.") He spends the whole video [[CurbStompBattle literally walking all over Arin]] when he's not also playing an overpowered boss-level mobile suit, until he finally gets behind Big Zam and makes short work of him while Danny's still trying to figure out how to ''turn around''.
* ''LetsPlay/{{Mahu}}'': In "Second Chance", that becomes one of the growing fears of the Galactic Commonwealth, as many of their planets focus only on one thing, needing the supplies and resources from the rest of the nation to properly function.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheVentureBrothers'':
** Jefferson Twilight, Blacula Hunter. He's also got plenty of other, support skills, but YouDidntAsk.
--->And they haven't been taken by Blaculas. Though I'm not prepared to rule out Caucasian vampires.
** O.S.I. agent Headshot is a good sniper...and that's it. A rather minuscule skill-set for a secret agent.
* ''Franchise/AvatarTheLastAirbender'':
** Combustion Man of ''WesternAnimation/AvatarTheLastAirbender'' has the unique Firebending ability to focus his energy through an eye tattoo on his forehead, and release it as explosive blasts. While incredibly powerful, it lacks any kind of versatility, and he is apparently incapable of any other techniques. It also makes him quite vulnerable, as any form of disruption to his chi (such as by a blow to the head) can disable his ability to do it. [[spoiler:Or cause him to explode]]. He is also apparently unaware of it being disrupted.
** ''WesternAnimation/TheLegendOfKorra'':
*** [[FictionalSport Pro-benders]] often suffer from this. While characters like Bolin and Tahno are among the top competitors in their chosen field, their sport's long-range fighting style is laughable when used in real combat. Pro-benders tend to fight as if they're still on the game field and will sling fixed amounts of rock or water at an enemy. Get up close and a pro-bender's defense falls apart. In comparison, someone with Avatar Korra's comprehensive education in the traditional bending styles will move between long- and short-range fighting as necessary and will use the whole environment against an enemy.
*** The reverse was true when Korra first joined the Fire Ferrets. She was literally a last-minute replacement when their previous waterbender no-showed, and started out by thrashing the opposing players with highly effective attacks... that were against the rules, resulting in fouls against Korra. Just like what's good in a pro-bending isn't necessarily good in a fight, what's good in a fight isn't necessarily good in pro-bending.
*** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat-oriented benders of other nations to counter them (at least until the United Military shows up). They also rely on Metalbending specifically to an absurd degree even when classic Earthbending is a better option, a trait shared by most other Metalbenders in the series as well. They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler:The Airbenders]]).
*** The Chi-blockers, themselves were examples of this trope for similar reasons as Ty Lee. There was plenty of fire, water, and earthbenders in Republic City to prepare against, but only a handful of [[BlowYouAway airbenders]] that already use an evasive style that makes [[BadassFamily Tenzin and his children]] the hardest to take down as well as having zero experience against a fellow non-bender like [[BadassNormal Asami]], who also has one of their [[StaticStunGun gloves]] to [[HoistByTheirOwnPetard OHKO them]] at a more efficient rate than any of her teammates.
*** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler:Ming Hua is later killed because her water arms made a direct conduit to her heart so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]
* ''WesternAnimation/TheSimpsons'':
** The town of Ogdenville makes nothing but barley; even their history is centered about barley. When the barley got tainted, this caused their entire business to go bust, and sent their town into a depression.
** When Milhouse tries to get the role of a boy who points in a play, he fails because the direction he's asked to point isn't the same he trained for.
** In a ''WesternAnimation/TreehouseOfHorror'' episode, Homer is standing in a bunker when France launches a 6-megaton nuclear missile at Springfield. Homer is lucky that it was a 6-megatonner because the shelter was designed for exactly 6 megatons, "no more, no less."
* In an episode of ''WesternAnimation/WaitTillYourFatherGetsHome'', Harry drops his car off at the service garage, then comes back later to find they're not finished. Perplexed that a mechanic is standing by his car doing nothing, Harry asks why the man isn't working on it. "I only do headlights," the mechanic explains. "''Left'' headlights."
* ''WesternAnimation/FostersHomeForImaginaryFriends'' had an episode where the home was overrun with Scribbles (imaginary friends conjured up from infants), which as their name implied, were basically floating black line scribbles. Initially thought annoying and bothersome, they were shown as being very adept at doing chores, yet each Scribble could only do one task (such as washing the dishes, but not putting them away) or they "overload" and start shrieking until calmed down.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Unicorn ponies find their magical abilities quite limited outside their special talent, as illustrated by their Cutie Mark, such as Rarity mostly being good at magic related to tailoring and illusions. Twilight Sparkle on the other hand, by virtue of having her talent be magic in general, knows a vast variety of spells, to the point where she can levitate the top of a water tower, float it through a barn full of cows (''milking the cows in the process'') and make the water tower into a makeshift baby bottle, while also causing the wind to play a lullaby.
** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler:She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]
* ''WesternAnimation/{{Futurama}}'':
** Bender is a bending unit, meaning he's ''very'' good at bending things, but isn't very good at anything else. In one episode, when the Robot Mafia drops an unbendable girder on Flexo, the only solution that Bender can think of is to try to bend it off of him anyway. ("Well, I don't know anything about lifting, so that just leaves us the one option!") Miraculously, he succeeds, but falls apart in the process. On the other hand, Bender manages to pull WhenAllYouHaveIsAHammer moments from time to time, performing non-bending tasks by seeing them as being (in his words) "primitive, degenerate forms of bending".
** In one of the Tales of Interest shorts, Fry says that he's good at video games and bad at everything else. This is actually good because of the premise of the Tale of Interest, being that real life was (quite literally) like a game.
** Doctor Zoidberg is eventually revealed to ''invert'' this trope. After years of being shown to be an inept surgeon who frequently does more harm than good, it's revealed in one episode that he ''is'' in fact an incredibly gifted and ''unmatched' surgeon... for aliens. Humans are quite possibly the one species in the universe he doesn't have training for, but it's the species that he's most around.
* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty, a normal woman, managed to get to his true form, Bella Noche is taken down with little more than a punch.
* In one episode of ''WesternAnimation/DuckTales1987'', Big Time assaulted the Money Bin wearing an armored assault suit. Upon breaking into the vault, he's greeted by Scrooge in a tank, but isn't worried since his armor can withstand a 60-millimeter shell...only for Scrooge to reveal his tank fires ''61'' millimeter shells.
-->'''Big Time''': Whoa! That's one millimeter too many! ''(Gets blasted out of the Money Bin)''
* ''WesternAnimation/KingOfTheHill'': In "Bobby Goes Nuts", Bobby decides to win fights by [[GroinAttack kicking his opponents in the testicles]] after attending a woman's self-defense course. He eventually kicks Hank, [[YouAreGrounded who tries to ground Bobby and take away his video games]], but is still too injured. Peggy eventually goes after Bobby herself, who finds out that women don't have testicles, and is quickly taken down.
* In one ''WesternAnimation/TheFairlyOddParents'' short, "The Temp", when Cosmo and Wanda are away and Timmy needs a temporary fairy godparent, he finds that the temp is good at making toys. Unfortunately, toys are all he can make, which doesn't help when a fire breaks out in Timmy's room and it can't be wished away. In the end, the reason for this is because the temp turns out to be one of {{Santa Claus}}'s elves.
* In ''WebAnimation/MightyMagiswords'', the titular magiswords are magical [[OddlyShapedSword Oddly Shaped Swords]] that are usually only good for one specific function, and few can be used as, well, actual swords.
* ''WesternAnimation/StevenUniverse'':
** [[MakingASplash Lapis Lazuli]] is powerful enough to take control of ''all'' the world's ocean water and control it to her advantage, as well as [[ImaginationBasedSuperpower fashion it into various forms for combat]]...but she's pathetically weak physically-wise (by Gem standards), so in a place where there's little water to use, even a Gem like [[WeakButSkilled Pearl]] could take her down quickly since she's shown no offensive abilities that don't relate to water.
** Homeworld's [[KillerRobot shattering]] [[AttackDrone Robinoids]] possess a powerful [[WaveMotionGun laser]] that can easily destroy stone and [[OneHitKill shatter Gems]], but they only attack if they detect an actual [[HeartDrive gemstone]]. Creatures that lack gems, like humans, are invisible to them, and they can't fight back if one attacks them because they can't detect them.
* In ''WesternAnimation/Ben10'', Ripjaws is a form that is incredibly powerful underwater, being able to move incredibly quickly and having good strength, which means he can quickly turn the tide of the battle in his favor. The problem? He's almost completely useless on dry land; while he's still got incredibly powerful jaws, he needs water to ''breathe'', which makes for quite a bit of suffering when he's nowhere near a body of water.
* One episode had the titular ''WesternAnimation/SuperDuperSumos'' each facing an opponent who was especially tailor-made to face him, with abilities designed to specifically counter and defeat that one specific sumo. They're getting utterly {{Curb Stomp|Battle}}ed until they decide to switch opponents... and effortlessly win the battles in mere seconds. How does having one extra butt-cheek made one able to effectively defeat one specific sumo and nobody else? [[MakesJustAsMuchSenseInContext It's just that kind of show, silly]].
* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', Hordak relies on long-range attacks such as hurling objects and firing his arm cannon. He's a powerhouse when attacking opponents from a distance, or besieging large stationary targets [[spoiler:such as the Sea Elf Village and the Salineas Sea Gate]]. However, his lack of agility puts him at a disadvantage in hand-to-hand combat, [[spoiler:allowing the much more maneuverable Catra to subdue him ''twice'' in season 4]].
* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocko and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.
-->'''Rocko:''' There's too many bathrooms!\\
'''Bucky:''' ''Too many'' bathrooms? You can never have too many bathrooms!
* One episode of ''WesternAnimation/TeenTitans'' has the villain Control Freak create a plethora of gadgets and strategies tailor-made to take down the Titans. Unfortunately for him, his opponents turned out to be Titans East, all of whom have powers and abilities far different from the normal Titans. When he has a chance to regroup, he builds a new set of gadgets designed to beat ''them'' and does much better.
[[/folder]]

[[folder:Real Life]]
* Animals that are very well adapted to their natural environment and/or a very limited/specialized diet can be very successful and even have major advantages over generalists provided those specialized conditions remain stable, but are much more sensitive to environmental changes than animals with more generalized needs. This is most noticeable in apex predators, the ones that have few natural predators and are at the top of the food chain. Adaptable, preferably omnivorous animals are much more likely to survive any kind of extinction event or environmental change.
** The sabertooths, whose namesake dagger-like choppers were designed for hunting large megafauna such as mastodons, woolly rhinos, and giant bison. But when the megafauna died out at the end of the ice age due to a combination of climate change and the arrival from Africa of [[ExpospeakGag an adaptable, omnivorous animal that proved to be much better at hunting large megafauna than the sabers]], the sabers were unable to adapt to a diet of smaller game, and so followed their massive prey to oblivion.
** Likely a cause for the extinction of the large native carnivorous marsupials of Australia as well. The last of them, the thylacine, was simply not able to adapt to the coming of the dingo and was rather quickly displaced and outcompeted while the marsupial lion ''Thylacaleo'' had a bite that was extremely well-adapted to killing large prey like the diprotodonts and giant kangaroos it shared its habitat with, but was very inefficient for killing smaller animals and quickly went extinct as Australia's herbivorous megafauna vanished.
** Cheetahs, specializing in ultimate sprinting, have a very light build and not much strength compared to other large African predators. Against lions, hyenas, leopards and hunting dogs, all a cheetah can do is run. When it comes to prey, anything larger than a Thomson's gazelle is off-limits to most cheetahs (some males can become large and robust enough to take down yearling wildebeests). However, it may be subverted, as some cheetahs have learned to bring down larger prey by hunting in groups. Cheetah mothers sometimes have their cubs eaten by baboons, being unable to defend them. While baboons have an impressive build and sharp teeth, this is not something they could get away with against, for instance, a leopard. The other drawback of the speed is win or lose, the burst of speed leaves the cheetah too tired to do ''anything'' to the point that other predators can survive off stealing their kills, so the individual cheetah is always living off ''just enough'' meat to get by, if even that. That said, cheetahs do up their chances of being able to eat in peace by doing much of their hunting midday, when most large predators are less active.
** The giant panda, which evolved in a time when there were massive forests of bamboo and becoming one of the few large animals that could eat the stuff seemed like a good idea... before the bamboo forests started shrinking and breaking up into smaller areas, with the panda's diet effectively holding them prisoner on rapidly sinking islands. Thanks, of course, in part to Chinese bamboo farmers, and the propensity of farmers to kill things that like to eat their crops. It also doesn't help that the panda eats a vegetarian diet with what is essentially a carnivore's digestive tract. The panda in many ways represents a cascade failure of the evolutionary process, a series of "good enough" kludges that let it just barely hang on in its environment (though this is countered by evidence that under good conditions in the wild they survive and reproduce perfectly well). They do, however, have one very important evolutionary adaptation that will pretty much ensure their survival: being adorable. [[WhatMeasureIsANonCute First priority endangered animal!]] However, this adaptation doesn't apply to ''each other'', considering their issues of either not raising their own cubs or just not being interested in breeding at all due to simple apathy. They also have another trait that helped them a great deal in the early days of home printing: being black and white, and therefore cheap to print and photocopy, led them to become the logo for the WWF (World Wide Fund for Nature).
** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat; scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves. However, this may not be as true as previously thought, as examination of Neanderthal remains has shown that they actually ate a broad variety of foods based on what was available, including individuals who appear to have had almost entirely vegetarian diets. And DNA sequencing has shown that they [[BoldlyComing frequently interbred with modern humans]]. The Modern Europeans have some [[HalfHumanHybrid up to 5% Neanderthal genes]] in their genome.
** The majority of parasites, thanks to intense competition, are absurdly specialised, most only capable of infesting one, maybe two species. Some even require passing between ''multiple species'' in order to complete its life cycle.
** The prehistoric pterosaur ''[[https://en.wikipedia.org/wiki/Nyctosaurus Nyctosaurus]]'' was a definite example, making this trope OlderThanDirt. It was so adapted to flight that it even lost those nifty little wing claws that would have assisted with ground locomotion. Since ''Nyctosaurus'' would have to land one way or another, the way it might have walked is a subject of debate. The current theory is that ''Nyctosaurus'' used its wings like walking sticks, using them to stabilize itself as it shuffled around on its hind legs.
** It's theorized that this trope contributed to the extinction of the broad-billed parrot of Mauritius. Its surviving mainland relatives feed on hard palm seeds that have passed through the digestive tracts of larger animals, then been scavenged from dung by the parrots. On Mauritius, the chief herbivores that would have pre-digested such seeds were the dodo and the native giant tortoises, both of which were hunted to extinction in the 17th century. Together with deforestation, this doomed the parrots that depended on such animals' leavings for food.
** Other examples include the giant shark ''Megalodon'', which was specially adapted to hunt giant whales in tropical or temperate waters, and went extinct when they moved into the Arctic, and the giant ratfish ''Helicoprion'', who was so ridiculously over-specialised [[https://en.wikipedia.org/wiki/File:Helicoprion_NT_small.jpg no one is even sure what it was supposed to eat]].
** Subverted with some animals whose diets, while very specialized and technically limited, are targeted at a food source so plentiful and widespread that their extreme specialization is not likely to ever be an issue (at least as far as diet is concerned). These include the various animals whose diets consist entirely or almost entirely of ants and termites (anteaters, pangolins, echidnas).
** This has also been inverted in some cases, at least according to some interpretations, as while a food source for specialized hunters remains in above-adequate supply, they have a better chance of surviving than a more generalized species. This is one of the theories for why there are no bears in sub-Saharan Africa, for example - they ''could'' survive in the area with the available food sources, but [[MasterOfNone they were just crowded out]] by predators that are better at hunting and herbivores that are better at subsisting off plants.[[note]]This specific theory is rather controversial, though, since in other parts of the world, bears survive just fine alongside the very same animals that supposedly drove them out of Africa.[[/note]]
** The kakapo is a breed of parrot endemic to New Zealand. It evolved in an environment where the only predators were airborne raptors of various types that hunted almost exclusively by sight — so they evolved to camouflage with the forest floor, became foragers, learned to freeze when threatened, and lost their ability to fly. This made it absolutely defenseless against land-based predators such as cats and rats. On top of that, said land-based predators were able to hunt by smell as well as sight, making the kakapo's survival strategy even more useless against them. It is also long-lived and slow-breeding. It has been driven to the brink of extinction, completely extinct on the New Zealand mainland. As of September 2019, exactly 213 of them remain alive.
* The Germans made the ultimate in crippling overspecialization during UsefulNotes/WorldWarI with the Paris Gun - a [[{{BFG}} mammoth gun]] that shot shells so high and so far they had to compensate for the fact that the Earth's rotation could put shells off target. While the gun's range was impressive, it burned through barrels so quickly it needed progressively larger shells for each shot, could only shoot around 20 shots a day, and its accuracy was so poor it only stood a chance of hitting a large city.
* During the 1930s, the UsefulNotes/{{Imperial Japan}}ese Army Air Force and the Imperial Japanese Navy both demanded that their fighter aircraft be made as light as possible, [[FragileSpeedster emphasizing maneuverability and range at the expense of armour protection]]. This was complemented by a very rigorous and selective training program that produced exceptional pilots, resulting in Japanese dominance of the skies against less capable Allied pilots and their often-mediocre machines between 1940 and 1942. However, by 1943, Army Ki-43 and Navy [=A6M=] ("Zero") fighters found themselves hacked out of the sky by Allied aircraft with increasingly powerful engines, which allowed for [[LightningBruiser superb high-speed performance without sacrificing protection]]. In the process, the Japanese lost many of their carefully-trained, veteran pilots, which adversely affected the quality of future pilots, who could not benefit from the experience of their forebears. This was exacerbated by the fact that veteran Japanese pilots were kept in front-line service until they died or were otherwise unable to fly anymore, meaning that they had little chance to recuperate from the stresses of combat and even less chance to pass on the skills they'd learned to the next generation of pilots. Japanese training doctrine and industrial capability simply could not keep up with the Allies; by the end of the war, they were reduced to expending their novice pilots and obsolescent aircraft in suicidal ''kamikaze'' attacks against Allied shipping, and what few experienced pilots and advanced fighters that remained could not effectively challenge Allied air superiority over their home territories.
* Conversely, the Brewster [=F2A=] Buffalo was terrible for the exact opposite reason. Built according to misguided naval requirements, the Buffalo was so overloaded with armor and equipment that it was underpowered and often ''broke'' its undercarriage when landing. Deployed by some Allied forces in the Pacific Theater during the beginning of the war, it was woefully inadequate compared to the far lighter and more agile Japanese fighters. Pilots nicknamed the plane [[ArmoredCoffins "the Flying Coffin"]] not only because it was so badly outmatched, but also because it lacked dedicated protection for the pilot.
** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized the Brewster's actual strengths. It also helped the Finnish pilots were generally good, while the Soviets were generally bad and they were generally flying even more mediocre aircraft; the Brewster was phased out in the Finnish Air Force only in 1948. Even then, it still underperformed compared to the Bf 109, with which Finnish pilots made more than twice as many kills during the war, and which remained in service even longer.
* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircraft that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed at the expense of armour or range. This resulted in a fleet with no carriers or air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', but extremely short ranged). This strategy was explicitly designed to combat the carrier-less French Navy.[[note]]In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
* With the invention of guided missiles in the early years of the Cold War, the US thought guns on aircraft were obsolete, and so when early missiles turned out to be incredibly finicky and difficult to use, they lost many jet fighters in the Vietnam War. The F-4 Phantom was armed with the then state-of-the-art AIM-7 Sparrow missiles, which were capable of locking on to a target far outside of visual range. However, the Rules of Engagement mandated that the pilots make visual contact before firing their missiles, since this was before the days of IFF systems that could determine if a target beyond visual range was an enemy. [[{{Catch 22 Dilemma}} The problem with this]] was that the missiles [[DidntThinkThisThrough would not lock on]] at that range (not to mention that they required the pilot to keep the radar focused on the target, which is easy when it hasn't seen you yet, but becomes impossible to do when it's dodging and weaving all over the place), and the pilots got slaughtered by the [=MiG=]-21 and, more embarrassingly, the obsolete [=MiG=]-17. Though the F-4 had an externally mountable "gun pod", it was often bulky and unreliable - and even then it still generally outperformed early missiles. Seeing this mistake, subsequent jet fighters became equipped with integrated gun armament and all pilots receive training in dogfighting.
* Monocultural practices whereby only a single crop is grown in a given area can be more profitable and productive than diversified polycultural practices. However, this requires the extensive use of fertilizers to counteract the inevitable depletion of nutrients in soil, and can be easily disrupted by adverse weather conditions, pest invasions, and the spread of disease.
** Bananas. Before the 1950s, the single largest banana cultivar by far was the Gros Michel, which was favoured since it could survive in temperate climates and was easily shipped without any special care. Because bananas were bred at the time of their original domestication to remove the seeds from their fruit, they [[CloningBlues can only reproduce parthogenically]], meaning that they are extremely slow to develop a resistance via natural mutation. This meant that the entire Gros Michel cultivar was vulnerable to, and ultimately nearly wiped out by, a single disease. The modern banana cultivar of choice is the Cavendish, which has precisely the same level of market penetration, and precisely the same potential for global collapse if the same disease mutates (as it already has) and goes global, or if a new pathogen emerges.
** Similar to the banana situation, the Irish Potato Famine involved the collapse of production of Ireland's staple food crop, the potato, resulting in mass starvation. While the situation is a bit more complicated than a single crop failing making everyone starve to death, as Ireland produced other crops which it exported to the rest of the United Kingdom, it still resulted in big problems due to the means of distribution and how people fed themselves when they had British landowners. Bad blood from the famine eventually resulted in Ireland withdrawing from the UK.
* This trope is part of two different hypotheses explaining colony collapse disorder, i.e. the sudden die-off of honeybee colonies. According to the first hypothesis, centuries of selecting bees for useful traits (producing more honey, pollinating certain plants more efficiently) has reduced genetic diversity within commercial bee populations, leaving them vulnerable to pathogens. In the second one, feeding bees a diet of pollen from just one species of plant (i.e. one of the commercial food crops) leaves them with a less healthy immune system than feeding them pollen from several different plant species.
* Some specialized martial arts play this trope straight, but especially jodo. It is intended to defeat one single type of weapon (katana) in the hands of an unarmoured opponent who is assumed to fight fair. Against any other opponents jodo is pretty much useless.
* The Confederacy during UsefulNotes/TheAmericanCivilWar. The infrastructure of the Southern US was so focused on cash crops like cotton and tobacco that there was exactly ''one'' factory capable of producing cannons. There wasn't enough arable land to maintain cotton production for tax revenue ''and'' grow enough food to support an army. Even with the government building railroads, laying telegraph lines, and confiscating food from private farms for the war effort, the Confederate army was often malnourished and always short on manufactured goods like uniforms and guns. The problems of supply facing the Confederate army were so acute that [[http://civilwartalk.com/threads/soldiers-shoes.73013/ some historians have suggested]] that the Battle of Gettysburg was precipitated by a Confederate brigade's attempt to raid a shoe warehouse.\\\
Ironically, the Confederacy went into the war thinking that this trope would help them. They believed that they had such a stranglehold on world cotton production that Britain and France would have to intervene on their side in order to keep their textile mills running, and that Northern industry's dependence on Southern cotton would bankrupt their economy and lead them to sue for peace. Pro-secession Southern demagogues in the run-up to the Civil War referred to it as [[https://en.wikipedia.org/wiki/King_Cotton "King Cotton"]].\\\
Unfortunately for them, they found that the Union and their potential European allies were ''not'' as cripplingly overspecialized as they had hoped, as the Indian and Egyptian cotton industries boomed once the US Navy started blockading and capturing Southern ports and cutting off their primary source of income. Furthermore, the UK had been stockpiling cotton reserves over the last few years, sensing the growing instability in the US, a move that was assisted by the bumper crops that the South had been producing in the late 1850s. Finally, while British industry ran on Southern cotton, the nation also depended on the North for a quarter of its food supply, so intervention in support of the Confederacy would mean long bread lines in the event of a drawn-out war. Thus the famous final statement that King Corn was stronger than King Cotton.
* In another sense, the dependence of the American South, the Caribbean, Latin America, UsefulNotes/TsaristRussia, and similar agricultural economies on chattel slavery, serfdom, and peonage wound up screwing them in the long run. Bonded labor was unpaid, coerced, captive, and overall far cheaper than wage labor, especially in agriculture, with the only expenses being for food (which, on plantations, the laborers often grew for themselves on small personal plots), clothing, and a shack to sleep in. Wage laborers, meanwhile, demanded paychecks big enough to cover all of their living expenses and those of their families, as well as decent working conditions -- and when they didn't get them, they could either quit and find a new job, move to a homestead out west, or unionize. In the short term, bonded labor [[http://www.economist.com/blogs/freeexchange/2013/09/economic-history-2 produced a ton of prosperity]], albeit chiefly at the top rungs of the socio-economic ladder.\\\
However, the constant fear of [[TurnedAgainstTheirMasters rebellion]] and runaways meant that slaves, serfs, and peons were often kept un- or under-educated (sometimes by law) so as to prevent them from getting any "uppity" ideas, leaving them unskilled and suited for little beyond working in the fields. Furthermore, bonded labor made agriculture so profitable that the planters saw little need to invest in anything else and diversify their economies, leaving other industries to wither on the vine as the plantations sucked up all of the available capital. As skilled labor grew more important thanks to the Industrial Revolution, the bonded labor economies suffered a devastating shortage of human capital that left them falling far behind the world's industrial regions in overall productivity and prosperity. Even in agriculture, bonded labor allowed inefficient farming techniques to persist by artificially depressing the cost of labor such that it masked the other costs. Farmers that had to pay their field hands, or work their fields themselves with their families, wound up implementing innovative new farming techniques to improve productivity and make up for their lack of cheap labor, and once mechanization came into play (not only drastically reducing labor costs, but also requiring skilled workers to operate the tractors and machines), the advantages became exponential.\\\
In short, while bonded labor was a huge boon to the elites of society in the short term, in the long term it was an enormous drag on the economy and the nation at large that only grew as time went on, to the point where even the elites that had once prospered began to see their place in the world slip behind that of their industrial rivals. Many regions of the world that had depended on bonded labor to support their economies in the past are now beset by all manner of poor social indicators, lagging behind their peers and struggling to overcome the legacy of a vast underclass. The American South only recovered its economic stature due to massive government investment in infrastructure and the Sun Belt boom starting in the post-UsefulNotes/WorldWarII era (nearly a century after abolition) and even then several former slave states tend to be less economically prosperous and have lower overall living standards when compared to other states; the Caribbean islands only ceased being a backwater once tourism took over their economies; Latin America [[BananaRepublic became an American fiefdom]] for generations; and Russia required [[UsefulNotes/RedOctober a vicious revolution]] to fully undo the damage that serfdom had done to their society (which caused all manner of other problems in the process).
* Ancient Sparta had this problem on two fronts:
** Spartan soldiers had a reputation for being the most well-trained in Ancient Greece. However, they only trained one kind of troop -- the heavy-infantry hoplite -- and in fact trained their troops [[TheSpartanWay so hard]] that their army was relatively small. They had no cavalry, navy, or light infantry. The tactics they were able to execute were severely limited, and their army was too small to maintain extended conflicts. An enemy who refused to fight them head-on could inflict horrendous casualties on them. In the battle of Sphacteria 425 BC, the Athenian light skirmishers simply refused to fight them hand-to-hand and instead harassed them with javelins, running away in the face of danger. At the end of the day the Spartans were completely demoralized and surrendered. The Athenians had not suffered one single casualty.
** With every adult Spartan male devoted to military training and every adult Spartan female devoted to child-rearing, every other job was done by slaves. Sparta's economy and infrastructure was almost exclusively maintained by an enormous slave population. Whenever there was a revolt (which was often), the entire city-state ground to a halt and had to perform a brutal purge, and then go off and enslave some hapless nearby village as replacements.
* Interceptor fighters, such as [=MiG=]-25 and Lockheed F-104 Starfighter. They were designed with one single purpose in mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high-flying heavy bombers. The much later introduction of [[JackOfAllTrades multi-role fighters]] such as the Su-30, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling -- West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous in an F-104 due to inertia coupling, and its T tail configuration was prone to deep stalls. It was far more dangerous to its own pilots than to the enemy -- the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.
* Some [[CoolCar 1960s show rods]] went this way. The [[http://www.mrgasser.com/surfite.htm Surfite]] was designed to carry the driver and a surfboard. No room for a passenger or groceries (or a wetsuit, for that matter); Mini-powered, no explanation as to why a theoretical owner wouldn't just buy a Mini wagon was ever offered.
* The Blackburn TB was designed for one mission, and one mission only: to take out German zeppelins by dropping exploding darts on them. It was a complete failure, as it couldn't fly fast enough to catch zeppelins and couldn't climb high enough to drop its darts even if it could. Nine were built, contributed absolutely nothing to the war effort, and were junked in 1917.
* In an odd real life subversion, there was [[https://en.wikipedia.org/wiki/Sideroxylon_grandiflorum a species of tree]] in Mauritius that was thought to be germinated by the dodo bird. People believed that, since the dodo went extinct, the tree itself had started to decline. It turned out that this wasn't true; the tree could easily germinate through other birds and did not need the dodo alone to survive.
* In the '50s and '60s, the UsefulNotes/{{Detroit}} automakers took ready advantage of America's seemingly bottomless supply of cheap gasoline and structured their entire business models around the production of cars that, by modern standards, are absolutely titanic. While they also made smaller cars, such vehicles were seen as purely economy cars for those who couldn't yet afford the full-size sedans that got the lion's share of the automakers' interest and [=R&D=] investment. Then came the 1973 oil crisis, and [[OhCrap gasoline stopped]] [[TerminallyDependentSociety being cheap]]. Detroit's self-styled reputation for building the biggest, most luxurious automobiles in the world suddenly turned into a liability as Japanese and German automakers that ''did'' put serious investment into smaller cars (UsefulNotes/{{Japan}} and UsefulNotes/WestGermany were both much more densely populated than the United States and so compact "city cars" were in much greater demand there, on top of their economies never having been able to take cheap oil for granted) took massive chunks out of the American market, chunks that Detroit has never been able to reclaim even after it started figuring out how to build good compact cars.
* On a larger scale, entire countries can see their economies revolve around a single resource, to the point where they risk economic crisis in the event of a drop in commodity prices. Worse, it's a SelfFulfillingProphecy in many cases -- economists call it the [[https://en.wikipedia.org/wiki/Dutch_disease Dutch disease]], after UsefulNotes/TheNetherlands saw its manufacturing sector go into a tailspin in the '60s and '70s following the discovery and exploitation of the Groningen natural gas field. Basically, as revenues from resource extraction increase, the nation's currency gets stronger, making manufacturing exports less competitive due to exchange rates (it becomes more expensive to export, and less expensive to import). The plantation economies described above are an historic example, while today, the Middle Eastern petrostates are the most famous example of this due to their ''extreme'' dependence on oil prices to remain economically afloat. For instance, only 18% of Saudi Arabia is actually employed, and they import 70% of their food. Their ''only'' notable domestic industry is petrochemicals. Large countries with greater pools of commodities are usually insulated by economic diversity and the sheer size of the economies, but for smaller ones, it can be a real problem.
* The Pacific island nation of UsefulNotes/{{Nauru}} is one of the most egregious cases of this. The country's economy was based entirely on phosphate production, as the island essentially had no other exploitable natural resources, so when the phosphate ran out, so did the cash. Once one of the richest countries on Earth in terms of income per capita, Nauru was instantly bankrupted.
* Local, and even national economies can be devastated if their sole means of income loses value for one reason or another:
** When the American automotive industry discovered it would be cheaper to outsource their manufacturing, Detroit, and other nearby cities in Michigan, faced a steep decline that has left these once vibrant urban communities looking like a third world slum.
** Michigan has fallen victim to this issue before. In the mid-19th century, copper was discovered in Michigan's Upper Peninsula, leading to the most profitable mineral rush in United States history. This copper was in "native" form (aka nuggets), and could be found in pieces as small as coins or as large as school buses. Copper mining town in the UP were larger and more economically robust than southern Great Lakes towns like Chicago and Toledo, and Michigan's capital was nearly moved to its crown jewel of Calumet. Unfortunately, World War II created a demand for copper that nearly depleted the existing lodes and miners were forced to dig over a mile underground in hot, toxic conditions to follow new lodes. Combine that with the invention of chemical leaching that could be used on poorer ores, and the copper mines of the UP were doomed. In the following decades, the population of the UP was decimated as miners fled South to avoid the economic collapse. The region is now home to abandoned mines, {{ghost town}}s, and rampant poverty.
** When oil prices were high, UsefulNotes/HugoChavez provided government subsidies for everyone on everything in UsefulNotes/{{Venezuela}}, provided they proved their loyalty to him. When oil prices dropped, a domino effect took place, and the country now faces civil unrest due to shortages of food and basic supplies, and their economy is screwed up that farmers can't afford to farm.
** The plight of the former industrial heartlands of many European countries is rather similar. They used to be their country's economic engines built on coal and steel, but due to a variety of factors, among them the increasing effort needed to mine more coal out of slowly exhausted mines they entered a decline. However, The Ruhr area in Germany seems to be on the course of successfully reinventing itself even while other similar regions are still facing problems with no clear sign of an end.
* Creator/ECComics star "Ghastly" Graham Ingels is considered one of the best horror comic artists in history... unfortunately he specialized a little ''too'' much in horrible grotesque imagery; when horror comics got banned in the fifties, he was unable to adapt to a more family-friendly style and his career quietly died.
* Tends to happen to railroad vehicles at times.
** The West German class 103 is a six-axle electric express train locomotive. Introduced in 1970 (four prototypes came in 1965 already), it used to be one of the most powerful single-section locomotives at its time, but it was actually designed to haul first-class intercity and Trans-Europ-Express trains with five to seven cars and needed its power for high acceleration at high speeds of up to 200 [=km/h=]. These trains were introduced in 1971, but they ceased to exist only eight years later when the first-class Intercity trains were turned into two-class trains with usually ten to twelve cars, sometimes even a few more, which operated twice as frequently. The 103 wasn't made to endure that, so by the mid to late 1980s, the locomotives were worn out. Using them on slower local trains (while giving some of the heavy Intercity trains to its half as strong predecessors which wore out even quicker) turned out to be a bad idea because constantly running them below 160 [=km/h=] led to damages, not to mention that it was uneconomical. Nonetheless, they carried on hauling fast Intercity and [=InterRegio=] trains until shortly after the millennium when they were displaced by the class 101 and new ICE [[UsefulNotes/HighSpeedRail high-speed trains]].
** High-comfort and luxury trains in general. Their rolling stock often becomes useless when they're phased out, mostly it's too expensive in service and seats too few paying passengers for cheaper train classes.\\
For example the Trans-Europ-Express trains: They started in 1957 with four brand-new purpose-built classes of Diesel trains or [=DMUs=]. When more and more [=TEEs=] were changed to locomotive-hauled trains in the 1960s, it became increasingly difficult to use the "old" rolling stock. For example, Germany used its trains as national Intercity trains for a while and as touristic trains in the 1980s, but Switzerland and the Netherlands sold their identical trains to Canada. The dome cars that were introduced to the ''Rheingold'' in 1962 and the ''Rheinpfeil'' in 1963 could barely be used on any other trains, so after the ''Rheinpfeil'' ceased to exist in 1979 and the ''Rheingold'' was reformed one last time in 1983, the Deutsche Bundesbahn had to sell them to a private operator of touristic trains that eventually sold them to Switzerland. Bar cars in general (these dome cars had a bar, too) were standard in German [=TEEs=] but used nowhere else, so when the TEE network began to crumble around 1980, had no more use for them. France had the probably most comfortable TEE cars of all, the Grand Confort cars which made up most of their national [=TEEs=]. When these disappeared, they all fell into disuse and were eventually sold to Cuba.
** Banking locomotives were built to push heavy trains uphill on steep ramps. They were often big, heavy, powerful and rather slow. Eventually, however, the locomotives that pulled the trains became powerful enough so that bankers weren't necessary anymore. Now where else to use them? They were too slow for regular main line services, too heavy for branch lines and too big and cumbersome for switching. Thus, sometimes entire classes of banking locomotives were scrapped when they weren't even old.
** The three Chesapeake & Ohio M-1 steam turbine locomotives were the largest passenger train steam locomotives ever built. They were meant to haul a new express train from the East Coast to Cincinnati, the ''Chessie''. However, not only were these locomotives so complicated that finding any faults was difficult at best — but the ''Chessie'' was simply nixed before its inauguration. Since the Chesapeake & Ohio had no other heavy express train lines, and these monsters weren't good for anything else, the M-1 were scrapped before they were even two years old.
** While one would think that in the era of open borders and (once more) increasing interest in rail as a mode of transport and travel all throughout Europe, running trains across borders would be easier than ever. Unfortunately, it isn't. And this trope is partially to blame. Back in the day the majority of all trains were locomotive hauled and at least steam locomotives had to be changed at quite regular intervals anyway. So at each border the locomotive was simply switched while customs and border control did their thing and the train would drive on. Nowadays however, the vast majority of all long distance trains are electrical multiple units, which means you ''can't'' switch out the locomotive. So the voltage matters and there are only a handful of borders in Europe where the voltage is the same on both sides. Furthermore, there are various systems by which the train "communicates" with the track (in lieu of traditional signals) - those were invented several times in different countries and they are mostly not compatible with one another. The European Union has seen this problem decades ago and tried to introduce some common standards, but on the one hand an existing system is hard to change from and on the other hand during the period of transition trains have to be capable of both the old and the new system. So there are trains that have to be capable to handle three or four different voltages and three or four different safety standards, which is of course ''possible'', but it is not ''cheap''. The whole thing becomes even more dicey when any European rail manufacturer wants to sell trains abroad, especially when they want to sell to the US, which has unique regulations for practically all aspects of railroading.
* The Roman legions were undoubtedly the best heavy infantry of their time and won Rome countless victories. But their strength came at the expense of the other branches of the military. Roman cavalry were, while highly trained, more of a scouting force and relatively few in number, and what archers and light infantry they had was usually composed of foreign auxiliaries, who had less training and, more importantly, a lot less reason to stand and fight if the going got tough than the Romans did. This specialization directly led to a number of spectacular defeats:
** At [[https://en.wikipedia.org/wiki/Battle_of_Cannae Cannae]], it was the crushing defeat of the Roman cavalry by their African opponents that allowed Hannibal to execute his brilliant encirclement maneuver against an army that still heavily outnumbered his own forces.
** During the Roman invasion of Parthia in 53 BC, Roman cavalry and skirmishers were once again utterly inadequate for defending against the constant harassment by Parthian horse archers. When the bulk of the Parthian army was finally engaged at [[https://en.wikipedia.org/wiki/Battle_of_Carrhae Carrhae]], the Romans were already at the breaking point due to lack of supplies and attrition, and the highly mobile Parthian cavalry force easily exploited gaps in the slow-moving Roman formations.
** In the [[https://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest Battle of the Teutoburg Forest]], the Romans were attacked in terrain that rendered their traditional heavy infantry tactics largely useless. Worse, much of the auxiliary light infantry that was supposed to screen their extremely vulnerable flanks owed their loyalty more to the Germanic chieftain Arminius than to Rome and either let German raiders slip through the lines or actively joined in the slaughter.
* The Parthians themselves later fell prey to this trope in the first century, as they only had cavalry and most generals weren't smart enough to bring with them large numbers of spare arrows, while the Romans learned their lesson and started bringing with them adequate numbers of light infantry, armoured cavalry and even mounted archers: in about 150 years of conflict, the Parthian victories would be very few, while the Romans overran Ctesiphon (the Parthian capital) ''five times'' and were only prevented from utterly annexing the Parthians by being overstretched. Their Sassanid successors would fare much better (while ultimately defeated and weakened to the point the Arabs could overrun their whole empire, they resisted much longer and, right before the campaign that left them crippled, they came extremely close to ''winning'') precisely because they ''weren't'' overspecialized, supporting their cavalry with infantry (both barely-trained and lightly-equipped conscripts, good quality heavy infantry and capable archers) and war elephants (useless against the Romans but useful against other enemies).
* According to [[http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 this account]] of the TroubledProduction of ''VideoGame/MassEffectAndromeda'', most of the problems that the game suffered from had to do with the fact that Creator/ElectronicArts forced Creator/BioWare to use their in-house Frostbite game engine, which by all accounts suffered mightily from this. Designed by DICE for use in the ''VideoGame/{{Battlefield}}'' games, Frostbite is, by all accounts, an excellent engine for a team that's making a FirstPersonShooter, and incredibly difficult to work with for a team that's making anything else, such as an open-world space exploration game with numerous procedurally-generated planets. [=BioWare=]'s main Edmonton team had a hard enough time programming ''VideoGame/DragonAgeInquisition'' to work with Frostbite, and their inexperienced B-team in Montreal just was not up to the task, spending much of production just figuring out workarounds with Frostbite while finding themselves forced to [[WhatCouldHaveBeen scale back their ambitious plans for the game]].
* Overfitting problem in machine learning is basically this: the learning algorythm creates a [[ComplexityAddiction very complex hypothesis]] that fits the learning data set perfectly but fails to generalize on any data outside it. It can be shown with [[https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/Overfitted_Data.png/300px-Overfitted_Data.png this image]] where the blue line is the result of an overfit hypothesis.
* UsefulNotes/{{Napoleon|Bonaparte}} was a military officer before being crowned Emperor of the French, and it showed: waging war and conquering new lands for the French empire were the only thing he could do to maintain his popularity to an acceptable level, and it worked for several years until his disastrous campaign in Russia that cost him over half his men for nothing. Everything went downhill from there, with his popularity dropping and more military defeats at the hands of every other European country he had severely alienated during the course of his previous campaigns, until being defeated for good at Waterloo.
* UsefulNotes/{{Australia}} is this, environmentally. They have many [[UsefulNotes/AustralianWildlife unique flora and fauna]], but this is due to the continent's isolated nature, and that gave rise to a delicately balanced environment solely to sustain these creatures. When you introduce new species into the area, they become an OutsideContextProblem and often out-compete the local wildlife. Australia had many bad experience with introduced species, and that's why they take quarantine and border control very, ''very'' seriously.
* In the 1960s when aircraft manufacturers were seeking to get a cut of the profitable civil aviation market, the French company Dassault, maker of the Mirage series of fighter-bombers, came up with [[https://www.youtube.com/watch?v=ZXXHsPrasx0 the Mercure.]] While other contemporary aircraft were designed to fly to either medium or long range destinations, the Mercure was designed to be a short-range aircraft. Unfortunately, Dassault did not figure that other medium-range aircraft could be used for short-range travel as well, and [[DidntThinkThisThrough their calculations as to what ranges the Mercure could reach were based on Mercures taking off from Paris, and did not account for Mercures taking off from other European cities, or how practical they could be in a large country like the U.S.]]
* This is what doomed the US Navy's Zumwalt-class destroyers to be reduced from a planned order of 32 to 3. The ships were optimized to be bombardment platforms to support amphibious attacks from over the horizon - and out of range of shore-based antiship missiles - as part of an emphasis on building littoral (near shore) capability for a US navy that had otherwise focused on oceanic combat. To this end, they were equipped with the expensive, volume-intensive Advanced Gun System, and adopted their trademark tumblehome hull to maximize radar stealth. Unfortunately, this focus on shore bombardment had consequences in other areas. They carry fewer missile cells than a much smaller Arleigh Burke, and while their radar systems are more advanced they're also not suited towards area air defense. Their Anti Submarine Warfare suite is optimized for littoral tasks and is less capable in blue-water ASW than a Burke. None of this was a huge problem when they were conceived in the 1990s, but during the 2000s advancements in sensors and communications pushed out the range of shore defenses, rendering the shiny AGS and its precision fire support capability obsolete (not that it matters, since procurement of AGS ammunition was canceled, leaving it with nothing to fire) and leaving the Navy stuck with an expensive, oversized destroyer whose main function had gone away and that was inferior in capability to its predecessor in other destroyer tasks.
* Carriers in a broader sense. While their planes can cause a lot of damage to the enemy, they themselves - save [[TheBattlestar some early designs]], that had some serious caliber weaponry for self-defense - are lightly armed, relying on their fighters and escorts to defend them, meaning that if a heavily armed ship catches one with neither available planes nor escort, they're very probably doomed; just ask ''[[https://en.wikipedia.org/wiki/HMS_Glorious#The_sinking HMS Glorious]]''.
* A small bit of this is with job searching, more specifically if a potential employee [[http://nazr.in/14e5 overqualified]]. Being able to do the job isn't the problem, it's that most employers tend to deal with employees that are less experienced or need training, so a more experienced/knowledgeable employee is probably going to be do the job too well.
* The [[https://gizmodo.com/the-twitterpeek-is-so-dumb-it-makes-my-brain-hurt-5396213 TwitterPeek]] was riddled with numerous flaws, the biggest one also being its main selling point: it can access Twitter, and do ''absolutely nothing else''. When the average consumer can just do the same thing on their smartphone, it made the [=TwitterPeek=] redundant.
* Professional bodybuilders have their workouts revolve around having massive, well-defined musculature. However, this causes problems if they try to do anything else. Having ''large'' muscles is not the same as having ''strong'' muscles. This is why powerlifters and weightlifters, who do have to be strong, don't look like bodybuilders. Large muscles can reduce flexibility required in other activities, the amount of energy necessary to put into workouts means they often don't have the energy to do anything else, and they have pay attention to details like body fat composition and fluid retention that others athletes don't have to care about because bodybuilding is based on appearance. In short, if you intend to become a top bodybuilder, that's essentially ''all'' you can do. However, many bodybuilders do come from the powerlifting ranks (most famously Ronnie Coleman), and nearly all bodybuilders look more like a typical weightlifter during their "offseason", when they are eating big and lifting their heaviest.
* Subverted by boxing. Despite purely focusing on only punching, it's still massively effective in MMA and self-defense, becoming one of the four absolutely essential martial arts in the former (the other three being muay thai, Brazilian Jiu-Jitsu, and wrestling).
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\n\n\n!!Non-Video Game Examples\n\n[[folder:Anime & Manga]]\n* ''Manga/TheQuintessentialQuintuplets'': Downplayed as the Nakano sisters' best subjects are still not great compared to Fuutarou's, revealed in Chapter 20, the girls individually passed:
** Ichika's strongest subject is Maths.
** Nino's strongest subject is English.
** Miku's strongest subject is Social Studies, due to her interest in historical generals from playing an online game.
** Yotsuba's strongest subject is Japanese, though she claims that she guessed some of the answers.
** Itsuki's strongest subject is Science.
* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler:Doppleganger]] was dispelled, Kastro is completely powerless.
** Kurapika is a victim of this as well. He mastered both the use of nen and special abilities insanely quickly, but tailored his offensive abilities towards fighting the Phantom Troupe and can't use them on anyone else. If he does he'll die. Fortunately, Kurapika has a mix of non-offensive skills and abilities to work around this limitation.
* ''Anime/MazingerZ'': Several [[{{Robeast}} Mechanical Beasts]] had a fighting style entirely based on the weapon or device they were equipped with, and when they lost it, the battle was finished shortly after (even though they usually tried to put up a good fight). Jinray S1 (episode 24) best weapon was its amazing flight speed (Match 5!) that it used to dive at its enemy, striking it with lightning bolts and missiles and fleeing away. Since it could hit him and and run away before he could even spot it, Kouji got a very hard time... until he blew up one of its rockets. Unable to perform its hit-and-run tactics, Jinray was helpless. Holzon V3 (Episode 17) was armed with huge [[ThisIsADrill drills]] to burrow underground and set off earthquakes, making it deadly... unless you forced it to return to surface, where it was a crappy fighter. Kajimofu T7 (episode 48) combined both its [[HandBlast palm blasts]] and its missile launcher to hit its adversary. It was a very efective, destructive tactic... but when [[ActionGirl Sayaka]] and [[ButtMonkey Boss]] ripped its arms off, the battle was over because its missile launcher was not strong enough on its own.
* ''Manga/{{Naruto}}'':
** Members of most clans seem to suffer from this, as they tend to ''only'' use the clan's signature techniques even when they could learn others. Plus their specialization can be found out just by knowing their last name. Teamwork is greatly stressed and teams typically consist of 4 people from different clans or backgrounds, so the "crippling" part is usually guarded against, though they tend to have a specialised theme (eg. Team Gai are all Taijustu types, but different types of Taijutsu; Team Kurenai / 8 specialize in tracking, but different types of tracking, etc.). It is also not uncommon for different teams to work together, or for members to join other teams temporarily.
** Subverted by the Uchiha clan. Though played straight at beginning levels, where the abilities their Sharingan gives them (move copying, enhanced perception) can only go so far, once they reach a certain point and unlock its evolution, the Mangekyo Sharingan, they've basically won the SuperpowerLottery. And in the unlikely event that the Mangekyo doesn't get the job done there's a whole other level, [[spoiler:the Rinnegan]], which puts the user above basically everything else in the universe, up to and including various {{Eldritch Abomination}}s.
** The Senju deserve a special mention as a subversion, as according to [[AllThereInTheManual Sha no Sho]], they've received the [[RedBaron nickname]] "The clan with a thousand skills".
** Possibly also subverted by the Aburame clan--while they indeed only have a handful of jutsu, the main jutsu is basically the ability to control a swarm of chakra-eating bugs, which is actually extremely versatile and effective, so a lot less crippling overall. Too bad Shino doesn't get more screentime.
** The Raikage is this in spades. He uses taijutsu and focuses on melee combat using his high speed and strength to overwhelm the enemy. We see that when he tosses Sasuke around like a ragdoll. However, he tries to do the same against the ''much'' stronger [[spoiler:Madara Uchiha... and it doesn't work too well]]. He has no long ranged jutsus at all, or even summoning, bunshins displayed, or anything to make up for his style's weaknesses. Thus, he's the only Kage [[spoiler:to under perform in the War. Especially against Madara, since he needs Onoki's help to even breach Madara's Susano'o]].
** Similarly Rock Lee uses taijutsu but that's because he can't do anything else, to top it off he doesn't bring any weapon and so he relies exclusively on hand-to-hand combat. This is a world where some people can kill you by staring or can burn you if you touch them so it's kind of a problem for a ninja.
** Hidan of the Akatsuki is immortal, which should make him powerful, but it doesn't. He only has one real power, which requires him to ingest someone's blood after cutting them, then create a ritual circle, stand in it, and he becomes a living voodoo doll for that person. He uses it to kill Asuma. Once this technique is analyzed, there are a few weaknesses. If Hidan is removed from the circle, the effect ends. Furthermore, while immortal, he can be chopped up to remove the threat he poses. Finally, he has to attack someone with melee in order for the technique to work. A user of long ranged combat who is powerful enough to disable him will have no problem doing so.
** [[MusicalAssassin Tayuya's]] powers themselves were fairly versatile: creating illusions and controlling summoned demons with music. But she still suffered from this as she didn't carry a single tool (not even a kunai) besides her flute, which she needs to craft her illusions. So of course the moment her flute is lost or damaged she's pretty much screwed. It doesn't help that she ends up fighting against [[BlowYouAway Temari]], whose fan completely repels the sounds of her flute. Tayuya outright calls Temari her natural enemy for that reason.
** Doto and his snow ninjas, the villains of the first movie. They have special chakra-armor, small devices that deflect or negate chakra based attacks. This renders many of the team's attacks useless but in the finale Kakashi points out the big hole in the logic of the chakra-armor: it protects against chakra attacks but does to nothing to protect from normal ''physical attacks''. He then exploits this to defeat TheDragon by piledriving the guy off a small cliff headfirst. If his armor was better it might have protected him from the impact but because his armor was so specialized against chakra, [[RealityEnsues he gets killed by the fall]].
* ''Manga/{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].
* ''Manga/SaintSeiya'': [[TheHero Seiya's]] master, Marin, taught her disciple this "If you meet someone stronger than you, attacks his best weapon. If he punches hard, aim for his arms. If he kicks strong, aim for his legs. After you destroy it, you will be able to win with no trouble." Early on the series, Seiya met Bear Geki, a warrior had focused his training in reinforcing his arms to the point of he could easily throtle ''grizzly bears''. As soon as Seiya managed breaking his arms, Geki was defenseless and the battle was over.
* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, which had both a melee weapon and a beam rifle as powerful as the Gundam's, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to [[AcePilot Char Aznable's]] own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically-inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout; in Sword Strike mode, the closest thing it has to a ranged weapon are beam boomerangs and rocket-propelled anchors which can draw a target into closer range, while in Launcher Strike mode it has the same problem as the Buster, its only close-range weapons being a small pair of barely-used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team to cover for their individual weaknesses.
** ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'' has [[TheEmpire the Jupiter Empire]] try to counter the eponymous Gundams with a trio of [[HumongousMecha mobile suits]] that excel in one area exactly: the Quavarze is a GlassCannon, the Abijo a FragileSpeedster, and the Tortuga a StoneWall. This comes back to bite them when [[TheHero Tobia]] manages to circumvent their advantages and exploit their weaknesses (grabbing the Abijo so it can't dodge his attacks, attacking the Tortuga in the joints where its thick armor and beam shield can't protect it). Earlier on, [[AcePilot Kincaid Nau]] bests the trio in a similar manner (not dodging the weak attacks of the Abijo, closing range on the Quavarze, and flanking the Tortuga before it can deploy its shield). With a Gundam whose arms had already been sliced off.
** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally ''had no arms'' and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega Launcher with beam claws, leaving it without any effective ranged weapon ''ever''.
** ''[[Anime/MobileSuitGundamAge Gundam AGE's]]'' Age-1 Titus. It overspecializes in strong melee attacks, but it is dropped off just a few episode after its debut because its heavy armor and lack of range weapons makes it unable to hit any faster unit in space combat.
** ''Manga/GundamSentinel'' has the [=FAZZ=] units, a trio of Mobile Suits designed to test out the Full Armor pack for the [[Anime/MobileSuitGundamZZ ZZ Gundam]]. Had plenty of ammo, but lacked any means to defend itself in melee range, which gets all three suits destroyed when they go up against the Gundam Mk. V.
** ''Anime/AfterWarGundamX'' meanwhile has the Correl. It's designed to be so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights with a beam knife. On the other hand, it can't use any weapons ''other'' than said beam knife due to the speeds involved. Not to mention stripping off so much armor to achieve that maneuverability renders it very vulnerable to ''Vulcans.''
** ''Anime/GundamBuildFightersTry'' first gives us Team Angelfish, who is a team comprised of all marine Mobile Suits - a Z'Gok, a Gogg and an Zock. In the water, they're unstoppable. Yuuma wonders what they'd do if they went up against opponents in another terrain. [[spoiler:They'd self-destruct rather than get involved in a CurbStompBattle.]]
*** Then, there's Teams SRSC, who used three EZ-8s designed to combat the Build Burning, the Lightning and the Powered GM Cardigan. Their synergy is completely thrown off when Fumina brings out the Winning Gundam instead of the Cardigan as they had no information on it.
*** Ultimately Fumina's Winning Gundam and Yuuma's Lightning Gundam proved to be this. Winning Gundam is so focused on being the super-awesome support for the Lightning and Sekai's Build Burning that Fumina's never bothered to actively familiarize herself with her own weapons, making her crumble when forced to fight. The Lightning Gundam is a sniper unit, despite being based off of the [=Re-GZ=], and is also a manifestation of Yuuma's desire to keep others away from him, thus he crumples when others get close. The Star Winning and the Lightning Full Burnian fix these problems.
** ''Anime/GundamBuildDivers'' has force Build Divers be the inversion as their team has a wide variety of Mobile Suits for any situation[[note]]00 Diver Ace/00 Sky as the melee unit, GM III Beam Master/Jegan Blast Master as long range support, Momokapool for underwater attacks, Galbaldy Rebake as the tank and heavy hitter and the RX-Zeromaru for stealth and random Newtype-y things[[/note]], which screams in defiance of other forces who uses themes. [[spoiler:The idea of basing a team around a theme is what ends team ''Le Chat Noir'', who was an all-SD Gundam team who had early success but lost it big time when people started learning their techniques and started crushing them.]]
** Subverted in ''Anime/MobileSuitGundamWing''. The Epyon is the only mobile suit without ''any'' ranged option whatsoever, perhaps the only one across the whole franchise. [[note]]It even lacks the machine guns used to shoot down incoming missiles, which is standard issue even for Mook Mobile Suits.[[/note]] This doesn't stop it from being the most powerful Mobile Suit of the series (tied with Wing Zero) thanks to [[CombatClairvoyance the Zero System]].
* ''Anime/RurouniKenshin'': Kenshin Himura is a master swordsman, but is hopeless at unarmed combat and often gets confused by enemy swordsmen that [[CombatPragmatist throw in punches or kicks between sword strikes]]. Less so in the anime. Averted by Saito Haijime, who fights entirely with varying types of stabbing, but is such an excellent swordsman that he doesn't need anything else. Saito is also an expert boxer and is willing to use other weapons like his ''belt''. In one of the last chapters of the manga Kenshin tells a member of the latest QuirkyMinibossSquad -- one who specialized in countering stabbing techniques but was defeated by Saito anyway -- that if defeating Saito's Gattotsu was enough to defeat Saito himself, Kenshin would have killed him years ago.
* Most ''Manga/RanmaOneHalf'' characters, but especially one shot practitioners of MartialArtsAndCrafts. There's really not THAT much call for the use of Martial Arts Chess, is there? Hilariously, Ranma often makes a point of adhering to their rules and restrictions just so he can learn their style properly, and then incorporate their strengths into his "Anything-Goes" school (based off averting this trope entirely), as well as the satisfaction of beating them at their own game. He only occasionally bends or breaks the rules after he learns what he's supposed to do.
* Early on in ''Manga/MahouSenseiNegima'', the explanation for Negi's need to [[ShipTease kiss]] girls in his class is to give them artifacts. Because a traditional mage is useless in unarmed combat and it takes time to cast and activate offensive magics. So they need a partner to defend them and distract the opposing forces. After a few fights where this was a problem for Negi, he learned kenpo. Evangeline explains that eventually any magic practitioner will reach a point where [[LinearWarriorsQuadraticWizards it no longer matters]].
* ''Manga/{{Bleach}}'':
** [[spoiler:Wonderwiess]] was made for the purpose of using this trope. Giving up speech, intelligence, memory and reasoning so as to have the ability to seal [[spoiler:Ryujinjakka's flames]].
** Several of his opponents thought this about [[BigBad Aizen]], believing that if he didn't use his [[MasterOfIllusion sword's powers]], he'd be easier to take down. [[CurbStompBattle He quickly proves them wrong.]]
** Soifon is a downplayed example in the second FillerArc. The inexperienced Ichigo manages to hold her off without too much trouble until she drops her sword and switches to hand-to-hand combat and utterly schools him.
* In ''Manga/DemonSlayerKimetsuNoYaiba'', Zenitsu Agatsuma is a demon hunter who fights under the Breath of Thunder discipline; the art has 6 forms but Zenitsu only managed to learn one, the very first and basic form, but this very one he learned got honed by him to absolute master level, to the point he developed phases for it: Thunderclap Flash --> Six-Fold --> Eight-Fold --> God Speed.
* ''Manga/{{Eyeshield 21}}'': Monta, the Deimon wide receiver, is only good at catching. This makes him bad at his original favorite sport, baseball, but good at American football. Sena is dazzlingly fast, but had no strength to push another in power games. Takami, thanks to his build and training, is a quarterback with precise and high- altitude pass, but thanks to injury in his legs, can't move quick enough to avoid sacking. Kurita is [[MightyGlacier obscenely strong and unmovable, but also can't run to save his life]]. And Yukimitsu, all that he had is [[AwesomenessByAnalysis ability to deduce possible pass route on the fly]] and [[{{Determinator}} sheer determination]], and [[WeakButSkilled that's all]]. Fortunately, the team is directed by a psychotic genius who knows exactly how to make all the specializations form a coherent, powerful whole.
* The Fang Regalia in ''Manga/AirGear'', a set of [[RollerBladeGood A-T]] wheels can be seen this way as it deprives the user the ability to jump. Instead, it allows the user to release ''RazorWind'' [[ArtMajorPhysics from their A-Ts]].
* All the characters in ''Manga/FairyTail'' have one type of magic that they use, and frequently run into opponents with powers custom tailored to trump that one specific magic, most notably one of the Vanish Brothers, whose power was to nullify fire magic, and he just happened to have been fighting the fire mage. Or Yuta, who can nullify magic, but only one type at a time. Only a few mages show spells outside the speciality, such as Ultear who possesses two schools of magic or the Thunder God tribe who possess eye magic aside from their main magics, though many mages do make up for lack of magic variety with hand-to-hand skill, weapons like Lucy's whip, or [[MasterOfOneMagic using their magic in unorthodox ways]]. Erza is a subversion, since while she uses one type of magic, her magic involves changing her armor and weapons to suit the situation.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'':
** Nanoha's training of the forwards doubly subverts this. First Nanoha aims the training to sharpen each member on their own unique abilities to the edge, but avoided the "crippling" part by also reinforcing their teamwork tactics in order to cover each other's weaknesses. Then, she reveals that the "overspecialization" part of the training only covers phase 1-2, and once they dominated their main abilities Nanoha proceeds to balance them by giving them experience and alt-modes for their [[EmpathicWeapon devices]] that allow them to face battle conditions outside of their main area of expertise by themselves.
** Hayate, meanwhile, plays this trope straight. She's the resident [[PersonOfMassDestruction nuke-girl]] of the TSAB, evidenced by the fact that they send out evacuation warnings whenever she takes to the battlefield. The only problem with this is that she cannot use any spell other than nuke level ones and she needs assistance to aim said spells. She even admits that [[WhiteMage Caro]] would beat her in singles combat even without said girl's dragons because she was trained by Nanoha.
* Clare starts out as this in ''Manga/{{Claymore}}''. She's ranked as the weakest warrior in the Organization because she neglected the standard youma fighting skills to specialize in fighting [[OneWingedAngel Awakened Beings.]] Initially, Awakened Beings are rare enough that the other Claymores consider her to be TheLoad, especially as her base power is still very low at that point. By the time the TimeSkip rolls around, Awakened Beings are coming out of the woodwork, and regular youma are little more than mooks.
* Happened to Ash in ''Anime/{{Pokemon}}''.
** Even though Grotle still won at times, it became absolutely pitiful when it was Torterra, having never won a single battle. Ash's team in the Sinnoh saga was mainly based on small, [[LightningBruiser fast Pokémon who can deliver hard hits, as well as take some too]]. But a [[StoneWall damn near immobile tank]] like Torterra was just not his style, and never really adapted to it.
** Ironically Kiawe of the ''Sun and Moon'' series was the other way round. When he was introduced, he had gained a comfort zone with his [[MightyGlacier Turtonator]] and Inferno Overdrive, leading to problems against opponents he couldn't just tank and use raw power on. He managed to rectify this as time went on however, learning Turtonator Shell Smash to give it a more nimble battle style and utilising other battlers like Marowak and his Ride Charizard to adapt to more head on tactics.
* ''LightNovel/InfiniteStratos'':
** Ichika's IS is a close-ranged fighter, so in a ranged fight he has to dodge or absorb shots thrown at him until he can get close enough. Unless another IS user allows him to use their ranged weapons. Averted with Rin, who has a weapon that has some medium range capabilities.
** Laura's A.I.C. (Active Inertial Canceler) seems to nullify any attack thrown at her, but she has to stay focused on the attacker for it to work. So if someone else shoots her from behind...
** Cecilia's IS is designed solely for long ranged combat, so if an attacker can close the distance before she can take them out, she usually seems screwed. Chifuyu also comments in one episode that she's also designed to take on multiple opponents, but in the anime at least, she only ever fights against one opponent at a time.
* Katsumi Morikawa, the resident ButtMonkey of ''Anime/CardfightVanguard''. He is a genuinely good player, but he is so obsessed with powerful Grade 3 monsters that his deck balance is ridiculously top-heavy.
* In ''Manga/{{The Lucifer And Biscuit Hammer}}'', several of the Beast Knights are somewhat overspecialized for their own good, usually on the scale and speed of the opponents they can fight. Yuki and Subaru need critical time to charge up and aim their CombinedEnergyAttack, and risk any enemy escaping or tearing into them before they can fire. Yuuhi's fighting style is highly mobile anti-personnel, limiting his ability to directly harm the golems [[spoiler:but making him perfect for taking down the other Knights]]. Hanako's [[AnIcePerson ice attacks]] rely on having a supply of water to hand, often only as much as she can carry. Fortunately, the other Knights cover for their limits and provide them the opportunities they need to bring their power into play.
* Sylphiel of ''LightNovel/{{Slayers}}'' is an extremely skilled WhiteMagicianGirl, but has absolutely ''no'' talent for offensive magic. Her attempt to cast Flare Arrow produced a weak and PainfullySlowProjectile that was [[EpicFail shaped like a carrot]]. Later subverted when [[spoiler:she learns to cast ''[[UnholyNuke Dragon Slave]]'' of all things]].
* This is the premise of ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob''. Raul was training to be a heroic knight to fight the demon lord. However, somebody else killed the demon lord before he had a chance. Raul's combat skills are impressive, but they can't pay the bills when the world is at peace, so he has to settle for an entry-level job as a store clerk.
* In ''Anime/PantyAndStockingWithGarterbelt'', angel weapons can only kill ghosts, demons, and angels. Against humans and zombies, they are about as effective as BB Guns or Nerf swords. They ''can'' kill humans and zombies if used indirectly, like when Panty shot a propane tank next to some zombies to make it explode.
* ''Manga/SilverSpoon'': Most of the students of Yezo High agricultural school have severely specialized knowledge relating to the jobs they wish to take as adults or the work their family does, on par with college students in their field. Just don't expect much with other subjects. Hachiken, as an academic JackOfAllTrades, often ends up having to tutor his friends but can also organize their disparate skill sets into a cohesive team. (When it comes to pizza, anyway.)
* Early in ''Manga/BakusouKyoudaiLetsAndGo'', the main characters' machines suffer from this on the competitive level: Magnum Saber is too fast and too light it can't take corners properly; Sonic Saber is good at tackling curves, but loses time on straights and zig-zagged roads; Spin Axe is only superior at chicanes; finally, Tridagger X dominates the straights, but it is too aggressive on cornering it slows down greatly.
* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason. Ironically, Cell forgets this when Super Saiyan 2 Gohan pushes him into a VillainousBreakdown and he ends up bulking up.
** Inverted and played straight in ''Anime/DragonBallSuper''. As an inversion, Goku and Gohan form Universe 7's team for the Tournament of Power around a combination of power and skill, thus allowing weaker warriors like Master Roshi, Krillin and Tien to fight through their smarts rather than any sort of strength. Conversely, the other teams are built around one major idea: punish and defeat Goku. Thus, many of the teams are totally and completely blindsided when someone else proves to be much stronger than Goku.
** Hit is an extremely good ProfessionalKiller and a formidable opponent even for Goku - However, since he focuses solely on killing, he is hindered during tournaments that have a "No Killing" rule.
* Mito of ''Manga/ShokugekiNoSoma'' is cripplingly overspecialised towards cooking meat. When compelled by cooking contest rules to present a ''don'' (rice bowl) her dish, while technically well executed, is disharmonious and overemphasises the expensive cut of meat used.
** Nene, on the other hand, can cook her recipes to perfection, but is incapable of tweaking them on the fly.
** Completely averted by Satou Soumei. He openly mocks the idea that his focus on sushi has made him incapable of cooking other dishes, and proves that his mastery of sushi has made him expert at combining the flavor profiles of rice, fish and accents in other contexts too. Even Soma, whose ability to cook by the seat of his pants is rapidly becoming the stuff of legend, is disconcerted at the quality of the dish he produces when asked to cook a Japanese-style seafood dish with ''butter'' as the key ingredient.
* ''Manga/{{Parasyte}}'': The parasite who killed [[spoiler:Shinichi's mother]] always goes for a OneHitKill by stabbing its enemies in the heart. When Jaw realizes this, he's quick to protect his host's heart in prevision and behead the enemy parasite from behind after playing dead.
* ''Manga/AssassinationClassroom'' has quite a lot of this, going in hand with AssassinOutclassin and ItOnlyWorksOnce. Once someone's full plan or main skills are revealed, it's easier for Koro-sensei and others to guard against them.
** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler:Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]
** Ritsu is an AI inside a terminal that has gun ports. She can reshape the guns and change their ammo and targeting as much as she wants, and her programming is good enough so that she gets better with each try at assassinating Koro-sensei, who is not allowed to impede her. She is defeated by the students wrapping duct tape around her terminal, forcing the gun ports to stay closed, because she was interrupting their studies.
** Itona is a human boy with tentacles that can match Koro-sensei's. But they take up so much brainpower that he cannot even compensate or an alteration in a plan on his own, requiring the aid of Shiro both in fully plotting an assassination and ordering him on what to do when his target does something unpredictable.
** Takaoka. From what's seen of him, it's clear he's a soldier, not an assassin. This makes him a poor teacher for Class 3-E, because their task is to assassinate Koro-sensei, not just kill him. Takaoka's TrainingFromHell would not just be ethically wrong but would also be pointlessly detrimental in the long-run, since assassination relies more on timing and wit than it does on skill and overall physical abilites (though the latter certainly is still important). This is perfectly displayed during his [[spoiler:first]] duel with Nagisa -- he views it as a fight, and thus is completely caught off-guard when Nagisa treats it as an assassination instead, which leads to his defeat. [[spoiler:This also helped Karasuma and Koro-sensei identify him as the mastermind of the Assassination Island arc: he had the assassins he hired work as lookouts and guards, hampering their effectiveness significantly as well as indicating to the former two that he wasn't an assassin]].
* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler:Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly]].
* ''LightNovel/TheDevilIsAPartTimer'': The archangel Sariel has the power to [[AntiMagic nullify Sacred Energy]], making him quite a dangerous opponent to users of sacred power (i.e. Emi Yusa). Of course, it's ''only'' Sacred Energy he can nullify, meaning he's completely powerless against demons like Maou.
* In ''LightNovel/HeavyObject'' Elites have specialized training and genetic modification so they can pilot Objects, but the regimen is designed for a specific Object. They cannot pilot any other type of Object which means if they are defeated in battle it could be years before an appropriate replacement becomes available. Milinda in particular has concerns early on due to being trained for the increasingly out-dated First Generation Objects.
** Second Generation Objects are designed to dominate a theater of action. Within that theater they have a massive advantage, but outside of it they are likely to be at a disadvantage to even a First Generation Object.
** The enemy support unit in the first Alaskan campaign relied almost entirely on their Object and radar installations. The entire unit consisted of armed technicians, lacking any tanks, planes, or even actual infantry. When their Object was destroyed the survivors were wiped out by Froleytia's tanks and infantry.
* In ''Anime/YuGiOh'', Yami Marik's deck is tailor-made for fighting Yugi and no one else, so duelists like Mai and Joey give him more trouble.
** Also invoked when Yugi faces the Rare Hunter who possesses Exodia; as Yugi observed, the Hunter's reliance on Exodia meant that he hadn't collected many other cards to use if Exodia wasn't an option, allowing Yugi to prevent his opponent playing certain cards so that the Hunter would only be able to use pieces of Exodia rather than the full set, allowing Yugi to take Exodia out by rendering certain cards useless. There's also the issue of having multiple copies of each Exodia piece in his deck; he can very easily end up with duplicate pieces in his hand.
** Odion uses a deck of almost entirely Trap cards that generally works very well for him. Its glaring weakness is trap removal and more specifically Jinzo, a monster that destroys any and all Trap cards. Unluckily for him, Joey happens to own Jinzo, as he finds out during their duel.
* In ''Manga/YuYuHakusho The Movie: Poltergeist Report'', Kuwabara is faced with a demon capable of copying opponents' KiManipulation, including his own [[LaserBlade reiki sword]]. Kuwabara pumps all his spirit energy into his sword so that the demon will do the same, then once they've both expended all their energy, the more physically capable Kuwabara puts him down with a simple haymaker.
* In ''LightNovel/LordMarksmanAndVanadis'', Tigre is one of the greatest archers in existence. With a bow and arrows, he's almost unstoppable. However, he ''only'' trained with a bow and has no skill in other weapons like swords.
* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler:The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]
* The [[MasterSwordsman Assassin]] of ''VisualNovel/FateStayNight'' is a man with literally nothing besides swordplay - he was not given a name, taught to read, and lived his entire life practicing a technique that would allow him to cut down a bird in flight. The end result is a man who can use martial arts to [[BeyondTheImpossible warp reality in order to strike from three directions simultaneously.]] However, imperfections in his weapon can create blind spots in the technique, and compared to other servants, aside from this [[OneHitKill overwhelming attack,]] he is the absolute bottom of the barrel in terms of combat ability.
** This seems to be a problem with the Assassin class in general: Assassins tend to be based around gathering intelligence and/or eliminating specific targets without detection and confrontation, and considered the worst class for direct combat.
** Shirou lampshades this with his [[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]] ability during his final battle with Gilgamesh, stating that, were he to go up against any of the other servants, he wouldn't stand a chance, given that the rest of them have mastered one weapon, whereas he possesses a huge amount of weapons without having mastered any of them. Against Gilgamesh, however, he holds a great advantage, as his weapons are already at his beck and call, whereas Gilgamesh has to call them from a different dimension.
* Overcoming this is the main premise of ''Manga/WeNeverLearn''. Rizu Ogata, Fumino Furuhashi and Uruka Takemoto are all unrivaled geniuses in certain fields (maths and science for Rizu; literature and the arts for Fumino; and athletics, especially swimming, for Uruka). However, Rizu and Fumino have average to poor grades in their other subjects (ironically, their worst subjects are the other's best subjects), while Uruka has poor grades in ''all'' of her academic subjects. Additionally, Rizu and Fumino want to pursue careers in the fields that they're worst at (psychology and astronomy, respectively), while Uruka won't be able to get the athletics scholarship she wants due to her poor grades. This leaves the protagonist Nariyuki Yuiga in the position of tutoring them so they can attain their goals.
* All of the three female leads in ''LightNovel/KonoSuba'' suffer from this to some degree. Aqua is a goddess whose exorcism abilities make her a DiscOneNuke against undead, and ''only'' undead. She also has water magic at her disposal, but it only comes in two flavors: "Harmless party trick" and "Massive collateral damage." Darkness is strong enough to shatter rock and can tank pretty much any attack, but her swordsmanship is awful to the point of being incapable of hitting ''anything''. Megumin has it worst of all: She's a low-level wizard who's [[MinMaxing Min-Maxed]] to the point of being able to cast Explosion, one of the most powerful offensive spells. This is also the ''only'' spell she knows, and she's only capable of casting it once before collapsing in a defenseless heap due to it completely draining her energy. Explosion is also equally dangerous to both friend and foe and can't be cast underground or else it'll cause a cave-in (meaning she's completely useless in dungeons.) Unlike the others, Megumin's problem isn't that she can't expand her repertory of spells, she just doesn't ''want'' to. Whenever she has more skill points to spend, she just uses them to make her explosion even stronger. She's perfectly happy to be this way and any attempts to get her to do otherwise would get ignored.
* The Versian Kataphrakts in ''Anime/AldnoahZero'' are infinitely more advanced than the Earth's [[PunyEarthlings mechas]] and tend to appear completely unstoppable at first glance. However, they are {{Ace Custom}}s with very specific ability sets, so a crafty, analytic tactician can find and ruthlessly exploit [[AchillesHeel holes]] in their defenses and their combat style, which the Versians can't adapt their strategies in consequence because their mechs can't do anything but the very specific combat strategy they're built for.
* ''Manga/MyHeroAcademia'':
** Hitoshi Shinso's Quirk allows him to brainwash anyone who answers his question into following his every command. While this would obviously be a powerful ability for hero work (think hostage rescue, capturing enemies alive by making them surrender, etc.), the practical portion of the entrance exam involves fighting giant robots, something that Shinso's Quirk does jack shit against. This cost Shinso his shot at the hero course, something he is understandably bitter about.
** Lampshaded and defied by Gran Torino in his training of Midoriya. Torino started off his training by fighting against Midoriya, but stopped the fights after a few rounds, noting that if Midoriya only fought Torino, he could pick up tactics that work only against Torino, leaving Midoriya unprepared for fighting anyone else.
* In ''Manga/AttackOnTitan'', [[spoiler: the country of Marley]] is revealed to rely extensively on its use of Titans in military warfare. However, [[spoiler: the rest of world]] is now adapting to the Titans and developing weapons capable of defeating Titans. And when they go against [[spoiler: the improved Survey Corps]], they were quickly and utterly wrecked.
* Eosinophils in ''Manga/CellsAtWork'' excels at slaying parasites, but is completely incapable of slaying even a single bacterium (which appear in the body much more frequently). This is to the point that she's given AllOfTheOtherReindeer treatment by other body cells.
** This actually is TruthInTelevision for much of how cells in the body's immune system work. Most types of immune system cells are specialized for one or only a few specific tasks that they are very good at. Together they are very effective at protecting the body, but taking just one away can make the body extremely vulnerable, such as in people with AIDS. A few of the main examples:
*** Neutrophils are the body's equivalent of {{Mooks}} or RedShirtArmy as they have short lifespans but are the most numerous type of white blood cell. Their job is to clean up the remains of dead cells and kill bacteria and other small microbes by engulfing and digesting them.
*** Eosinophils are the heavy gunners that protect the body from things like parasites that are too large for other cells to effectively fight.
*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't affect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't
* The eponymous character of ''LightNovel/GoblinSlayer'' is monstrously effective at butchering regular goblins using ambush tactics and pragmatic tricks, having spent nearly a decade training specifically to hunt them. However, this strategic bottleneck also means he's terrible in direct combat and almost useless against any other types of opponents, including stronger forms of goblin he can't take down in one hit; he was once stalemated by what was essentially a Halfling rogue fighting from the front.
* A running theme in ''Manga/JoJosBizarreAdventure'' has the protagonists being given extremely basic and thus highly adaptable Stand powers that can be adapted to almost any situation, whereas (minor) antagonists have powerful but specialized Stand powers and have no defense whatsoever if the heroes figure out how to avoid said powers. One notable example is Steely Dan from ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', whose microscopic Stand 'Lovers' was capable of infiltrating Joseph's brain matter and slowly consuming his nervous system while also replicating any injury Dan suffered in Joseph, essentially holding him hostage and preventing the others from fighting. However, when Kakyoin and Polnareff manage to get Lovers out of Joseph's brain, Dan has pretty much no fighting ability whatsoever and folds like tissue paper before Star Platinum.
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of {{mana}} to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use that magic for a few ''decades'']].
* ''Manga/KenganAshura'' alludes to real-world martial art cases of this with Suekichi Kanada's fighting style, ''kujin.'' The style is meant for an armored samurai on the battlefield, and therefore focuses on knocking the opponent off-balance, disarming them, and delivering a killing stroke with a weapon. It's effective in that situation, but in a case where both combatants are unarmed and unarmored, it's basically useless due to lacking any real striking techniques or ways to finish off an opponent. It's stated to be an absolute miracle that Kanada is able to give his opponent--a heavyweight boxer whose style fits that situation perfectly--any kind of challenge, and that's largely more due to his AwesomenessByAnalysis abilities than his fighting technique.
** Kiozan Takeru runs into this unknowingly. He's a sumo wrestler who believes that modern sumo rules limit the fighter's skills by restricting their techniques to a handful of moves, and so tries to mix things up [[DangerousForbiddenTechnique with illegal moves]]. As it turns out, though, those moves aren't just off-limits for sportsmanship's sake--a sumo wrestler's bodytype prioritizes strength and speed over stamina, and legal sumo moves tend to be fairly energy-conservative. Though his slaps and charges are a sight to behold, once he starts throwing punches and kicks, he gets winded almost immediately.
* In ''Manga/OnePiece'', Monkey D. Luffy is basically unstoppable in a physical battle, since he combines SuperStrength and SuperToughness with inventively used RubberMan powers and [[{{Determinator}} being too determined to quit or die]]. But despite all this power, he's also [[DumbMuscle a complete idiot]], and in particular his fighting style is based on all-out offense. Correspondingly, he does very well against hordes of mooks or against single opponents who fail to measure up to him in the all-out brawling department... but he also does poorly against opponents who rely on trickery or who have powers that work in a way that Luffy can't just bull his way through. Prior to the time skip, Luffy was at his absolute worst when facing off against Devil Fruit users of the [[ElementalShapeshifter Logia]] type, since they were impervious to his basic attacks and he was forced to try and innovate his way around their defenses. This stopped being the case once Luffy learned to use [[BattleAura Armament Haki]], which enables him to hit through Devil Fruit defenses.
[[/folder]]

[[folder:Comic Books]]
* ''Comicbook/ArchieComicsSonicTheHedgehog'':
** The battle suit used by [[BigBad Eggman]] in issues 175-177 was designed specifically to outmatch Sonic, which it [[CurbStompBattle proceeded to do marvelously]]. However, this meant that when the ''other'' Freedom Fighters took it on, it went down in a matter of ''panels''.
** The various Metal Sonics used to be designed with extremely specific functions, but unfortunately they weren't ''competent'' outside of that function. This resulted in some very embarrassing defeats for Eggman, such as a Metal Sonic that was specifically designed to be good at fighting Sonic... only for Amy to come along and flatten it like an empty drink can with her hammer. Robotnik eventually learned his lesson from this; when he made a sentient, unique Metal Sonic, he focused on combining the best traits from all the previous models. He ''also'' gave Metal the data collected by previous models, allowing Metal Sonic to react properly whenever the heroes try an old trick. Thus where previous models were [[IneffectualSympatheticVillain ineffectual after the first try]], this one is a terrifying ImplacableMan who can take on four people at once in a fight and still be strong enough for a race afterwards.
* Franchise/MarvelUniverse:
** The page image depicts villain Razorfist. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested, the blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''ComicBook/{{Toxin}}''.
** ''ComicBook/{{Daredevil}}'' and ''ComicBook/JessicaJones'' villain Killgrave, a.k.a. the Purple Man has incredibly powerful CompellingVoice powers, but that's it: he's otherwise a baseline human apart from being purple from head to toe. [[spoiler:In the last issue of ''ComicBook/{{Alias}}'', ComicBook/JeanGrey counteracts his powers and Jessica lays him out with one punch. Then adds a few more.]]
** As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.
** This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.
** The ''Franchise/XMen'' foe Dark Beast - an alternate version of long-time X-Man ComicBook/{{Beast|MarvelComics}} - suffers from this; where his 616 counterpart is an OmnidisciplinaryScientist, Dark Beast specialises in genetics. While this gives him a greater knowledge of genetics than the prime Beast, it hindered his attempts to pose as his counterpart as the X-Men expected him to have a broader range of knowledge than he actually did.
* Franchise/TheDCU:
** ComicBook/LegionOfSuperHeroes villain Nemesis Kid has the power to [[ManOfKryptonite develop a power capable of countering any other person]]: for instance, if he were fighting Superman, he'd gain the ability to create Kryptonite radiation. However, he can only counter one person at a time, meaning if he fights two people at once, he either gains only one power, [[PhlebotinumBreakdown short-circuits]], or has to run for it. He also can't change the power he's chosen on the fly, which was what killed him: he was fighting the illusionist Princess Projectra and gave himself the power to see through illusions, at which she simply [[FightsLikeANormal used martial arts skills to beat him to death.]]
** The Brain suffered from this in ''JLA: Year One'', during a storyline that saw the post-''Crisis'' early Franchise/{{Justice League|OfAmerica}} - consisting of Franchise/TheFlash, Franchise/GreenLantern, ComicBook/BlackCanary, ComicBook/{{Aquaman}} and the ComicBook/MartianManhunter - and the ComicBook/DoomPatrol join forces to fight the Brotherhood of Evil after the Brain used advanced technology to take the Flash's legs, Black Canary's voice, the Manhunter's eyes and Green Lantern's right arm (and hence his ring) and graft them onto a body for himself; as Aquaman noted, despite having access to all those powers, the Brain still relied exclusively on the ring, which Aquaman noted was a key weakness as the Brain was unaware of the ring's time limitation and its vulnerability to yellow, to say nothing of his opponents' ability to work as a team.
** Ultra Boy, also of the Legion, has all of Superman's abilities, but can only use them one at a time. This puts him on par with Big Blue, but unless his chosen power is invulnerability, [[GlassCannon he's no tougher than an ordinary human]] (and if it is, then [[StoneWall he's got another problem]]).
** [[ComicBook/Batgirl2000 Cassandra Cain]], the second Batgirl, SacrificedBasicSkillForAwesomeTraining; the language centers of her brain are dedicated to reading and processing human body language. This means she's [[CharlesAtlasSuperpower a phenomenal martial artist]], capable of reading a person's moves before they make them, but it leaves her brain wired wrong for any other kind of language, meaning she can barely speak and is even worse at reading. Several stories involve her roping civilians or less-skilled crimefighters into her cases simply because they involved reading at some point.
** ''ComicBook/RedRobin'' villain Recluse has replaced his fingers with implanted knife blades. While this makes it easy for him to cut people it does explain his lack of shirt: he literally can't put one on.
* The Archie ''ComicBook/MegaMan'' comic features Crash Man and Needle Man, who have drills and needle-guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if their weapons are damaged, then they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.
* In the ''ComicBook/DisneyDucksComicUniverse'' story "The Duck Who Never Was", Donald Duck accidentally releases the Birthday Genie, who grants one wish when his lamp is touched by someone on their birthday. Donald unintentionally uses this wish to [[ItsAWonderfulPlot wish that he was never born]]. Fortunately, after he sees how terrible the world has turned out for his friends and family without him, Donald is able to make another wish to undo the first one, as the Birthday Genie clarifies that he doesn't just grant a single wish on a person's birthday but grants a wish ''each time'' they touch the urn on their birthday.
[[/folder]]

[[folder:Fan Works]]
* It starts out looking like this will be the case for one of the Angels in ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler:Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]
* In ''[[FanFic/PoniesOfOlympus Atlas Strongest Tournament]]'', [[TheRival Ran Biao]] trained her flame breath to be strong enough to melt Rarity's metal acupuncture needles; however, her reliance on this leaves her vulnerable to Rarity's ''diamond'' backup needles.
* Multiple ''{{Manga/Naruto}}'' fanfics, most notably ''[[http://www.fanfiction.net/s/5166693/1/Scorpion-s-Disciple Scorpion's Disciple]]'', have pointed out [[PuppetMaster Sasori's]] reliance on poisoned weapons as this by having him fight someone completely immune to poisons (generally Orochimaru or Naruto). Whether he lives to learn from such a weakness however varies from story to story.
* In ''FanFic/{{Horseshoes and Hand Grenades}}'', Sonada's fight against Ohsugi had her use her ponytail (which acted like a poisonous scorpion stinger) to attack. However, Ohsugi's weapons--a finned glove and slippers glued to craft foam) was upgraded by Nadeshiko and SOLU and once he uses them to remove the ponytail, it was all too easy for Ohsugi to punch her lights out.
* In ''[[https://www.fanfiction.net/s/13259409/6/Once-More-Unto-the-Sky-Dear-Friends Once More Unto the Sky, Dear Friends]]'', when Hiccup and the other Dragon Riders find themselves back in their teenage bodies at the beginning of the first film, Hiccup muses that Berk at this time is so focused on defending themselves against dragons that it’s embarrassingly easy for humans to get to the dragon training arena without being spotted.
* ''FanFic/ContractLabor'': During their honor duel in [[spoiler:chapter 21]], Keitaro gets the better of Motoko by mixing in gut-punches with swordplay, exploiting the fact that Motoko has only been seriously trained in swordsmanship.
* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its [[FanFic/SovereignGFCOrigins sequel]], a whole class of ships falls into this trope. "Aspirations Toward Infinity" ([[GiverOfLameNames lame names aside]]) ships are designed around their Reaper-killing guns, leaving them PointDefenseless and very un-[[TheBattlestar battlestar-like]] compared to more versatile Star Destroyers--no [[SpaceFighter starfighters]] here!
* You know how Hayate's mentioned about in Anime and Manga? This comes back to bite her in the ass in ''FanFic/WhiteDevilOfTheMoon'': since she's no good in close quarters single combat, [[Anime/SailorMoon Queen Beryl]] easily [[CurbStompBattle curb stomps]] her and steals the Jewel Seeds Hayate was holding.
* Kyoshun Keiji from ''FanFic/NarutoTheSecretSongsOfTheNinja'' has "unbalanced" eyes that give him vision like an eagle at long range. Combined with his almost supernatural abilities with shuriken, he's arguably among the best shuriken users in the entire ''world'', despite being only a genin. However, the drawback of this is that he can't focus his eyes on moving objects that are too close to him- on his first encounter with his new teammates, he went to shake hands with Naruto and ''missed.'' Predictably, this makes him completely pants at taijutsu and nearly completely incapable of defending himself at close range. Also, he's ''only'' good with shuriken, being average to poor with other thrown weapons such as kunai.
* In ''Fanfic/OpeningDangerousGates'', a demon trio tailors their abilities to serve as a ManOfKryptonite against Laxus. They then discover that they aren't really good at fighting anybody else.
* Invoked in the ''Literature/{{Twilight}}'' fic ''Fanfic/BonneFoi'' when [[spoiler:Edward kills Jane in the final confrontation; with Bella protecting Edward from Jane’s powers, Jane is revealed to have virtually no experience at hand-to-hand combat, being totally dependent on her abilities to stop other vampires]].
* ''Fanfic/TangledInTime'' has Ganondorf [[InvokedTrope Invokes]] this by focusing on training Link only in magic so that if Link ever goes against him, he has no weapons skill with which to use the Master Sword or other tools to oppose him.
* In ''Fanfic/TealovesSteamyAdventure'', Snowcatcher has the special talent of catching snowflakes. When Tealove asks her to come along on her adventure (to find a magic tea plant in a distant mountain range), Snowcatcher is the first to point out that she wouldn't be remotely helpful on the trip. Naturally, she comes along anyway.
* The Italian remake of ''FanFic/BattleFantasiaProject'' has the Invaders, powerful aliens whose physiology makes using explosions and fire against them worse than useless, as they ''multiply'' ([[AllThereInTheManual production notes]] state it's the reason nobody just [[NukeEm nuked them]]: many would die due the overpressure, but the multiplication would end with them being more numerous than before). On the other hand, their physiology offers no protection against magical attacks or even simple kinetic energy, meaning that, when fighting a competent human army, they are [[CurbStompBattle massacred by bullets, frag grenades, high-explosive shells detonated high enough they are hit only by the high-speed fragments, canister shots, and]] [[ThereIsNoKillLikeOverkill thermobaric weapons detonated high enough they are only hit by the overpressure]], and a competent magical girl can take on large numbers of them (in fact their first attack was defeated by ''one single magical girl'').
* In ''FanFic/ATeachersGlory'' the Third Hokage's FatalFlaw is that he is better with jutsu and war than policy - a bad flaw for a political leader. Similarly, Hiashi and Neji both suffer during the invasion due to flaws in their fighting styles and mindsets.
* The biggest weakness of the [[EverythingsBetterWithDinosaurs Pangea Alliance]] in the ''Franchise/MassEffect'' story ''FanFic/MesozoicEffect''. Their technology is several years beyond what the Council has, but all of their ships and defenses are designed to fight Reapers. They have serious problems trying to adjust their weapons and tactics for conventional battles.
* In ''Fanfic/{{Infinity}}'', Yuuno's defenses prove completely impenetrable to anything Tsukuyomi can throw at him (much like as against Vita, in the series), but his offensive abilities are too limited and weak to threaten her, either.
** [[spoiler:Lindy]], as you might have gathered from the fact that she [[spoiler:sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler:Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]
** Hayate as well, [[UnskilledButStrong just like in the series]].
* In ''[[https://www.fanfiction.net/s/2422891/10/The-Way-of-the-Apartment-Manager The Way of the Apartment Manager]]'', [[OriginalCharacter OC]] Yukiko is highly skilled with genjutsu for a mere genin, more so than most chuunin. However, she's so pathetic with ninjutsu that she can't even manage the easiest fire jutsu which is designed to function like a match. The best she usually manages is blowing unusually dry air. Meanwhile her temporary teammate Naga is a powerful taijutsu user who utterly demolishes a chuunin specializing in taijutsu but has no real skill in ninjutsu, genjutsu, weapon use, or strategy.
* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[[note]]Power Bond allows a player to summon a Machine type fusion monster and double its original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[[/note]]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
* In ''Fanfic/ForLoveOfMagic'', the Unforgivables are useful against a single enemy (provided you hit them) but each one can only hit a single target and both the Cruciatus and Imperius curses require the caster maintain them and thus prevents them from casting other spells. Against more than a single enemy, only the Killing Curse has any actual use but only a little.
* Actively averted by the Genin teams in ''Fanfic/SonOfTheSannin''. While each of the graduated teams in the Konoha Ninja Academy specializes in a specific area for missions, none of the teams fall into this when it comes to actual combat. Case in point, [[spoiler: Sasuke]] is placed in a team where every other member is a medic-nin.
* Lampshaded in ''[[https://www.fanfiction.net/s/5985329/3/I-Still-Say-it-Looks-like-a-Nail I Still Say it Looks like a Nail]]'' when [[Franchise/StargateVerse Anise]] claims to be invulnerable to physical damage while using a Goa'uld personal force field. Jack knows full well they only stop energy-based attacks or fast-moving objects; he once got around such a shield by walking through it and stabbing the Goa'uld using it.
* Ash eventually realizes his team is too specialized in ''[[https://www.fanfiction.net/s/11803928/23/Challenger Challenger]]'' on both a whole and individual basis. On the whole, while he has a Pokémon of almost every type, he also doesn't have more than one of pretty much any of them, even though some might not be suited for certain situations. For example, his Charizard is a great flyer but much clumsier on land while also being his only fire type. On an individual basis, almost all of Ash's Pokémon are either UnskilledButStrong or WeakButSkilled and he's learned the hard way that neither cuts it once a trainer reaches a certain point.
* [[OriginalCharacter Arjuna Belaji]] in ''[[https://archiveofourown.org/works/12805206/chapters/30454362 Harry Potter and the Lack of Lamb Sauce]]'' is established early on as TheAce when it comes to magical cooking. However, when challenges in the [=MagicChef=] competition forbid the use of magic, she struggles mightily. Likewise, Hermione has far more difficulty in any course where simply memorizing the textbook won't suffice. She has an OhCrap moment when Professor Ramsay states that when it comes to NEWT level potions, textbooks are merely a crutch.
* Torhu and Mineta in ''Fanfic/TheEmeraldPhoenix'' do the worst of everyone during the physical tests due to relying too heavily on their Quirks. Except for Mineta using his balls for the side-hop challenges, the two are among the worst performances on every test. Contrast, some like Camie also have Quirks useless for the tests but still do well through physical conditioning to make up for it.
* Adrastia Zabini in ''[[https://www.fanfiction.net/s/13034223/4/A-Discordant-Note A Discordant Note]]'' admits that after centuries of specializing, her magic is too geared towards sex and manipulation for her to be comfortable with anything else. Though part of it is her own choosing as she ''can'' spend the effort expanding her abilities but she's comfortable with her role and simply doesn't want to. The upside is that, when using her original wand which she'd wielded for centuries, her spells had become almost undetectable even when specifically checking with magic detection spells.
** The Dothraki are remarked as being near unmatched as light cavalry but have focused so heavily on it that on a battlefield unsuited for cavalry, such as mountain steppes, they're completely crippled as a fighting force.
* The Hyuga clan in ''Fanfic/DestinyIsAHazyThing'' are completely incapable of using anything but their signature Gentle Fist style due to centuries of inbreeding (according to Daiki, except Hinata's maternal grandmother, no one in the clan has had children with anyone but another Hyuga in at least 300 years), leaving them vulnerable to anyone who can counter their style.
* The ''Anime/{{Pokemon}}'' fic ''[[https://www.fanfiction.net/s/13189446/1/More-than-Meets-the-Eye More than Meets the Eye]]'' invokes this as the reason [[spoiler:Misty defeats her ex-fiancé in the Whirl Cup; while he specifically prepared to fight Mega Gyarados with a Totem Araquanid that could take most of Gyarados's attacks and counter them, he was unprepared for her to borrow Ash's Greninja, who is able to evade the larger Pokémon's attacks and strike back with more evasive methods]].
* In ''Fanfic/ValkyrieOnFire'', it is often noted that Katniss relies so much on her archery skills that she's basically useless when she has to rely on hand-to-hand combat, although she learns enough from Glimmer in particular that she can at least hold her own for a few minutes so long as she has allies.
* In ''Fanfic/AvengerOfSteel'', the Jor-El hologram describes Zod as suffering from this, as Zod is automatically thinking of the repopulation of Krypton in terms of a military operation where he has to conquer territory and defeat an ‘enemy’ because he’s psychologically incapable of considering alternative diplomatic methods.
* When the League of Shadows comes to kidnap the SelfInsert in ''[[https://www.fanfiction.net/s/13064230/23/And-Now-Yet-Again-Still-Even-More-Fragments Legal Crimes]]'' because he knows the formula for SuperSpeed, their gear is specifically tailored for dealing with speedsters and he's recently given up his SuperSpeed for strength and durability. While they do catch him, they're stuck afterwards as he's now glued to a cement floor and they have no heavy machinery to move him.
* In ''[[https://www.fanfiction.net/s/12290311/9/The-Black-Emperor The Black Emperor]]'' Nina lampshades that the Guren Mk. II relies so heavily on it's Radiant Wave Surger that said weapon getting damaged would cripple the machine.
* ''Fanfic/CodeGeassThePreparedRebellion'':
** Lelouch notes that Rakshata's Knightmares tend to be focused on close-quarters combat with little ranged weaponry.
** Desmond's Geass, rendering everyone in a given area asleep (or even comatose), is almost perfect for assassination missions with its only real drawbacks being that he can only affect one area at a time and sometimes it leaves him blind in one eye or deaf in one ear. But because it's so perfect for assassinations, unlike Rolo, Desmond never developed his skills and his over-reliance on it causes him to struggle when dealing with any significant resistance.
* Izuku in ''[[http://www.hentai-foundry.com/stories/user/EvilFuzzy9/30241/A-Parable-of-Talents/93068/Chapter-1/Putting-D-in-Diligence A Parable of Talents]]'' is a fairly good fighter but focuses entirely on striking, leaving him vulnerable to grappling. Mina lampshades how ridiculous it is that Izuku would have to increase his SuperStrength to throw off the likes of Toga and Camie when both are girls who weigh less than he does.
* In ''[[https://archiveofourown.org/works/16267331/chapters/38238377#workskin Black Hole Heart]]'', like all Inuzuka, Kiba relies heavily on his partner as part of his fighting style with some of his techniques being outright impossible to do alone. When Naruto scares Akamaru into submission, Kiba's left fighting at less than half strength.
* ''Fanfic/DekiruTheFusionHero'': This trope is actually discussed by Aizawa after Izuku goes through the Quirk Assessment Test without using Human Fusion and explains why to him (he regards it as a DangerousForbiddenTechnique and prefers not to use it unless absolutely necessary). Aizawa praises him for this because it shows he can be versatile with his Quirk, rather than a "one-trick pony" who could get potentially killed if there was no one around to fuse with. He further elaborates that if Izuku had used the technique in the middle of the test, Aizawa would've dispelled it and given him the same explanation (just not as nicely); if he had ''started out'' with using it, he would've been expelled on the spot, along with whichever friend that enabled him.
* Jaune in ''[[https://www.fanfiction.net/s/12854072/1/The-ProfessionARC The Profession ARC]]'' spent years as a Huntsman's apprentice, learning pretty much all there is to know about killing Grimm. Besides [[SacrificedBasicSkillForAwesomeTraining having little real-world knowledge that doesn't revolve around killing Grimm]], Jaune struggles to fight human opponents. His teammates note times when he falls back to defend from a coming attack when it'd be smarter to push through, all because Jaune is used to fighting the far stronger but dumber Grimm.
* In ''Fanfic/AmbitionOfTheRedPrincess'', WordOfGod states that Motoyasu, Itsuki, and Ren are hampered by both having just enough knowledge of the world they're summoned to that they don't seek out more information but also how they gained said knowledge. They all dismiss the idea of a tank like Naofumi being useful because of the games they played in their own worlds[[note]]Ren played an Action RPG that encourages stealth, Itsuki only played single-player games and thus doesn't understand group raids, and Motoyasu was a casual who used gaming to have online dates.[[/note]].
* In ''[[https://www.fanfiction.net/s/13175310/12/Hella-Potter-and-the-Reincarnated-OC Hella Potter and the Reincarnated OC]]'', Treowe leaves Hella tied up in the Room of Requirement with her wand apparently nearby to drive home how much she and other wizards overly rely on their wand. The wand was a fake, but she could have asked the room for any number of bladed instruments to cut herself free or a golem to do it for her. Likewise Hella could have used her Metamorphmagus abilities to shrink out of her bonds or called for Dobby to free her. But because she thought her wand was nearby, she wasted her entire hour trying to get to it, only to realize it was merely a stick shaped like her wand.
* In ''Fanfic/ThisBites'', a ''Manga/OnePiece'' fanfic, Straw Hat strategist Jeremiah Cross concedes to a gathering of allied pirates that this is Luffy's weakness, as in canon. His [[{{Determinator}} unflagging determination]], SuperStrength and SuperToughness make him an incredible physical threat that few people have any hope of handling, at least outside of the [[DeathWorld New World]]. On the other hand, [[DumbMuscle his strength exceeds his smarts]], and his tactical abilities pretty much start and end at [[AttackAttackAttack "punch it" and "come up with new ways to punch it"]]. As a result, he does really badly against opponents who rely on outsmarting people or otherwise using esoteric abilities that Luffy can't just punch his way through. He specifically cites [[WeakButSkilled Captain Foxy]], who combines [[CombatPragmatist dirty tricks]] with a Devil Fruit that enables him to temporarily freeze people and objects in time, which Foxy knows how to handle ''very'' effectively, as an example of the kind of opponent that Luffy struggles against.
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/WreckItRalph'':
** Combined with BlessedWithSuck, the fact that Felix's hammer can fix anything. The problem is, fixing is ''all'' it can do. When he tries to use it to break loose prison bars, he simply makes them stronger. With his hammer as his only weapon, Felix is at more than a bit of a disadvantage by the climax of the movie, where he's outside of his game (i.e. is perfectly capable of dying) and being attacked by mindless killing machines. Luckily he never has to find out a way to protect himself as he's with Calhoun, who has a gun, and not long after she runs out of ammo, Ralph saves the day.
** Ralph has the opposite problem; he can only ''wreck'' things, which in his own game makes him dangerous to be around and unpopular with the Nicelanders. Once thrust into the plot of the movie though, wrecking comes in ''very'' useful.
* The emotions of ''WesternAnimation/InsideOut'' are great at making Riley express the emotions they represent... but are incapable of making her express other emotions. That's what the other four emotions are for. This becomes a problem when Joy and Sadness are away. The other three emotions attempt to cover for them but are completely incapable. On a larger note, the whole movie is about the ramifications of this. Joy is generally Riley's dominant emotion, to the point where she often [[InnocentlyInsensitive naively shoves the other emotions]], and especially Sadness, aside. Because she can only manifest one emotion, she tries to keep Riley happy even in upsetting situations, which doesn't allow Riley to process things like disappointment and loss. Joy's CharacterDevelopment across the movie involves realizing that the other emotions are equally important and allowing them to perform their proper roles, which in turn allows Riley to become more honest and function in a mentally healthy way.
* ''WesternAnimation/{{Zootopia}}'': The ranks of the ZPD are filled with animals of various sizes. Extra Large (elephants, rhinos, polar bears), Large (lions, tigers), Medium (rams, wolves) and Small (bunny[[spoiler:, fox]]). The trope comes into play when the responding or assigned officer is inappropriate for the task at hand. During the Weaselton chase, Judy is clearly better suited for pursuit than Officer [=McHorn=]. Yet later in the movie, Judy is shown struggling to provide crowd control at Gazelle's peace rally.
[[/folder]]

[[folder:Films -- Live-Action]]
* In ''Film/TheGamersDorknessRising'', Joanna creates a fighter character for ''TabletopGame/DungeonsAndDragons'' with feats for winning initiative, making high-damage critical hits, and getting extra attacks every time she fells an enemy. As a result, her character is excellent at cleaning out hordes of minor enemies before anyone else can move. However, she has [[GlassCannon low armor class and hit points]], so tough enemies who can weather a critical hit or two, like bosses, can take her out easily. In fact, there is exactly one combat encounter in the adventure against anything that isn't totally immune to them. Note that this example is not presented as crippling overspecialization within the movie, but rather as a really clever build with which the newbie proves her worth and abilities. The downside is not touched upon until near the end of the movie, where she is nearly taken out by one hit by the mini-boss.
* ''Film/HappyGilmore'': The titular character, in both his sports. His hockey suffers when he builds his slapshot to the exclusion of all else, and his golf game suffers when he refuses to train his short game and relies on his extremely long drive. He gets better at the golf side and accepts training, though.
* In ''Film/QuigleyDownUnder'', Marston assumes Quigley's refusal to carry a backup weapon to his extended rifle and dismissal of revolvers as something he "never had much use for" mean that he's only effective at sniping. [[spoiler:Averted. Quigley is actually a damn good shot with a revolver as well as a fantastically quick draw. He just prefers the rifle, and is good enough with it that it's been a long time since anyone with a weapon and a mind to use it got into revolver range.]]
* [[TheBrute Clubber Lang]] of ''Film/RockyIII''. His boxing style relies solely on hard, crushing hooks. Which is why when Rocky gets a little training and makes him go a few rounds, he's completely exhausted by round 3. Leading to his defeat.
* ''Film/StarWarsTheLastJedi'' has the [[https://starwars.fandom.com/wiki/Mandator_IV-class_Siege_Dreadnought Mandator IV Siege Dreadnought]], the enormous flagship of the First Order (bar the ''Supremacy'', which is more like a mobile space station). It's ''eight kilometers long'' with [[SquareCubeLaw over]] a hundred times the volume of a standard Star Destroyer. Almost all of that goes to the massive WaveMotionGun situated on the ship's underside, which is capable of outputting [[https://forums.spacebattles.com/threads/star-wars-the-last-jedi-tech-thread.596296/page-5#post-42373111 85 megatons a second]], or literally thousands of times stronger than standard capital ship weaponry in ''Star Wars''. Poe says it could demolish entire fleets alone. However, this comes at a hefty cost: the ship devotes almost ''all'' of its power to that one gun, so it [[GlassCannon has no shielding whatsoever]] (especially bad when it has a massive weak point over a mile in diameter that will destroy the whole ship if it hit with just about anything), [[MightyGlacier can't maneuver]], and has no other weapons besides a bare handful of (ineffective) anti-fighter guns. Also, the gun is too big to be turreted, so the entire ship has to be turned to aim it. As a matter of comparison, a standard ''Imperial-class'' Star Destroyer 1/100 its size can output nowhere near that much firepower, but is maneuverable for its size, has shielding that can take a few hits from its own weapons, has a much more comprehensive point-defense suite, and has 135 heavy cannons mounted throughout its profile, mostly in broadside mounts on either side.
* Similarly is the [[https://starwars.fandom.com/wiki/Xyston-class_Star_Destroyer Xyston-class Star Destroyer]] from ''Film/StarWarsTheRiseOfSkywalker'' which, due to its glaring weakness, is ''only'' good for destroying a planet. Since even a humble X-Wing can destroy one of these monstrosities in one or two shots to the massive unprotected cannon on its hull, they are the [[GlassCannon Glassest of Cannons]] and utterly useless in a firefight or really for anything else than coming in hot and taking out a planet. [[spoiler:During the Battle of Exegol these things are taken out by the ''dozens'' and the only reason they are in any way a threat to the Alliance fleet is due to the absolute sheer number of them]].
* ''Film/BirdBox'': The creatures can drive anyone who looks upon them to suicide, but despite seemingly being physical beings, they can't so much as break a normal glass window to get to their prey.
* ''Film/TheReplacements2000'': Clifford Franklin has this problem. He has amazing speed, but terrible hands.
* ''Film/Tremors2Aftershocks'': Burt Gummer, CrazySurvivalist ''par excellance'', unintentionally inflicts this on himself; he came to Mexico expecting to fight the subterranean Graboids, and his loadout favors penetration over ammunition capacity. When the smaller, faster, and much more numerous Shriekers enter the scene, he is caught flat-footed and barely escapes an ambush. Being the [[CrazyPrepared kind of guy he is]], he takes it rather hard.
-->'''Burt:''' I am ''completely'' out of ammo. ''[{{beat}}]'' That's never happened to me before.
[[/folder]]

[[folder:Jokes]]
* A man was working in an office overlooking a park. Over the course of a day he saw two city park workers - one would dig a hole, and then the other would fill it in. This went on all morning, so the man wandered down on his lunch break to ask about it. "Well," said one of the workers "I dig the holes, Charlie puts the tree in, and then Bob here fills them in. Thing is, Charlie's sick today."
** Funnily enough, this is a bit TruthInTelevision at times: sometimes union rules make it so that the guy who ''drives'' the truck isn't allowed to ''take the box off the truck'' and must wait for the one who can to arrive -- useful to keep people from being pressed into doing a ton of work that is outside what was agreed to, for little or no further compensation, but sometimes in certain situations it can get [[ObstructiveBureaucrat crazy nitpicky]].
** Less charitably, some unions and other organizations invoke this trope to create jobs. The term is [[https://en.wikipedia.org/wiki/Featherbedding feather-bedding]].
** This can even be as specific as the type of joints/connections used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they then call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem connection; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk, involving at least three different workers. And they wonder why costs are so high...
* Finnish joke: Why do the Finnish police officers always go on pairs? One can read and the other can write.
** Subversion: Why do the Soviet militsiya go in three? One can read, one can write and one watches those dangerous intellectuals.
* An old [[RussianHumour Russian joke]]: what's narrow medical specialization? Two nurses giving a person an enema; the first one knows ''how'' and the second one knows ''where''.
[[/folder]]

[[folder:Literature]]
* In Creator/LewisCarroll's ''Literature/ThroughTheLookingGlass'', Humpty Dumpty is an expert on words and definitions, so much that he claims to be able to assign definitions to words and make them mean anything he pleases (literally). However, he seems to be very bad at math; when Alice tells him that 365 minus one equals 364, he asks her to do that out on paper so he can be sure. (Contrariwise, it could be Alice and the readers are ''wrong'' about the sum's total in a world running on dream logic. We don't get to find out.)
* Used in Creator/PhilipKDick's short story "The Variable Man": the eponymous man is a jack-of-all-trades tinker picked up from the past by scientists in a highly specialized future. They need him to fix something that no one has the specialization for.
* ''The Literature/BookOfSwords'' has three primary examples. The first being the sword of heroes, which if not used against dragons just acts like a very well crafted sword. The second is the sword of siege, which if not used against earth or stone, acts likewise. This is from a series of books where comparatively speaking, the most powerful of these swords had the power to kill deities. Since every sword has a NecessaryDrawback, Overspecializing also seems like not too big a deal after a while... [[spoiler:until the wielder of Shieldbreaker needs to fight unarmed opponents.]]
* In ''Literature/{{Lensman}}'' the overspecialised ships are frequently either laden down with defence shield generators ("I can't hurt you but you can't hurt me") or all weapon (frequently one ''big'' WaveMotionGun style weapon) and tend to accompany each other in large groups. The fleet flagship, ''Directrix'', is all combat-management and defence shields but never goes out and about without an englobing escort of [[MightyGlacier Maulers]].
* Happens to some [[WitchSpecies Insequent]] in ''[[Literature/TheChroniclesOfThomasCovenant The Last Chronicles of Thomas Covenant]]''. They gain their powers through knowledge, so an Insequent who studies only one or two specific things may be powerless in situations not involving them. For example, [[EvilSorcerer the Harrow]] has made a study of [[TheUndead the Demondim]] and related creatures, meaning he can tear through them like wet tissue paper all day - but he [[BigBadWannabe goes down like a chump]] against [[spoiler:a Kastenessen-powered Roger Covenant]].
* In the sci-fi book ''Literature/{{Matched}}'' this is one of the main tenets of the Society. Nobody learns anything but what they have to know, including of the past. The Society chose 100 of the best of everything from the past for everyone to know about. They also even extended this to choice, in that nobody should have to choose anything that they don't know about.
* ''Literature/MyDarkAndFearsomeQueen'': Thalia is a goddess of unimaginable power. The only catch is, to use her power she has to chant an incantation, and the more precision required, the longer the chant becomes. In a rapidly changing battlefield situation, she's practically useless unless you want to crush everything in a mile radius.
* The cruiser ''Literature/HonorHarrington'' commanded in the first book of her series had been refitted as a testbed around a nigh-unstoppable weapon, however the reduction in normal weapons load and extreme short range of the prototype weapon meant the only way the ship was effective in combat against an equal or larger opponent was to either somehow to sneak in close enough to fire the weapon, or pray the ship could hold together long enough on a near-inevitable suicide run to get close enough to fire the weapon. But then, ''Fearless'' was intended to be used as a testbed for additional development and testing work. It was not intended to be used in an actual battle until [=BuWeaps=] had worked out enough of the bugs to make it practical. Too bad the First Space Lord didn't get the memo...
** This is stated to be the problem with the ''jeune ecole'', who believe that any new development completely changes the paradigm of warfare, instead of simply shifting it (mirroring the RealLife Jeune Ecole, who insisted on building only small torpedo ships instead of heavily-armored cruisers).
* Discussed in Jean Auel's ''Literature/EarthsChildren'' series. Woolly mammoths, by becoming so specialized and adapted to such a narrow climate range, ensured they'd survive and exploit a unique niche on the dry, cold ice age tundra, but such specialization also meant that warmer, wetter climates would be utterly devastating. Furthermore, the Neanderthal Clan was in danger of becoming extinct because the men could not learn how to gather and cook food and the women could not learn how to make weapons and hunt, which was why they had to live together in groups. A lone Neanderthal was a dead Neanderthal.
* Creator/RobertAHeinlein's ''Literature/TimeEnoughForLove'' contains the opinion that specialization is sub-human:
-->'''Lazarus Long''': "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
* ''Literature/WorldWarZ'' this appears to be one of the reasons the initial outbreak wipes out human armies, shown with the US Army specifically. Modern military thinking is no good against an enemy that can be neither shocked nor awed, and their standard tactics like targeting center of mass, dropping bombs, and setting targets on fire betray them. However, more detailed analyses by readers with actual military knowledge reveals that the zombies happen to be coated in PlotArmor, and Brooks {{nerf}}s standard weapons against them. Also, he has the military hold off on weapons that can effectively turn most squishy targets to paste from miles away until the Zacks are in visual range. Not to mention the military suddenly forgetting everything it knew about the Zacks from the black ops they mentioned, and not learning about their resistance to explosives from the Israelis either. The military also does a number of things that just ''stupid'', like setting up their fire base without making any attempt to secure it (and sure enough the entire area is infested). [[RuleOfDrama In reality]], the military would've rolled right over the Zacks.
* The ''Lancer''-class frigate from the ''Franchise/StarWarsExpandedUniverse'' was specifically designed as a counter to the starfighter-heavy Rebel Alliance/New Republic fleet. It's a 250-meter ship [[BeamSpam bristling with laser cannons]], intended as a flak boat to protect other capital ships. Unfortunately, in addition to being [[AwesomeButImpractical too expensive and manpower-intensive]], it had no heavy weaponry for fending off capital ships, so most admirals eschewed it in favor of expendable TIE screens.
* ''Literature/TheWheelOfTime'':
** This is Aginor/Osan'gar's main obstacle towards being an effective villain. As a [[FunctionalMagic channeler]] he's overwhelmingly powerful (among the [[QuirkyMinibossSquad Forsaken]] he's behind only [[TheDragon Ishamael]] and maybe [[TheStarscream Lanfear]]), but he's really only good at doing one thing- using {{magitek}} to [[EvilutionaryBiologist make monsters]]. Problem is that while this made him essential to the Shadow in the Age of Legends, in the [[AfterTheEnd modern world]] the necessary magitek no longer exists, and every time he's in a straight fight he tends to [[UnskilledButStrong attack a lot]] ineffectively before getting [[CurbStompBattle curbstomped]]. He ends up dying having been one of the least effective Forsaken.
** {{Subverted|Trope}} by the minor character Androl Genhald. His talent at magic is very weak, with one exception: he can create larger [[TeleportersAndTransporters gateways]] than much stronger channelers could with ease. Many of the other magic-users mockingly name him "Pageboy" since all he's good for (that they know of) is carrying messages over long distances. However, this turns out to be an ''incredibly'' versatile skill with [[PortalCombat many offensive applications]]. Besides {{Tele Frag}}ging and {{Portal Cut}}ting enemies, being able to open a portal leading to a subterranean reservoir of pressurized magma with a thought is at least as useful as being able to cast {{Fireballs}}.
* In Creator/PhilipJoseFarmer's ''Literature/TheLovers'', the main character is a professional Jack of all Trades (JOAT). His whole job is to make sure that medical research specialists know about advances in other fields that can be applied to their specialty.
* In ''Literature/TheDresdenFiles'' novel ''Literature/ProvenGuilty'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.
** This is one of the reasons why Harry was able to defeat [[spoiler:Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler:she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler:block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated to have more raw power than Hannah Ascher, her inexperience and overspecialization creates a problem for her only because they're fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.
** Also in ''Literature/SkinGame'', Harry explicitly calls [[spoiler:Binder]] a one-trick pony. He has the ability to to summon a number of identical demons referred to as "Suits" from the Nevernever. They're smart enough to follow orders and use firearms, so they're very handy when you need some backup, but it's the only thing he has in his arsenal, magically speaking, so he's not much of a match for a proper Wizard in a fight.
* In ''The Book of Five Rings'', UsefulNotes/MiyamotoMusashi criticizes at great length schools who teach only one weapon, or whose style relies on the use of a specific weapon. This overemphasis leaves the fighter unable to use the most advantageous weapon(s) available for the circumstances. He even discouraged over-reliance on the [[DualWielding nitouken]] form, which he had formulated.
* In ''Literature/SkulduggeryPleasant'', the eponymous character goes up against an opponent with ridiculously overdeveloped fire magic. After that opponent fell into a river during the fight and ''literally dissolved'' due to an extreme weakness to water, Pleasant explains to the protagonist that becoming strong in one area of magic necessitates a corresponding weakness to its opposite. Could also count as a case of ElementalRockPaperScissors.
* The Tanith First-And-Only of ''Literature/GauntsGhosts'' are '''scarily''' effective in their specialties of stealth, scouting, and infiltration, with the events of ''Traitor General'' being the most comprehensive example of their skill. Unfortunately the Imperial Guard mostly just [[WeHaveReserves throws people in the meat grinder]] and hope they come out with fewer casualties than the enemy, with the Ghosts frequently getting slaughtered. This is most apparent in the trench warfare in ''Straight Silver'', and the siege battle in ''Only In Death''.
* Three examples from ''Literature/TheElenium'' and ''Literature/TheTamuli'' by David Eddings:
** When the Zemochs first encountered The Church Knights and their heavy armor in combat, they didn't understand that the purpose of it was protection; they simply knew it made the enemy look fearsome, so they made their own armors with serrated blades and other imposing-looking additions. This caused two problems: it still didn't provide any protection, and all the protrusions served to help ''guide'' weapons to vulnerable spots.
** In ''Literature/TheSapphireRose'' when the hero's party are approaching the villain's stronghold, they come across a rank of warriors in armor in formation. Upon engaging them, they figure out that they're actually animated suits of armor and are scarily effective at combat, but never break formation, leading them to figure out that they've been enchanted to guard ''the flagstone they're standing on''. One careful trip through and one errant shove to send the armors into each other and the way was clear.
** In ''The Tamuli'', the Cyrgai were a [[ProudWarriorRaceGuy proud warrior race]] that pretty much stomped everyone they came across until they ran into [[LinearWarriorsQuadraticWizards the Styrics]], who soundly defeated them and then cursed their land so that any Cyrgai who left their borders would die. The Cyrgai had access to half-breeds that got around this limitation, and the leaders ordered their soldiers to focus on producing more of them, which they did...to the exclusion of producing more of their own. Their women were too old to bear children by the time this was figured out, leading to them having ''bred themselves out of existence'' if not for divine intervention.
* A number of the superpowers in ''Literature/WildCards'' count. Even aces and jokers who get really useful powers often find that there's only so many situations they actually use them.
** Veronica, who has the power to induce crippling fear and weakness in men... but ''only'' in men. Cue her getting the shit kicked out of her by a female supervillain who's also a trained fighter.
** Sewer Jack is a shapeshifter. A shapeshifter who only has one other form. Said form is the form of a big alligator. He doesn't find many uses for his power beyond swimming and biting things.
* A North-Going Zax and a South-Going Zax meet head-on in the story "The Zax" from "Sneetches and Other Stories" by Creator/DrSeuss. Since both stubbornly refuse to take even a single step to the East or West, both are still stuck in place at the end of the story, which is at least long enough for a highway overpass to be built over them.
* Benedikt of ''[[Literature/{{Quarters}} The Quartered Sea]]'' is the best damn [[MagicMusic Singer]] of [[ElementalPowers water]] in all of Shkoder, but he can't sing any other quarter at all, which has severely hampered his career and left him socially isolated from his fellow bards. But it makes him a natural choice as a crew member for a seagoing exploration ship.
* ''Literature/TheStormlightArchive'':
** Every individual Order of the Knights Radiant had its own role, and stepping too far outside that role could cause them to lose their powers. In ''Literature/WordsOfRadiance'', Kaladin wants to punish Amaram (and to a lesser extent Sadeas), but Syl repeatedly points out that Windrunners protect the innocent--punishing the guilty is a job for a Skybreaker. Unfortunately, there aren't any Skybreakers around, so Kaladin keeps trying to find ways to justify striking back, both to himself and to Syl. This limitation comes from the fact that Radiant powers are directly tied to maintaining oaths made when powering up. The Windrunner oath to "Protect even those I hate" is directly at odds with punishing those who deserve it.
** When the world was still fighting [[OurDemonsAreDifferent the Voidbringers]] on a regular basis, every nation had a specific role it played in the conflict. The Voidbringers have been gone for over four thousand years now, and the nations have stopped cooperating with each other, but they have still largely retained their historical roles, even though this causes them problems without the support of other countries. Alethkar is the nation of soldiers, so their first thought is always war and combat. When Dalinar discovers that he has a Knight Radiant with HealingHands, it takes him a while to realize that he can be used to heal the sick and injured. He had assumed that ability was only useful for helping soldiers get back on their feet in the middle of a fight.
** On an even larger level, Roshar's entire ecosystem and architectural culture is built around the [[WeirdWeather Highstorms]] that regularly blow through the land, east-to-west; most structures are triangle-shaped with a point aimed east to reduce wind drag. When [[HostileWeather the Everstorm]] is summoned, it blows ''the opposite way'', west-to-east, and a world designed with the idea of storms coming from the east gets utterly eviscerated.
* Ronnie Cheung of ''Literature/TheGoneAwayWorld'' stops ''just'' short of this trope:
-->Ronnie had made a choice about how far down the road of becoming a human killing machine he was prepared to go, and allowing his training to warp his body to the point where he was in some measure ''only'' suited to that task was exactly where he drew the line.
** The narrator notes this when he discovers that [[spoiler:Humbert Pestle]] did ''not'' stop short of this trope. Unfortunately, he discovers this when [[spoiler:Pestle]] attacks him, so it's not as helpful as it might be.
* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have a disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler:Naturally, Katniss decides to use this fact to her advantage and does the same.]]
* In Creator/SimonRGreen's ''Literature/DownAmongTheDeadMen'', Giles Dancer is a Blademaster: a warrior so incredibly skilled with a broadsword as to be nigh-unbeatable in melee combat. He's also incapable of laying out his own bedroll, saddling his own horse, or cooking anything more complex than cheese on crackers.
* Creator/IsaacAsimov's "Literature/TheDeadPast": Nimmo used to give his nephew, Foster, lectures on how studying one specific field of science has made for a culture of narrow focus, praising the idea of being a science writer (like him), because it means you must [[JackOfAllTrades learn a bit of everything]]. Foster's counter to this idea is that such specialization is needed to advance in a field since there's too much to learn. The climax reveals that this overspecialization was a deliberate effort on the part of the [[OneWorldOrder world government]] to make suppressing certain fields easier.
* ''Literature/{{Domina}}'': The [=McDowell=] gun company is known for absolutely ''bizarre'' design decisions, such as a collapsible sniper rifle with the stopping power of a BB gun, a pistol with enough recoil to break the shooter's arms, and a shotgun designed for firing rockets. The original owners are referred to as crazy by absolutely everyone, even their surviving heirs. However, their weapons have apparently found popularity among monster slayers, who often find a niche where they are useful.
* The old Franchise/StarWars [[Franchise/StarWarsLegends Legends expanded universe]] featured several styles of lightsaber combat that tended to overspecialize in one area at the expense of others. For example, the lightsaber form Soresu was purely defensive, with virtually no built-in attacking or offensive moves. While this gave the Soresu user a nearly unbreakable defense, it also gave them no real means of actually winning a fight and in some cases, it was "merely delaying the inevitable" as one character described it. Other forms are similarly overspecialized, like the Makashi form, which focused on finesse, precision, and speed at the expense of strength and power, as well as focusing on dueling at the expense of defence against blasters. Or the Djem So and Juyo forms, both of which focus on strength, offense and raw power at the expense of defense.
* Shalsha of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' learns a spell than can utterly destroy the ''grossly'' overpowered protagonist, Azusa, the Witch of the Plateu. Problem is, [[spoiler:it only works on Azusa specifically, is useless against any other target, and she hasn't had the time nor the skill to learn any ''other'' spells]].
* ''Literature/CradleSeries'':
** The Sacred Valley tests children to determine their affinity for sacred arts, and then they train only in those types of arts their entire lives. Yerin says she'd like to kill all the elders in the Valley for that garbage. In the outside world, you're considered a child if you haven't mastered techniques from all the types.
** The Blackflame royal family cultivated Iron bodies that would improve the already incredible offensive power of the Blackflame Path. This backfired as the flames ate away at their minds and bodies; in a world where a sacred artist can still be in fighting shape at age one hundred, they were practically paralyzed at age sixty. [[spoiler:Part of the reason Eithan gave Lindon an Iron body with such an overpowered HealingFactor was to handle the black flames]].
** Pure madra, the kind everyone is born with, is highly effective at disrupting other forms of madra… but can't be used for anything else, which is why almost everyone aligns their madra to a Path almost as soon as they can walk.
* This is a point in the central premise of the Literature/TanteiTeamKZJikenNote franchise. The main cast were sent to a special class in their CramSchool for learning issues, with three of them falling into this trope: Aya is good in languages, but she can't go much further (especially math), while Uesugi and Kozaka are TeenGenius-level good in math and biology respectively, but are bad in Japanese.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/GameOfThrones'':
** In the Season 3 Blu-ray ''Histories and Lore'', the beholden to {{Realpolitik}} Littlefinger reasons that the true cause of the Targaryens' downfall was their reliance on dragons and, with a few exceptions, their obsession with reclaiming this advantage wasting the time, energy and lives of kings after the dragons died out, with the resulting failure driving many of them mad, though Varys counters that they continued ruling quite stably for more than a century, with long periods of stable Targaryen rule even without dragons. Still, dragons helped a lot.
--> '''Daenerys:''' [The dragons] were terrifying, extraordinary, they filled people with wonder and awe — and we locked them in here. They wasted away, grew small... And we grew small as well. We weren't extraordinary without them. We were just like everyone else.
** The Unsullied are supposed to be heavy infantry without peer, famed for their utterly impenetrable spear walls on open battlegrounds. When they're deployed patrolling city streets however, especially when scattered in small groups, they are at at disadvantage. It also means that their below-average size and strength become a much bigger issue. They're easily overcome by untrained guerillas with daggers.
** While he's perfectly cunning and intelligent for a warrior, Jaime has built his entire life, career, reputation, and self-respect around being one of the best ''swordsmen'' in the kingdom... who then loses his sword hand early in Season 3.
---> '''Jaime:''' It's a good thing I am who I am. I'd have been useless at anything else.
** As long as they are at sea, House Greyjoy are formidable. On terrain combat, their individual competence varies, but they're largely ineffective due to a lack of numbers and poor discipline.
* The fact that the ''Series/{{Lexx}}'' has no other weapons or defenses apart from its planet-shattering WaveMotionGun have caused plenty of trouble to the protagonists over the course of the series. Could be justified, if His Divine Shadow wanted it easily re-taken if it ever fell into the wrong hands. (Which, in fact, it did.) Presumably it would've had escort ships along to defend it if it'd ever been used as intended.
* On ''Series/GoodEats'', one of host Alton Brown's real pet peeves is "unitaskers" -- kitchenware with precisely ''one'' use, which he dislikes for wasting space and usually having larger price tags. Alton's said that the only single-purpose item he'll allow in his kitchen is the fire extinguisher...and then during the 10th Anniversary Special, he finds another use for it: [[http://youtu.be/WWhjgX33wtU making (carbonated) smoothies.]]
* Unlike previous ''Franchise/SuperSentai'', the team in ''Series/KaizokuSentaiGokaiger'' have no inherent special powers, instead relying on the powers of their predecessors via the Ranger Keys. This came to bite them in the ass when, in the first movie, the Keys were stolen from and used against them, leaving the Gokaigers to fend for themselves. It was only fortunate that their direct predecessor team, ''Series/TensouSentaiGoseiger'', were able to help get their powers back. (For the uninitiated, the Gokaigers' basic arsenal only consisted of a Gokai Saber and Gokai Gun each at the time.) Later averted in the series itself when the keys were stolen again, but the team got them back themselves, even beating copies of their suited forms in the process.
* In the 2019 adaptation of ''Literature/TheDemonHeadmaster'', the idea of Crippling Overspecialisation is used against the Headmaster during a school inspection; as the Headmaster has created a system where the students don't 'learn', but are just programmed to go along with their designated 'specialities', [[spoiler:Lizzie Warren and her allies are able to disrupt the Headmaster's planned presentation by switching the students' relevant material, such as essentially arranging for the rugby team to perform Swan Lake and a Shakespearean 'expert' to recite an insulting poem]].
* In ''Series/{{Thunderbirds}}'', Thunderbird 3 is the only one that can go into space and Thunderbird 4 is the only one that can go underwater, but that's ''all'' they can do, and while underwater rescues [[ThisLooksLikeAJobForAquaman happen far more often than they really should]] space rescues only happen two or three times in the entire series. In most rescues this leaves Scott and Virgil in Thunderbirds 1 and 2 to do almost all of the work while Alan and Gordon mostly just assist them.
** Somewhat downplayed in ''WesternAnimation/ThunderbirdsAreGo''; Thunderbirds 3 and 4 are still the only ships normally capable of going into space or underwater, but key episodes feature Thunderbird 4 being modified to carry out non-aquatic rescues due to it being the only vehicle capable of enduring high-pressure environments (with "Deep Search" seeing it modified to be taken into space in Thunderbird 3 for a rescue on Europa), and the rescue in "Long Haul" required Thunderbird 2 to be augmented to travel into space when Thunderbird 3 was occupied with another part of the rescue.
* On ''Series/TheSingOff'', after the least technically proficient groups have been weeded out, the groups that are very skilled in one particular style of music and have a hard time adapting that style to incorporate other influences are usually the next eliminated, as versatility is something the judges value very highly.
* Similarly, after ''Series/RuPaulsDragRace'' weeds out the least impressive queens, the next queens eliminated tend to be the ones who are so specialized in a certain skill, such as lip-syncing or stunning fashion, that they usually stumble in areas outside their expertise. The winners of the competition as well as the most popular ones with the fans are queens that tend to have a variety of skills, but still have a specialty.
* In ''Series/VanHelsing'': Axel has rigged up numerous defenses for the hospital. The final one is a corridor filled with UV lamps, something no vampire can pass. [[spoiler:A human, [[HoistByHisOwnPetard specifically a former vampire turned human by Vanessa]], however can easily walk down the hall and smash the lights, allowing the vampires to safely advance behind him.]]
* ''Series/TheFutureIsWild'' has a quite literal example with the Terabytes, termite-like insects. They're divided into separate castes which are very good at what they do (gum-spitters trap the [[{{Planimal}} Garden Worms]] the Terabytes harvest algae from, water-carriers store water, rock-borers do the burrowing, transporters carry stuff, queens lay eggs), but almost all of them save the transporter caste either have ''no legs at all'' or vestigal legs, and require the transporters to carry them around. Transporters have it less overspecialized since they're also capable of cutting off the algae appendages of Garden Worms.
* ''Franchise/StarTrek'':
** The Defiant from ''Series/StarTrekDeepSpaceNine'' was classified as an Escort ship by the Starfleet, only so they wouldn't [[InsistentTerminology call it a Warship]]. Most Starfleet ships are designed to be more JackOfAllStats, all have decent weaponry but are equally equipped for science, diplomatic and exploration missions. The Defiant was developed to be an overpowered weapons platforms to fight The Borg, but being a large set of guns on a small frame it was ready to tear itself apart just doing routine operations. It took a lot of trial and error to weed out the design problems and it became known as one of the most advanced and dangerous ships Starfleet had to offer, but it still lacked any versatility in mission specs.
[[/folder]]

[[folder:Music]]
* The Music/{{Vocaloid}} voice banks Prima, Tonio, and Sachiko were made to specialize in only one genre (opera in Prima and Tonio's case, enka in Sachiko's case), and thus, are notoriously difficult to tune and make sound right in any other genre. However, when used in their intended genre, the results are often highly realistic.
[[/folder]]

[[folder:Newspaper Comics]]
* The main glaring issue in Dave Hamper's basketball career in ''ComicStrip/SafeHavens'': while he's amazing at passing the ball in ways the opponent can't predict, it means he's vulnerable to strategies that involve crowding him and he's bad at scoring himself. This poor scoring cost Havens University one championship and earned him the ire of most of the student body for a few months. Even years later. after established in his career, he feels his overspecialization may make him a liability when he tries out for the men's basketball team for the Rio Olympics. [[spoiler:Ironically, the only way it ''did'' become a liability was because Italy's team consisted of many of his former teammates (Dave having played in Italy instead of the NBA) who, being so familiar with his passes, could predict and intercept them, forcing him to start using more mundane passes to win against them.]]
[[/folder]]

[[folder:Sports]]
* In UsefulNotes/{{Tennis}}, the French Open a.k.a. Roland Garros takes place on clay courts that favor defenders due to their slowness and high bounce giving players more time to reach the ball and return it in ways difficult for their opponent to hit. Because of this, it was historically considered to be the hardest Grand Slam to win with many great players' tactics being ill-suited for the clay surface... and many French Open champions are clay-court specialists who have performed ''poorly'' at other Slams, until more recent times. A good example is UsefulNotes/RafaelNadal, who has won Roland Garros ''12'' times (as of 2019) but has had far more irregular performances in other courts.
* UsefulNotes/{{Baseball}} has the concept of the "Mendoza Line", a minimum level of batting average competency below which a player's presence in the major leagues is very difficult, if not impossible, to justify no matter how good defensively he is (pitchers are exempt because their trade is extremely specialized, and in the DH-rule American League they don't normally bat at all). The most common cutoff is .200, though definitions can vary from .190 to .220[[note]]For comparison, someone batting .300 is considered an excellent hitter and .400 is legendary (the last MLB player to hit .400 in a season was Hall of Famer Ted Williams in 1941)[[/note]]. It's named after Mario Mendoza, who played in the mid-1970's to early 1980's and was a very good defensive shortstop but was definitely not good at the plate (several seasons saw him with sub-.200 averages, though in the last couple of years of his career after the term began gaining traction in baseball circles he did get a little better and by the end his career average was .215). Anyone with a more extreme imbalance in defensive and offensive capabilities is going to fall into this trope and isn't likely to remain in the big leagues for long.
* In gridiron football, the sharp transition between college and pro schemes has led to a large number of draft busts, and many can't-miss prospects flaking out. In short, college offensive and to a lesser extent defensive schemes rely on wider hashmarks (these are where the ball is spotted if the ball carrier is tackled outside of them; with wider hashmarks, the entire team is much closer to one sideline than the other, leaving much more open field on the opposite side) and exploiting much larger mismatches (the gap between the best and worst pro player in any position is much, much narrower than the gap between the best and worst FBS-level player). Arguably, the most humiliating example would be Florida coach Steve Spurrier trying to bring his "Fun n' Gun" passing offense to the Washington Redskins; veteran defenses would consistently shut his teams down, sending Spurrier back to the college ranks once and for all.
[[/folder]]

[[folder:Tabletop Games]]
* In TabletopGame/{{Chess}}, conventional CharacterTiers rate Bishops as equal to Knights, though Bishops are actually the better pieces in a lot of positions because of their long movement range and ability to defend squares either adjacent or on the opposite side of the board. They are, however, overspecialized in that they can never move through or onto any square of opposite color to their starting place, which can lead to "bad Bishop" positions, in which a Bishop is trapped behind chains of allied Pawns on squares of the same color. Applies to Knights to an extent as well. While they are the only piece that can't be blocked from threatening another piece, they are also the only piece that is unable to ever threaten an adjacent piece.
* ''TabletopGame/Warhammer40000'':
** In the game's fluff, this is the reason why the Imperium has lost so much of its ancient technology and can't easily replicate what is found or what it currently has. During the Age of Technology, many millennia in the past, humanity became completely reliant on the Standard Template Construct system for technological development and proliferation, with no other system being nearly as reliable or easily reproducible. Also, control of the process was ceded to the AIs running the [=STCs=] so humans could enjoy other pursuits. The Men of Iron took advantage of this in their rebellion, corrupting STC databases and wrecking as much of the actual machinery of the [=STCs=] as they could. When they were finally stopped, humanity had only fragments of its technological base remaining and few, if any people who had any knowledge of how to fix anything. The current Imperium is still suffering from the effects of this loss of tech knowledge, and the Adeptus Mechanicus controls the technology that remains with a literal religious fervor.
** The [[SpaceElves Eldar]] have this as their Hat. Each Eldar going down the Path of the Warrior dedicate themselves to one Aspect of war at a time; Dark Reapers deal long-ranged death to enemy heavy infantry, Striking Scorpions can unleash enough close combat attacks to cut through hordes of light infantry, and so on. But while each type of Aspect Warrior may excel in its battlefield role, they're usually screwed if put up against a different type of threat, so those Dark Reapers won't last long in close combat, while hostile heavy infantry can shrug off the Striking Scorpions' flurry of attacks. The saying goes that if you pit five Space Marines against five Eldar, four of the Eldar will die while the survivor single-handedly cuts down the Space Marines, because that's what she was trained for.
*** Even more so for the Exarchs. Where normal Eldar dedicate themselves to a path for the best part of a human lifetime, Exarchs are those who got stuck on the path of war and become unable to give it up. A regular Aspect Warrior is highly specialised, but can go on to do other things with their life if not killed in battle; an Exarch is stuck with their one specialisation forever.
** The Tau have some of the best guns in the game, and its military focuses on getting the most out of them, but the race is just pathetic in close combat. The Tau have recognized this at least and can bring in allied alien auxiliaries that are better-suited for melee, but even so, those close combat "specialists" would be considered mediocre at best in any other army and are better at counter-charging than leading an assault.
*** The Tau caste system means that every Tau in the setting is trained to be good at combat (Fire), diplomacy (Water), piloting (Air), engineering/research (Earth) or leadership (Ethereal) - and is not expected to develop skill outside their assigned field. This is particularly notable among the Air Caste, who have been so purpose-bred that they actually have extremely fragile bones that mean that even if you were going to have them fight outside a fighter or bomber, they would die swiftly.
*** One of the Tau's auxiliary species, the Kroot, takes this in a very unusual direction. To make things short, Kroot have LegoGenetics that allow them to [[CannibalismSuperpower absorb useful genes from consumed prey and incoporate those genes into their own DNA, empowering themselves by replicating those traits]]. However, they suffer from a form of PowerIncontinence that means that if they keep eating that kind of meat, their [=DNA=] becomes increasingly like the creature they're eating. For example, continue eating the flesh of non-sapient herbivores, and a Kroot will ''become'' a non-sapient herbivore with only genetic legacy connecting it to its former Kroot state. The Kroot homeworld, Pech, has no ecosystem niche that isn't filled by some form of devolved Kroot.
** The Tyranids ran into this when the Dark Eldar finally got a new codex. One of the Tyranids' trademarks is an array of multiple-Wound, high-Toughness, monstrous creatures that turned out to be highly susceptible to Dark Eldar weaponry causing [[ChunkySalsaRule Instant Death]] or dealing Poisoned attacks that neutralize a high Toughness value.
** Within the Chaos Daemons list, each of the gods have a specific vocation: Khorne and Slaanesh are geared towards combat, but Khorne relies on a comparatively smaller number of more hard-hitting attacks, allowing them to blunt through medium infantry (such as Tau and Space Marines) and vehicles, while Slaaneshi units have high initiative and a ton of rending attacks, making them more suited to hordes and really heavy infantry. Nurgle units focus on insane durability combined with poisoned weapons to fight against high toughness creatures but lack any sort of armor penetration needed to break through armor. Tzeentch, understandably, focuses on magic but rarely have any units good enough to support with said magic (almost every single one of their units is a squishy wizard). This means that each of the four god's daemons were designed to support another god's troops, but for those who prefer playing mono-god lists, this can leave you with one or more areas severely lacking (Slaanesh, for example, has almost no staying power, so in an objectives match they will quickly die out due to their low toughness and save. Conversely, Mono-Nurgle can't do much if they're expected to annihilate their enemy since their primary purpose is to survive and tarpit). The only exception to this is the Soul Grinder, who can be kitted out to fill several combat roles.
** This is also encouraged in tournament play. Consider a Space Marine Tactical Squad equipped with a Flamer and a Lascannon. The former is a short-ranged weapon that can be used while moving against a swarm of light infantry, while the latter is a long-ranged anti-tank weapon that can't be fired after moving. If either weapon is fired, the other is probably not in a situation to contribute anything, whereas a dedicated anti-tank or anti-infantry squad would be fighting with better efficiency against its viable targets. The rule Combat Squads was specifically made to resolve this issue; you can now split your 10-man squad into 2 5 man squads and give the melee-oriented Sergeant and assault weapon gunner to the squad most likely to run ahead, while the lascannon dude can sit back with his squad of 4 meatshields happily pounding away at enemy armour.
** Deliberately invoked by the Imperial Guard, at company level. Any Imperial Guard regiment would be trained and equipped for a single role, be it foot infantry, mounted infantry, mechanized infantry, artillery, armour, whatever. The intention being that a single company has to rely on others for combined arms warfare, and hence won't survive long going rogue.
** The Chaos Maulerfiend is a dedicated tank killer that can also pick off units without close-range anti-armour: it has multiple high-strength attacks and can access more if you went for magma cutters over lasher tendrils, all of which hit the rear armour of a tank or other vehicle, and as an AV 12 vehicle it can eat entire squads of Eldar or Orks. However, its total lack of any ranged weapons means it's incredibly vulnerable to anti-tank fire even with its Daemonic Invulnerable save, and while it has much better stats than a random infantryman, its Initiative and Weapon Skill are below those of a Space Marine Dreadnought or Chaos Helbrute, meaning that a one-on-one duel with another melee walker is unlikely to end well for it.
** The Adeptus Mechanicus will take a dive into this trope when [[GodzillaThreshold things get dire enough]] by actually innovating and building an Ordinatus, a gigantic war machine that is more or less built around a ludicrously huge and powerful piece of armament specialized ''only'' to the conflict at hand, and rarely if ever see use again due to fear of losing them because they were used for the wrong problem. Of course, the advantage of building a superweapon around a conflict is that it'll usually be won right afterwards; you may not get to use that fortress-cracking sound-cannon, Titan-melting plasma gun or DrillTank that can carry entire companies of guardsmen again, but whatever you needed it for will never again be a problem.
** The Admech deliberately invoke this with their Skitarii armies on the fly. "Doctrina Imperatives" transmitted from distant command centres specialize their troops towards shooting or melee to a greater or lesser degree as conflicts develop. In their case, effectiveness is zig-zagged somewhat. Sure, those Vanguard may fight like old men after you finally push through the [[ImprobableAimingSkills laser-accurate volleys of rifle fire]] for a moment, but fifteen seconds later the [[WeHaveReserves second Maniple in line]] will have popped Hyperaction Protocols and fight better than the daemons of Khorne. Skitarii Primus leaders even throw thousands of their soldiers into the grinder deliberately to gather intelligence about how best to command the actual army following behind. They die gladly, as for the Mechanicus [[MartyrdomCulture "Survival is nothing, Data is All".]]
** The Baneblade and its sisters are all built around tackling a single problem really well: Shadowswords and Doomhammers for killing titans, Stormswords for urban warfare, Stormblades for cheaper and more mobile Shadowswords, and Baneblades for unleashing eleven barrels of hell on everything. All of them move like a morbidly obese elephant who's pregnant with triplets and can't do anything other than what they're specialized for: if, for example, a Stormsword finds something its too large to fit through but can't plow through it's dead in the water.
* ''TabletopGame/DungeonsAndDragons'':
** D&D in general, really. For every single ability in 3.5, there's at least one way to reduce or negate the damage. Fighters who specialise in the longsword will find themselves disadvantaged against an opponent who negates all damage that isn't piercing. A sorcerer that only chooses fire spells will not have a fun time against the monster with fire immunity. Rogues dread encounters against enemies that are immune to sneak attacks (which are many). At higher levels, it's not uncommon for fighters to carry multiple weapons made of many different materials, just so they can be prepared for any situation. This is one reason why LinearWarriorsQuadraticWizards is in full effect: spellcasters who prepare their spells from a list can avoid this trap by changing their spells in accordance with the situation.
*** D&D's unofficial Tier System reinforces this fact. The Top Tier classes can either learn every spell of their paradigm they come across, have access to their entire spell lists by default, or can replicate any spell in the game. (The Cleric and Druid can also function as melee on top of all that, hence the [[GameBreaker CoDzilla]] term in the metagame). The Tier Two classes are equal to the tier ones in raw power but lack the versatility of their counterparts. As the tier thread puts it: "''If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world-shattering, but not in quite so many ways.''"
*** Many prestige classes and non-core standard classes in 3.5 edition tended to be extremely specialized, as writers struggled to create new content that wasn't redundant with existing materials. For example, the War Mage and Healer classes were primary spellcasters who could only cast damage-dealing offensive spells and HP healing cure spells, respectively. Considering that flexibility has always been one of the primary advantages of spellcasters, both were ridiculed as being woefully underpowered. Prestige classes that were focused on specific goals, like fighting dragons or undead, also tended to have this issue. Playing a Dragon Hunter was great when fighting dragons, but given that nearly all of its abilities only worked against dragons, it was quite underpowered against anything that did not include the word "dragon" in its name.
** Many powergamers in all TTRPGS, but especially ''D&D'', who have their pet "broken" builds run into a serious problem when faced with [=GMs=] who throw unexpected challenges at them; by relying on shattering the game in one particular place, they are vulnerable when challenged out of their depth by the GM. Unfortunately, this often leads to the player not having much fun with the game, since if the character is so specialized that they effectively can't contribute (for instance, a melee-focused warrior who keeps being attacked by ranged and flying enemies, forcing him to rely on his untrained archery skills, or a pyromancer with [[DumpStat dumped Charisma]] being constantly shoved into social situations that they don't have any spells or skills for), then they might as well just spend the session on their phone. Skilled [=GMs=] avoid this by [[PlotTailoredToTheParty deliberately creating situations where the overspecialized character can shine]], without breaking the game in the process.
* In the classic Metagaming Concepts game ''Rivets'', the premise is simple: all the people are dead, and the remaining Boppers (Battlefield Orientated Pre-Programmed Eradicator Robots) are fighting it out over the resources they need. The trouble is, these Boppers are pretty stupid, 'average IQ only slightly higher than that of most kitchen appliances'. Each player has to choose what type of unit each type of unit attacks. That's right. You don't program an individual unit, you program a type of unit to go after another type of unit. If you're attacked by a unit you're not programmed to attack, you're screwed. You can, however, reprogram them, but that means bringing every one of that unit type back to your base/factory.
* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.
* ''TabletopGame/BattleTech'':
** The [=BattleMechs=] are prone to this, as well as subverting this. You can either have a general jack-of-all-trades or a specialized 'Mech that's doomed once someone skips out of its range bracket. Also, under the latest rules, most (not all) 'Mech-scale weapons do only a small fraction of their regular damage to conventional infantry, which can become a problem at those distances where the infantry can actually shoot ''back''. {{Justified|Trope}} in that 'Mechs are meant to used in concert (IE, fire-support standing ''behind'' the close-assault mechs, scouts staying in cover and acting as spotters for long-distance artillery, high-speed mechs flanking while the main assault force holds the enemies' attentions, etc.). Individual 'Mechs are specialists; the military units they make up are intended to be balanced. Then the Clans showed up with their versatile [=OmniMech=] designs and the Inner Sphere soon caught up and started reverse-engineering captured Clan [=BattleMechs=] in order to compete with their advanced technology. Though [=OmniMechs=] themselves also do have their limitations as well, one being that they are not fully modular, which can hamper potential configurable designs for a would-be creative pilot.
** One of the earliest Subversions of this is the Stalker-class Assault Battlemech, which carries both large and medium lasers, as well as both Long and Short-range missiles, giving it the ability to fight at ''every'' range. Ironically, it's the most well-rounded mech of its time despite having ''no ballistic weapons'' and relying entirely on energy and missile ones.
* ''TabletopGame/{{Exalted}}'':
** Specifically warned against in the character creation chapter of the core rulebook. Creation has a lot of different challenges to overcome, and you'll be lucky if you're just bored if you don't have a charm that's useful to the situation. Also, it's kinda frustrating having to start a new charm tree from the relatively weak and boring prerequisite charms when you've reached the "total powerhouse" stage of your career. (Other advice: buy the "increase your hit points" charm at least once.)
** In second edition, the Primordials, the transcendently powerful beings that created the setting, each have their own themes, and are absolutely all-powerful, invincible, and unassailable within those themes; Authochthon is the Craftsman, Malfeas is the King, She Who Lives In Her Name is the Organizer, the Ebon Dragon is the Corrupter, etc. The thing is, each Primordial is not only absolutely helpless outside of those themes, but absolutely incapable of even thinking outside of them. For example, Malfeas is incapable of any kind of subtlety, compromise, or anything else that requires him to act from a position of anything less than absolute power and authority, and She Who Lives In Her Name cannot be unpredictable or spontaneous in any way.
** Applying this and its relative MinMaxing in the ''Shards of the Exalted Dream'' spinoff Burn Legend will get you curb-stomped on a regular basis. The guy with Strength 5 and lots of Grapples - say, a Mugen who invests heavily in Wrestling and the linked Mugen techniques - will get his ass handed to him by a simple Whistling Stone Atemi. Burn Legend is based very heavily on TacticalRockPaperScissors, meaning that showing up as Captain Scissors is begging for everyone else to pull out their cheap, low-ranked Rock technique and smash you into a pulp.
* In ''TabletopGame/MagicTheGathering'' there's a branch of decks known as Combo decks that fall into this. They aim to do one specific thing using a certain combination of cards. When this thing happens [[InstantWinCondition they usually win instantly]]. If they can't get the cards in or one of them gets destroyed, they're usually left with a sub-par deck. Combo decks tend to be very good against 'raw power'/'aggro' decks because comboed cards will dismantle an equal number of individual cards without synergy (even though said cards tend to be stronger individually), and are vulnerable to control decks that systematically block or remove the components of a combo. These are popular among some casual players, who don't care nearly as much about a reliable win/lose percentage as about the fact that it's absolutely [[RuleOfFunny hilarious]] to use a finishing attack featuring an unblockable attacker whose power and toughness grow by a factor of 32 [[SerialEscalation every turn]].
* In ''Tabletopgame/YuGiOh'' you will see some decks that would be Overpowered...only if played against a specific deck. For instance, The Allies of Justice mean certain death to Light Decks but are powerless against anything that isn't Light. In newer Generation, The Heraldic and Heraldry ace monsters (used by Tron in the anime) are the embodiment of Xyz monsters' nightmares, being able to drain their Attack, Effects, and even names. Unfortunately, many players still use Synchros and don't rely on Xyz, making these cards laughably useless against them. (Though the OneWingedAngel form of Number 69 might still be able to put a dent in anything the opponent might summon).
** Conversely, many trap and magic cards are designed specifically to revolve around a single monster. Cards that appear regularly on the show, such as Dark Magician, Kuriboh, and Blue-Eyes White Dragon tend to have numerous trap and magic cards devoted specifically to them. It's very possible for someone to overspecialize their deck and end up stuck with too many of these cards in their hand without the central monster being available or playable, a folly often demonstrated by AI players in the video games that are based on the TCG.
** Many archetypes, especially after the Extra Deck became central, tend to have their Main Deck focus on getting to the Extra Deck as quickly and often as possible. This results in them being completely unable to do much of anything when the Extra Deck is inaccessible for some reason (for instance, [[http://yugioh.wikia.com/wiki/Dimensional_Barrier Dimensional Barrier]] or [[http://yugioh.wikia.com/wiki/Crimson_Blader Crimson Blader]]), because their Main Deck is so focused on bringing out the materials for their summons that the materials can't do anything. Gimmick Puppets are a good example; the only effect in the entire Main Deck that isn't based on summoning Level 8 monsters is Egg Head's 800 burn damage.
** The basis of 'anti-meta' decks. Usually, these decks focus specifically on countering whatever the current high tier deck(s) is, often with surprisingly effective results. However, whenever these decks end up facing other kinds of decks such as lower-tier "rogue" decks, they quickly start to fall apart.
* ''TabletopGame/{{Shadowrun}}'''s character creation mechanics have always favoured focused characters by rewarding specialization. It's generally held that a good shadowrunning team consists entirely of specialists who throw nine or more dice at a non-overlapping set of very specific skills instead of made entirely of what usually becomes {{Master Of None}}s.
** However, with minimal system mastery, it is trivial to create characters who are very good at their desired specialty, and also have decent competence in some secondary skillset, averting the trope.
* BDSM decks in the erotic card game ''Furoticon''. Sadists inflict pain counters on opponents that debuff most characters but masochists treat them as buffs.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/EightBitTheater'':
** All the main characters have this to some degree or another, but especially BlackMage and Fighter. Black Mage is one of the most powerful and destructive casters in the setting, but is incapable of dealing with situations in any way other than simply blasting it (and often misses), and Fighter is a swordmaster who is sufficiently skilled to break the laws of reality, but has no idea how to function in all other aspects of life.
** Sarda does this on purpose with his individual spells so that they can't be used against him. For example, he has a spell that he uses to make Black Mage puke up his innards, and another to rewrite reality according to his whims. When Black Mage uses these spells, he finds out that they are, respectively, a "make Black Mage puke up his innards" spell and a "rewrite reality according to Sarda's whims" spell. Regardless of who is casting them.
--->'''Black Mage:''' When Sarda casts a spell to hurt you, and you learn that spell, '''[[MagicAIsMagicA you learn to cast a spell that hurts you.]]'''
* ''Webcomic/SaturdayMorningBreakfastCereal'' has [[http://www.smbc-comics.com/?db=comics&id=739#comic Bulletproof Man]], who is only invulnerable to bullets, and [[http://www.smbc-comics.com/index.php?db=comics&id=870#comic these boxers]], who try to solve all problems by punching it. Subverted by [[http://www.smbc-comics.com/index.php?db=comics&id=457#comic this witch]] who surprises an opponent relying on AntiMagic.
* ''Webcomic/TheOrderOfTheStick'':
** Vaarsuvius also suffers from this, especially in the earlier comics. V's a spellcaster, but [[WhenAllYouHaveIsAHammer seems to focus on the "blow-things-up" part of magic]]. V also tends to dump other stats, meaning V has poor physical ability and charisma. As such, when faced with something that can resist direct magical assaults, V's stymied. Which happens quite a bit. Part of their character development is understanding that there are other ways to win besides Arcane power and shows more versatility in later comics.
--->'''Vaarsuvius:''' Thrice-cursed Spell Resistance! It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot.
** [[spoiler:Zz'dtri]] has fine-tuned his build around countering Vaarsuvius's "blaster-caster" approach to combat. When Vaarsuvius figures out that this leaves him with a weakness to more mundane tactics, and starts fighting smart, [[http://www.giantitp.com/comics/oots0800.html the tables quickly turn.]]
** Roy encounters a half-ogre who has specialized in a very specific style of spiked chain fighting. Aside from being based on incorrect rules interpretations, he is also restricted to a very specific movement pattern, which Roy uses to maneuver him [[GravityIsAHarshMistress off a cliff to his death]].
** A spell rather than a person, but Vaarsuvius knows the spell ''Bugsby's cat-retrieving hand'', a spell that summons a giant hand that can pick up cats, and ''only'' cats. That being said, it's been useful on two separate occasions. V also knows the spell ''Bugsby's expressive single digit'', which is only useful for FlippingTheBird to someone else.
** The Order of the Scribble, which took charge of protecting the five Gates that stopped the world from being destroyed by the Snarl, took this approach when it came down to said protection -- which causes them to fall, one by one, because their overspecialization means they do not cover many dangers.
* The Vespiary squad in ''Webcomic/GirlGenius'' are trained to efficiently destroy some of the most dangerous creatures in the series. Against anything else, they can be considered noncombatants.
* ''Webcomic/DarthsAndDroids'':
** Pete, a {{Munchkin}} who maxed all the skills he thought that would be useful in a space RPG campaign. As a result, he generated R2-D2, "a short, squat robot with no arms", and in {{Alternate Universe}}s he generated a bunch of other, equally useless characters.
** Pete's overspecializing comes back to bite him hard during the ''Rogue One'' campaign when he plays Chirrut, a blind monk whose defenses are based entirely around dodging attacks. [[spoiler:He ends up in a situation where he ''can't'' dodge the threat (a point-blank explosion caused by an enemy's CriticalFailure), and completely screwed over by his own character build; he has no armor (it would've slowed Chirrut down), too few hit points to tank the blast (thanks to being a FragileSpeedster), and all the [[MinMaxing minor flaws he took to get his special abilities]] [[HoistByHisOwnPetard ruin all his chances to survive]] (his hemophilia makes him take even more damage, he can't be revived, Baze dies with him because of their PsychicLink, etc.).]]
* ''Webcomic/TwentyFirstCenturyFox'': Back in her school days, Dr. Cavor was a member of her school's orchestra. [[http://techfox.comicgenesis.com/d/20070827.html Artillery section]].
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'':
** Ruby is an extremely talented warrior with her WeaponOfChoice [[SinisterScythe Crescent Rose]] but isn't so good ''without'' it. This has gotten her into more than one situation where she needed to fight, but didn't have Crescent Rose on hand, and so could really only try to dodge. The Volume 5 Yang Short shows that Ruby actually finds fighting with her fists to be completely pointless ''because'' she has Crescent Rose and tries to ignore Yang's attempt to train her in fighting hand to hand. [[BigGood Ozpin]] calls her out in Volume 5 and forces her to train without her weapon.
** Yang appears to be an unstoppable tank in battle but it's only because she has an overreliance on her [[CriticalStatusBuff Semblance]]; it makes her a powerful fighter because it converts the damage she takes into greater strength. However, it means she doesn't think tactically in battle because being hit by the opponent benefits her; it also tends to activate when her temper breaks, meaning that anger further clouds her judgement. In Volume 4, her father points out that her Semblance is basically a temper tantrum and spends the volume trying to break her of her bad habit so that she will learn how to fight smarter instead of harder. [[spoiler:During the Battle for Beacon, her thoughtless charge into battle to save Blake results in her striking arm being amputated in a single strike. She spends Volume 4 learning how to come to terms with her handicap which opens her mind to her father's advice.]]
** Jaune observes that the Colossus is most likely designed to fight the larger Grimm that live in deeper water. He concludes that it will therefore be unable to deal with multiple human-sized opponents attacking from different directions. The gang therefore use their numbers, manoeuvrability, and small size to overcome defences that would be much tougher for an enormous Grimm to deal with. The fact that the commander intentionally sent the Colossus into a combat situation she ''knew'' it wasn't designed for is taken as proof of her rising insanity.
* Often a deciding factor in ''WebAnimation/DeathBattle'', where often the two fighters are more or less evenly matched from a technical standpoint, but one has more variety to their abilities, particularly when the specialization of the overspecialized one happens to be something the generalist knows how to counter (such as in [[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] vs. ComicBook/{{Raven}}) or the specialization is in something not particularly applicable to combat (such as in [[Franchise/TheLegendOfZelda Zelda]] vs. [[Franchise/SuperMarioBros Peach]] and ComicBook/BlackWidow vs. [[VideoGame/{{Overwatch}} Widowmaker]]). Special mention to [[VideoGame/MortalKombat Raiden]] versus [[ComicBook/TheMightyThor Thor]], [[Manga/{{Naruto}} Gaara]] versus [[WesternAnimation/AvatarTheLastAirbender Toph Beifong]], [[Manga/FairyTail Natsu Dragneel]] versus [[Manga/OnePiece Portgas D. Ace]], and [[WebAnimation/{{RWBY}} Weiss Schnee]] versus [[VideoGame/Persona3 Mitsuru Kirijo]], where Raiden, Gaara, Ace and Weiss were overly specialized in respectively electric, sand (earth), fire, and ice attacks in fights where both parties were more or less immune to their respective elements (and Raiden had a severe strength and durability disadvantage otherwise on top of it).
* ''Machinima/TeamServiceAnnouncement'':
** Exaggerated for laughs in the ''[[https://www.youtube.com/watch?v=6cm2iFmASBc Class Balance]]'', where the ''entire BLU team'' of ''VideoGame/TeamFortress2'' is Snipers, all of them oblivious to the fact that they're losing the King of the Hill match to a ''single'' Heavy actually standing on the point.
** In ''[[https://www.youtube.com/watch?v=UXzOaB7BaCU Demoknights and Battle-Medics]]'', the Demoknight is useless against the Sentry nest, but not against [[spoiler:performing a double kill to save the Soldier's life from a Scout and Pyro]]. Battle-Medic, however, is ''completely'' useless, and the Soldier rejects him.
[[/folder]]

[[folder:Web Videos]]
* [[Creator/StuartAshen Chef Excellence]]: [[MemeticBadass excellent at bags]], [[JokeCharacter useless at everything else]]. Just the bags. Keep bags. Keep bags in mind. Bags, Excellence, bags. And everything will be alright.
-->''[[MadLibsCatchPhrase An Excellent Breakdown]]''
* In ''Website/{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.
* Dr. Carlos Chronos of ''WebVideo/TheTimeGuys'' is a brilliant inventor, but can apparently only make [[TimeMachine time... items]].
* In ''LetsPlay/SomethingAwfulDungeonsAndDragons'' Let's Play, Minerelle is a character who relies on her massive Arcana roll to accomplish as much as possible. As a result of this, she isn't particularly useful in situations where she can't just throw Arcana at a problem until something happens. She suffers a bit from overspecializing in combat as well, since most of her attacks target the enemy's Will defense (only getting the one that doesn't relatively late into the LP). As a result, whenever the party goes up against anything with an above average Will, she pretty much has no way to contribute to the battle.
* In ''WebVideo/ToBoldlyFlee'', each of Terl's [[FacelessGoons crew]] is responsible for exactly one aspect of flying his ship, and there is only one crewmember assigned to each task. Therefore, [[WebVideo/TheAngryJoeShow Angry Joe]] is able to cripple Terl and Zod's offensive capability by shooting the one weapons officer.
* When the WebVideo/GameGrumps play ''[[Franchise/{{Gundam}} Gundam: Battle Assault 2]]'', Danny spends the whole game playing as Big Zam, a titanic mobile suit who Arin admits right from the start is overpowered ("Guess what your main attack is. ''Walking''.") He spends the whole video [[CurbStompBattle literally walking all over Arin]] when he's not also playing an overpowered boss-level mobile suit, until he finally gets behind Big Zam and makes short work of him while Danny's still trying to figure out how to ''turn around''.
* ''LetsPlay/{{Mahu}}'': In "Second Chance", that becomes one of the growing fears of the Galactic Commonwealth, as many of their planets focus only on one thing, needing the supplies and resources from the rest of the nation to properly function.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheVentureBrothers'':
** Jefferson Twilight, Blacula Hunter. He's also got plenty of other, support skills, but YouDidntAsk.
--->And they haven't been taken by Blaculas. Though I'm not prepared to rule out Caucasian vampires.
** O.S.I. agent Headshot is a good sniper...and that's it. A rather minuscule skill-set for a secret agent.
* ''Franchise/AvatarTheLastAirbender'':
** Combustion Man of ''WesternAnimation/AvatarTheLastAirbender'' has the unique Firebending ability to focus his energy through an eye tattoo on his forehead, and release it as explosive blasts. While incredibly powerful, it lacks any kind of versatility, and he is apparently incapable of any other techniques. It also makes him quite vulnerable, as any form of disruption to his chi (such as by a blow to the head) can disable his ability to do it. [[spoiler:Or cause him to explode]]. He is also apparently unaware of it being disrupted.
** ''WesternAnimation/TheLegendOfKorra'':
*** [[FictionalSport Pro-benders]] often suffer from this. While characters like Bolin and Tahno are among the top competitors in their chosen field, their sport's long-range fighting style is laughable when used in real combat. Pro-benders tend to fight as if they're still on the game field and will sling fixed amounts of rock or water at an enemy. Get up close and a pro-bender's defense falls apart. In comparison, someone with Avatar Korra's comprehensive education in the traditional bending styles will move between long- and short-range fighting as necessary and will use the whole environment against an enemy.
*** The reverse was true when Korra first joined the Fire Ferrets. She was literally a last-minute replacement when their previous waterbender no-showed, and started out by thrashing the opposing players with highly effective attacks... that were against the rules, resulting in fouls against Korra. Just like what's good in a pro-bending isn't necessarily good in a fight, what's good in a fight isn't necessarily good in pro-bending.
*** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat-oriented benders of other nations to counter them (at least until the United Military shows up). They also rely on Metalbending specifically to an absurd degree even when classic Earthbending is a better option, a trait shared by most other Metalbenders in the series as well. They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler:The Airbenders]]).
*** The Chi-blockers, themselves were examples of this trope for similar reasons as Ty Lee. There was plenty of fire, water, and earthbenders in Republic City to prepare against, but only a handful of [[BlowYouAway airbenders]] that already use an evasive style that makes [[BadassFamily Tenzin and his children]] the hardest to take down as well as having zero experience against a fellow non-bender like [[BadassNormal Asami]], who also has one of their [[StaticStunGun gloves]] to [[HoistByTheirOwnPetard OHKO them]] at a more efficient rate than any of her teammates.
*** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler:Ming Hua is later killed because her water arms made a direct conduit to her heart so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]
* ''WesternAnimation/TheSimpsons'':
** The town of Ogdenville makes nothing but barley; even their history is centered about barley. When the barley got tainted, this caused their entire business to go bust, and sent their town into a depression.
** When Milhouse tries to get the role of a boy who points in a play, he fails because the direction he's asked to point isn't the same he trained for.
** In a ''WesternAnimation/TreehouseOfHorror'' episode, Homer is standing in a bunker when France launches a 6-megaton nuclear missile at Springfield. Homer is lucky that it was a 6-megatonner because the shelter was designed for exactly 6 megatons, "no more, no less."
* In an episode of ''WesternAnimation/WaitTillYourFatherGetsHome'', Harry drops his car off at the service garage, then comes back later to find they're not finished. Perplexed that a mechanic is standing by his car doing nothing, Harry asks why the man isn't working on it. "I only do headlights," the mechanic explains. "''Left'' headlights."
* ''WesternAnimation/FostersHomeForImaginaryFriends'' had an episode where the home was overrun with Scribbles (imaginary friends conjured up from infants), which as their name implied, were basically floating black line scribbles. Initially thought annoying and bothersome, they were shown as being very adept at doing chores, yet each Scribble could only do one task (such as washing the dishes, but not putting them away) or they "overload" and start shrieking until calmed down.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Unicorn ponies find their magical abilities quite limited outside their special talent, as illustrated by their Cutie Mark, such as Rarity mostly being good at magic related to tailoring and illusions. Twilight Sparkle on the other hand, by virtue of having her talent be magic in general, knows a vast variety of spells, to the point where she can levitate the top of a water tower, float it through a barn full of cows (''milking the cows in the process'') and make the water tower into a makeshift baby bottle, while also causing the wind to play a lullaby.
** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler:She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]
* ''WesternAnimation/{{Futurama}}'':
** Bender is a bending unit, meaning he's ''very'' good at bending things, but isn't very good at anything else. In one episode, when the Robot Mafia drops an unbendable girder on Flexo, the only solution that Bender can think of is to try to bend it off of him anyway. ("Well, I don't know anything about lifting, so that just leaves us the one option!") Miraculously, he succeeds, but falls apart in the process. On the other hand, Bender manages to pull WhenAllYouHaveIsAHammer moments from time to time, performing non-bending tasks by seeing them as being (in his words) "primitive, degenerate forms of bending".
** In one of the Tales of Interest shorts, Fry says that he's good at video games and bad at everything else. This is actually good because of the premise of the Tale of Interest, being that real life was (quite literally) like a game.
** Doctor Zoidberg is eventually revealed to ''invert'' this trope. After years of being shown to be an inept surgeon who frequently does more harm than good, it's revealed in one episode that he ''is'' in fact an incredibly gifted and ''unmatched' surgeon... for aliens. Humans are quite possibly the one species in the universe he doesn't have training for, but it's the species that he's most around.
* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty, a normal woman, managed to get to his true form, Bella Noche is taken down with little more than a punch.
* In one episode of ''WesternAnimation/DuckTales1987'', Big Time assaulted the Money Bin wearing an armored assault suit. Upon breaking into the vault, he's greeted by Scrooge in a tank, but isn't worried since his armor can withstand a 60-millimeter shell...only for Scrooge to reveal his tank fires ''61'' millimeter shells.
-->'''Big Time''': Whoa! That's one millimeter too many! ''(Gets blasted out of the Money Bin)''
* ''WesternAnimation/KingOfTheHill'': In "Bobby Goes Nuts", Bobby decides to win fights by [[GroinAttack kicking his opponents in the testicles]] after attending a woman's self-defense course. He eventually kicks Hank, [[YouAreGrounded who tries to ground Bobby and take away his video games]], but is still too injured. Peggy eventually goes after Bobby herself, who finds out that women don't have testicles, and is quickly taken down.
* In one ''WesternAnimation/TheFairlyOddParents'' short, "The Temp", when Cosmo and Wanda are away and Timmy needs a temporary fairy godparent, he finds that the temp is good at making toys. Unfortunately, toys are all he can make, which doesn't help when a fire breaks out in Timmy's room and it can't be wished away. In the end, the reason for this is because the temp turns out to be one of {{Santa Claus}}'s elves.
* In ''WebAnimation/MightyMagiswords'', the titular magiswords are magical [[OddlyShapedSword Oddly Shaped Swords]] that are usually only good for one specific function, and few can be used as, well, actual swords.
* ''WesternAnimation/StevenUniverse'':
** [[MakingASplash Lapis Lazuli]] is powerful enough to take control of ''all'' the world's ocean water and control it to her advantage, as well as [[ImaginationBasedSuperpower fashion it into various forms for combat]]...but she's pathetically weak physically-wise (by Gem standards), so in a place where there's little water to use, even a Gem like [[WeakButSkilled Pearl]] could take her down quickly since she's shown no offensive abilities that don't relate to water.
** Homeworld's [[KillerRobot shattering]] [[AttackDrone Robinoids]] possess a powerful [[WaveMotionGun laser]] that can easily destroy stone and [[OneHitKill shatter Gems]], but they only attack if they detect an actual [[HeartDrive gemstone]]. Creatures that lack gems, like humans, are invisible to them, and they can't fight back if one attacks them because they can't detect them.
* In ''WesternAnimation/Ben10'', Ripjaws is a form that is incredibly powerful underwater, being able to move incredibly quickly and having good strength, which means he can quickly turn the tide of the battle in his favor. The problem? He's almost completely useless on dry land; while he's still got incredibly powerful jaws, he needs water to ''breathe'', which makes for quite a bit of suffering when he's nowhere near a body of water.
* One episode had the titular ''WesternAnimation/SuperDuperSumos'' each facing an opponent who was especially tailor-made to face him, with abilities designed to specifically counter and defeat that one specific sumo. They're getting utterly {{Curb Stomp|Battle}}ed until they decide to switch opponents... and effortlessly win the battles in mere seconds. How does having one extra butt-cheek made one able to effectively defeat one specific sumo and nobody else? [[MakesJustAsMuchSenseInContext It's just that kind of show, silly]].
* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', Hordak relies on long-range attacks such as hurling objects and firing his arm cannon. He's a powerhouse when attacking opponents from a distance, or besieging large stationary targets [[spoiler:such as the Sea Elf Village and the Salineas Sea Gate]]. However, his lack of agility puts him at a disadvantage in hand-to-hand combat, [[spoiler:allowing the much more maneuverable Catra to subdue him ''twice'' in season 4]].
* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocko and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.
-->'''Rocko:''' There's too many bathrooms!\\
'''Bucky:''' ''Too many'' bathrooms? You can never have too many bathrooms!
* One episode of ''WesternAnimation/TeenTitans'' has the villain Control Freak create a plethora of gadgets and strategies tailor-made to take down the Titans. Unfortunately for him, his opponents turned out to be Titans East, all of whom have powers and abilities far different from the normal Titans. When he has a chance to regroup, he builds a new set of gadgets designed to beat ''them'' and does much better.
[[/folder]]

[[folder:Real Life]]
* Animals that are very well adapted to their natural environment and/or a very limited/specialized diet can be very successful and even have major advantages over generalists provided those specialized conditions remain stable, but are much more sensitive to environmental changes than animals with more generalized needs. This is most noticeable in apex predators, the ones that have few natural predators and are at the top of the food chain. Adaptable, preferably omnivorous animals are much more likely to survive any kind of extinction event or environmental change.
** The sabertooths, whose namesake dagger-like choppers were designed for hunting large megafauna such as mastodons, woolly rhinos, and giant bison. But when the megafauna died out at the end of the ice age due to a combination of climate change and the arrival from Africa of [[ExpospeakGag an adaptable, omnivorous animal that proved to be much better at hunting large megafauna than the sabers]], the sabers were unable to adapt to a diet of smaller game, and so followed their massive prey to oblivion.
** Likely a cause for the extinction of the large native carnivorous marsupials of Australia as well. The last of them, the thylacine, was simply not able to adapt to the coming of the dingo and was rather quickly displaced and outcompeted while the marsupial lion ''Thylacaleo'' had a bite that was extremely well-adapted to killing large prey like the diprotodonts and giant kangaroos it shared its habitat with, but was very inefficient for killing smaller animals and quickly went extinct as Australia's herbivorous megafauna vanished.
** Cheetahs, specializing in ultimate sprinting, have a very light build and not much strength compared to other large African predators. Against lions, hyenas, leopards and hunting dogs, all a cheetah can do is run. When it comes to prey, anything larger than a Thomson's gazelle is off-limits to most cheetahs (some males can become large and robust enough to take down yearling wildebeests). However, it may be subverted, as some cheetahs have learned to bring down larger prey by hunting in groups. Cheetah mothers sometimes have their cubs eaten by baboons, being unable to defend them. While baboons have an impressive build and sharp teeth, this is not something they could get away with against, for instance, a leopard. The other drawback of the speed is win or lose, the burst of speed leaves the cheetah too tired to do ''anything'' to the point that other predators can survive off stealing their kills, so the individual cheetah is always living off ''just enough'' meat to get by, if even that. That said, cheetahs do up their chances of being able to eat in peace by doing much of their hunting midday, when most large predators are less active.
** The giant panda, which evolved in a time when there were massive forests of bamboo and becoming one of the few large animals that could eat the stuff seemed like a good idea... before the bamboo forests started shrinking and breaking up into smaller areas, with the panda's diet effectively holding them prisoner on rapidly sinking islands. Thanks, of course, in part to Chinese bamboo farmers, and the propensity of farmers to kill things that like to eat their crops. It also doesn't help that the panda eats a vegetarian diet with what is essentially a carnivore's digestive tract. The panda in many ways represents a cascade failure of the evolutionary process, a series of "good enough" kludges that let it just barely hang on in its environment (though this is countered by evidence that under good conditions in the wild they survive and reproduce perfectly well). They do, however, have one very important evolutionary adaptation that will pretty much ensure their survival: being adorable. [[WhatMeasureIsANonCute First priority endangered animal!]] However, this adaptation doesn't apply to ''each other'', considering their issues of either not raising their own cubs or just not being interested in breeding at all due to simple apathy. They also have another trait that helped them a great deal in the early days of home printing: being black and white, and therefore cheap to print and photocopy, led them to become the logo for the WWF (World Wide Fund for Nature).
** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat; scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves. However, this may not be as true as previously thought, as examination of Neanderthal remains has shown that they actually ate a broad variety of foods based on what was available, including individuals who appear to have had almost entirely vegetarian diets. And DNA sequencing has shown that they [[BoldlyComing frequently interbred with modern humans]]. The Modern Europeans have some [[HalfHumanHybrid up to 5% Neanderthal genes]] in their genome.
** The majority of parasites, thanks to intense competition, are absurdly specialised, most only capable of infesting one, maybe two species. Some even require passing between ''multiple species'' in order to complete its life cycle.
** The prehistoric pterosaur ''[[https://en.wikipedia.org/wiki/Nyctosaurus Nyctosaurus]]'' was a definite example, making this trope OlderThanDirt. It was so adapted to flight that it even lost those nifty little wing claws that would have assisted with ground locomotion. Since ''Nyctosaurus'' would have to land one way or another, the way it might have walked is a subject of debate. The current theory is that ''Nyctosaurus'' used its wings like walking sticks, using them to stabilize itself as it shuffled around on its hind legs.
** It's theorized that this trope contributed to the extinction of the broad-billed parrot of Mauritius. Its surviving mainland relatives feed on hard palm seeds that have passed through the digestive tracts of larger animals, then been scavenged from dung by the parrots. On Mauritius, the chief herbivores that would have pre-digested such seeds were the dodo and the native giant tortoises, both of which were hunted to extinction in the 17th century. Together with deforestation, this doomed the parrots that depended on such animals' leavings for food.
** Other examples include the giant shark ''Megalodon'', which was specially adapted to hunt giant whales in tropical or temperate waters, and went extinct when they moved into the Arctic, and the giant ratfish ''Helicoprion'', who was so ridiculously over-specialised [[https://en.wikipedia.org/wiki/File:Helicoprion_NT_small.jpg no one is even sure what it was supposed to eat]].
** Subverted with some animals whose diets, while very specialized and technically limited, are targeted at a food source so plentiful and widespread that their extreme specialization is not likely to ever be an issue (at least as far as diet is concerned). These include the various animals whose diets consist entirely or almost entirely of ants and termites (anteaters, pangolins, echidnas).
** This has also been inverted in some cases, at least according to some interpretations, as while a food source for specialized hunters remains in above-adequate supply, they have a better chance of surviving than a more generalized species. This is one of the theories for why there are no bears in sub-Saharan Africa, for example - they ''could'' survive in the area with the available food sources, but [[MasterOfNone they were just crowded out]] by predators that are better at hunting and herbivores that are better at subsisting off plants.[[note]]This specific theory is rather controversial, though, since in other parts of the world, bears survive just fine alongside the very same animals that supposedly drove them out of Africa.[[/note]]
** The kakapo is a breed of parrot endemic to New Zealand. It evolved in an environment where the only predators were airborne raptors of various types that hunted almost exclusively by sight — so they evolved to camouflage with the forest floor, became foragers, learned to freeze when threatened, and lost their ability to fly. This made it absolutely defenseless against land-based predators such as cats and rats. On top of that, said land-based predators were able to hunt by smell as well as sight, making the kakapo's survival strategy even more useless against them. It is also long-lived and slow-breeding. It has been driven to the brink of extinction, completely extinct on the New Zealand mainland. As of September 2019, exactly 213 of them remain alive.
* The Germans made the ultimate in crippling overspecialization during UsefulNotes/WorldWarI with the Paris Gun - a [[{{BFG}} mammoth gun]] that shot shells so high and so far they had to compensate for the fact that the Earth's rotation could put shells off target. While the gun's range was impressive, it burned through barrels so quickly it needed progressively larger shells for each shot, could only shoot around 20 shots a day, and its accuracy was so poor it only stood a chance of hitting a large city.
* During the 1930s, the UsefulNotes/{{Imperial Japan}}ese Army Air Force and the Imperial Japanese Navy both demanded that their fighter aircraft be made as light as possible, [[FragileSpeedster emphasizing maneuverability and range at the expense of armour protection]]. This was complemented by a very rigorous and selective training program that produced exceptional pilots, resulting in Japanese dominance of the skies against less capable Allied pilots and their often-mediocre machines between 1940 and 1942. However, by 1943, Army Ki-43 and Navy [=A6M=] ("Zero") fighters found themselves hacked out of the sky by Allied aircraft with increasingly powerful engines, which allowed for [[LightningBruiser superb high-speed performance without sacrificing protection]]. In the process, the Japanese lost many of their carefully-trained, veteran pilots, which adversely affected the quality of future pilots, who could not benefit from the experience of their forebears. This was exacerbated by the fact that veteran Japanese pilots were kept in front-line service until they died or were otherwise unable to fly anymore, meaning that they had little chance to recuperate from the stresses of combat and even less chance to pass on the skills they'd learned to the next generation of pilots. Japanese training doctrine and industrial capability simply could not keep up with the Allies; by the end of the war, they were reduced to expending their novice pilots and obsolescent aircraft in suicidal ''kamikaze'' attacks against Allied shipping, and what few experienced pilots and advanced fighters that remained could not effectively challenge Allied air superiority over their home territories.
* Conversely, the Brewster [=F2A=] Buffalo was terrible for the exact opposite reason. Built according to misguided naval requirements, the Buffalo was so overloaded with armor and equipment that it was underpowered and often ''broke'' its undercarriage when landing. Deployed by some Allied forces in the Pacific Theater during the beginning of the war, it was woefully inadequate compared to the far lighter and more agile Japanese fighters. Pilots nicknamed the plane [[ArmoredCoffins "the Flying Coffin"]] not only because it was so badly outmatched, but also because it lacked dedicated protection for the pilot.
** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized the Brewster's actual strengths. It also helped the Finnish pilots were generally good, while the Soviets were generally bad and they were generally flying even more mediocre aircraft; the Brewster was phased out in the Finnish Air Force only in 1948. Even then, it still underperformed compared to the Bf 109, with which Finnish pilots made more than twice as many kills during the war, and which remained in service even longer.
* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircraft that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed at the expense of armour or range. This resulted in a fleet with no carriers or air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', but extremely short ranged). This strategy was explicitly designed to combat the carrier-less French Navy.[[note]]In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
* With the invention of guided missiles in the early years of the Cold War, the US thought guns on aircraft were obsolete, and so when early missiles turned out to be incredibly finicky and difficult to use, they lost many jet fighters in the Vietnam War. The F-4 Phantom was armed with the then state-of-the-art AIM-7 Sparrow missiles, which were capable of locking on to a target far outside of visual range. However, the Rules of Engagement mandated that the pilots make visual contact before firing their missiles, since this was before the days of IFF systems that could determine if a target beyond visual range was an enemy. [[{{Catch 22 Dilemma}} The problem with this]] was that the missiles [[DidntThinkThisThrough would not lock on]] at that range (not to mention that they required the pilot to keep the radar focused on the target, which is easy when it hasn't seen you yet, but becomes impossible to do when it's dodging and weaving all over the place), and the pilots got slaughtered by the [=MiG=]-21 and, more embarrassingly, the obsolete [=MiG=]-17. Though the F-4 had an externally mountable "gun pod", it was often bulky and unreliable - and even then it still generally outperformed early missiles. Seeing this mistake, subsequent jet fighters became equipped with integrated gun armament and all pilots receive training in dogfighting.
* Monocultural practices whereby only a single crop is grown in a given area can be more profitable and productive than diversified polycultural practices. However, this requires the extensive use of fertilizers to counteract the inevitable depletion of nutrients in soil, and can be easily disrupted by adverse weather conditions, pest invasions, and the spread of disease.
** Bananas. Before the 1950s, the single largest banana cultivar by far was the Gros Michel, which was favoured since it could survive in temperate climates and was easily shipped without any special care. Because bananas were bred at the time of their original domestication to remove the seeds from their fruit, they [[CloningBlues can only reproduce parthogenically]], meaning that they are extremely slow to develop a resistance via natural mutation. This meant that the entire Gros Michel cultivar was vulnerable to, and ultimately nearly wiped out by, a single disease. The modern banana cultivar of choice is the Cavendish, which has precisely the same level of market penetration, and precisely the same potential for global collapse if the same disease mutates (as it already has) and goes global, or if a new pathogen emerges.
** Similar to the banana situation, the Irish Potato Famine involved the collapse of production of Ireland's staple food crop, the potato, resulting in mass starvation. While the situation is a bit more complicated than a single crop failing making everyone starve to death, as Ireland produced other crops which it exported to the rest of the United Kingdom, it still resulted in big problems due to the means of distribution and how people fed themselves when they had British landowners. Bad blood from the famine eventually resulted in Ireland withdrawing from the UK.
* This trope is part of two different hypotheses explaining colony collapse disorder, i.e. the sudden die-off of honeybee colonies. According to the first hypothesis, centuries of selecting bees for useful traits (producing more honey, pollinating certain plants more efficiently) has reduced genetic diversity within commercial bee populations, leaving them vulnerable to pathogens. In the second one, feeding bees a diet of pollen from just one species of plant (i.e. one of the commercial food crops) leaves them with a less healthy immune system than feeding them pollen from several different plant species.
* Some specialized martial arts play this trope straight, but especially jodo. It is intended to defeat one single type of weapon (katana) in the hands of an unarmoured opponent who is assumed to fight fair. Against any other opponents jodo is pretty much useless.
* The Confederacy during UsefulNotes/TheAmericanCivilWar. The infrastructure of the Southern US was so focused on cash crops like cotton and tobacco that there was exactly ''one'' factory capable of producing cannons. There wasn't enough arable land to maintain cotton production for tax revenue ''and'' grow enough food to support an army. Even with the government building railroads, laying telegraph lines, and confiscating food from private farms for the war effort, the Confederate army was often malnourished and always short on manufactured goods like uniforms and guns. The problems of supply facing the Confederate army were so acute that [[http://civilwartalk.com/threads/soldiers-shoes.73013/ some historians have suggested]] that the Battle of Gettysburg was precipitated by a Confederate brigade's attempt to raid a shoe warehouse.\\\
Ironically, the Confederacy went into the war thinking that this trope would help them. They believed that they had such a stranglehold on world cotton production that Britain and France would have to intervene on their side in order to keep their textile mills running, and that Northern industry's dependence on Southern cotton would bankrupt their economy and lead them to sue for peace. Pro-secession Southern demagogues in the run-up to the Civil War referred to it as [[https://en.wikipedia.org/wiki/King_Cotton "King Cotton"]].\\\
Unfortunately for them, they found that the Union and their potential European allies were ''not'' as cripplingly overspecialized as they had hoped, as the Indian and Egyptian cotton industries boomed once the US Navy started blockading and capturing Southern ports and cutting off their primary source of income. Furthermore, the UK had been stockpiling cotton reserves over the last few years, sensing the growing instability in the US, a move that was assisted by the bumper crops that the South had been producing in the late 1850s. Finally, while British industry ran on Southern cotton, the nation also depended on the North for a quarter of its food supply, so intervention in support of the Confederacy would mean long bread lines in the event of a drawn-out war. Thus the famous final statement that King Corn was stronger than King Cotton.
* In another sense, the dependence of the American South, the Caribbean, Latin America, UsefulNotes/TsaristRussia, and similar agricultural economies on chattel slavery, serfdom, and peonage wound up screwing them in the long run. Bonded labor was unpaid, coerced, captive, and overall far cheaper than wage labor, especially in agriculture, with the only expenses being for food (which, on plantations, the laborers often grew for themselves on small personal plots), clothing, and a shack to sleep in. Wage laborers, meanwhile, demanded paychecks big enough to cover all of their living expenses and those of their families, as well as decent working conditions -- and when they didn't get them, they could either quit and find a new job, move to a homestead out west, or unionize. In the short term, bonded labor [[http://www.economist.com/blogs/freeexchange/2013/09/economic-history-2 produced a ton of prosperity]], albeit chiefly at the top rungs of the socio-economic ladder.\\\
However, the constant fear of [[TurnedAgainstTheirMasters rebellion]] and runaways meant that slaves, serfs, and peons were often kept un- or under-educated (sometimes by law) so as to prevent them from getting any "uppity" ideas, leaving them unskilled and suited for little beyond working in the fields. Furthermore, bonded labor made agriculture so profitable that the planters saw little need to invest in anything else and diversify their economies, leaving other industries to wither on the vine as the plantations sucked up all of the available capital. As skilled labor grew more important thanks to the Industrial Revolution, the bonded labor economies suffered a devastating shortage of human capital that left them falling far behind the world's industrial regions in overall productivity and prosperity. Even in agriculture, bonded labor allowed inefficient farming techniques to persist by artificially depressing the cost of labor such that it masked the other costs. Farmers that had to pay their field hands, or work their fields themselves with their families, wound up implementing innovative new farming techniques to improve productivity and make up for their lack of cheap labor, and once mechanization came into play (not only drastically reducing labor costs, but also requiring skilled workers to operate the tractors and machines), the advantages became exponential.\\\
In short, while bonded labor was a huge boon to the elites of society in the short term, in the long term it was an enormous drag on the economy and the nation at large that only grew as time went on, to the point where even the elites that had once prospered began to see their place in the world slip behind that of their industrial rivals. Many regions of the world that had depended on bonded labor to support their economies in the past are now beset by all manner of poor social indicators, lagging behind their peers and struggling to overcome the legacy of a vast underclass. The American South only recovered its economic stature due to massive government investment in infrastructure and the Sun Belt boom starting in the post-UsefulNotes/WorldWarII era (nearly a century after abolition) and even then several former slave states tend to be less economically prosperous and have lower overall living standards when compared to other states; the Caribbean islands only ceased being a backwater once tourism took over their economies; Latin America [[BananaRepublic became an American fiefdom]] for generations; and Russia required [[UsefulNotes/RedOctober a vicious revolution]] to fully undo the damage that serfdom had done to their society (which caused all manner of other problems in the process).
* Ancient Sparta had this problem on two fronts:
** Spartan soldiers had a reputation for being the most well-trained in Ancient Greece. However, they only trained one kind of troop -- the heavy-infantry hoplite -- and in fact trained their troops [[TheSpartanWay so hard]] that their army was relatively small. They had no cavalry, navy, or light infantry. The tactics they were able to execute were severely limited, and their army was too small to maintain extended conflicts. An enemy who refused to fight them head-on could inflict horrendous casualties on them. In the battle of Sphacteria 425 BC, the Athenian light skirmishers simply refused to fight them hand-to-hand and instead harassed them with javelins, running away in the face of danger. At the end of the day the Spartans were completely demoralized and surrendered. The Athenians had not suffered one single casualty.
** With every adult Spartan male devoted to military training and every adult Spartan female devoted to child-rearing, every other job was done by slaves. Sparta's economy and infrastructure was almost exclusively maintained by an enormous slave population. Whenever there was a revolt (which was often), the entire city-state ground to a halt and had to perform a brutal purge, and then go off and enslave some hapless nearby village as replacements.
* Interceptor fighters, such as [=MiG=]-25 and Lockheed F-104 Starfighter. They were designed with one single purpose in mind: to take off and climb to the ceiling altitude as quickly as possible, launch their missile load against the oncoming enemy bombers, and escape. They were made obsolete by surface-to-air missiles, which in turn obsoleted their intended targets, high-flying heavy bombers. The much later introduction of [[JackOfAllTrades multi-role fighters]] such as the Su-30, the F-15[E], the F-16, and the F/A-18 only further proved the pointlessness of the interceptor concept. The Starfighter especially was good for only one thing: accelerating quickly and flying fast and high. It was insanely dangerous on any other flight modes and landing, and its losses on attrition were appalling -- West Germany lost some 30% of its Starfighters on accidents, while Italy lost 36% of hers and Canada experienced a staggering 46% loss rate on hers. Even a normal aileron banking was dangerous in an F-104 due to inertia coupling, and its T tail configuration was prone to deep stalls. It was far more dangerous to its own pilots than to the enemy -- the F-104 kill to loss ratio in combat was 3 victories to 24 combat losses.
* Some [[CoolCar 1960s show rods]] went this way. The [[http://www.mrgasser.com/surfite.htm Surfite]] was designed to carry the driver and a surfboard. No room for a passenger or groceries (or a wetsuit, for that matter); Mini-powered, no explanation as to why a theoretical owner wouldn't just buy a Mini wagon was ever offered.
* The Blackburn TB was designed for one mission, and one mission only: to take out German zeppelins by dropping exploding darts on them. It was a complete failure, as it couldn't fly fast enough to catch zeppelins and couldn't climb high enough to drop its darts even if it could. Nine were built, contributed absolutely nothing to the war effort, and were junked in 1917.
* In an odd real life subversion, there was [[https://en.wikipedia.org/wiki/Sideroxylon_grandiflorum a species of tree]] in Mauritius that was thought to be germinated by the dodo bird. People believed that, since the dodo went extinct, the tree itself had started to decline. It turned out that this wasn't true; the tree could easily germinate through other birds and did not need the dodo alone to survive.
* In the '50s and '60s, the UsefulNotes/{{Detroit}} automakers took ready advantage of America's seemingly bottomless supply of cheap gasoline and structured their entire business models around the production of cars that, by modern standards, are absolutely titanic. While they also made smaller cars, such vehicles were seen as purely economy cars for those who couldn't yet afford the full-size sedans that got the lion's share of the automakers' interest and [=R&D=] investment. Then came the 1973 oil crisis, and [[OhCrap gasoline stopped]] [[TerminallyDependentSociety being cheap]]. Detroit's self-styled reputation for building the biggest, most luxurious automobiles in the world suddenly turned into a liability as Japanese and German automakers that ''did'' put serious investment into smaller cars (UsefulNotes/{{Japan}} and UsefulNotes/WestGermany were both much more densely populated than the United States and so compact "city cars" were in much greater demand there, on top of their economies never having been able to take cheap oil for granted) took massive chunks out of the American market, chunks that Detroit has never been able to reclaim even after it started figuring out how to build good compact cars.
* On a larger scale, entire countries can see their economies revolve around a single resource, to the point where they risk economic crisis in the event of a drop in commodity prices. Worse, it's a SelfFulfillingProphecy in many cases -- economists call it the [[https://en.wikipedia.org/wiki/Dutch_disease Dutch disease]], after UsefulNotes/TheNetherlands saw its manufacturing sector go into a tailspin in the '60s and '70s following the discovery and exploitation of the Groningen natural gas field. Basically, as revenues from resource extraction increase, the nation's currency gets stronger, making manufacturing exports less competitive due to exchange rates (it becomes more expensive to export, and less expensive to import). The plantation economies described above are an historic example, while today, the Middle Eastern petrostates are the most famous example of this due to their ''extreme'' dependence on oil prices to remain economically afloat. For instance, only 18% of Saudi Arabia is actually employed, and they import 70% of their food. Their ''only'' notable domestic industry is petrochemicals. Large countries with greater pools of commodities are usually insulated by economic diversity and the sheer size of the economies, but for smaller ones, it can be a real problem.
* The Pacific island nation of UsefulNotes/{{Nauru}} is one of the most egregious cases of this. The country's economy was based entirely on phosphate production, as the island essentially had no other exploitable natural resources, so when the phosphate ran out, so did the cash. Once one of the richest countries on Earth in terms of income per capita, Nauru was instantly bankrupted.
* Local, and even national economies can be devastated if their sole means of income loses value for one reason or another:
** When the American automotive industry discovered it would be cheaper to outsource their manufacturing, Detroit, and other nearby cities in Michigan, faced a steep decline that has left these once vibrant urban communities looking like a third world slum.
** Michigan has fallen victim to this issue before. In the mid-19th century, copper was discovered in Michigan's Upper Peninsula, leading to the most profitable mineral rush in United States history. This copper was in "native" form (aka nuggets), and could be found in pieces as small as coins or as large as school buses. Copper mining town in the UP were larger and more economically robust than southern Great Lakes towns like Chicago and Toledo, and Michigan's capital was nearly moved to its crown jewel of Calumet. Unfortunately, World War II created a demand for copper that nearly depleted the existing lodes and miners were forced to dig over a mile underground in hot, toxic conditions to follow new lodes. Combine that with the invention of chemical leaching that could be used on poorer ores, and the copper mines of the UP were doomed. In the following decades, the population of the UP was decimated as miners fled South to avoid the economic collapse. The region is now home to abandoned mines, {{ghost town}}s, and rampant poverty.
** When oil prices were high, UsefulNotes/HugoChavez provided government subsidies for everyone on everything in UsefulNotes/{{Venezuela}}, provided they proved their loyalty to him. When oil prices dropped, a domino effect took place, and the country now faces civil unrest due to shortages of food and basic supplies, and their economy is screwed up that farmers can't afford to farm.
** The plight of the former industrial heartlands of many European countries is rather similar. They used to be their country's economic engines built on coal and steel, but due to a variety of factors, among them the increasing effort needed to mine more coal out of slowly exhausted mines they entered a decline. However, The Ruhr area in Germany seems to be on the course of successfully reinventing itself even while other similar regions are still facing problems with no clear sign of an end.
* Creator/ECComics star "Ghastly" Graham Ingels is considered one of the best horror comic artists in history... unfortunately he specialized a little ''too'' much in horrible grotesque imagery; when horror comics got banned in the fifties, he was unable to adapt to a more family-friendly style and his career quietly died.
* Tends to happen to railroad vehicles at times.
** The West German class 103 is a six-axle electric express train locomotive. Introduced in 1970 (four prototypes came in 1965 already), it used to be one of the most powerful single-section locomotives at its time, but it was actually designed to haul first-class intercity and Trans-Europ-Express trains with five to seven cars and needed its power for high acceleration at high speeds of up to 200 [=km/h=]. These trains were introduced in 1971, but they ceased to exist only eight years later when the first-class Intercity trains were turned into two-class trains with usually ten to twelve cars, sometimes even a few more, which operated twice as frequently. The 103 wasn't made to endure that, so by the mid to late 1980s, the locomotives were worn out. Using them on slower local trains (while giving some of the heavy Intercity trains to its half as strong predecessors which wore out even quicker) turned out to be a bad idea because constantly running them below 160 [=km/h=] led to damages, not to mention that it was uneconomical. Nonetheless, they carried on hauling fast Intercity and [=InterRegio=] trains until shortly after the millennium when they were displaced by the class 101 and new ICE [[UsefulNotes/HighSpeedRail high-speed trains]].
** High-comfort and luxury trains in general. Their rolling stock often becomes useless when they're phased out, mostly it's too expensive in service and seats too few paying passengers for cheaper train classes.\\
For example the Trans-Europ-Express trains: They started in 1957 with four brand-new purpose-built classes of Diesel trains or [=DMUs=]. When more and more [=TEEs=] were changed to locomotive-hauled trains in the 1960s, it became increasingly difficult to use the "old" rolling stock. For example, Germany used its trains as national Intercity trains for a while and as touristic trains in the 1980s, but Switzerland and the Netherlands sold their identical trains to Canada. The dome cars that were introduced to the ''Rheingold'' in 1962 and the ''Rheinpfeil'' in 1963 could barely be used on any other trains, so after the ''Rheinpfeil'' ceased to exist in 1979 and the ''Rheingold'' was reformed one last time in 1983, the Deutsche Bundesbahn had to sell them to a private operator of touristic trains that eventually sold them to Switzerland. Bar cars in general (these dome cars had a bar, too) were standard in German [=TEEs=] but used nowhere else, so when the TEE network began to crumble around 1980, had no more use for them. France had the probably most comfortable TEE cars of all, the Grand Confort cars which made up most of their national [=TEEs=]. When these disappeared, they all fell into disuse and were eventually sold to Cuba.
** Banking locomotives were built to push heavy trains uphill on steep ramps. They were often big, heavy, powerful and rather slow. Eventually, however, the locomotives that pulled the trains became powerful enough so that bankers weren't necessary anymore. Now where else to use them? They were too slow for regular main line services, too heavy for branch lines and too big and cumbersome for switching. Thus, sometimes entire classes of banking locomotives were scrapped when they weren't even old.
** The three Chesapeake & Ohio M-1 steam turbine locomotives were the largest passenger train steam locomotives ever built. They were meant to haul a new express train from the East Coast to Cincinnati, the ''Chessie''. However, not only were these locomotives so complicated that finding any faults was difficult at best — but the ''Chessie'' was simply nixed before its inauguration. Since the Chesapeake & Ohio had no other heavy express train lines, and these monsters weren't good for anything else, the M-1 were scrapped before they were even two years old.
** While one would think that in the era of open borders and (once more) increasing interest in rail as a mode of transport and travel all throughout Europe, running trains across borders would be easier than ever. Unfortunately, it isn't. And this trope is partially to blame. Back in the day the majority of all trains were locomotive hauled and at least steam locomotives had to be changed at quite regular intervals anyway. So at each border the locomotive was simply switched while customs and border control did their thing and the train would drive on. Nowadays however, the vast majority of all long distance trains are electrical multiple units, which means you ''can't'' switch out the locomotive. So the voltage matters and there are only a handful of borders in Europe where the voltage is the same on both sides. Furthermore, there are various systems by which the train "communicates" with the track (in lieu of traditional signals) - those were invented several times in different countries and they are mostly not compatible with one another. The European Union has seen this problem decades ago and tried to introduce some common standards, but on the one hand an existing system is hard to change from and on the other hand during the period of transition trains have to be capable of both the old and the new system. So there are trains that have to be capable to handle three or four different voltages and three or four different safety standards, which is of course ''possible'', but it is not ''cheap''. The whole thing becomes even more dicey when any European rail manufacturer wants to sell trains abroad, especially when they want to sell to the US, which has unique regulations for practically all aspects of railroading.
* The Roman legions were undoubtedly the best heavy infantry of their time and won Rome countless victories. But their strength came at the expense of the other branches of the military. Roman cavalry were, while highly trained, more of a scouting force and relatively few in number, and what archers and light infantry they had was usually composed of foreign auxiliaries, who had less training and, more importantly, a lot less reason to stand and fight if the going got tough than the Romans did. This specialization directly led to a number of spectacular defeats:
** At [[https://en.wikipedia.org/wiki/Battle_of_Cannae Cannae]], it was the crushing defeat of the Roman cavalry by their African opponents that allowed Hannibal to execute his brilliant encirclement maneuver against an army that still heavily outnumbered his own forces.
** During the Roman invasion of Parthia in 53 BC, Roman cavalry and skirmishers were once again utterly inadequate for defending against the constant harassment by Parthian horse archers. When the bulk of the Parthian army was finally engaged at [[https://en.wikipedia.org/wiki/Battle_of_Carrhae Carrhae]], the Romans were already at the breaking point due to lack of supplies and attrition, and the highly mobile Parthian cavalry force easily exploited gaps in the slow-moving Roman formations.
** In the [[https://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest Battle of the Teutoburg Forest]], the Romans were attacked in terrain that rendered their traditional heavy infantry tactics largely useless. Worse, much of the auxiliary light infantry that was supposed to screen their extremely vulnerable flanks owed their loyalty more to the Germanic chieftain Arminius than to Rome and either let German raiders slip through the lines or actively joined in the slaughter.
* The Parthians themselves later fell prey to this trope in the first century, as they only had cavalry and most generals weren't smart enough to bring with them large numbers of spare arrows, while the Romans learned their lesson and started bringing with them adequate numbers of light infantry, armoured cavalry and even mounted archers: in about 150 years of conflict, the Parthian victories would be very few, while the Romans overran Ctesiphon (the Parthian capital) ''five times'' and were only prevented from utterly annexing the Parthians by being overstretched. Their Sassanid successors would fare much better (while ultimately defeated and weakened to the point the Arabs could overrun their whole empire, they resisted much longer and, right before the campaign that left them crippled, they came extremely close to ''winning'') precisely because they ''weren't'' overspecialized, supporting their cavalry with infantry (both barely-trained and lightly-equipped conscripts, good quality heavy infantry and capable archers) and war elephants (useless against the Romans but useful against other enemies).
* According to [[http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 this account]] of the TroubledProduction of ''VideoGame/MassEffectAndromeda'', most of the problems that the game suffered from had to do with the fact that Creator/ElectronicArts forced Creator/BioWare to use their in-house Frostbite game engine, which by all accounts suffered mightily from this. Designed by DICE for use in the ''VideoGame/{{Battlefield}}'' games, Frostbite is, by all accounts, an excellent engine for a team that's making a FirstPersonShooter, and incredibly difficult to work with for a team that's making anything else, such as an open-world space exploration game with numerous procedurally-generated planets. [=BioWare=]'s main Edmonton team had a hard enough time programming ''VideoGame/DragonAgeInquisition'' to work with Frostbite, and their inexperienced B-team in Montreal just was not up to the task, spending much of production just figuring out workarounds with Frostbite while finding themselves forced to [[WhatCouldHaveBeen scale back their ambitious plans for the game]].
* Overfitting problem in machine learning is basically this: the learning algorythm creates a [[ComplexityAddiction very complex hypothesis]] that fits the learning data set perfectly but fails to generalize on any data outside it. It can be shown with [[https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/Overfitted_Data.png/300px-Overfitted_Data.png this image]] where the blue line is the result of an overfit hypothesis.
* UsefulNotes/{{Napoleon|Bonaparte}} was a military officer before being crowned Emperor of the French, and it showed: waging war and conquering new lands for the French empire were the only thing he could do to maintain his popularity to an acceptable level, and it worked for several years until his disastrous campaign in Russia that cost him over half his men for nothing. Everything went downhill from there, with his popularity dropping and more military defeats at the hands of every other European country he had severely alienated during the course of his previous campaigns, until being defeated for good at Waterloo.
* UsefulNotes/{{Australia}} is this, environmentally. They have many [[UsefulNotes/AustralianWildlife unique flora and fauna]], but this is due to the continent's isolated nature, and that gave rise to a delicately balanced environment solely to sustain these creatures. When you introduce new species into the area, they become an OutsideContextProblem and often out-compete the local wildlife. Australia had many bad experience with introduced species, and that's why they take quarantine and border control very, ''very'' seriously.
* In the 1960s when aircraft manufacturers were seeking to get a cut of the profitable civil aviation market, the French company Dassault, maker of the Mirage series of fighter-bombers, came up with [[https://www.youtube.com/watch?v=ZXXHsPrasx0 the Mercure.]] While other contemporary aircraft were designed to fly to either medium or long range destinations, the Mercure was designed to be a short-range aircraft. Unfortunately, Dassault did not figure that other medium-range aircraft could be used for short-range travel as well, and [[DidntThinkThisThrough their calculations as to what ranges the Mercure could reach were based on Mercures taking off from Paris, and did not account for Mercures taking off from other European cities, or how practical they could be in a large country like the U.S.]]
* This is what doomed the US Navy's Zumwalt-class destroyers to be reduced from a planned order of 32 to 3. The ships were optimized to be bombardment platforms to support amphibious attacks from over the horizon - and out of range of shore-based antiship missiles - as part of an emphasis on building littoral (near shore) capability for a US navy that had otherwise focused on oceanic combat. To this end, they were equipped with the expensive, volume-intensive Advanced Gun System, and adopted their trademark tumblehome hull to maximize radar stealth. Unfortunately, this focus on shore bombardment had consequences in other areas. They carry fewer missile cells than a much smaller Arleigh Burke, and while their radar systems are more advanced they're also not suited towards area air defense. Their Anti Submarine Warfare suite is optimized for littoral tasks and is less capable in blue-water ASW than a Burke. None of this was a huge problem when they were conceived in the 1990s, but during the 2000s advancements in sensors and communications pushed out the range of shore defenses, rendering the shiny AGS and its precision fire support capability obsolete (not that it matters, since procurement of AGS ammunition was canceled, leaving it with nothing to fire) and leaving the Navy stuck with an expensive, oversized destroyer whose main function had gone away and that was inferior in capability to its predecessor in other destroyer tasks.
* Carriers in a broader sense. While their planes can cause a lot of damage to the enemy, they themselves - save [[TheBattlestar some early designs]], that had some serious caliber weaponry for self-defense - are lightly armed, relying on their fighters and escorts to defend them, meaning that if a heavily armed ship catches one with neither available planes nor escort, they're very probably doomed; just ask ''[[https://en.wikipedia.org/wiki/HMS_Glorious#The_sinking HMS Glorious]]''.
* A small bit of this is with job searching, more specifically if a potential employee [[http://nazr.in/14e5 overqualified]]. Being able to do the job isn't the problem, it's that most employers tend to deal with employees that are less experienced or need training, so a more experienced/knowledgeable employee is probably going to be do the job too well.
* The [[https://gizmodo.com/the-twitterpeek-is-so-dumb-it-makes-my-brain-hurt-5396213 TwitterPeek]] was riddled with numerous flaws, the biggest one also being its main selling point: it can access Twitter, and do ''absolutely nothing else''. When the average consumer can just do the same thing on their smartphone, it made the [=TwitterPeek=] redundant.
* Professional bodybuilders have their workouts revolve around having massive, well-defined musculature. However, this causes problems if they try to do anything else. Having ''large'' muscles is not the same as having ''strong'' muscles. This is why powerlifters and weightlifters, who do have to be strong, don't look like bodybuilders. Large muscles can reduce flexibility required in other activities, the amount of energy necessary to put into workouts means they often don't have the energy to do anything else, and they have pay attention to details like body fat composition and fluid retention that others athletes don't have to care about because bodybuilding is based on appearance. In short, if you intend to become a top bodybuilder, that's essentially ''all'' you can do. However, many bodybuilders do come from the powerlifting ranks (most famously Ronnie Coleman), and nearly all bodybuilders look more like a typical weightlifter during their "offseason", when they are eating big and lifting their heaviest.
* Subverted by boxing. Despite purely focusing on only punching, it's still massively effective in MMA and self-defense, becoming one of the four absolutely essential martial arts in the former (the other three being muay thai, Brazilian Jiu-Jitsu, and wrestling).
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!!Video Games

[[folder:Action Game]]
* In the old SSI game ''Gemstone Warrior'', your character is only armed with a crossbow and a small number of OneHitKill fireballs. He can find a dagger in the game but it's purely decorative and can't be used in battle, so if you run out of ammunition then your only option is to run away until you find more.
* Being a pure gunner is a trait in a number of old '80s games including Nightstalker from the Intellivison and Tutakhamen for the Apple II. These games have you start off with nothing. So you must find your gun which is strong enough to kill most enemies in one shot and has unlimited range but has only a SMALL number of bullets. You have no melee ability so once you run out of ammo, then the game becomes a race to avoid your enemies until you find another gun or reach the next level.
* While a strategic game at its broadest gameplay level, ''VideoGame/CyberEmpires'' was more of a top-down brawl shooter, and features a small assortment of HumongousMecha to choose from. The two most notably overspecialized units are the Dragon and the Crossbolt. The Dragon can kill other cyborgs single-handedly by covering them in napalm but is otherwise small and weak beyond close range. On the other end of the scale, the Crossbolt trades speed and close-range firepower for a quad-rack guided missile launcher, making it excellent at long range but less than useless at close range. When either unit is unable to play to its strengths, they can be destroyed en masse by more flexible units such as the Achilles.
* ''VideoGame/PathOfExile'' features energy shields, in addition to the usual armour and dodge commonly seen in this kind of game. This provides a barrier that takes damage before health is harmed, except for chaos damage which penetrates straight through and always hits health. One available skill makes the character immune to chaos damage but at the cost of reducing health to exactly 1. Characters that stack energy shield tend to have low health, and so this skill can prevent them from suffering in areas that have lots of chaos damage. However, any character not planned and built entirely around this skill will likely become unplayable, since once their shield is gone they are guaranteed to die in a single hit. Indeed it's possible, although not really advised, to take this skill with a character that ''doesn't have any shield''.
* In ''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', "VS" Weapon Skills will only give you bonus damage when used against a specific class of enemy; e.g., "VS Legend" increases damage against Link, Zelda, Ganondorf, and Young Link (and Toon Link and Linkle in Legends). The most overspecialized of all is "VS Ganon", which solely affects Dark Beast Ganon, who is easily the least common giant boss in the game. In ''Legends'' and ''Definitive Edition'' it also works on Phantom Ganon and Yuga, but that's only a mild improvement.

to:

!!Video Games

[[folder:Action Game]]
* CripplingOverspecialization/VideoGamesExamples



!!Non-Video Game Examples

[[folder:Anime & Manga]]
* ''Manga/TheQuintessentialQuintuplets'': Downplayed as the Nakano sisters' best subjects are still not great compared to Fuutarou's, revealed in Chapter 20, the girls individually passed:
** Ichika's strongest subject is Maths.
** Nino's strongest subject is English.
** Miku's strongest subject is Social Studies, due to her interest in historical generals from playing an online game.
** Yotsuba's strongest subject is Japanese, though she claims that she guessed some of the answers.
** Itsuki's strongest subject is Science.
* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the old SSI game ''Gemstone Warrior'', your character is opponent only armed with had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler:Doppleganger]] was dispelled, Kastro is completely powerless.
** Kurapika is
a crossbow victim of this as well. He mastered both the use of nen and a small number of OneHitKill fireballs. He can find a dagger in special abilities insanely quickly, but tailored his offensive abilities towards fighting the game but it's purely decorative Phantom Troupe and can't be use them on anyone else. If he does he'll die. Fortunately, Kurapika has a mix of non-offensive skills and abilities to work around this limitation.
* ''Anime/MazingerZ'': Several [[{{Robeast}} Mechanical Beasts]] had a fighting style entirely based on the weapon or device they were equipped with, and when they lost it, the battle was finished shortly after (even though they usually tried to put up a good fight). Jinray S1 (episode 24) best weapon was its amazing flight speed (Match 5!) that it
used in battle, so if you run out of ammunition then your only option is to dive at its enemy, striking it with lightning bolts and missiles and fleeing away. Since it could hit him and and run away before he could even spot it, Kouji got a very hard time... until he blew up one of its rockets. Unable to perform its hit-and-run tactics, Jinray was helpless. Holzon V3 (Episode 17) was armed with huge [[ThisIsADrill drills]] to burrow underground and set off earthquakes, making it deadly... unless you find more.
forced it to return to surface, where it was a crappy fighter. Kajimofu T7 (episode 48) combined both its [[HandBlast palm blasts]] and its missile launcher to hit its adversary. It was a very efective, destructive tactic... but when [[ActionGirl Sayaka]] and [[ButtMonkey Boss]] ripped its arms off, the battle was over because its missile launcher was not strong enough on its own.
* Being a pure gunner ''Manga/{{Naruto}}'':
** Members of most clans seem to suffer from this, as they tend to ''only'' use the clan's signature techniques even when they could learn others. Plus their specialization can be found out just by knowing their last name. Teamwork
is greatly stressed and teams typically consist of 4 people from different clans or backgrounds, so the "crippling" part is usually guarded against, though they tend to have a trait specialised theme (eg. Team Gai are all Taijustu types, but different types of Taijutsu; Team Kurenai / 8 specialize in a number tracking, but different types of old '80s games tracking, etc.). It is also not uncommon for different teams to work together, or for members to join other teams temporarily.
** Subverted by the Uchiha clan. Though played straight at beginning levels, where the abilities their Sharingan gives them (move copying, enhanced perception) can only go so far, once they reach a certain point and unlock its evolution, the Mangekyo Sharingan, they've basically won the SuperpowerLottery. And in the unlikely event that the Mangekyo doesn't get the job done there's a whole other level, [[spoiler:the Rinnegan]], which puts the user above basically everything else in the universe, up to and
including Nightstalker various {{Eldritch Abomination}}s.
** The Senju deserve a special mention as a subversion, as according to [[AllThereInTheManual Sha no Sho]], they've received the [[RedBaron nickname]] "The clan with a thousand skills".
** Possibly also subverted by the Aburame clan--while they indeed only have a handful of jutsu, the main jutsu is basically the ability to control a swarm of chakra-eating bugs, which is actually extremely versatile and effective, so a lot less crippling overall. Too bad Shino doesn't get more screentime.
** The Raikage is this in spades. He uses taijutsu and focuses on melee combat using his high speed and strength to overwhelm the enemy. We see that when he tosses Sasuke around like a ragdoll. However, he tries to do the same against the ''much'' stronger [[spoiler:Madara Uchiha... and it doesn't work too well]]. He has no long ranged jutsus at all, or even summoning, bunshins displayed, or anything to make up for his style's weaknesses. Thus, he's the only Kage [[spoiler:to under perform in the War. Especially against Madara, since he needs Onoki's help to even breach Madara's Susano'o]].
** Similarly Rock Lee uses taijutsu but that's because he can't do anything else, to top it off he doesn't bring any weapon and so he relies exclusively on hand-to-hand combat. This is a world where some people can kill you by staring or can burn you if you touch them so it's kind of a problem for a ninja.
** Hidan of the Akatsuki is immortal, which should make him powerful, but it doesn't. He only has one real power, which requires him to ingest someone's blood after cutting them, then create a ritual circle, stand in it, and he becomes a living voodoo doll for that person. He uses it to kill Asuma. Once this technique is analyzed, there are a few weaknesses. If Hidan is removed
from the Intellivison and Tutakhamen circle, the effect ends. Furthermore, while immortal, he can be chopped up to remove the threat he poses. Finally, he has to attack someone with melee in order for the Apple II. These games technique to work. A user of long ranged combat who is powerful enough to disable him will have you start off no problem doing so.
** [[MusicalAssassin Tayuya's]] powers themselves were fairly versatile: creating illusions and controlling summoned demons
with nothing. So you must find your gun music. But she still suffered from this as she didn't carry a single tool (not even a kunai) besides her flute, which she needs to craft her illusions. So of course the moment her flute is lost or damaged she's pretty much screwed. It doesn't help that she ends up fighting against [[BlowYouAway Temari]], whose fan completely repels the sounds of her flute. Tayuya outright calls Temari her natural enemy for that reason.
** Doto and his snow ninjas, the villains of the first movie. They have special chakra-armor, small devices that deflect or negate chakra based attacks. This renders many of the team's attacks useless but in the finale Kakashi points out the big hole in the logic of the chakra-armor: it protects against chakra attacks but does to nothing to protect from normal ''physical attacks''. He then exploits this to defeat TheDragon by piledriving the guy off a small cliff headfirst. If his armor was better it might have protected him from the impact but because his armor was so specialized against chakra, [[RealityEnsues he gets killed by the fall]].
* ''Manga/{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].
* ''Manga/SaintSeiya'': [[TheHero Seiya's]] master, Marin, taught her disciple this "If you meet someone stronger than you, attacks his best weapon. If he punches hard, aim for his arms. If he kicks strong, aim for his legs. After you destroy it, you will be able to win with no trouble." Early on the series, Seiya met Bear Geki, a warrior had focused his training in reinforcing his arms to the point of he could easily throtle ''grizzly bears''. As soon as Seiya managed breaking his arms, Geki was defenseless and the battle was over.
* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, which had both a melee weapon and a beam rifle as powerful as the Gundam's, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to [[AcePilot Char Aznable's]] own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically-inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout; in Sword Strike mode, the closest thing it has to a ranged weapon are beam boomerangs and rocket-propelled anchors which can draw a target into closer range, while in Launcher Strike mode it has the same problem as the Buster, its only close-range weapons being a small pair of barely-used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team to cover for their individual weaknesses.
** ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'' has [[TheEmpire the Jupiter Empire]] try to counter the eponymous Gundams with a trio of [[HumongousMecha mobile suits]] that excel in one area exactly: the Quavarze is a GlassCannon, the Abijo a FragileSpeedster, and the Tortuga a StoneWall. This comes back to bite them when [[TheHero Tobia]] manages to circumvent their advantages and exploit their weaknesses (grabbing the Abijo so it can't dodge his attacks, attacking the Tortuga in the joints where its thick armor and beam shield can't protect it). Earlier on, [[AcePilot Kincaid Nau]] bests the trio in a similar manner (not dodging the weak attacks of the Abijo, closing range on the Quavarze, and flanking the Tortuga before it can deploy its shield). With a Gundam whose arms had already been sliced off.
** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally ''had no arms'' and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega Launcher with beam claws, leaving it without any effective ranged weapon ''ever''.
** ''[[Anime/MobileSuitGundamAge Gundam AGE's]]'' Age-1 Titus. It overspecializes in strong melee attacks, but it is dropped off just a few episode after its debut because its heavy armor and lack of range weapons makes it unable to hit any faster unit in space combat.
** ''Manga/GundamSentinel'' has the [=FAZZ=] units, a trio of Mobile Suits designed to test out the Full Armor pack for the [[Anime/MobileSuitGundamZZ ZZ Gundam]]. Had plenty of ammo, but lacked any means to defend itself in melee range, which gets all three suits destroyed when they go up against the Gundam Mk. V.
** ''Anime/AfterWarGundamX'' meanwhile has the Correl. It's designed to be so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights with a beam knife. On the other hand, it can't use any weapons ''other'' than said beam knife due to the speeds involved. Not to mention stripping off so much armor to achieve that maneuverability renders it very vulnerable to ''Vulcans.''
** ''Anime/GundamBuildFightersTry'' first gives us Team Angelfish, who is a team comprised of all marine Mobile Suits - a Z'Gok, a Gogg and an Zock. In the water, they're unstoppable. Yuuma wonders what they'd do if they went up against opponents in another terrain. [[spoiler:They'd self-destruct rather than get involved in a CurbStompBattle.]]
*** Then, there's Teams SRSC, who used three EZ-8s designed to combat the Build Burning, the Lightning and the Powered GM Cardigan. Their synergy is completely thrown off when Fumina brings out the Winning Gundam instead of the Cardigan as they had no information on it.
*** Ultimately Fumina's Winning Gundam and Yuuma's Lightning Gundam proved to be this. Winning Gundam is so focused on being the super-awesome support for the Lightning and Sekai's Build Burning that Fumina's never bothered to actively familiarize herself with her own weapons, making her crumble when forced to fight. The Lightning Gundam is a sniper unit, despite being based off of the [=Re-GZ=], and is also a manifestation of Yuuma's desire to keep others away from him, thus he crumples when others get close. The Star Winning and the Lightning Full Burnian fix these problems.
** ''Anime/GundamBuildDivers'' has force Build Divers be the inversion as their team has a wide variety of Mobile Suits for any situation[[note]]00 Diver Ace/00 Sky as the melee unit, GM III Beam Master/Jegan Blast Master as long range support, Momokapool for underwater attacks, Galbaldy Rebake as the tank and heavy hitter and the RX-Zeromaru for stealth and random Newtype-y things[[/note]], which screams in defiance of other forces who uses themes. [[spoiler:The idea of basing a team around a theme is what ends team ''Le Chat Noir'', who was an all-SD Gundam team who had early success but lost it big time when people started learning their techniques and started crushing them.]]
** Subverted in ''Anime/MobileSuitGundamWing''. The Epyon is the only mobile suit without ''any'' ranged option whatsoever, perhaps the only one across the whole franchise. [[note]]It even lacks the machine guns used to shoot down incoming missiles, which is standard issue even for Mook Mobile Suits.[[/note]] This doesn't stop it from being the most powerful Mobile Suit of the series (tied with Wing Zero) thanks to [[CombatClairvoyance the Zero System]].
* ''Anime/RurouniKenshin'': Kenshin Himura is a master swordsman, but is hopeless at unarmed combat and often gets confused by enemy swordsmen that [[CombatPragmatist throw in punches or kicks between sword strikes]]. Less so in the anime. Averted by Saito Haijime, who fights entirely with varying types of stabbing, but is such an excellent swordsman that he doesn't need anything else. Saito is also an expert boxer and is willing to use other weapons like his ''belt''. In one of the last chapters of the manga Kenshin tells a member of the latest QuirkyMinibossSquad -- one who specialized in countering stabbing techniques but was defeated by Saito anyway -- that if defeating Saito's Gattotsu was enough to defeat Saito himself, Kenshin would have killed him years ago.
* Most ''Manga/RanmaOneHalf'' characters, but especially one shot practitioners of MartialArtsAndCrafts. There's really not THAT much call for the use of Martial Arts Chess, is there? Hilariously, Ranma often makes a point of adhering to their rules and restrictions just so he can learn their style properly, and then incorporate their strengths into his "Anything-Goes" school (based off averting this trope entirely), as well as the satisfaction of beating them at their own game. He only occasionally bends or breaks the rules after he learns what he's supposed to do.
* Early on in ''Manga/MahouSenseiNegima'', the explanation for Negi's need to [[ShipTease kiss]] girls in his class is to give them artifacts. Because a traditional mage is useless in unarmed combat and it takes time to cast and activate offensive magics. So they need a partner to defend them and distract the opposing forces. After a few fights where this was a problem for Negi, he learned kenpo. Evangeline explains that eventually any magic practitioner will reach a point where [[LinearWarriorsQuadraticWizards it no longer matters]].
* ''Manga/{{Bleach}}'':
** [[spoiler:Wonderwiess]] was made for the purpose of using this trope. Giving up speech, intelligence, memory and reasoning so as to have the ability to seal [[spoiler:Ryujinjakka's flames]].
** Several of his opponents thought this about [[BigBad Aizen]], believing that if he didn't use his [[MasterOfIllusion sword's powers]], he'd be easier to take down. [[CurbStompBattle He quickly proves them wrong.]]
** Soifon is a downplayed example in the second FillerArc. The inexperienced Ichigo manages to hold her off without too much trouble until she drops her sword and switches to hand-to-hand combat and utterly schools him.
* In ''Manga/DemonSlayerKimetsuNoYaiba'', Zenitsu Agatsuma is a demon hunter who fights under the Breath of Thunder discipline; the art has 6 forms but Zenitsu only managed to learn one, the very first and basic form, but this very one he learned got honed by him to absolute master level, to the point he developed phases for it: Thunderclap Flash --> Six-Fold --> Eight-Fold --> God Speed.
* ''Manga/{{Eyeshield 21}}'': Monta, the Deimon wide receiver, is only good at catching. This makes him bad at his original favorite sport, baseball, but good at American football. Sena is dazzlingly fast, but had no strength to push another in power games. Takami, thanks to his build and training, is a quarterback with precise and high- altitude pass, but thanks to injury in his legs, can't move quick enough to avoid sacking. Kurita is [[MightyGlacier obscenely strong and unmovable, but also can't run to save his life]]. And Yukimitsu, all that he had is [[AwesomenessByAnalysis ability to deduce possible pass route on the fly]] and [[{{Determinator}} sheer determination]], and [[WeakButSkilled that's all]]. Fortunately, the team is directed by a psychotic genius who knows exactly how to make all the specializations form a coherent, powerful whole.
* The Fang Regalia in ''Manga/AirGear'', a set of [[RollerBladeGood A-T]] wheels can be seen this way as it deprives the user the ability to jump. Instead, it allows the user to release ''RazorWind'' [[ArtMajorPhysics from their A-Ts]].
* All the characters in ''Manga/FairyTail'' have one type of magic that they use, and frequently run into opponents with powers custom tailored to trump that one specific magic, most notably one of the Vanish Brothers, whose power was to nullify fire magic, and he just happened to have been fighting the fire mage. Or Yuta, who can nullify magic, but only one type at a time. Only a few mages show spells outside the speciality, such as Ultear who possesses two schools of magic or the Thunder God tribe who possess eye magic aside from their main magics, though many mages do make up for lack of magic variety with hand-to-hand skill, weapons like Lucy's whip, or [[MasterOfOneMagic using their magic in unorthodox ways]]. Erza is a subversion, since while she uses one type of magic, her magic involves changing her armor and weapons to suit the situation.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'':
** Nanoha's training of the forwards doubly subverts this. First Nanoha aims the training to sharpen each member on their own unique abilities to the edge, but avoided the "crippling" part by also reinforcing their teamwork tactics in order to cover each other's weaknesses. Then, she reveals that the "overspecialization" part of the training only covers phase 1-2, and once they dominated their main abilities Nanoha proceeds to balance them by giving them experience and alt-modes for their [[EmpathicWeapon devices]] that allow them to face battle conditions outside of their main area of expertise by themselves.
** Hayate, meanwhile, plays this trope straight. She's the resident [[PersonOfMassDestruction nuke-girl]] of the TSAB, evidenced by the fact that they send out evacuation warnings whenever she takes to the battlefield. The only problem with this is that she cannot use any spell other than nuke level ones and she needs assistance to aim said spells. She even admits that [[WhiteMage Caro]] would beat her in singles combat even without said girl's dragons because she was trained by Nanoha.
* Clare starts out as this in ''Manga/{{Claymore}}''. She's ranked as the weakest warrior in the Organization because she neglected the standard youma fighting skills to specialize in fighting [[OneWingedAngel Awakened Beings.]] Initially, Awakened Beings are rare enough that the other Claymores consider her to be TheLoad, especially as her base power is still very low at that point. By the time the TimeSkip rolls around, Awakened Beings are coming out of the woodwork, and regular youma are little more than mooks.
* Happened to Ash in ''Anime/{{Pokemon}}''.
** Even though Grotle still won at times, it became absolutely pitiful when it was Torterra, having never won a single battle. Ash's team in the Sinnoh saga was mainly based on small, [[LightningBruiser fast Pokémon who can deliver hard hits, as well as take some too]]. But a [[StoneWall damn near immobile tank]] like Torterra was just not his style, and never really adapted to it.
** Ironically Kiawe of the ''Sun and Moon'' series was the other way round. When he was introduced, he had gained a comfort zone with his [[MightyGlacier Turtonator]] and Inferno Overdrive, leading to problems against opponents he couldn't just tank and use raw power on. He managed to rectify this as time went on however, learning Turtonator Shell Smash to give it a more nimble battle style and utilising other battlers like Marowak and his Ride Charizard to adapt to more head on tactics.
* ''LightNovel/InfiniteStratos'':
** Ichika's IS is a close-ranged fighter, so in a ranged fight he has to dodge or absorb shots thrown at him until he can get close enough. Unless another IS user allows him to use their ranged weapons. Averted with Rin, who has a weapon that has some medium range capabilities.
** Laura's A.I.C. (Active Inertial Canceler) seems to nullify any attack thrown at her, but she has to stay focused on the attacker for it to work. So if someone else shoots her from behind...
** Cecilia's IS is designed solely for long ranged combat, so if an attacker can close the distance before she can take them out, she usually seems screwed. Chifuyu also comments in one episode that she's also designed to take on multiple opponents, but in the anime at least, she only ever fights against one opponent at a time.
* Katsumi Morikawa, the resident ButtMonkey of ''Anime/CardfightVanguard''. He is a genuinely good player, but he is so obsessed with powerful Grade 3 monsters that his deck balance is ridiculously top-heavy.
* In ''Manga/{{The Lucifer And Biscuit Hammer}}'', several of the Beast Knights are somewhat overspecialized for their own good, usually on the scale and speed of the opponents they can fight. Yuki and Subaru need critical time to charge up and aim their CombinedEnergyAttack, and risk any enemy escaping or tearing into them before they can fire. Yuuhi's fighting style is highly mobile anti-personnel, limiting his ability to directly harm the golems [[spoiler:but making him perfect for taking down the other Knights]]. Hanako's [[AnIcePerson ice attacks]] rely on having a supply of water to hand, often only as much as she can carry. Fortunately, the other Knights cover for their limits and provide them the opportunities they need to bring their power into play.
* Sylphiel of ''LightNovel/{{Slayers}}'' is an extremely skilled WhiteMagicianGirl, but has absolutely ''no'' talent for offensive magic. Her attempt to cast Flare Arrow produced a weak and PainfullySlowProjectile that was [[EpicFail shaped like a carrot]]. Later subverted when [[spoiler:she learns to cast ''[[UnholyNuke Dragon Slave]]'' of all things]].
* This is the premise of ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob''. Raul was training to be a heroic knight to fight the demon lord. However, somebody else killed the demon lord before he had a chance. Raul's combat skills are impressive, but they can't pay the bills when the world is at peace, so he has to settle for an entry-level job as a store clerk.
* In ''Anime/PantyAndStockingWithGarterbelt'', angel weapons can only kill ghosts, demons, and angels. Against humans and zombies, they are about as effective as BB Guns or Nerf swords. They ''can'' kill humans and zombies if used indirectly, like when Panty shot a propane tank next to some zombies to make it explode.
* ''Manga/SilverSpoon'': Most of the students of Yezo High agricultural school have severely specialized knowledge relating to the jobs they wish to take as adults or the work their family does, on par with college students in their field. Just don't expect much with other subjects. Hachiken, as an academic JackOfAllTrades, often ends up having to tutor his friends but can also organize their disparate skill sets into a cohesive team. (When it comes to pizza, anyway.)
* Early in ''Manga/BakusouKyoudaiLetsAndGo'', the main characters' machines suffer from this on the competitive level: Magnum Saber is too fast and too light it can't take corners properly; Sonic Saber is good at tackling curves, but loses time on straights and zig-zagged roads; Spin Axe is only superior at chicanes; finally, Tridagger X dominates the straights, but it is too aggressive on cornering it slows down greatly.
* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason. Ironically, Cell forgets this when Super Saiyan 2 Gohan pushes him into a VillainousBreakdown and he ends up bulking up.
** Inverted and played straight in ''Anime/DragonBallSuper''. As an inversion, Goku and Gohan form Universe 7's team for the Tournament of Power around a combination of power and skill, thus allowing weaker warriors like Master Roshi, Krillin and Tien to fight through their smarts rather than any sort of strength. Conversely, the other teams are built around one major idea: punish and defeat Goku. Thus, many of the teams are totally and completely blindsided when someone else proves to be much stronger than Goku.
** Hit is an extremely good ProfessionalKiller and a formidable opponent even for Goku - However, since he focuses solely on killing, he is hindered during tournaments that have a "No Killing" rule.
* Mito of ''Manga/ShokugekiNoSoma'' is cripplingly overspecialised towards cooking meat. When compelled by cooking contest rules to present a ''don'' (rice bowl) her dish, while technically well executed, is disharmonious and overemphasises the expensive cut of meat used.
** Nene, on the other hand, can cook her recipes to perfection, but is incapable of tweaking them on the fly.
** Completely averted by Satou Soumei. He openly mocks the idea that his focus on sushi has made him incapable of cooking other dishes, and proves that his mastery of sushi has made him expert at combining the flavor profiles of rice, fish and accents in other contexts too. Even Soma, whose ability to cook by the seat of his pants is rapidly becoming the stuff of legend, is disconcerted at the quality of the dish he produces when asked to cook a Japanese-style seafood dish with ''butter'' as the key ingredient.
* ''Manga/{{Parasyte}}'': The parasite who killed [[spoiler:Shinichi's mother]] always goes for a OneHitKill by stabbing its enemies in the heart. When Jaw realizes this, he's quick to protect his host's heart in prevision and behead the enemy parasite from behind after playing dead.
* ''Manga/AssassinationClassroom'' has quite a lot of this, going in hand with AssassinOutclassin and ItOnlyWorksOnce. Once someone's full plan or main skills are revealed, it's easier for Koro-sensei and others to guard against them.
** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler:Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]
** Ritsu is an AI inside a terminal that has gun ports. She can reshape the guns and change their ammo and targeting as much as she wants, and her programming is good enough so that she gets better with each try at assassinating Koro-sensei, who is not allowed to impede her. She is defeated by the students wrapping duct tape around her terminal, forcing the gun ports to stay closed, because she was interrupting their studies.
** Itona is a human boy with tentacles that can match Koro-sensei's. But they take up so much brainpower that he cannot even compensate or an alteration in a plan on his own, requiring the aid of Shiro both in fully plotting an assassination and ordering him on what to do when his target does something unpredictable.
** Takaoka. From what's seen of him, it's clear he's a soldier, not an assassin. This makes him a poor teacher for Class 3-E, because their task is to assassinate Koro-sensei, not just kill him. Takaoka's TrainingFromHell would not just be ethically wrong but would also be pointlessly detrimental in the long-run, since assassination relies more on timing and wit than it does on skill and overall physical abilites (though the latter certainly is still important). This is perfectly displayed during his [[spoiler:first]] duel with Nagisa -- he views it as a fight, and thus is completely caught off-guard when Nagisa treats it as an assassination instead, which leads to his defeat. [[spoiler:This also helped Karasuma and Koro-sensei identify him as the mastermind of the Assassination Island arc: he had the assassins he hired work as lookouts and guards, hampering their effectiveness significantly as well as indicating to the former two that he wasn't an assassin]].
* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler:Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly]].
* ''LightNovel/TheDevilIsAPartTimer'': The archangel Sariel has the power to [[AntiMagic nullify Sacred Energy]], making him quite a dangerous opponent to users of sacred power (i.e. Emi Yusa). Of course, it's ''only'' Sacred Energy he can nullify, meaning he's completely powerless against demons like Maou.
* In ''LightNovel/HeavyObject'' Elites have specialized training and genetic modification so they can pilot Objects, but the regimen is designed for a specific Object. They cannot pilot any other type of Object which means if they are defeated in battle it could be years before an appropriate replacement becomes available. Milinda in particular has concerns early on due to being trained for the increasingly out-dated First Generation Objects.
** Second Generation Objects are designed to dominate a theater of action. Within that theater they have a massive advantage, but outside of it they are likely to be at a disadvantage to even a First Generation Object.
** The enemy support unit in the first Alaskan campaign relied almost entirely on their Object and radar installations. The entire unit consisted of armed technicians, lacking any tanks, planes, or even actual infantry. When their Object was destroyed the survivors were wiped out by Froleytia's tanks and infantry.
* In ''Anime/YuGiOh'', Yami Marik's deck is tailor-made for fighting Yugi and no one else, so duelists like Mai and Joey give him more trouble.
** Also invoked when Yugi faces the Rare Hunter who possesses Exodia; as Yugi observed, the Hunter's reliance on Exodia meant that he hadn't collected many other cards to use if Exodia wasn't an option, allowing Yugi to prevent his opponent playing certain cards so that the Hunter would only be able to use pieces of Exodia rather than the full set, allowing Yugi to take Exodia out by rendering certain cards useless. There's also the issue of having multiple copies of each Exodia piece in his deck; he can very easily end up with duplicate pieces in his hand.
** Odion uses a deck of almost entirely Trap cards that generally works very well for him. Its glaring weakness is trap removal and more specifically Jinzo, a monster that destroys any and all Trap cards. Unluckily for him, Joey happens to own Jinzo, as he finds out during their duel.
* In ''Manga/YuYuHakusho The Movie: Poltergeist Report'', Kuwabara is faced with a demon capable of copying opponents' KiManipulation, including his own [[LaserBlade reiki sword]]. Kuwabara pumps all his spirit energy into his sword so that the demon will do the same, then once they've both expended all their energy, the more physically capable Kuwabara puts him down with a simple haymaker.
* In ''LightNovel/LordMarksmanAndVanadis'', Tigre is one of the greatest archers in existence. With a bow and arrows, he's almost unstoppable. However, he ''only'' trained with a bow and has no skill in other weapons like swords.
* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler:The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]
* The [[MasterSwordsman Assassin]] of ''VisualNovel/FateStayNight'' is a man with literally nothing besides swordplay - he was not given a name, taught to read, and lived his entire life practicing a technique that would allow him to cut down a bird in flight. The end result is a man who can use martial arts to [[BeyondTheImpossible warp reality in order to strike from three directions simultaneously.]] However, imperfections in his weapon can create blind spots in the technique, and compared to other servants, aside from this [[OneHitKill overwhelming attack,]] he is the absolute bottom of the barrel in terms of combat ability.
** This seems to be a problem with the Assassin class in general: Assassins tend to be based around gathering intelligence and/or eliminating specific targets without detection and confrontation, and considered the worst class for direct combat.
** Shirou lampshades this with his [[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]] ability during his final battle with Gilgamesh, stating that, were he to go up against any of the other servants, he wouldn't stand a chance, given that the rest of them have mastered one weapon, whereas he possesses a huge amount of weapons without having mastered any of them. Against Gilgamesh, however, he holds a great advantage, as his weapons are already at his beck and call, whereas Gilgamesh has to call them from a different dimension.
* Overcoming this is the main premise of ''Manga/WeNeverLearn''. Rizu Ogata, Fumino Furuhashi and Uruka Takemoto are all unrivaled geniuses in certain fields (maths and science for Rizu; literature and the arts for Fumino; and athletics, especially swimming, for Uruka). However, Rizu and Fumino have average to poor grades in their other subjects (ironically, their worst subjects are the other's best subjects), while Uruka has poor grades in ''all'' of her academic subjects. Additionally, Rizu and Fumino want to pursue careers in the fields that they're worst at (psychology and astronomy, respectively), while Uruka won't be able to get the athletics scholarship she wants due to her poor grades. This leaves the protagonist Nariyuki Yuiga in the position of tutoring them so they can attain their goals.
* All of the three female leads in ''LightNovel/KonoSuba'' suffer from this to some degree. Aqua is a goddess whose exorcism abilities make her a DiscOneNuke against undead, and ''only'' undead. She also has water magic at her disposal, but it only comes in two flavors: "Harmless party trick" and "Massive collateral damage." Darkness
is strong enough to kill shatter rock and can tank pretty much any attack, but her swordsmanship is awful to the point of being incapable of hitting ''anything''. Megumin has it worst of all: She's a low-level wizard who's [[MinMaxing Min-Maxed]] to the point of being able to cast Explosion, one of the most powerful offensive spells. This is also the ''only'' spell she knows, and she's only capable of casting it once before collapsing in a defenseless heap due to it completely draining her energy. Explosion is also equally dangerous to both friend and foe and can't be cast underground or else it'll cause a cave-in (meaning she's completely useless in dungeons.) Unlike the others, Megumin's problem isn't that she can't expand her repertory of spells, she just doesn't ''want'' to. Whenever she has more skill points to spend, she just uses them to make her explosion even stronger. She's perfectly happy to be this way and any attempts to get her to do otherwise would get ignored.
* The Versian Kataphrakts in ''Anime/AldnoahZero'' are infinitely more advanced than the Earth's [[PunyEarthlings mechas]] and tend to appear completely unstoppable at first glance. However, they are {{Ace Custom}}s with very specific ability sets, so a crafty, analytic tactician can find and ruthlessly exploit [[AchillesHeel holes]] in their defenses and their combat style, which the Versians can't adapt their strategies in consequence because their mechs can't do anything but the very specific combat strategy they're built for.
* ''Manga/MyHeroAcademia'':
** Hitoshi Shinso's Quirk allows him to brainwash anyone who answers his question into following his every command. While this would obviously be a powerful ability for hero work (think hostage rescue, capturing
enemies in one alive by making them surrender, etc.), the practical portion of the entrance exam involves fighting giant robots, something that Shinso's Quirk does jack shit against. This cost Shinso his shot at the hero course, something he is understandably bitter about.
** Lampshaded
and has unlimited range defied by Gran Torino in his training of Midoriya. Torino started off his training by fighting against Midoriya, but has stopped the fights after a few rounds, noting that if Midoriya only fought Torino, he could pick up tactics that work only against Torino, leaving Midoriya unprepared for fighting anyone else.
* In ''Manga/AttackOnTitan'', [[spoiler: the country of Marley]] is revealed to rely extensively on its use of Titans in military warfare. However, [[spoiler: the rest of world]] is now adapting to the Titans and developing weapons capable of defeating Titans. And when they go against [[spoiler: the improved Survey Corps]], they were quickly and utterly wrecked.
* Eosinophils in ''Manga/CellsAtWork'' excels at slaying parasites, but is completely incapable of slaying even a single bacterium (which appear in the body much more frequently). This is to the point that she's given AllOfTheOtherReindeer treatment by other body cells.
** This actually is TruthInTelevision for much of how cells in the body's immune system work. Most types of immune system cells are specialized for one or
only a SMALL number few specific tasks that they are very good at. Together they are very effective at protecting the body, but taking just one away can make the body extremely vulnerable, such as in people with AIDS. A few of bullets. You the main examples:
*** Neutrophils are the body's equivalent of {{Mooks}} or RedShirtArmy as they
have no melee ability so once you run out of ammo, then short lifespans but are the game becomes a race most numerous type of white blood cell. Their job is to avoid your enemies until you find another gun or reach clean up the next level.
remains of dead cells and kill bacteria and other small microbes by engulfing and digesting them.
*** Eosinophils are the heavy gunners that protect the body from things like parasites that are too large for other cells to effectively fight.
*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't affect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't
* While The eponymous character of ''LightNovel/GoblinSlayer'' is monstrously effective at butchering regular goblins using ambush tactics and pragmatic tricks, having spent nearly a decade training specifically to hunt them. However, this strategic game at its broadest gameplay level, ''VideoGame/CyberEmpires'' was more of a top-down brawl shooter, bottleneck also means he's terrible in direct combat and features a small assortment of HumongousMecha to choose from. The two most notably overspecialized units are the Dragon and the Crossbolt. The Dragon can kill other cyborgs single-handedly by covering them in napalm but is otherwise small and weak beyond close range. On the other end of the scale, the Crossbolt trades speed and close-range firepower for a quad-rack guided missile launcher, making it excellent at long range but less than almost useless at close range. When either unit is unable to play to its strengths, they against any other types of opponents, including stronger forms of goblin he can't take down in one hit; he was once stalemated by what was essentially a Halfling rogue fighting from the front.
* A running theme in ''Manga/JoJosBizarreAdventure'' has the protagonists being given extremely basic and thus highly adaptable Stand powers that
can be destroyed en masse by more flexible units such as adapted to almost any situation, whereas (minor) antagonists have powerful but specialized Stand powers and have no defense whatsoever if the Achilles.
* ''VideoGame/PathOfExile'' features energy shields,
heroes figure out how to avoid said powers. One notable example is Steely Dan from ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', whose microscopic Stand 'Lovers' was capable of infiltrating Joseph's brain matter and slowly consuming his nervous system while also replicating any injury Dan suffered in addition to Joseph, essentially holding him hostage and preventing the usual armour others from fighting. However, when Kakyoin and dodge commonly seen in this kind Polnareff manage to get Lovers out of game. This provides a barrier that takes damage Joseph's brain, Dan has pretty much no fighting ability whatsoever and folds like tissue paper before health is harmed, except for chaos damage Star Platinum.
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic,
which penetrates straight through a user must decide what creatures it will be capable of targeting while training and always hits health. One available skill makes preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the character immune to chaos damage but target is, the more powerful the spells are, at the cost of reducing health them being useless against anyone it isn't able to exactly 1. Characters target, and the largest possible category, "affects all living beings", being so weak that stack energy shield tend it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to have low health, learn them, they take ''a lot'' of {{mana}} to use, and so can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use that magic for a few ''decades'']].
* ''Manga/KenganAshura'' alludes to real-world martial art cases of
this skill can prevent them from suffering with Suekichi Kanada's fighting style, ''kujin.'' The style is meant for an armored samurai on the battlefield, and therefore focuses on knocking the opponent off-balance, disarming them, and delivering a killing stroke with a weapon. It's effective in areas that have lots of chaos damage. However, any character not planned and built entirely around this skill will likely become unplayable, since once their shield is gone they are guaranteed to die situation, but in a single hit. Indeed case where both combatants are unarmed and unarmored, it's possible, although not really advised, basically useless due to take this skill with a character lacking any real striking techniques or ways to finish off an opponent. It's stated to be an absolute miracle that ''doesn't have any shield''.
* In ''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', "VS" Weapon Skills will only
Kanada is able to give you bonus damage when used against a specific class his opponent--a heavyweight boxer whose style fits that situation perfectly--any kind of enemy; e.g., "VS Legend" increases damage against Link, Zelda, Ganondorf, challenge, and Young Link (and Toon Link and Linkle in Legends). The most overspecialized of all is "VS Ganon", which solely affects Dark Beast Ganon, who is easily the least common giant boss in the game. In ''Legends'' and ''Definitive Edition'' it also works on Phantom Ganon and Yuga, but that's only largely more due to his AwesomenessByAnalysis abilities than his fighting technique.
** Kiozan Takeru runs into this unknowingly. He's
a mild improvement.sumo wrestler who believes that modern sumo rules limit the fighter's skills by restricting their techniques to a handful of moves, and so tries to mix things up [[DangerousForbiddenTechnique with illegal moves]]. As it turns out, though, those moves aren't just off-limits for sportsmanship's sake--a sumo wrestler's bodytype prioritizes strength and speed over stamina, and legal sumo moves tend to be fairly energy-conservative. Though his slaps and charges are a sight to behold, once he starts throwing punches and kicks, he gets winded almost immediately.
* In ''Manga/OnePiece'', Monkey D. Luffy is basically unstoppable in a physical battle, since he combines SuperStrength and SuperToughness with inventively used RubberMan powers and [[{{Determinator}} being too determined to quit or die]]. But despite all this power, he's also [[DumbMuscle a complete idiot]], and in particular his fighting style is based on all-out offense. Correspondingly, he does very well against hordes of mooks or against single opponents who fail to measure up to him in the all-out brawling department... but he also does poorly against opponents who rely on trickery or who have powers that work in a way that Luffy can't just bull his way through. Prior to the time skip, Luffy was at his absolute worst when facing off against Devil Fruit users of the [[ElementalShapeshifter Logia]] type, since they were impervious to his basic attacks and he was forced to try and innovate his way around their defenses. This stopped being the case once Luffy learned to use [[BattleAura Armament Haki]], which enables him to hit through Devil Fruit defenses.



[[folder:Adventure Game]]
* In the first and fourth ''VideoGame/{{Gobliiins}}'' games, the player controls three [[OurGoblinsAreDifferent goblins]] whose specializations border on the ridiculous. One can only pick up and place objects (only one at a time), another can only punch things, and the third can only cast spells. Apparently, the other two goblins haven't grasped the concept of, well, [[{{Pun}} grasping]].
* ''VideoGame/LegoDimensions'':
** [[VideoGame/{{Portal2}} Chell]] is overly-specialized in terms of abilities. The only ability she has is the Portal Gun, which no other character has, but is only ever used to access optional secret areas in the main story.
** [[Film/BackToTheFuture Marty McFly]] only has one ability: Sonar Smash, an ability the [[Franchise/{{Batman}} Batmobile]] in the starter pack can be upgraded to have, and one most other characters have in addition to other abilities.
* In ''VideoGame/{{Solatorobo}}'', this is what Merveille says is wrong with [[spoiler:Nero and Blanck]], as though they live for [[spoiler:The Order]] and can perfectly perform their one duty of [[spoiler:controlling Lares and Lemures]], once that duty is fulfilled, they have no reason to exist. Those who are imperfect, like [[spoiler:their brother Red]], are free to grow and develop in any way they choose, not bound to any one destiny.
* In ''VideoGame/TheLostVikings'', only Eric can run and jump; only Baleog can attack; and only Olaf can defend. Similarly to the ''VideoGame/{{Gobliiins}}'' series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]

to:

[[folder:Adventure Game]]
[[folder:Comic Books]]
* In ''Comicbook/ArchieComicsSonicTheHedgehog'':
** The battle suit used by [[BigBad Eggman]] in issues 175-177 was designed specifically to outmatch Sonic, which it [[CurbStompBattle proceeded to do marvelously]]. However, this meant that when the ''other'' Freedom Fighters took it on, it went down in a matter of ''panels''.
** The various Metal Sonics used to be designed with extremely specific functions, but unfortunately they weren't ''competent'' outside of that function. This resulted in some very embarrassing defeats for Eggman, such as a Metal Sonic that was specifically designed to be good at fighting Sonic... only for Amy to come along and flatten it like an empty drink can with her hammer. Robotnik eventually learned his lesson from this; when he made a sentient, unique Metal Sonic, he focused on combining the best traits from all the previous models. He ''also'' gave Metal the data collected by previous models, allowing Metal Sonic to react properly whenever the heroes try an old trick. Thus where previous models were [[IneffectualSympatheticVillain ineffectual after
the first try]], this one is a terrifying ImplacableMan who can take on four people at once in a fight and fourth ''VideoGame/{{Gobliiins}}'' games, still be strong enough for a race afterwards.
* Franchise/MarvelUniverse:
** The page image depicts villain Razorfist. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested,
the player controls three [[OurGoblinsAreDifferent goblins]] whose specializations border on blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''ComicBook/{{Toxin}}''.
** ''ComicBook/{{Daredevil}}'' and ''ComicBook/JessicaJones'' villain Killgrave, a.k.a.
the ridiculous. One Purple Man has incredibly powerful CompellingVoice powers, but that's it: he's otherwise a baseline human apart from being purple from head to toe. [[spoiler:In the last issue of ''ComicBook/{{Alias}}'', ComicBook/JeanGrey counteracts his powers and Jessica lays him out with one punch. Then adds a few more.]]
** As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.
** This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.
** The ''Franchise/XMen'' foe Dark Beast - an alternate version of long-time X-Man ComicBook/{{Beast|MarvelComics}} - suffers from this; where his 616 counterpart is an OmnidisciplinaryScientist, Dark Beast specialises in genetics. While this gives him a greater knowledge of genetics than the prime Beast, it hindered his attempts to pose as his counterpart as the X-Men expected him to have a broader range of knowledge than he actually did.
* Franchise/TheDCU:
** ComicBook/LegionOfSuperHeroes villain Nemesis Kid has the power to [[ManOfKryptonite develop a power capable of countering any other person]]: for instance, if he were fighting Superman, he'd gain the ability to create Kryptonite radiation. However, he
can only pick up counter one person at a time, meaning if he fights two people at once, he either gains only one power, [[PhlebotinumBreakdown short-circuits]], or has to run for it. He also can't change the power he's chosen on the fly, which was what killed him: he was fighting the illusionist Princess Projectra and place objects (only gave himself the power to see through illusions, at which she simply [[FightsLikeANormal used martial arts skills to beat him to death.]]
** The Brain suffered from this in ''JLA: Year One'', during a storyline that saw the post-''Crisis'' early Franchise/{{Justice League|OfAmerica}} - consisting of Franchise/TheFlash, Franchise/GreenLantern, ComicBook/BlackCanary, ComicBook/{{Aquaman}} and the ComicBook/MartianManhunter - and the ComicBook/DoomPatrol join forces to fight the Brotherhood of Evil after the Brain used advanced technology to take the Flash's legs, Black Canary's voice, the Manhunter's eyes and Green Lantern's right arm (and hence his ring) and graft them onto a body for himself; as Aquaman noted, despite having access to all those powers, the Brain still relied exclusively on the ring, which Aquaman noted was a key weakness as the Brain was unaware of the ring's time limitation and its vulnerability to yellow, to say nothing of his opponents' ability to work as a team.
** Ultra Boy, also of the Legion, has all of Superman's abilities, but can only use them
one at a time), time. This puts him on par with Big Blue, but unless his chosen power is invulnerability, [[GlassCannon he's no tougher than an ordinary human]] (and if it is, then [[StoneWall he's got another can only punch things, problem]]).
** [[ComicBook/Batgirl2000 Cassandra Cain]], the second Batgirl, SacrificedBasicSkillForAwesomeTraining; the language centers of her brain are dedicated to reading
and the third can only cast spells. Apparently, the processing human body language. This means she's [[CharlesAtlasSuperpower a phenomenal martial artist]], capable of reading a person's moves before they make them, but it leaves her brain wired wrong for any other two goblins haven't grasped the concept of, well, [[{{Pun}} grasping]].
* ''VideoGame/LegoDimensions'':
kind of language, meaning she can barely speak and is even worse at reading. Several stories involve her roping civilians or less-skilled crimefighters into her cases simply because they involved reading at some point.
** [[VideoGame/{{Portal2}} Chell]] is overly-specialized in terms ''ComicBook/RedRobin'' villain Recluse has replaced his fingers with implanted knife blades. While this makes it easy for him to cut people it does explain his lack of abilities. shirt: he literally can't put one on.
*
The only ability she has is the Portal Gun, which no other character has, but is only ever used to access optional secret areas in the main story.
** [[Film/BackToTheFuture Marty McFly]] only has one ability: Sonar Smash, an ability the [[Franchise/{{Batman}} Batmobile]] in the starter pack can be upgraded to have,
Archie ''ComicBook/MegaMan'' comic features Crash Man and one most other characters Needle Man, who have in addition to other abilities.
* In ''VideoGame/{{Solatorobo}}'', this is what Merveille says is wrong with [[spoiler:Nero
drills and Blanck]], as though they live for [[spoiler:The Order]] and can perfectly perform needle-guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if their weapons are damaged, then they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.
* In the ''ComicBook/DisneyDucksComicUniverse'' story "The Duck Who Never Was", Donald Duck accidentally releases the Birthday Genie, who grants
one duty of [[spoiler:controlling Lares and Lemures]], once wish when his lamp is touched by someone on their birthday. Donald unintentionally uses this wish to [[ItsAWonderfulPlot wish that duty he was never born]]. Fortunately, after he sees how terrible the world has turned out for his friends and family without him, Donald is fulfilled, able to make another wish to undo the first one, as the Birthday Genie clarifies that he doesn't just grant a single wish on a person's birthday but grants a wish ''each time'' they have no reason to exist. Those who are imperfect, like [[spoiler:their brother Red]], are free to grow and develop in any way they choose, not bound to any one destiny.
* In ''VideoGame/TheLostVikings'', only Eric can run and jump; only Baleog can attack; and only Olaf can defend. Similarly to
touch the ''VideoGame/{{Gobliiins}}'' series, the premise takes TeamWorkPuzzleGame aspect up to [[NintendoHard a ridiculous level.]]urn on their birthday.



[[folder:Fighting Game]]
* A number of characters in ''VideoGame/MarvelVsCapcom3'' suffer from this. [[CharacterTiers Top tier characters]] are typically [[JackOfAllStats Jacks-of-All Stats]] and often {{Flying Brick}}s. Other potent characters, such as [[ComicBook/ImmortalIronFist Iron Fist]], ComicBook/GhostRider, and [[VideoGame/FinalFight Mike Haggar]], often find themselves in low tiers simply because their overspecialization, well, cripples them.
** Iron Fist is a LightningBruiser. He practices ConfusionFu, transitioning seamlessly between kung-fu moves to mixup opponents. He can even cast [[StatusBuff Status Buffs]] to adapt to his enemy. His weakness? ''[=MvC=] 3'' features [[InASingleBound Super Jumps]], {{Double Jump}}s, TeleportSpam and Flight. It's remarkably easy for any enemy to wage HighAltitudeBattle. But because Iron Fist has no AntiAir attacks, he is unable to effectively reach anyone airborne. And because two of his most important moves — his Launcher and his Dragon's Touch — are only effective on ''standing'' enemies, he can't effectively damage airborne fighters even after he catches them.
** Ghost Rider is a LongRangeFighter, through use of his [[WhipItGood chain whip]] and [[PlayingWithFire hellfire]]. In theory, he should be able to prevent his enemies from ever approaching him. It turns out, however, that Ghost Rider's one-dimensional strategy is rather predictable, which renders him easily approachable. And once that's done, he's nearly completely unable to cope with enemies in close proximity to him, especially just above and behind him. It doesn't help that many teleports put characters in ''exactly'' this location.
** Mike Haggar is a MightyGlacier ''to the letter'', boasting incredibly high powered attacks from all angles, a projectile-proof SpinAttack, potent AntiAir, and vicious combo-starting throws to break enemy defenses. He's not someone you'd like to approach. His weakness, of course, is that ''you don't have to approach him''. Haggar may be able to break an incoming projectile, but only while standing in place. He can't quite shrug off the BulletHell many characters can produce. With no strong mobility options and no means to pull enemies towards himself, Haggar is left unable to cope with any LongRangeFighter. As of ''VideoGame/MarvelVsCapcomInfinite'' the problem has been rectified with a new barrel projectile move and the use of the Time and Space stones. Players expecting an easy win against Haggar this time are in for a very rude awakening as he'll either pull you in or close the gap with a dash along with [[ThrowABarrelAtIt chucking barrels at you so don't think you can play keepaway]].
* ''VideoGame/DissidiaFinalFantasy'':
** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense and counter]] move that is a practically guaranteed HP hit, and the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is in the air, he is in a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air.
*** They went so far in the sequel as to design stages that punish people for jumping into the air to give Firion a chance, as well as minor overhauls of the game making ground-fighting more viable and interesting for more characters, adding new characters with an eye to making them more balanced for ground vs airplay, and removing the 'infinite air jumps' oversight of the first game with the result that now staying in the air is much harder. Interestingly, they decided the answer to Firion's overspecialization was to overspecialize even more in his niche, adding a highly powerful and dangerous new attack to his ground arsenal, which, combined with better functionality on his air game (he can chain his weak air attacks together more easily, and aerial swordslash will now floor-crash the opponent back into Firion's turf) makes him a monstrously tough opponent except on stages where ground combat is just hopeless period.
** Terra has a slightly crippling specialization-only a few of her Bravery attacks chain directly into HP Attacks, and the ones that do are so laughably easy to dodge that even the dumbest computer opponents can do it. The remedy to this is that her actual HP Attacks are very difficult to dodge, especially in EX Mode where she can cast them twice in rapid succession. Still causes her issues with the extremely reactive AI opponents-most of Inward Chaos comes to mind.
** Cloud of Darkness has the most different HP attacks in the game, able to hit at any range, has good options in the air and on the ground, as well as dodge-and-counter or block-and-counter moves, making her HP game extremely versatile. However, she starts out with predictable Bravery attacks and never learns any more, requiring her to stick to HP attacks. Thus, her strategy leaves little room for experimentation, and most players can figure out how to avoid her Bravery attacks quickly.
* In ''[[VideoGame/GundamVsSeries Gundam Extreme Vs. Full Boost]]'', the [[Anime/MobileSuitGundamWing Gundam Epyon]] is generally considered such a weak [[HumongousMecha mobile suit]] that it actually has its own level in the game's CharacterTiers, despite being ranked at 3000 points (the highest possible in the game, which gives it high HP and attack power). The reason for this is that Epyon wields only melee weapons (a large LaserBlade and a WhipSword), meaning it has no way of attacking beyond short-range and '''must''' weather its opponent's guns and missiles in order to do any damage. When Epyon appeared in the earlier game ''Gundam vs. Gundam Next'', it had the advantage of an AssistCharacter that provided a DeflectorShield, but the ''Full Boost'' version lacks this, which puts it at an incredible disadvantage even ''before'' you factor in the fact that ''Full Boost'' is biased towards ranged combat.
* ''VideoGame/SuperSmashBros'':
** [[VideoGame/PunchOut Little Mac]] is a BoxingBattler, with powerful ground game, moves with super armor, very fast-moving speed and a one-hit KO punch. However, since boxing doesn't ever get off the ground, Mac's air game is extremely poor both in strength and in ability to get back to the battlefield. Notably, his crippling weaknesses are spelled out in his character trailer for all to see, which has never happened for any other character before or since. So, good job Mac? While Mac has been given ''some'' improved abilities intended to strengthen his air game a little, this trope arguably no longer even applies as Mac has been massively nerfed in almost every area, even hampering his one good area of expertise, his strong ground game.
** [[VideoGame/KidIcarus Palutena]] is underwhelming in almost every aspect that is not named Lightweight or Super Speed (both of which are custom specials and thus cannot be used in with anyone mode). This alone makes Palutena easily one of the biggest [[TierInducedScrappy Tier Induced Scrappies]] in the Wii U and 3DS versions.
* For a non-gameplay example, El Fuerte from ''VideoGame/StreetFighterIV'' is a really good chef... as long as he's making Mexican food. Anything else turns him into a CordonBleughChef.

to:

[[folder:Fighting Game]]
[[folder:Fan Works]]
* A number It starts out looking like this will be the case for one of characters the Angels in ''VideoGame/MarvelVsCapcom3'' suffer ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler:Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]
* In ''[[FanFic/PoniesOfOlympus Atlas Strongest Tournament]]'', [[TheRival Ran Biao]] trained her flame breath to be strong enough to melt Rarity's metal acupuncture needles; however, her reliance on this leaves her vulnerable to Rarity's ''diamond'' backup needles.
* Multiple ''{{Manga/Naruto}}'' fanfics, most notably ''[[http://www.fanfiction.net/s/5166693/1/Scorpion-s-Disciple Scorpion's Disciple]]'', have pointed out [[PuppetMaster Sasori's]] reliance on poisoned weapons as this by having him fight someone completely immune to poisons (generally Orochimaru or Naruto). Whether he lives to learn
from this. [[CharacterTiers Top tier characters]] are typically [[JackOfAllStats Jacks-of-All Stats]] and often {{Flying Brick}}s. Other potent characters, such as [[ComicBook/ImmortalIronFist Iron Fist]], ComicBook/GhostRider, a weakness however varies from story to story.
* In ''FanFic/{{Horseshoes
and [[VideoGame/FinalFight Mike Haggar]], often Hand Grenades}}'', Sonada's fight against Ohsugi had her use her ponytail (which acted like a poisonous scorpion stinger) to attack. However, Ohsugi's weapons--a finned glove and slippers glued to craft foam) was upgraded by Nadeshiko and SOLU and once he uses them to remove the ponytail, it was all too easy for Ohsugi to punch her lights out.
* In ''[[https://www.fanfiction.net/s/13259409/6/Once-More-Unto-the-Sky-Dear-Friends Once More Unto the Sky, Dear Friends]]'', when Hiccup and the other Dragon Riders
find themselves back in low tiers simply because their overspecialization, well, cripples them.
** Iron Fist
teenage bodies at the beginning of the first film, Hiccup muses that Berk at this time is a LightningBruiser. He practices ConfusionFu, transitioning seamlessly between kung-fu moves to mixup opponents. He can even cast [[StatusBuff Status Buffs]] to adapt to his enemy. His weakness? ''[=MvC=] 3'' features [[InASingleBound Super Jumps]], {{Double Jump}}s, TeleportSpam and Flight. It's remarkably so focused on defending themselves against dragons that it’s embarrassingly easy for any enemy humans to wage HighAltitudeBattle. But because Iron Fist has no AntiAir attacks, he is unable get to effectively reach anyone airborne. And because two of his most important moves — his Launcher and his Dragon's Touch — are only effective on ''standing'' enemies, he can't effectively damage airborne fighters even after he catches them.
** Ghost Rider is a LongRangeFighter, through use of his [[WhipItGood chain whip]] and [[PlayingWithFire hellfire]]. In theory, he should be able to prevent his enemies from ever approaching him. It turns out, however, that Ghost Rider's one-dimensional strategy is rather predictable, which renders him easily approachable. And once that's done, he's nearly completely unable to cope with enemies in close proximity to him, especially just above and behind him. It doesn't help that many teleports put characters in ''exactly'' this location.
the dragon training arena without being spotted.
** Mike Haggar is a MightyGlacier ''to * ''FanFic/ContractLabor'': During their honor duel in [[spoiler:chapter 21]], Keitaro gets the letter'', boasting incredibly high powered attacks from all angles, a projectile-proof SpinAttack, potent AntiAir, and vicious combo-starting throws to break enemy defenses. He's not someone you'd like to approach. His weakness, better of course, is Motoko by mixing in gut-punches with swordplay, exploiting the fact that ''you don't have to approach him''. Haggar may be able to break an incoming projectile, but Motoko has only while standing in place. He can't quite shrug off the BulletHell many characters can produce. With no strong mobility options and no means to pull enemies towards himself, Haggar is left unable to cope with any LongRangeFighter. As of ''VideoGame/MarvelVsCapcomInfinite'' the problem has been rectified with seriously trained in swordsmanship.
* In ''FanFic/{{Fractured}}'',
a new barrel projectile move ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and the use its [[FanFic/SovereignGFCOrigins sequel]], a whole class of the Time and Space stones. Players expecting an easy win against Haggar ships falls into this time trope. "Aspirations Toward Infinity" ([[GiverOfLameNames lame names aside]]) ships are in for a designed around their Reaper-killing guns, leaving them PointDefenseless and very rude awakening as he'll either pull you un-[[TheBattlestar battlestar-like]] compared to more versatile Star Destroyers--no [[SpaceFighter starfighters]] here!
* You know how Hayate's mentioned about
in or close the gap with a dash along with [[ThrowABarrelAtIt chucking barrels at you so don't think you can play keepaway]].
* ''VideoGame/DissidiaFinalFantasy'':
** Poor, poor VideoGame/{{F|inalFantasyII}}irion. On the ground, Firion is a ''monster'': a MightyGlacier with deadly mid
Anime and Manga? This comes back to close range moves that chain into HP hits--''three'' of them--a projectile, one of the hardest HP attacks bite her in the game to dodge (that doesn't belong to a {{Boss|Battle}} character), a [[CounterAttack defense ass in ''FanFic/WhiteDevilOfTheMoon'': since she's no good in close quarters single combat, [[Anime/SailorMoon Queen Beryl]] easily [[CurbStompBattle curb stomps]] her and counter]] move steals the Jewel Seeds Hayate was holding.
* Kyoshun Keiji from ''FanFic/NarutoTheSecretSongsOfTheNinja'' has "unbalanced" eyes
that is a practically guaranteed HP hit, and give him vision like an eagle at long range. Combined with his almost supernatural abilities with shuriken, he's arguably among the ability to ground dash, which handily helps remedy the speed problem. ...Once he ''leaves'' the ground, though, he has none of that. Once he is best shuriken users in the air, he is in a bad way. This overspecialization happens to be crippling because in his game, most everyone else is at least competent in the air (with at least three explicit specialists in air fighting), and many of the stages are fragmented enough that staying on the ground exclusively is not possible and the game flow tends to naturally take fighting to the air.
*** They went so far in the sequel as to design stages that punish people for jumping into the air to give Firion a chance, as well as minor overhauls of the game making ground-fighting more viable and interesting for more characters, adding new characters with an eye to making them more balanced for ground vs airplay, and removing the 'infinite air jumps' oversight of the first game with the result that now staying in the air is much harder. Interestingly, they decided the answer to Firion's overspecialization was to overspecialize even more in his niche, adding a highly powerful and dangerous new attack to his ground arsenal, which, combined with better functionality on his air game (he can chain his weak air attacks together more easily, and aerial swordslash will now floor-crash the opponent back into Firion's turf) makes him a monstrously tough opponent except on stages where ground combat is just hopeless period.
** Terra has a slightly crippling specialization-only a few of her Bravery attacks chain directly into HP Attacks, and the ones that do are so laughably easy to dodge that even the dumbest computer opponents can do it. The remedy to this is that her actual HP Attacks are very difficult to dodge, especially in EX Mode where she can cast them twice in rapid succession. Still causes her issues with the extremely reactive AI opponents-most of Inward Chaos comes to mind.
** Cloud of Darkness has the most different HP attacks in the game, able to hit at any range, has good options in the air and on the ground, as well as dodge-and-counter or block-and-counter moves, making her HP game extremely versatile. However, she starts out with predictable Bravery attacks and never learns any more, requiring her to stick to HP attacks. Thus, her strategy leaves little room for experimentation, and most players can figure out how to avoid her Bravery attacks quickly.
* In ''[[VideoGame/GundamVsSeries Gundam Extreme Vs. Full Boost]]'', the [[Anime/MobileSuitGundamWing Gundam Epyon]] is generally considered such a weak [[HumongousMecha mobile suit]] that it actually has its own level in the game's CharacterTiers,
entire ''world'', despite being ranked at 3000 points (the highest possible in only a genin. However, the game, which gives it high HP and attack power). The reason for drawback of this is that Epyon wields only melee he can't focus his eyes on moving objects that are too close to him- on his first encounter with his new teammates, he went to shake hands with Naruto and ''missed.'' Predictably, this makes him completely pants at taijutsu and nearly completely incapable of defending himself at close range. Also, he's ''only'' good with shuriken, being average to poor with other thrown weapons (a large LaserBlade and such as kunai.
* In ''Fanfic/OpeningDangerousGates'',
a WhipSword), meaning it has no way of attacking beyond short-range and '''must''' weather its opponent's guns and missiles in order to do any damage. When Epyon appeared in the earlier game ''Gundam vs. Gundam Next'', it had the advantage of an AssistCharacter that provided a DeflectorShield, but the ''Full Boost'' version lacks this, which puts it at an incredible disadvantage even ''before'' you factor in the fact that ''Full Boost'' is biased towards ranged combat.
* ''VideoGame/SuperSmashBros'':
** [[VideoGame/PunchOut Little Mac]] is a BoxingBattler, with powerful ground game, moves with super armor, very fast-moving speed and a one-hit KO punch. However, since boxing doesn't ever get off the ground, Mac's air game is extremely poor both in strength and in ability to get back to the battlefield. Notably, his crippling weaknesses are spelled out in his character trailer for all to see, which has never happened for any other character before or since. So, good job Mac? While Mac has been given ''some'' improved
demon trio tailors their abilities intended to strengthen his air game serve as a little, ManOfKryptonite against Laxus. They then discover that they aren't really good at fighting anybody else.
* Invoked in the ''Literature/{{Twilight}}'' fic ''Fanfic/BonneFoi'' when [[spoiler:Edward kills Jane in the final confrontation; with Bella protecting Edward from Jane’s powers, Jane is revealed to have virtually no experience at hand-to-hand combat, being totally dependent on her abilities to stop other vampires]].
* ''Fanfic/TangledInTime'' has Ganondorf [[InvokedTrope Invokes]]
this trope arguably by focusing on training Link only in magic so that if Link ever goes against him, he has no longer weapons skill with which to use the Master Sword or other tools to oppose him.
* In ''Fanfic/TealovesSteamyAdventure'', Snowcatcher has the special talent of catching snowflakes. When Tealove asks her to come along on her adventure (to find a magic tea plant in a distant mountain range), Snowcatcher is the first to point out that she wouldn't be remotely helpful on the trip. Naturally, she comes along anyway.
* The Italian remake of ''FanFic/BattleFantasiaProject'' has the Invaders, powerful aliens whose physiology makes using explosions and fire against them worse than useless, as they ''multiply'' ([[AllThereInTheManual production notes]] state it's the reason nobody just [[NukeEm nuked them]]: many would die due the overpressure, but the multiplication would end with them being more numerous than before). On the other hand, their physiology offers no protection against magical attacks or
even applies as Mac has been massively nerfed simple kinetic energy, meaning that, when fighting a competent human army, they are [[CurbStompBattle massacred by bullets, frag grenades, high-explosive shells detonated high enough they are hit only by the high-speed fragments, canister shots, and]] [[ThereIsNoKillLikeOverkill thermobaric weapons detonated high enough they are only hit by the overpressure]], and a competent magical girl can take on large numbers of them (in fact their first attack was defeated by ''one single magical girl'').
* In ''FanFic/ATeachersGlory'' the Third Hokage's FatalFlaw is that he is better with jutsu and war than policy - a bad flaw for a political leader. Similarly, Hiashi and Neji both suffer during the invasion due to flaws
in almost every area, even hampering his one good area their fighting styles and mindsets.
* The biggest weakness
of expertise, his strong ground game.the [[EverythingsBetterWithDinosaurs Pangea Alliance]] in the ''Franchise/MassEffect'' story ''FanFic/MesozoicEffect''. Their technology is several years beyond what the Council has, but all of their ships and defenses are designed to fight Reapers. They have serious problems trying to adjust their weapons and tactics for conventional battles.
* In ''Fanfic/{{Infinity}}'', Yuuno's defenses prove completely impenetrable to anything Tsukuyomi can throw at him (much like as against Vita, in the series), but his offensive abilities are too limited and weak to threaten her, either.
** [[VideoGame/KidIcarus Palutena]] [[spoiler:Lindy]], as you might have gathered from the fact that she [[spoiler:sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler:Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]
** Hayate as well, [[UnskilledButStrong just like in the series]].
* In ''[[https://www.fanfiction.net/s/2422891/10/The-Way-of-the-Apartment-Manager The Way of the Apartment Manager]]'', [[OriginalCharacter OC]] Yukiko
is underwhelming highly skilled with genjutsu for a mere genin, more so than most chuunin. However, she's so pathetic with ninjutsu that she can't even manage the easiest fire jutsu which is designed to function like a match. The best she usually manages is blowing unusually dry air. Meanwhile her temporary teammate Naga is a powerful taijutsu user who utterly demolishes a chuunin specializing in taijutsu but has no real skill in ninjutsu, genjutsu, weapon use, or strategy.
* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[[note]]Power Bond allows a player to summon a Machine type fusion monster and double its original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[[/note]]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
* In ''Fanfic/ForLoveOfMagic'', the Unforgivables are useful against a single enemy (provided you hit them) but each one can only hit a single target and both the Cruciatus and Imperius curses require the caster maintain them and thus prevents them from casting other spells. Against more than a single enemy, only the Killing Curse has any actual use but only a little.
* Actively averted by the Genin teams in ''Fanfic/SonOfTheSannin''. While each of the graduated teams in the Konoha Ninja Academy specializes in a specific area for missions, none of the teams fall into this when it comes to actual combat. Case in point, [[spoiler: Sasuke]] is placed in a team where every other member is a medic-nin.
* Lampshaded in ''[[https://www.fanfiction.net/s/5985329/3/I-Still-Say-it-Looks-like-a-Nail I Still Say it Looks like a Nail]]'' when [[Franchise/StargateVerse Anise]] claims to be invulnerable to physical damage while using a Goa'uld personal force field. Jack knows full well they only stop energy-based attacks or fast-moving objects; he once got around such a shield by walking through it and stabbing the Goa'uld using it.
* Ash eventually realizes his team is too specialized in ''[[https://www.fanfiction.net/s/11803928/23/Challenger Challenger]]'' on both a whole and individual basis. On the whole, while he has a Pokémon of
almost every aspect type, he also doesn't have more than one of pretty much any of them, even though some might not be suited for certain situations. For example, his Charizard is a great flyer but much clumsier on land while also being his only fire type. On an individual basis, almost all of Ash's Pokémon are either UnskilledButStrong or WeakButSkilled and he's learned the hard way that neither cuts it once a trainer reaches a certain point.
* [[OriginalCharacter Arjuna Belaji]] in ''[[https://archiveofourown.org/works/12805206/chapters/30454362 Harry Potter and the Lack of Lamb Sauce]]''
is not named Lightweight or Super Speed (both established early on as TheAce when it comes to magical cooking. However, when challenges in the [=MagicChef=] competition forbid the use of magic, she struggles mightily. Likewise, Hermione has far more difficulty in any course where simply memorizing the textbook won't suffice. She has an OhCrap moment when Professor Ramsay states that when it comes to NEWT level potions, textbooks are merely a crutch.
* Torhu and Mineta in ''Fanfic/TheEmeraldPhoenix'' do the worst of everyone during the physical tests due to relying too heavily on their Quirks. Except for Mineta using his balls for the side-hop challenges, the two are among the worst performances on every test. Contrast, some like Camie also have Quirks useless for the tests but still do well through physical conditioning to make up for it.
* Adrastia Zabini in ''[[https://www.fanfiction.net/s/13034223/4/A-Discordant-Note A Discordant Note]]'' admits that after centuries of specializing, her magic is too geared towards sex and manipulation for her to be comfortable with anything else. Though part of it is her own choosing as she ''can'' spend the effort expanding her abilities but she's comfortable with her role and simply doesn't want to. The upside is that, when using her original wand
which she'd wielded for centuries, her spells had become almost undetectable even when specifically checking with magic detection spells.
** The Dothraki
are custom specials and thus cannot be used remarked as being near unmatched as light cavalry but have focused so heavily on it that on a battlefield unsuited for cavalry, such as mountain steppes, they're completely crippled as a fighting force.
* The Hyuga clan
in ''Fanfic/DestinyIsAHazyThing'' are completely incapable of using anything but their signature Gentle Fist style due to centuries of inbreeding (according to Daiki, except Hinata's maternal grandmother, no one in the clan has had children with anyone mode). This alone makes Palutena easily one but another Hyuga in at least 300 years), leaving them vulnerable to anyone who can counter their style.
* The ''Anime/{{Pokemon}}'' fic ''[[https://www.fanfiction.net/s/13189446/1/More-than-Meets-the-Eye More than Meets the Eye]]'' invokes this as the reason [[spoiler:Misty defeats her ex-fiancé in the Whirl Cup; while he specifically prepared to fight Mega Gyarados with a Totem Araquanid that could take most of Gyarados's attacks and counter them, he was unprepared for her to borrow Ash's Greninja, who is able to evade the larger Pokémon's attacks and strike back with more evasive methods]].
* In ''Fanfic/ValkyrieOnFire'', it is often noted that Katniss relies so much on her archery skills that she's basically useless when she has to rely on hand-to-hand combat, although she learns enough from Glimmer in particular that she can at least hold her own for a few minutes so long as she has allies.
* In ''Fanfic/AvengerOfSteel'', the Jor-El hologram describes Zod as suffering from this, as Zod is automatically thinking
of the biggest [[TierInducedScrappy Tier Induced Scrappies]] repopulation of Krypton in terms of a military operation where he has to conquer territory and defeat an ‘enemy’ because he’s psychologically incapable of considering alternative diplomatic methods.
* When
the Wii U League of Shadows comes to kidnap the SelfInsert in ''[[https://www.fanfiction.net/s/13064230/23/And-Now-Yet-Again-Still-Even-More-Fragments Legal Crimes]]'' because he knows the formula for SuperSpeed, their gear is specifically tailored for dealing with speedsters and 3DS versions.
* For a non-gameplay example, El Fuerte from ''VideoGame/StreetFighterIV'' is a really good chef... as long
he's recently given up his SuperSpeed for strength and durability. While they do catch him, they're stuck afterwards as he's making Mexican food. Anything else turns now glued to a cement floor and they have no heavy machinery to move him.
* In ''[[https://www.fanfiction.net/s/12290311/9/The-Black-Emperor The Black Emperor]]'' Nina lampshades that the Guren Mk. II relies so heavily on it's Radiant Wave Surger that said weapon getting damaged would cripple the machine.
* ''Fanfic/CodeGeassThePreparedRebellion'':
** Lelouch notes that Rakshata's Knightmares tend to be focused on close-quarters combat with little ranged weaponry.
** Desmond's Geass, rendering everyone in a given area asleep (or even comatose), is almost perfect for assassination missions with its only real drawbacks being that he can only affect one area at a time and sometimes it leaves
him blind in one eye or deaf in one ear. But because it's so perfect for assassinations, unlike Rolo, Desmond never developed his skills and his over-reliance on it causes him to struggle when dealing with any significant resistance.
* Izuku in ''[[http://www.hentai-foundry.com/stories/user/EvilFuzzy9/30241/A-Parable-of-Talents/93068/Chapter-1/Putting-D-in-Diligence A Parable of Talents]]'' is a fairly good fighter but focuses entirely on striking, leaving him vulnerable to grappling. Mina lampshades how ridiculous it is that Izuku would have to increase his SuperStrength to throw off the likes of Toga and Camie when both are girls who weigh less than he does.
* In ''[[https://archiveofourown.org/works/16267331/chapters/38238377#workskin Black Hole Heart]]'', like all Inuzuka, Kiba relies heavily on his partner as part of his fighting style with some of his techniques being outright impossible to do alone. When Naruto scares Akamaru
into submission, Kiba's left fighting at less than half strength.
* ''Fanfic/DekiruTheFusionHero'': This trope is actually discussed by Aizawa after Izuku goes through the Quirk Assessment Test without using Human Fusion and explains why to him (he regards it as
a CordonBleughChef.DangerousForbiddenTechnique and prefers not to use it unless absolutely necessary). Aizawa praises him for this because it shows he can be versatile with his Quirk, rather than a "one-trick pony" who could get potentially killed if there was no one around to fuse with. He further elaborates that if Izuku had used the technique in the middle of the test, Aizawa would've dispelled it and given him the same explanation (just not as nicely); if he had ''started out'' with using it, he would've been expelled on the spot, along with whichever friend that enabled him.
* Jaune in ''[[https://www.fanfiction.net/s/12854072/1/The-ProfessionARC The Profession ARC]]'' spent years as a Huntsman's apprentice, learning pretty much all there is to know about killing Grimm. Besides [[SacrificedBasicSkillForAwesomeTraining having little real-world knowledge that doesn't revolve around killing Grimm]], Jaune struggles to fight human opponents. His teammates note times when he falls back to defend from a coming attack when it'd be smarter to push through, all because Jaune is used to fighting the far stronger but dumber Grimm.
* In ''Fanfic/AmbitionOfTheRedPrincess'', WordOfGod states that Motoyasu, Itsuki, and Ren are hampered by both having just enough knowledge of the world they're summoned to that they don't seek out more information but also how they gained said knowledge. They all dismiss the idea of a tank like Naofumi being useful because of the games they played in their own worlds[[note]]Ren played an Action RPG that encourages stealth, Itsuki only played single-player games and thus doesn't understand group raids, and Motoyasu was a casual who used gaming to have online dates.[[/note]].
* In ''[[https://www.fanfiction.net/s/13175310/12/Hella-Potter-and-the-Reincarnated-OC Hella Potter and the Reincarnated OC]]'', Treowe leaves Hella tied up in the Room of Requirement with her wand apparently nearby to drive home how much she and other wizards overly rely on their wand. The wand was a fake, but she could have asked the room for any number of bladed instruments to cut herself free or a golem to do it for her. Likewise Hella could have used her Metamorphmagus abilities to shrink out of her bonds or called for Dobby to free her. But because she thought her wand was nearby, she wasted her entire hour trying to get to it, only to realize it was merely a stick shaped like her wand.
* In ''Fanfic/ThisBites'', a ''Manga/OnePiece'' fanfic, Straw Hat strategist Jeremiah Cross concedes to a gathering of allied pirates that this is Luffy's weakness, as in canon. His [[{{Determinator}} unflagging determination]], SuperStrength and SuperToughness make him an incredible physical threat that few people have any hope of handling, at least outside of the [[DeathWorld New World]]. On the other hand, [[DumbMuscle his strength exceeds his smarts]], and his tactical abilities pretty much start and end at [[AttackAttackAttack "punch it" and "come up with new ways to punch it"]]. As a result, he does really badly against opponents who rely on outsmarting people or otherwise using esoteric abilities that Luffy can't just punch his way through. He specifically cites [[WeakButSkilled Captain Foxy]], who combines [[CombatPragmatist dirty tricks]] with a Devil Fruit that enables him to temporarily freeze people and objects in time, which Foxy knows how to handle ''very'' effectively, as an example of the kind of opponent that Luffy struggles against.



[[folder:First Person Shooter]]
* ''VideoGame/{{Battlefield}}'':
** ''Battlefield 2'' has seven classes with very specific roles. Anti-Tank and Engineer in particular are fantastic at killing and supporting vehicles, but only have the world's least accurate [=SMGs=] and ShortRangeShotgun[=s=] for enemy infantry, which makes them very non-competitive on the game's huge maps. Ironically, the game's MasterOfNone class, the Assault, is hit hardest by this - he's ''only'' good at general combat against other infantry, which several other classes are at least decent at while also packing useful, specialized abilities. This is particularly apparent with the Medic class, which is basically Assault with medical supplies instead of a GrenadeLauncher - and which, through unlocks, gets the one of the most damaging and accurate weapons in the game, meaning a Medic can do everything an Assault does ''better, '''and''''' heal people on top of it.
** In ''VideoGame/BattlefieldBadCompany 2'' you have a choice of 4 specializations. It is possible to be crippled by the Medic's lack of explosives, or by the Recon's lack of ammo. Just as much as it is to be crippled by the Assault's [[MasterOfNone lack of specialization]].
** ''VideoGame/Battlefield1'' follows a similar class balance to ''Bad Company 2'' albeit with class effectiveness dictated by weapon range. Notably, the Assault class is a close-range powerhouse with its submachine guns and shotguns yet is absolutely useless at shooting infantry from beyond 50 meters.
* All the classes in ''VideoGame/TeamFortress2'' are very specialized, which is part of the game balance. No class is effective against all other classes, but each is devastating against one or two classes. They do have an item or two to make them a bit more versatile, but the only real exception is the JackOfAllStats Soldier, designed to be at least moderately effective in most potential situations.
** Can happen to a team mid-match if most of their members choose one class, which severely limits their ability to deal with all the obstacles in the game. If the opposing team has a good mix of all classes, barring a massive difference in skill, the diverse team will very likely win over the specialized team with 6 to 8 Snipers or Spies.
** The Demoman holds onto this trope with a deathgrip. Both his primary and secondary weapons are explosives (which can cause self-damage if he's near the projectiles when they detonate), inaccurate over long ranges, and don't directly hit enemies (unless aimed and timed specifically). However, this leads to his overspecialization at mid-range, which no other class (other than a Sniper with a Huntsman) is any good at.
*** During the WAR! update, the Demoman was given the Chargin' Targe, a shield that replaces his StickyBomb launcher with a charging rush that turns his melee attacks into guaranteed [[CriticalHit criticals]]. This has given rise to a new way to play the class, the "Demoknight". It involves using the Targe (or another shield, like the Splendid Screen) alongside one of the many sword and axe-like melee weapons he's received since then, giving him the ability to overspecialize in melee (especially if you equip the boots that increase health by replacing the grenade launcher). This all sounds great until you remember that almost every other class will still have guns (unless you're playing Medieval Mode), and these loadouts compromise the Demoman's ability to shoot back.
** The Pyro's flamethrower is, [[VideogameFlamethrowersSuck as one might imagine, a short-ranged weapon]]. [[AmbiguousGender Their]] long-range alternatives are a shotgun that [[ShortRangeShotgun isn't all that much better beyond a few feet]], or a flare gun which has significant travel time, a firing arc, and can only load one shot at a time. This makes Pyros absurdly good at ambushing, but not that useful at other forms of combat [[DifficultButAwesome unless you have the skill for it.]] Worse is that one of Pyro's primary methods of dealing damage, doing so over time by setting enemies alight, is almost entirely useless nowadays - in the early stages of the game, fire was effective because even if a target got away before you killed him, the only ways for him to extinguish himself were either immersed in water (which not every map had) or finding a friendly Medic, but then several updates happened over several years and now every class has ''multiple'' ways to extinguish themselves and/or teammates.
** Contrary to how [[LeeroyJenkins some players may act]], the Heavy is also over-specialized for damage at short range. Few of his weapons are accurate at long range or do enough damage to justify 'suppressing fire' if opponents are a distance away since the primary weapon reduces the Heavy's already slow speed [[DoNotRunWithAGun to an absolute crawl]] and the secondary shotguns spread a great deal.
** Spy is hit hardest by this - pretty much no matter how you load your Spy, you're almost entirely limited to stabbing people in the back. In a fair fight between equally skilled players, the Spy - being one of the classes with the least health, and having his only ranged options being slow-firing, low-capacity revolvers - will pretty much always lose if spotted. His abilities do let him avoid fair fights as much as possible, but his "pick class" niche is usually crowded out by the more generalized Sniper.
** As might be expected, Snipers are generally not strong in a close-range situation. The main weapon unlock that helps them at that range, the Huntsman, lacks the ability to zoom in or to hold a [[ChargedAttack charged shot]] for very long, inverting their threat ranges somewhat, but not making up for [[GlassCannon their squishiness]] at close range.
*** The Sniper's inability to push an offensive or handle most of their counters, coupled with their association with players who care more about kills than objectives, has led to them being declared the class least needed in large numbers. It's often said that a team with more than two or three Snipers is doomed to failure. "[[https://www.youtube.com/watch?v=6cm2iFmASBc It's like Christmas morning. It's like Christmas morning. It's like Christmas morning.]]" They can take care of problems when their team hits a log jam by targeting the Medic or other important targets, but that's it.
** Scouts put the 'agile' into FragileSpeedster, possessing a powerful SawedOffShotgun but lacking sufficient power and health to hold an area for long. They are also handicapped by enclosed areas that don't allow them to take advantage of their superior speed and maneuverability.
** Medics heal people, and that's pretty much it. He can build up an Ubercharge which is devastating when used correctly, but that's charged by, you guessed it, healing people. Going CombatMedic will get you killed (and then kicked from the server for not doing your job correctly), as his weapons are only useful as {{Emergency Weapon}}s.
** Engineers build buildings, upgrade buildings, and maintain buildings. They can defend buildings from a Spy or two, but without their buildings, they're pretty much useless as a slower version of a Scout.
** Many weapons provide a bonus so situational as to become useless, such as the Scout's Wrap Assassin (which launches a ball that makes targets bleed but does barely any damage and is difficult to hit with), the Engineer's Short Circuit (which destroys projectiles but makes you run out of metal, your primary building resource as Engineer, very quickly), or the Pyro's Neon Annihilator (which deals crit damage to players who are, or have recently been, underwater, although most maps don't feature water). The king of this is the Sun-On-A-Stick, a melee weapon for the Scout that only has a benefit when hitting someone on fire. This pretty much requires you to be buddies with a Pyro for the duration of using it. Otherwise, its only real change from the stock bat is a ''25% damage reduction''.
** In [=FUNKe=]'s "[[https://www.youtube.com/watch?v=9UiVtTR4aMY TF2's State of Specialists]]" video, he explains that the Sixes Meta is built around the Generalist classes rather than the Specialist ones. Specialist classes are focused on their set role and do it at the expense of everything else, which makes them easier to balance than the Soldier and Demoman. Sixes is based around having a Scout, Soldier, and Demoman to cap points while another Scout and Soldier, the latter paired with a Medic, roam the area to prevent other roamers.
* A story example in ''Videogame/{{Evolve}}''. Ebonstar was well prepared to defend Shear against pirates, corp raiders, and mercenaries using a series of heavy cannon emplacements and EMP missiles. Unfortunately, their reliance on anti-spacecraft weaponry meant they had no heavy firepower for ground combat. As the monsters didn't use spacecraft to get to Shear, these weapons were useless against them, allowing the monsters to demolish their bases and slaughter their solders with little resistance.
* In ''Franchise/AlienVsPredator'', this is how the Predators are balanced against the Aliens and Marines. They have the most health and the best gear but lack a general "all-purpose" weapon. Catch one holding the wrong weapon for a task, and you'll win.
** Even more so with the Predator's vision modes. Normal vision is, well, normal, so it isn't great in the dark and can't lock weapons on to targets. There is then a special vision mode for each species (human, xenomorph, and predator) which makes that species stand out and get target locks, but makes the others virtually invisible. In single-player this is usually not a big problem; in multiplayer changing mode at the wrong time is a death sentence.
** Also, Praetorian Aliens. Yes, they hit hard and can take quite a bit more damage than regular Aliens... but they can't pounce or climb walls. Very bad trade-off.

to:

[[folder:First Person Shooter]]
[[folder:Films -- Animation]]
* ''VideoGame/{{Battlefield}}'':
''WesternAnimation/WreckItRalph'':
** ''Battlefield 2'' has seven classes Combined with very specific roles. Anti-Tank and Engineer in particular are fantastic at killing and supporting vehicles, but only have BlessedWithSuck, the world's least accurate [=SMGs=] and ShortRangeShotgun[=s=] for enemy infantry, which fact that Felix's hammer can fix anything. The problem is, fixing is ''all'' it can do. When he tries to use it to break loose prison bars, he simply makes them very non-competitive on stronger. With his hammer as his only weapon, Felix is at more than a bit of a disadvantage by the game's huge maps. Ironically, climax of the game's MasterOfNone class, the Assault, is hit hardest by this - movie, where he's ''only'' good at general combat against other infantry, which several other classes are at least decent at while also packing useful, specialized abilities. This is particularly apparent with the Medic class, which is basically Assault with medical supplies instead outside of a GrenadeLauncher - and which, through unlocks, gets the one of the most damaging and accurate weapons in the game, meaning a Medic can do everything an Assault does ''better, '''and''''' heal people on top of it.
** In ''VideoGame/BattlefieldBadCompany 2'' you have a choice of 4 specializations. It is possible to be crippled by the Medic's lack of explosives, or by the Recon's lack of ammo. Just as much as it is to be crippled by the Assault's [[MasterOfNone lack of specialization]].
** ''VideoGame/Battlefield1'' follows a similar class balance to ''Bad Company 2'' albeit with class effectiveness dictated by weapon range. Notably, the Assault class is a close-range powerhouse with its submachine guns and shotguns yet is absolutely useless at shooting infantry from beyond 50 meters.
* All the classes in ''VideoGame/TeamFortress2'' are very specialized, which is part of the
his game balance. No class (i.e. is effective against all other classes, but each is devastating against one or two classes. They do have an item or two to make them a bit more versatile, but the only real exception is the JackOfAllStats Soldier, designed to be at least moderately effective in most potential situations.
** Can happen to a team mid-match if most
perfectly capable of their members choose one class, which severely limits their ability to deal with all the obstacles in the game. If the opposing team dying) and being attacked by mindless killing machines. Luckily he never has a good mix of all classes, barring a massive difference in skill, the diverse team will very likely win over the specialized team with 6 to 8 Snipers or Spies.
** The Demoman holds onto this trope with
find out a deathgrip. Both his primary and secondary weapons are explosives (which can cause self-damage if way to protect himself as he's near the projectiles when they detonate), inaccurate over with Calhoun, who has a gun, and not long ranges, and don't directly hit enemies (unless aimed and timed specifically). However, this leads to his overspecialization at mid-range, after she runs out of ammo, Ralph saves the day.
** Ralph has the opposite problem; he can only ''wreck'' things,
which no in his own game makes him dangerous to be around and unpopular with the Nicelanders. Once thrust into the plot of the movie though, wrecking comes in ''very'' useful.
* The emotions of ''WesternAnimation/InsideOut'' are great at making Riley express the emotions they represent... but are incapable of making her express
other class (other than emotions. That's what the other four emotions are for. This becomes a Sniper problem when Joy and Sadness are away. The other three emotions attempt to cover for them but are completely incapable. On a larger note, the whole movie is about the ramifications of this. Joy is generally Riley's dominant emotion, to the point where she often [[InnocentlyInsensitive naively shoves the other emotions]], and especially Sadness, aside. Because she can only manifest one emotion, she tries to keep Riley happy even in upsetting situations, which doesn't allow Riley to process things like disappointment and loss. Joy's CharacterDevelopment across the movie involves realizing that the other emotions are equally important and allowing them to perform their proper roles, which in turn allows Riley to become more honest and function in a mentally healthy way.
* ''WesternAnimation/{{Zootopia}}'': The ranks of the ZPD are filled
with a Huntsman) animals of various sizes. Extra Large (elephants, rhinos, polar bears), Large (lions, tigers), Medium (rams, wolves) and Small (bunny[[spoiler:, fox]]). The trope comes into play when the responding or assigned officer is any good at.
***
inappropriate for the task at hand. During the WAR! update, the Demoman was given the Chargin' Targe, a shield that replaces his StickyBomb launcher with a charging rush that turns his melee attacks into guaranteed [[CriticalHit criticals]]. This has given rise to a new way to play the class, the "Demoknight". It involves using the Targe (or another shield, like the Splendid Screen) alongside one of the many sword and axe-like melee weapons he's received since then, giving him the ability to overspecialize in melee (especially if you equip the boots that increase health by replacing the grenade launcher). This all sounds great until you remember that almost every other class will still have guns (unless you're playing Medieval Mode), and these loadouts compromise the Demoman's ability to shoot back.
** The Pyro's flamethrower is, [[VideogameFlamethrowersSuck as one might imagine, a short-ranged weapon]]. [[AmbiguousGender Their]] long-range alternatives are a shotgun that [[ShortRangeShotgun isn't all that much
Weaselton chase, Judy is clearly better beyond a few feet]], or a flare gun which has significant travel time, a firing arc, and can only load one shot at a time. This makes Pyros absurdly good at ambushing, but not that useful at other forms of combat [[DifficultButAwesome unless you have the skill suited for it.]] Worse is that one of Pyro's primary methods of dealing damage, doing so over time by setting enemies alight, is almost entirely useless nowadays - pursuit than Officer [=McHorn=]. Yet later in the early stages of the game, fire was effective because even if a target got away before you killed him, the only ways for him movie, Judy is shown struggling to extinguish himself were either immersed in water (which not every map had) or finding a friendly Medic, but then several updates happened over several years and now every class has ''multiple'' ways to extinguish themselves and/or teammates.
** Contrary to how [[LeeroyJenkins some players may act]], the Heavy is also over-specialized for damage at short range. Few of his weapons are accurate at long range or do enough damage to justify 'suppressing fire' if opponents are a distance away since the primary weapon reduces the Heavy's already slow speed [[DoNotRunWithAGun to an absolute crawl]] and the secondary shotguns spread a great deal.
** Spy is hit hardest by this - pretty much no matter how you load your Spy, you're almost entirely limited to stabbing people in the back. In a fair fight between equally skilled players, the Spy - being one of the classes with the least health, and having his only ranged options being slow-firing, low-capacity revolvers - will pretty much always lose if spotted. His abilities do let him avoid fair fights as much as possible, but his "pick class" niche is usually crowded out by the more generalized Sniper.
** As might be expected, Snipers are generally not strong in a close-range situation. The main weapon unlock that helps them at that range, the Huntsman, lacks the ability to zoom in or to hold a [[ChargedAttack charged shot]] for very long, inverting their threat ranges somewhat, but not making up for [[GlassCannon their squishiness]] at close range.
*** The Sniper's inability to push an offensive or handle most of their counters, coupled with their association with players who care more about kills than objectives, has led to them being declared the class least needed in large numbers. It's often said that a team with more than two or three Snipers is doomed to failure. "[[https://www.youtube.com/watch?v=6cm2iFmASBc It's like Christmas morning. It's like Christmas morning. It's like Christmas morning.]]" They can take care of problems when their team hits a log jam by targeting the Medic or other important targets, but that's it.
** Scouts put the 'agile' into FragileSpeedster, possessing a powerful SawedOffShotgun but lacking sufficient power and health to hold an area for long. They are also handicapped by enclosed areas that don't allow them to take advantage of their superior speed and maneuverability.
** Medics heal people, and that's pretty much it. He can build up an Ubercharge which is devastating when used correctly, but that's charged by, you guessed it, healing people. Going CombatMedic will get you killed (and then kicked from the server for not doing your job correctly), as his weapons are only useful as {{Emergency Weapon}}s.
** Engineers build buildings, upgrade buildings, and maintain buildings. They can defend buildings from a Spy or two, but without their buildings, they're pretty much useless as a slower version of a Scout.
** Many weapons
provide a bonus so situational as to become useless, such as the Scout's Wrap Assassin (which launches a ball that makes targets bleed but does barely any damage and is difficult to hit with), the Engineer's Short Circuit (which destroys projectiles but makes you run out of metal, your primary building resource as Engineer, very quickly), or the Pyro's Neon Annihilator (which deals crit damage to players who are, or have recently been, underwater, although most maps don't feature water). The king of this is the Sun-On-A-Stick, a melee weapon for the Scout that only has a benefit when hitting someone on fire. This pretty much requires you to be buddies with a Pyro for the duration of using it. Otherwise, its only real change from the stock bat is a ''25% damage reduction''.
** In [=FUNKe=]'s "[[https://www.youtube.com/watch?v=9UiVtTR4aMY TF2's State of Specialists]]" video, he explains that the Sixes Meta is built around the Generalist classes rather than the Specialist ones. Specialist classes are focused on their set role and do it
crowd control at the expense of everything else, which makes them easier to balance than the Soldier and Demoman. Sixes is based around having a Scout, Soldier, and Demoman to cap points while another Scout and Soldier, the latter paired with a Medic, roam the area to prevent other roamers.
* A story example in ''Videogame/{{Evolve}}''. Ebonstar was well prepared to defend Shear against pirates, corp raiders, and mercenaries using a series of heavy cannon emplacements and EMP missiles. Unfortunately, their reliance on anti-spacecraft weaponry meant they had no heavy firepower for ground combat. As the monsters didn't use spacecraft to get to Shear, these weapons were useless against them, allowing the monsters to demolish their bases and slaughter their solders with little resistance.
* In ''Franchise/AlienVsPredator'', this is how the Predators are balanced against the Aliens and Marines. They have the most health and the best gear but lack a general "all-purpose" weapon. Catch one holding the wrong weapon for a task, and you'll win.
** Even more so with the Predator's vision modes. Normal vision is, well, normal, so it isn't great in the dark and can't lock weapons on to targets. There is then a special vision mode for each species (human, xenomorph, and predator) which makes that species stand out and get target locks, but makes the others virtually invisible. In single-player this is usually not a big problem; in multiplayer changing mode at the wrong time is a death sentence.
** Also, Praetorian Aliens. Yes, they hit hard and can take quite a bit more damage than regular Aliens... but they can't pounce or climb walls. Very bad trade-off.
Gazelle's peace rally.



[[folder:Mecha Game]]
* The ''TabletopGame/HeavyGear'' video games occasionally do this, with one of the worst offenders being the Mammoth strider, an enormous, heavily armored machine with the ability to carry frankly absurd amounts of firepower... which [[MightyGlacier was slow as dirt]] and steered like a cow. It had no ability to dodge enemy shots and relied solely on thick armor to survive extended fights.
* Common in the ''VideoGame/MechWarrior'' franchise due to it spawning from the ''TabletopGame/BattleTech'' game. Several 'Mechs are dedicated long or short-range specialists, or focus on one tactic in particular, and suffer significantly when not fighting in their preferred range bracket. The [[GlassCannon lack of foot speed or defensive armor]] on these models tends to compound their difficulties. Notable examples include the ''Hollander'' sniper 'Mech and the ''Hunchback'' close-combat 'Mech, both of which are powerful at their respective range brackets, but quickly and readily countered by one another's ranges. Overspecialization can be exacerbated by the [[DesignItYourselfEquipment MechLab]], such as a player stripping ''all'' their long-range weapons in favor of more shotguns. ''[=MechWarrior=] Living Legends'' showed the pitfalls of overspecialization with the introduction of alternate asset types such as [[PoweredArmor battlearmor]] and [[SpacePlane aerospace fighters]]; a weapon good at killing mechs at range will be pretty awful at killing a battlearmor [[SnipingTheCockpit pounding through your cockpit canopy]].
* ''VideoGame/SDGundamCapsuleFighter''
** Many units are designed to be this way and usually suffer for it, thanks to its ElementalRockPaperScissors gameplay: Rock-type units excel in fighting in close range and are able to get in close quickly, but suffer by not having the quickness to shoot back in long-range if they have guns at all. Scissor-type units are more of a JackOfAllTrades and tend to be easily pounced on by Rock-types. Paper-types excel in long-range attacks, even going so far as to be able to shoot from across a stage. However, their swing is incredibly lacking, if they have blades at all.
** The S-Rank Gundams from ''Anime/MobileSuitGundamWingEndlessWaltz'' really suffer from overspecialization: Wing Zero Custom excels in shooting at long range, but crumples at close range; Altron specializes in melee attacks, but doesn't have consistent range attacks aside from a grappling attack; Sandrock Custom specializes in stunning attacks but can easily lose that with a Vaccine item; Heavyarms Custom specializes in Tanking, but loses out in mobility and firepower; and Deathscythe Hell specializes in stealth attacks and BackStab, but crumples because of the lack of defense.
* In ''VideoGame/{{Armored Core}}'' 4 and For Answer, some standard schematics that fall into this. Good examples include the AALIYAH and GAN-01-SS frames. You can also throw any of BFF's designs into this. And we haven't even touched on some of the individual pilots yet. *cough* SHINKAI *cough*

to:

[[folder:Mecha Game]]
[[folder:Films -- Live-Action]]
* The ''TabletopGame/HeavyGear'' video games occasionally do this, In ''Film/TheGamersDorknessRising'', Joanna creates a fighter character for ''TabletopGame/DungeonsAndDragons'' with one of the worst offenders being the Mammoth strider, an enormous, heavily armored machine with the ability to carry frankly absurd amounts of firepower... which [[MightyGlacier was slow as dirt]] feats for winning initiative, making high-damage critical hits, and steered like getting extra attacks every time she fells an enemy. As a cow. It had no ability to dodge enemy shots and relied solely on thick armor to survive extended fights.
* Common in the ''VideoGame/MechWarrior'' franchise due to it spawning from the ''TabletopGame/BattleTech'' game. Several 'Mechs are dedicated long or short-range specialists, or focus on one tactic in particular, and suffer significantly when not fighting in their preferred range bracket. The
result, her character is excellent at cleaning out hordes of minor enemies before anyone else can move. However, she has [[GlassCannon lack of foot speed low armor class and hit points]], so tough enemies who can weather a critical hit or defensive armor]] on these models tends to compound their difficulties. Notable examples include two, like bosses, can take her out easily. In fact, there is exactly one combat encounter in the ''Hollander'' sniper 'Mech and adventure against anything that isn't totally immune to them. Note that this example is not presented as crippling overspecialization within the ''Hunchback'' close-combat 'Mech, both of movie, but rather as a really clever build with which are powerful at their respective range brackets, but quickly the newbie proves her worth and readily countered abilities. The downside is not touched upon until near the end of the movie, where she is nearly taken out by one another's ranges. Overspecialization can be exacerbated hit by the [[DesignItYourselfEquipment MechLab]], such mini-boss.
* ''Film/HappyGilmore'': The titular character, in both his sports. His hockey suffers when he builds his slapshot to the exclusion of all else, and his golf game suffers when he refuses to train his short game and relies on his extremely long drive. He gets better at the golf side and accepts training, though.
* In ''Film/QuigleyDownUnder'', Marston assumes Quigley's refusal to carry a backup weapon to his extended rifle and dismissal of revolvers as something he "never had much use for" mean that he's only effective at sniping. [[spoiler:Averted. Quigley is actually a damn good shot with a revolver as well
as a player stripping fantastically quick draw. He just prefers the rifle, and is good enough with it that it's been a long time since anyone with a weapon and a mind to use it got into revolver range.]]
* [[TheBrute Clubber Lang]] of ''Film/RockyIII''. His boxing style relies solely on hard, crushing hooks. Which is why when Rocky gets a little training and makes him go a few rounds, he's completely exhausted by round 3. Leading to his defeat.
* ''Film/StarWarsTheLastJedi'' has the [[https://starwars.fandom.com/wiki/Mandator_IV-class_Siege_Dreadnought Mandator IV Siege Dreadnought]], the enormous flagship of the First Order (bar the ''Supremacy'', which is more like a mobile space station). It's ''eight kilometers long'' with [[SquareCubeLaw over]] a hundred times the volume of a standard Star Destroyer. Almost all of that goes to the massive WaveMotionGun situated on the ship's underside, which is capable of outputting [[https://forums.spacebattles.com/threads/star-wars-the-last-jedi-tech-thread.596296/page-5#post-42373111 85 megatons a second]], or literally thousands of times stronger than standard capital ship weaponry in ''Star Wars''. Poe says it could demolish entire fleets alone. However, this comes at a hefty cost: the ship devotes almost
''all'' their long-range of its power to that one gun, so it [[GlassCannon has no shielding whatsoever]] (especially bad when it has a massive weak point over a mile in diameter that will destroy the whole ship if it hit with just about anything), [[MightyGlacier can't maneuver]], and has no other weapons in favor besides a bare handful of more shotguns. ''[=MechWarrior=] Living Legends'' showed (ineffective) anti-fighter guns. Also, the pitfalls of overspecialization with the introduction of alternate asset types such as [[PoweredArmor battlearmor]] and [[SpacePlane aerospace fighters]]; a weapon good at killing mechs at range will be pretty awful at killing a battlearmor [[SnipingTheCockpit pounding through your cockpit canopy]].
* ''VideoGame/SDGundamCapsuleFighter''
** Many units are designed
gun is too big to be this way and usually suffer for it, thanks to its ElementalRockPaperScissors gameplay: Rock-type units excel in fighting in close range and are able to get in close quickly, but suffer by not having turreted, so the quickness to shoot back in long-range if they have guns at all. Scissor-type units are more of a JackOfAllTrades and tend entire ship has to be easily pounced on by Rock-types. Paper-types excel in long-range attacks, even going so far as turned to be able to shoot from across aim it. As a stage. However, their swing is incredibly lacking, if they have blades at all.
** The S-Rank Gundams from ''Anime/MobileSuitGundamWingEndlessWaltz'' really suffer from overspecialization: Wing Zero Custom excels in shooting at long range, but crumples at close range; Altron specializes in melee attacks, but doesn't have consistent range attacks aside from a grappling attack; Sandrock Custom specializes in stunning attacks but can easily lose that with a Vaccine item; Heavyarms Custom specializes in Tanking, but loses out in mobility and firepower; and Deathscythe Hell specializes in stealth attacks and BackStab, but crumples because
matter of the lack of defense.
* In ''VideoGame/{{Armored Core}}'' 4 and For Answer, some
comparison, a standard schematics ''Imperial-class'' Star Destroyer 1/100 its size can output nowhere near that fall into this. Good examples include much firepower, but is maneuverable for its size, has shielding that can take a few hits from its own weapons, has a much more comprehensive point-defense suite, and has 135 heavy cannons mounted throughout its profile, mostly in broadside mounts on either side.
* Similarly is
the AALIYAH and GAN-01-SS frames. You can also throw any of BFF's designs into this. And we haven't [[https://starwars.fandom.com/wiki/Xyston-class_Star_Destroyer Xyston-class Star Destroyer]] from ''Film/StarWarsTheRiseOfSkywalker'' which, due to its glaring weakness, is ''only'' good for destroying a planet. Since even touched on some a humble X-Wing can destroy one of these monstrosities in one or two shots to the individual pilots yet. *cough* SHINKAI *cough*massive unprotected cannon on its hull, they are the [[GlassCannon Glassest of Cannons]] and utterly useless in a firefight or really for anything else than coming in hot and taking out a planet. [[spoiler:During the Battle of Exegol these things are taken out by the ''dozens'' and the only reason they are in any way a threat to the Alliance fleet is due to the absolute sheer number of them]].
* ''Film/BirdBox'': The creatures can drive anyone who looks upon them to suicide, but despite seemingly being physical beings, they can't so much as break a normal glass window to get to their prey.
* ''Film/TheReplacements2000'': Clifford Franklin has this problem. He has amazing speed, but terrible hands.
* ''Film/Tremors2Aftershocks'': Burt Gummer, CrazySurvivalist ''par excellance'', unintentionally inflicts this on himself; he came to Mexico expecting to fight the subterranean Graboids, and his loadout favors penetration over ammunition capacity. When the smaller, faster, and much more numerous Shriekers enter the scene, he is caught flat-footed and barely escapes an ambush. Being the [[CrazyPrepared kind of guy he is]], he takes it rather hard.
-->'''Burt:''' I am ''completely'' out of ammo. ''[{{beat}}]'' That's never happened to me before.



[[folder:MOBA]]
* ''VideoGame/HeroesOfTheStorm'':
** Prior to her (multiple) reworks, Chromie was a spectacular case of an overspecialized hero: she could deal heavy damage in teamfights from a safe distance consistently, almost able to kill any hero on her own, but it came at the cost of all her utility and survivability. She was one of the squishiest heroes, had a crappy auto-attack, and only one of her abilities could even damage non-heroes and was on a lengthy cooldown. A Chromie player that didn't use her abilities to their full effect during teamfights wouldn't be of any help when a map objective was contested. Reworks averted this, first turning her into an artillery/AA hybrid, then a total redesign that lowered her overall damage but gave her more lane pressure and general utility.
** Many of the former [[MeaningfulName Specialists]] fall under this. A lot of them have Siege damage as their hat, and can push lanes like no one's business. This is particularly the case for Gazlowe, Zagara, and Probius. The problem is that they sacrifice a lot of teamfight power to do this, needing too much setup, not having any reliable CC outside of Heroics, and having burst that's awkward to hit and not as effective as a generalist's. With the removal of the Specialist category and some other reworks, it's clear that Blizzard is again slowly pushing away from this philosophy.
* ''VideoGame/LeagueOfLegends'':
** Blitzcrank is very much a one-trick pony- his entire kit is based around landing [[RocketPunch Rocket Grab]] to [[YouWillNotEvadeMe pull the enemy to his position]], where he can punch them into the air and silence them with his ult to set them up for an ally to burst down. A good Blitzcrank can be a holy terror who can doom any enemy champion to death with a single move. A Blitzcrank who ''can't'' land Rocket Grab... does nothing.
** Champions that are optimised to do raw DPS and nothing else (Tryndamere, Master Yi, Garen etc) can take over an entire game if they get ahead on gold and items, but if they fall behind (quite possible considering they're comparatively weak before they get equipped) their lack of any kind of utility makes them useless at best, [[TheLoad a gold-vending liability to their team]] at worst.

to:

[[folder:MOBA]]
[[folder:Jokes]]
* ''VideoGame/HeroesOfTheStorm'':
** Prior to her (multiple) reworks, Chromie
A man was a spectacular case of working in an overspecialized hero: she could deal heavy damage in teamfights from office overlooking a safe distance consistently, almost able to kill any hero on her own, but it came at park. Over the cost course of a day he saw two city park workers - one would dig a hole, and then the other would fill it in. This went on all her utility and survivability. She was morning, so the man wandered down on his lunch break to ask about it. "Well," said one of the squishiest heroes, had a crappy auto-attack, workers "I dig the holes, Charlie puts the tree in, and only then Bob here fills them in. Thing is, Charlie's sick today."
** Funnily enough, this is a bit TruthInTelevision at times: sometimes union rules make it so that the guy who ''drives'' the truck isn't allowed to ''take the box off the truck'' and must wait for the
one who can to arrive -- useful to keep people from being pressed into doing a ton of her abilities could work that is outside what was agreed to, for little or no further compensation, but sometimes in certain situations it can get [[ObstructiveBureaucrat crazy nitpicky]].
** Less charitably, some unions and other organizations invoke this trope to create jobs. The term is [[https://en.wikipedia.org/wiki/Featherbedding feather-bedding]].
** This can
even damage non-heroes and was on be as specific as the type of joints/connections used in a lengthy cooldown. A Chromie player that didn't use her abilities desk or other furniture. This can lead to their full effect during teamfights wouldn't be of any help when a map objective was contested. Reworks averted this, situations where the first turning her into an artillery/AA hybrid, worker disassembles the desk partially, then finds a total redesign joint he's not certified to work with; they then call in someone else to undo that lowered her overall damage but gave her more lane pressure joint; the first worker comes back and general utility.
** Many of
finishes disassembling it; then another worker packs it up and moves it to the former [[MeaningfulName Specialists]] fall under this. A lot of them have Siege damage as their hat, and can push lanes like no one's business. This is particularly new location; the case for Gazlowe, Zagara, and Probius. The first worker starts to reassemble it; the second worker assembles the problem is that they sacrifice a lot of teamfight power to do this, needing too much setup, not having any reliable CC outside of Heroics, connection; and having burst that's awkward to hit and not as effective as a generalist's. With finally, the removal of first worker finishes assembling the Specialist category and some other reworks, it's clear that Blizzard is again slowly pushing away from this philosophy.
* ''VideoGame/LeagueOfLegends'':
** Blitzcrank is very much a one-trick pony- his entire kit is based around landing [[RocketPunch Rocket Grab]]
desk. That's seven steps to [[YouWillNotEvadeMe pull the enemy to his position]], where he can punch them into the air and silence them with his ult to set them up for an ally to burst down. A good Blitzcrank can be a holy terror who can doom any enemy champion to death with move a single move. A Blitzcrank who ''can't'' land Rocket Grab... does nothing.
** Champions that are optimised to do raw DPS and nothing else (Tryndamere, Master Yi, Garen etc) can take over an entire game if
desk, involving at least three different workers. And they get ahead wonder why costs are so high...
* Finnish joke: Why do the Finnish police officers always go
on gold pairs? One can read and items, but if they fall behind (quite possible considering they're comparatively weak before they get equipped) their lack of any kind of utility makes them useless at best, [[TheLoad the other can write.
** Subversion: Why do the Soviet militsiya go in three? One can read, one can write and one watches those dangerous intellectuals.
* An old [[RussianHumour Russian joke]]: what's narrow medical specialization? Two nurses giving
a gold-vending liability to their team]] at worst.person an enema; the first one knows ''how'' and the second one knows ''where''.



[[folder:Puzzle Game]]
* ''VideoGame/PuzzleQuest'' and its sequel ''Galactrix'': Pumping all your [[PointBuildSystem skill points]] into one or two types of mana/energy gives you near GameBreaker power with some of your spells/attacks[[note]]With the exception of PQ's Knight class, where pouring nearly everything into Battle and Morale turns you into a MightyGlacier.[[/note]] but at the cost of under-powering the rest of your arsenal. And that's assuming you don't run into an enemy who has high-resistance to or can counter that particular mana/energy type (and you will) leaving you to muddle through with weak attacks while it pounds you at full strength.
* ''VideoGame/MarvelPuzzleQuest'' can hurt you with this trope. Having a team of three who have a predominant set of colors will hurt you bad if you plan wrong. For instance, creating a team comprised of the one-star Iron Man (Model 35), two-star Thor (Marvel NOW) and two-star Steve Rogers (Captain America) nets you a team sharing the same two colors - red and yellow. As well, Steve and Iron Man share blue. Since Thor's attack set is dependent on all three of his colors (red does damage and makes yellow blocks, yellow does damage and makes green blocks and green damages all opponents), you would have to choose between Iron Man's heavy-hitting attacks, Steve's shield-fueled recharges or saving up to bring the thunder down.
* Similarly, ''VideoGame/DragonballZDokkanBattle'' can hurt you with this trope. Some of the more recent meta has gone from boosting one color type to one ''specific'' type. This is bad because some players don't carry the right card to have on a team because that character just isn't that good. A player can find plenty of Vegito Blues or Super Saiyan Rose Goku Blacks but you'd be hard-pressed to find an INT Kid Buu or an AGI Super Android #17.
* 'I' and 'O' Tetriminoes in ''VideoGame/{{Tetris}}''. You can kind of fudge the other five types ('S', 'Z', 'L', and 'J' while the 'T' shape is a JackOfAllStats) into other spaces when they don't quite fit but when it comes to the 'I' and 'O' pieces, you have to have very specific spaces to put them in or you'll end up with awkward placement every time. That said an 'I' laid vertically is the only piece capable of scoring a "Tetris", so it serves a very explicit purpose.

to:

[[folder:Puzzle Game]]
[[folder:Literature]]
* ''VideoGame/PuzzleQuest'' In Creator/LewisCarroll's ''Literature/ThroughTheLookingGlass'', Humpty Dumpty is an expert on words and its sequel ''Galactrix'': Pumping definitions, so much that he claims to be able to assign definitions to words and make them mean anything he pleases (literally). However, he seems to be very bad at math; when Alice tells him that 365 minus one equals 364, he asks her to do that out on paper so he can be sure. (Contrariwise, it could be Alice and the readers are ''wrong'' about the sum's total in a world running on dream logic. We don't get to find out.)
* Used in Creator/PhilipKDick's short story "The Variable Man": the eponymous man is a jack-of-all-trades tinker picked up from the past by scientists in a highly specialized future. They need him to fix something that no one has the specialization for.
* ''The Literature/BookOfSwords'' has three primary examples. The first being the sword of heroes, which if not used against dragons just acts like a very well crafted sword. The second is the sword of siege, which if not used against earth or stone, acts likewise. This is from a series of books where comparatively speaking, the most powerful of these swords had the power to kill deities. Since every sword has a NecessaryDrawback, Overspecializing also seems like not too big a deal after a while... [[spoiler:until the wielder of Shieldbreaker needs to fight unarmed opponents.]]
* In ''Literature/{{Lensman}}'' the overspecialised ships are frequently either laden down with defence shield generators ("I can't hurt you but you can't hurt me") or
all your [[PointBuildSystem skill points]] into weapon (frequently one ''big'' WaveMotionGun style weapon) and tend to accompany each other in large groups. The fleet flagship, ''Directrix'', is all combat-management and defence shields but never goes out and about without an englobing escort of [[MightyGlacier Maulers]].
* Happens to some [[WitchSpecies Insequent]] in ''[[Literature/TheChroniclesOfThomasCovenant The Last Chronicles of Thomas Covenant]]''. They gain their powers through knowledge, so an Insequent who studies only
one or two types of mana/energy gives you near GameBreaker power with some of your spells/attacks[[note]]With specific things may be powerless in situations not involving them. For example, [[EvilSorcerer the exception Harrow]] has made a study of PQ's Knight class, where pouring nearly [[TheUndead the Demondim]] and related creatures, meaning he can tear through them like wet tissue paper all day - but he [[BigBadWannabe goes down like a chump]] against [[spoiler:a Kastenessen-powered Roger Covenant]].
* In the sci-fi book ''Literature/{{Matched}}'' this is one of the main tenets of the Society. Nobody learns anything but what they have to know, including of the past. The Society chose 100 of the best of
everything into Battle and Morale turns you into a MightyGlacier.[[/note]] but at from the cost of under-powering the rest of your arsenal. And that's assuming you don't run into an enemy who has high-resistance past for everyone to or can counter know about. They also even extended this to choice, in that particular mana/energy type (and you will) leaving you to muddle through with weak attacks while it pounds you at full strength.
* ''VideoGame/MarvelPuzzleQuest'' can hurt you with this trope. Having a team of three who have a predominant set of colors will hurt you bad if you plan wrong. For instance, creating a team comprised of the one-star Iron Man (Model 35), two-star Thor (Marvel NOW) and two-star Steve Rogers (Captain America) nets you a team sharing the same two colors - red and yellow. As well, Steve and Iron Man share blue. Since Thor's attack set is dependent on all three of his colors (red does damage and makes yellow blocks, yellow does damage and makes green blocks and green damages all opponents), you would
nobody should have to choose between Iron Man's heavy-hitting attacks, Steve's shield-fueled recharges or saving up to bring the thunder down.
* Similarly, ''VideoGame/DragonballZDokkanBattle'' can hurt you with this trope. Some of the more recent meta has gone from boosting one color type to one ''specific'' type. This is bad because some players don't carry the right card to have on a team because
anything that character just isn't that good. A player can find plenty of Vegito Blues or Super Saiyan Rose Goku Blacks but you'd be hard-pressed to find an INT Kid Buu or an AGI Super Android #17.
* 'I' and 'O' Tetriminoes in ''VideoGame/{{Tetris}}''. You can kind of fudge the other five types ('S', 'Z', 'L', and 'J' while the 'T' shape is a JackOfAllStats) into other spaces when
they don't quite fit know about.
* ''Literature/MyDarkAndFearsomeQueen'': Thalia is a goddess of unimaginable power. The only catch is, to use her power she has to chant an incantation, and the more precision required, the longer the chant becomes. In a rapidly changing battlefield situation, she's practically useless unless you want to crush everything in a mile radius.
* The cruiser ''Literature/HonorHarrington'' commanded in the first book of her series had been refitted as a testbed around a nigh-unstoppable weapon, however the reduction in normal weapons load and extreme short range of the prototype weapon meant the only way the ship was effective in combat against an equal or larger opponent was to either somehow to sneak in close enough to fire the weapon, or pray the ship could hold together long enough on a near-inevitable suicide run to get close enough to fire the weapon. But then, ''Fearless'' was intended to be used as a testbed for additional development and testing work. It was not intended to be used in an actual battle until [=BuWeaps=] had worked out enough of the bugs to make it practical. Too bad the First Space Lord didn't get the memo...
** This is stated to be the problem with the ''jeune ecole'', who believe that any new development completely changes the paradigm of warfare, instead of simply shifting it (mirroring the RealLife Jeune Ecole, who insisted on building only small torpedo ships instead of heavily-armored cruisers).
* Discussed in Jean Auel's ''Literature/EarthsChildren'' series. Woolly mammoths, by becoming so specialized and adapted to such a narrow climate range, ensured they'd survive and exploit a unique niche on the dry, cold ice age tundra,
but when such specialization also meant that warmer, wetter climates would be utterly devastating. Furthermore, the Neanderthal Clan was in danger of becoming extinct because the men could not learn how to gather and cook food and the women could not learn how to make weapons and hunt, which was why they had to live together in groups. A lone Neanderthal was a dead Neanderthal.
* Creator/RobertAHeinlein's ''Literature/TimeEnoughForLove'' contains the opinion that specialization is sub-human:
-->'''Lazarus Long''': "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
* ''Literature/WorldWarZ'' this appears to be one of the reasons the initial outbreak wipes out human armies, shown with the US Army specifically. Modern military thinking is no good against an enemy that can be neither shocked nor awed, and their standard tactics like targeting center of mass, dropping bombs, and setting targets on fire betray them. However, more detailed analyses by readers with actual military knowledge reveals that the zombies happen to be coated in PlotArmor, and Brooks {{nerf}}s standard weapons against them. Also, he has the military hold off on weapons that can effectively turn most squishy targets to paste from miles away until the Zacks are in visual range. Not to mention the military suddenly forgetting everything
it comes knew about the Zacks from the black ops they mentioned, and not learning about their resistance to explosives from the Israelis either. The military also does a number of things that just ''stupid'', like setting up their fire base without making any attempt to secure it (and sure enough the entire area is infested). [[RuleOfDrama In reality]], the military would've rolled right over the Zacks.
* The ''Lancer''-class frigate from the ''Franchise/StarWarsExpandedUniverse'' was specifically designed as a counter
to the 'I' starfighter-heavy Rebel Alliance/New Republic fleet. It's a 250-meter ship [[BeamSpam bristling with laser cannons]], intended as a flak boat to protect other capital ships. Unfortunately, in addition to being [[AwesomeButImpractical too expensive and 'O' pieces, you have manpower-intensive]], it had no heavy weaponry for fending off capital ships, so most admirals eschewed it in favor of expendable TIE screens.
* ''Literature/TheWheelOfTime'':
** This is Aginor/Osan'gar's main obstacle towards being an effective villain. As a [[FunctionalMagic channeler]] he's overwhelmingly powerful (among the [[QuirkyMinibossSquad Forsaken]] he's behind only [[TheDragon Ishamael]] and maybe [[TheStarscream Lanfear]]), but he's really only good at doing one thing- using {{magitek}} to [[EvilutionaryBiologist make monsters]]. Problem is that while this made him essential to the Shadow in the Age of Legends, in the [[AfterTheEnd modern world]] the necessary magitek no longer exists, and every time he's in a straight fight he tends to [[UnskilledButStrong attack a lot]] ineffectively before getting [[CurbStompBattle curbstomped]]. He ends up dying having been one of the least effective Forsaken.
** {{Subverted|Trope}} by the minor character Androl Genhald. His talent at magic is very weak, with one exception: he can create larger [[TeleportersAndTransporters gateways]] than much stronger channelers could with ease. Many of the other magic-users mockingly name him "Pageboy" since all he's good for (that they know of) is carrying messages over long distances. However, this turns out to be an ''incredibly'' versatile skill with [[PortalCombat many offensive applications]]. Besides {{Tele Frag}}ging and {{Portal Cut}}ting enemies, being able to open a portal leading to a subterranean reservoir of pressurized magma with a thought is at least as useful as being able to cast {{Fireballs}}.
* In Creator/PhilipJoseFarmer's ''Literature/TheLovers'', the main character is a professional Jack of all Trades (JOAT). His whole job is to make sure that medical research specialists know about advances in other fields that can be applied to their specialty.
* In ''Literature/TheDresdenFiles'' novel ''Literature/ProvenGuilty'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.
** This is one of the reasons why Harry was able to defeat [[spoiler:Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler:she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler:block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated
to have more raw power than Hannah Ascher, her inexperience and overspecialization creates a problem for her only because they're fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.
** Also in ''Literature/SkinGame'', Harry explicitly calls [[spoiler:Binder]] a one-trick pony. He has the ability to to summon a number of identical demons referred to as "Suits" from the Nevernever. They're smart enough to follow orders and use firearms, so they're
very handy when you need some backup, but it's the only thing he has in his arsenal, magically speaking, so he's not much of a match for a proper Wizard in a fight.
* In ''The Book of Five Rings'', UsefulNotes/MiyamotoMusashi criticizes at great length schools who teach only one weapon, or whose style relies on the use of a
specific spaces weapon. This overemphasis leaves the fighter unable to put use the most advantageous weapon(s) available for the circumstances. He even discouraged over-reliance on the [[DualWielding nitouken]] form, which he had formulated.
* In ''Literature/SkulduggeryPleasant'', the eponymous character goes up against an opponent with ridiculously overdeveloped fire magic. After that opponent fell into a river during the fight and ''literally dissolved'' due to an extreme weakness to water, Pleasant explains to the protagonist that becoming strong in one area of magic necessitates a corresponding weakness to its opposite. Could also count as a case of ElementalRockPaperScissors.
* The Tanith First-And-Only of ''Literature/GauntsGhosts'' are '''scarily''' effective in their specialties of stealth, scouting, and infiltration, with the events of ''Traitor General'' being the most comprehensive example of their skill. Unfortunately the Imperial Guard mostly just [[WeHaveReserves throws people in the meat grinder]] and hope they come out with fewer casualties than the enemy, with the Ghosts frequently getting slaughtered. This is most apparent in the trench warfare in ''Straight Silver'', and the siege battle in ''Only In Death''.
* Three examples from ''Literature/TheElenium'' and ''Literature/TheTamuli'' by David Eddings:
** When the Zemochs first encountered The Church Knights and their heavy armor in combat, they didn't understand that the purpose of it was protection; they simply knew it made the enemy look fearsome, so they made their own armors with serrated blades and other imposing-looking additions. This caused two problems: it still didn't provide any protection, and all the protrusions served to help ''guide'' weapons to vulnerable spots.
** In ''Literature/TheSapphireRose'' when the hero's party are approaching the villain's stronghold, they come across a rank of warriors in armor in formation. Upon engaging them, they figure out that they're actually animated suits of armor and are scarily effective at combat, but never break formation, leading
them to figure out that they've been enchanted to guard ''the flagstone they're standing on''. One careful trip through and one errant shove to send the armors into each other and the way was clear.
** In ''The Tamuli'', the Cyrgai were a [[ProudWarriorRaceGuy proud warrior race]] that pretty much stomped everyone they came across until they ran into [[LinearWarriorsQuadraticWizards the Styrics]], who soundly defeated them and then cursed their land so that any Cyrgai who left their borders would die. The Cyrgai had access to half-breeds that got around this limitation, and the leaders ordered their soldiers to focus on producing more of them, which they did...to the exclusion of producing more of their own. Their women were too old to bear children by the time this was figured out, leading to them having ''bred themselves out of existence'' if not for divine intervention.
* A number of the superpowers
in or you'll end up with awkward placement every time. That said an 'I' laid vertically ''Literature/WildCards'' count. Even aces and jokers who get really useful powers often find that there's only so many situations they actually use them.
** Veronica, who has the power to induce crippling fear and weakness in men... but ''only'' in men. Cue her getting the shit kicked out of her by a female supervillain who's also a trained fighter.
** Sewer Jack is a shapeshifter. A shapeshifter who only has one other form. Said form
is the form of a big alligator. He doesn't find many uses for his power beyond swimming and biting things.
* A North-Going Zax and a South-Going Zax meet head-on in the story "The Zax" from "Sneetches and Other Stories" by Creator/DrSeuss. Since both stubbornly refuse to take even a single step to the East or West, both are still stuck in place at the end of the story, which is at least long enough for a highway overpass to be built over them.
* Benedikt of ''[[Literature/{{Quarters}} The Quartered Sea]]'' is the best damn [[MagicMusic Singer]] of [[ElementalPowers water]] in all of Shkoder, but he can't sing any other quarter at all, which has severely hampered his career and left him socially isolated from his fellow bards. But it makes him a natural choice as a crew member for a seagoing exploration ship.
* ''Literature/TheStormlightArchive'':
** Every individual Order of the Knights Radiant had its own role, and stepping too far outside that role could cause them to lose their powers. In ''Literature/WordsOfRadiance'', Kaladin wants to punish Amaram (and to a lesser extent Sadeas), but Syl repeatedly points out that Windrunners protect the innocent--punishing the guilty is a job for a Skybreaker. Unfortunately, there aren't any Skybreakers around, so Kaladin keeps trying to find ways to justify striking back, both to himself and to Syl. This limitation comes from the fact that Radiant powers are directly tied to maintaining oaths made when powering up. The Windrunner oath to "Protect even those I hate" is directly at odds with punishing those who deserve it.
** When the world was still fighting [[OurDemonsAreDifferent the Voidbringers]] on a regular basis, every nation had a specific role it played in the conflict. The Voidbringers have been gone for over four thousand years now, and the nations have stopped cooperating with each other, but they have still largely retained their historical roles, even though this causes them problems without the support of other countries. Alethkar is the nation of soldiers, so their first thought is always war and combat. When Dalinar discovers that he has a Knight Radiant with HealingHands, it takes him a while to realize that he can be used to heal the sick and injured. He had assumed that ability was
only piece capable useful for helping soldiers get back on their feet in the middle of scoring a "Tetris", fight.
** On an even larger level, Roshar's entire ecosystem and architectural culture is built around the [[WeirdWeather Highstorms]] that regularly blow through the land, east-to-west; most structures are triangle-shaped with a point aimed east to reduce wind drag. When [[HostileWeather the Everstorm]] is summoned, it blows ''the opposite way'', west-to-east, and a world designed with the idea of storms coming from the east gets utterly eviscerated.
* Ronnie Cheung of ''Literature/TheGoneAwayWorld'' stops ''just'' short of this trope:
-->Ronnie had made a choice about how far down the road of becoming a human killing machine he was prepared to go, and allowing his training to warp his body to the point where he was in some measure ''only'' suited to that task was exactly where he drew the line.
** The narrator notes this when he discovers that [[spoiler:Humbert Pestle]] did ''not'' stop short of this trope. Unfortunately, he discovers this when [[spoiler:Pestle]] attacks him,
so it's not as helpful as it serves might be.
* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have
a very explicit purpose.disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler:Naturally, Katniss decides to use this fact to her advantage and does the same.]]
* In Creator/SimonRGreen's ''Literature/DownAmongTheDeadMen'', Giles Dancer is a Blademaster: a warrior so incredibly skilled with a broadsword as to be nigh-unbeatable in melee combat. He's also incapable of laying out his own bedroll, saddling his own horse, or cooking anything more complex than cheese on crackers.
* Creator/IsaacAsimov's "Literature/TheDeadPast": Nimmo used to give his nephew, Foster, lectures on how studying one specific field of science has made for a culture of narrow focus, praising the idea of being a science writer (like him), because it means you must [[JackOfAllTrades learn a bit of everything]]. Foster's counter to this idea is that such specialization is needed to advance in a field since there's too much to learn. The climax reveals that this overspecialization was a deliberate effort on the part of the [[OneWorldOrder world government]] to make suppressing certain fields easier.
* ''Literature/{{Domina}}'': The [=McDowell=] gun company is known for absolutely ''bizarre'' design decisions, such as a collapsible sniper rifle with the stopping power of a BB gun, a pistol with enough recoil to break the shooter's arms, and a shotgun designed for firing rockets. The original owners are referred to as crazy by absolutely everyone, even their surviving heirs. However, their weapons have apparently found popularity among monster slayers, who often find a niche where they are useful.
* The old Franchise/StarWars [[Franchise/StarWarsLegends Legends expanded universe]] featured several styles of lightsaber combat that tended to overspecialize in one area at the expense of others. For example, the lightsaber form Soresu was purely defensive, with virtually no built-in attacking or offensive moves. While this gave the Soresu user a nearly unbreakable defense, it also gave them no real means of actually winning a fight and in some cases, it was "merely delaying the inevitable" as one character described it. Other forms are similarly overspecialized, like the Makashi form, which focused on finesse, precision, and speed at the expense of strength and power, as well as focusing on dueling at the expense of defence against blasters. Or the Djem So and Juyo forms, both of which focus on strength, offense and raw power at the expense of defense.
* Shalsha of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' learns a spell than can utterly destroy the ''grossly'' overpowered protagonist, Azusa, the Witch of the Plateu. Problem is, [[spoiler:it only works on Azusa specifically, is useless against any other target, and she hasn't had the time nor the skill to learn any ''other'' spells]].
* ''Literature/CradleSeries'':
** The Sacred Valley tests children to determine their affinity for sacred arts, and then they train only in those types of arts their entire lives. Yerin says she'd like to kill all the elders in the Valley for that garbage. In the outside world, you're considered a child if you haven't mastered techniques from all the types.
** The Blackflame royal family cultivated Iron bodies that would improve the already incredible offensive power of the Blackflame Path. This backfired as the flames ate away at their minds and bodies; in a world where a sacred artist can still be in fighting shape at age one hundred, they were practically paralyzed at age sixty. [[spoiler:Part of the reason Eithan gave Lindon an Iron body with such an overpowered HealingFactor was to handle the black flames]].
** Pure madra, the kind everyone is born with, is highly effective at disrupting other forms of madra… but can't be used for anything else, which is why almost everyone aligns their madra to a Path almost as soon as they can walk.
* This is a point in the central premise of the Literature/TanteiTeamKZJikenNote franchise. The main cast were sent to a special class in their CramSchool for learning issues, with three of them falling into this trope: Aya is good in languages, but she can't go much further (especially math), while Uesugi and Kozaka are TeenGenius-level good in math and biology respectively, but are bad in Japanese.



[[folder:Racing Game]]
* In ''VideoGame/MarioKartWii'', the Aeroglider/Jetsetter suffers from this. Basically, it's got a great top speed stat and weighs a lot, but has the worst stats for drifting, handling, acceleration, offroad and mini turbos. So while it's fast, it can barely turn, flies off the road when drifting, and takes forever to get back to top speed after taking a hit. This means that if the player is racing on a track with lots of corners or item boxes, using the Aeroglider is basically guaranteeing they'll get last place.

to:

[[folder:Racing Game]]
[[folder:Live-Action TV]]
* ''Series/GameOfThrones'':
**
In ''VideoGame/MarioKartWii'', the Aeroglider/Jetsetter suffers from this. Basically, it's got a great top speed stat Season 3 Blu-ray ''Histories and weighs a lot, but has Lore'', the worst stats for drifting, handling, acceleration, offroad beholden to {{Realpolitik}} Littlefinger reasons that the true cause of the Targaryens' downfall was their reliance on dragons and, with a few exceptions, their obsession with reclaiming this advantage wasting the time, energy and mini turbos. So while it's fast, it can barely turn, flies off the road when drifting, and takes forever to get back to top speed lives of kings after taking the dragons died out, with the resulting failure driving many of them mad, though Varys counters that they continued ruling quite stably for more than a hit. This century, with long periods of stable Targaryen rule even without dragons. Still, dragons helped a lot.
--> '''Daenerys:''' [The dragons] were terrifying, extraordinary, they filled people with wonder and awe — and we locked them in here. They wasted away, grew small... And we grew small as well. We weren't extraordinary without them. We were just like everyone else.
** The Unsullied are supposed to be heavy infantry without peer, famed for their utterly impenetrable spear walls on open battlegrounds. When they're deployed patrolling city streets however, especially when scattered in small groups, they are at at disadvantage. It also
means that if their below-average size and strength become a much bigger issue. They're easily overcome by untrained guerillas with daggers.
** While he's perfectly cunning and intelligent for a warrior, Jaime has built his entire life, career, reputation, and self-respect around being one of
the player best ''swordsmen'' in the kingdom... who then loses his sword hand early in Season 3.
---> '''Jaime:''' It's a good thing I am who I am. I'd have been useless at anything else.
** As long as they are at sea, House Greyjoy are formidable. On terrain combat, their individual competence varies, but they're largely ineffective due to a lack of numbers and poor discipline.
* The fact that the ''Series/{{Lexx}}'' has no other weapons or defenses apart from its planet-shattering WaveMotionGun have caused plenty of trouble to the protagonists over the course of the series. Could be justified, if His Divine Shadow wanted it easily re-taken if it ever fell into the wrong hands. (Which, in fact, it did.) Presumably it would've had escort ships along to defend it if it'd ever been used as intended.
* On ''Series/GoodEats'', one of host Alton Brown's real pet peeves
is racing "unitaskers" -- kitchenware with precisely ''one'' use, which he dislikes for wasting space and usually having larger price tags. Alton's said that the only single-purpose item he'll allow in his kitchen is the fire extinguisher...and then during the 10th Anniversary Special, he finds another use for it: [[http://youtu.be/WWhjgX33wtU making (carbonated) smoothies.]]
* Unlike previous ''Franchise/SuperSentai'', the team in ''Series/KaizokuSentaiGokaiger'' have no inherent special powers, instead relying on the powers of their predecessors via the Ranger Keys. This came to bite them in the ass when, in the first movie, the Keys were stolen from and used against them, leaving the Gokaigers to fend for themselves. It was only fortunate that their direct predecessor team, ''Series/TensouSentaiGoseiger'', were able to help get their powers back. (For the uninitiated, the Gokaigers' basic arsenal only consisted of a Gokai Saber and Gokai Gun each at the time.) Later averted in the series itself when the keys were stolen again, but the team got them back themselves, even beating copies of their suited forms in the process.
* In the 2019 adaptation of ''Literature/TheDemonHeadmaster'', the idea of Crippling Overspecialisation is used against the Headmaster during a school inspection; as the Headmaster has created a system where the students don't 'learn', but are just programmed to go along with their designated 'specialities', [[spoiler:Lizzie Warren and her allies are able to disrupt the Headmaster's planned presentation by switching the students' relevant material, such as essentially arranging for the rugby team to perform Swan Lake and a Shakespearean 'expert' to recite an insulting poem]].
* In ''Series/{{Thunderbirds}}'', Thunderbird 3 is the only one that can go into space and Thunderbird 4 is the only one that can go underwater, but that's ''all'' they can do, and while underwater rescues [[ThisLooksLikeAJobForAquaman happen far more often than they really should]] space rescues only happen two or three times in the entire series. In most rescues this leaves Scott and Virgil in Thunderbirds 1 and 2 to do almost all of the work while Alan and Gordon mostly just assist them.
** Somewhat downplayed in ''WesternAnimation/ThunderbirdsAreGo''; Thunderbirds 3 and 4 are still the only ships normally capable of going into space or underwater, but key episodes feature Thunderbird 4 being modified to carry out non-aquatic rescues due to it being the only vehicle capable of enduring high-pressure environments (with "Deep Search" seeing it modified to be taken into space in Thunderbird 3 for a rescue on Europa), and the rescue in "Long Haul" required Thunderbird 2 to be augmented to travel into space when Thunderbird 3 was occupied with another part of the rescue.
* On ''Series/TheSingOff'', after the least technically proficient groups have been weeded out, the groups that are very skilled in one particular style of music and have a hard time adapting that style to incorporate other influences are usually the next eliminated, as versatility is something the judges value very highly.
* Similarly, after ''Series/RuPaulsDragRace'' weeds out the least impressive queens, the next queens eliminated tend to be the ones who are so specialized in a certain skill, such as lip-syncing or stunning fashion, that they usually stumble in areas outside their expertise. The winners of the competition as well as the most popular ones with the fans are queens that tend to have a variety of skills, but still have a specialty.
* In ''Series/VanHelsing'': Axel has rigged up numerous defenses for the hospital. The final one is a corridor filled with UV lamps, something no vampire can pass. [[spoiler:A human, [[HoistByHisOwnPetard specifically a former vampire turned human by Vanessa]], however can easily walk down the hall and smash the lights, allowing the vampires to safely advance behind him.]]
* ''Series/TheFutureIsWild'' has a quite literal example with the Terabytes, termite-like insects. They're divided into separate castes which are very good at what they do (gum-spitters trap the [[{{Planimal}} Garden Worms]] the Terabytes harvest algae from, water-carriers store water, rock-borers do the burrowing, transporters carry stuff, queens lay eggs), but almost all of them save the transporter caste either have ''no legs at all'' or vestigal legs, and require the transporters to carry them around. Transporters have it less overspecialized since they're also capable of cutting off the algae appendages of Garden Worms.
* ''Franchise/StarTrek'':
** The Defiant from ''Series/StarTrekDeepSpaceNine'' was classified as an Escort ship by the Starfleet, only so they wouldn't [[InsistentTerminology call it a Warship]]. Most Starfleet ships are designed to be more JackOfAllStats, all have decent weaponry but are equally equipped for science, diplomatic and exploration missions. The Defiant was developed to be an overpowered weapons platforms to fight The Borg, but being a large set of guns
on a track with lots small frame it was ready to tear itself apart just doing routine operations. It took a lot of corners or item boxes, using trial and error to weed out the Aeroglider is basically guaranteeing they'll get last place.design problems and it became known as one of the most advanced and dangerous ships Starfleet had to offer, but it still lacked any versatility in mission specs.



[[folder:Real Time Strategy]]
* In ''VideoGame/ActOfWar'', and its SpiritualSuccessor ''VideoGame/ActOfAggression'', the US army suffers from this. Tough and experienced, their units outclass any other in a particular role, but are almost useless outside of that. For example, the F-15 (F-22 Raptor in [[VideoGame/ActOfAggression AoA]]) is the strongest fighter plane in the game, but only carries Anti-Air Missiles.
* In ''VideoGame/AgeOfEmpiresII'', the Khmer have no economic bonuses nor do they particularly excel in any regard to the standard unit categories - infantry, archers, cavalry or naval. All their bonuses are focused on [[AwesomeButImpractical war elephants and Scorpion ballistas]]. Would it surprise you to know poor Khmer has one of the worst win records in online play? The civ isn't ''bad'', [[DifficultButAwesome just very hard to make work]].
* ''VideoGame/AgeOfEmpiresIII'':
** Mortars are incredibly powerful against buildings and ships but can't be used at all against any other unit.
** Pikemen are good against all cavalry, but useless against infantry and artillery.
* ''VideoGame/BattleRealms'' both uses and avoids this trope. All ranged units can also attack in melee (but most of them are horrible at it), while most tier 1 melee units have only a melee attack and nothing else. The tier 2 and 3 melee units of the Dragon and Serpent clans have a secondary ranged weapon, however, which is useful in a pinch. There are also 7 damage types (slashing, piercing, blunt, crushing, fire, explosion and magic) and all units have different resistances to each type -- any commander who tries to overspecialize by fielding an army of one unit type will quickly find that this is not a good idea since they can be quickly countered by a smaller number of units whose attacks screw them over.
* Combat in the second ''VideoGame/TheBattleForMiddleEarth'' game tends to consist of a desperate attempt to get the right type of unit fighting the right enemy, because if they're fighting the wrong type they get slaughtered. Well, unless they're fully upgraded elven archers, who can usually mow down an entire cavalry unit while they're charging. Or fully upgraded Rohirrim, which can trample right over pikes. Incidentally, these two units are the ones capable of both melee and ranged combat. The first game even allowed you to merge two infantry units into one. If one unit was melee fighters, while the other one was archers, then the archers would take the back rows and first while the infantry holds off the enemy. In the case of two joined elven archers battalions, the ones in the back would use their bows, while the front lines would switch to swords.
* ''VideoGame/DawnOfWar'', much like [[TabletopGame/{{Warhammer40000}} its source material]]. Anti-vehicle weapons are useless against infantry except for knockback, regular weapons can only do ScratchDamage against vehicles, melee specialists ''must'' get in melee range to do anything, and most ranged infantry crumble in the face of melee combat. However, in the ''Soulstorm'' expansion, all ranged units could attack air units, and in the sequel anti-vehicle weapons turn infantry into LudicrousGibs; their real weakness is their low rate of fire.
* In the ''VideoGame/CommandAndConquer'' games, units '''usually''' have only one weapon, and are on their own extremely vulnerable to units impervious to their single weapon. A rifleman never has rockets or other explosives to use against vehicles, a grenadier has only grenades and no firearm for self-defense, a rocket soldier only carries rockets effective against vehicles and aircraft, tanks never have machine guns for close defense against infantry, and so on. This often results in absurd situations such as, in ''VideoGame/CommandAndConquerRedAlert2'', a Soviet Conscript being able to take several shells from an Allied Grizzly tank to the face before dying, only to immediately keel over from a single ''pistol'' bullet from Tanya. This is sometimes in spite of the fact that the unit's sprite/model, or promotional images, will show it with additional anti-personnel weapons. The series also harbors one near constant aversion, however - the Mammoth Tank and its successors have almost always had a big pair of cannons for taking out buildings and vehicles, and ground-to-air missiles for dealing with airborne enemies. They, like all tanks, can also run infantry over.
** Lampshaded as of ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' with the background information on the Allied Hydrofoil unit, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. ''Red Alert 3'' actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability ''is'' a [[DualModeUnit second weapon]]. The hydrofoil's primary is an anti-aircraft gun.
*** Those in the modding community for early games can attest that technical limitations make it impossible to mount more than two weapons on any given object and even then, the two are mutually exclusive when it comes to target selection (the primary weapon can force-fire at the ground, onto terrain objects and is normally used against enemies, while the secondary can only attack stuff the primary either can't or where the primary would do less damage, ''period'').
** One of the worst offenders in the series is the Tank Destroyer in ''Red Alert 2''; the unit is well-armoured and does tremendous damage to vehicles, but it can barely hit infantry (though can still run them over) and can only do minor damage to buildings which can be easily repaired while it's still firing.
** Snipers in all games can one hit kill most infantry, but are useless against anything else. However, in ''[[VideoGame/CommandAndConquerTiberiumWars C&C 3]]'', they get a passive ability to spot for Juggernauts.
** Commandos in ''Tiberium Wars''. They are devastatingly effective against buildings and infantry, and exactly ''one'' type of vehicles: Walkers. There are, prior to the expansion, exactly 3 units of this classification, and at least one was considered AwesomeButImpractical and another was an artillery unit. In the expansion they were made a bit more useful, with a few new variants of the walkers appearing and being genuine threats, while an entire faction focused on infantry.
** In ''[[VideoGame/CommandAndConquerGenerals Generals]]'', several of the specialist commanders unfortunately fall victim to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Kwai of China can build exceptional tanks very quickly... which will quickly fall to anti-tank units, and he has ''no'' artillery, meaning he won't be able to effectively and safely assault fortified positions. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.
*** Averted by the standard Humvee, which starts with an anti-infantry attack and can get an anti-armor missile, but more importantly can be filled with up to five Missile Defenders or insta-death-to-infantry Pathfinders, or some combination thereof.
*** Anti-armor infantry absolutely suck at killing other infantry, even when outnumbering them.
*** Infantry stationed inside structures are completely safe from attack, letting them destroy most enemies quickly... but a single flashbang or spray of napalm/toxin will instantly kill everyone inside the building, often giving the killer several promotions.
*** Aurora Bombers are invulnerable when attacking- until they drop their bomb, at which point they'll soon be very dead. With very good micro, they can be used as a fire magnet.
*** The Chinese Overlord tank can avert this trope somewhat by installing an anti-air and infantry gatling gun (its main weapons are anti-armor), though it's still slower than molasses in winter and vulnerable to anti-armor weapons.
** In ''Red Alert 3'', the Apocalypse Tank (a Mammoth Tank {{Expy}}) has lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. Basically, the tank has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
** Hammer Tank played with it, since its special ability is an absorption beam which in addition of draining the HP of the enemy while repairing itself, but is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.
** Two units introduced in ''Kane's Wrath'' are dedicated anti air, however the AI doesn't seem to know this and often sends them in place of normal tanks, where they get torn apart due to their lack of ground weaponry.
** In all three ''Red Alert'' games, Attack Dogs (and later bears) could only harm infantry as they're only using their paws and teeth (and thus, could not harm vehicles or buildings at all), and could sniff out Spies and Thieves, none of which were particularly useful compared to the time-honored tactic of the tank rush (at least not until ''[=RA3=]''). Squids and dolphins had a similar problem, as while both are invisible to the enemy until he bumped into them, they could only attack aquatic units. Squids have it even worse, as they can't move after they've started attacking a ship. However, all of them are devastatingly good at what they do; dogs and bears insta-kill anyone they ''touch'', squids disable ships when attacking them and does this instantaneously, and dolphins' sonic attack not only pierces multiple targets, but also deal respectable damage with a fast firing rate.
** Speaking of Spies and Thieves, in the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', both were only good for infiltrating enemy bases; they had no weapons on them, and as above dogs could sniff them out. However, get either into their target buildings and you can severely cripple your opponent.
* In ''Frontline Attack: War over Europe'', the only armoured vehicles that have any effectiveness against infantry are the light armoured cars. You can send 20 Pershing tanks to attack an enemy base, but if there's just one team of anti-tank infantry, or grenadiers, or a flamethrower squad, not one of those Pershings will survive. Escort them with M8 Greyhounds, and watch them all die as the light anti-tank emplacements blow up the M8s, then the flamethrower squads do their work on the Pershings. And don't take your own infantry either, because enemy buildings have machine guns, and most infantry is actually crap at anti-infantry work.
* In ''VideoGame/CossacksEuropeanWars'', several kinds of units armed with firearms are completely incapable of defending themselves in close combat, and will simply retreat in face of such an attack. This is particularly ridiculous in the case of the Russian unit called a ''strelets'', which carries a large poleaxe (as is historical, and these poleaxes were of course used in close combat) which is solely used to ''rest their arquebuses on!''
* ''VideoGame/GroundControl'':
** Anti-air Terradynes cannot target anything on the ground and rocket Terradynes cannot target infantry.
** In ''Ground Control 2'', helicopter-type units will just [[CurbStompBattle own armoured vehicles]], such as tanks, with impunity because the tanks have no defense from aircraft. Most units armed with guided missiles can't attack infantry; the in-universe explanation is that individual soldiers are too small for missile tracking to work.
* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' features the Superheavy Tank by taking the concept of a heavy tank and turning it UpToEleven. They are extremely durable and pack some serious firepower, but they are also so slow that using them in any offensive capacity is usually futile in a game where the most successful strategies rely on quick maneuvering to encircle enemies after a breakthrough. This combined with their enormous production cost usually makes them not worth it, especially since regular heavy tanks can fill their role almost as well while being cheaper and more maneuverable.
* Most units in ''VideoGame/{{Homeworld}}'' are this. The attack bomber is a fighter extremely lethal against warships but useless against fighters and corvettes; most anti-fighter units are fighters or corvettes. The defender is a small fighter with a powerful and fast-firing weapon that will wreak havoc among enemy fighters but is too slow to avoid fire from enemy warships. The defense fighter and defense field frigate block enemy mass driver rounds but does nothing against beam, plasma and missile weapons and is otherwise useless. The mine-layer lays mines to make an area impassable from warships but is useless against fighters. The ion frigate's ion cannon has a powerful punch against warships, but can fire only in front of it and is slow turning, and a squadron of bombers will disintegrate it in a single passage. The drone frigate is a frigate that houses a group of point-defense drones that will annihilate enemy fighters but does nothing against enemy ships. And all the non-combat units only do their main function: the salvage corvette salvages ships and data, the collectors collect resources, etc. All other units are overspecialized for one job, but the different load out of weapons allows them to do something else too (the Mothership and carriers serves mainly to build other ships and carry and repair fighters and corvettes but can also work as anti-fighter units, the assault frigate is good at fighting other frigates and fend off corvettes, etc.)
** Slightly averted with the Somtaaw in ''VideoGame/HomeworldCataclysm'', whose ships are more generalized. In-universe, this is necessary for such a small kiith, since they can't afford to build large numbers of specialized ships. Instead of corvettes, they have fighters that can [[FusionDance combine]] into corvette-like ships with double the firepower and a different special ability. Instead of anti-capital ion cannon frigates, they have multi-beam frigates that aren't as good against cap ships but can slice through fighter screens. Their most powerful unit (the ''Archangel''-class dreadnought), though, is designed to take on multiple opponents at a time, being armed with four homing energy cannons, two heavy ion cannons, and six missile launchers, not to mention a repulsor that can push away enemies to beyond their weapons range. While it loses out in a one-to-one fight to the Taiidani/Beast ''Qwaar-Jet''-class heavy cruiser, the point is to ''not'' make it a one-to-one fight.
* ''VideoGame/HyruleTotalWar'':
** The Gorons are an entire race of melee fighters. They have one ranged unit, a bomb thrower who loses to just about any other faction's missile unit. On the other hand, they get amazing charge bonuses and exceptional movement speed due to their ability to roll around. Their game plan is literally rolling armoured bowling balls at the enemy.
** The Fairies of Tarm have the opposite problem. Almost all of their units can [[BeamSpam shoot deadly lasers]], and their ultimate unit can vaporise entire columns of men with a OneHitKill WaveMotionGun. Unfortunately, they're Tinkerbell-esque fairies and hence practically anybody can just swat them like bugs if they get close enough.
** The Darknut Legion is an entire faction of {{BFS}}-wielding [[MightyGlacier heavy infantry]], and all but two of their units can't even run due to the weight of their armour. However, this same armour makes them immune to practically anything shorter than a siege weapon.
* While we're on it, ''VideoGame/RomeTotalWar'' has many examples. Nearly all of Egypt's units gain stamina bonuses when fighting in the desert... and takes penalties in any other terrain. Oh, and they become hopeless in high-money battles due to their very poor armour. Carthage has a great roster of infantry, cavalry and WarElephants, but they have a ''complete lack'' of archers. The worst offender though is Britain - largely mediocre infantry (barring a few exceptions), limited to slingers and no conventional cavalry, but they have light and heavy chariots[[note]]Chariots are arguably AwesomeButImpractical as they cost a ton to maintain and produce, come in woefully small units, are easily countered by phalanxes, and die quickly if they get bogged down and surrounded[[/note]].
* In ''VideoGame/TotalWarWarhammer'', this is largely what makes the [[OurDwarvesAreAllTheSame Dwarfs]] and [[TheKingdom Bretonnia]] bottom tier in competitive multiplayer:
** The Dwarfs' entire shtick as a faction is good value-for-money heavy infantry who all boast high armour and melee defence, with quarrellers and gunners (who ''also'' happen to be heavily armoured) and some artillery and air units to give them a little reach. They have '''no''' cavalry and no real anti-cavalry unit except for [[DeathSeeker Slayers]] (who are slower than cavalry and also unarmoured so they can actually die in droves if they are counter-charged), and very limited magic. This means that opposing players can confidently bring loads of infantry with great weapons or other units with anti-armour capabilities (Halberdiers and Greatswords, Crypt Horrors and Cairn Wraiths, Black Orcs and Big 'Uns, etc.), or heavy cavalry and chariots, that will mow through the heavily-armoured Dwarf battle line like a chainsaw through guacamole. Insultingly, their big blocks of slow-moving infantry also makes the dwarfs lethally vulnerable to artillery, which is one of the things their [[TabletopGame/WarhammerFantasy tabletop incarnations]] are famous for being the absolute best at in the game. Unless they can take a good fortified position or employ some brilliant infantry tactics, dwarfs have few ways to answer units that counter heavy infantry, because heavy infantry is all they have.
** Bretonnia, on the other hand, has an ''amazing'' cavalry selection, probably the very best in the whole game. They get multiple different varieties of heavily armoured knights, and they can even have a fair go at air superiority because they have knights on Pegasus horses and Hippogryphs. But everything else about the Bretonnian army is just... sub-par. All of their infantry are mediocre compared to similar units of the same role; they just have too little leadership and heavy armour to form a reliable battle line. They have access to archers to pepper lightly armoured foes but they really suffer from a lack of any armour-piercing at long range. They have only one option for artillery, the powerful but inaccurate Trebuchet, and their magic game is there but it isn't anything to write home about. In other words, ''all'' of the other elements of Bretonnia's force ''completely rely'' on how you support them with the cavalry, which unfortunately means that the faction is very reliant on good micromanagement.
*** This also makes Bretonnia particularly bad in campaigns. In open battles, they can at least attempt to play to their strengths. In sieges, however, the bulk of their army is completely useless, since cavalry are unable to either assault or defend walls. Since campaigns consist mainly of taking and holding cities, Bretonnia suffer here even more than they do in one-off battles.
** While they do not suffer for it as much as the previous two, the Warriors of Chaos. Imagine an army of superb heavy infantry and powerful monsters that also happen to be ''really'' expensive, with no options for ranged damage except for short-ranged axe-throwers and the Hellcannon, another really expensive piece of artillery. Because all their non-infantry options are so expensive, bringing them along will mean you have a really small army, which has its own problems (being flanked or enveloped easily).
* ''VideoGame/LittleKingsStory'' gives us the Chef. He can kill a [[DemonicSpiders Cock-a-Doodle]] in one hit. He's useless in almost any other task (well, about as useless as carefree adults), and he's expensive as hell. The only reason you'd buy more than one is if your first one got killed.
* ''VideoGame/MetalFatigue'':
** Combots that dual-wield ranged weapons do twice as much damage in the same amount of time but absolutely suck at melee combat. Not only they do very little damage by bashing the opponent with the guns, such a build has much less HP and armor than a melee build which in turn is a real powerhouse that can close up into melee range and wreck the ranged combot before it can inflict any real damage. On the other hand, melee combots have two banes: hit-and-run attacks by missile cars and Nemesis trucks[[note]]whose only real function is paralyzing combots via a self-destruct EMP[[/note]] supported by bombers[[note]]since melee weapons can't attack air units[[/note]]. Both of these threats are cannon fodder to ranged combots who can easily OneHitKill the offenders without having to chase after them.
** Flying combots are excellent {{Lightning Bruiser}}s... as long as they have time to land since while flying, they have zero armor which means AA towers can really tear them up. Plus the part that makes the combot fly has absolutely laughable HP. If we take these two into count, a flying combot is actually a FragileSpeedster GlassCannon: it has firepower AND mobility but it sucks in defensive capabilities so it's only good if the target isn't surrounded by AA.
* In ''VideoGame/MountAndBlade'', the Khergits use an entirely cavalry army. Even their basic Tribesman has a good chance of starting on a horse. This means they dominate in the open field battles, but in sieges where they are forced to assault the walls on foot, their poor armour means they die in droves... and sieges are the most difficult and important battles in the game.
* Occurs to some degree in ''VideoGame/SinsOfASolarEmpire''. Light carrier-type cruisers have no onboard weapons, just their two fighter or bomber squadrons. Siege frigates and support cruisers have ship-to-ship weapons, but they're rather wimpy. Siege frigates are extremely weak against other ships/buildings, but are the only non-capital ships that can bombard a planet. Torpedo boats in the expansion packs make mincemeat out of buildings and starbases, but are unable to attack other ships/bombard planets.
* ''VideoGame/StarCraft'':
** The ''Brood War'' expansion introduced new units to all three factions (Terran Valkyrie, Protoss Corsair, Zerg Devourer) which have no function other than to attack air units, particularly masses of air units. If your opponent uses a strategy other than mass Mutalisks they were pretty much useless... but given how fond some players were of mass Mutalisks, one could see the reason for doing so.
** The original game's "Guardian Aspect" Mutalisk was this trope. A very powerful ground attack with incredible range (enough to take out stationary attackers before getting into their range), but slow as molasses and possessing no air attack whatsoever. If you failed to back them up with anti-air units, they'd get wiped out.
** ''VideoGame/StarCraftII'' puts a few more units into perspective with all three races:
*** Like the predecessor, Terran Siege Tanks, the ground based bombardment unit of the race, are ground only and their siege mode lays waste to enemy infantry units and have decent success with ranged armored ground units. They can't attack air units at all and weak melee units that are able to reach the minimum range of siege mode leaves the tank helpless to the [[CherryTapping zerglings]]. However, after an update the siege tank got hit with a nerf that weakened its bombardment attack. It is still dangerous in groups, but now it's less absurd in dealing damage with only a single tank.
*** Zerglings of the Zerg race are the same as siege tanks, only in the opposite way. Fast, weak and small, they do well in large masses and rushes at the target(s) to get their dangerously sharp claws tearing up their prey. Of course, they can only attack ground units and have no defense against air units. It's the basis of the ZergRush of course.
*** The Corruptors of Zerg are essentially the Devourers in ''Brood War'' without splash damage and added a special ability. Their mutation to Brood Lords is technically the same as the previous mutation to Guardians (from mutalisks, only this is from corruptors) other than the unit shooting broodlings instead of acid balls.
*** Zealots are in the same niche as zerglings, except they are slower, a lot more powerful (and expensive) and they still can't hit air units. The thing that helps them attack ranged units is an upgrade available in the game.
*** The Protoss subfaction Tal'Darim specialize in maximum DPS, at the cost of all other stats. If you're playing with these, you'd better have one hell of a distraction / escape strategy or all those GlassCannon psychopaths are going to be mowed down in seconds.
* The ''Galactic Armory'' mod for ''VideoGame/StarRuler'' has weapons [[ArmorPiercingAttack excellent at killing shields]] but don't hurt armour or the physical ship.
* ''VideoGame/SupremeCommander'':
** Most anti-air units are only able to fire at air units, but the Cybran T1 and Cruiser both have a switch to change their weapons from homing missiles to dumb-fire rockets for fighting surface targets. Spread means that it's more effective from the latter, which is fighting large ships, but in groups the former becomes remarkably dangerous.
** The UEF Anti-Tactical-Missile Defense, which is basically a Phalanx CIWS. It can only shoot down tactical missiles.
** While most naval units for the UEF and Cybrans have some AA guns mounted on them, the Aeon ships lack any AA, instead mounting them on small, cheap attack boats which are incapable of engaging anything OTHER than air. However their Frigate at least gets torpedo defenses in return and the Cruiser ships are better for AA overall.
* ''VideoGame/TotalAnnihilation'' did this about as naturally as possible. Every weapon in the game can fire at just about any target (and ''will'' try to if necessary), but only the anti-air units have the turning speed, range, or homing ability to actually ''catch'' air units 95 out of 100 times. While this meant that generally only anti-air units could take out aircraft, ever so often, you'd see a fighter or bomber shot down by an artillery cannon.
* ''VideoGame/WarcraftIII'''s human faction has a unit called the Steam Tank, which does fantastic damage to buildings... but can't attack ''any'' units. Its sole use is to damage enemy structures. ''The Frozen Throne'' expansion pack remedied this a bit by giving the player the option of buying an improvement that added a rapid-fire, multitarget (though weak) attack that can only be used against flying units.
* The "Forces of Corruption" ExpansionPack to ''VideoGame/EmpireAtWar'' has the most powerful [[TheSyndicate Zann Consortium]] warship, the ''Aggressor''-class Star Destroyer, being a good example of this. While its firepower is comparable to that of an Imperial Star Destroyer, the ship has a total of 4 weapons. Two of these are fixed forward firing weapons linked to fire one immediately after another (an ion blast followed by a plasma blast), designed to cripple enemy capital ships. The two {{Wave Motion Gun}}s fire very slowly but can taken on an ISD. However, should the enemy destroy the two big guns, all the ''Aggressor'' has left are two turbolasers that aren't much of a threat against a determined enemy.
* The Sniper from the ''VideoGame/{{Commandos}}'' series suffers from this in the original game. While everyone has several different abilities, the Sniper gets precisely one unique ability: his rifle. Granted, it is silenced, but he is given very little ammunition and a relatively short (for a sniper) maximum range. The later games alleviate this by allowing him (and the rest of the team) to engage in hand-to-hand combat and tie up unconscious enemies and use normal rifles and submachineguns and at least provide more opportunities to acquire ammo for his sniper rifle.
* ''VideoGame/EmpireEarth'':
** The game uses TacticalRockPaperScissors for its units (arrow beats spear beats sword beats arrow, battleship beats frigate beats galley [[DeathOfAThousandCuts bea-does more damage against]] battleship), though it's not as crippling as most examples given the vast numbers of units that can come into play (swarming units is a very common scenario, archers can deal damage to swordsmen by virtue of outranging them, and battleships have so much life and damage that they'll often win against galleys, though at heavy cost). Further muddled in the later ages, when gun-type damage becomes a factor, later on when tanks show up (allowing for specialized infantry that's strong against tanks or infantry) and later still, when damage type becomes gun or laser (the anti-tank tank and infantry disappear at this point, leaving only the laser-armed basic soldier (who can attack helicopters and flying cybers but not airplanes) and laser tank).
** In addition the usual ArbitraryMinimumRange and slow rate of fire, artillery comes in anti-building (higher damage) and anti-unit (splash damage) variants, and later adds anti-tank units. Rams (and the very first siege unit, a man named Sampson [[TelephonePolearm dragging around a really big log]]) can only attack buildings at melee range, while siege towers have no attack and serve only to get units on the other side of a wall.
** AntiAir units, well, can only attack air.
** The only TRPS that remains relevant throughout is the naval one, where galleys are eventually replaced by submarines, who can't even be targeted by battleships. Strangely, battleships ''can'' hit underwater targets if they're amphibious (the Hyperion and Poseidon cybers).
*** Submarines further specialize into attack submarines (who can only hit naval units) and nuclear submarines (who can only hit ground units and structures).
*** Cruisers can only attack air, and aircraft carriers depend on escorts as their fighter-bombers are even weaker than the land-based kind.
*** The frigate, mostly averts this, being the only ship capable of attacking any naval unit (and ground unit) [[EvolvingWeapon at all stages of its existence]], including when it was called a War Raft that consisted of a paddler and a caveman chucking big rocks at enemies.
** Airplanes are either able to attack air targets (fighters), ground targets (bombers) or both ([[BreadEggsBreadedEggs fighter-bombers]]) but far less efficiently than the other two.
*** The anti-tank fighter can only attack ground units, not structures.
*** Helicopters can't attack aircraft, and specialize in either anti-infantry or anti-tank damage (or in the Sea King's case, only submarines, but by God does it kill them good).
** {{Hero Unit}}s are either Warriors (high HP and attack, and provide a 50% defense aura to nearby units, but regenerate slowly and can only heal faster at a hospital) or Strategists (can reduce enemy defense by 50% and heal allies, but have a pathetically low attack that they won't even use unless ordered to, and the same health problems as the Warrior). And you can only have one at a time in skirmish games.
** Tends to be the case in skirmish games [[MarathonLevel that start during prehistory and end in the Nano Age]]- the AI civilizations (determined by starting era) have preset bonuses, meaning they might have terrifyingly overpowered horse archers or spearmen early on, which will of course be obsolete and unbuildable by the game's end. Naturally, bonuses that last throughout the game (ranged infantry, economy, priests and prophets, artillery...) are much more expensive.
* In ''VideoGame/ConquestFrontierWars'', carriers lack any weapons of their own, only capable of launching wings of fighters. While it does allow them to strike from afar without risking the ship, if an enemy gets within directed-fire range of their own weapons, the carrier is as good as dead, especially if they use specialized anti-fighter ships to turn the fighters into mincemeat. While the Terrans only have one carrier type, most Mantis ships are carriers with only a few directed-fire ships available to cover them. Even their most powerful ship is a super-heavy carrier. The Celareons don't use carriers, since they don't like to throw away their lives without a good reason. That said, carriers can be very useful, especially if they strike from beyond a natural barrier, such as an asteroid field or a nebula. If they're beyond the target's visual range, the target will need to look for the carrier. Additionally, very few ships have anti-fighter weapons.
* All end-game crises in ''VideoGame/{{Stellaris}}'' are specialised to some degree, to the extent that general purpose fleets will usually struggle against them so they require constructing a counter. However, some take this much further than others. In particular, the [[EldritchAbomination Unbidden]] focus entirely on shields and have very little health and no armour. While it's possible to design a fleet to counter this normally, it's even easier to simply fight them in a nebula that removes shields from all ships within, at which point they become a [[CurbStompBattle completely helpless walkover]].
* ''VideoGame/TownOfSalem'' has the Plaguebearer's evolved form, [[HorsemenOfTheApocalypse Pestilence]]. Pestilence is [[NighInvulnerability completely invincible to any form of attack]], with the only way of killing him being via lynching. Additionally, he will kill anybody who visits him, as well as any player unfortunate enough to be visiting his primary target that night. However, this all means that it becomes painfully obvious as to who the Pestilence is as he has no way of covering up his tracks, and dead players' wills tend to have a lot of information. Even trivial information such as who they last visited usually results in the Pestilence being instantly lynched.

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[[folder:Real Time Strategy]]
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* In ''VideoGame/ActOfWar'', The Music/{{Vocaloid}} voice banks Prima, Tonio, and its SpiritualSuccessor ''VideoGame/ActOfAggression'', the US army suffers from this. Tough and experienced, their units outclass any other in a particular role, but are almost useless outside of that. For example, the F-15 (F-22 Raptor in [[VideoGame/ActOfAggression AoA]]) is the strongest fighter plane in the game, but only carries Anti-Air Missiles.
* In ''VideoGame/AgeOfEmpiresII'', the Khmer have no economic bonuses nor do they particularly excel in any regard to the standard unit categories - infantry, archers, cavalry or naval. All their bonuses are focused on [[AwesomeButImpractical war elephants and Scorpion ballistas]]. Would it surprise you to know poor Khmer has one of the worst win records in online play? The civ isn't ''bad'', [[DifficultButAwesome just very hard to make work]].
* ''VideoGame/AgeOfEmpiresIII'':
** Mortars are incredibly powerful against buildings and ships but can't be used at all against any other unit.
** Pikemen are good against all cavalry, but useless against infantry and artillery.
* ''VideoGame/BattleRealms'' both uses and avoids this trope. All ranged units can also attack in melee (but most of them are horrible at it), while most tier 1 melee units have only a melee attack and nothing else. The tier 2 and 3 melee units of the Dragon and Serpent clans have a secondary ranged weapon, however, which is useful in a pinch. There are also 7 damage types (slashing, piercing, blunt, crushing, fire, explosion and magic) and all units have different resistances to each type -- any commander who tries to overspecialize by fielding an army of one unit type will quickly find that this is not a good idea since they can be quickly countered by a smaller number of units whose attacks screw them over.
* Combat in the second ''VideoGame/TheBattleForMiddleEarth'' game tends to consist of a desperate attempt to get the right type of unit fighting the right enemy, because if they're fighting the wrong type they get slaughtered. Well, unless they're fully upgraded elven archers, who can usually mow down an entire cavalry unit while they're charging. Or fully upgraded Rohirrim, which can trample right over pikes. Incidentally, these two units are the ones capable of both melee and ranged combat. The first game even allowed you to merge two infantry units into one. If one unit was melee fighters, while the other one was archers, then the archers would take the back rows and first while the infantry holds off the enemy. In the case of two joined elven archers battalions, the ones in the back would use their bows, while the front lines would switch to swords.
* ''VideoGame/DawnOfWar'', much like [[TabletopGame/{{Warhammer40000}} its source material]]. Anti-vehicle weapons are useless against infantry except for knockback, regular weapons can only do ScratchDamage against vehicles, melee specialists ''must'' get in melee range to do anything, and most ranged infantry crumble in the face of melee combat. However, in the ''Soulstorm'' expansion, all ranged units could attack air units, and in the sequel anti-vehicle weapons turn infantry into LudicrousGibs; their real weakness is their low rate of fire.
* In the ''VideoGame/CommandAndConquer'' games, units '''usually''' have only one weapon, and are on their own extremely vulnerable to units impervious to their single weapon. A rifleman never has rockets or other explosives to use against vehicles, a grenadier has only grenades and no firearm for self-defense, a rocket soldier only carries rockets effective against vehicles and aircraft, tanks never have machine guns for close defense against infantry, and so on. This often results in absurd situations such as, in ''VideoGame/CommandAndConquerRedAlert2'', a Soviet Conscript being able to take several shells from an Allied Grizzly tank to the face before dying, only to immediately keel over from a single ''pistol'' bullet from Tanya. This is sometimes in spite of the fact that the unit's sprite/model, or promotional images, will show it with additional anti-personnel weapons. The series also harbors one near constant aversion, however - the Mammoth Tank and its successors have almost always had a big pair of cannons for taking out buildings and vehicles, and ground-to-air missiles for dealing with airborne enemies. They, like all tanks, can also run infantry over.
** Lampshaded as of ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' with the background information on the Allied Hydrofoil unit, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. ''Red Alert 3'' actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability ''is'' a [[DualModeUnit second weapon]]. The hydrofoil's primary is an anti-aircraft gun.
*** Those in the modding community for early games can attest that technical limitations make it impossible to mount more than two weapons on any given object and even then, the two are mutually exclusive when it comes to target selection (the primary weapon can force-fire at the ground, onto terrain objects and is normally used against enemies, while the secondary can only attack stuff the primary either can't or where the primary would do less damage, ''period'').
** One of the worst offenders in the series is the Tank Destroyer in ''Red Alert 2''; the unit is well-armoured and does tremendous damage to vehicles, but it can barely hit infantry (though can still run them over) and can only do minor damage to buildings which can be easily repaired while it's still firing.
** Snipers in all games can one hit kill most infantry, but are useless against anything else. However, in ''[[VideoGame/CommandAndConquerTiberiumWars C&C 3]]'', they get a passive ability to spot for Juggernauts.
** Commandos in ''Tiberium Wars''. They are devastatingly effective against buildings and infantry, and exactly ''one'' type of vehicles: Walkers. There are, prior to the expansion, exactly 3 units of this classification, and at least one was considered AwesomeButImpractical and another was an artillery unit. In the expansion they
Sachiko were made a bit more useful, with a few new variants of the walkers appearing and being genuine threats, while an entire faction focused on infantry.
** In ''[[VideoGame/CommandAndConquerGenerals Generals]]'', several of the specialist commanders unfortunately fall victim
to this. Gen. Granger, the air force commander of the United States, has access to [[CoolPlane King Raptors]] and has second-to-none air power, but he can't even build the basic tank. Gen. Kwai of China can build exceptional tanks very quickly... which will quickly fall to anti-tank units, and he has ''no'' artillery, meaning he won't be able to effectively and safely assault fortified positions. Prince Kassad [[StealthExpert is a master of staying undetected and infiltrating enemy positions]], but he'll get his ass handed to him if he needs to fight in big open ground battles or actually besiege a defended base, plus if he wants any tanks, he'll have to steal them from the enemy. Gen. Townes, the technology specialist of the United States, loves using lasers to counter vehicles and protect his base from missiles, but infantry rushes give him a headache, and all his shiny gadgets are useless if someone manages to unplug him from his huge power grid.
*** Averted by the standard Humvee, which starts with an anti-infantry attack and can get an anti-armor missile, but more importantly can be filled with up to five Missile Defenders or insta-death-to-infantry Pathfinders, or some combination thereof.
*** Anti-armor infantry absolutely suck at killing other infantry, even when outnumbering them.
*** Infantry stationed inside structures are completely safe from attack, letting them destroy most enemies quickly... but a single flashbang or spray of napalm/toxin will instantly kill everyone inside the building, often giving the killer several promotions.
*** Aurora Bombers are invulnerable when attacking- until they drop their bomb, at which point they'll soon be very dead. With very good micro, they can be used as a fire magnet.
*** The Chinese Overlord tank can avert this trope somewhat by installing an anti-air and infantry gatling gun (its main weapons are anti-armor), though it's still slower than molasses in winter and vulnerable to anti-armor weapons.
** In ''Red Alert 3'', the Apocalypse Tank (a Mammoth Tank {{Expy}}) has lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. Basically, the tank has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
** Hammer Tank played with it, since its special ability is an absorption beam which in addition of draining the HP of the enemy while repairing itself, but is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.
** Two units introduced in ''Kane's Wrath'' are dedicated anti air, however the AI doesn't seem to know this and often sends them in place of normal tanks, where they get torn apart due to their lack of ground weaponry.
** In all three ''Red Alert'' games, Attack Dogs (and later bears) could only harm infantry as they're only using their paws and teeth (and thus, could not harm vehicles or buildings at all), and could sniff out Spies and Thieves, none of which were particularly useful compared to the time-honored tactic of the tank rush (at least not until ''[=RA3=]''). Squids and dolphins had a similar problem, as while both are invisible to the enemy until he bumped into them, they could only attack aquatic units. Squids have it even worse, as they can't move after they've started attacking a ship. However, all of them are devastatingly good at what they do; dogs and bears insta-kill anyone they ''touch'', squids disable ships when attacking them and does this instantaneously, and dolphins' sonic attack not only pierces multiple targets, but also deal respectable damage with a fast firing rate.
** Speaking of Spies and Thieves, in the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', both were only good for infiltrating enemy bases; they had no weapons on them, and as above dogs could sniff them out. However, get either into their target buildings and you can severely cripple your opponent.
* In ''Frontline Attack: War over Europe'', the only armoured vehicles that have any effectiveness against infantry are the light armoured cars. You can send 20 Pershing tanks to attack an enemy base, but if there's just one team of anti-tank infantry, or grenadiers, or a flamethrower squad, not one of those Pershings will survive. Escort them with M8 Greyhounds, and watch them all die as the light anti-tank emplacements blow up the M8s, then the flamethrower squads do their work on the Pershings. And don't take your own infantry either, because enemy buildings have machine guns, and most infantry is actually crap at anti-infantry work.
* In ''VideoGame/CossacksEuropeanWars'', several kinds of units armed with firearms are completely incapable of defending themselves in close combat, and will simply retreat in face of such an attack. This is particularly ridiculous in the case of the Russian unit called a ''strelets'', which carries a large poleaxe (as is historical, and these poleaxes were of course used in close combat) which is solely used to ''rest their arquebuses on!''
* ''VideoGame/GroundControl'':
** Anti-air Terradynes cannot target anything on the ground and rocket Terradynes cannot target infantry.
** In ''Ground Control 2'', helicopter-type units will just [[CurbStompBattle own armoured vehicles]], such as tanks, with impunity because the tanks have no defense from aircraft. Most units armed with guided missiles can't attack infantry; the in-universe explanation is that individual soldiers are too small for missile tracking to work.
* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' features the Superheavy Tank by taking the concept of a heavy tank and turning it UpToEleven. They are extremely durable and pack some serious firepower, but they are also so slow that using them in any offensive capacity is usually futile in a game where the most successful strategies rely on quick maneuvering to encircle enemies after a breakthrough. This combined with their enormous production cost usually makes them not worth it, especially since regular heavy tanks can fill their role almost as well while being cheaper and more maneuverable.
* Most units in ''VideoGame/{{Homeworld}}'' are this. The attack bomber is a fighter extremely lethal against warships but useless against fighters and corvettes; most anti-fighter units are fighters or corvettes. The defender is a small fighter with a powerful and fast-firing weapon that will wreak havoc among enemy fighters but is too slow to avoid fire from enemy warships. The defense fighter and defense field frigate block enemy mass driver rounds but does nothing against beam, plasma and missile weapons and is otherwise useless. The mine-layer lays mines to make an area impassable from warships but is useless against fighters. The ion frigate's ion cannon has a powerful punch against warships, but can fire only in front of it and is slow turning, and a squadron of bombers will disintegrate it in a single passage. The drone frigate is a frigate that houses a group of point-defense drones that will annihilate enemy fighters but does nothing against enemy ships. And all the non-combat units only do their main function: the salvage corvette salvages ships and data, the collectors collect resources, etc. All other units are overspecialized for one job, but the different load out of weapons allows them to do something else too (the Mothership and carriers serves mainly to build other ships and carry and repair fighters and corvettes but can also work as anti-fighter units, the assault frigate is good at fighting other frigates and fend off corvettes, etc.)
** Slightly averted with the Somtaaw in ''VideoGame/HomeworldCataclysm'', whose ships are more generalized. In-universe, this is necessary for such a small kiith, since they can't afford to build large numbers of specialized ships. Instead of corvettes, they have fighters that can [[FusionDance combine]] into corvette-like ships with double the firepower and a different special ability. Instead of anti-capital ion cannon frigates, they have multi-beam frigates that aren't as good against cap ships but can slice through fighter screens. Their most powerful unit (the ''Archangel''-class dreadnought), though, is designed to take on multiple opponents at a time, being armed with four homing energy cannons, two heavy ion cannons, and six missile launchers, not to mention a repulsor that can push away enemies to beyond their weapons range. While it loses out in a one-to-one fight to the Taiidani/Beast ''Qwaar-Jet''-class heavy cruiser, the point is to ''not'' make it a one-to-one fight.
* ''VideoGame/HyruleTotalWar'':
** The Gorons are an entire race of melee fighters. They have one ranged unit, a bomb thrower who loses to just about any other faction's missile unit. On the other hand, they get amazing charge bonuses and exceptional movement speed due to their ability to roll around. Their game plan is literally rolling armoured bowling balls at the enemy.
** The Fairies of Tarm have the opposite problem. Almost all of their units can [[BeamSpam shoot deadly lasers]], and their ultimate unit can vaporise entire columns of men with a OneHitKill WaveMotionGun. Unfortunately, they're Tinkerbell-esque fairies and hence practically anybody can just swat them like bugs if they get close enough.
** The Darknut Legion is an entire faction of {{BFS}}-wielding [[MightyGlacier heavy infantry]], and all but two of their units can't even run due to the weight of their armour. However, this same armour makes them immune to practically anything shorter than a siege weapon.
* While we're on it, ''VideoGame/RomeTotalWar'' has many examples. Nearly all of Egypt's units gain stamina bonuses when fighting in the desert... and takes penalties in any other terrain. Oh, and they become hopeless in high-money battles due to their very poor armour. Carthage has a great roster of infantry, cavalry and WarElephants, but they have a ''complete lack'' of archers. The worst offender though is Britain - largely mediocre infantry (barring a few exceptions), limited to slingers and no conventional cavalry, but they have light and heavy chariots[[note]]Chariots are arguably AwesomeButImpractical as they cost a ton to maintain and produce, come in woefully small units, are easily countered by phalanxes, and die quickly if they get bogged down and surrounded[[/note]].
* In ''VideoGame/TotalWarWarhammer'', this is largely what makes the [[OurDwarvesAreAllTheSame Dwarfs]] and [[TheKingdom Bretonnia]] bottom tier in competitive multiplayer:
** The Dwarfs' entire shtick as a faction is good value-for-money heavy infantry who all boast high armour and melee defence, with quarrellers and gunners (who ''also'' happen to be heavily armoured) and some artillery and air units to give them a little reach. They have '''no''' cavalry and no real anti-cavalry unit except for [[DeathSeeker Slayers]] (who are slower than cavalry and also unarmoured so they can actually die in droves if they are counter-charged), and very limited magic. This means that opposing players can confidently bring loads of infantry with great weapons or other units with anti-armour capabilities (Halberdiers and Greatswords, Crypt Horrors and Cairn Wraiths, Black Orcs and Big 'Uns, etc.), or heavy cavalry and chariots, that will mow through the heavily-armoured Dwarf battle line like a chainsaw through guacamole. Insultingly, their big blocks of slow-moving infantry also makes the dwarfs lethally vulnerable to artillery, which is one of the things their [[TabletopGame/WarhammerFantasy tabletop incarnations]] are famous for being the absolute best at in the game. Unless they can take a good fortified position or employ some brilliant infantry tactics, dwarfs have few ways to answer units that counter heavy infantry, because heavy infantry is all they have.
** Bretonnia, on the other hand, has an ''amazing'' cavalry selection, probably the very best in the whole game. They get multiple different varieties of heavily armoured knights, and they can even have a fair go at air superiority because they have knights on Pegasus horses and Hippogryphs. But everything else about the Bretonnian army is just... sub-par. All of their infantry are mediocre compared to similar units of the same role; they just have too little leadership and heavy armour to form a reliable battle line. They have access to archers to pepper lightly armoured foes but they really suffer from a lack of any armour-piercing at long range. They have only one option for artillery, the powerful but inaccurate Trebuchet, and their magic game is there but it isn't anything to write home about. In other words, ''all'' of the other elements of Bretonnia's force ''completely rely'' on how you support them with the cavalry, which unfortunately means that the faction is very reliant on good micromanagement.
*** This also makes Bretonnia particularly bad in campaigns. In open battles, they can at least attempt to play to their strengths. In sieges, however, the bulk of their army is completely useless, since cavalry are unable to either assault or defend walls. Since campaigns consist mainly of taking and holding cities, Bretonnia suffer here even more than they do in one-off battles.
** While they do not suffer for it as much as the previous two, the Warriors of Chaos. Imagine an army of superb heavy infantry and powerful monsters that also happen to be ''really'' expensive, with no options for ranged damage except for short-ranged axe-throwers and the Hellcannon, another really expensive piece of artillery. Because all their non-infantry options are so expensive, bringing them along will mean you have a really small army, which has its own problems (being flanked or enveloped easily).
* ''VideoGame/LittleKingsStory'' gives us the Chef. He can kill a [[DemonicSpiders Cock-a-Doodle]] in one hit. He's useless in almost any other task (well, about as useless as carefree adults), and he's expensive as hell. The only reason you'd buy more than one is if your first one got killed.
* ''VideoGame/MetalFatigue'':
** Combots that dual-wield ranged weapons do twice as much damage in the same amount of time but absolutely suck at melee combat. Not only they do very little damage by bashing the opponent with the guns, such a build has much less HP and armor than a melee build which in turn is a real powerhouse that can close up into melee range and wreck the ranged combot before it can inflict any real damage. On the other hand, melee combots have two banes: hit-and-run attacks by missile cars and Nemesis trucks[[note]]whose only real function is paralyzing combots via a self-destruct EMP[[/note]] supported by bombers[[note]]since melee weapons can't attack air units[[/note]]. Both of these threats are cannon fodder to ranged combots who can easily OneHitKill the offenders without having to chase after them.
** Flying combots are excellent {{Lightning Bruiser}}s... as long as they have time to land since while flying, they have zero armor which means AA towers can really tear them up. Plus the part that makes the combot fly has absolutely laughable HP. If we take these two into count, a flying combot is actually a FragileSpeedster GlassCannon: it has firepower AND mobility but it sucks in defensive capabilities so it's only good if the target isn't surrounded by AA.
* In ''VideoGame/MountAndBlade'', the Khergits use an entirely cavalry army. Even their basic Tribesman has a good chance of starting on a horse. This means they dominate in the open field battles, but in sieges where they are forced to assault the walls on foot, their poor armour means they die in droves... and sieges are the most difficult and important battles in the game.
* Occurs to some degree in ''VideoGame/SinsOfASolarEmpire''. Light carrier-type cruisers have no onboard weapons, just their two fighter or bomber squadrons. Siege frigates and support cruisers have ship-to-ship weapons, but they're rather wimpy. Siege frigates are extremely weak against other ships/buildings, but are the only non-capital ships that can bombard a planet. Torpedo boats in the expansion packs make mincemeat out of buildings and starbases, but are unable to attack other ships/bombard planets.
* ''VideoGame/StarCraft'':
** The ''Brood War'' expansion introduced new units to all three factions (Terran Valkyrie, Protoss Corsair, Zerg Devourer) which have no function other than to attack air units, particularly masses of air units. If your opponent uses a strategy other than mass Mutalisks they were pretty much useless... but given how fond some players were of mass Mutalisks, one could see the reason for doing so.
** The original game's "Guardian Aspect" Mutalisk was this trope. A very powerful ground attack with incredible range (enough to take out stationary attackers before getting into their range), but slow as molasses and possessing no air attack whatsoever. If you failed to back them up with anti-air units, they'd get wiped out.
** ''VideoGame/StarCraftII'' puts a few more units into perspective with all three races:
*** Like the predecessor, Terran Siege Tanks, the ground based bombardment unit of the race, are ground only and their siege mode lays waste to enemy infantry units and have decent success with ranged armored ground units. They can't attack air units at all and weak melee units that are able to reach the minimum range of siege mode leaves the tank helpless to the [[CherryTapping zerglings]]. However, after an update the siege tank got hit with a nerf that weakened its bombardment attack. It is still dangerous in groups, but now it's less absurd in dealing damage with only a single tank.
*** Zerglings of the Zerg race are the same as siege tanks, only in the opposite way. Fast, weak and small, they do well in large masses and rushes at the target(s) to get their dangerously sharp claws tearing up their prey. Of course, they can only attack ground units and have no defense against air units. It's the basis of the ZergRush of course.
*** The Corruptors of Zerg are essentially the Devourers in ''Brood War'' without splash damage and added a special ability. Their mutation to Brood Lords is technically the same as the previous mutation to Guardians (from mutalisks, only this is from corruptors) other than the unit shooting broodlings instead of acid balls.
*** Zealots are in the same niche as zerglings, except they are slower, a lot more powerful (and expensive) and they still can't hit air units. The thing that helps them attack ranged units is an upgrade available in the game.
*** The Protoss subfaction Tal'Darim
specialize in maximum DPS, at the cost of all only one genre (opera in Prima and Tonio's case, enka in Sachiko's case), and thus, are notoriously difficult to tune and make sound right in any other stats. If you're playing with these, you'd better have one hell of a distraction / escape strategy or all those GlassCannon psychopaths are going to be mowed down in seconds.
* The ''Galactic Armory'' mod for ''VideoGame/StarRuler'' has weapons [[ArmorPiercingAttack excellent at killing shields]] but don't hurt armour or the physical ship.
* ''VideoGame/SupremeCommander'':
** Most anti-air units are only able to fire at air units, but the Cybran T1 and Cruiser both have a switch to change their weapons from homing missiles to dumb-fire rockets for fighting surface targets. Spread means that it's more effective from the latter, which is fighting large ships, but in groups the former becomes remarkably dangerous.
** The UEF Anti-Tactical-Missile Defense, which is basically a Phalanx CIWS. It can only shoot down tactical missiles.
** While most naval units for the UEF and Cybrans have some AA guns mounted on them, the Aeon ships lack any AA, instead mounting them on small, cheap attack boats which are incapable of engaging anything OTHER than air. However their Frigate at least gets torpedo defenses in return and the Cruiser ships are better for AA overall.
* ''VideoGame/TotalAnnihilation'' did this about as naturally as possible. Every weapon in the game can fire at just about any target (and ''will'' try to if necessary), but only the anti-air units have the turning speed, range, or homing ability to actually ''catch'' air units 95 out of 100 times. While this meant that generally only anti-air units could take out aircraft, ever so often, you'd see a fighter or bomber shot down by an artillery cannon.
* ''VideoGame/WarcraftIII'''s human faction has a unit called the Steam Tank, which does fantastic damage to buildings... but can't attack ''any'' units. Its sole use is to damage enemy structures. ''The Frozen Throne'' expansion pack remedied this a bit by giving the player the option of buying an improvement that added a rapid-fire, multitarget (though weak) attack that can only be used against flying units.
* The "Forces of Corruption" ExpansionPack to ''VideoGame/EmpireAtWar'' has the most powerful [[TheSyndicate Zann Consortium]] warship, the ''Aggressor''-class Star Destroyer, being a good example of this. While its firepower is comparable to that of an Imperial Star Destroyer, the ship has a total of 4 weapons. Two of these are fixed forward firing weapons linked to fire one immediately after another (an ion blast followed by a plasma blast), designed to cripple enemy capital ships. The two {{Wave Motion Gun}}s fire very slowly but can taken on an ISD.
genre. However, should the enemy destroy the two big guns, all the ''Aggressor'' has left are two turbolasers that aren't much of a threat against a determined enemy.
* The Sniper from the ''VideoGame/{{Commandos}}'' series suffers from this in the original game. While everyone has several different abilities, the Sniper gets precisely one unique ability: his rifle. Granted, it is silenced, but he is given very little ammunition and a relatively short (for a sniper) maximum range. The later games alleviate this by allowing him (and the rest of the team) to engage in hand-to-hand combat and tie up unconscious enemies and use normal rifles and submachineguns and at least provide more opportunities to acquire ammo for his sniper rifle.
* ''VideoGame/EmpireEarth'':
** The game uses TacticalRockPaperScissors for its units (arrow beats spear beats sword beats arrow, battleship beats frigate beats galley [[DeathOfAThousandCuts bea-does more damage against]] battleship), though it's not as crippling as most examples given the vast numbers of units that can come into play (swarming units is a very common scenario, archers can deal damage to swordsmen by virtue of outranging them, and battleships have so much life and damage that they'll often win against galleys, though at heavy cost). Further muddled in the later ages,
when gun-type damage becomes a factor, later on when tanks show up (allowing for specialized infantry that's strong against tanks or infantry) and later still, when damage type becomes gun or laser (the anti-tank tank and infantry disappear at this point, leaving only the laser-armed basic soldier (who can attack helicopters and flying cybers but not airplanes) and laser tank).
** In addition the usual ArbitraryMinimumRange and slow rate of fire, artillery comes
used in anti-building (higher damage) and anti-unit (splash damage) variants, and later adds anti-tank units. Rams (and the very first siege unit, a man named Sampson [[TelephonePolearm dragging around a really big log]]) can only attack buildings at melee range, while siege towers have no attack and serve only to get units on the other side of a wall.
** AntiAir units, well, can only attack air.
** The only TRPS that remains relevant throughout is the naval one, where galleys are eventually replaced by submarines, who can't even be targeted by battleships. Strangely, battleships ''can'' hit underwater targets if they're amphibious (the Hyperion and Poseidon cybers).
*** Submarines further specialize into attack submarines (who can only hit naval units) and nuclear submarines (who can only hit ground units and structures).
*** Cruisers can only attack air, and aircraft carriers depend on escorts as
their fighter-bombers are even weaker than intended genre, the land-based kind.
*** The frigate, mostly averts this, being the only ship capable of attacking any naval unit (and ground unit) [[EvolvingWeapon at all stages of its existence]], including when it was called a War Raft that consisted of a paddler and a caveman chucking big rocks at enemies.
** Airplanes are either able to attack air targets (fighters), ground targets (bombers) or both ([[BreadEggsBreadedEggs fighter-bombers]]) but far less efficiently than the other two.
*** The anti-tank fighter can only attack ground units, not structures.
*** Helicopters can't attack aircraft, and specialize in either anti-infantry or anti-tank damage (or in the Sea King's case, only submarines, but by God does it kill them good).
** {{Hero Unit}}s are either Warriors (high HP and attack, and provide a 50% defense aura to nearby units, but regenerate slowly and can only heal faster at a hospital) or Strategists (can reduce enemy defense by 50% and heal allies, but have a pathetically low attack that they won't even use unless ordered to, and the same health problems as the Warrior). And you can only have one at a time in skirmish games.
** Tends to be the case in skirmish games [[MarathonLevel that start during prehistory and end in the Nano Age]]- the AI civilizations (determined by starting era) have preset bonuses, meaning they might have terrifyingly overpowered horse archers or spearmen early on, which will of course be obsolete and unbuildable by the game's end. Naturally, bonuses that last throughout the game (ranged infantry, economy, priests and prophets, artillery...) are much more expensive.
* In ''VideoGame/ConquestFrontierWars'', carriers lack any weapons of their own, only capable of launching wings of fighters. While it does allow them to strike from afar without risking the ship, if an enemy gets within directed-fire range of their own weapons, the carrier is as good as dead, especially if they use specialized anti-fighter ships to turn the fighters into mincemeat. While the Terrans only have one carrier type, most Mantis ships are carriers with only a few directed-fire ships available to cover them. Even their most powerful ship is a super-heavy carrier. The Celareons don't use carriers, since they don't like to throw away their lives without a good reason. That said, carriers can be very useful, especially if they strike from beyond a natural barrier, such as an asteroid field or a nebula. If they're beyond the target's visual range, the target will need to look for the carrier. Additionally, very few ships have anti-fighter weapons.
* All end-game crises in ''VideoGame/{{Stellaris}}'' are specialised to some degree, to the extent that general purpose fleets will usually struggle against them so they require constructing a counter. However, some take this much further than others. In particular, the [[EldritchAbomination Unbidden]] focus entirely on shields and have very little health and no armour. While it's possible to design a fleet to counter this normally, it's even easier to simply fight them in a nebula that removes shields from all ships within, at which point they become a [[CurbStompBattle completely helpless walkover]].
* ''VideoGame/TownOfSalem'' has the Plaguebearer's evolved form, [[HorsemenOfTheApocalypse Pestilence]]. Pestilence is [[NighInvulnerability completely invincible to any form of attack]], with the only way of killing him being via lynching. Additionally, he will kill anybody who visits him, as well as any player unfortunate enough to be visiting his primary target that night. However, this all means that it becomes painfully obvious as to who the Pestilence is as he has no way of covering up his tracks, and dead players' wills tend to have a lot of information. Even trivial information such as who they last visited usually
results in the Pestilence being instantly lynched.are often highly realistic.



[[folder:Role Playing Game]]
* Both represented and averted in the ''VideoGame/BaldursGate'' series. Some classes and kits are extremely specialized and find total usefulness in very limited situations or only until a certain point. However, a party made of versatile multiclass characters risks to become fairly weak and fall into the MasterOfNone category, both because level progressing is slow (as XP points are divided among every multiclass) and both because some powerful abilities or items are available only to particular classes. For example, the best sword in the entire franchise is the two-handed Carsomyr, which is available only to paladins: a more generalized fighter can't wield that and paladins are single-class only. On the contrary, thieves, who are specialized in an essential part of gameplay, at very high levels gain the ability to use every item, even Carsomyr, averting the trope. Triple multiclass like a fighter/mage/thief characters would progress very slowly and be ultimately VERY weaker than a fighter, a mage and a thief alone cooperating, and also weaker than hyperspecialized single class characters that would then compensate their limitations with higher-level skills. They are often used only for solo playthroughs where they can still get to higher levels and put to good use their flexibility. It is the player in general who should think strategically about strengths and weakness of character builds in order to balance the main protagonist and the party.
** Missile weapons, like bows or crossbows, are quite deadly in the first game, but lose a lot of effectiveness in the second. The ranger kit of the archer is in particular hyperspecialized in ranged weapons. While for the most part of the first game it results in an OverKill, the archer still proves deadly against the most powerful enemies of late game. On the contrary, his abilities and powers make him a bit more competitive during early Shadows of Amn, but better melee weapons and enemy AC and resistances cripple his usefulness in late-game sets. In Throne of Bhaal, some boss enemies are almost immune to missile damage.
** Druids possess some of the most powerful offensive spells in the Forgotten Realms. However, many of them only work outside in wide-open areas, while the most difficult parts of the first game and almost all of the second game are played indoor, inside dungeons...
** Wizard slayers come with skills that make them useful only against magicians, but they are quite powerful in that. While the second game has a lot of situations where wizard slayers excel, the first game has really weaker and less common mages, so that wizard slayers are quite unnecessary most times for any party, and suffer from not having special abilities like other fighter kits and not being able to use magical items.
** Hexxat has powers that make her very powerful at night and in dungeons. Outside when there is daylight, however, she becomes really, really vulnerable.
** Ranger racial enemies. This is a "skill" that gives a bonus against a particular enemy and might compensate the weaker fighting skills of a ranger compared to other fighters. Now, when you create a ranger protagonist, you can choose a racial enemy that is common, a racial enemy that is uncommon but really dangerous, or an enemy that is uncommon and weak (and even enemies that you might not encounter at all!)...
** Totally averted with cleric kits. It doesn't matter which one you choose, they have only bonuses in comparison to plain unkitted clerics, thus a kitted specialized cleric, even if dedicated to only one particular field of a deity, is always stronger than an unkitted one.
** Dual classing in general is a powerful and viable strategy. If it is considered a type of flexibility that counters and evidences crippled specialization, or a combination of specializations that averts the trope, is up on the player. Particularly appreciated is the kensai-->mage dual class. The kensai might be considered a GlassCannon with strong attack and no armor. Many situations require tanking and a kensai if not correctly employed might become very vulnerable. The mage has weak attack, no armor too, but can cast spells both offensive and defensive. Combine the two and you can get a powerful spellcaster that can engage in melee with deadly proficiencies and magical armor (stoneskin, firewall, globe of invulnerability, etc.). Combine the kensai kai ability with time stopping spells, katana proficiencies and the magic katana+2 that gives extra spell slots and you have probably the best damage dealer of the game.
* Gaius from ''VideoGame/TalesOfXillia2''. The guy is a LightningBruiser, easily dealing more damage than any other party member, and he's extremely fast as well. But, he can only deal Fire, Light, and Slashing-type damage, excluding linked artes and affinities. In a game where exploiting the enemy's weaknesses could mean the difference between victory and defeat, Gaius doesn't have many enemies that he's overtly powerful against.
* ''VideoGame/CityOfHeroes'' has this to a degree, but you have to ''try'' for it. You can make a Blaster with all the primary set attacks, as many tertiary/epic attacks as possible, and maybe a travel power, and dump a bajillion damage (and maybe some accuracy) enhancements in, that overall gives enough attacks to be able to blow nearly anything in the game away; unfortunately you'll have no defense, and draw so much aggro that the best tanks and healers in the game will look on helplessly as you get stepped on. Speaking of tanks and healers, you can dump so much into the stay alive/keep them alive sets that you're utterly useless soloing unless you like spending 30+ minutes per random mission. [[BrokenBase Controversially]] [=Cryptic/NCsoft=] implemented features like diminishing returns and power set restructuring that made these types of setups not only difficult to accomplish but redundant and more-or-less pointless.
** From a non-gameplay perspective, some of the Freakshow (gang members who replace their body parts with cybernetics) are described as this: "The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat, he is a whirling nightmare."
* ''VideoGame/{{Diablo}}'':
** In ''Diablo II'' this is often done intentionally: your character may be completely unable to kill cold immune enemies, but that's okay if there are no cold immunes in your [[LevelGrinding favourite hunting grounds]] and you got rushed to said top-level area without killing more than a handful of enemies on your way. There was a time when javazons were popular: they were only viable in ''one level'' but that just happened to be the farming hotspot.
** In the first ''Diablo'', the sorceror's spells are devastating against non-resistant enemies, and are even competent against resistant enemies, but there are certain enemies that are immune to ''all damage-based magic'' near the end of the hardest difficulty. Hope you brought Stone Curse and a good melee weapon (or a high-level Golem).
** Averted in ''VideoGame/Diablo3''; all classes have two modes: Defense (dodging or weathering superspells), and MURDER.
* Qunari in the ''Franchise/DragonAge'' franchise are divided into a FantasticCasteSystem where each qunari is expected to fulfill their assigned task and no other. When the Arishok's military force was stranded in Kirkwall in ''VideoGame/DragonAgeII'', they had no priests or diplomats and therefore nobody capable or even willing to explain why they were there, [[spoiler:allowing radical elements of the Chantry to provoke them to go to war with the moderate Viscount]].
* In ''[[VideoGame/DragonForceSega Dragon Force]]'' on the Saturn, archers fit this trope. Their only strength is against harpy troops, but they're either weak against or average against everything else.
* ''VideoGame/DungeonsAndDragonsOnline'' has the Sorcerer class that can use far fewer spells than ordinary Wizards, they cannot swap between spells on the fly either, but they have much greater magical reserves to draw upon, making them able to hit harder with the same spells and cast them for much longer. However, having few spells to choose from can quickly make a Sorcerer useless - specializing in only fire-based spells will not help a player against opponents with fire immunity.
* ''VideoGame/GoldenSun'':
** The versatile ClassAndLevelSystem and [[AwesomeButImpractical skewed casting system]] makes it easy to adjust [[MagicKnight warrior-type]] characters to do anything needed in combat, leaving the [[SquishyWizard caster-type]] characters in the dust [[MundaneUtility unless there's a rock that needs moving]].
** In ''VideoGame/GoldenSunDarkDawn'', most of the player characters have healing abilities in their base classes, even when they're otherwise warrior-types. This means squishy pure-healer Rief is functionally useless, [[MundaneUtility unless there's a bucket you need to fill with water]].
* Mint from ''VideoGame/TalesOfPhantasia'' is the only purely supportive character in the ''VideoGame/TalesSeries'', all of the healers falling into the CombatMedic archetype. While it's not an issue in her game of origin, it makes her rather obsolete in the crossover titles like ''Tales of VS'' and the ''[[VideoGame/TalesOfTheWorld Radiant Mythology]]'' series.
* Many, many ''Franchise/{{Pokemon}}'':
** Rampardos is a GlassCannon with ridiculous Attack and decent HP, but its defenses and Speed are so low it falls in a couple of hits, and its pure Rock-typing does it no favors.
** Ninjask is ludicrously fast (one of the fastest in the game, and its ability makes it only go faster), but is not only easily walled with poor attacks and an average Attack stat, its bad defensive Bug/Flying typing and really low defenses make it really only useful for Baton Passing, as it learns a few good set-up moves. Too fragile to do much else though.
** Shedinja, which can only be hit by super effective attacks and passive damage but only has 1HP at any level. Not to mention five weaknesses. And there's a ''lot'' of passive damage attacks.
** This can apply to many {{Mon}}s concerning [[{{Metagame}} their movesets and whatnot.]] Many of them can only learn a small type pool, effectively making them one-trick ponies. Take the Dugtrio family, for example. Their attacks mostly consist of shaking the ground, shaking the ground harder, randomly shaking the ground at varying strength levels, and burrowing underground and then [[RunningGag shaking the ground as they come up]]. But because of their high speed and ability that prevents opponents running away from them, they are great for picking off opponents weak to those moves.
** Deoxys can take several different forms. The Attack and Normal forms have the highest attacks and special attacks in the series and a fantastic speed, but their defenses and {{Hit Point}}s are so weak that they go down in one hit from about anything. Its defense form has superior defenses, but can't really dish anything out. Speed form however, is more of something between a LightningBruiser and a JackOfAllStats.
** A Skitty with the ability Normalize will use all moves as if they were Normal-type. While this means constant STAB bonuses and being able to use moves against types that normally resist them, it also means anything the Skitty does will be resisted by Rock and Steel types, and it is ''completely'' useless against Ghosts. This is especially problematic in ''VideoGame/PokemonMysteryDungeon'' if you get a Skitty as your character; be thankful the game allows Normal moves to do slight damage against Ghosts.
** Shuckle. It's got [[StoneWall ludicrously high Defense stats]], but all of its other stats are practically non-existent. There are a few tricks to turn Shuckle into a powerhouse, but this usually leaves it very vulnerable.
** Absol has an absurdly large movepool and great Attack, but a good chunk of it is wasted due to its average at best Special Attack. Especially so in Generation III, where the Dark-type is considered Special.
*** This was somewhat rectified in Gen. VI with Mega Absol, who in addition to a small increase in Attack, gets massive increases to Special Attack and Speed. However, Mega Absol's paper-thin defenses makes it a GlassCannon.
** The Blissey family is specialized as an ultra-high health tank against special attacks, but it is so vulnerable to physical attacks that it ultimately only serves as a MetalSlime during the metagame. Creator/GameFreak is surely aware of this, since they littered the BonusDungeon of ''VideoGame/PokemonBlackAndWhite'' with trainers who only use the Blissey family.
** Since [[Videogame/PokemonGoldAndSilver Gen II]], Marowak has had access to an item called Thick Club that doubles its attack which left it with one of the highest attack stats in the franchise[[note]]Out 809 pokemon, only fourteen have a functional attack stat higher, including Mega Evolutions[[/note]]. Without Thick Club, it's just an inferior Sandslash, itself a fairly lackluster Pokémon, and with it, it hits hard and can sort of take a hit or two. That's it.
** [[VideoGame/PokemonBlackAndWhite Gen V]] Pokemon have significantly less type range overall in their movesets compared to previous generations. Generally, they get moves in their own type(s) and a few [[NonElemental Normal moves]], along with some Status-type moves. Moves outside their typing are rather difficult to come by. Grass-types in general tend to have this kind of typing trouble.
** The Ultra Beasts all have one or two very high stats, while the rest are pitifully low. As an example, [[FragileSpeedster Pheromosa has phenomenal Speed and very high offenses, but its low defenses mean a small breeze will KO it]]. The only exception to the rule is Celesteela, [[JackOfAllStats who has well-balanced stats]] (aside from [[MightyGlacier very low Speed]]).
*** Special Poké Balls called Beast Balls are developed to catch the Ultra Beasts, and they have an impressive 5x catch multiplier on them. Any other Poké Ball used on them (bar the Master Ball) only has a 1x multiplier. Use a Beast Ball on a normal Pokémon, and its multiplier drops to a pitiful ''0.1x''.
** Gyms, their Trainers, and their Gym Leaders all follow a type specialization that can be exploited by the player with counter-strategies [[PoorPredictableRock using their obvious weaknesses]]. It's slightly rectified in later versions, as their Pokémon know moves to compensate. Several later Gym Leaders and Elite Four members do avert this sort of, but usually in some strange ways. Candice in Generation IV specialized in Ice-types but had a Medicham, which is a Psychic/Fighting type. The weirdest would be Volkner and Flint in ''Diamond'' and ''Pearl'', who specialized in Electric-types and Fire-types respectively, however, Volkner's four-mon team consists of only two Electric-types, and Flint only has two Fire-types on his team of five. (This was because in Diamond and Pearl, there only ''were'' two evolved Fire-type Pokemon, Rapidash and the starter Infernape, and Magmortar in [[OldSaveBonus Dual-Slot Mode]]. ''Platinum'' expanded the Pokedex, in part to give them teams that are closer to their specialized types.)
** Either your crime group comes from Orre or you assign very specific Pokemon species to your grunts. Teams Rocket and Galactic are reasonably safe from monotyping (even though their lineups are reasonably weak), but Aqua fears Grass/Electric and Magma loathes Water. Also on that note, Team Plasma does not take Fighting well (the grunts use Watchog and Dark types, N's only protection is Archeops and a Dragon, and even [[spoiler:Ghetsis]] can lose half his team to Fighting attacks).
*** [[spoiler:Ghetsis]] is also a storyline example: a little careful analysis of his team reveals that [[ArtificialBrilliance it is perfectly designed to counter N's]], such as [[spoiler:leading with Cofagrigus to bait for disguised Zoroark, and the moveset on his Hydreigon]]. He did not anticipate [[SpannerInTheWorks the player character's interference]], did not expect them to defeat (and befriend) N, and ''is not prepared to deal with them himself'', leading to his defeat and VillainousBreakdown.
*** This trope works against [[spoiler:Ghetsis]] in other ways. Due to the weakness structuring and move layout of his entire team, a good Water type can tank one or two members of his team before going down (the exception being Hydreigon). The most probable? Samurott. [[labelnote:*]]Teach Samurott Razor Shell, X-Scissor, Rock Smash, and Swords Dance, and bring some Full Restores, an X Speed and an X Accuracy. Set up during Cofagrigus using the items and Swords Dance; luck willing, Samurott will then proceed to ''one-shot everything [[spoiler:Ghetsis]] will throw at you, Hydreigon included!''[[/labelnote]]
** For the most part, Gen. V champion Alder. While he has extremely powerful pokemon, all but one can be easily taken out by Emboar (though one of these requires using a TM). And the one that can't? Druddigon, a Dragon-type so slow that a powerful Dragon or Ice move will take it out before it does any damage.
*** Similarly, in the sequels [[spoiler:Iris]] also has very powerful mons, but all of them are weak to either Fighting or Ice (the very first mon she sends out is weak to ''both'' types). The best choices for taking them out? Basically any strong Water-type other than Magikarp or the Seismitoad evolutionary line that can also learn good Fighting-type moves. The most probable candidate among those? Samurott.
** While Team Flare has a wider variety with some good defensive and offensive coverage, they still do not escape the "limited species" clause above. Theoretically, a Pokemon that learns both Fairy- and Ground-type attacks can wipe waves of grunts at a time.
*** Even worse is [[spoiler:Lysandre]], whose lineup makes one question how he planned to contain the Legendary [[spoiler:powering the ultimate weapon]] should it ever go rogue or wind up under the player trainer's command. [[spoiler:Mienshao and Honchkrow are both gimped against Yveltal (Mienshao in particular gets wiped by Oblivion Wing) and they, plus Mega Gyarados, are fodder for Xerneas.]] The only justification for any of this is that [[spoiler:Lysandre]] is completely nutbar, but [[spoiler:Ghetsis and]] Cyrus were stark raving mad, too.
** The player can deliberately invoke this using the "Choice" items. Choice Band, Specs, and Scarf increase the Attack, Special Attack, or Speed, respectively, of the Pokemon holding them, allowing them to either throw around absolutely devastating attacks or outspeed just about anything that doesn't boast a similar advantage. However, a Pokemon holding any of these items can only use one move until they switch out or lose the item. Particularly savvy players sometimes use this drawback to their advantage by forcing a Choice item onto an opponent's SupportPartyMember, generally rendering it useless for the rest of the match.
** In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', the Hoenn Elite Four is set up to the point where it's brought to its knees by ''one'' Pokemon, Gardevoir[[labelnote:*]]Thanks to the Gen VI retcon, Gardevoir is a Psychic/''Fairy'' type now. Gardevoir's new Fairy type gives it an advantage against Sidney's Dark-Types, Gardevoir can learn Shadow Ball and Thunderbolt to beat Phoebe's Ghosts and Glacia's Ice Pokemon (most of whom are part Water), and the crowning achievement: completely shutting down Drake's Dragon Pokemon with its Dragon immunity and Fairy attacks. None of the Pokemon the E4 uses seem strong enough, fast enough or pack the right attacks to stop Gardevoir either[[/labelnote]] The game then subverts this with the Champion, Steven, whose [[ExtraOreDinary Pokémon]] have a strong advantage against Gardevoir.
*** Likewise [[TookALevelInBadass Mega Lopunny]] can crush the first three Elite Four with nothing but [=STAB=] moves and can destroy Drake with Ice Punch. Steven on the other hand, has several Pokemon [[MightyGlacier bulky enough]] to survive then crush Mega Lopunny's [[GlassCannon less than stellar defenses]].
** ''VideoGame/PokemonSunAndMoon'' does this again with the new Alolan Elite Four. The four leaders' types are Fighting, Rock, Ghost, and Flying, and they can all be taken down by one single Pokemon, who isn't weak to any of their types and can strike at their weaknesses. ''Ultra Sun and Ultra Moon'' does mitigate this somewhat by replacing the Fighting-Typed Elite Four with one who uses Steel, but said Pokemon doesn't too much trouble. Who is this Pokemon?[[labelnote:*]]It's Primarina. Primarina can beat Olivia (Rock) with Water, Hala (Fighting) with Fairy, and can learn Shadow Ball and Ice Beam to deal with Acerola (Ghost) and Kahili (Flying), respectively. It isn't weak to Steel either, and can hit Molayne's Steel types hard with its Water.[[/labelnote]]
** After presenting the first villain team since Cipher to not pigeonhole themselves into a single type of Pokemon, the franchise screams right back into this trope in ''VideoGame/PokemonSwordAndShield''. Team Yell's addiction to Dark-type Pokemon makes them laughingstock villains... [[spoiler:but they're not villains to begin with, and their type choice is justified since they're Gym Trainers for the Dark-type Spikemuth Gym]]. Less justifiable is [[spoiler:the Macro Cosmos corporation]], who use Steel-type Pokemon to the last [[spoiler:(barring Oleana, who has a diverse team that errs towards Poison)]] even when their division is not related to construction. Most damning is [[spoiler:Chairman Rose]], who shares this monotyping with the rest of the group. News flash, buddy: [[spoiler:ancient and powerful Pokemon don't get to ''be'' ancient in the first place without something to counteract their weaknesses, like a Flamethrower to melt all that Steel]].
** Competitive battling in general tends to be this. Pokemon are raised with a focus on one or two specific stats to the neglect of everything else, filling very specific roles on the team. Naturally, competitive battling also features high usage of Choice items (mentioned above). Since competitive battling involves ridiculously frequent amounts of switching Pokemon in and out, the downside to Choice items is essentially non-existent, since the Pokemon will only get in one attack (at most) before you switch it for something else. Since the "choice" of Choice items doesn't stick when the Pokemon switches out, when it enters battle again, you get to pick a different move if you want.
*** For the ultimate example of this trope, many competitive teams have one Pokemon whose entire purpose is to clear away "trap" moves such as Spikes, Toxic Spikes, and the granddaddy GameBreaker of them all: Stealth Rock.
** And of course, [[RunningGag every game]] has that one Fisherman with a [[EpicFail full team of six Magikarp]].
** Besides Pokémon themselves, there's berries. A mon can hold one, and will eat it in battle in certain circumstances. Early ones would heal HP, or certain status effects. But as more and more were added, they started to become ridiculously specialized. Some reduce damage from a single super-effective attack of a specific type. Another set increases a stat when your HP is low... but increasing defense when you're at less than 25% health already isn't likely to save you.
** Some non-damaging moves are rarely, if ever, useful (disregarding joke moves like Splash that do literally nothing), and the limit of 4 attacks per Pokémon makes them difficult to justify keeping:
*** Water Sport and Mud Sport make Fire and Electric moves, respectively, 50% weaker. The biggest issue being that most mons that can learn these moves are, as you might guess, Water or Ground type. Water already resists Fire, and Ground is ''immune'' to Electric, making Mud Sport entirely redundant outside of double battles or other rare edge cases. They became somewhat more useful in later generations, when their damage reduction was increased and remained in effect for 5 turns, even if you switch to something not immune to Electric.
*** A few moves, such as Follow Me, Helping Hand, or Spotlight, serve absolutely no purpose outside of double battles. The main storyline of a game mostly consists of single battles, and even when you ''are'' in a double battle, there are generally better move-slot options available. These moves do much better in Max Raid Battles, however, since you have to work with a group against a more powerful target.
*** Spite, which cuts 4 PP from whatever move the opponent just used. Unless the opponent just used a 5-PP move and has no other good attacks, this attack rarely changes the course of a battle. Grudge drains all the PP of one move, but only if your opponent ''knocks you out with it''. Since NPC Pokémon [[TheComputerIsACheatingBastard have unlimited PP]], these moves mainly exist so that NPC trainers can drain your resources and force you to hike back to a Pokémon Center (or ruin an [[BossRush Elite Four]] attempt).
** Specialized Pokéballs are better than even Ultra balls at catching certain kinds of Pokémon, but against anything outside their specialization, they're only as effective as regular Pokéballs while costing five times as much. Perhaps the worst are the Love Ball and Moon Ball, the former only being super effective on Pokémon of the same species but opposite gender of your current Pokémon and the latter only being super effective against Pokémon that evolve via moon stone. The only specialized balls that most players use are Level Balls[[labelnote:*]]Their effectiveness ranges from twice as good as Ultra balls to four times as good if your Pokémon is a higher level than the one you're trying to catch[[/labelnote]], Quick Balls[[labelnote:*]]Twice as effective as Ultra balls if used on the first turn, good for roaming Legendaries[[/labelnote]], and Timer Balls[[labelnote:*]]Grow more effective the longer the battle goes, becoming more effective than Ultra balls after four turns[[/labelnote]].
** Some Apricorn Balls from the second generation suffer from this when they return for ''Pokémon [=HeartGold=] and [=SoulSilver=]'', because balls introduced in the third and fourth generations have simply outclassed them. The worst of the bunch is the Lure Ball, which provides a three-times catch rate (50% better than an Ultra Ball) against Pokémon snagged with a fishing rod. The problem is that's too specific to compete against the Net Ball, which applies the same bonus against ''any'' Water- or Bug-type Pokémon, and too low to compete against the Dive Ball, which applies a 3.5x catch rate to Pokémon encountered while fishing or surfing. The only reason it remains worthwhile is because, as an Apricorn Ball, you can get it in higher numbers with the only cost being having to wait a day for Kurt to make them. When ''Sun & Moon'' reintroduced the Lure Ball as a special Ball you could only get two of, they had to increase its catch rate to 5x for it to be relevant.
* A problem in ''VideoGame/DeusExHumanRevolution'' is that it is quite possible to use your Praxis Points for a Jensen that specialized in sneaking around and computer hacking (and in fact the game actually ''encourages'' you to do that because of how easy it is to die in firefights) instead of combat, and might not even have a lethal weapon on you because of space limitations. Until the game suddenly throws an inescapable boss battle with Barrett at you and you have to figure out how to kill him without any augs or weapons while he's throwing grenades at you[[note]]the game does give you ''some'' slack by providing rooms with weapons and ammo but even with that it can be an uphill fight[[/note]]. This is alleviated in the Director's Cut, which significantly remaps the boss arenas to allow for any build to beat the bosses, though some are still easier than others[[labelnote:*]]Notably, a straight-up fight is now the ''worst'' option, as stealth, hacking, and other less confrontational methods will conserve resources that would otherwise be expended[[/labelnote]].
* ''VideoGame/AlphaProtocol'' predates ''Human Revolution'' in allowing you to build Mike Thorton completely to stealth/technical specifications and then kicking your arse with unskippable boss fights. At least unlike Jensen it's impossible to go completely unarmed and a heavy combat approach is quite viable.
* ''Franchise/MassEffect'':
** Jack in ''VideoGame/MassEffect2'' is specialised with two directed-force biotic attacks that don't penetrate shields and Warp Ammo, which is applied to her less-than-impressive firearms. Basically, this means that she is incredibly good at killing Husks, and incredibly bad at killing ''anything else''.
** Tali has a similar problem, except that instead of husks, her only real use is against geth and other mechs: her three powers are 1) a hack that only works on unarmoured, unshielded robots, 2) an attack that drains shields from anyone and the health from synthetics, but has no effect on organic flesh, biotic barriers, or armour, and 3) a drone that distracts people but serves mostly as setup rather than a killing blow. ''3'' buffed her by letting her hack sabotage the weapons of armed organics, letting the drain attack inflict full harm on biotic barriers and a little bit on organic health[[note]]plus, in the ''Citadel'' DLC, it can target CAT-6 Heavies that the otherwise more destructive Overload can't[[/note]], and giving her more to do with her drones.
** Shepard can even fall victim to this if playing as an Adept or Engineer: in ''VideoGame/MassEffect2'', biotics don't do much to shields and tech powers don't do much to biotic barriers. And since neither class has much in the way of weapon selections and lack ammo powers, they can't easily shoot their way out of trouble, either. Can still be averted depending on what bonus power Shepard takes, as selecting Tali's Shield Drain gives a biotic Shepard a powerful anti-shield attack, while Reave can be given to a tech Shepard for anti-barrier work. Fully averted in Mass Effect 3 when powers were redone to give them more universal effectiveness.
** As a race, asari also fall victim to this with their ground forces having a focus on elite biotic commandos rather than a larger combined arms military, relying on their fellow Council Race turians for full scale warfare. This turns out to be less than ideal when [[spoiler:the Reapers attack Thessia while the turians are also bogged down fighting Reapers on their home front. Thessia falls swiftly once the Reapers win in space]].
** it's the same with the salarians, who specialize in small covert strike recon and strike units at the expense of a sizable fleet or army, [[spoiler:which also bites them in the ass during the Reaper invasion]].
** The krogan are really only good at close-range ground fighting, since their eyes aren't positioned or adapted for long-range firefights but they ''are'' super-durable and strong enough to carry really large guns; additionally, while lacking a fleet is due to ruinous post-Rebellion sanctions rather than choice, they also lack an air force. On top of this, their ProudWarriorRaceGuy culture means that they have little in the way of agriculture or technological progress except as a side-effect of building more spectacular guns, although (if he's alive) Urdnot Wrex is fixing this by beating the crap out of any scientist who doesn't research what he tells them to. [[spoiler:Unlike the above two races, a lot of the time, they not only won't get their asses handed to them by the Reapers, they'll get a cure for the stillbirth plague afflicting them as well - when your specialisation is very much in demand, it turns out you can pretty much demand any kind of blank cheque you want and people who need it will sign on. Of course, this requires Shepard to take the Paragon option; in the Renegade path, the ways in which they've used it in past will ultimately sign their death warrant as a species.]]
* ''VideoGame/PhantasyStarII'' gives us Hugh Thompson, a biologist who comes armed with the ability to learn techniques which are especially effective against biological enemies. The problem is that few biologics have high defense that would require techniques to bypass, plus other characters will likely have techniques which are just as effective, if not ''more'', than anything Hugh can throw out, save for his instant death spells which [[UselessUsefulSpell tend to miss often, anyway]].
* ''VideoGame/WorldOfWarcraft'' essentially forces most classes into doing this for either of the three roles in raiding and dungeons, especially hybrids like druids who could theoretically do everything at once, but poorly. Tanks give up most of their damage-output for durability, Healers do the same for healing power and mana regeneration, and damage dealers give up most of their survival chances (and probably won't use what they have left to focus even more on dishing out as much as they can).
** Damage dealing specializations suffer from this as well. Specs like Outlaw (formerly Combat) Rogues and Elemental Shamans can dish out massive amounts of AOE damage, good for trash and boss fights with a lot of adds, but their damage is extremely poor for single target. Specs like Affliction Warlocks or Arcane Mages deal massive single target damage, both ramping up overtime, but are particularly bad for shorter fights or fights with lots of weaker adds is their bane. Burst specs, like Feral Druids, are great for shorter single target fights, but their damage drops off completely when their cooldowns expire and rotations inevitably slow down. The representation of each class in raid groups depends on the specific raid, and some specs might be entirely absent for entire raid patches due to their overspecialization.
* ''VideoGame/GuildWars2'' did their darndest to try and [[AvertedTrope avert]] this. Primarily melee combatants have at least the option to equip ranged weapons (with a single-button quick-swap ability,) ranged attacks work in melee without penalty, most classes have some combination of single-target and area-effect abilities, and everyone has at least one healing ability. The stated mission was to do away with the "holy trinity" of [[FighterMageThief DPS, Tank, Healer]] but how much they succeeded or failed is... [[BrokenBase a divisive matter]] at best.
* In ''VideoGame/StarTrekOnline'', the original trinity of Federation endgame ships, the Exploration Cruiser Retrofit, the Tactical Escort Retrofit and the Long Range Science Vessel Retrofit (re: the ''Galaxy''-class, ''Defiant''-class and ''Intrepid''-class) were built around this, using the "holy trinity" that the ''Guild Wars 2'' example tried to do away with. The Exploration Cruiser was meant to be the Tank, the Tactical Escort was meant to be the DPS and the Long Rance Science Vessel was meant to be the Healer. However, as time passed, these lines blurred away, but the Exploration Cruiser got left in the dust. It's durable, but without the strength of firepower, it's not going to do much. This was finally solved with its Tier 6 counterpart
* ''VideoGame/KingdomHearts358DaysOver2'': Donald has the highest Magic stat out of all characters, but all of his other stats are bottom-of-the-barrel and the limited Magic system makes his bonus pretty moot. The character with the second highest Magic stat, Zexion, can actually deal physical damage with strong combo finishers due to the CriticalHit mechanics and his high Crit% stat.
* The Ishgardians of ''VideoGame/FinalFantasyXIV'' have built their entire culture around their thousand year war with the [[OurDragonsAreDifferent Dravanians]]. Everything they do is for the war effort which has stunted them significantly in other fields. One example is astrology. Sharlyan astrology reads all of the stars and grants healing magicks. Ishgardian astrology only focuses on one star to predict Dravanian movements. Later events reveal that many soldiers don't ''want'' the war between them and the Dravanians to end exactly ''because'' of this.
* ''Franchise/TheElderScrolls'' series has an in-universe [[InvertedTrope Inversion]] example in the backstory. Uriel Septim V, after inheriting an Empire wracked with internal strife and floundering provincial support, decided to launch a series of invasions outside of Tamriel. After several successes invading island nations in the Padomaic Sea east of Tamriel, Uriel V decided to invade the continent of [[{{Wutai}} Akavir]] itself. However, due to space restrictions on his fleet, his forces were cripplingly ''under''specialized except for the [[MagicKnight Battlemages]]. The lack of cavalry was one of his biggest issues, as it left his infantry and settlements vulnerable to [[DeathOfAThousandCuts quick-strike attacks]] by mounted [[SnakePeople Tsaesci]] raiders. Eventually, Uriel V was forced to withdraw from Akavir, and he died in a HeroicSacrifice while covering the retreat of his legions.
* Shana and Miranda in ''VideoGame/TheLegendOfDragoon''. Their skillset is centered entirely around healing - which is [[PlayerCharacterCalculus far too specialised for a party size of three]], so they are essentially stuck dealing ScratchDamage or having to use magic items to catch up with everyone else. When it comes to healing or magic damage, they're the best by ''far'', but they deal negligible physical damage and have paper thin physical defense with low health.
* Much like in ''VideoGame/TheLegendOfDragoon'', Sharla in ''VideoGame/{{Xenoblade}}'' suffers for this for very similar reasons. Sharla is a CombatMedic with more emphasis on the medic part than combat. Her skillset is based ''too much'' around healing with very little in the way of offence. Since her base attack and her attack abilities don't deal enough damage (and in the case of HeadShot, have a very long cooldown) she is considered one of the worst characters in the game. Part of this is due to the fact that the party size is three - if the party size were four, Sharla would probably see more use.
* Naoto, the final party member in ''VideoGame/Persona4'', specialises in the [[LightEmUp Light]], [[CastingAShadow Dark]] and [[InfinityPlusOneElement Almighty]] spells, which are all things that only the protagonist can normally use. Unfortunately, Light and Dark are instant-kill attacks that don't hit often ''and'' are entirely useless against bosses. Almighty can't be blocked or resisted, but it uses up a massive amount of SP, meaning that if Naoto wants to hit anything reliably she's not going to be doing it for long. She's almost totally useless in boss fights and doesn't have much extended usability in normal dungeon play. Fortunately, the UpdatedRerelease ''Persona 4 Golden'' solved this problem by giving Naoto access to the highest-level single-target spells of the other four elements, meaning that Naoto now has a way to harm bosses and avoid running out of SP.
* [[MissionControl Fuuka]] of ''VideoGame/Persona3'', especially when one compares her to her successors. Her Persona is meant to be used for searching areas, finding enemy weaknesses, and supporting the party, but communications is where she really shines. The long range of her Persona means she can keep track of the party while they're 200+ floors into [[EldritchLocation Tartarus]], or lost somewhere in the TV world. Her ability to provide battle support on the other hand, is extremely low. All she has is a slight HP restore, an escape from the dungeon skill, and her Oracle skill, which is random and may backfire. Meanwhile, [[VideoGame/Persona4 Rise]] and [[VideoGame/Persona5 Futaba]], while lacking the range, have a wider variety of skills at their disposal to provide aid in battle.[[note]]Both can restore HP and SP to the party, charge their attacks, or block fatal damage once per battle. Futaba can also switch out party members and reposition the party if they're ambushed. Rise has the ability to join in All-Out Attacks, revive the protagonist once per battle, and change her Persona to a [[VideoGame/Persona4ArenaUltimax combat form]] or [[VideoGame/Persona4DancingAllNight stage form]].[[/note]]
* Radiation damage in ''Videogame/Fallout4''. Brutally effective against human enemies due to causing them maximum hitpoint reduction that can't be got rid of easily. The rest of the enemies you can potentially encounter consist of robots, ghouls, mutants or animals that have evolved to cope with a radiation-heavy environment, all of whom are highly resistant or outright immune to radiation. As an extension to the above, the gamma gun (a weapon that does pure radiation damage unless the RandomNumberGod grants you a particular legendary variation of it), and The Brotherhood of Atom (a faction who are armed almost exclusively with gamma guns, apart from the Far Harbor branch who use radium rifles that inflict both radiation and physical damage).
* [[VideoGame/TheLegendOfHeroesTrailsInTheSky Estelle Bright]] in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'' has one of the highest damage modifiers in the game with a whopping 5S rating on her [[LimitBreak S-Craft]]. However, all but one of her crafts are single target, including her S-Craft, and the bosses she's available are of the FlunkyBoss variety which means she only ends up attacking one enemy at a time.
* ''VideoGame/FableI'': Dedicated melee or archery builds both suffer from being really good at one kind of fight but bad at others. Melee excels at groups of weaker enemies, especially since they can hit multiple enemies with one attack, but has trouble against enemies that block often or have high defenses such as assassins and trolls respectively. Archery is amazing at burning down a single tough enemy such as trolls and bosses, but is quickly overwhelmed by swarms of weak enemies. Though melee at least can alleviate their problems somewhat using Berserk and Multi-strike spells.
* Servants in ''VideoGame/FateGrandOrder'' often have some kind of SituationalSword gimmick, such as a damage boost against a specific enemy type or the ability to add or remove a specific debuff, which can push them into this territory when done too clumsily. The most infamous of this type is likely Stheno: her kit is based around "charmlocking", where she uses a mixture of her Charm skill and the Charm effect on her [[LimitBreak Noble Phantasm]] to lock down an opponent and stall them out while she [[GradualGrinder whittles them down]] and hopes for the Instant-Death effect on her NP to trigger (which, admittedly, [[UselessUsefulSpell is not often]]). The problem with that? Both her versions of Charm and her Instant Death only work on male targets. Against female or genderless targets, Stheno's damage is godawful and her sole non-charmlock skill is a simple party buff, meaning she can't do much more than flail impotently and hope the enemy doesn't target her.

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* Both represented and averted in the ''VideoGame/BaldursGate'' series. Some classes and kits are extremely specialized and find total usefulness in very limited situations or only until a certain point. However, a party made of versatile multiclass characters risks to become fairly weak and fall into the MasterOfNone category, both because level progressing is slow (as XP points are divided among every multiclass) and both because some powerful abilities or items are available only to particular classes. For example, the best sword in the entire franchise is the two-handed Carsomyr, which is available only to paladins: a more generalized fighter can't wield that and paladins are single-class only. On the contrary, thieves, who are specialized in an essential part of gameplay, at very high levels gain the ability to use every item, even Carsomyr, averting the trope. Triple multiclass like a fighter/mage/thief characters would progress very slowly and be ultimately VERY weaker than a fighter, a mage and a thief alone cooperating, and also weaker than hyperspecialized single class characters that would then compensate their limitations with higher-level skills. They are often used only for solo playthroughs where they can still get to higher levels and put to good use their flexibility. It is the player in general who should think strategically about strengths and weakness of character builds in order to balance the The main protagonist and the party.
** Missile weapons, like bows or crossbows, are quite deadly in the first game, but lose a lot of effectiveness in the second. The ranger kit of the archer is in particular hyperspecialized in ranged weapons. While for the most part of the first game it results in an OverKill, the archer still proves deadly against the most powerful enemies of late game. On the contrary, his abilities and powers make him a bit more competitive during early Shadows of Amn, but better melee weapons and enemy AC and resistances cripple his usefulness in late-game sets. In Throne of Bhaal, some boss enemies are almost immune to missile damage.
** Druids possess some of the most powerful offensive spells in the Forgotten Realms. However, many of them only work outside in wide-open areas, while the most difficult parts of the first game and almost all of the second game are played indoor, inside dungeons...
** Wizard slayers come with skills that make them useful only against magicians, but they are quite powerful in that. While the second game has a lot of situations where wizard slayers excel, the first game has really weaker and less common mages, so that wizard slayers are quite unnecessary most times for any party, and suffer from not having special abilities like other fighter kits and not being able to use magical items.
** Hexxat has powers that make her very powerful at night and in dungeons. Outside when there is daylight, however, she becomes really, really vulnerable.
** Ranger racial enemies. This is a "skill" that gives a bonus against a particular enemy and might compensate the weaker fighting skills of a ranger compared to other fighters. Now, when you create a ranger protagonist, you can choose a racial enemy that is common, a racial enemy that is uncommon but really dangerous, or an enemy that is uncommon and weak (and even enemies that you might not encounter at all!)...
** Totally averted with cleric kits. It doesn't matter which one you choose, they have only bonuses in comparison to plain unkitted clerics, thus a kitted specialized cleric, even if dedicated to only one particular field of a deity, is always stronger than an unkitted one.
** Dual classing in general is a powerful and viable strategy. If it is considered a type of flexibility that counters and evidences crippled specialization, or a combination of specializations that averts the trope, is up on the player. Particularly appreciated is the kensai-->mage dual class. The kensai might be considered a GlassCannon with strong attack and no armor. Many situations require tanking and a kensai if not correctly employed might become very vulnerable. The mage has weak attack, no armor too, but can cast spells both offensive and defensive. Combine the two and you can get a powerful spellcaster that can engage in melee with deadly proficiencies and magical armor (stoneskin, firewall, globe of invulnerability, etc.). Combine the kensai kai ability with time stopping spells, katana proficiencies and the magic katana+2 that gives extra spell slots and you have probably the best damage dealer of the game.
* Gaius from ''VideoGame/TalesOfXillia2''. The guy is a LightningBruiser, easily dealing more damage than any other party member, and he's extremely fast as well. But, he can only deal Fire, Light, and Slashing-type damage, excluding linked artes and affinities. In a game where exploiting the enemy's weaknesses could mean the difference between victory and defeat, Gaius doesn't have many enemies that he's overtly powerful against.
* ''VideoGame/CityOfHeroes'' has this to a degree, but you have to ''try'' for it. You can make a Blaster with all the primary set attacks, as many tertiary/epic attacks as possible, and maybe a travel power, and dump a bajillion damage (and maybe some accuracy) enhancements in, that overall gives enough attacks to be able to blow nearly anything in the game away; unfortunately you'll have no defense, and draw so much aggro that the best tanks and healers in the game will look on helplessly as you get stepped on. Speaking of tanks and healers, you can dump so much into the stay alive/keep them alive sets that you're utterly useless soloing unless you like spending 30+ minutes per random mission. [[BrokenBase Controversially]] [=Cryptic/NCsoft=] implemented features like diminishing returns and power set restructuring that made these types of setups not only difficult to accomplish but redundant and more-or-less pointless.
** From a non-gameplay perspective, some of the Freakshow (gang members who replace their body parts with cybernetics) are described as this: "The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat, he is a whirling nightmare."
* ''VideoGame/{{Diablo}}'':
** In ''Diablo II'' this is often done intentionally: your character may be completely unable to kill cold immune enemies, but that's okay if there are no cold immunes in your [[LevelGrinding favourite hunting grounds]] and you got rushed to said top-level area without killing more than a handful of enemies on your way. There was a time when javazons were popular: they were only viable in ''one level'' but that just happened to be the farming hotspot.
** In the first ''Diablo'', the sorceror's spells are devastating against non-resistant enemies, and are even competent against resistant enemies, but there are certain enemies that are immune to ''all damage-based magic'' near the end of the hardest difficulty. Hope you brought Stone Curse and a good melee weapon (or a high-level Golem).
** Averted in ''VideoGame/Diablo3''; all classes have two modes: Defense (dodging or weathering superspells), and MURDER.
* Qunari in the ''Franchise/DragonAge'' franchise are divided into a FantasticCasteSystem where each qunari is expected to fulfill their assigned task and no other. When the Arishok's military force was stranded in Kirkwall in ''VideoGame/DragonAgeII'', they had no priests or diplomats and therefore nobody capable or even willing to explain why they were there, [[spoiler:allowing radical elements of the Chantry to provoke them to go to war with the moderate Viscount]].
* In ''[[VideoGame/DragonForceSega Dragon Force]]'' on the Saturn, archers fit this trope. Their only strength is against harpy troops, but they're either weak against or average against everything else.
* ''VideoGame/DungeonsAndDragonsOnline'' has the Sorcerer class that can use far fewer spells than ordinary Wizards, they cannot swap between spells on the fly either, but they have much greater magical reserves to draw upon, making them able to hit harder with the same spells and cast them for much longer. However, having few spells to choose from can quickly make a Sorcerer useless - specializing in only fire-based spells will not help a player against opponents with fire immunity.
* ''VideoGame/GoldenSun'':
** The versatile ClassAndLevelSystem and [[AwesomeButImpractical skewed casting system]] makes it easy to adjust [[MagicKnight warrior-type]] characters to do anything needed in combat, leaving the [[SquishyWizard caster-type]] characters in the dust [[MundaneUtility unless there's a rock that needs moving]].
** In ''VideoGame/GoldenSunDarkDawn'', most of the player characters have healing abilities in their base classes, even when they're otherwise warrior-types. This means squishy pure-healer Rief is functionally useless, [[MundaneUtility unless there's a bucket you need to fill with water]].
* Mint from ''VideoGame/TalesOfPhantasia'' is the only purely supportive character in the ''VideoGame/TalesSeries'', all of the healers falling into the CombatMedic archetype. While it's not an
glaring issue in her game of origin, it makes her rather obsolete Dave Hamper's basketball career in the crossover titles like ''Tales of VS'' and the ''[[VideoGame/TalesOfTheWorld Radiant Mythology]]'' series.
* Many, many ''Franchise/{{Pokemon}}'':
** Rampardos is a GlassCannon with ridiculous Attack and decent HP, but its defenses and Speed are so low it falls in a couple of hits, and its pure Rock-typing does it no favors.
** Ninjask is ludicrously fast (one of the fastest in the game, and its ability makes it only go faster), but is not only easily walled with poor attacks and an average Attack stat, its bad defensive Bug/Flying typing and really low defenses make it really only useful for Baton Passing, as it learns a few good set-up moves. Too fragile to do much else though.
** Shedinja, which can only be hit by super effective attacks and passive damage but only has 1HP at any level. Not to mention five weaknesses. And there's a ''lot'' of passive damage attacks.
** This can apply to many {{Mon}}s concerning [[{{Metagame}} their movesets and whatnot.]] Many of them can only learn a small type pool, effectively making them one-trick ponies. Take the Dugtrio family, for example. Their attacks mostly consist of shaking the ground, shaking the ground harder, randomly shaking the ground at varying strength levels, and burrowing underground and then [[RunningGag shaking the ground as they come up]]. But because of their high speed and ability that prevents opponents running away from them, they are great for picking off opponents weak to those moves.
** Deoxys can take several different forms. The Attack and Normal forms have the highest attacks and special attacks in the series and a fantastic speed, but their defenses and {{Hit Point}}s are so weak that they go down in one hit from about anything. Its defense form has superior defenses, but can't really dish anything out. Speed form however, is more of something between a LightningBruiser and a JackOfAllStats.
** A Skitty with the ability Normalize will use all moves as if they were Normal-type. While this means constant STAB bonuses and being able to use moves against types that normally resist them, it also means anything the Skitty does will be resisted by Rock and Steel types, and it is ''completely'' useless against Ghosts. This is especially problematic in ''VideoGame/PokemonMysteryDungeon'' if you get a Skitty as your character; be thankful the game allows Normal moves to do slight damage against Ghosts.
** Shuckle. It's got [[StoneWall ludicrously high Defense stats]], but all of its other stats are practically non-existent. There are a few tricks to turn Shuckle into a powerhouse, but this usually leaves it very vulnerable.
** Absol has an absurdly large movepool and great Attack, but a good chunk of it is wasted due to its average at best Special Attack. Especially so in Generation III, where the Dark-type is considered Special.
*** This was somewhat rectified in Gen. VI with Mega Absol, who in addition to a small increase in Attack, gets massive increases to Special Attack and Speed. However, Mega Absol's paper-thin defenses makes it a GlassCannon.
** The Blissey family is specialized as an ultra-high health tank against special attacks, but it is so vulnerable to physical attacks that it ultimately only serves as a MetalSlime during the metagame. Creator/GameFreak is surely aware of this, since they littered the BonusDungeon of ''VideoGame/PokemonBlackAndWhite'' with trainers who only use the Blissey family.
** Since [[Videogame/PokemonGoldAndSilver Gen II]], Marowak has had access to an item called Thick Club that doubles its attack which left it with one of the highest attack stats in the franchise[[note]]Out 809 pokemon, only fourteen have a functional attack stat higher, including Mega Evolutions[[/note]]. Without Thick Club, it's just an inferior Sandslash, itself a fairly lackluster Pokémon, and with it, it hits hard and can sort of take a hit or two. That's it.
** [[VideoGame/PokemonBlackAndWhite Gen V]] Pokemon have significantly less type range overall in their movesets compared to previous generations. Generally, they get moves in their own type(s) and a few [[NonElemental Normal moves]], along with some Status-type moves. Moves outside their typing are rather difficult to come by. Grass-types in general tend to have this kind of typing trouble.
** The Ultra Beasts all have one or two very high stats, while the rest are pitifully low. As an example, [[FragileSpeedster Pheromosa has phenomenal Speed and very high offenses, but its low defenses mean a small breeze will KO it]]. The only exception to the rule is Celesteela, [[JackOfAllStats who has well-balanced stats]] (aside from [[MightyGlacier very low Speed]]).
*** Special Poké Balls called Beast Balls are developed to catch the Ultra Beasts, and they have an impressive 5x catch multiplier on them. Any other Poké Ball used on them (bar the Master Ball) only has a 1x multiplier. Use a Beast Ball on a normal Pokémon, and its multiplier drops to a pitiful ''0.1x''.
** Gyms, their Trainers, and their Gym Leaders all follow a type specialization that can be exploited by the player with counter-strategies [[PoorPredictableRock using their obvious weaknesses]]. It's slightly rectified in later versions, as their Pokémon know moves to compensate. Several later Gym Leaders and Elite Four members do avert this sort of, but usually in some strange ways. Candice in Generation IV specialized in Ice-types but had a Medicham, which is a Psychic/Fighting type. The weirdest would be Volkner and Flint in ''Diamond'' and ''Pearl'', who specialized in Electric-types and Fire-types respectively, however, Volkner's four-mon team consists of only two Electric-types, and Flint only has two Fire-types on his team of five. (This was because in Diamond and Pearl, there only ''were'' two evolved Fire-type Pokemon, Rapidash and the starter Infernape, and Magmortar in [[OldSaveBonus Dual-Slot Mode]]. ''Platinum'' expanded the Pokedex, in part to give them teams that are closer to their specialized types.)
** Either your crime group comes from Orre or you assign very specific Pokemon species to your grunts. Teams Rocket and Galactic are reasonably safe from monotyping (even though their lineups are reasonably weak), but Aqua fears Grass/Electric and Magma loathes Water. Also on that note, Team Plasma does not take Fighting well (the grunts use Watchog and Dark types, N's only protection is Archeops and a Dragon, and even [[spoiler:Ghetsis]] can lose half his team to Fighting attacks).
*** [[spoiler:Ghetsis]] is also a storyline example: a little careful analysis of his team reveals that [[ArtificialBrilliance it is perfectly designed to counter N's]], such as [[spoiler:leading with Cofagrigus to bait for disguised Zoroark, and the moveset on his Hydreigon]]. He did not anticipate [[SpannerInTheWorks the player character's interference]], did not expect them to defeat (and befriend) N, and ''is not prepared to deal with them himself'', leading to his defeat and VillainousBreakdown.
*** This trope works against [[spoiler:Ghetsis]] in other ways. Due to the weakness structuring and move layout of his entire team, a good Water type can tank one or two members of his team before going down (the exception being Hydreigon). The most probable? Samurott. [[labelnote:*]]Teach Samurott Razor Shell, X-Scissor, Rock Smash, and Swords Dance, and bring some Full Restores, an X Speed and an X Accuracy. Set up during Cofagrigus using the items and Swords Dance; luck willing, Samurott will then proceed to ''one-shot everything [[spoiler:Ghetsis]] will throw at you, Hydreigon included!''[[/labelnote]]
** For the most part, Gen. V champion Alder. While he has extremely powerful pokemon, all but one can be easily taken out by Emboar (though one of these requires using a TM). And the one that can't? Druddigon, a Dragon-type so slow that a powerful Dragon or Ice move will take it out before it does any damage.
*** Similarly, in the sequels [[spoiler:Iris]] also has very powerful mons, but all of them are weak to either Fighting or Ice (the very first mon she sends out is weak to ''both'' types). The best choices for taking them out? Basically any strong Water-type other than Magikarp or the Seismitoad evolutionary line that can also learn good Fighting-type moves. The most probable candidate among those? Samurott.
** While Team Flare has a wider variety with some good defensive and offensive coverage, they still do not escape the "limited species" clause above. Theoretically, a Pokemon that learns both Fairy- and Ground-type attacks can wipe waves of grunts at a time.
*** Even worse is [[spoiler:Lysandre]], whose lineup makes one question how he planned to contain the Legendary [[spoiler:powering the ultimate weapon]] should it ever go rogue or wind up under the player trainer's command. [[spoiler:Mienshao and Honchkrow are both gimped against Yveltal (Mienshao in particular gets wiped by Oblivion Wing) and they, plus Mega Gyarados, are fodder for Xerneas.]] The only justification for any of this is that [[spoiler:Lysandre]] is completely nutbar, but [[spoiler:Ghetsis and]] Cyrus were stark raving mad, too.
** The player can deliberately invoke this using the "Choice" items. Choice Band, Specs, and Scarf increase the Attack, Special Attack, or Speed, respectively, of the Pokemon holding them, allowing them to either throw around absolutely devastating attacks or outspeed just about anything that doesn't boast a similar advantage. However, a Pokemon holding any of these items can only use one move until they switch out or lose the item. Particularly savvy players sometimes use this drawback to their advantage by forcing a Choice item onto an opponent's SupportPartyMember, generally rendering it useless for the rest of the match.
** In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', the Hoenn Elite Four is set up to the point where it's brought to its knees by ''one'' Pokemon, Gardevoir[[labelnote:*]]Thanks to the Gen VI retcon, Gardevoir is a Psychic/''Fairy'' type now. Gardevoir's new Fairy type gives it an advantage against Sidney's Dark-Types, Gardevoir can learn Shadow Ball and Thunderbolt to beat Phoebe's Ghosts and Glacia's Ice Pokemon (most of whom are part Water), and the crowning achievement: completely shutting down Drake's Dragon Pokemon with its Dragon immunity and Fairy attacks. None of the Pokemon the E4 uses seem strong enough, fast enough or pack the right attacks to stop Gardevoir either[[/labelnote]] The game then subverts this with the Champion, Steven, whose [[ExtraOreDinary Pokémon]] have a strong advantage against Gardevoir.
*** Likewise [[TookALevelInBadass Mega Lopunny]] can crush the first three Elite Four with nothing but [=STAB=] moves and can destroy Drake with Ice Punch. Steven on the other hand, has several Pokemon [[MightyGlacier bulky enough]] to survive then crush Mega Lopunny's [[GlassCannon less than stellar defenses]].
** ''VideoGame/PokemonSunAndMoon'' does this again with the new Alolan Elite Four. The four leaders' types are Fighting, Rock, Ghost, and Flying, and they can all be taken down by one single Pokemon, who isn't weak to any of their types and can strike at their weaknesses. ''Ultra Sun and Ultra Moon'' does mitigate this somewhat by replacing the Fighting-Typed Elite Four with one who uses Steel, but said Pokemon doesn't too much trouble. Who is this Pokemon?[[labelnote:*]]It's Primarina. Primarina can beat Olivia (Rock) with Water, Hala (Fighting) with Fairy, and can learn Shadow Ball and Ice Beam to deal with Acerola (Ghost) and Kahili (Flying), respectively. It isn't weak to Steel either, and can hit Molayne's Steel types hard with its Water.[[/labelnote]]
** After presenting the first villain team since Cipher to not pigeonhole themselves into a single type of Pokemon, the franchise screams right back into this trope in ''VideoGame/PokemonSwordAndShield''. Team Yell's addiction to Dark-type Pokemon makes them laughingstock villains... [[spoiler:but they're not villains to begin with, and their type choice is justified since they're Gym Trainers for the Dark-type Spikemuth Gym]]. Less justifiable is [[spoiler:the Macro Cosmos corporation]], who use Steel-type Pokemon to the last [[spoiler:(barring Oleana, who has a diverse team that errs towards Poison)]] even when their division is not related to construction. Most damning is [[spoiler:Chairman Rose]], who shares this monotyping with the rest of the group. News flash, buddy: [[spoiler:ancient and powerful Pokemon don't get to ''be'' ancient in the first place without something to counteract their weaknesses, like a Flamethrower to melt all that Steel]].
** Competitive battling in general tends to be this. Pokemon are raised with a focus on one or two specific stats to the neglect of everything else, filling very specific roles on the team. Naturally, competitive battling also features high usage of Choice items (mentioned above). Since competitive battling involves ridiculously frequent amounts of switching Pokemon in and out, the downside to Choice items is essentially non-existent, since the Pokemon will only get in one attack (at most) before you switch it for something else. Since the "choice" of Choice items doesn't stick when the Pokemon switches out, when it enters battle again, you get to pick a different move if you want.
*** For the ultimate example of this trope, many competitive teams have one Pokemon whose entire purpose is to clear away "trap" moves such as Spikes, Toxic Spikes, and the granddaddy GameBreaker of them all: Stealth Rock.
** And of course, [[RunningGag every game]] has that one Fisherman with a [[EpicFail full team of six Magikarp]].
** Besides Pokémon themselves, there's berries. A mon can hold one, and will eat it in battle in certain circumstances. Early ones would heal HP, or certain status effects. But as more and more were added, they started to become ridiculously specialized. Some reduce damage from a single super-effective attack of a specific type. Another set increases a stat when your HP is low... but increasing defense when you're at less than 25% health already isn't likely to save you.
** Some non-damaging moves are rarely, if ever, useful (disregarding joke moves like Splash that do literally nothing), and the limit of 4 attacks per Pokémon makes them difficult to justify keeping:
*** Water Sport and Mud Sport make Fire and Electric moves, respectively, 50% weaker. The biggest issue being that most mons that can learn these moves are, as you might guess, Water or Ground type. Water already resists Fire, and Ground is ''immune'' to Electric, making Mud Sport entirely redundant outside of double battles or other rare edge cases. They became somewhat more useful in later generations, when their damage reduction was increased and remained in effect for 5 turns, even if you switch to something not immune to Electric.
*** A few moves, such as Follow Me, Helping Hand, or Spotlight, serve absolutely no purpose outside of double battles. The main storyline of a game mostly consists of single battles, and even when you ''are'' in a double battle, there are generally better move-slot options available. These moves do much better in Max Raid Battles, however, since you have to work with a group against a more powerful target.
*** Spite, which cuts 4 PP from whatever move the opponent just used. Unless the opponent just used a 5-PP move and has no other good attacks, this attack rarely changes the course of a battle. Grudge drains all the PP of one move, but only if your opponent ''knocks you out with it''. Since NPC Pokémon [[TheComputerIsACheatingBastard have unlimited PP]], these moves mainly exist so that NPC trainers can drain your resources and force you to hike back to a Pokémon Center (or ruin an [[BossRush Elite Four]] attempt).
** Specialized Pokéballs are better than even Ultra balls at catching certain kinds of Pokémon, but against anything outside their specialization, they're only as effective as regular Pokéballs while costing five times as much. Perhaps the worst are the Love Ball and Moon Ball, the former only being super effective on Pokémon of the same species but opposite gender of your current Pokémon and the latter only being super effective against Pokémon that evolve via moon stone. The only specialized balls that most players use are Level Balls[[labelnote:*]]Their effectiveness ranges from twice as good as Ultra balls to four times as good if your Pokémon is a higher level than the one you're trying to catch[[/labelnote]], Quick Balls[[labelnote:*]]Twice as effective as Ultra balls if used on the first turn, good for roaming Legendaries[[/labelnote]], and Timer Balls[[labelnote:*]]Grow more effective the longer the battle goes, becoming more effective than Ultra balls after four turns[[/labelnote]].
** Some Apricorn Balls from the second generation suffer from this when they return for ''Pokémon [=HeartGold=] and [=SoulSilver=]'', because balls introduced in the third and fourth generations have simply outclassed them. The worst of the bunch is the Lure Ball, which provides a three-times catch rate (50% better than an Ultra Ball) against Pokémon snagged with a fishing rod. The problem is that's too specific to compete against the Net Ball, which applies the same bonus against ''any'' Water- or Bug-type Pokémon, and too low to compete against the Dive Ball, which applies a 3.5x catch rate to Pokémon encountered while fishing or surfing. The only reason it remains worthwhile is because, as an Apricorn Ball, you can get it in higher numbers with the only cost being having to wait a day for Kurt to make them. When ''Sun & Moon'' reintroduced the Lure Ball as a special Ball you could only get two of, they had to increase its catch rate to 5x for it to be relevant.
* A problem in ''VideoGame/DeusExHumanRevolution'' is that it is quite possible to use your Praxis Points for a Jensen that specialized in sneaking around and computer hacking (and in fact the game actually ''encourages'' you to do that because of how easy it is to die in firefights) instead of combat, and might not even have a lethal weapon on you because of space limitations. Until the game suddenly throws an inescapable boss battle with Barrett at you and you have to figure out how to kill him without any augs or weapons
''ComicStrip/SafeHavens'': while he's throwing grenades amazing at you[[note]]the game does give you ''some'' slack by providing rooms with weapons and ammo but even with that it can be an uphill fight[[/note]]. This is alleviated in passing the Director's Cut, which significantly remaps ball in ways the boss arenas to allow for any build to beat the bosses, though some are still easier than others[[labelnote:*]]Notably, a straight-up fight is now the ''worst'' option, as stealth, hacking, and other less confrontational methods will conserve resources that would otherwise be expended[[/labelnote]].
* ''VideoGame/AlphaProtocol'' predates ''Human Revolution'' in allowing you to build Mike Thorton completely to stealth/technical specifications and then kicking your arse with unskippable boss fights. At least unlike Jensen it's impossible to go completely unarmed and a heavy combat approach is quite viable.
* ''Franchise/MassEffect'':
** Jack in ''VideoGame/MassEffect2'' is specialised with two directed-force biotic attacks that don't penetrate shields and Warp Ammo, which is applied to her less-than-impressive firearms. Basically, this means that she is incredibly good at killing Husks, and incredibly bad at killing ''anything else''.
** Tali has a similar problem, except that instead of husks, her only real use is against geth and other mechs: her three powers are 1) a hack that only works on unarmoured, unshielded robots, 2) an attack that drains shields from anyone and the health from synthetics, but has no effect on organic flesh, biotic barriers, or armour, and 3) a drone that distracts people but serves mostly as setup rather than a killing blow. ''3'' buffed her by letting her hack sabotage the weapons of armed organics, letting the drain attack inflict full harm on biotic barriers and a little bit on organic health[[note]]plus, in the ''Citadel'' DLC, it can target CAT-6 Heavies that the otherwise more destructive Overload can't[[/note]], and giving her more to do with her drones.
** Shepard can even fall victim to this if playing as an Adept or Engineer: in ''VideoGame/MassEffect2'', biotics don't do much to shields and tech powers don't do much to biotic barriers. And since neither class has much in the way of weapon selections and lack ammo powers, they
opponent can't easily shoot their way out of trouble, either. Can still be averted depending on what bonus power Shepard takes, as selecting Tali's Shield Drain gives a biotic Shepard a powerful anti-shield attack, while Reave can be given to a tech Shepard for anti-barrier work. Fully averted in Mass Effect 3 when powers were redone to give them more universal effectiveness.
** As a race, asari also fall victim to this with their ground forces having a focus on elite biotic commandos rather than a larger combined arms military, relying on their fellow Council Race turians for full scale warfare. This turns out to be less than ideal when [[spoiler:the Reapers attack Thessia while the turians are also bogged down fighting Reapers on their home front. Thessia falls swiftly once the Reapers win in space]].
** it's the same with the salarians, who specialize in small covert strike recon and strike units at the expense of a sizable fleet or army, [[spoiler:which also bites them in the ass during the Reaper invasion]].
** The krogan are really only good at close-range ground fighting, since their eyes aren't positioned or adapted for long-range firefights but they ''are'' super-durable and strong enough to carry really large guns; additionally, while lacking a fleet is due to ruinous post-Rebellion sanctions rather than choice, they also lack an air force. On top of this, their ProudWarriorRaceGuy culture
predict, it means that they have little in the way of agriculture or technological progress except as a side-effect of building more spectacular guns, although (if he's alive) Urdnot Wrex is fixing this by beating the crap out of any scientist who doesn't research what he tells them to. [[spoiler:Unlike the above two races, a lot of the time, they not only won't get their asses handed to them by the Reapers, they'll get a cure for the stillbirth plague afflicting them as well - when your specialisation is very much in demand, it turns out you can pretty much demand any kind of blank cheque you want and people who need it will sign on. Of course, this requires Shepard to take the Paragon option; in the Renegade path, the ways in which they've used it in past will ultimately sign their death warrant as a species.]]
* ''VideoGame/PhantasyStarII'' gives us Hugh Thompson, a biologist who comes armed with the ability to learn techniques which are especially effective against biological enemies. The problem is that few biologics have high defense that would require techniques to bypass, plus other characters will likely have techniques which are just as effective, if not ''more'', than anything Hugh can throw out, save for his instant death spells which [[UselessUsefulSpell tend to miss often, anyway]].
* ''VideoGame/WorldOfWarcraft'' essentially forces most classes into doing this for either of the three roles in raiding and dungeons, especially hybrids like druids who could theoretically do everything at once, but poorly. Tanks give up most of their damage-output for durability, Healers do the same for healing power and mana regeneration, and damage dealers give up most of their survival chances (and probably won't use what they have left to focus even more on dishing out as much as they can).
** Damage dealing specializations suffer from this as well. Specs like Outlaw (formerly Combat) Rogues and Elemental Shamans can dish out massive amounts of AOE damage, good for trash and boss fights with a lot of adds, but their damage is extremely poor for single target. Specs like Affliction Warlocks or Arcane Mages deal massive single target damage, both ramping up overtime, but are particularly bad for shorter fights or fights with lots of weaker adds is their bane. Burst specs, like Feral Druids, are great for shorter single target fights, but their damage drops off completely when their cooldowns expire and rotations inevitably slow down. The representation of each class in raid groups depends on the specific raid, and some specs might be entirely absent for entire raid patches due to their overspecialization.
* ''VideoGame/GuildWars2'' did their darndest to try and [[AvertedTrope avert]] this. Primarily melee combatants have at least the option to equip ranged weapons (with a single-button quick-swap ability,) ranged attacks work in melee without penalty, most classes have some combination of single-target and area-effect abilities, and everyone has at least one healing ability. The stated mission was to do away with the "holy trinity" of [[FighterMageThief DPS, Tank, Healer]] but how much they succeeded or failed is... [[BrokenBase a divisive matter]] at best.
* In ''VideoGame/StarTrekOnline'', the original trinity of Federation endgame ships, the Exploration Cruiser Retrofit, the Tactical Escort Retrofit and the Long Range Science Vessel Retrofit (re: the ''Galaxy''-class, ''Defiant''-class and ''Intrepid''-class) were built around this, using the "holy trinity" that the ''Guild Wars 2'' example tried to do away with. The Exploration Cruiser was meant to be the Tank, the Tactical Escort was meant to be the DPS and the Long Rance Science Vessel was meant to be the Healer. However, as time passed, these lines blurred away, but the Exploration Cruiser got left in the dust. It's durable, but without the strength of firepower, it's not going to do much. This was finally solved with its Tier 6 counterpart
* ''VideoGame/KingdomHearts358DaysOver2'': Donald has the highest Magic stat out of all characters, but all of his other stats are bottom-of-the-barrel and the limited Magic system makes his bonus pretty moot. The character with the second highest Magic stat, Zexion, can actually deal physical damage with strong combo finishers due to the CriticalHit mechanics and his high Crit% stat.
* The Ishgardians of ''VideoGame/FinalFantasyXIV'' have built their entire culture around their thousand year war with the [[OurDragonsAreDifferent Dravanians]]. Everything they do is for the war effort which has stunted them significantly in other fields. One example is astrology. Sharlyan astrology reads all of the stars and grants healing magicks. Ishgardian astrology only focuses on one star to predict Dravanian movements. Later events reveal that many soldiers don't ''want'' the war between them and the Dravanians to end exactly ''because'' of this.
* ''Franchise/TheElderScrolls'' series has an in-universe [[InvertedTrope Inversion]] example in the backstory. Uriel Septim V, after inheriting an Empire wracked with internal strife and floundering provincial support, decided to launch a series of invasions outside of Tamriel. After several successes invading island nations in the Padomaic Sea east of Tamriel, Uriel V decided to invade the continent of [[{{Wutai}} Akavir]] itself. However, due to space restrictions on his fleet, his forces were cripplingly ''under''specialized except for the [[MagicKnight Battlemages]]. The lack of cavalry was one of his biggest issues, as it left his infantry and settlements
vulnerable to [[DeathOfAThousandCuts quick-strike attacks]] by mounted [[SnakePeople Tsaesci]] raiders. Eventually, Uriel V strategies that involve crowding him and he's bad at scoring himself. This poor scoring cost Havens University one championship and earned him the ire of most of the student body for a few months. Even years later. after established in his career, he feels his overspecialization may make him a liability when he tries out for the men's basketball team for the Rio Olympics. [[spoiler:Ironically, the only way it ''did'' become a liability was forced to withdraw from Akavir, and he died in a HeroicSacrifice while covering the retreat because Italy's team consisted of many of his legions.
* Shana and Miranda in ''VideoGame/TheLegendOfDragoon''. Their skillset is centered entirely around healing - which is [[PlayerCharacterCalculus far too specialised for a party size of three]], so they are essentially stuck dealing ScratchDamage or
former teammates (Dave having to use magic items to catch up with everyone else. When it comes to healing or magic damage, they're the best by ''far'', but they deal negligible physical damage and have paper thin physical defense with low health.
* Much like
played in ''VideoGame/TheLegendOfDragoon'', Sharla in ''VideoGame/{{Xenoblade}}'' suffers for this for very similar reasons. Sharla is a CombatMedic with more emphasis on the medic part than combat. Her skillset is based ''too much'' around healing with very little in the way of offence. Since her base attack and her attack abilities don't deal enough damage (and in the case of HeadShot, have a very long cooldown) she is considered one Italy instead of the worst characters in the game. Part of this is due NBA) who, being so familiar with his passes, could predict and intercept them, forcing him to the fact that the party size is three - if the party size were four, Sharla would probably see start using more use.
* Naoto, the final party member in ''VideoGame/Persona4'', specialises in the [[LightEmUp Light]], [[CastingAShadow Dark]] and [[InfinityPlusOneElement Almighty]] spells, which are all things that only the protagonist can normally use. Unfortunately, Light and Dark are instant-kill attacks that don't hit often ''and'' are entirely useless
mundane passes to win against bosses. Almighty can't be blocked or resisted, but it uses up a massive amount of SP, meaning that if Naoto wants to hit anything reliably she's not going to be doing it for long. She's almost totally useless in boss fights and doesn't have much extended usability in normal dungeon play. Fortunately, the UpdatedRerelease ''Persona 4 Golden'' solved this problem by giving Naoto access to the highest-level single-target spells of the other four elements, meaning that Naoto now has a way to harm bosses and avoid running out of SP.
* [[MissionControl Fuuka]] of ''VideoGame/Persona3'', especially when one compares her to her successors. Her Persona is meant to be used for searching areas, finding enemy weaknesses, and supporting the party, but communications is where she really shines. The long range of her Persona means she can keep track of the party while they're 200+ floors into [[EldritchLocation Tartarus]], or lost somewhere in the TV world. Her ability to provide battle support on the other hand, is extremely low. All she has is a slight HP restore, an escape from the dungeon skill, and her Oracle skill, which is random and may backfire. Meanwhile, [[VideoGame/Persona4 Rise]] and [[VideoGame/Persona5 Futaba]], while lacking the range, have a wider variety of skills at their disposal to provide aid in battle.[[note]]Both can restore HP and SP to the party, charge their attacks, or block fatal damage once per battle. Futaba can also switch out party members and reposition the party if they're ambushed. Rise has the ability to join in All-Out Attacks, revive the protagonist once per battle, and change her Persona to a [[VideoGame/Persona4ArenaUltimax combat form]] or [[VideoGame/Persona4DancingAllNight stage form]].[[/note]]
* Radiation damage in ''Videogame/Fallout4''. Brutally effective against human enemies due to causing them maximum hitpoint reduction that can't be got rid of easily. The rest of the enemies you can potentially encounter consist of robots, ghouls, mutants or animals that have evolved to cope with a radiation-heavy environment, all of whom are highly resistant or outright immune to radiation. As an extension to the above, the gamma gun (a weapon that does pure radiation damage unless the RandomNumberGod grants you a particular legendary variation of it), and The Brotherhood of Atom (a faction who are armed almost exclusively with gamma guns, apart from the Far Harbor branch who use radium rifles that inflict both radiation and physical damage).
* [[VideoGame/TheLegendOfHeroesTrailsInTheSky Estelle Bright]] in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'' has one of the highest damage modifiers in the game with a whopping 5S rating on her [[LimitBreak S-Craft]]. However, all but one of her crafts are single target, including her S-Craft, and the bosses she's available are of the FlunkyBoss variety which means she only ends up attacking one enemy at a time.
* ''VideoGame/FableI'': Dedicated melee or archery builds both suffer from being really good at one kind of fight but bad at others. Melee excels at groups of weaker enemies, especially since they can hit multiple enemies with one attack, but has trouble against enemies that block often or have high defenses such as assassins and trolls respectively. Archery is amazing at burning down a single tough enemy such as trolls and bosses, but is quickly overwhelmed by swarms of weak enemies. Though melee at least can alleviate their problems somewhat using Berserk and Multi-strike spells.
* Servants in ''VideoGame/FateGrandOrder'' often have some kind of SituationalSword gimmick, such as a damage boost against a specific enemy type or the ability to add or remove a specific debuff, which can push them into this territory when done too clumsily. The most infamous of this type is likely Stheno: her kit is based around "charmlocking", where she uses a mixture of her Charm skill and the Charm effect on her [[LimitBreak Noble Phantasm]] to lock down an opponent and stall them out while she [[GradualGrinder whittles them down]] and hopes for the Instant-Death effect on her NP to trigger (which, admittedly, [[UselessUsefulSpell is not often]]). The problem with that? Both her versions of Charm and her Instant Death only work on male targets. Against female or genderless targets, Stheno's damage is godawful and her sole non-charmlock skill is a simple party buff, meaning she can't do much more than flail impotently and hope the enemy doesn't target her.
them.]]



[[folder:Sandbox Games]]
* ''VideoGame/DontStarve'':
** Woodie's Werebeaver form is very powerful in combat, can mine and cut down trees very quickly, and survive the night without light... but cannot use items at all. Woodie was nerfed further in ''Don't Starve Together''; the Werebeaver's combat ability is halved, and Woodie's SanityMeter rapidly depletes while he's a beaver.
** ''Shipwrecked'' introduced a new character, a pirate known as Woodlegs. His special power allows him to instantly make a ship and locate treasures, but he loses sanity on land. While he's powerful in ''Shipwrecked'', there is no reason to play him in the original game or ''Reign of Giants''.
* The abilities in ''VideoGame/{{Prototype}}'' suffer from this. The Claws are best against large groups of fairly agile enemies, but everyone who fits that description dies instantly no matter what hits them. The hammerfists can instakill tanks, but is extremely slow and its most powerful attack has to be initiated from on top of a skyscraper to one-shot vehicles (which you can do with any weapon by just using the hijack ability). The Whipfist is good against helicopters, but [[GlassCannon so is everything]] and it barely scratches anything else. The Blade and Musclemass can handle pretty much everything well enough, with none of the drawbacks. [[VideoGame/Prototype2 The sequel]] (mostly) fixes this.

to:

[[folder:Sandbox Games]]
[[folder:Sports]]
* ''VideoGame/DontStarve'':
** Woodie's Werebeaver form
In UsefulNotes/{{Tennis}}, the French Open a.k.a. Roland Garros takes place on clay courts that favor defenders due to their slowness and high bounce giving players more time to reach the ball and return it in ways difficult for their opponent to hit. Because of this, it was historically considered to be the hardest Grand Slam to win with many great players' tactics being ill-suited for the clay surface... and many French Open champions are clay-court specialists who have performed ''poorly'' at other Slams, until more recent times. A good example is UsefulNotes/RafaelNadal, who has won Roland Garros ''12'' times (as of 2019) but has had far more irregular performances in other courts.
* UsefulNotes/{{Baseball}} has the concept of the "Mendoza Line", a minimum level of batting average competency below which a player's presence in the major leagues
is very powerful in combat, can mine and cut down trees very quickly, and survive the night without light... but cannot use items at all. Woodie was nerfed further in ''Don't Starve Together''; the Werebeaver's combat ability is halved, and Woodie's SanityMeter rapidly depletes while he's a beaver.
** ''Shipwrecked'' introduced a new character, a pirate known as Woodlegs. His special power allows him
difficult, if not impossible, to instantly make a ship and locate treasures, but he loses sanity on land. While he's powerful in ''Shipwrecked'', there is no reason to play him in the original game or ''Reign of Giants''.
* The abilities in ''VideoGame/{{Prototype}}'' suffer from this. The Claws are best against large groups of fairly agile enemies, but everyone who fits that description dies instantly
justify no matter what hits them. The hammerfists can instakill tanks, but how good defensively he is (pitchers are exempt because their trade is extremely slow specialized, and its in the DH-rule American League they don't normally bat at all). The most powerful attack has to be initiated from on top of a skyscraper to one-shot vehicles (which you common cutoff is .200, though definitions can do vary from .190 to .220[[note]]For comparison, someone batting .300 is considered an excellent hitter and .400 is legendary (the last MLB player to hit .400 in a season was Hall of Famer Ted Williams in 1941)[[/note]]. It's named after Mario Mendoza, who played in the mid-1970's to early 1980's and was a very good defensive shortstop but was definitely not good at the plate (several seasons saw him with any weapon by just using sub-.200 averages, though in the hijack ability). The Whipfist is good against helicopters, but [[GlassCannon so is everything]] last couple of years of his career after the term began gaining traction in baseball circles he did get a little better and it barely scratches anything else. The Blade by the end his career average was .215). Anyone with a more extreme imbalance in defensive and Musclemass can handle pretty offensive capabilities is going to fall into this trope and isn't likely to remain in the big leagues for long.
* In gridiron football, the sharp transition between college and pro schemes has led to a large number of draft busts, and many can't-miss prospects flaking out. In short, college offensive and to a lesser extent defensive schemes rely on wider hashmarks (these are where the ball is spotted if the ball carrier is tackled outside of them; with wider hashmarks, the entire team is
much everything well enough, with none of closer to one sideline than the drawbacks. [[VideoGame/Prototype2 The sequel]] (mostly) fixes this.other, leaving much more open field on the opposite side) and exploiting much larger mismatches (the gap between the best and worst pro player in any position is much, much narrower than the gap between the best and worst FBS-level player). Arguably, the most humiliating example would be Florida coach Steve Spurrier trying to bring his "Fun n' Gun" passing offense to the Washington Redskins; veteran defenses would consistently shut his teams down, sending Spurrier back to the college ranks once and for all.



[[folder:Simulation Games]]
* Chihaya Kisaragi from ''VideoGame/TheIdolmaster'' has an obscenely high vocal stat from the beginning. She will excel at anything vocal related but extra effort is going to have to be made to get her to do good at visual and dance. In the sequel, teammates can help.
* ''[[Videogame/{{X}} X-Universe]]'':
** [[MacrossMissileMassacre Missile frigates]] in ''X3: Terran Conflict'' are normally just {{glass cannon}}s, weak on defense but able to level entire sectors from extreme range. However the Boron Kraken [[PointDefenseless eschews any form of point-defense]] in favor of more missile launchers. This essentially means they have no way to protect themselves from incoming missiles, save for spamming their own missiles at enemy missiles and hoping they hit.
*** The OTAS Sirokos missile frigate is designed specifically for launching [[DropPod boarding pods]] at enemy craft, and can carry ten more [[BoardingParty marines]] than any other missile frigate (30 instead of 20) ... at the cost of having no method of attack other than {{ramming|AlwaysWorks}}. It works fine for boarding [=TLs=][[note]]giant freighters that can transport stations from shipyard to jobsite[[/note]], but it can't really do anything else.
** [[PlanetTerra Terran]] and [[EliteArmy AGI Task Force]] ships are incapable of mounting Commonwealth weaponry used by every other faction ([[BeePeople besides the Kha'ak]]), forcing them to use the more limited Terran arsenal, which lacks in fast projectile weapons to kill [[GoddamnedBats M5s and M4s]], and they are completely lacking a frigate-size weapon, making their [[LightningBruiser otherwise awesome]] Yokohama and Aegir frigates pathetically weak at fighting ships of their size or larger (unless they're equipped with the [[RecursiveAmmo Wraith missile]]).
** Used as player ships, M5 fighter craft are good at exactly two things: getting you from point A to point B very rapidly, and quickly reaching a heavier craft so you can spam enough low-yield missiles at it to get the pilot to eject - at which point you can ditch the ineffectual FragileSpeedster and commandeer a ship that can actually ''do'' stuff.
* The ''Kitakami'', a ship that was available during the ''VideoGame/WorldOfWarships'' closed beta, was a Japanese light cruiser that mounted ''40'' torpedo launchers. However, the torpedoes had a range of 10 kilometers, while the Kitakami could be seen at 11 km, which made it impossible to stealth attack in open water as Japanese destroyers could do. The ship also had only 4 guns, which made it essentially useless in a gunfight even against destroyers, it wasn't particularly fast or maneuverable, and had weak armour. The only way it could be used effectively if the enemy was paying minimal attention was to try and hide behind an island and hope enemies blundered into close range, or run toward a cap circle, swamp it with torpedoes, and run away before it was blown up, and both tactics relied on having maps that allowed this. Due to the highly situational nature of the ''Kitakami'' having any use, it was removed from the game and replaced with the ''Atago'', a much more flexible ship.
* ''VideoGame/MonsterLovesYou'': Lampshaded during the Ascension segment of the game. The Elders tell you that Nash-Gnash failed to ascend to Elderhood as she is pure Ferocity -- mean and violent -- with no other qualities to redeem that. Justified in that you can get several of the endings by specializing in just one virtue, but you almost certainly won't get past the Ascension segment of the game.

to:

[[folder:Simulation [[folder:Tabletop Games]]
* Chihaya Kisaragi In TabletopGame/{{Chess}}, conventional CharacterTiers rate Bishops as equal to Knights, though Bishops are actually the better pieces in a lot of positions because of their long movement range and ability to defend squares either adjacent or on the opposite side of the board. They are, however, overspecialized in that they can never move through or onto any square of opposite color to their starting place, which can lead to "bad Bishop" positions, in which a Bishop is trapped behind chains of allied Pawns on squares of the same color. Applies to Knights to an extent as well. While they are the only piece that can't be blocked from ''VideoGame/TheIdolmaster'' threatening another piece, they are also the only piece that is unable to ever threaten an adjacent piece.
* ''TabletopGame/Warhammer40000'':
** In the game's fluff, this is the reason why the Imperium
has an obscenely high vocal stat lost so much of its ancient technology and can't easily replicate what is found or what it currently has. During the Age of Technology, many millennia in the past, humanity became completely reliant on the Standard Template Construct system for technological development and proliferation, with no other system being nearly as reliable or easily reproducible. Also, control of the process was ceded to the AIs running the [=STCs=] so humans could enjoy other pursuits. The Men of Iron took advantage of this in their rebellion, corrupting STC databases and wrecking as much of the actual machinery of the [=STCs=] as they could. When they were finally stopped, humanity had only fragments of its technological base remaining and few, if any people who had any knowledge of how to fix anything. The current Imperium is still suffering from the beginning. She will effects of this loss of tech knowledge, and the Adeptus Mechanicus controls the technology that remains with a literal religious fervor.
** The [[SpaceElves Eldar]] have this as their Hat. Each Eldar going down the Path of the Warrior dedicate themselves to one Aspect of war at a time; Dark Reapers deal long-ranged death to enemy heavy infantry, Striking Scorpions can unleash enough close combat attacks to cut through hordes of light infantry, and so on. But while each type of Aspect Warrior may
excel at anything vocal related in its battlefield role, they're usually screwed if put up against a different type of threat, so those Dark Reapers won't last long in close combat, while hostile heavy infantry can shrug off the Striking Scorpions' flurry of attacks. The saying goes that if you pit five Space Marines against five Eldar, four of the Eldar will die while the survivor single-handedly cuts down the Space Marines, because that's what she was trained for.
*** Even more so for the Exarchs. Where normal Eldar dedicate themselves to a path for the best part of a human lifetime, Exarchs are those who got stuck on the path of war and become unable to give it up. A regular Aspect Warrior is highly specialised,
but extra effort can go on to do other things with their life if not killed in battle; an Exarch is stuck with their one specialisation forever.
** The Tau have some of the best guns in the game, and its military focuses on getting the most out of them, but the race is just pathetic in close combat. The Tau have recognized this at least and can bring in allied alien auxiliaries that are better-suited for melee, but even so, those close combat "specialists" would be considered mediocre at best in any other army and are better at counter-charging than leading an assault.
*** The Tau caste system means that every Tau in the setting is trained to be good at combat (Fire), diplomacy (Water), piloting (Air), engineering/research (Earth) or leadership (Ethereal) - and is not expected to develop skill outside their assigned field. This is particularly notable among the Air Caste, who have been so purpose-bred that they actually have extremely fragile bones that mean that even if you were
going to have to be made to get her to do good at visual and dance. In them fight outside a fighter or bomber, they would die swiftly.
*** One of
the sequel, teammates can help.
* ''[[Videogame/{{X}} X-Universe]]'':
** [[MacrossMissileMassacre Missile frigates]]
Tau's auxiliary species, the Kroot, takes this in ''X3: Terran Conflict'' are normally just {{glass cannon}}s, weak on defense but able a very unusual direction. To make things short, Kroot have LegoGenetics that allow them to level entire sectors [[CannibalismSuperpower absorb useful genes from extreme range. However the Boron Kraken [[PointDefenseless eschews any form of point-defense]] in favor of more missile launchers. This essentially means they have no way to protect consumed prey and incoporate those genes into their own DNA, empowering themselves by replicating those traits]]. However, they suffer from incoming a form of PowerIncontinence that means that if they keep eating that kind of meat, their [=DNA=] becomes increasingly like the creature they're eating. For example, continue eating the flesh of non-sapient herbivores, and a Kroot will ''become'' a non-sapient herbivore with only genetic legacy connecting it to its former Kroot state. The Kroot homeworld, Pech, has no ecosystem niche that isn't filled by some form of devolved Kroot.
** The Tyranids ran into this when the Dark Eldar finally got a new codex. One of the Tyranids' trademarks is an array of multiple-Wound, high-Toughness, monstrous creatures that turned out to be highly susceptible to Dark Eldar weaponry causing [[ChunkySalsaRule Instant Death]] or dealing Poisoned attacks that neutralize a high Toughness value.
** Within the Chaos Daemons list, each of the gods have a specific vocation: Khorne and Slaanesh are geared towards combat, but Khorne relies on a comparatively smaller number of more hard-hitting attacks, allowing them to blunt through medium infantry (such as Tau and Space Marines) and vehicles, while Slaaneshi units have high initiative and a ton of rending attacks, making them more suited to hordes and really heavy infantry. Nurgle units focus on insane durability combined with poisoned weapons to fight against high toughness creatures but lack any sort of armor penetration needed to break through armor. Tzeentch, understandably, focuses on magic but rarely have any units good enough to support with said magic (almost every single one of their units is a squishy wizard). This means that each of the four god's daemons were designed to support another god's troops, but for those who prefer playing mono-god lists, this can leave you with one or more areas severely lacking (Slaanesh, for example, has almost no staying power, so in an objectives match they will quickly die out due to their low toughness and save. Conversely, Mono-Nurgle can't do much if they're expected to annihilate their enemy since their primary purpose is to survive and tarpit). The only exception to this is the Soul Grinder, who can be kitted out to fill several combat roles.
** This is also encouraged in tournament play. Consider a Space Marine Tactical Squad equipped with a Flamer and a Lascannon. The former is a short-ranged weapon that can be used while moving against a swarm of light infantry, while the latter is a long-ranged anti-tank weapon that can't be fired after moving. If either weapon is fired, the other is probably not in a situation to contribute anything, whereas a dedicated anti-tank or anti-infantry squad would be fighting with better efficiency against its viable targets. The rule Combat Squads was specifically made to resolve this issue; you can now split your 10-man squad into 2 5 man squads and give the melee-oriented Sergeant and assault weapon gunner to the squad most likely to run ahead, while the lascannon dude can sit back with his squad of 4 meatshields happily pounding away at enemy armour.
** Deliberately invoked by the Imperial Guard, at company level. Any Imperial Guard regiment would be trained and equipped for a single role, be it foot infantry, mounted infantry, mechanized infantry, artillery, armour, whatever. The intention being that a single company has to rely on others for combined arms warfare, and hence won't survive long going rogue.
** The Chaos Maulerfiend is a dedicated tank killer that can also pick off units without close-range anti-armour: it has multiple high-strength attacks and can access more if you went for magma cutters over lasher tendrils, all of which hit the rear armour of a tank or other vehicle, and as an AV 12 vehicle it can eat entire squads of Eldar or Orks. However, its total lack of any ranged weapons means it's incredibly vulnerable to anti-tank fire even with its Daemonic Invulnerable save, and while it has much better stats than a random infantryman, its Initiative and Weapon Skill are below those of a Space Marine Dreadnought or Chaos Helbrute, meaning that a one-on-one duel with another melee walker is unlikely to end well for it.
** The Adeptus Mechanicus will take a dive into this trope when [[GodzillaThreshold things get dire enough]] by actually innovating and building an Ordinatus, a gigantic war machine that is more or less built around a ludicrously huge and powerful piece of armament specialized ''only'' to the conflict at hand, and rarely if ever see use again due to fear of losing them because they were used for the wrong problem. Of course, the advantage of building a superweapon around a conflict is that it'll usually be won right afterwards; you may not get to use that fortress-cracking sound-cannon, Titan-melting plasma gun or DrillTank that can carry entire companies of guardsmen again, but whatever you needed it for will never again be a problem.
** The Admech deliberately invoke this with their Skitarii armies on the fly. "Doctrina Imperatives" transmitted from distant command centres specialize their troops towards shooting or melee to a greater or lesser degree as conflicts develop. In their case, effectiveness is zig-zagged somewhat. Sure, those Vanguard may fight like old men after you finally push through the [[ImprobableAimingSkills laser-accurate volleys of rifle fire]] for a moment, but fifteen seconds later the [[WeHaveReserves second Maniple in line]] will have popped Hyperaction Protocols and fight better than the daemons of Khorne. Skitarii Primus leaders even throw thousands of their soldiers into the grinder deliberately to gather intelligence about how best to command the actual army following behind. They die gladly, as for the Mechanicus [[MartyrdomCulture "Survival is nothing, Data is All".]]
** The Baneblade and its sisters are all built around tackling a single problem really well: Shadowswords and Doomhammers for killing titans, Stormswords for urban warfare, Stormblades for cheaper and more mobile Shadowswords, and Baneblades for unleashing eleven barrels of hell on everything. All of them move like a morbidly obese elephant who's pregnant with triplets and can't do anything other than what they're specialized for: if, for example, a Stormsword finds something its too large to fit through but can't plow through it's dead in the water.
* ''TabletopGame/DungeonsAndDragons'':
** D&D in general, really. For every single ability in 3.5, there's at least one way to reduce or negate the damage. Fighters who specialise in the longsword will find themselves disadvantaged against an opponent who negates all damage that isn't piercing. A sorcerer that only chooses fire spells will not have a fun time against the monster with fire immunity. Rogues dread encounters against enemies that are immune to sneak attacks (which are many). At higher levels, it's not uncommon for fighters to carry multiple weapons made of many different materials, just so they can be prepared for any situation. This is one reason why LinearWarriorsQuadraticWizards is in full effect: spellcasters who prepare their spells from a list can avoid this trap by changing their spells in accordance with the situation.
*** D&D's unofficial Tier System reinforces this fact. The Top Tier classes can either learn every spell of their paradigm they come across, have access to their entire spell lists by default, or can replicate any spell in the game. (The Cleric and Druid can also function as melee on top of all that, hence the [[GameBreaker CoDzilla]] term in the metagame). The Tier Two classes are equal to the tier ones in raw power but lack the versatility of their counterparts. As the tier thread puts it: "''If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world-shattering, but not in quite so many ways.''"
*** Many prestige classes and non-core standard classes in 3.5 edition tended to be extremely specialized, as writers struggled to create new content that wasn't redundant with existing materials. For example, the War Mage and Healer classes were primary spellcasters who could only cast damage-dealing offensive spells and HP healing cure spells, respectively. Considering that flexibility has always been one of the primary advantages of spellcasters, both were ridiculed as being woefully underpowered. Prestige classes that were focused on specific goals, like fighting dragons or undead, also tended to have this issue. Playing a Dragon Hunter was great when fighting dragons, but given that nearly all of its abilities only worked against dragons, it was quite underpowered against anything that did not include the word "dragon" in its name.
** Many powergamers in all TTRPGS, but especially ''D&D'', who have their pet "broken" builds run into a serious problem when faced with [=GMs=] who throw unexpected challenges at them; by relying on shattering the game in one particular place, they are vulnerable when challenged out of their depth by the GM. Unfortunately, this often leads to the player not having much fun with the game, since if the character is so specialized that they effectively can't contribute (for instance, a melee-focused warrior who keeps being attacked by ranged and flying enemies, forcing him to rely on his untrained archery skills, or a pyromancer with [[DumpStat dumped Charisma]] being constantly shoved into social situations that they don't have any spells or skills for), then they might as well just spend the session on their phone. Skilled [=GMs=] avoid this by [[PlotTailoredToTheParty deliberately creating situations where the overspecialized character can shine]], without breaking the game in the process.
* In the classic Metagaming Concepts game ''Rivets'', the premise is simple: all the people are dead, and the remaining Boppers (Battlefield Orientated Pre-Programmed Eradicator Robots) are fighting it out over the resources they need. The trouble is, these Boppers are pretty stupid, 'average IQ only slightly higher than that of most kitchen appliances'. Each player has to choose what type of unit each type of unit attacks. That's right. You don't program an individual unit, you program a type of unit to go after another type of unit. If you're attacked by a unit you're not programmed to attack, you're screwed. You can, however, reprogram them, but that means bringing every one of that unit type back to your base/factory.
* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.
* ''TabletopGame/BattleTech'':
** The [=BattleMechs=] are prone to this, as well as subverting this. You can either have a general jack-of-all-trades or a specialized 'Mech that's doomed once someone skips out of its range bracket. Also, under the latest rules, most (not all) 'Mech-scale weapons do only a small fraction of their regular damage to conventional infantry, which can become a problem at those distances where the infantry can actually shoot ''back''. {{Justified|Trope}} in that 'Mechs are meant to used in concert (IE, fire-support standing ''behind'' the close-assault mechs, scouts staying in cover and acting as spotters for long-distance artillery, high-speed mechs flanking while the main assault force holds the enemies' attentions, etc.). Individual 'Mechs are specialists; the military units they make up are intended to be balanced. Then the Clans showed up with their versatile [=OmniMech=] designs and the Inner Sphere soon caught up and started reverse-engineering captured Clan [=BattleMechs=] in order to compete with their advanced technology. Though [=OmniMechs=] themselves also do have their limitations as well, one being that they are not fully modular, which can hamper potential configurable designs for a would-be creative pilot.
** One of the earliest Subversions of this is the Stalker-class Assault Battlemech, which carries both large and medium lasers, as well as both Long and Short-range
missiles, save for spamming giving it the ability to fight at ''every'' range. Ironically, it's the most well-rounded mech of its time despite having ''no ballistic weapons'' and relying entirely on energy and missile ones.
* ''TabletopGame/{{Exalted}}'':
** Specifically warned against in the character creation chapter of the core rulebook. Creation has a lot of different challenges to overcome, and you'll be lucky if you're just bored if you don't have a charm that's useful to the situation. Also, it's kinda frustrating having to start a new charm tree from the relatively weak and boring prerequisite charms when you've reached the "total powerhouse" stage of your career. (Other advice: buy the "increase your hit points" charm at least once.)
** In second edition, the Primordials, the transcendently powerful beings that created the setting, each have
their own missiles at enemy missiles themes, and hoping are absolutely all-powerful, invincible, and unassailable within those themes; Authochthon is the Craftsman, Malfeas is the King, She Who Lives In Her Name is the Organizer, the Ebon Dragon is the Corrupter, etc. The thing is, each Primordial is not only absolutely helpless outside of those themes, but absolutely incapable of even thinking outside of them. For example, Malfeas is incapable of any kind of subtlety, compromise, or anything else that requires him to act from a position of anything less than absolute power and authority, and She Who Lives In Her Name cannot be unpredictable or spontaneous in any way.
** Applying this and its relative MinMaxing in the ''Shards of the Exalted Dream'' spinoff Burn Legend will get you curb-stomped on a regular basis. The guy with Strength 5 and lots of Grapples - say, a Mugen who invests heavily in Wrestling and the linked Mugen techniques - will get his ass handed to him by a simple Whistling Stone Atemi. Burn Legend is based very heavily on TacticalRockPaperScissors, meaning that showing up as Captain Scissors is begging for everyone else to pull out their cheap, low-ranked Rock technique and smash you into a pulp.
* In ''TabletopGame/MagicTheGathering'' there's a branch of decks known as Combo decks that fall into this. They aim to do one specific thing using a certain combination of cards. When this thing happens [[InstantWinCondition
they hit.
***
usually win instantly]]. If they can't get the cards in or one of them gets destroyed, they're usually left with a sub-par deck. Combo decks tend to be very good against 'raw power'/'aggro' decks because comboed cards will dismantle an equal number of individual cards without synergy (even though said cards tend to be stronger individually), and are vulnerable to control decks that systematically block or remove the components of a combo. These are popular among some casual players, who don't care nearly as much about a reliable win/lose percentage as about the fact that it's absolutely [[RuleOfFunny hilarious]] to use a finishing attack featuring an unblockable attacker whose power and toughness grow by a factor of 32 [[SerialEscalation every turn]].
* In ''Tabletopgame/YuGiOh'' you will see some decks that would be Overpowered...only if played against a specific deck. For instance,
The OTAS Sirokos missile frigate is Allies of Justice mean certain death to Light Decks but are powerless against anything that isn't Light. In newer Generation, The Heraldic and Heraldry ace monsters (used by Tron in the anime) are the embodiment of Xyz monsters' nightmares, being able to drain their Attack, Effects, and even names. Unfortunately, many players still use Synchros and don't rely on Xyz, making these cards laughably useless against them. (Though the OneWingedAngel form of Number 69 might still be able to put a dent in anything the opponent might summon).
** Conversely, many trap and magic cards are
designed specifically to revolve around a single monster. Cards that appear regularly on the show, such as Dark Magician, Kuriboh, and Blue-Eyes White Dragon tend to have numerous trap and magic cards devoted specifically to them. It's very possible for launching [[DropPod boarding pods]] at enemy craft, someone to overspecialize their deck and can carry ten more [[BoardingParty marines]] than any end up stuck with too many of these cards in their hand without the central monster being available or playable, a folly often demonstrated by AI players in the video games that are based on the TCG.
** Many archetypes, especially after the Extra Deck became central, tend to have their Main Deck focus on getting to the Extra Deck as quickly and often as possible. This results in them being completely unable to do much of anything when the Extra Deck is inaccessible for some reason (for instance, [[http://yugioh.wikia.com/wiki/Dimensional_Barrier Dimensional Barrier]] or [[http://yugioh.wikia.com/wiki/Crimson_Blader Crimson Blader]]), because their Main Deck is so focused on bringing out the materials for their summons that the materials can't do anything. Gimmick Puppets are a good example; the only effect in the entire Main Deck that isn't based on summoning Level 8 monsters is Egg Head's 800 burn damage.
** The basis of 'anti-meta' decks. Usually, these decks focus specifically on countering whatever the current high tier deck(s) is, often with surprisingly effective results. However, whenever these decks end up facing
other missile frigate (30 kinds of decks such as lower-tier "rogue" decks, they quickly start to fall apart.
* ''TabletopGame/{{Shadowrun}}'''s character creation mechanics have always favoured focused characters by rewarding specialization. It's generally held that a good shadowrunning team consists entirely of specialists who throw nine or more dice at a non-overlapping set of very specific skills
instead of 20) ... at the cost made entirely of having no method of attack other than {{ramming|AlwaysWorks}}. It works fine for boarding [=TLs=][[note]]giant freighters that can transport stations from shipyard to jobsite[[/note]], but it can't really do anything else.
what usually becomes {{Master Of None}}s.
** [[PlanetTerra Terran]] and [[EliteArmy AGI Task Force]] ships are incapable of mounting Commonwealth weaponry used by every other faction ([[BeePeople besides the Kha'ak]]), forcing them to use the more limited Terran arsenal, which lacks in fast projectile weapons to kill [[GoddamnedBats M5s and M4s]], and they are completely lacking a frigate-size weapon, making their [[LightningBruiser otherwise awesome]] Yokohama and Aegir frigates pathetically weak at fighting ships of their size or larger (unless they're equipped with the [[RecursiveAmmo Wraith missile]]).
** Used as player ships, M5 fighter craft are good at exactly two things: getting you from point A to point B very rapidly, and quickly reaching a heavier craft so you can spam enough low-yield missiles at it to get the pilot to eject - at which point you can ditch the ineffectual FragileSpeedster and commandeer a ship that can actually ''do'' stuff.
* The ''Kitakami'', a ship that was available during the ''VideoGame/WorldOfWarships'' closed beta, was a Japanese light cruiser that mounted ''40'' torpedo launchers.
However, the torpedoes had a range of 10 kilometers, while the Kitakami could be seen at 11 km, which made it impossible to stealth attack in open water as Japanese destroyers could do. The ship also had only 4 guns, which made it essentially useless in a gunfight even against destroyers, it wasn't particularly fast or maneuverable, and had weak armour. The only way it could be used effectively if the enemy was paying with minimal attention was system mastery, it is trivial to try create characters who are very good at their desired specialty, and hide behind an island and hope enemies blundered into close range, or run toward a cap circle, swamp it with torpedoes, and run away before it was blown up, and both tactics relied also have decent competence in some secondary skillset, averting the trope.
* BDSM decks in the erotic card game ''Furoticon''. Sadists inflict pain counters
on having maps opponents that allowed this. Due to the highly situational nature of the ''Kitakami'' having any use, it was removed from the game and replaced with the ''Atago'', a much more flexible ship.
* ''VideoGame/MonsterLovesYou'': Lampshaded during the Ascension segment of the game. The Elders tell you that Nash-Gnash failed to ascend to Elderhood as she is pure Ferocity -- mean and violent -- with no other qualities to redeem that. Justified in that you can get several of the endings by specializing in just one virtue,
debuff most characters but you almost certainly won't get past the Ascension segment of the game.masochists treat them as buffs.



[[folder:Sports Games]]
* Small players in ''VideoGame/ArcStyleBaseball3D'' only excel at running the bases fast. The rest of their stats are worthless. Why? They don't field better unlike the Normal type, they don't hit strong, their pitches are slow and inefficient, and worst of all: their special ability in batting? It's called "Quick dash", and makes the player run faster than normal towards first base. But it's almost always a ground ball to the infielders, who will most likely put you out anyway. So you'll probably only use them to get doubles instead of singles when that tiny time gap that would put out any normal runner allows the small character to reach second base just in time.
* Most teams in ''Mutant Football League'' feature a decent assortment of the various species available to take advantage of their myriad skills and specialties. A few, however, only feature one or two species, and consequently end up being fairly weak or even one-trick ponies that are easily shut down by a balanced team. This is especially true of the Orcs of Hazzard, who have only one offensive weapon to speak of (massively multitalented human RB Iron Jaw Macgilicutti) on an otherwise plodding, clumsy all-Orc roster. Tellingly, the highest-rated team, the Full Metal Mayhem, are also the only team in the entire game that has all seven species in their roster.

to:

[[folder:Sports Games]]
[[folder:Web Comics]]
* Small players ''Webcomic/EightBitTheater'':
** All the main characters have this to some degree or another, but especially BlackMage and Fighter. Black Mage is one of the most powerful and destructive casters
in ''VideoGame/ArcStyleBaseball3D'' the setting, but is incapable of dealing with situations in any way other than simply blasting it (and often misses), and Fighter is a swordmaster who is sufficiently skilled to break the laws of reality, but has no idea how to function in all other aspects of life.
** Sarda does this on purpose with his individual spells so that they can't be used against him. For example, he has a spell that he uses to make Black Mage puke up his innards, and another to rewrite reality according to his whims. When Black Mage uses these spells, he finds out that they are, respectively, a "make Black Mage puke up his innards" spell and a "rewrite reality according to Sarda's whims" spell. Regardless of who is casting them.
--->'''Black Mage:''' When Sarda casts a spell to hurt you, and you learn that spell, '''[[MagicAIsMagicA you learn to cast a spell that hurts you.]]'''
* ''Webcomic/SaturdayMorningBreakfastCereal'' has [[http://www.smbc-comics.com/?db=comics&id=739#comic Bulletproof Man]], who is
only excel at running invulnerable to bullets, and [[http://www.smbc-comics.com/index.php?db=comics&id=870#comic these boxers]], who try to solve all problems by punching it. Subverted by [[http://www.smbc-comics.com/index.php?db=comics&id=457#comic this witch]] who surprises an opponent relying on AntiMagic.
* ''Webcomic/TheOrderOfTheStick'':
** Vaarsuvius also suffers from this, especially in
the bases fast. The rest earlier comics. V's a spellcaster, but [[WhenAllYouHaveIsAHammer seems to focus on the "blow-things-up" part of magic]]. V also tends to dump other stats, meaning V has poor physical ability and charisma. As such, when faced with something that can resist direct magical assaults, V's stymied. Which happens quite a bit. Part of their stats character development is understanding that there are worthless. Why? They don't field better unlike the Normal type, they don't hit strong, their pitches are slow other ways to win besides Arcane power and inefficient, and worst of all: their special ability shows more versatility in batting? later comics.
--->'''Vaarsuvius:''' Thrice-cursed Spell Resistance!
It's called "Quick dash", almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and makes those who cannot.
** [[spoiler:Zz'dtri]] has fine-tuned his build around countering Vaarsuvius's "blaster-caster" approach to combat. When Vaarsuvius figures out that this leaves him with a weakness to more mundane tactics, and starts fighting smart, [[http://www.giantitp.com/comics/oots0800.html
the player run faster tables quickly turn.]]
** Roy encounters a half-ogre who has specialized in a very specific style of spiked chain fighting. Aside from being based on incorrect rules interpretations, he is also restricted to a very specific movement pattern, which Roy uses to maneuver him [[GravityIsAHarshMistress off a cliff to his death]].
** A spell rather
than normal towards first base. But a person, but Vaarsuvius knows the spell ''Bugsby's cat-retrieving hand'', a spell that summons a giant hand that can pick up cats, and ''only'' cats. That being said, it's almost always a ground ball to been useful on two separate occasions. V also knows the infielders, who will most likely put you out anyway. So you'll probably spell ''Bugsby's expressive single digit'', which is only use useful for FlippingTheBird to someone else.
** The Order of the Scribble, which took charge of protecting the five Gates that stopped the world from being destroyed by the Snarl, took this approach when it came down to said protection -- which causes
them to get doubles instead fall, one by one, because their overspecialization means they do not cover many dangers.
* The Vespiary squad in ''Webcomic/GirlGenius'' are trained to efficiently destroy some
of singles when that tiny time gap the most dangerous creatures in the series. Against anything else, they can be considered noncombatants.
* ''Webcomic/DarthsAndDroids'':
** Pete, a {{Munchkin}} who maxed all the skills he thought
that would put out any normal runner allows be useful in a space RPG campaign. As a result, he generated R2-D2, "a short, squat robot with no arms", and in {{Alternate Universe}}s he generated a bunch of other, equally useless characters.
** Pete's overspecializing comes back to bite him hard during
the small ''Rogue One'' campaign when he plays Chirrut, a blind monk whose defenses are based entirely around dodging attacks. [[spoiler:He ends up in a situation where he ''can't'' dodge the threat (a point-blank explosion caused by an enemy's CriticalFailure), and completely screwed over by his own character build; he has no armor (it would've slowed Chirrut down), too few hit points to reach second base just in time.
* Most teams in ''Mutant Football League'' feature a decent assortment of
tank the various species available blast (thanks to being a FragileSpeedster), and all the [[MinMaxing minor flaws he took to get his special abilities]] [[HoistByHisOwnPetard ruin all his chances to survive]] (his hemophilia makes him take advantage even more damage, he can't be revived, Baze dies with him because of their myriad skills and specialties. A few, however, only feature one or two species, and consequently end up being fairly weak or even one-trick ponies that are easily shut down by PsychicLink, etc.).]]
* ''Webcomic/TwentyFirstCenturyFox'': Back in her school days, Dr. Cavor was
a balanced team. This is especially true member of the Orcs of Hazzard, who have only one offensive weapon to speak of (massively multitalented human RB Iron Jaw Macgilicutti) on an otherwise plodding, clumsy all-Orc roster. Tellingly, the highest-rated team, the Full Metal Mayhem, are also the only team in the entire game that has all seven species in their roster.her school's orchestra. [[http://techfox.comicgenesis.com/d/20070827.html Artillery section]].



[[folder:Stealth-Based Game]]
* In ''VideoGame/Hitman2016'', the Sedative poison is arguably the most useless form of poison in the game when compared among its peers. Sedating can't kill someone, so it's worse than Lethal Poison already off the bat, it voids "Silent Assassin", meaning you can't get the best possible score for a level if you use it on some poor soul and they get found by someone. And worst of all, it isn't useful anywhere where Lethal or Emetic poisons work better anyway (I.E: when a person is drinking wine, which is how you deploy it). Basically, there is no situation where it works where Lethal or Emetic work, so you may as well ignore it.
* Kenneth Baker and Donald Anderson from ''VideoGame/MetalGearSolid'' both had psychic insulation due to special cranial implants, preventing Psycho Mantis from reading their minds and getting the information he needs. Revolver Ocelot then steps up and tries old-fashion torture instead, and quickly gets the information due to neither of them having trained to resist it. [[spoiler: Donald Anderson, however, dies in the process, taking his info with him, though it's revealed that Ocelot killed him intentionally as part of his own DoubleAgent plans.]]

to:

[[folder:Stealth-Based Game]]
[[folder:Web Animation]]
* In ''VideoGame/Hitman2016'', the Sedative poison ''WebAnimation/{{RWBY}}'':
** Ruby
is arguably the most useless form of poison in the game when compared among its peers. Sedating can't kill someone, so it's worse than Lethal Poison already off the bat, it voids "Silent Assassin", meaning you can't get the best possible score for a level if you use it on some poor soul and they get found by someone. And worst of all, it an extremely talented warrior with her WeaponOfChoice [[SinisterScythe Crescent Rose]] but isn't useful anywhere where Lethal or Emetic poisons work better anyway (I.E: when a person is drinking wine, which is how you deploy it). Basically, there is no so good ''without'' it. This has gotten her into more than one situation where it works where Lethal or Emetic work, so you may as well ignore it.
* Kenneth Baker
she needed to fight, but didn't have Crescent Rose on hand, and Donald Anderson from ''VideoGame/MetalGearSolid'' both had psychic insulation due so could really only try to special cranial implants, preventing Psycho Mantis from reading their minds and getting the information he needs. Revolver Ocelot then steps up dodge. The Volume 5 Yang Short shows that Ruby actually finds fighting with her fists to be completely pointless ''because'' she has Crescent Rose and tries old-fashion torture instead, to ignore Yang's attempt to train her in fighting hand to hand. [[BigGood Ozpin]] calls her out in Volume 5 and quickly gets the information due forces her to neither of them having trained train without her weapon.
** Yang appears
to resist it. [[spoiler: Donald Anderson, however, dies be an unstoppable tank in the process, taking his info with him, though battle but it's revealed only because she has an overreliance on her [[CriticalStatusBuff Semblance]]; it makes her a powerful fighter because it converts the damage she takes into greater strength. However, it means she doesn't think tactically in battle because being hit by the opponent benefits her; it also tends to activate when her temper breaks, meaning that Ocelot killed him anger further clouds her judgement. In Volume 4, her father points out that her Semblance is basically a temper tantrum and spends the volume trying to break her of her bad habit so that she will learn how to fight smarter instead of harder. [[spoiler:During the Battle for Beacon, her thoughtless charge into battle to save Blake results in her striking arm being amputated in a single strike. She spends Volume 4 learning how to come to terms with her handicap which opens her mind to her father's advice.]]
** Jaune observes that the Colossus is most likely designed to fight the larger Grimm that live in deeper water. He concludes that it will therefore be unable to deal with multiple human-sized opponents attacking from different directions. The gang therefore use their numbers, manoeuvrability, and small size to overcome defences that would be much tougher for an enormous Grimm to deal with. The fact that the commander
intentionally sent the Colossus into a combat situation she ''knew'' it wasn't designed for is taken as part proof of his own DoubleAgent plans.]]her rising insanity.
* Often a deciding factor in ''WebAnimation/DeathBattle'', where often the two fighters are more or less evenly matched from a technical standpoint, but one has more variety to their abilities, particularly when the specialization of the overspecialized one happens to be something the generalist knows how to counter (such as in [[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] vs. ComicBook/{{Raven}}) or the specialization is in something not particularly applicable to combat (such as in [[Franchise/TheLegendOfZelda Zelda]] vs. [[Franchise/SuperMarioBros Peach]] and ComicBook/BlackWidow vs. [[VideoGame/{{Overwatch}} Widowmaker]]). Special mention to [[VideoGame/MortalKombat Raiden]] versus [[ComicBook/TheMightyThor Thor]], [[Manga/{{Naruto}} Gaara]] versus [[WesternAnimation/AvatarTheLastAirbender Toph Beifong]], [[Manga/FairyTail Natsu Dragneel]] versus [[Manga/OnePiece Portgas D. Ace]], and [[WebAnimation/{{RWBY}} Weiss Schnee]] versus [[VideoGame/Persona3 Mitsuru Kirijo]], where Raiden, Gaara, Ace and Weiss were overly specialized in respectively electric, sand (earth), fire, and ice attacks in fights where both parties were more or less immune to their respective elements (and Raiden had a severe strength and durability disadvantage otherwise on top of it).
* ''Machinima/TeamServiceAnnouncement'':
** Exaggerated for laughs in the ''[[https://www.youtube.com/watch?v=6cm2iFmASBc Class Balance]]'', where the ''entire BLU team'' of ''VideoGame/TeamFortress2'' is Snipers, all of them oblivious to the fact that they're losing the King of the Hill match to a ''single'' Heavy actually standing on the point.
** In ''[[https://www.youtube.com/watch?v=UXzOaB7BaCU Demoknights and Battle-Medics]]'', the Demoknight is useless against the Sentry nest, but not against [[spoiler:performing a double kill to save the Soldier's life from a Scout and Pyro]]. Battle-Medic, however, is ''completely'' useless, and the Soldier rejects him.



[[folder:Third-Person Shooter]]
* From ''Videogame/KidIcarusUprising'':
** Clubs excel at melee attacks, and their charged attacks hit anyone close to the wielder for massive damage. However, clubs' charged attacks have a limited range, and they don't have a basic ranged attack at all. In Air Battles, they do hit a bit further with their "shockwaves", but the range is pretty bad and it's quite likely that many enemies on a given Air Battle segment will be impossible to hit with a club.
** On the opposite end are Staves, which have powerful charged attacks with impressive ranges, but so-so basic ranged attacks and lousy melee attacks. The most extreme example of this is the Flintlock, a "Staff" (it's actually a ''rifle'') that can hit enemies up to ''120 meters'' away, but practically does ScratchDamage at best with its melee attacks.
* ''VideoGame/{{Warframe}}'':
** The revamped damage mechanic encourages this. Each of the three factions reacts to specific elemental and physical damage types in different ways; corrosive and piercing damage is great against Grineer armor, but blast and slash damage are terrible. This means that players are encouraged to adapt their entire loadout to whatever faction they're facing in a given mission. Normally that works fine, but if a different faction shows up in a mission (or if the player just forgets to switch their loadout), they'll find themselves unable to deal significant damage.
** Warframes designed for dealing direct damage, especially elemental damage, fall into this. Ember can deal massive amounts of fire damage, but that's only really useful against Infested, and even then it's less useful at higher levels than gas damage would be. Since there's no way to modify her damage type to one of the more advanced types, she's left in the dust.

to:

[[folder:Third-Person Shooter]]
[[folder:Web Videos]]
* From ''Videogame/KidIcarusUprising'':
** Clubs excel
[[Creator/StuartAshen Chef Excellence]]: [[MemeticBadass excellent at melee attacks, and their charged bags]], [[JokeCharacter useless at everything else]]. Just the bags. Keep bags. Keep bags in mind. Bags, Excellence, bags. And everything will be alright.
-->''[[MadLibsCatchPhrase An Excellent Breakdown]]''
* In ''Website/{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.
* Dr. Carlos Chronos of ''WebVideo/TheTimeGuys'' is a brilliant inventor, but can apparently only make [[TimeMachine time... items]].
* In ''LetsPlay/SomethingAwfulDungeonsAndDragons'' Let's Play, Minerelle is a character who relies on her massive Arcana roll to accomplish as much as possible. As a result of this, she isn't particularly useful in situations where she can't just throw Arcana at a problem until something happens. She suffers a bit from overspecializing in combat as well, since most of her
attacks hit anyone close to target the wielder for massive damage. However, clubs' charged attacks have a limited range, and they don't have a basic ranged attack at all. In Air Battles, they do hit a bit further with their "shockwaves", but enemy's Will defense (only getting the range is pretty bad and it's quite likely one that many enemies on a given Air Battle segment will be impossible to hit with a club.
** On
doesn't relatively late into the opposite end are Staves, which have powerful charged attacks with impressive ranges, but so-so basic ranged attacks and lousy melee attacks. The most extreme example of this is LP). As a result, whenever the Flintlock, a "Staff" (it's actually a ''rifle'') that can hit enemies party goes up to ''120 meters'' away, but practically does ScratchDamage at best with its melee attacks.
* ''VideoGame/{{Warframe}}'':
** The revamped damage mechanic encourages this. Each of the three factions reacts to specific elemental and physical damage types in different ways; corrosive and piercing damage is great
against Grineer armor, but blast and slash damage are terrible. This means that players are encouraged to adapt their entire loadout to whatever faction they're facing in a given mission. Normally that works fine, but if a different faction shows up in a mission (or if the player just forgets to switch their loadout), they'll find themselves unable to deal significant damage.
** Warframes designed for dealing direct damage, especially elemental damage, fall into this. Ember can deal massive amounts of fire damage, but that's only really useful against Infested, and even then it's less useful at higher levels than gas damage would be. Since there's
anything with an above average Will, she pretty much has no way to modify her damage type contribute to the battle.
* In ''WebVideo/ToBoldlyFlee'', each of Terl's [[FacelessGoons crew]] is responsible for exactly one aspect of flying his ship, and there is only one crewmember assigned to each task. Therefore, [[WebVideo/TheAngryJoeShow Angry Joe]] is able to cripple Terl and Zod's offensive capability by shooting the one weapons officer.
* When the WebVideo/GameGrumps play ''[[Franchise/{{Gundam}} Gundam: Battle Assault 2]]'', Danny spends the whole game playing as Big Zam, a titanic mobile suit who Arin admits right from the start is overpowered ("Guess what your main attack is. ''Walking''.") He spends the whole video [[CurbStompBattle literally walking all over Arin]] when he's not also playing an overpowered boss-level mobile suit, until he finally gets behind Big Zam and makes short work of him while Danny's still trying to figure out how to ''turn around''.
* ''LetsPlay/{{Mahu}}'': In "Second Chance", that becomes
one of the more advanced types, she's left in growing fears of the dust.Galactic Commonwealth, as many of their planets focus only on one thing, needing the supplies and resources from the rest of the nation to properly function.



[[folder:Tower Defense]]
* Happens to the ''enemies'' in the TowerDefense game ''VideoGame/TowerMadness''. The towers you build (save the fully upgraded Missile Launcher) do either [[PureEnergy energy]], [[StuffBlowingUp explosive]], or [[ShockAndAwe electrical]] damage. PoweredArmor aliens come in three varieties- Light, Heavy and Bionic, each of which is resistant to one type of damage, but weak against the other two (light resists energy, heavy resists explosives, and bionic resists electricity). If you place two turrets of different damage types, they're pretty much sunk.

to:

[[folder:Tower Defense]]
[[folder:Western Animation]]
* Happens ''WesternAnimation/TheVentureBrothers'':
** Jefferson Twilight, Blacula Hunter. He's also got plenty of other, support skills, but YouDidntAsk.
--->And they haven't been taken by Blaculas. Though I'm not prepared to rule out Caucasian vampires.
** O.S.I. agent Headshot is a good sniper...and that's it. A rather minuscule skill-set for a secret agent.
* ''Franchise/AvatarTheLastAirbender'':
** Combustion Man of ''WesternAnimation/AvatarTheLastAirbender'' has the unique Firebending ability to focus his energy through an eye tattoo on his forehead, and release it as explosive blasts. While incredibly powerful, it lacks any kind of versatility, and he is apparently incapable of any other techniques. It also makes him quite vulnerable, as any form of disruption to his chi (such as by a blow
to the ''enemies'' in head) can disable his ability to do it. [[spoiler:Or cause him to explode]]. He is also apparently unaware of it being disrupted.
** ''WesternAnimation/TheLegendOfKorra'':
*** [[FictionalSport Pro-benders]] often suffer from this. While characters like Bolin and Tahno are among
the TowerDefense game ''VideoGame/TowerMadness''. The towers you build (save the fully upgraded Missile Launcher) do either [[PureEnergy energy]], [[StuffBlowingUp explosive]], or [[ShockAndAwe electrical]] damage. PoweredArmor aliens come top competitors in three varieties- Light, Heavy and Bionic, each of which their chosen field, their sport's long-range fighting style is resistant laughable when used in real combat. Pro-benders tend to one type of damage, but weak against the other two (light resists energy, heavy resists explosives, and bionic resists electricity). If you place two turrets of different damage types, fight as if they're pretty still on the game field and will sling fixed amounts of rock or water at an enemy. Get up close and a pro-bender's defense falls apart. In comparison, someone with Avatar Korra's comprehensive education in the traditional bending styles will move between long- and short-range fighting as necessary and will use the whole environment against an enemy.
*** The reverse was true when Korra first joined the Fire Ferrets. She was literally a last-minute replacement when their previous waterbender no-showed, and started out by thrashing the opposing players with highly effective attacks... that were against the rules, resulting in fouls against Korra. Just like what's good in a pro-bending isn't necessarily good in a fight, what's good in a fight isn't necessarily good in pro-bending.
*** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat-oriented benders of other nations to counter them (at least until the United Military shows up). They also rely on Metalbending specifically to an absurd degree even when classic Earthbending is a better option, a trait shared by most other Metalbenders in the series as well. They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler:The Airbenders]]).
*** The Chi-blockers, themselves were examples of this trope for similar reasons as Ty Lee. There was plenty of fire, water, and earthbenders in Republic City to prepare against, but only a handful of [[BlowYouAway airbenders]] that already use an evasive style that makes [[BadassFamily Tenzin and his children]] the hardest to take down as well as having zero experience against a fellow non-bender like [[BadassNormal Asami]], who also has one of their [[StaticStunGun gloves]] to [[HoistByTheirOwnPetard OHKO them]] at a more efficient rate than any of her teammates.
*** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler:Ming Hua is later killed because her water arms made a direct conduit to her heart so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]
* ''WesternAnimation/TheSimpsons'':
** The town of Ogdenville makes nothing but barley; even their history is centered about barley. When the barley got tainted, this caused their entire business to go bust, and sent their town into a depression.
** When Milhouse tries to get the role of a boy who points in a play, he fails because the direction he's asked to point isn't the same he trained for.
** In a ''WesternAnimation/TreehouseOfHorror'' episode, Homer is standing in a bunker when France launches a 6-megaton nuclear missile at Springfield. Homer is lucky that it was a 6-megatonner because the shelter was designed for exactly 6 megatons, "no more, no less."
* In an episode of ''WesternAnimation/WaitTillYourFatherGetsHome'', Harry drops his car off at the service garage, then comes back later to find they're not finished. Perplexed that a mechanic is standing by his car doing nothing, Harry asks why the man isn't working on it. "I only do headlights," the mechanic explains. "''Left'' headlights."
* ''WesternAnimation/FostersHomeForImaginaryFriends'' had an episode where the home was overrun with Scribbles (imaginary friends conjured up from infants), which as their name implied, were basically floating black line scribbles. Initially thought annoying and bothersome, they were shown as being very adept at doing chores, yet each Scribble could only do one task (such as washing the dishes, but not putting them away) or they "overload" and start shrieking until calmed down.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Unicorn ponies find their magical abilities quite limited outside their special talent, as illustrated by their Cutie Mark, such as Rarity mostly being good at magic related to tailoring and illusions. Twilight Sparkle on the other hand, by virtue of having her talent be magic in general, knows a vast variety of spells, to the point where she can levitate the top of a water tower, float it through a barn full of cows (''milking the cows in the process'') and make the water tower into a makeshift baby bottle, while also causing the wind to play a lullaby.
** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler:She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]
* ''WesternAnimation/{{Futurama}}'':
** Bender is a bending unit, meaning he's ''very'' good at bending things, but isn't very good at anything else. In one episode, when the Robot Mafia drops an unbendable girder on Flexo, the only solution that Bender can think of is to try to bend it off of him anyway. ("Well, I don't know anything about lifting, so that just leaves us the one option!") Miraculously, he succeeds, but falls apart in the process. On the other hand, Bender manages to pull WhenAllYouHaveIsAHammer moments from time to time, performing non-bending tasks by seeing them as being (in his words) "primitive, degenerate forms of bending".
** In one of the Tales of Interest shorts, Fry says that he's good at video games and bad at everything else. This is actually good because of the premise of the Tale of Interest, being that real life was (quite literally) like a game.
** Doctor Zoidberg is eventually revealed to ''invert'' this trope. After years of being shown to be an inept surgeon who frequently does more harm than good, it's revealed in one episode that he ''is'' in fact an incredibly gifted and ''unmatched' surgeon... for aliens. Humans are quite possibly the one species in the universe he doesn't have training for, but it's the species that he's most around.
* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty, a normal woman, managed to get to his true form, Bella Noche is taken down with little more than a punch.
* In one episode of ''WesternAnimation/DuckTales1987'', Big Time assaulted the Money Bin wearing an armored assault suit. Upon breaking into the vault, he's greeted by Scrooge in a tank, but isn't worried since his armor can withstand a 60-millimeter shell...only for Scrooge to reveal his tank fires ''61'' millimeter shells.
-->'''Big Time''': Whoa! That's one millimeter too many! ''(Gets blasted out of the Money Bin)''
* ''WesternAnimation/KingOfTheHill'': In "Bobby Goes Nuts", Bobby decides to win fights by [[GroinAttack kicking his opponents in the testicles]] after attending a woman's self-defense course. He eventually kicks Hank, [[YouAreGrounded who tries to ground Bobby and take away his video games]], but is still too injured. Peggy eventually goes after Bobby herself, who finds out that women don't have testicles, and is quickly taken down.
* In one ''WesternAnimation/TheFairlyOddParents'' short, "The Temp", when Cosmo and Wanda are away and Timmy needs a temporary fairy godparent, he finds that the temp is good at making toys. Unfortunately, toys are all he can make, which doesn't help when a fire breaks out in Timmy's room and it can't be wished away. In the end, the reason for this is because the temp turns out to be one of {{Santa Claus}}'s elves.
* In ''WebAnimation/MightyMagiswords'', the titular magiswords are magical [[OddlyShapedSword Oddly Shaped Swords]] that are usually only good for one specific function, and few can be used as, well, actual swords.
* ''WesternAnimation/StevenUniverse'':
** [[MakingASplash Lapis Lazuli]] is powerful enough to take control of ''all'' the world's ocean water and control it to her advantage, as well as [[ImaginationBasedSuperpower fashion it into various forms for combat]]...but she's pathetically weak physically-wise (by Gem standards), so in a place where there's little water to use, even a Gem like [[WeakButSkilled Pearl]] could take her down quickly since she's shown no offensive abilities that don't relate to water.
** Homeworld's [[KillerRobot shattering]] [[AttackDrone Robinoids]] possess a powerful [[WaveMotionGun laser]] that can easily destroy stone and [[OneHitKill shatter Gems]], but they only attack if they detect an actual [[HeartDrive gemstone]]. Creatures that lack gems, like humans, are invisible to them, and they can't fight back if one attacks them because they can't detect them.
* In ''WesternAnimation/Ben10'', Ripjaws is a form that is incredibly powerful underwater, being able to move incredibly quickly and having good strength, which means he can quickly turn the tide of the battle in his favor. The problem? He's almost completely useless on dry land; while he's still got incredibly powerful jaws, he needs water to ''breathe'', which makes for quite a bit of suffering when he's nowhere near a body of water.
* One episode had the titular ''WesternAnimation/SuperDuperSumos'' each facing an opponent who was especially tailor-made to face him, with abilities designed to specifically counter and defeat that one specific sumo. They're getting utterly {{Curb Stomp|Battle}}ed until they decide to switch opponents... and effortlessly win the battles in mere seconds. How does having one extra butt-cheek made one able to effectively defeat one specific sumo and nobody else? [[MakesJustAsMuchSenseInContext It's just that kind of show, silly]].
* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', Hordak relies on long-range attacks such as hurling objects and firing his arm cannon. He's a powerhouse when attacking opponents from a distance, or besieging large stationary targets [[spoiler:such as the Sea Elf Village and the Salineas Sea Gate]]. However, his lack of agility puts him at a disadvantage in hand-to-hand combat, [[spoiler:allowing the
much sunk.more maneuverable Catra to subdue him ''twice'' in season 4]].
* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocko and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.
-->'''Rocko:''' There's too many bathrooms!\\
'''Bucky:''' ''Too many'' bathrooms? You can never have too many bathrooms!
* One episode of ''WesternAnimation/TeenTitans'' has the villain Control Freak create a plethora of gadgets and strategies tailor-made to take down the Titans. Unfortunately for him, his opponents turned out to be Titans East, all of whom have powers and abilities far different from the normal Titans. When he has a chance to regroup, he builds a new set of gadgets designed to beat ''them'' and does much better.



[[folder:Turn-Based Strategy]]
* In ''Great Little War Game'', the bazooka deals less damage to infantry than the grunt trooper (rifleman) does. The behemoth, an enormous tank, will deal less damage to infantry than the bazooka does. Finally, the MLRS, an artillery truck, will also deal little damage to infantry.
* ''VideoGame/NintendoWars'':
** Units in the ''Advance Wars'' series can usually only (effectively) attack a few types of other units. For example, infantry can attack vehicles, copters and other infantry to varying degrees of effectiveness with their firearms, but cannot even engage ships or planes. Some units have a primary and secondary weapon, however, which they use against different opponents. The most notorious example is the Missile unit, a devastating anti-air unit that is incapable of firing on anything that doesn't fly. It's also rather weak in the armor department. Woe to the player that accidentally deploys this one on a map without air units.
** The Piperunners from ''Dual Strike'' have very high range and damage output and can do what no other unit can and move along pipes, but can ''only'' move on pipes. As few maps have enough pipes to move very far and pipe seams can be destroyed, these units typically can't be used with any real level of effectiveness.
** ''Days of Ruin'', features a new unit called the seaplane which totally averts this trope and can attack every single unit with its main weapon. The downside? It has practically no fuel or ammo and so has to be restocked constantly by units with little or no attack capabilities. And it can only be produced by the expensive Carrier unit, which has little purpose beyond that and the ability to supply and repair up to two aircraft units at once.
*** It also features the Anti-Tank, an expensive form of artillery with the ability to counterattack. Unlike other ranged units, it cannot attack sea units and is less effective than the basic artillery against anything but tanks, especially considering the price. It also has the Flare unit, which shoots Flares to light areas in FogOfWar and doesn't suffer from as many stiff penalties the recon does in forest terrain.
** Some [=COs=]. Max, for instance, has powerful melee units but incredibly weak ranged units. His opposite Grit is generally considered to be a GameBreaker. Other [=COs=] suffer from specialization in units or circumstances not present on all maps at the cost of unit types that ''are'' present on nearly every map (for example, Sonja has attack penalties on ''all'' units but increased vision range in FogOfWar, which isn't present on every map).
* In most ''Franchise/FireEmblem'' games archers are helpless in melee, and entire classes ([[WhiteMage cleric, troubadour]], etc.) have ''no'' combat skills whatsoever, leaving them doomed if the enemy catches them off-guard.
* Happens a lot in ''VideoGame/GalacticCivilizations 2''. Typically, when computer-controlled, a race focuses on one type of weapons and armour. Terrans, for example, tend to use armour (good vs. mass drivers - basically huge space guns) and lasers (which are blocked by shields), while Drengin tend to focus on mass driver cannons and armour plating. The player, on the other hand, has the option of focusing on areas the closest races are weak against. This then leads to a second example of this trope where your fleet of Terran-killing shielded missile cruisers runs into a squadron from another race with missile defences and heavy-duty mass driver guns who proceed to eat them alive. [[LensmanArmsRace So you have to go research]] armour and mass drivers to exploit ''their'' weaknesses and hope that you don't run into a third race who like armour and missiles. It's also ludicrously easy to capitalize on a ''potential'' enemy's specialization. In some cases, a race will develop a particular weapon (say, mass drivers), and also the defense against that weapon (armor). You can then trade money for ''their own defense research'', and send your now-fully protected ships against his helpless vessels. On higher difficulty levels, you can do this exactly once, and then the AI will counter-research and murder you.
* In the ''VideoGame/SpaceEmpires'' games the enemy tends to focus on just one type of weapon.
** Ironically, this is the result of the most flexible part of the programming in an AI's "generate a ship design" module - it's capable of taking advantage of both optionally available weapon techs and unusual hull classes, but that complexity makes it hard to then do more than going down a list of weapon types and use the first available one. In ''IV'' it's certainly possible to write AI which forces mixtures of weapons into a ship (it'll be less certain the AI will actually design and build any of that template) or to create multiple ship class templates using different weapon types and force building a mixture of them (though the AI can't distinguish among them when creating fleets and using them). In ''V'' it's theoretically possible to break all of these limits but it might be simpler to just write a new game than do the necessary level of modding.
* ''VideoGame/SDGundamGGeneration'' does this with the [[Anime/MobileSuitGundamThe08thMSTeam RX-79 [G] Ez-8 Gundam Ez8]]. In ''Gather Beat'' and its UpdatedRerelease ''Advance'', the Ez-8 starts out as a normal ground-only unit. When Shiro gets his ass kicked by Ghinias Sahalin and the Aspalaus III, [[Anime/MobileSuitGundamWing Doctor J]] upgrades it to be space capable, the Ez-8 Kai. J later creates two specialty packs for the Ez-8 Kai, the Heavy Armed Custom and the High Mobility Custom. The Heavy Armed Custom gives him a powerful ''Salamis''-class beam cannon, but it draws too much power and he's stuck with a normal 100mm machinegun as a basic range weapon. The High Mobility Custom slaps on a lot of thrusters but is so powerful speed wise that only aces can control it. Even more, it uses so much power that the Mobile Suit can only use a modified beam spray gun.
* In ''VideoGame/SwordOfTheStars'' there are ways to counter, weaken and negate pretty much every weapon type. Being overreliant on one weapon type often leads to this as the enemy researches and equips the appropriate counters.
** Drone carriers can fall into this. While dreadnought versions usually have enough mounted weaponry to act as TheBattlestar, those below the wall of battle have the majority of their firepower on their drones and become much less useful once PD works its way through said parasite craft.
** Interceptor missiles are even better than phasers against big PD targets like guided torpedoes and drones but are completely unable to maneuver against other missiles. This was eventually subverted in the sequel, though their low rate of fire still makes them less than optimal.
** Shield Breakers [[ExactlyWhatItSaysOnTheTin are excellent at killing shields]] but don't do anything against the ship proper.
** Polarized plasma weapons are an evolution of other plasma weapons you can research, whereby plasma bolts are shaped into thin discs for firing. They slice right through thick armor, but they're terribly weak against shielded targets, making more conventional weaponry the better option.
** Dreadnoughts fitted with Impactors (enormous [[MagneticWeapons railguns]]) can obliterate other capital ships, [[KineticWeaponsAreJustBetter often more quickly]] than with equivalent energy weapons, especially since they tend to push enemy ships away to beyond energy range. However good luck hitting smaller ships since Impactors often miss anything smaller and faster than a similar-sized ship as your own.
** Likewise, the mighty siege driver can be fitted to a dreadnought and [[ThereIsNoKillLikeOverkill fires literal asteroids]] for planetary bombardment. The unfortunate side effect is that it tends to miss anything ''smaller'' than a planet. Also, it's [[AwesomeButImpractical usually unnecessary]] to bring one to a planetary bombardment when a fleet of well-rounded ships can do the job equally well. Its only use would be strategic (i.e. to bombard a planet from far away and then jump away to avoid the defenders).
** Deflectors and disruptors generate a forward-facing shield that is utterly impenetrable to kinetic and energy weapons, respectively (torpedoes happen to fall into both categories). Unlike complete shields, they can't be brought down with sufficient firepower. This, effectively, makes ships that are exclusively focused on kinetic or energy weaponry useless, although kinetic shots can still impart some momentum onto the target.
* ''VideoGame/SuperRobotWars'':
** [[Manga/GetterRobo Getter 3 and Getter Poseidon]] are pretty much built for underwater battles because they don't suffer from movement limitation. The main problem is the fact that most of the battles take place in Air, Ground or Space which the other forms excel in. Add to the fact that most of its attacks can't hit Airborne units (including the [[LimitBreak Daisetsuzan Oroshi]] and it becomes fairly apparent why its the least useful despite the damage output). To compensate for this, Musashi and Benkei gain some of the more useful Seishins amongst their teammates to use in their own Getter forms.
** This frequently happened to the Getter Liger and Getter Two as well, for its usual [[RunningGag inability to attack flying units]]. In fact, a sizable amount of players said that Getter-1 is the form that you will use 99 % of the time, and you should give it movement adapters anyway.
* ''VideoGame/SidMeiersAlphaCentauri'':
** Almost all air units can't capture bases. You've got to use ground units (for bases on the ground) or sea units (for bases in the sea) for that.
** The Believers have only one way to win the game without a huge difference in player skill. Expand as quickly as possible and attack anyone nearby. The only way for them to win is to gain a huge advantage early game through expansion, so they can field enough of their undoubtedly weaker, poorly equipped forces to overwhelm the other factions. With a player skill difference, it is possible for the Believers to win in other ways, but they will not perform as well as other factions with any other strategy. This strategy is problematic because several factions can very easily stop the Believers in their tracks by exploiting their weaknesses. In the expansion, assuming equal player skill, it is effectively impossible for the Believers to go toe to toe with the Nautilus Pirates due to the fact Pirates will have centuries to build up their naval forces before the Believers could even hope to mount an attack capable of taking an unguarded sea base.
* ''VideoGame/{{Battle for Wesnoth}}'' gives us the Dark Adept, a low-level "black" magic-user with a couple of accurate and fairly powerful magical ranged attacks that has ''no melee capability whatsoever'' and is thus a helpless target for anything that attacks it with melee weapons, which basically means "any enemy unit that's not a Dark Adept itself". (If it manages to live to become a Dark Sorcerer, though, it gains a moderately effective staff attack.) On the other end of the spectrum, you can find the Dwarvish Ulfserker (a melee-only unit that when engaged in close combat always fights until either it or its opponent is dead) and the Horseman (also melee-only with its only attack being a charge for double damage both inflicted and received), as well as their level 2 Dwarvish Berserker and Lancer counterparts that do exactly the same, only with more powerful attacks and extra hit points.
* It's up to you if you want to do this in ''VideoGame/EndlessSpace'' since you get to design all your ships. However, while every pirate ship you encounter starts with just kinetic weaponry, if you overspecialized to deal with that, your ships will be cut apart when the pirates start mounting armor defenses, lasers, and missiles.
* It's possible to build Snipers this way in ''VideoGame/XCOMEnemyUnknown''. Making them ''extremely'' good at sniping means that they won't be good at anything else: moving, close-range combat, etc. This type of build is also punished in ''XCOM Enemy Within'', which introduces stealthy melee combatant aliens that, once they start choking a soldier (like a sniper who's all alone), won't stop unless another soldier shoots it off. This can be countered by giving your sniper an immunity to strangulation with the Bioelectric Skin [[BioAugmentation Gene Mod]], which also revealed cloaked enemies nearby.
* ''VideoGame/{{Nectaris}}'' has the Atlas, a very powerful and long-range anti-ground artillery cannon...that cannot move. Once it's unloaded from a Mule or other transporter, it isn't going anywhere. It is very good at picking off advancing enemies, but not if they get too close because it also cannot attack directly in front of it. The DOS version of the game also has the Thunder, which is the anti-air equivalent.
* ''VideoGame/{{Civilization}}'':
** Submarines are very strong against other ships, but without giving them one-use missiles, they cannot attack land targets.
** A number of civs have abilities that are basically designed to exploit specific tricks and crumble without them. The classic example is a civilization with strong ship units, which can dominate maps with lots of islands but are limited to raiding trade routes on Pangaea-style maps. This is allayed a bit by giving most civs a "start bias" - a naval-focused civ will always start on the coast, for instance. Venice in ''V'' is the king of this, though; [[LandOfOneCity it cannot found or annex other cities,]] but it can buy city-states as {{Puppet State}}s to steal the allies of other civs, can purchase in puppets to make them difficult to conquer, and receives twice as many trade routes, allowing it to be rolling in gold and bribe the allegiance of the puppets they haven't bought. This makes it the king of diplomatic victories, which are achieved by having as many city-state allies as possible, but near-useless at anything else (inability to annex means conquering is not as profitable, only being able to build in the capitol means the Wonders and Archaeologists needed for a cultural win aren't practical, and the reduced science yield of puppets makes scientific victories difficult), on top of being [[GlassCannon incredibly vulnerable to conquest themselves.]] This also makes Venice into the game's most notorious SkillGateCharacter; the fairly passive AI is likely to not consider Venice a threat until it snowballs out of control, while human players will recognize its potential and ruin its chances by raiding its caravans, declaring embargos against it, or just conquering the city itself.
** The fanmade [[http://steamcommunity.com/sharedfiles/filedetails/?id=305690589 Tojo's Imperial Japan]] faction downplays this issue. Unlike most other naval-focused factions that usually have some aspect that's still useful on land, both Tojo's Unique Ability and the stronger of his Unique Units require access to water to be used. While you're not completely helpless on a landlocked map, you still lack a major edge, so you'd better choose a different faction. The specialisation comes in on watery maps. His Unique Ability gives Science for each Coast or Ocean tile acquired, with double that in conquered cities, meaning it's possible to gain even late-game techs in less than 10 turns by conquering enemy coastal cities. It also gives a 50% bonus to producing naval units in conquered cities, meaning quickly building massive fleets is possible. And that Unique Unit that needs water, the Yamato-class battleship, has a bonus against cities that synergises perfectly with this need to conquer cities for Science, while its ability to carry fighters synergises with the other Unique Unit, the Zero, to provide great protection against air attack.
* ''VisualNovel/{{Sunrider}}'':
** The Phoenix is FragileSpeedster and GlassCannon that excels at taking out enemy [[AMechByAnyOtherName Ryders]], but its swords are completely worthless against capital ships and its submachineguns won’t do much good against a capital ship’s armoured hull if it hasn’t been softened up first.
** On the villainous side of things, the Havoc is a slow and heavily-armoured Ryder that relies on its payload of missiles and antimatter rockets. These weapons do quite a bit of damage, provided they don’t get shot down by enemy flak on the way to their target. More importantly, the Havoc can only carry a finite supply of them into battle; once they run out, it’s forced to rely on its Gatling gun and chainsaw, which both have limited range and aren’t very effective against armoured targets.
* Harebrained Schemes' ''VideoGame/{{Battletech}}'' video game features several canonical 'mechs who fall under this heading (see the tabletop games section). It has two especially notable examples who are generally considered {{Joke Character}}s because of this, as even using the mech lab will rarely make these chassis produce much of use:
** The UM-R60 Urbanmech is a light 'mech with a comically undersized engine that makes it the slowest 'mech in the game bar none, and belonging to the stereotypically FragileSpeedster class of 'mechs. In return for this it mounts weaponry and armour that would look okayish on a medium 'mech, but ''none'' of those weapons are designed for long-range, meaning that if the Urbie can't somehow sneak up on its opponent ([[ExactlyWhatItSaysOnTheTin like, say, in an urban environment with building cover]]) it can and will be outrun by practically anything it's capable of tussling with in the first place.
** The CDA-2A Cicada is the urbie's opposite, a medium 'mech that trades in almost all its armour and weaponry for a giant engine. The Cicada is able to outrun all but the lightest 'mechs in the game, but because it has so little space for anything else it tends to be outgunned by those very same 'mechs who can use smaller engines to move their lighter frames and thus stuff in more weapons and armour.
[[/folder]]

!!Non-Video Game Examples

[[folder:Anime & Manga]]
* ''Manga/TheQuintessentialQuintuplets'': Downplayed as the Nakano sisters' best subjects are still not great compared to Fuutarou's, revealed in Chapter 20, the girls individually passed:
** Ichika's strongest subject is Maths.
** Nino's strongest subject is English.
** Miku's strongest subject is Social Studies, due to her interest in historical generals from playing an online game.
** Yotsuba's strongest subject is Japanese, though she claims that she guessed some of the answers.
** Itsuki's strongest subject is Science.
* In ''Manga/HunterXHunter'', this happens during a tournament arc when [[BigBad Hisoka]] fights an opponent who had a grudge against him, Kastro. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. Worse, once this ability [[spoiler:Doppleganger]] was dispelled, Kastro is completely powerless.
** Kurapika is a victim of this as well. He mastered both the use of nen and special abilities insanely quickly, but tailored his offensive abilities towards fighting the Phantom Troupe and can't use them on anyone else. If he does he'll die. Fortunately, Kurapika has a mix of non-offensive skills and abilities to work around this limitation.
* ''Anime/MazingerZ'': Several [[{{Robeast}} Mechanical Beasts]] had a fighting style entirely based on the weapon or device they were equipped with, and when they lost it, the battle was finished shortly after (even though they usually tried to put up a good fight). Jinray S1 (episode 24) best weapon was its amazing flight speed (Match 5!) that it used to dive at its enemy, striking it with lightning bolts and missiles and fleeing away. Since it could hit him and and run away before he could even spot it, Kouji got a very hard time... until he blew up one of its rockets. Unable to perform its hit-and-run tactics, Jinray was helpless. Holzon V3 (Episode 17) was armed with huge [[ThisIsADrill drills]] to burrow underground and set off earthquakes, making it deadly... unless you forced it to return to surface, where it was a crappy fighter. Kajimofu T7 (episode 48) combined both its [[HandBlast palm blasts]] and its missile launcher to hit its adversary. It was a very efective, destructive tactic... but when [[ActionGirl Sayaka]] and [[ButtMonkey Boss]] ripped its arms off, the battle was over because its missile launcher was not strong enough on its own.
* ''Manga/{{Naruto}}'':
** Members of most clans seem to suffer from this, as they tend to ''only'' use the clan's signature techniques even when they could learn others. Plus their specialization can be found out just by knowing their last name. Teamwork is greatly stressed and teams typically consist of 4 people from different clans or backgrounds, so the "crippling" part is usually guarded against, though they tend to have a specialised theme (eg. Team Gai are all Taijustu types, but different types of Taijutsu; Team Kurenai / 8 specialize in tracking, but different types of tracking, etc.). It is also not uncommon for different teams to work together, or for members to join other teams temporarily.
** Subverted by the Uchiha clan. Though played straight at beginning levels, where the abilities their Sharingan gives them (move copying, enhanced perception) can only go so far, once they reach a certain point and unlock its evolution, the Mangekyo Sharingan, they've basically won the SuperpowerLottery. And in the unlikely event that the Mangekyo doesn't get the job done there's a whole other level, [[spoiler:the Rinnegan]], which puts the user above basically everything else in the universe, up to and including various {{Eldritch Abomination}}s.
** The Senju deserve a special mention as a subversion, as according to [[AllThereInTheManual Sha no Sho]], they've received the [[RedBaron nickname]] "The clan with a thousand skills".
** Possibly also subverted by the Aburame clan--while they indeed only have a handful of jutsu, the main jutsu is basically the ability to control a swarm of chakra-eating bugs, which is actually extremely versatile and effective, so a lot less crippling overall. Too bad Shino doesn't get more screentime.
** The Raikage is this in spades. He uses taijutsu and focuses on melee combat using his high speed and strength to overwhelm the enemy. We see that when he tosses Sasuke around like a ragdoll. However, he tries to do the same against the ''much'' stronger [[spoiler:Madara Uchiha... and it doesn't work too well]]. He has no long ranged jutsus at all, or even summoning, bunshins displayed, or anything to make up for his style's weaknesses. Thus, he's the only Kage [[spoiler:to under perform in the War. Especially against Madara, since he needs Onoki's help to even breach Madara's Susano'o]].
** Similarly Rock Lee uses taijutsu but that's because he can't do anything else, to top it off he doesn't bring any weapon and so he relies exclusively on hand-to-hand combat. This is a world where some people can kill you by staring or can burn you if you touch them so it's kind of a problem for a ninja.
** Hidan of the Akatsuki is immortal, which should make him powerful, but it doesn't. He only has one real power, which requires him to ingest someone's blood after cutting them, then create a ritual circle, stand in it, and he becomes a living voodoo doll for that person. He uses it to kill Asuma. Once this technique is analyzed, there are a few weaknesses. If Hidan is removed from the circle, the effect ends. Furthermore, while immortal, he can be chopped up to remove the threat he poses. Finally, he has to attack someone with melee in order for the technique to work. A user of long ranged combat who is powerful enough to disable him will have no problem doing so.
** [[MusicalAssassin Tayuya's]] powers themselves were fairly versatile: creating illusions and controlling summoned demons with music. But she still suffered from this as she didn't carry a single tool (not even a kunai) besides her flute, which she needs to craft her illusions. So of course the moment her flute is lost or damaged she's pretty much screwed. It doesn't help that she ends up fighting against [[BlowYouAway Temari]], whose fan completely repels the sounds of her flute. Tayuya outright calls Temari her natural enemy for that reason.
** Doto and his snow ninjas, the villains of the first movie. They have special chakra-armor, small devices that deflect or negate chakra based attacks. This renders many of the team's attacks useless but in the finale Kakashi points out the big hole in the logic of the chakra-armor: it protects against chakra attacks but does to nothing to protect from normal ''physical attacks''. He then exploits this to defeat TheDragon by piledriving the guy off a small cliff headfirst. If his armor was better it might have protected him from the impact but because his armor was so specialized against chakra, [[RealityEnsues he gets killed by the fall]].
* ''Manga/{{Kinnikuman}}'': Hawaii champion Jessie Mavia had this problem. He was absolutely unrivaled in his ability to counter and reverse attacks, but as a result had no original techniques of his own. Kinnikuman achieved victory in his fight by realizing this, [[IShallTauntYou goading Jessie into attacking him]], and [[HoistByHisOwnPetard hoisting him by his own petard]].
* ''Manga/SaintSeiya'': [[TheHero Seiya's]] master, Marin, taught her disciple this "If you meet someone stronger than you, attacks his best weapon. If he punches hard, aim for his arms. If he kicks strong, aim for his legs. After you destroy it, you will be able to win with no trouble." Early on the series, Seiya met Bear Geki, a warrior had focused his training in reinforcing his arms to the point of he could easily throtle ''grizzly bears''. As soon as Seiya managed breaking his arms, Geki was defenseless and the battle was over.
* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, which had both a melee weapon and a beam rifle as powerful as the Gundam's, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to [[AcePilot Char Aznable's]] own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically-inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout; in Sword Strike mode, the closest thing it has to a ranged weapon are beam boomerangs and rocket-propelled anchors which can draw a target into closer range, while in Launcher Strike mode it has the same problem as the Buster, its only close-range weapons being a small pair of barely-used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team to cover for their individual weaknesses.
** ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'' has [[TheEmpire the Jupiter Empire]] try to counter the eponymous Gundams with a trio of [[HumongousMecha mobile suits]] that excel in one area exactly: the Quavarze is a GlassCannon, the Abijo a FragileSpeedster, and the Tortuga a StoneWall. This comes back to bite them when [[TheHero Tobia]] manages to circumvent their advantages and exploit their weaknesses (grabbing the Abijo so it can't dodge his attacks, attacking the Tortuga in the joints where its thick armor and beam shield can't protect it). Earlier on, [[AcePilot Kincaid Nau]] bests the trio in a similar manner (not dodging the weak attacks of the Abijo, closing range on the Quavarze, and flanking the Tortuga before it can deploy its shield). With a Gundam whose arms had already been sliced off.
** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally ''had no arms'' and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega Launcher with beam claws, leaving it without any effective ranged weapon ''ever''.
** ''[[Anime/MobileSuitGundamAge Gundam AGE's]]'' Age-1 Titus. It overspecializes in strong melee attacks, but it is dropped off just a few episode after its debut because its heavy armor and lack of range weapons makes it unable to hit any faster unit in space combat.
** ''Manga/GundamSentinel'' has the [=FAZZ=] units, a trio of Mobile Suits designed to test out the Full Armor pack for the [[Anime/MobileSuitGundamZZ ZZ Gundam]]. Had plenty of ammo, but lacked any means to defend itself in melee range, which gets all three suits destroyed when they go up against the Gundam Mk. V.
** ''Anime/AfterWarGundamX'' meanwhile has the Correl. It's designed to be so fast that it can inflict DeathOfAThousandCuts on most enemy mobile suits it fights with a beam knife. On the other hand, it can't use any weapons ''other'' than said beam knife due to the speeds involved. Not to mention stripping off so much armor to achieve that maneuverability renders it very vulnerable to ''Vulcans.''
** ''Anime/GundamBuildFightersTry'' first gives us Team Angelfish, who is a team comprised of all marine Mobile Suits - a Z'Gok, a Gogg and an Zock. In the water, they're unstoppable. Yuuma wonders what they'd do if they went up against opponents in another terrain. [[spoiler:They'd self-destruct rather than get involved in a CurbStompBattle.]]
*** Then, there's Teams SRSC, who used three EZ-8s designed to combat the Build Burning, the Lightning and the Powered GM Cardigan. Their synergy is completely thrown off when Fumina brings out the Winning Gundam instead of the Cardigan as they had no information on it.
*** Ultimately Fumina's Winning Gundam and Yuuma's Lightning Gundam proved to be this. Winning Gundam is so focused on being the super-awesome support for the Lightning and Sekai's Build Burning that Fumina's never bothered to actively familiarize herself with her own weapons, making her crumble when forced to fight. The Lightning Gundam is a sniper unit, despite being based off of the [=Re-GZ=], and is also a manifestation of Yuuma's desire to keep others away from him, thus he crumples when others get close. The Star Winning and the Lightning Full Burnian fix these problems.
** ''Anime/GundamBuildDivers'' has force Build Divers be the inversion as their team has a wide variety of Mobile Suits for any situation[[note]]00 Diver Ace/00 Sky as the melee unit, GM III Beam Master/Jegan Blast Master as long range support, Momokapool for underwater attacks, Galbaldy Rebake as the tank and heavy hitter and the RX-Zeromaru for stealth and random Newtype-y things[[/note]], which screams in defiance of other forces who uses themes. [[spoiler:The idea of basing a team around a theme is what ends team ''Le Chat Noir'', who was an all-SD Gundam team who had early success but lost it big time when people started learning their techniques and started crushing them.]]
** Subverted in ''Anime/MobileSuitGundamWing''. The Epyon is the only mobile suit without ''any'' ranged option whatsoever, perhaps the only one across the whole franchise. [[note]]It even lacks the machine guns used to shoot down incoming missiles, which is standard issue even for Mook Mobile Suits.[[/note]] This doesn't stop it from being the most powerful Mobile Suit of the series (tied with Wing Zero) thanks to [[CombatClairvoyance the Zero System]].
* ''Anime/RurouniKenshin'': Kenshin Himura is a master swordsman, but is hopeless at unarmed combat and often gets confused by enemy swordsmen that [[CombatPragmatist throw in punches or kicks between sword strikes]]. Less so in the anime. Averted by Saito Haijime, who fights entirely with varying types of stabbing, but is such an excellent swordsman that he doesn't need anything else. Saito is also an expert boxer and is willing to use other weapons like his ''belt''. In one of the last chapters of the manga Kenshin tells a member of the latest QuirkyMinibossSquad -- one who specialized in countering stabbing techniques but was defeated by Saito anyway -- that if defeating Saito's Gattotsu was enough to defeat Saito himself, Kenshin would have killed him years ago.
* Most ''Manga/RanmaOneHalf'' characters, but especially one shot practitioners of MartialArtsAndCrafts. There's really not THAT much call for the use of Martial Arts Chess, is there? Hilariously, Ranma often makes a point of adhering to their rules and restrictions just so he can learn their style properly, and then incorporate their strengths into his "Anything-Goes" school (based off averting this trope entirely), as well as the satisfaction of beating them at their own game. He only occasionally bends or breaks the rules after he learns what he's supposed to do.
* Early on in ''Manga/MahouSenseiNegima'', the explanation for Negi's need to [[ShipTease kiss]] girls in his class is to give them artifacts. Because a traditional mage is useless in unarmed combat and it takes time to cast and activate offensive magics. So they need a partner to defend them and distract the opposing forces. After a few fights where this was a problem for Negi, he learned kenpo. Evangeline explains that eventually any magic practitioner will reach a point where [[LinearWarriorsQuadraticWizards it no longer matters]].
* ''Manga/{{Bleach}}'':
** [[spoiler:Wonderwiess]] was made for the purpose of using this trope. Giving up speech, intelligence, memory and reasoning so as to have the ability to seal [[spoiler:Ryujinjakka's flames]].
** Several of his opponents thought this about [[BigBad Aizen]], believing that if he didn't use his [[MasterOfIllusion sword's powers]], he'd be easier to take down. [[CurbStompBattle He quickly proves them wrong.]]
** Soifon is a downplayed example in the second FillerArc. The inexperienced Ichigo manages to hold her off without too much trouble until she drops her sword and switches to hand-to-hand combat and utterly schools him.
* In ''Manga/DemonSlayerKimetsuNoYaiba'', Zenitsu Agatsuma is a demon hunter who fights under the Breath of Thunder discipline; the art has 6 forms but Zenitsu only managed to learn one, the very first and basic form, but this very one he learned got honed by him to absolute master level, to the point he developed phases for it: Thunderclap Flash --> Six-Fold --> Eight-Fold --> God Speed.
* ''Manga/{{Eyeshield 21}}'': Monta, the Deimon wide receiver, is only good at catching. This makes him bad at his original favorite sport, baseball, but good at American football. Sena is dazzlingly fast, but had no strength to push another in power games. Takami, thanks to his build and training, is a quarterback with precise and high- altitude pass, but thanks to injury in his legs, can't move quick enough to avoid sacking. Kurita is [[MightyGlacier obscenely strong and unmovable, but also can't run to save his life]]. And Yukimitsu, all that he had is [[AwesomenessByAnalysis ability to deduce possible pass route on the fly]] and [[{{Determinator}} sheer determination]], and [[WeakButSkilled that's all]]. Fortunately, the team is directed by a psychotic genius who knows exactly how to make all the specializations form a coherent, powerful whole.
* The Fang Regalia in ''Manga/AirGear'', a set of [[RollerBladeGood A-T]] wheels can be seen this way as it deprives the user the ability to jump. Instead, it allows the user to release ''RazorWind'' [[ArtMajorPhysics from their A-Ts]].
* All the characters in ''Manga/FairyTail'' have one type of magic that they use, and frequently run into opponents with powers custom tailored to trump that one specific magic, most notably one of the Vanish Brothers, whose power was to nullify fire magic, and he just happened to have been fighting the fire mage. Or Yuta, who can nullify magic, but only one type at a time. Only a few mages show spells outside the speciality, such as Ultear who possesses two schools of magic or the Thunder God tribe who possess eye magic aside from their main magics, though many mages do make up for lack of magic variety with hand-to-hand skill, weapons like Lucy's whip, or [[MasterOfOneMagic using their magic in unorthodox ways]]. Erza is a subversion, since while she uses one type of magic, her magic involves changing her armor and weapons to suit the situation.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'':
** Nanoha's training of the forwards doubly subverts this. First Nanoha aims the training to sharpen each member on their own unique abilities to the edge, but avoided the "crippling" part by also reinforcing their teamwork tactics in order to cover each other's weaknesses. Then, she reveals that the "overspecialization" part of the training only covers phase 1-2, and once they dominated their main abilities Nanoha proceeds to balance them by giving them experience and alt-modes for their [[EmpathicWeapon devices]] that allow them to face battle conditions outside of their main area of expertise by themselves.
** Hayate, meanwhile, plays this trope straight. She's the resident [[PersonOfMassDestruction nuke-girl]] of the TSAB, evidenced by the fact that they send out evacuation warnings whenever she takes to the battlefield. The only problem with this is that she cannot use any spell other than nuke level ones and she needs assistance to aim said spells. She even admits that [[WhiteMage Caro]] would beat her in singles combat even without said girl's dragons because she was trained by Nanoha.
* Clare starts out as this in ''Manga/{{Claymore}}''. She's ranked as the weakest warrior in the Organization because she neglected the standard youma fighting skills to specialize in fighting [[OneWingedAngel Awakened Beings.]] Initially, Awakened Beings are rare enough that the other Claymores consider her to be TheLoad, especially as her base power is still very low at that point. By the time the TimeSkip rolls around, Awakened Beings are coming out of the woodwork, and regular youma are little more than mooks.
* Happened to Ash in ''Anime/{{Pokemon}}''.
** Even though Grotle still won at times, it became absolutely pitiful when it was Torterra, having never won a single battle. Ash's team in the Sinnoh saga was mainly based on small, [[LightningBruiser fast Pokémon who can deliver hard hits, as well as take some too]]. But a [[StoneWall damn near immobile tank]] like Torterra was just not his style, and never really adapted to it.
** Ironically Kiawe of the ''Sun and Moon'' series was the other way round. When he was introduced, he had gained a comfort zone with his [[MightyGlacier Turtonator]] and Inferno Overdrive, leading to problems against opponents he couldn't just tank and use raw power on. He managed to rectify this as time went on however, learning Turtonator Shell Smash to give it a more nimble battle style and utilising other battlers like Marowak and his Ride Charizard to adapt to more head on tactics.
* ''LightNovel/InfiniteStratos'':
** Ichika's IS is a close-ranged fighter, so in a ranged fight he has to dodge or absorb shots thrown at him until he can get close enough. Unless another IS user allows him to use their ranged weapons. Averted with Rin, who has a weapon that has some medium range capabilities.
** Laura's A.I.C. (Active Inertial Canceler) seems to nullify any attack thrown at her, but she has to stay focused on the attacker for it to work. So if someone else shoots her from behind...
** Cecilia's IS is designed solely for long ranged combat, so if an attacker can close the distance before she can take them out, she usually seems screwed. Chifuyu also comments in one episode that she's also designed to take on multiple opponents, but in the anime at least, she only ever fights against one opponent at a time.
* Katsumi Morikawa, the resident ButtMonkey of ''Anime/CardfightVanguard''. He is a genuinely good player, but he is so obsessed with powerful Grade 3 monsters that his deck balance is ridiculously top-heavy.
* In ''Manga/{{The Lucifer And Biscuit Hammer}}'', several of the Beast Knights are somewhat overspecialized for their own good, usually on the scale and speed of the opponents they can fight. Yuki and Subaru need critical time to charge up and aim their CombinedEnergyAttack, and risk any enemy escaping or tearing into them before they can fire. Yuuhi's fighting style is highly mobile anti-personnel, limiting his ability to directly harm the golems [[spoiler:but making him perfect for taking down the other Knights]]. Hanako's [[AnIcePerson ice attacks]] rely on having a supply of water to hand, often only as much as she can carry. Fortunately, the other Knights cover for their limits and provide them the opportunities they need to bring their power into play.
* Sylphiel of ''LightNovel/{{Slayers}}'' is an extremely skilled WhiteMagicianGirl, but has absolutely ''no'' talent for offensive magic. Her attempt to cast Flare Arrow produced a weak and PainfullySlowProjectile that was [[EpicFail shaped like a carrot]]. Later subverted when [[spoiler:she learns to cast ''[[UnholyNuke Dragon Slave]]'' of all things]].
* This is the premise of ''LightNovel/ICouldntBecomeAHeroSoIReluctantlyDecidedToGetAJob''. Raul was training to be a heroic knight to fight the demon lord. However, somebody else killed the demon lord before he had a chance. Raul's combat skills are impressive, but they can't pay the bills when the world is at peace, so he has to settle for an entry-level job as a store clerk.
* In ''Anime/PantyAndStockingWithGarterbelt'', angel weapons can only kill ghosts, demons, and angels. Against humans and zombies, they are about as effective as BB Guns or Nerf swords. They ''can'' kill humans and zombies if used indirectly, like when Panty shot a propane tank next to some zombies to make it explode.
* ''Manga/SilverSpoon'': Most of the students of Yezo High agricultural school have severely specialized knowledge relating to the jobs they wish to take as adults or the work their family does, on par with college students in their field. Just don't expect much with other subjects. Hachiken, as an academic JackOfAllTrades, often ends up having to tutor his friends but can also organize their disparate skill sets into a cohesive team. (When it comes to pizza, anyway.)
* Early in ''Manga/BakusouKyoudaiLetsAndGo'', the main characters' machines suffer from this on the competitive level: Magnum Saber is too fast and too light it can't take corners properly; Sonic Saber is good at tackling curves, but loses time on straights and zig-zagged roads; Spin Axe is only superior at chicanes; finally, Tridagger X dominates the straights, but it is too aggressive on cornering it slows down greatly.
* In ''Manga/DragonBall'', while preparing to fight Cell, Trunks comes up with a variation of the [[GoldenSuperMode Super Saiyan]] transformation that involves large, bulky musculature. He hides it from his father, Vegeta, fearing that it would cause him shame to see that his son has surpassed him. It's not until he brings it out in battle against Cell that he realizes his mistake: [[MightyGlacier in focusing on raw strength, he has neglected to develop his speed]]. All the punchy-punchy in the world doesn't make a difference if he can't land a hit, and as he is handily defeated he reflects that his father, a seasoned warrior who would know better, likely considered developing himself along the same lines and decided against it for exactly that reason. Ironically, Cell forgets this when Super Saiyan 2 Gohan pushes him into a VillainousBreakdown and he ends up bulking up.
** Inverted and played straight in ''Anime/DragonBallSuper''. As an inversion, Goku and Gohan form Universe 7's team for the Tournament of Power around a combination of power and skill, thus allowing weaker warriors like Master Roshi, Krillin and Tien to fight through their smarts rather than any sort of strength. Conversely, the other teams are built around one major idea: punish and defeat Goku. Thus, many of the teams are totally and completely blindsided when someone else proves to be much stronger than Goku.
** Hit is an extremely good ProfessionalKiller and a formidable opponent even for Goku - However, since he focuses solely on killing, he is hindered during tournaments that have a "No Killing" rule.
* Mito of ''Manga/ShokugekiNoSoma'' is cripplingly overspecialised towards cooking meat. When compelled by cooking contest rules to present a ''don'' (rice bowl) her dish, while technically well executed, is disharmonious and overemphasises the expensive cut of meat used.
** Nene, on the other hand, can cook her recipes to perfection, but is incapable of tweaking them on the fly.
** Completely averted by Satou Soumei. He openly mocks the idea that his focus on sushi has made him incapable of cooking other dishes, and proves that his mastery of sushi has made him expert at combining the flavor profiles of rice, fish and accents in other contexts too. Even Soma, whose ability to cook by the seat of his pants is rapidly becoming the stuff of legend, is disconcerted at the quality of the dish he produces when asked to cook a Japanese-style seafood dish with ''butter'' as the key ingredient.
* ''Manga/{{Parasyte}}'': The parasite who killed [[spoiler:Shinichi's mother]] always goes for a OneHitKill by stabbing its enemies in the heart. When Jaw realizes this, he's quick to protect his host's heart in prevision and behead the enemy parasite from behind after playing dead.
* ''Manga/AssassinationClassroom'' has quite a lot of this, going in hand with AssassinOutclassin and ItOnlyWorksOnce. Once someone's full plan or main skills are revealed, it's easier for Koro-sensei and others to guard against them.
** Irina is a infiltration-assassin who seduces people to get close and then kill them. Once she's found out she's in trouble, as her combat skills aren't so good. Her former teacher even tries to have her removed from assignment in Class E once her cover is blown and she only managed to stay by subverting the trope at the last second, using her seduction on someone she knew it wouldn't work on to get his guard down about her trying something else. [[spoiler:Averted in the Island arc, as the kids were so used to her they did not expect a betrayal.]]
** Ritsu is an AI inside a terminal that has gun ports. She can reshape the guns and change their ammo and targeting as much as she wants, and her programming is good enough so that she gets better with each try at assassinating Koro-sensei, who is not allowed to impede her. She is defeated by the students wrapping duct tape around her terminal, forcing the gun ports to stay closed, because she was interrupting their studies.
** Itona is a human boy with tentacles that can match Koro-sensei's. But they take up so much brainpower that he cannot even compensate or an alteration in a plan on his own, requiring the aid of Shiro both in fully plotting an assassination and ordering him on what to do when his target does something unpredictable.
** Takaoka. From what's seen of him, it's clear he's a soldier, not an assassin. This makes him a poor teacher for Class 3-E, because their task is to assassinate Koro-sensei, not just kill him. Takaoka's TrainingFromHell would not just be ethically wrong but would also be pointlessly detrimental in the long-run, since assassination relies more on timing and wit than it does on skill and overall physical abilites (though the latter certainly is still important). This is perfectly displayed during his [[spoiler:first]] duel with Nagisa -- he views it as a fight, and thus is completely caught off-guard when Nagisa treats it as an assassination instead, which leads to his defeat. [[spoiler:This also helped Karasuma and Koro-sensei identify him as the mastermind of the Assassination Island arc: he had the assassins he hired work as lookouts and guards, hampering their effectiveness significantly as well as indicating to the former two that he wasn't an assassin]].
* Tokyo-3 and NERV HQ from ''Anime/NeonGenesisEvangelion'' is a gigantic city with an even more gigantic and extensive bunker underneath it designed specifically for defending against attacks from Angels. However, ''The End Of Evangelion'' shows the one thing that NERV headquarters is utterly defenseless against: [[spoiler:Other humans. More specifically, a JSSDF invasion, who overtake the facility almost effortlessly]].
* ''LightNovel/TheDevilIsAPartTimer'': The archangel Sariel has the power to [[AntiMagic nullify Sacred Energy]], making him quite a dangerous opponent to users of sacred power (i.e. Emi Yusa). Of course, it's ''only'' Sacred Energy he can nullify, meaning he's completely powerless against demons like Maou.
* In ''LightNovel/HeavyObject'' Elites have specialized training and genetic modification so they can pilot Objects, but the regimen is designed for a specific Object. They cannot pilot any other type of Object which means if they are defeated in battle it could be years before an appropriate replacement becomes available. Milinda in particular has concerns early on due to being trained for the increasingly out-dated First Generation Objects.
** Second Generation Objects are designed to dominate a theater of action. Within that theater they have a massive advantage, but outside of it they are likely to be at a disadvantage to even a First Generation Object.
** The enemy support unit in the first Alaskan campaign relied almost entirely on their Object and radar installations. The entire unit consisted of armed technicians, lacking any tanks, planes, or even actual infantry. When their Object was destroyed the survivors were wiped out by Froleytia's tanks and infantry.
* In ''Anime/YuGiOh'', Yami Marik's deck is tailor-made for fighting Yugi and no one else, so duelists like Mai and Joey give him more trouble.
** Also invoked when Yugi faces the Rare Hunter who possesses Exodia; as Yugi observed, the Hunter's reliance on Exodia meant that he hadn't collected many other cards to use if Exodia wasn't an option, allowing Yugi to prevent his opponent playing certain cards so that the Hunter would only be able to use pieces of Exodia rather than the full set, allowing Yugi to take Exodia out by rendering certain cards useless. There's also the issue of having multiple copies of each Exodia piece in his deck; he can very easily end up with duplicate pieces in his hand.
** Odion uses a deck of almost entirely Trap cards that generally works very well for him. Its glaring weakness is trap removal and more specifically Jinzo, a monster that destroys any and all Trap cards. Unluckily for him, Joey happens to own Jinzo, as he finds out during their duel.
* In ''Manga/YuYuHakusho The Movie: Poltergeist Report'', Kuwabara is faced with a demon capable of copying opponents' KiManipulation, including his own [[LaserBlade reiki sword]]. Kuwabara pumps all his spirit energy into his sword so that the demon will do the same, then once they've both expended all their energy, the more physically capable Kuwabara puts him down with a simple haymaker.
* In ''LightNovel/LordMarksmanAndVanadis'', Tigre is one of the greatest archers in existence. With a bow and arrows, he's almost unstoppable. However, he ''only'' trained with a bow and has no skill in other weapons like swords.
* ''Manga/{{Nanbaka}}'' has its protagonist Jyugo, whose only real specialty is breaking out of prison, get a OneHitKO when facing Hajime early on. However, at that point in time he's already demonstrated this specialty includes breaking out of handcuffs, so [[{{Foreshadowing}} it seems odd]] that he still has some very obvious black shackles on. [[spoiler:The shackles in question turn him into a mindless murdering machine [[BladeBelowTheShoulder with blade arms]] once he's angered sufficiently, and Hajime can't stop him once he starts to rampage.]]
* The [[MasterSwordsman Assassin]] of ''VisualNovel/FateStayNight'' is a man with literally nothing besides swordplay - he was not given a name, taught to read, and lived his entire life practicing a technique that would allow him to cut down a bird in flight. The end result is a man who can use martial arts to [[BeyondTheImpossible warp reality in order to strike from three directions simultaneously.]] However, imperfections in his weapon can create blind spots in the technique, and compared to other servants, aside from this [[OneHitKill overwhelming attack,]] he is the absolute bottom of the barrel in terms of combat ability.
** This seems to be a problem with the Assassin class in general: Assassins tend to be based around gathering intelligence and/or eliminating specific targets without detection and confrontation, and considered the worst class for direct combat.
** Shirou lampshades this with his [[Anime/FateStayNightUnlimitedBladeWorks Unlimited Blade Works]] ability during his final battle with Gilgamesh, stating that, were he to go up against any of the other servants, he wouldn't stand a chance, given that the rest of them have mastered one weapon, whereas he possesses a huge amount of weapons without having mastered any of them. Against Gilgamesh, however, he holds a great advantage, as his weapons are already at his beck and call, whereas Gilgamesh has to call them from a different dimension.
* Overcoming this is the main premise of ''Manga/WeNeverLearn''. Rizu Ogata, Fumino Furuhashi and Uruka Takemoto are all unrivaled geniuses in certain fields (maths and science for Rizu; literature and the arts for Fumino; and athletics, especially swimming, for Uruka). However, Rizu and Fumino have average to poor grades in their other subjects (ironically, their worst subjects are the other's best subjects), while Uruka has poor grades in ''all'' of her academic subjects. Additionally, Rizu and Fumino want to pursue careers in the fields that they're worst at (psychology and astronomy, respectively), while Uruka won't be able to get the athletics scholarship she wants due to her poor grades. This leaves the protagonist Nariyuki Yuiga in the position of tutoring them so they can attain their goals.
* All of the three female leads in ''LightNovel/KonoSuba'' suffer from this to some degree. Aqua is a goddess whose exorcism abilities make her a DiscOneNuke against undead, and ''only'' undead. She also has water magic at her disposal, but it only comes in two flavors: "Harmless party trick" and "Massive collateral damage." Darkness is strong enough to shatter rock and can tank pretty much any attack, but her swordsmanship is awful to the point of being incapable of hitting ''anything''. Megumin has it worst of all: She's a low-level wizard who's [[MinMaxing Min-Maxed]] to the point of being able to cast Explosion, one of the most powerful offensive spells. This is also the ''only'' spell she knows, and she's only capable of casting it once before collapsing in a defenseless heap due to it completely draining her energy. Explosion is also equally dangerous to both friend and foe and can't be cast underground or else it'll cause a cave-in (meaning she's completely useless in dungeons.) Unlike the others, Megumin's problem isn't that she can't expand her repertory of spells, she just doesn't ''want'' to. Whenever she has more skill points to spend, she just uses them to make her explosion even stronger. She's perfectly happy to be this way and any attempts to get her to do otherwise would get ignored.
* The Versian Kataphrakts in ''Anime/AldnoahZero'' are infinitely more advanced than the Earth's [[PunyEarthlings mechas]] and tend to appear completely unstoppable at first glance. However, they are {{Ace Custom}}s with very specific ability sets, so a crafty, analytic tactician can find and ruthlessly exploit [[AchillesHeel holes]] in their defenses and their combat style, which the Versians can't adapt their strategies in consequence because their mechs can't do anything but the very specific combat strategy they're built for.
* ''Manga/MyHeroAcademia'':
** Hitoshi Shinso's Quirk allows him to brainwash anyone who answers his question into following his every command. While this would obviously be a powerful ability for hero work (think hostage rescue, capturing enemies alive by making them surrender, etc.), the practical portion of the entrance exam involves fighting giant robots, something that Shinso's Quirk does jack shit against. This cost Shinso his shot at the hero course, something he is understandably bitter about.
** Lampshaded and defied by Gran Torino in his training of Midoriya. Torino started off his training by fighting against Midoriya, but stopped the fights after a few rounds, noting that if Midoriya only fought Torino, he could pick up tactics that work only against Torino, leaving Midoriya unprepared for fighting anyone else.
* In ''Manga/AttackOnTitan'', [[spoiler: the country of Marley]] is revealed to rely extensively on its use of Titans in military warfare. However, [[spoiler: the rest of world]] is now adapting to the Titans and developing weapons capable of defeating Titans. And when they go against [[spoiler: the improved Survey Corps]], they were quickly and utterly wrecked.
* Eosinophils in ''Manga/CellsAtWork'' excels at slaying parasites, but is completely incapable of slaying even a single bacterium (which appear in the body much more frequently). This is to the point that she's given AllOfTheOtherReindeer treatment by other body cells.
** This actually is TruthInTelevision for much of how cells in the body's immune system work. Most types of immune system cells are specialized for one or only a few specific tasks that they are very good at. Together they are very effective at protecting the body, but taking just one away can make the body extremely vulnerable, such as in people with AIDS. A few of the main examples:
*** Neutrophils are the body's equivalent of {{Mooks}} or RedShirtArmy as they have short lifespans but are the most numerous type of white blood cell. Their job is to clean up the remains of dead cells and kill bacteria and other small microbes by engulfing and digesting them.
*** Eosinophils are the heavy gunners that protect the body from things like parasites that are too large for other cells to effectively fight.
*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't affect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't
* The eponymous character of ''LightNovel/GoblinSlayer'' is monstrously effective at butchering regular goblins using ambush tactics and pragmatic tricks, having spent nearly a decade training specifically to hunt them. However, this strategic bottleneck also means he's terrible in direct combat and almost useless against any other types of opponents, including stronger forms of goblin he can't take down in one hit; he was once stalemated by what was essentially a Halfling rogue fighting from the front.
* A running theme in ''Manga/JoJosBizarreAdventure'' has the protagonists being given extremely basic and thus highly adaptable Stand powers that can be adapted to almost any situation, whereas (minor) antagonists have powerful but specialized Stand powers and have no defense whatsoever if the heroes figure out how to avoid said powers. One notable example is Steely Dan from ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', whose microscopic Stand 'Lovers' was capable of infiltrating Joseph's brain matter and slowly consuming his nervous system while also replicating any injury Dan suffered in Joseph, essentially holding him hostage and preventing the others from fighting. However, when Kakyoin and Polnareff manage to get Lovers out of Joseph's brain, Dan has pretty much no fighting ability whatsoever and folds like tissue paper before Star Platinum.
* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of {{mana}} to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use that magic for a few ''decades'']].
* ''Manga/KenganAshura'' alludes to real-world martial art cases of this with Suekichi Kanada's fighting style, ''kujin.'' The style is meant for an armored samurai on the battlefield, and therefore focuses on knocking the opponent off-balance, disarming them, and delivering a killing stroke with a weapon. It's effective in that situation, but in a case where both combatants are unarmed and unarmored, it's basically useless due to lacking any real striking techniques or ways to finish off an opponent. It's stated to be an absolute miracle that Kanada is able to give his opponent--a heavyweight boxer whose style fits that situation perfectly--any kind of challenge, and that's largely more due to his AwesomenessByAnalysis abilities than his fighting technique.
** Kiozan Takeru runs into this unknowingly. He's a sumo wrestler who believes that modern sumo rules limit the fighter's skills by restricting their techniques to a handful of moves, and so tries to mix things up [[DangerousForbiddenTechnique with illegal moves]]. As it turns out, though, those moves aren't just off-limits for sportsmanship's sake--a sumo wrestler's bodytype prioritizes strength and speed over stamina, and legal sumo moves tend to be fairly energy-conservative. Though his slaps and charges are a sight to behold, once he starts throwing punches and kicks, he gets winded almost immediately.
* In ''Manga/OnePiece'', Monkey D. Luffy is basically unstoppable in a physical battle, since he combines SuperStrength and SuperToughness with inventively used RubberMan powers and [[{{Determinator}} being too determined to quit or die]]. But despite all this power, he's also [[DumbMuscle a complete idiot]], and in particular his fighting style is based on all-out offense. Correspondingly, he does very well against hordes of mooks or against single opponents who fail to measure up to him in the all-out brawling department... but he also does poorly against opponents who rely on trickery or who have powers that work in a way that Luffy can't just bull his way through. Prior to the time skip, Luffy was at his absolute worst when facing off against Devil Fruit users of the [[ElementalShapeshifter Logia]] type, since they were impervious to his basic attacks and he was forced to try and innovate his way around their defenses. This stopped being the case once Luffy learned to use [[BattleAura Armament Haki]], which enables him to hit through Devil Fruit defenses.
[[/folder]]

[[folder:Comic Books]]
* ''Comicbook/ArchieComicsSonicTheHedgehog'':
** The battle suit used by [[BigBad Eggman]] in issues 175-177 was designed specifically to outmatch Sonic, which it [[CurbStompBattle proceeded to do marvelously]]. However, this meant that when the ''other'' Freedom Fighters took it on, it went down in a matter of ''panels''.
** The various Metal Sonics used to be designed with extremely specific functions, but unfortunately they weren't ''competent'' outside of that function. This resulted in some very embarrassing defeats for Eggman, such as a Metal Sonic that was specifically designed to be good at fighting Sonic... only for Amy to come along and flatten it like an empty drink can with her hammer. Robotnik eventually learned his lesson from this; when he made a sentient, unique Metal Sonic, he focused on combining the best traits from all the previous models. He ''also'' gave Metal the data collected by previous models, allowing Metal Sonic to react properly whenever the heroes try an old trick. Thus where previous models were [[IneffectualSympatheticVillain ineffectual after the first try]], this one is a terrifying ImplacableMan who can take on four people at once in a fight and still be strong enough for a race afterwards.
* Franchise/MarvelUniverse:
** The page image depicts villain Razorfist. He had both hands removed and replaced with blades to maximize his combat ability. He now needs servants to feed him and attend to his basic personal hygiene. Plus, every time he's arrested, the blades are replaced with prosthetic hands to which he's unable to adjust, as shown in an issue of ''ComicBook/{{Toxin}}''.
** ''ComicBook/{{Daredevil}}'' and ''ComicBook/JessicaJones'' villain Killgrave, a.k.a. the Purple Man has incredibly powerful CompellingVoice powers, but that's it: he's otherwise a baseline human apart from being purple from head to toe. [[spoiler:In the last issue of ''ComicBook/{{Alias}}'', ComicBook/JeanGrey counteracts his powers and Jessica lays him out with one punch. Then adds a few more.]]
** As part of his TrainingFromHell, recurring Captain Britain villain Slaymaster repeatedly punched boulders with his left hand until his entire hand was covered in a thick callous, which he ground to a deadly point. He described the ordeal as a "ninja trick" and admitted that it had made his hand useful only as a weapon.
** This is the fatal flaw of Franchise/SpiderMan villain Overdrive; he has the power to alter, transform, or improve any vehicle near him. This is incredibly useful... as long as there's some vehicles around for him to actually use. He also can't alter any other machines, just vehicles. This wouldn't be a problem if Overdrive knew anything about hand-to-hand combat, but he's a mechanic by trade and isn't very strong so he's useless without a vehicle around. Spidey and other heroes frequently beat him by either forcing him into an area away from any vehicles or simply waiting to ambush him; after all, he can't spend his whole life inside a car.
** The ''Franchise/XMen'' foe Dark Beast - an alternate version of long-time X-Man ComicBook/{{Beast|MarvelComics}} - suffers from this; where his 616 counterpart is an OmnidisciplinaryScientist, Dark Beast specialises in genetics. While this gives him a greater knowledge of genetics than the prime Beast, it hindered his attempts to pose as his counterpart as the X-Men expected him to have a broader range of knowledge than he actually did.
* Franchise/TheDCU:
** ComicBook/LegionOfSuperHeroes villain Nemesis Kid has the power to [[ManOfKryptonite develop a power capable of countering any other person]]: for instance, if he were fighting Superman, he'd gain the ability to create Kryptonite radiation. However, he can only counter one person at a time, meaning if he fights two people at once, he either gains only one power, [[PhlebotinumBreakdown short-circuits]], or has to run for it. He also can't change the power he's chosen on the fly, which was what killed him: he was fighting the illusionist Princess Projectra and gave himself the power to see through illusions, at which she simply [[FightsLikeANormal used martial arts skills to beat him to death.]]
** The Brain suffered from this in ''JLA: Year One'', during a storyline that saw the post-''Crisis'' early Franchise/{{Justice League|OfAmerica}} - consisting of Franchise/TheFlash, Franchise/GreenLantern, ComicBook/BlackCanary, ComicBook/{{Aquaman}} and the ComicBook/MartianManhunter - and the ComicBook/DoomPatrol join forces to fight the Brotherhood of Evil after the Brain used advanced technology to take the Flash's legs, Black Canary's voice, the Manhunter's eyes and Green Lantern's right arm (and hence his ring) and graft them onto a body for himself; as Aquaman noted, despite having access to all those powers, the Brain still relied exclusively on the ring, which Aquaman noted was a key weakness as the Brain was unaware of the ring's time limitation and its vulnerability to yellow, to say nothing of his opponents' ability to work as a team.
** Ultra Boy, also of the Legion, has all of Superman's abilities, but can only use them one at a time. This puts him on par with Big Blue, but unless his chosen power is invulnerability, [[GlassCannon he's no tougher than an ordinary human]] (and if it is, then [[StoneWall he's got another problem]]).
** [[ComicBook/Batgirl2000 Cassandra Cain]], the second Batgirl, SacrificedBasicSkillForAwesomeTraining; the language centers of her brain are dedicated to reading and processing human body language. This means she's [[CharlesAtlasSuperpower a phenomenal martial artist]], capable of reading a person's moves before they make them, but it leaves her brain wired wrong for any other kind of language, meaning she can barely speak and is even worse at reading. Several stories involve her roping civilians or less-skilled crimefighters into her cases simply because they involved reading at some point.
** ''ComicBook/RedRobin'' villain Recluse has replaced his fingers with implanted knife blades. While this makes it easy for him to cut people it does explain his lack of shirt: he literally can't put one on.
* The Archie ''ComicBook/MegaMan'' comic features Crash Man and Needle Man, who have drills and needle-guns in place of actual hands. This makes them dangerous in combat, but incapable of performing practical tasks like lifting things. It also means that if their weapons are damaged, then they're helpless. A running gag involves Crash Man resenting his creator for not giving him hands.
* In the ''ComicBook/DisneyDucksComicUniverse'' story "The Duck Who Never Was", Donald Duck accidentally releases the Birthday Genie, who grants one wish when his lamp is touched by someone on their birthday. Donald unintentionally uses this wish to [[ItsAWonderfulPlot wish that he was never born]]. Fortunately, after he sees how terrible the world has turned out for his friends and family without him, Donald is able to make another wish to undo the first one, as the Birthday Genie clarifies that he doesn't just grant a single wish on a person's birthday but grants a wish ''each time'' they touch the urn on their birthday.
[[/folder]]

[[folder:Fan Works]]
* It starts out looking like this will be the case for one of the Angels in ''Fanfic/ShinjiAndWarhammer40K'', as it tries and fails to use Eva-focused attacks like venomous spikes on Magnos Tancred (which is basically a tank with feet, and has none of the squishy biological components that were being targeted). [[spoiler:Then it [[MookMaker disgorges an army of relatively tiny monsters]], which kill two-thirds of Magnos Tancred's crew and begin slaughtering their way through Tokyo-3.]]
* In ''[[FanFic/PoniesOfOlympus Atlas Strongest Tournament]]'', [[TheRival Ran Biao]] trained her flame breath to be strong enough to melt Rarity's metal acupuncture needles; however, her reliance on this leaves her vulnerable to Rarity's ''diamond'' backup needles.
* Multiple ''{{Manga/Naruto}}'' fanfics, most notably ''[[http://www.fanfiction.net/s/5166693/1/Scorpion-s-Disciple Scorpion's Disciple]]'', have pointed out [[PuppetMaster Sasori's]] reliance on poisoned weapons as this by having him fight someone completely immune to poisons (generally Orochimaru or Naruto). Whether he lives to learn from such a weakness however varies from story to story.
* In ''FanFic/{{Horseshoes and Hand Grenades}}'', Sonada's fight against Ohsugi had her use her ponytail (which acted like a poisonous scorpion stinger) to attack. However, Ohsugi's weapons--a finned glove and slippers glued to craft foam) was upgraded by Nadeshiko and SOLU and once he uses them to remove the ponytail, it was all too easy for Ohsugi to punch her lights out.
* In ''[[https://www.fanfiction.net/s/13259409/6/Once-More-Unto-the-Sky-Dear-Friends Once More Unto the Sky, Dear Friends]]'', when Hiccup and the other Dragon Riders find themselves back in their teenage bodies at the beginning of the first film, Hiccup muses that Berk at this time is so focused on defending themselves against dragons that it’s embarrassingly easy for humans to get to the dragon training arena without being spotted.
* ''FanFic/ContractLabor'': During their honor duel in [[spoiler:chapter 21]], Keitaro gets the better of Motoko by mixing in gut-punches with swordplay, exploiting the fact that Motoko has only been seriously trained in swordsmanship.
* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its [[FanFic/SovereignGFCOrigins sequel]], a whole class of ships falls into this trope. "Aspirations Toward Infinity" ([[GiverOfLameNames lame names aside]]) ships are designed around their Reaper-killing guns, leaving them PointDefenseless and very un-[[TheBattlestar battlestar-like]] compared to more versatile Star Destroyers--no [[SpaceFighter starfighters]] here!
* You know how Hayate's mentioned about in Anime and Manga? This comes back to bite her in the ass in ''FanFic/WhiteDevilOfTheMoon'': since she's no good in close quarters single combat, [[Anime/SailorMoon Queen Beryl]] easily [[CurbStompBattle curb stomps]] her and steals the Jewel Seeds Hayate was holding.
* Kyoshun Keiji from ''FanFic/NarutoTheSecretSongsOfTheNinja'' has "unbalanced" eyes that give him vision like an eagle at long range. Combined with his almost supernatural abilities with shuriken, he's arguably among the best shuriken users in the entire ''world'', despite being only a genin. However, the drawback of this is that he can't focus his eyes on moving objects that are too close to him- on his first encounter with his new teammates, he went to shake hands with Naruto and ''missed.'' Predictably, this makes him completely pants at taijutsu and nearly completely incapable of defending himself at close range. Also, he's ''only'' good with shuriken, being average to poor with other thrown weapons such as kunai.
* In ''Fanfic/OpeningDangerousGates'', a demon trio tailors their abilities to serve as a ManOfKryptonite against Laxus. They then discover that they aren't really good at fighting anybody else.
* Invoked in the ''Literature/{{Twilight}}'' fic ''Fanfic/BonneFoi'' when [[spoiler:Edward kills Jane in the final confrontation; with Bella protecting Edward from Jane’s powers, Jane is revealed to have virtually no experience at hand-to-hand combat, being totally dependent on her abilities to stop other vampires]].
* ''Fanfic/TangledInTime'' has Ganondorf [[InvokedTrope Invokes]] this by focusing on training Link only in magic so that if Link ever goes against him, he has no weapons skill with which to use the Master Sword or other tools to oppose him.
* In ''Fanfic/TealovesSteamyAdventure'', Snowcatcher has the special talent of catching snowflakes. When Tealove asks her to come along on her adventure (to find a magic tea plant in a distant mountain range), Snowcatcher is the first to point out that she wouldn't be remotely helpful on the trip. Naturally, she comes along anyway.
* The Italian remake of ''FanFic/BattleFantasiaProject'' has the Invaders, powerful aliens whose physiology makes using explosions and fire against them worse than useless, as they ''multiply'' ([[AllThereInTheManual production notes]] state it's the reason nobody just [[NukeEm nuked them]]: many would die due the overpressure, but the multiplication would end with them being more numerous than before). On the other hand, their physiology offers no protection against magical attacks or even simple kinetic energy, meaning that, when fighting a competent human army, they are [[CurbStompBattle massacred by bullets, frag grenades, high-explosive shells detonated high enough they are hit only by the high-speed fragments, canister shots, and]] [[ThereIsNoKillLikeOverkill thermobaric weapons detonated high enough they are only hit by the overpressure]], and a competent magical girl can take on large numbers of them (in fact their first attack was defeated by ''one single magical girl'').
* In ''FanFic/ATeachersGlory'' the Third Hokage's FatalFlaw is that he is better with jutsu and war than policy - a bad flaw for a political leader. Similarly, Hiashi and Neji both suffer during the invasion due to flaws in their fighting styles and mindsets.
* The biggest weakness of the [[EverythingsBetterWithDinosaurs Pangea Alliance]] in the ''Franchise/MassEffect'' story ''FanFic/MesozoicEffect''. Their technology is several years beyond what the Council has, but all of their ships and defenses are designed to fight Reapers. They have serious problems trying to adjust their weapons and tactics for conventional battles.
* In ''Fanfic/{{Infinity}}'', Yuuno's defenses prove completely impenetrable to anything Tsukuyomi can throw at him (much like as against Vita, in the series), but his offensive abilities are too limited and weak to threaten her, either.
** [[spoiler:Lindy]], as you might have gathered from the fact that she [[spoiler:sealed the Garden of Time in the original anime]], specializes in sealing and energy manipulation, and can do very little with normal combat. [[spoiler:Chapter 25 demonstrates how little this matters when you have a plan and you are [[MamaBear very, very, angry at someone]].]]
** Hayate as well, [[UnskilledButStrong just like in the series]].
* In ''[[https://www.fanfiction.net/s/2422891/10/The-Way-of-the-Apartment-Manager The Way of the Apartment Manager]]'', [[OriginalCharacter OC]] Yukiko is highly skilled with genjutsu for a mere genin, more so than most chuunin. However, she's so pathetic with ninjutsu that she can't even manage the easiest fire jutsu which is designed to function like a match. The best she usually manages is blowing unusually dry air. Meanwhile her temporary teammate Naga is a powerful taijutsu user who utterly demolishes a chuunin specializing in taijutsu but has no real skill in ninjutsu, genjutsu, weapon use, or strategy.
* In ''[[https://www.fanfiction.net/s/12290211/14/Jaden-s-Harem-Return-of-the-Supreme-King Jaden's Harem: Return of the Supreme King]]'', [[GenderFlip Zana's]] deck revolves entirely around using Power Bond to summon Cyber End Dragon then winning before Power Bond's secondary effect activates[[note]]Power Bond allows a player to summon a Machine type fusion monster and double its original attack but during the end phase, inflicts damage equal to the summoned monster's original attack[[/note]]. If someone manages to prevent said combo, such as removing Power Bond from play, her deck is completely crippled.
* In ''Fanfic/ForLoveOfMagic'', the Unforgivables are useful against a single enemy (provided you hit them) but each one can only hit a single target and both the Cruciatus and Imperius curses require the caster maintain them and thus prevents them from casting other spells. Against more than a single enemy, only the Killing Curse has any actual use but only a little.
* Actively averted by the Genin teams in ''Fanfic/SonOfTheSannin''. While each of the graduated teams in the Konoha Ninja Academy specializes in a specific area for missions, none of the teams fall into this when it comes to actual combat. Case in point, [[spoiler: Sasuke]] is placed in a team where every other member is a medic-nin.
* Lampshaded in ''[[https://www.fanfiction.net/s/5985329/3/I-Still-Say-it-Looks-like-a-Nail I Still Say it Looks like a Nail]]'' when [[Franchise/StargateVerse Anise]] claims to be invulnerable to physical damage while using a Goa'uld personal force field. Jack knows full well they only stop energy-based attacks or fast-moving objects; he once got around such a shield by walking through it and stabbing the Goa'uld using it.
* Ash eventually realizes his team is too specialized in ''[[https://www.fanfiction.net/s/11803928/23/Challenger Challenger]]'' on both a whole and individual basis. On the whole, while he has a Pokémon of almost every type, he also doesn't have more than one of pretty much any of them, even though some might not be suited for certain situations. For example, his Charizard is a great flyer but much clumsier on land while also being his only fire type. On an individual basis, almost all of Ash's Pokémon are either UnskilledButStrong or WeakButSkilled and he's learned the hard way that neither cuts it once a trainer reaches a certain point.
* [[OriginalCharacter Arjuna Belaji]] in ''[[https://archiveofourown.org/works/12805206/chapters/30454362 Harry Potter and the Lack of Lamb Sauce]]'' is established early on as TheAce when it comes to magical cooking. However, when challenges in the [=MagicChef=] competition forbid the use of magic, she struggles mightily. Likewise, Hermione has far more difficulty in any course where simply memorizing the textbook won't suffice. She has an OhCrap moment when Professor Ramsay states that when it comes to NEWT level potions, textbooks are merely a crutch.
* Torhu and Mineta in ''Fanfic/TheEmeraldPhoenix'' do the worst of everyone during the physical tests due to relying too heavily on their Quirks. Except for Mineta using his balls for the side-hop challenges, the two are among the worst performances on every test. Contrast, some like Camie also have Quirks useless for the tests but still do well through physical conditioning to make up for it.
* Adrastia Zabini in ''[[https://www.fanfiction.net/s/13034223/4/A-Discordant-Note A Discordant Note]]'' admits that after centuries of specializing, her magic is too geared towards sex and manipulation for her to be comfortable with anything else. Though part of it is her own choosing as she ''can'' spend the effort expanding her abilities but she's comfortable with her role and simply doesn't want to. The upside is that, when using her original wand which she'd wielded for centuries, her spells had become almost undetectable even when specifically checking with magic detection spells.
** The Dothraki are remarked as being near unmatched as light cavalry but have focused so heavily on it that on a battlefield unsuited for cavalry, such as mountain steppes, they're completely crippled as a fighting force.
* The Hyuga clan in ''Fanfic/DestinyIsAHazyThing'' are completely incapable of using anything but their signature Gentle Fist style due to centuries of inbreeding (according to Daiki, except Hinata's maternal grandmother, no one in the clan has had children with anyone but another Hyuga in at least 300 years), leaving them vulnerable to anyone who can counter their style.
* The ''Anime/{{Pokemon}}'' fic ''[[https://www.fanfiction.net/s/13189446/1/More-than-Meets-the-Eye More than Meets the Eye]]'' invokes this as the reason [[spoiler:Misty defeats her ex-fiancé in the Whirl Cup; while he specifically prepared to fight Mega Gyarados with a Totem Araquanid that could take most of Gyarados's attacks and counter them, he was unprepared for her to borrow Ash's Greninja, who is able to evade the larger Pokémon's attacks and strike back with more evasive methods]].
* In ''Fanfic/ValkyrieOnFire'', it is often noted that Katniss relies so much on her archery skills that she's basically useless when she has to rely on hand-to-hand combat, although she learns enough from Glimmer in particular that she can at least hold her own for a few minutes so long as she has allies.
* In ''Fanfic/AvengerOfSteel'', the Jor-El hologram describes Zod as suffering from this, as Zod is automatically thinking of the repopulation of Krypton in terms of a military operation where he has to conquer territory and defeat an ‘enemy’ because he’s psychologically incapable of considering alternative diplomatic methods.
* When the League of Shadows comes to kidnap the SelfInsert in ''[[https://www.fanfiction.net/s/13064230/23/And-Now-Yet-Again-Still-Even-More-Fragments Legal Crimes]]'' because he knows the formula for SuperSpeed, their gear is specifically tailored for dealing with speedsters and he's recently given up his SuperSpeed for strength and durability. While they do catch him, they're stuck afterwards as he's now glued to a cement floor and they have no heavy machinery to move him.
* In ''[[https://www.fanfiction.net/s/12290311/9/The-Black-Emperor The Black Emperor]]'' Nina lampshades that the Guren Mk. II relies so heavily on it's Radiant Wave Surger that said weapon getting damaged would cripple the machine.
* ''Fanfic/CodeGeassThePreparedRebellion'':
** Lelouch notes that Rakshata's Knightmares tend to be focused on close-quarters combat with little ranged weaponry.
** Desmond's Geass, rendering everyone in a given area asleep (or even comatose), is almost perfect for assassination missions with its only real drawbacks being that he can only affect one area at a time and sometimes it leaves him blind in one eye or deaf in one ear. But because it's so perfect for assassinations, unlike Rolo, Desmond never developed his skills and his over-reliance on it causes him to struggle when dealing with any significant resistance.
* Izuku in ''[[http://www.hentai-foundry.com/stories/user/EvilFuzzy9/30241/A-Parable-of-Talents/93068/Chapter-1/Putting-D-in-Diligence A Parable of Talents]]'' is a fairly good fighter but focuses entirely on striking, leaving him vulnerable to grappling. Mina lampshades how ridiculous it is that Izuku would have to increase his SuperStrength to throw off the likes of Toga and Camie when both are girls who weigh less than he does.
* In ''[[https://archiveofourown.org/works/16267331/chapters/38238377#workskin Black Hole Heart]]'', like all Inuzuka, Kiba relies heavily on his partner as part of his fighting style with some of his techniques being outright impossible to do alone. When Naruto scares Akamaru into submission, Kiba's left fighting at less than half strength.
* ''Fanfic/DekiruTheFusionHero'': This trope is actually discussed by Aizawa after Izuku goes through the Quirk Assessment Test without using Human Fusion and explains why to him (he regards it as a DangerousForbiddenTechnique and prefers not to use it unless absolutely necessary). Aizawa praises him for this because it shows he can be versatile with his Quirk, rather than a "one-trick pony" who could get potentially killed if there was no one around to fuse with. He further elaborates that if Izuku had used the technique in the middle of the test, Aizawa would've dispelled it and given him the same explanation (just not as nicely); if he had ''started out'' with using it, he would've been expelled on the spot, along with whichever friend that enabled him.
* Jaune in ''[[https://www.fanfiction.net/s/12854072/1/The-ProfessionARC The Profession ARC]]'' spent years as a Huntsman's apprentice, learning pretty much all there is to know about killing Grimm. Besides [[SacrificedBasicSkillForAwesomeTraining having little real-world knowledge that doesn't revolve around killing Grimm]], Jaune struggles to fight human opponents. His teammates note times when he falls back to defend from a coming attack when it'd be smarter to push through, all because Jaune is used to fighting the far stronger but dumber Grimm.
* In ''Fanfic/AmbitionOfTheRedPrincess'', WordOfGod states that Motoyasu, Itsuki, and Ren are hampered by both having just enough knowledge of the world they're summoned to that they don't seek out more information but also how they gained said knowledge. They all dismiss the idea of a tank like Naofumi being useful because of the games they played in their own worlds[[note]]Ren played an Action RPG that encourages stealth, Itsuki only played single-player games and thus doesn't understand group raids, and Motoyasu was a casual who used gaming to have online dates.[[/note]].
* In ''[[https://www.fanfiction.net/s/13175310/12/Hella-Potter-and-the-Reincarnated-OC Hella Potter and the Reincarnated OC]]'', Treowe leaves Hella tied up in the Room of Requirement with her wand apparently nearby to drive home how much she and other wizards overly rely on their wand. The wand was a fake, but she could have asked the room for any number of bladed instruments to cut herself free or a golem to do it for her. Likewise Hella could have used her Metamorphmagus abilities to shrink out of her bonds or called for Dobby to free her. But because she thought her wand was nearby, she wasted her entire hour trying to get to it, only to realize it was merely a stick shaped like her wand.
* In ''Fanfic/ThisBites'', a ''Manga/OnePiece'' fanfic, Straw Hat strategist Jeremiah Cross concedes to a gathering of allied pirates that this is Luffy's weakness, as in canon. His [[{{Determinator}} unflagging determination]], SuperStrength and SuperToughness make him an incredible physical threat that few people have any hope of handling, at least outside of the [[DeathWorld New World]]. On the other hand, [[DumbMuscle his strength exceeds his smarts]], and his tactical abilities pretty much start and end at [[AttackAttackAttack "punch it" and "come up with new ways to punch it"]]. As a result, he does really badly against opponents who rely on outsmarting people or otherwise using esoteric abilities that Luffy can't just punch his way through. He specifically cites [[WeakButSkilled Captain Foxy]], who combines [[CombatPragmatist dirty tricks]] with a Devil Fruit that enables him to temporarily freeze people and objects in time, which Foxy knows how to handle ''very'' effectively, as an example of the kind of opponent that Luffy struggles against.
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/WreckItRalph'':
** Combined with BlessedWithSuck, the fact that Felix's hammer can fix anything. The problem is, fixing is ''all'' it can do. When he tries to use it to break loose prison bars, he simply makes them stronger. With his hammer as his only weapon, Felix is at more than a bit of a disadvantage by the climax of the movie, where he's outside of his game (i.e. is perfectly capable of dying) and being attacked by mindless killing machines. Luckily he never has to find out a way to protect himself as he's with Calhoun, who has a gun, and not long after she runs out of ammo, Ralph saves the day.
** Ralph has the opposite problem; he can only ''wreck'' things, which in his own game makes him dangerous to be around and unpopular with the Nicelanders. Once thrust into the plot of the movie though, wrecking comes in ''very'' useful.
* The emotions of ''WesternAnimation/InsideOut'' are great at making Riley express the emotions they represent... but are incapable of making her express other emotions. That's what the other four emotions are for. This becomes a problem when Joy and Sadness are away. The other three emotions attempt to cover for them but are completely incapable. On a larger note, the whole movie is about the ramifications of this. Joy is generally Riley's dominant emotion, to the point where she often [[InnocentlyInsensitive naively shoves the other emotions]], and especially Sadness, aside. Because she can only manifest one emotion, she tries to keep Riley happy even in upsetting situations, which doesn't allow Riley to process things like disappointment and loss. Joy's CharacterDevelopment across the movie involves realizing that the other emotions are equally important and allowing them to perform their proper roles, which in turn allows Riley to become more honest and function in a mentally healthy way.
* ''WesternAnimation/{{Zootopia}}'': The ranks of the ZPD are filled with animals of various sizes. Extra Large (elephants, rhinos, polar bears), Large (lions, tigers), Medium (rams, wolves) and Small (bunny[[spoiler:, fox]]). The trope comes into play when the responding or assigned officer is inappropriate for the task at hand. During the Weaselton chase, Judy is clearly better suited for pursuit than Officer [=McHorn=]. Yet later in the movie, Judy is shown struggling to provide crowd control at Gazelle's peace rally.
[[/folder]]

[[folder:Films -- Live-Action]]
* In ''Film/TheGamersDorknessRising'', Joanna creates a fighter character for ''TabletopGame/DungeonsAndDragons'' with feats for winning initiative, making high-damage critical hits, and getting extra attacks every time she fells an enemy. As a result, her character is excellent at cleaning out hordes of minor enemies before anyone else can move. However, she has [[GlassCannon low armor class and hit points]], so tough enemies who can weather a critical hit or two, like bosses, can take her out easily. In fact, there is exactly one combat encounter in the adventure against anything that isn't totally immune to them. Note that this example is not presented as crippling overspecialization within the movie, but rather as a really clever build with which the newbie proves her worth and abilities. The downside is not touched upon until near the end of the movie, where she is nearly taken out by one hit by the mini-boss.
* ''Film/HappyGilmore'': The titular character, in both his sports. His hockey suffers when he builds his slapshot to the exclusion of all else, and his golf game suffers when he refuses to train his short game and relies on his extremely long drive. He gets better at the golf side and accepts training, though.
* In ''Film/QuigleyDownUnder'', Marston assumes Quigley's refusal to carry a backup weapon to his extended rifle and dismissal of revolvers as something he "never had much use for" mean that he's only effective at sniping. [[spoiler:Averted. Quigley is actually a damn good shot with a revolver as well as a fantastically quick draw. He just prefers the rifle, and is good enough with it that it's been a long time since anyone with a weapon and a mind to use it got into revolver range.]]
* [[TheBrute Clubber Lang]] of ''Film/RockyIII''. His boxing style relies solely on hard, crushing hooks. Which is why when Rocky gets a little training and makes him go a few rounds, he's completely exhausted by round 3. Leading to his defeat.
* ''Film/StarWarsTheLastJedi'' has the [[https://starwars.fandom.com/wiki/Mandator_IV-class_Siege_Dreadnought Mandator IV Siege Dreadnought]], the enormous flagship of the First Order (bar the ''Supremacy'', which is more like a mobile space station). It's ''eight kilometers long'' with [[SquareCubeLaw over]] a hundred times the volume of a standard Star Destroyer. Almost all of that goes to the massive WaveMotionGun situated on the ship's underside, which is capable of outputting [[https://forums.spacebattles.com/threads/star-wars-the-last-jedi-tech-thread.596296/page-5#post-42373111 85 megatons a second]], or literally thousands of times stronger than standard capital ship weaponry in ''Star Wars''. Poe says it could demolish entire fleets alone. However, this comes at a hefty cost: the ship devotes almost ''all'' of its power to that one gun, so it [[GlassCannon has no shielding whatsoever]] (especially bad when it has a massive weak point over a mile in diameter that will destroy the whole ship if it hit with just about anything), [[MightyGlacier can't maneuver]], and has no other weapons besides a bare handful of (ineffective) anti-fighter guns. Also, the gun is too big to be turreted, so the entire ship has to be turned to aim it. As a matter of comparison, a standard ''Imperial-class'' Star Destroyer 1/100 its size can output nowhere near that much firepower, but is maneuverable for its size, has shielding that can take a few hits from its own weapons, has a much more comprehensive point-defense suite, and has 135 heavy cannons mounted throughout its profile, mostly in broadside mounts on either side.
* Similarly is the [[https://starwars.fandom.com/wiki/Xyston-class_Star_Destroyer Xyston-class Star Destroyer]] from ''Film/StarWarsTheRiseOfSkywalker'' which, due to its glaring weakness, is ''only'' good for destroying a planet. Since even a humble X-Wing can destroy one of these monstrosities in one or two shots to the massive unprotected cannon on its hull, they are the [[GlassCannon Glassest of Cannons]] and utterly useless in a firefight or really for anything else than coming in hot and taking out a planet. [[spoiler:During the Battle of Exegol these things are taken out by the ''dozens'' and the only reason they are in any way a threat to the Alliance fleet is due to the absolute sheer number of them]].
* ''Film/BirdBox'': The creatures can drive anyone who looks upon them to suicide, but despite seemingly being physical beings, they can't so much as break a normal glass window to get to their prey.
* ''Film/TheReplacements2000'': Clifford Franklin has this problem. He has amazing speed, but terrible hands.
* ''Film/Tremors2Aftershocks'': Burt Gummer, CrazySurvivalist ''par excellance'', unintentionally inflicts this on himself; he came to Mexico expecting to fight the subterranean Graboids, and his loadout favors penetration over ammunition capacity. When the smaller, faster, and much more numerous Shriekers enter the scene, he is caught flat-footed and barely escapes an ambush. Being the [[CrazyPrepared kind of guy he is]], he takes it rather hard.
-->'''Burt:''' I am ''completely'' out of ammo. ''[{{beat}}]'' That's never happened to me before.
[[/folder]]

[[folder:Jokes]]
* A man was working in an office overlooking a park. Over the course of a day he saw two city park workers - one would dig a hole, and then the other would fill it in. This went on all morning, so the man wandered down on his lunch break to ask about it. "Well," said one of the workers "I dig the holes, Charlie puts the tree in, and then Bob here fills them in. Thing is, Charlie's sick today."
** Funnily enough, this is a bit TruthInTelevision at times: sometimes union rules make it so that the guy who ''drives'' the truck isn't allowed to ''take the box off the truck'' and must wait for the one who can to arrive -- useful to keep people from being pressed into doing a ton of work that is outside what was agreed to, for little or no further compensation, but sometimes in certain situations it can get [[ObstructiveBureaucrat crazy nitpicky]].
** Less charitably, some unions and other organizations invoke this trope to create jobs. The term is [[https://en.wikipedia.org/wiki/Featherbedding feather-bedding]].
** This can even be as specific as the type of joints/connections used in a desk or other furniture. This can lead to situations where the first worker disassembles the desk partially, then finds a joint he's not certified to work with; they then call in someone else to undo that joint; the first worker comes back and finishes disassembling it; then another worker packs it up and moves it to the new location; the first worker starts to reassemble it; the second worker assembles the problem connection; and finally, the first worker finishes assembling the desk. That's seven steps to move a single desk, involving at least three different workers. And they wonder why costs are so high...
* Finnish joke: Why do the Finnish police officers always go on pairs? One can read and the other can write.
** Subversion: Why do the Soviet militsiya go in three? One can read, one can write and one watches those dangerous intellectuals.
* An old [[RussianHumour Russian joke]]: what's narrow medical specialization? Two nurses giving a person an enema; the first one knows ''how'' and the second one knows ''where''.
[[/folder]]

[[folder:Literature]]
* In Creator/LewisCarroll's ''Literature/ThroughTheLookingGlass'', Humpty Dumpty is an expert on words and definitions, so much that he claims to be able to assign definitions to words and make them mean anything he pleases (literally). However, he seems to be very bad at math; when Alice tells him that 365 minus one equals 364, he asks her to do that out on paper so he can be sure. (Contrariwise, it could be Alice and the readers are ''wrong'' about the sum's total in a world running on dream logic. We don't get to find out.)
* Used in Creator/PhilipKDick's short story "The Variable Man": the eponymous man is a jack-of-all-trades tinker picked up from the past by scientists in a highly specialized future. They need him to fix something that no one has the specialization for.
* ''The Literature/BookOfSwords'' has three primary examples. The first being the sword of heroes, which if not used against dragons just acts like a very well crafted sword. The second is the sword of siege, which if not used against earth or stone, acts likewise. This is from a series of books where comparatively speaking, the most powerful of these swords had the power to kill deities. Since every sword has a NecessaryDrawback, Overspecializing also seems like not too big a deal after a while... [[spoiler:until the wielder of Shieldbreaker needs to fight unarmed opponents.]]
* In ''Literature/{{Lensman}}'' the overspecialised ships are frequently either laden down with defence shield generators ("I can't hurt you but you can't hurt me") or all weapon (frequently one ''big'' WaveMotionGun style weapon) and tend to accompany each other in large groups. The fleet flagship, ''Directrix'', is all combat-management and defence shields but never goes out and about without an englobing escort of [[MightyGlacier Maulers]].
* Happens to some [[WitchSpecies Insequent]] in ''[[Literature/TheChroniclesOfThomasCovenant The Last Chronicles of Thomas Covenant]]''. They gain their powers through knowledge, so an Insequent who studies only one or two specific things may be powerless in situations not involving them. For example, [[EvilSorcerer the Harrow]] has made a study of [[TheUndead the Demondim]] and related creatures, meaning he can tear through them like wet tissue paper all day - but he [[BigBadWannabe goes down like a chump]] against [[spoiler:a Kastenessen-powered Roger Covenant]].
* In the sci-fi book ''Literature/{{Matched}}'' this is one of the main tenets of the Society. Nobody learns anything but what they have to know, including of the past. The Society chose 100 of the best of everything from the past for everyone to know about. They also even extended this to choice, in that nobody should have to choose anything that they don't know about.
* ''Literature/MyDarkAndFearsomeQueen'': Thalia is a goddess of unimaginable power. The only catch is, to use her power she has to chant an incantation, and the more precision required, the longer the chant becomes. In a rapidly changing battlefield situation, she's practically useless unless you want to crush everything in a mile radius.
* The cruiser ''Literature/HonorHarrington'' commanded in the first book of her series had been refitted as a testbed around a nigh-unstoppable weapon, however the reduction in normal weapons load and extreme short range of the prototype weapon meant the only way the ship was effective in combat against an equal or larger opponent was to either somehow to sneak in close enough to fire the weapon, or pray the ship could hold together long enough on a near-inevitable suicide run to get close enough to fire the weapon. But then, ''Fearless'' was intended to be used as a testbed for additional development and testing work. It was not intended to be used in an actual battle until [=BuWeaps=] had worked out enough of the bugs to make it practical. Too bad the First Space Lord didn't get the memo...
** This is stated to be the problem with the ''jeune ecole'', who believe that any new development completely changes the paradigm of warfare, instead of simply shifting it (mirroring the RealLife Jeune Ecole, who insisted on building only small torpedo ships instead of heavily-armored cruisers).
* Discussed in Jean Auel's ''Literature/EarthsChildren'' series. Woolly mammoths, by becoming so specialized and adapted to such a narrow climate range, ensured they'd survive and exploit a unique niche on the dry, cold ice age tundra, but such specialization also meant that warmer, wetter climates would be utterly devastating. Furthermore, the Neanderthal Clan was in danger of becoming extinct because the men could not learn how to gather and cook food and the women could not learn how to make weapons and hunt, which was why they had to live together in groups. A lone Neanderthal was a dead Neanderthal.
* Creator/RobertAHeinlein's ''Literature/TimeEnoughForLove'' contains the opinion that specialization is sub-human:
-->'''Lazarus Long''': "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
* ''Literature/WorldWarZ'' this appears to be one of the reasons the initial outbreak wipes out human armies, shown with the US Army specifically. Modern military thinking is no good against an enemy that can be neither shocked nor awed, and their standard tactics like targeting center of mass, dropping bombs, and setting targets on fire betray them. However, more detailed analyses by readers with actual military knowledge reveals that the zombies happen to be coated in PlotArmor, and Brooks {{nerf}}s standard weapons against them. Also, he has the military hold off on weapons that can effectively turn most squishy targets to paste from miles away until the Zacks are in visual range. Not to mention the military suddenly forgetting everything it knew about the Zacks from the black ops they mentioned, and not learning about their resistance to explosives from the Israelis either. The military also does a number of things that just ''stupid'', like setting up their fire base without making any attempt to secure it (and sure enough the entire area is infested). [[RuleOfDrama In reality]], the military would've rolled right over the Zacks.
* The ''Lancer''-class frigate from the ''Franchise/StarWarsExpandedUniverse'' was specifically designed as a counter to the starfighter-heavy Rebel Alliance/New Republic fleet. It's a 250-meter ship [[BeamSpam bristling with laser cannons]], intended as a flak boat to protect other capital ships. Unfortunately, in addition to being [[AwesomeButImpractical too expensive and manpower-intensive]], it had no heavy weaponry for fending off capital ships, so most admirals eschewed it in favor of expendable TIE screens.
* ''Literature/TheWheelOfTime'':
** This is Aginor/Osan'gar's main obstacle towards being an effective villain. As a [[FunctionalMagic channeler]] he's overwhelmingly powerful (among the [[QuirkyMinibossSquad Forsaken]] he's behind only [[TheDragon Ishamael]] and maybe [[TheStarscream Lanfear]]), but he's really only good at doing one thing- using {{magitek}} to [[EvilutionaryBiologist make monsters]]. Problem is that while this made him essential to the Shadow in the Age of Legends, in the [[AfterTheEnd modern world]] the necessary magitek no longer exists, and every time he's in a straight fight he tends to [[UnskilledButStrong attack a lot]] ineffectively before getting [[CurbStompBattle curbstomped]]. He ends up dying having been one of the least effective Forsaken.
** {{Subverted|Trope}} by the minor character Androl Genhald. His talent at magic is very weak, with one exception: he can create larger [[TeleportersAndTransporters gateways]] than much stronger channelers could with ease. Many of the other magic-users mockingly name him "Pageboy" since all he's good for (that they know of) is carrying messages over long distances. However, this turns out to be an ''incredibly'' versatile skill with [[PortalCombat many offensive applications]]. Besides {{Tele Frag}}ging and {{Portal Cut}}ting enemies, being able to open a portal leading to a subterranean reservoir of pressurized magma with a thought is at least as useful as being able to cast {{Fireballs}}.
* In Creator/PhilipJoseFarmer's ''Literature/TheLovers'', the main character is a professional Jack of all Trades (JOAT). His whole job is to make sure that medical research specialists know about advances in other fields that can be applied to their specialty.
* In ''Literature/TheDresdenFiles'' novel ''Literature/ProvenGuilty'', Daniel escapes from Hammerhands by climbing into the treehouse, figuring his handless pursuer can't follow him up a ladder.
** This is one of the reasons why Harry was able to defeat [[spoiler:Hannah Ascher]] in ''Literature/SkinGame'' even though [[spoiler:she is far better than Harry with fire magic. While she is strong and having her magic capabilities buffed by Lasciel she is both inexperienced and is, most importantly, only thinking [[AttackAttackAttack offensively]]]]. This is in [[{{Foil}} contrast]] to Harry, who is both experienced in magical combat ''and'' experienced in fighting both offensively and defensively which means he is able to [[spoiler:block and redirect Hannah's magic towards the roof of the cave, resulting in several tons of rock falling on top of her]]. This is partially subverted in that Harry is explicitly stated to have more raw power than Hannah Ascher, her inexperience and overspecialization creates a problem for her only because they're fighting indoors and she's throwing around crazy amounts of fire. Harry beats her by taking advantage of that but he also demonstrates that he can just blast her out of his way with magical brute force.
** Also in ''Literature/SkinGame'', Harry explicitly calls [[spoiler:Binder]] a one-trick pony. He has the ability to to summon a number of identical demons referred to as "Suits" from the Nevernever. They're smart enough to follow orders and use firearms, so they're very handy when you need some backup, but it's the only thing he has in his arsenal, magically speaking, so he's not much of a match for a proper Wizard in a fight.
* In ''The Book of Five Rings'', UsefulNotes/MiyamotoMusashi criticizes at great length schools who teach only one weapon, or whose style relies on the use of a specific weapon. This overemphasis leaves the fighter unable to use the most advantageous weapon(s) available for the circumstances. He even discouraged over-reliance on the [[DualWielding nitouken]] form, which he had formulated.
* In ''Literature/SkulduggeryPleasant'', the eponymous character goes up against an opponent with ridiculously overdeveloped fire magic. After that opponent fell into a river during the fight and ''literally dissolved'' due to an extreme weakness to water, Pleasant explains to the protagonist that becoming strong in one area of magic necessitates a corresponding weakness to its opposite. Could also count as a case of ElementalRockPaperScissors.
* The Tanith First-And-Only of ''Literature/GauntsGhosts'' are '''scarily''' effective in their specialties of stealth, scouting, and infiltration, with the events of ''Traitor General'' being the most comprehensive example of their skill. Unfortunately the Imperial Guard mostly just [[WeHaveReserves throws people in the meat grinder]] and hope they come out with fewer casualties than the enemy, with the Ghosts frequently getting slaughtered. This is most apparent in the trench warfare in ''Straight Silver'', and the siege battle in ''Only In Death''.
* Three examples from ''Literature/TheElenium'' and ''Literature/TheTamuli'' by David Eddings:
** When the Zemochs first encountered The Church Knights and their heavy armor in combat, they didn't understand that the purpose of it was protection; they simply knew it made the enemy look fearsome, so they made their own armors with serrated blades and other imposing-looking additions. This caused two problems: it still didn't provide any protection, and all the protrusions served to help ''guide'' weapons to vulnerable spots.
** In ''Literature/TheSapphireRose'' when the hero's party are approaching the villain's stronghold, they come across a rank of warriors in armor in formation. Upon engaging them, they figure out that they're actually animated suits of armor and are scarily effective at combat, but never break formation, leading them to figure out that they've been enchanted to guard ''the flagstone they're standing on''. One careful trip through and one errant shove to send the armors into each other and the way was clear.
** In ''The Tamuli'', the Cyrgai were a [[ProudWarriorRaceGuy proud warrior race]] that pretty much stomped everyone they came across until they ran into [[LinearWarriorsQuadraticWizards the Styrics]], who soundly defeated them and then cursed their land so that any Cyrgai who left their borders would die. The Cyrgai had access to half-breeds that got around this limitation, and the leaders ordered their soldiers to focus on producing more of them, which they did...to the exclusion of producing more of their own. Their women were too old to bear children by the time this was figured out, leading to them having ''bred themselves out of existence'' if not for divine intervention.
* A number of the superpowers in ''Literature/WildCards'' count. Even aces and jokers who get really useful powers often find that there's only so many situations they actually use them.
** Veronica, who has the power to induce crippling fear and weakness in men... but ''only'' in men. Cue her getting the shit kicked out of her by a female supervillain who's also a trained fighter.
** Sewer Jack is a shapeshifter. A shapeshifter who only has one other form. Said form is the form of a big alligator. He doesn't find many uses for his power beyond swimming and biting things.
* A North-Going Zax and a South-Going Zax meet head-on in the story "The Zax" from "Sneetches and Other Stories" by Creator/DrSeuss. Since both stubbornly refuse to take even a single step to the East or West, both are still stuck in place at the end of the story, which is at least long enough for a highway overpass to be built over them.
* Benedikt of ''[[Literature/{{Quarters}} The Quartered Sea]]'' is the best damn [[MagicMusic Singer]] of [[ElementalPowers water]] in all of Shkoder, but he can't sing any other quarter at all, which has severely hampered his career and left him socially isolated from his fellow bards. But it makes him a natural choice as a crew member for a seagoing exploration ship.
* ''Literature/TheStormlightArchive'':
** Every individual Order of the Knights Radiant had its own role, and stepping too far outside that role could cause them to lose their powers. In ''Literature/WordsOfRadiance'', Kaladin wants to punish Amaram (and to a lesser extent Sadeas), but Syl repeatedly points out that Windrunners protect the innocent--punishing the guilty is a job for a Skybreaker. Unfortunately, there aren't any Skybreakers around, so Kaladin keeps trying to find ways to justify striking back, both to himself and to Syl. This limitation comes from the fact that Radiant powers are directly tied to maintaining oaths made when powering up. The Windrunner oath to "Protect even those I hate" is directly at odds with punishing those who deserve it.
** When the world was still fighting [[OurDemonsAreDifferent the Voidbringers]] on a regular basis, every nation had a specific role it played in the conflict. The Voidbringers have been gone for over four thousand years now, and the nations have stopped cooperating with each other, but they have still largely retained their historical roles, even though this causes them problems without the support of other countries. Alethkar is the nation of soldiers, so their first thought is always war and combat. When Dalinar discovers that he has a Knight Radiant with HealingHands, it takes him a while to realize that he can be used to heal the sick and injured. He had assumed that ability was only useful for helping soldiers get back on their feet in the middle of a fight.
** On an even larger level, Roshar's entire ecosystem and architectural culture is built around the [[WeirdWeather Highstorms]] that regularly blow through the land, east-to-west; most structures are triangle-shaped with a point aimed east to reduce wind drag. When [[HostileWeather the Everstorm]] is summoned, it blows ''the opposite way'', west-to-east, and a world designed with the idea of storms coming from the east gets utterly eviscerated.
* Ronnie Cheung of ''Literature/TheGoneAwayWorld'' stops ''just'' short of this trope:
-->Ronnie had made a choice about how far down the road of becoming a human killing machine he was prepared to go, and allowing his training to warp his body to the point where he was in some measure ''only'' suited to that task was exactly where he drew the line.
** The narrator notes this when he discovers that [[spoiler:Humbert Pestle]] did ''not'' stop short of this trope. Unfortunately, he discovers this when [[spoiler:Pestle]] attacks him, so it's not as helpful as it might be.
* In ''Literature/TheHungerGames'', Katniss notes that while Careers are bred and trained for the actual combat, which is why they have a disproportionate number of victories, their FatalFlaw is that they are completely incapable of surviving without supplies, almost always losing when the supplies at Cornucopia are destroyed. [[spoiler:Naturally, Katniss decides to use this fact to her advantage and does the same.]]
* In Creator/SimonRGreen's ''Literature/DownAmongTheDeadMen'', Giles Dancer is a Blademaster: a warrior so incredibly skilled with a broadsword as to be nigh-unbeatable in melee combat. He's also incapable of laying out his own bedroll, saddling his own horse, or cooking anything more complex than cheese on crackers.
* Creator/IsaacAsimov's "Literature/TheDeadPast": Nimmo used to give his nephew, Foster, lectures on how studying one specific field of science has made for a culture of narrow focus, praising the idea of being a science writer (like him), because it means you must [[JackOfAllTrades learn a bit of everything]]. Foster's counter to this idea is that such specialization is needed to advance in a field since there's too much to learn. The climax reveals that this overspecialization was a deliberate effort on the part of the [[OneWorldOrder world government]] to make suppressing certain fields easier.
* ''Literature/{{Domina}}'': The [=McDowell=] gun company is known for absolutely ''bizarre'' design decisions, such as a collapsible sniper rifle with the stopping power of a BB gun, a pistol with enough recoil to break the shooter's arms, and a shotgun designed for firing rockets. The original owners are referred to as crazy by absolutely everyone, even their surviving heirs. However, their weapons have apparently found popularity among monster slayers, who often find a niche where they are useful.
* The old Franchise/StarWars [[Franchise/StarWarsLegends Legends expanded universe]] featured several styles of lightsaber combat that tended to overspecialize in one area at the expense of others. For example, the lightsaber form Soresu was purely defensive, with virtually no built-in attacking or offensive moves. While this gave the Soresu user a nearly unbreakable defense, it also gave them no real means of actually winning a fight and in some cases, it was "merely delaying the inevitable" as one character described it. Other forms are similarly overspecialized, like the Makashi form, which focused on finesse, precision, and speed at the expense of strength and power, as well as focusing on dueling at the expense of defence against blasters. Or the Djem So and Juyo forms, both of which focus on strength, offense and raw power at the expense of defense.
* Shalsha of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' learns a spell than can utterly destroy the ''grossly'' overpowered protagonist, Azusa, the Witch of the Plateu. Problem is, [[spoiler:it only works on Azusa specifically, is useless against any other target, and she hasn't had the time nor the skill to learn any ''other'' spells]].
* ''Literature/CradleSeries'':
** The Sacred Valley tests children to determine their affinity for sacred arts, and then they train only in those types of arts their entire lives. Yerin says she'd like to kill all the elders in the Valley for that garbage. In the outside world, you're considered a child if you haven't mastered techniques from all the types.
** The Blackflame royal family cultivated Iron bodies that would improve the already incredible offensive power of the Blackflame Path. This backfired as the flames ate away at their minds and bodies; in a world where a sacred artist can still be in fighting shape at age one hundred, they were practically paralyzed at age sixty. [[spoiler:Part of the reason Eithan gave Lindon an Iron body with such an overpowered HealingFactor was to handle the black flames]].
** Pure madra, the kind everyone is born with, is highly effective at disrupting other forms of madra… but can't be used for anything else, which is why almost everyone aligns their madra to a Path almost as soon as they can walk.
* This is a point in the central premise of the Literature/TanteiTeamKZJikenNote franchise. The main cast were sent to a special class in their CramSchool for learning issues, with three of them falling into this trope: Aya is good in languages, but she can't go much further (especially math), while Uesugi and Kozaka are TeenGenius-level good in math and biology respectively, but are bad in Japanese.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/GameOfThrones'':
** In the Season 3 Blu-ray ''Histories and Lore'', the beholden to {{Realpolitik}} Littlefinger reasons that the true cause of the Targaryens' downfall was their reliance on dragons and, with a few exceptions, their obsession with reclaiming this advantage wasting the time, energy and lives of kings after the dragons died out, with the resulting failure driving many of them mad, though Varys counters that they continued ruling quite stably for more than a century, with long periods of stable Targaryen rule even without dragons. Still, dragons helped a lot.
--> '''Daenerys:''' [The dragons] were terrifying, extraordinary, they filled people with wonder and awe — and we locked them in here. They wasted away, grew small... And we grew small as well. We weren't extraordinary without them. We were just like everyone else.
** The Unsullied are supposed to be heavy infantry without peer, famed for their utterly impenetrable spear walls on open battlegrounds. When they're deployed patrolling city streets however, especially when scattered in small groups, they are at at disadvantage. It also means that their below-average size and strength become a much bigger issue. They're easily overcome by untrained guerillas with daggers.
** While he's perfectly cunning and intelligent for a warrior, Jaime has built his entire life, career, reputation, and self-respect around being one of the best ''swordsmen'' in the kingdom... who then loses his sword hand early in Season 3.
---> '''Jaime:''' It's a good thing I am who I am. I'd have been useless at anything else.
** As long as they are at sea, House Greyjoy are formidable. On terrain combat, their individual competence varies, but they're largely ineffective due to a lack of numbers and poor discipline.
* The fact that the ''Series/{{Lexx}}'' has no other weapons or defenses apart from its planet-shattering WaveMotionGun have caused plenty of trouble to the protagonists over the course of the series. Could be justified, if His Divine Shadow wanted it easily re-taken if it ever fell into the wrong hands. (Which, in fact, it did.) Presumably it would've had escort ships along to defend it if it'd ever been used as intended.
* On ''Series/GoodEats'', one of host Alton Brown's real pet peeves is "unitaskers" -- kitchenware with precisely ''one'' use, which he dislikes for wasting space and usually having larger price tags. Alton's said that the only single-purpose item he'll allow in his kitchen is the fire extinguisher...and then during the 10th Anniversary Special, he finds another use for it: [[http://youtu.be/WWhjgX33wtU making (carbonated) smoothies.]]
* Unlike previous ''Franchise/SuperSentai'', the team in ''Series/KaizokuSentaiGokaiger'' have no inherent special powers, instead relying on the powers of their predecessors via the Ranger Keys. This came to bite them in the ass when, in the first movie, the Keys were stolen from and used against them, leaving the Gokaigers to fend for themselves. It was only fortunate that their direct predecessor team, ''Series/TensouSentaiGoseiger'', were able to help get their powers back. (For the uninitiated, the Gokaigers' basic arsenal only consisted of a Gokai Saber and Gokai Gun each at the time.) Later averted in the series itself when the keys were stolen again, but the team got them back themselves, even beating copies of their suited forms in the process.
* In the 2019 adaptation of ''Literature/TheDemonHeadmaster'', the idea of Crippling Overspecialisation is used against the Headmaster during a school inspection; as the Headmaster has created a system where the students don't 'learn', but are just programmed to go along with their designated 'specialities', [[spoiler:Lizzie Warren and her allies are able to disrupt the Headmaster's planned presentation by switching the students' relevant material, such as essentially arranging for the rugby team to perform Swan Lake and a Shakespearean 'expert' to recite an insulting poem]].
* In ''Series/{{Thunderbirds}}'', Thunderbird 3 is the only one that can go into space and Thunderbird 4 is the only one that can go underwater, but that's ''all'' they can do, and while underwater rescues [[ThisLooksLikeAJobForAquaman happen far more often than they really should]] space rescues only happen two or three times in the entire series. In most rescues this leaves Scott and Virgil in Thunderbirds 1 and 2 to do almost all of the work while Alan and Gordon mostly just assist them.
** Somewhat downplayed in ''WesternAnimation/ThunderbirdsAreGo''; Thunderbirds 3 and 4 are still the only ships normally capable of going into space or underwater, but key episodes feature Thunderbird 4 being modified to carry out non-aquatic rescues due to it being the only vehicle capable of enduring high-pressure environments (with "Deep Search" seeing it modified to be taken into space in Thunderbird 3 for a rescue on Europa), and the rescue in "Long Haul" required Thunderbird 2 to be augmented to travel into space when Thunderbird 3 was occupied with another part of the rescue.
* On ''Series/TheSingOff'', after the least technically proficient groups have been weeded out, the groups that are very skilled in one particular style of music and have a hard time adapting that style to incorporate other influences are usually the next eliminated, as versatility is something the judges value very highly.
* Similarly, after ''Series/RuPaulsDragRace'' weeds out the least impressive queens, the next queens eliminated tend to be the ones who are so specialized in a certain skill, such as lip-syncing or stunning fashion, that they usually stumble in areas outside their expertise. The winners of the competition as well as the most popular ones with the fans are queens that tend to have a variety of skills, but still have a specialty.
* In ''Series/VanHelsing'': Axel has rigged up numerous defenses for the hospital. The final one is a corridor filled with UV lamps, something no vampire can pass. [[spoiler:A human, [[HoistByHisOwnPetard specifically a former vampire turned human by Vanessa]], however can easily walk down the hall and smash the lights, allowing the vampires to safely advance behind him.]]
* ''Series/TheFutureIsWild'' has a quite literal example with the Terabytes, termite-like insects. They're divided into separate castes which are very good at what they do (gum-spitters trap the [[{{Planimal}} Garden Worms]] the Terabytes harvest algae from, water-carriers store water, rock-borers do the burrowing, transporters carry stuff, queens lay eggs), but almost all of them save the transporter caste either have ''no legs at all'' or vestigal legs, and require the transporters to carry them around. Transporters have it less overspecialized since they're also capable of cutting off the algae appendages of Garden Worms.
* ''Franchise/StarTrek'':
** The Defiant from ''Series/StarTrekDeepSpaceNine'' was classified as an Escort ship by the Starfleet, only so they wouldn't [[InsistentTerminology call it a Warship]]. Most Starfleet ships are designed to be more JackOfAllStats, all have decent weaponry but are equally equipped for science, diplomatic and exploration missions. The Defiant was developed to be an overpowered weapons platforms to fight The Borg, but being a large set of guns on a small frame it was ready to tear itself apart just doing routine operations. It took a lot of trial and error to weed out the design problems and it became known as one of the most advanced and dangerous ships Starfleet had to offer, but it still lacked any versatility in mission specs.
[[/folder]]

[[folder:Music]]
* The Music/{{Vocaloid}} voice banks Prima, Tonio, and Sachiko were made to specialize in only one genre (opera in Prima and Tonio's case, enka in Sachiko's case), and thus, are notoriously difficult to tune and make sound right in any other genre. However, when used in their intended genre, the results are often highly realistic.
[[/folder]]

[[folder:Newspaper Comics]]
* The main glaring issue in Dave Hamper's basketball career in ''ComicStrip/SafeHavens'': while he's amazing at passing the ball in ways the opponent can't predict, it means he's vulnerable to strategies that involve crowding him and he's bad at scoring himself. This poor scoring cost Havens University one championship and earned him the ire of most of the student body for a few months. Even years later. after established in his career, he feels his overspecialization may make him a liability when he tries out for the men's basketball team for the Rio Olympics. [[spoiler:Ironically, the only way it ''did'' become a liability was because Italy's team consisted of many of his former teammates (Dave having played in Italy instead of the NBA) who, being so familiar with his passes, could predict and intercept them, forcing him to start using more mundane passes to win against them.]]
[[/folder]]

[[folder:Sports]]
* In UsefulNotes/{{Tennis}}, the French Open a.k.a. Roland Garros takes place on clay courts that favor defenders due to their slowness and high bounce giving players more time to reach the ball and return it in ways difficult for their opponent to hit. Because of this, it was historically considered to be the hardest Grand Slam to win with many great players' tactics being ill-suited for the clay surface... and many French Open champions are clay-court specialists who have performed ''poorly'' at other Slams, until more recent times. A good example is UsefulNotes/RafaelNadal, who has won Roland Garros ''12'' times (as of 2019) but has had far more irregular performances in other courts.
* UsefulNotes/{{Baseball}} has the concept of the "Mendoza Line", a minimum level of batting average competency below which a player's presence in the major leagues is very difficult, if not impossible, to justify no matter how good defensively he is (pitchers are exempt because their trade is extremely specialized, and in the DH-rule American League they don't normally bat at all). The most common cutoff is .200, though definitions can vary from .190 to .220[[note]]For comparison, someone batting .300 is considered an excellent hitter and .400 is legendary (the last MLB player to hit .400 in a season was Hall of Famer Ted Williams in 1941)[[/note]]. It's named after Mario Mendoza, who played in the mid-1970's to early 1980's and was a very good defensive shortstop but was definitely not good at the plate (several seasons saw him with sub-.200 averages, though in the last couple of years of his career after the term began gaining traction in baseball circles he did get a little better and by the end his career average was .215). Anyone with a more extreme imbalance in defensive and offensive capabilities is going to fall into this trope and isn't likely to remain in the big leagues for long.
* In gridiron football, the sharp transition between college and pro schemes has led to a large number of draft busts, and many can't-miss prospects flaking out. In short, college offensive and to a lesser extent defensive schemes rely on wider hashmarks (these are where the ball is spotted if the ball carrier is tackled outside of them; with wider hashmarks, the entire team is much closer to one sideline than the other, leaving much more open field on the opposite side) and exploiting much larger mismatches (the gap between the best and worst pro player in any position is much, much narrower than the gap between the best and worst FBS-level player). Arguably, the most humiliating example would be Florida coach Steve Spurrier trying to bring his "Fun n' Gun" passing offense to the Washington Redskins; veteran defenses would consistently shut his teams down, sending Spurrier back to the college ranks once and for all.
[[/folder]]

[[folder:Tabletop Games]]
* In TabletopGame/{{Chess}}, conventional CharacterTiers rate Bishops as equal to Knights, though Bishops are actually the better pieces in a lot of positions because of their long movement range and ability to defend squares either adjacent or on the opposite side of the board. They are, however, overspecialized in that they can never move through or onto any square of opposite color to their starting place, which can lead to "bad Bishop" positions, in which a Bishop is trapped behind chains of allied Pawns on squares of the same color. Applies to Knights to an extent as well. While they are the only piece that can't be blocked from threatening another piece, they are also the only piece that is unable to ever threaten an adjacent piece.
* ''TabletopGame/Warhammer40000'':
** In the game's fluff, this is the reason why the Imperium has lost so much of its ancient technology and can't easily replicate what is found or what it currently has. During the Age of Technology, many millennia in the past, humanity became completely reliant on the Standard Template Construct system for technological development and proliferation, with no other system being nearly as reliable or easily reproducible. Also, control of the process was ceded to the AIs running the [=STCs=] so humans could enjoy other pursuits. The Men of Iron took advantage of this in their rebellion, corrupting STC databases and wrecking as much of the actual machinery of the [=STCs=] as they could. When they were finally stopped, humanity had only fragments of its technological base remaining and few, if any people who had any knowledge of how to fix anything. The current Imperium is still suffering from the effects of this loss of tech knowledge, and the Adeptus Mechanicus controls the technology that remains with a literal religious fervor.
** The [[SpaceElves Eldar]] have this as their Hat. Each Eldar going down the Path of the Warrior dedicate themselves to one Aspect of war at a time; Dark Reapers deal long-ranged death to enemy heavy infantry, Striking Scorpions can unleash enough close combat attacks to cut through hordes of light infantry, and so on. But while each type of Aspect Warrior may excel in its battlefield role, they're usually screwed if put up against a different type of threat, so those Dark Reapers won't last long in close combat, while hostile heavy infantry can shrug off the Striking Scorpions' flurry of attacks. The saying goes that if you pit five Space Marines against five Eldar, four of the Eldar will die while the survivor single-handedly cuts down the Space Marines, because that's what she was trained for.
*** Even more so for the Exarchs. Where normal Eldar dedicate themselves to a path for the best part of a human lifetime, Exarchs are those who got stuck on the path of war and become unable to give it up. A regular Aspect Warrior is highly specialised, but can go on to do other things with their life if not killed in battle; an Exarch is stuck with their one specialisation forever.
** The Tau have some of the best guns in the game, and its military focuses on getting the most out of them, but the race is just pathetic in close combat. The Tau have recognized this at least and can bring in allied alien auxiliaries that are better-suited for melee, but even so, those close combat "specialists" would be considered mediocre at best in any other army and are better at counter-charging than leading an assault.
*** The Tau caste system means that every Tau in the setting is trained to be good at combat (Fire), diplomacy (Water), piloting (Air), engineering/research (Earth) or leadership (Ethereal) - and is not expected to develop skill outside their assigned field. This is particularly notable among the Air Caste, who have been so purpose-bred that they actually have extremely fragile bones that mean that even if you were going to have them fight outside a fighter or bomber, they would die swiftly.
*** One of the Tau's auxiliary species, the Kroot, takes this in a very unusual direction. To make things short, Kroot have LegoGenetics that allow them to [[CannibalismSuperpower absorb useful genes from consumed prey and incoporate those genes into their own DNA, empowering themselves by replicating those traits]]. However, they suffer from a form of PowerIncontinence that means that if they keep eating that kind of meat, their [=DNA=] becomes increasingly like the creature they're eating. For example, continue eating the flesh of non-sapient herbivores, and a Kroot will ''become'' a non-sapient herbivore with only genetic legacy connecting it to its former Kroot state. The Kroot homeworld, Pech, has no ecosystem niche that isn't filled by some form of devolved Kroot.
** The Tyranids ran into this when the Dark Eldar finally got a new codex. One of the Tyranids' trademarks is an array of multiple-Wound, high-Toughness, monstrous creatures that turned out to be highly susceptible to Dark Eldar weaponry causing [[ChunkySalsaRule Instant Death]] or dealing Poisoned attacks that neutralize a high Toughness value.
** Within the Chaos Daemons list, each of the gods have a specific vocation: Khorne and Slaanesh are geared towards combat, but Khorne relies on a comparatively smaller number of more hard-hitting attacks, allowing them to blunt through medium infantry (such as Tau and Space Marines) and vehicles, while Slaaneshi units have high initiative and a ton of rending attacks, making them more suited to hordes and really heavy infantry. Nurgle units focus on insane durability combined with poisoned weapons to fight against high toughness creatures but lack any sort of armor penetration needed to break through armor. Tzeentch, understandably, focuses on magic but rarely have any units good enough to support with said magic (almost every single one of their units is a squishy wizard). This means that each of the four god's daemons were designed to support another god's troops, but for those who prefer playing mono-god lists, this can leave you with one or more areas severely lacking (Slaanesh, for example, has almost no staying power, so in an objectives match they will quickly die out due to their low toughness and save. Conversely, Mono-Nurgle can't do much if they're expected to annihilate their enemy since their primary purpose is to survive and tarpit). The only exception to this is the Soul Grinder, who can be kitted out to fill several combat roles.
** This is also encouraged in tournament play. Consider a Space Marine Tactical Squad equipped with a Flamer and a Lascannon. The former is a short-ranged weapon that can be used while moving against a swarm of light infantry, while the latter is a long-ranged anti-tank weapon that can't be fired after moving. If either weapon is fired, the other is probably not in a situation to contribute anything, whereas a dedicated anti-tank or anti-infantry squad would be fighting with better efficiency against its viable targets. The rule Combat Squads was specifically made to resolve this issue; you can now split your 10-man squad into 2 5 man squads and give the melee-oriented Sergeant and assault weapon gunner to the squad most likely to run ahead, while the lascannon dude can sit back with his squad of 4 meatshields happily pounding away at enemy armour.
** Deliberately invoked by the Imperial Guard, at company level. Any Imperial Guard regiment would be trained and equipped for a single role, be it foot infantry, mounted infantry, mechanized infantry, artillery, armour, whatever. The intention being that a single company has to rely on others for combined arms warfare, and hence won't survive long going rogue.
** The Chaos Maulerfiend is a dedicated tank killer that can also pick off units without close-range anti-armour: it has multiple high-strength attacks and can access more if you went for magma cutters over lasher tendrils, all of which hit the rear armour of a tank or other vehicle, and as an AV 12 vehicle it can eat entire squads of Eldar or Orks. However, its total lack of any ranged weapons means it's incredibly vulnerable to anti-tank fire even with its Daemonic Invulnerable save, and while it has much better stats than a random infantryman, its Initiative and Weapon Skill are below those of a Space Marine Dreadnought or Chaos Helbrute, meaning that a one-on-one duel with another melee walker is unlikely to end well for it.
** The Adeptus Mechanicus will take a dive into this trope when [[GodzillaThreshold things get dire enough]] by actually innovating and building an Ordinatus, a gigantic war machine that is more or less built around a ludicrously huge and powerful piece of armament specialized ''only'' to the conflict at hand, and rarely if ever see use again due to fear of losing them because they were used for the wrong problem. Of course, the advantage of building a superweapon around a conflict is that it'll usually be won right afterwards; you may not get to use that fortress-cracking sound-cannon, Titan-melting plasma gun or DrillTank that can carry entire companies of guardsmen again, but whatever you needed it for will never again be a problem.
** The Admech deliberately invoke this with their Skitarii armies on the fly. "Doctrina Imperatives" transmitted from distant command centres specialize their troops towards shooting or melee to a greater or lesser degree as conflicts develop. In their case, effectiveness is zig-zagged somewhat. Sure, those Vanguard may fight like old men after you finally push through the [[ImprobableAimingSkills laser-accurate volleys of rifle fire]] for a moment, but fifteen seconds later the [[WeHaveReserves second Maniple in line]] will have popped Hyperaction Protocols and fight better than the daemons of Khorne. Skitarii Primus leaders even throw thousands of their soldiers into the grinder deliberately to gather intelligence about how best to command the actual army following behind. They die gladly, as for the Mechanicus [[MartyrdomCulture "Survival is nothing, Data is All".]]
** The Baneblade and its sisters are all built around tackling a single problem really well: Shadowswords and Doomhammers for killing titans, Stormswords for urban warfare, Stormblades for cheaper and more mobile Shadowswords, and Baneblades for unleashing eleven barrels of hell on everything. All of them move like a morbidly obese elephant who's pregnant with triplets and can't do anything other than what they're specialized for: if, for example, a Stormsword finds something its too large to fit through but can't plow through it's dead in the water.
* ''TabletopGame/DungeonsAndDragons'':
** D&D in general, really. For every single ability in 3.5, there's at least one way to reduce or negate the damage. Fighters who specialise in the longsword will find themselves disadvantaged against an opponent who negates all damage that isn't piercing. A sorcerer that only chooses fire spells will not have a fun time against the monster with fire immunity. Rogues dread encounters against enemies that are immune to sneak attacks (which are many). At higher levels, it's not uncommon for fighters to carry multiple weapons made of many different materials, just so they can be prepared for any situation. This is one reason why LinearWarriorsQuadraticWizards is in full effect: spellcasters who prepare their spells from a list can avoid this trap by changing their spells in accordance with the situation.
*** D&D's unofficial Tier System reinforces this fact. The Top Tier classes can either learn every spell of their paradigm they come across, have access to their entire spell lists by default, or can replicate any spell in the game. (The Cleric and Druid can also function as melee on top of all that, hence the [[GameBreaker CoDzilla]] term in the metagame). The Tier Two classes are equal to the tier ones in raw power but lack the versatility of their counterparts. As the tier thread puts it: "''If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world-shattering, but not in quite so many ways.''"
*** Many prestige classes and non-core standard classes in 3.5 edition tended to be extremely specialized, as writers struggled to create new content that wasn't redundant with existing materials. For example, the War Mage and Healer classes were primary spellcasters who could only cast damage-dealing offensive spells and HP healing cure spells, respectively. Considering that flexibility has always been one of the primary advantages of spellcasters, both were ridiculed as being woefully underpowered. Prestige classes that were focused on specific goals, like fighting dragons or undead, also tended to have this issue. Playing a Dragon Hunter was great when fighting dragons, but given that nearly all of its abilities only worked against dragons, it was quite underpowered against anything that did not include the word "dragon" in its name.
** Many powergamers in all TTRPGS, but especially ''D&D'', who have their pet "broken" builds run into a serious problem when faced with [=GMs=] who throw unexpected challenges at them; by relying on shattering the game in one particular place, they are vulnerable when challenged out of their depth by the GM. Unfortunately, this often leads to the player not having much fun with the game, since if the character is so specialized that they effectively can't contribute (for instance, a melee-focused warrior who keeps being attacked by ranged and flying enemies, forcing him to rely on his untrained archery skills, or a pyromancer with [[DumpStat dumped Charisma]] being constantly shoved into social situations that they don't have any spells or skills for), then they might as well just spend the session on their phone. Skilled [=GMs=] avoid this by [[PlotTailoredToTheParty deliberately creating situations where the overspecialized character can shine]], without breaking the game in the process.
* In the classic Metagaming Concepts game ''Rivets'', the premise is simple: all the people are dead, and the remaining Boppers (Battlefield Orientated Pre-Programmed Eradicator Robots) are fighting it out over the resources they need. The trouble is, these Boppers are pretty stupid, 'average IQ only slightly higher than that of most kitchen appliances'. Each player has to choose what type of unit each type of unit attacks. That's right. You don't program an individual unit, you program a type of unit to go after another type of unit. If you're attacked by a unit you're not programmed to attack, you're screwed. You can, however, reprogram them, but that means bringing every one of that unit type back to your base/factory.
* In the ''Literature/{{Dragonlance}}'' mythos, one legend says the wizard Magius fell in battle as the Orders of High Sorcery prohibited mages from carrying ''any'' weapon at the time leaving them to rely solely on magic making them defenseless if their spells and items became exhausted. Since his death mages have been permitted to carry a dagger (or staff) for defending themselves.
* ''TabletopGame/BattleTech'':
** The [=BattleMechs=] are prone to this, as well as subverting this. You can either have a general jack-of-all-trades or a specialized 'Mech that's doomed once someone skips out of its range bracket. Also, under the latest rules, most (not all) 'Mech-scale weapons do only a small fraction of their regular damage to conventional infantry, which can become a problem at those distances where the infantry can actually shoot ''back''. {{Justified|Trope}} in that 'Mechs are meant to used in concert (IE, fire-support standing ''behind'' the close-assault mechs, scouts staying in cover and acting as spotters for long-distance artillery, high-speed mechs flanking while the main assault force holds the enemies' attentions, etc.). Individual 'Mechs are specialists; the military units they make up are intended to be balanced. Then the Clans showed up with their versatile [=OmniMech=] designs and the Inner Sphere soon caught up and started reverse-engineering captured Clan [=BattleMechs=] in order to compete with their advanced technology. Though [=OmniMechs=] themselves also do have their limitations as well, one being that they are not fully modular, which can hamper potential configurable designs for a would-be creative pilot.
** One of the earliest Subversions of this is the Stalker-class Assault Battlemech, which carries both large and medium lasers, as well as both Long and Short-range missiles, giving it the ability to fight at ''every'' range. Ironically, it's the most well-rounded mech of its time despite having ''no ballistic weapons'' and relying entirely on energy and missile ones.
* ''TabletopGame/{{Exalted}}'':
** Specifically warned against in the character creation chapter of the core rulebook. Creation has a lot of different challenges to overcome, and you'll be lucky if you're just bored if you don't have a charm that's useful to the situation. Also, it's kinda frustrating having to start a new charm tree from the relatively weak and boring prerequisite charms when you've reached the "total powerhouse" stage of your career. (Other advice: buy the "increase your hit points" charm at least once.)
** In second edition, the Primordials, the transcendently powerful beings that created the setting, each have their own themes, and are absolutely all-powerful, invincible, and unassailable within those themes; Authochthon is the Craftsman, Malfeas is the King, She Who Lives In Her Name is the Organizer, the Ebon Dragon is the Corrupter, etc. The thing is, each Primordial is not only absolutely helpless outside of those themes, but absolutely incapable of even thinking outside of them. For example, Malfeas is incapable of any kind of subtlety, compromise, or anything else that requires him to act from a position of anything less than absolute power and authority, and She Who Lives In Her Name cannot be unpredictable or spontaneous in any way.
** Applying this and its relative MinMaxing in the ''Shards of the Exalted Dream'' spinoff Burn Legend will get you curb-stomped on a regular basis. The guy with Strength 5 and lots of Grapples - say, a Mugen who invests heavily in Wrestling and the linked Mugen techniques - will get his ass handed to him by a simple Whistling Stone Atemi. Burn Legend is based very heavily on TacticalRockPaperScissors, meaning that showing up as Captain Scissors is begging for everyone else to pull out their cheap, low-ranked Rock technique and smash you into a pulp.
* In ''TabletopGame/MagicTheGathering'' there's a branch of decks known as Combo decks that fall into this. They aim to do one specific thing using a certain combination of cards. When this thing happens [[InstantWinCondition they usually win instantly]]. If they can't get the cards in or one of them gets destroyed, they're usually left with a sub-par deck. Combo decks tend to be very good against 'raw power'/'aggro' decks because comboed cards will dismantle an equal number of individual cards without synergy (even though said cards tend to be stronger individually), and are vulnerable to control decks that systematically block or remove the components of a combo. These are popular among some casual players, who don't care nearly as much about a reliable win/lose percentage as about the fact that it's absolutely [[RuleOfFunny hilarious]] to use a finishing attack featuring an unblockable attacker whose power and toughness grow by a factor of 32 [[SerialEscalation every turn]].
* In ''Tabletopgame/YuGiOh'' you will see some decks that would be Overpowered...only if played against a specific deck. For instance, The Allies of Justice mean certain death to Light Decks but are powerless against anything that isn't Light. In newer Generation, The Heraldic and Heraldry ace monsters (used by Tron in the anime) are the embodiment of Xyz monsters' nightmares, being able to drain their Attack, Effects, and even names. Unfortunately, many players still use Synchros and don't rely on Xyz, making these cards laughably useless against them. (Though the OneWingedAngel form of Number 69 might still be able to put a dent in anything the opponent might summon).
** Conversely, many trap and magic cards are designed specifically to revolve around a single monster. Cards that appear regularly on the show, such as Dark Magician, Kuriboh, and Blue-Eyes White Dragon tend to have numerous trap and magic cards devoted specifically to them. It's very possible for someone to overspecialize their deck and end up stuck with too many of these cards in their hand without the central monster being available or playable, a folly often demonstrated by AI players in the video games that are based on the TCG.
** Many archetypes, especially after the Extra Deck became central, tend to have their Main Deck focus on getting to the Extra Deck as quickly and often as possible. This results in them being completely unable to do much of anything when the Extra Deck is inaccessible for some reason (for instance, [[http://yugioh.wikia.com/wiki/Dimensional_Barrier Dimensional Barrier]] or [[http://yugioh.wikia.com/wiki/Crimson_Blader Crimson Blader]]), because their Main Deck is so focused on bringing out the materials for their summons that the materials can't do anything. Gimmick Puppets are a good example; the only effect in the entire Main Deck that isn't based on summoning Level 8 monsters is Egg Head's 800 burn damage.
** The basis of 'anti-meta' decks. Usually, these decks focus specifically on countering whatever the current high tier deck(s) is, often with surprisingly effective results. However, whenever these decks end up facing other kinds of decks such as lower-tier "rogue" decks, they quickly start to fall apart.
* ''TabletopGame/{{Shadowrun}}'''s character creation mechanics have always favoured focused characters by rewarding specialization. It's generally held that a good shadowrunning team consists entirely of specialists who throw nine or more dice at a non-overlapping set of very specific skills instead of made entirely of what usually becomes {{Master Of None}}s.
** However, with minimal system mastery, it is trivial to create characters who are very good at their desired specialty, and also have decent competence in some secondary skillset, averting the trope.
* BDSM decks in the erotic card game ''Furoticon''. Sadists inflict pain counters on opponents that debuff most characters but masochists treat them as buffs.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/EightBitTheater'':
** All the main characters have this to some degree or another, but especially BlackMage and Fighter. Black Mage is one of the most powerful and destructive casters in the setting, but is incapable of dealing with situations in any way other than simply blasting it (and often misses), and Fighter is a swordmaster who is sufficiently skilled to break the laws of reality, but has no idea how to function in all other aspects of life.
** Sarda does this on purpose with his individual spells so that they can't be used against him. For example, he has a spell that he uses to make Black Mage puke up his innards, and another to rewrite reality according to his whims. When Black Mage uses these spells, he finds out that they are, respectively, a "make Black Mage puke up his innards" spell and a "rewrite reality according to Sarda's whims" spell. Regardless of who is casting them.
--->'''Black Mage:''' When Sarda casts a spell to hurt you, and you learn that spell, '''[[MagicAIsMagicA you learn to cast a spell that hurts you.]]'''
* ''Webcomic/SaturdayMorningBreakfastCereal'' has [[http://www.smbc-comics.com/?db=comics&id=739#comic Bulletproof Man]], who is only invulnerable to bullets, and [[http://www.smbc-comics.com/index.php?db=comics&id=870#comic these boxers]], who try to solve all problems by punching it. Subverted by [[http://www.smbc-comics.com/index.php?db=comics&id=457#comic this witch]] who surprises an opponent relying on AntiMagic.
* ''Webcomic/TheOrderOfTheStick'':
** Vaarsuvius also suffers from this, especially in the earlier comics. V's a spellcaster, but [[WhenAllYouHaveIsAHammer seems to focus on the "blow-things-up" part of magic]]. V also tends to dump other stats, meaning V has poor physical ability and charisma. As such, when faced with something that can resist direct magical assaults, V's stymied. Which happens quite a bit. Part of their character development is understanding that there are other ways to win besides Arcane power and shows more versatility in later comics.
--->'''Vaarsuvius:''' Thrice-cursed Spell Resistance! It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot.
** [[spoiler:Zz'dtri]] has fine-tuned his build around countering Vaarsuvius's "blaster-caster" approach to combat. When Vaarsuvius figures out that this leaves him with a weakness to more mundane tactics, and starts fighting smart, [[http://www.giantitp.com/comics/oots0800.html the tables quickly turn.]]
** Roy encounters a half-ogre who has specialized in a very specific style of spiked chain fighting. Aside from being based on incorrect rules interpretations, he is also restricted to a very specific movement pattern, which Roy uses to maneuver him [[GravityIsAHarshMistress off a cliff to his death]].
** A spell rather than a person, but Vaarsuvius knows the spell ''Bugsby's cat-retrieving hand'', a spell that summons a giant hand that can pick up cats, and ''only'' cats. That being said, it's been useful on two separate occasions. V also knows the spell ''Bugsby's expressive single digit'', which is only useful for FlippingTheBird to someone else.
** The Order of the Scribble, which took charge of protecting the five Gates that stopped the world from being destroyed by the Snarl, took this approach when it came down to said protection -- which causes them to fall, one by one, because their overspecialization means they do not cover many dangers.
* The Vespiary squad in ''Webcomic/GirlGenius'' are trained to efficiently destroy some of the most dangerous creatures in the series. Against anything else, they can be considered noncombatants.
* ''Webcomic/DarthsAndDroids'':
** Pete, a {{Munchkin}} who maxed all the skills he thought that would be useful in a space RPG campaign. As a result, he generated R2-D2, "a short, squat robot with no arms", and in {{Alternate Universe}}s he generated a bunch of other, equally useless characters.
** Pete's overspecializing comes back to bite him hard during the ''Rogue One'' campaign when he plays Chirrut, a blind monk whose defenses are based entirely around dodging attacks. [[spoiler:He ends up in a situation where he ''can't'' dodge the threat (a point-blank explosion caused by an enemy's CriticalFailure), and completely screwed over by his own character build; he has no armor (it would've slowed Chirrut down), too few hit points to tank the blast (thanks to being a FragileSpeedster), and all the [[MinMaxing minor flaws he took to get his special abilities]] [[HoistByHisOwnPetard ruin all his chances to survive]] (his hemophilia makes him take even more damage, he can't be revived, Baze dies with him because of their PsychicLink, etc.).]]
* ''Webcomic/TwentyFirstCenturyFox'': Back in her school days, Dr. Cavor was a member of her school's orchestra. [[http://techfox.comicgenesis.com/d/20070827.html Artillery section]].
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'':
** Ruby is an extremely talented warrior with her WeaponOfChoice [[SinisterScythe Crescent Rose]] but isn't so good ''without'' it. This has gotten her into more than one situation where she needed to fight, but didn't have Crescent Rose on hand, and so could really only try to dodge. The Volume 5 Yang Short shows that Ruby actually finds fighting with her fists to be completely pointless ''because'' she has Crescent Rose and tries to ignore Yang's attempt to train her in fighting hand to hand. [[BigGood Ozpin]] calls her out in Volume 5 and forces her to train without her weapon.
** Yang appears to be an unstoppable tank in battle but it's only because she has an overreliance on her [[CriticalStatusBuff Semblance]]; it makes her a powerful fighter because it converts the damage she takes into greater strength. However, it means she doesn't think tactically in battle because being hit by the opponent benefits her; it also tends to activate when her temper breaks, meaning that anger further clouds her judgement. In Volume 4, her father points out that her Semblance is basically a temper tantrum and spends the volume trying to break her of her bad habit so that she will learn how to fight smarter instead of harder. [[spoiler:During the Battle for Beacon, her thoughtless charge into battle to save Blake results in her striking arm being amputated in a single strike. She spends Volume 4 learning how to come to terms with her handicap which opens her mind to her father's advice.]]
** Jaune observes that the Colossus is most likely designed to fight the larger Grimm that live in deeper water. He concludes that it will therefore be unable to deal with multiple human-sized opponents attacking from different directions. The gang therefore use their numbers, manoeuvrability, and small size to overcome defences that would be much tougher for an enormous Grimm to deal with. The fact that the commander intentionally sent the Colossus into a combat situation she ''knew'' it wasn't designed for is taken as proof of her rising insanity.
* Often a deciding factor in ''WebAnimation/DeathBattle'', where often the two fighters are more or less evenly matched from a technical standpoint, but one has more variety to their abilities, particularly when the specialization of the overspecialized one happens to be something the generalist knows how to counter (such as in [[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] vs. ComicBook/{{Raven}}) or the specialization is in something not particularly applicable to combat (such as in [[Franchise/TheLegendOfZelda Zelda]] vs. [[Franchise/SuperMarioBros Peach]] and ComicBook/BlackWidow vs. [[VideoGame/{{Overwatch}} Widowmaker]]). Special mention to [[VideoGame/MortalKombat Raiden]] versus [[ComicBook/TheMightyThor Thor]], [[Manga/{{Naruto}} Gaara]] versus [[WesternAnimation/AvatarTheLastAirbender Toph Beifong]], [[Manga/FairyTail Natsu Dragneel]] versus [[Manga/OnePiece Portgas D. Ace]], and [[WebAnimation/{{RWBY}} Weiss Schnee]] versus [[VideoGame/Persona3 Mitsuru Kirijo]], where Raiden, Gaara, Ace and Weiss were overly specialized in respectively electric, sand (earth), fire, and ice attacks in fights where both parties were more or less immune to their respective elements (and Raiden had a severe strength and durability disadvantage otherwise on top of it).
* ''Machinima/TeamServiceAnnouncement'':
** Exaggerated for laughs in the ''[[https://www.youtube.com/watch?v=6cm2iFmASBc Class Balance]]'', where the ''entire BLU team'' of ''VideoGame/TeamFortress2'' is Snipers, all of them oblivious to the fact that they're losing the King of the Hill match to a ''single'' Heavy actually standing on the point.
** In ''[[https://www.youtube.com/watch?v=UXzOaB7BaCU Demoknights and Battle-Medics]]'', the Demoknight is useless against the Sentry nest, but not against [[spoiler:performing a double kill to save the Soldier's life from a Scout and Pyro]]. Battle-Medic, however, is ''completely'' useless, and the Soldier rejects him.
[[/folder]]

[[folder:Web Videos]]
* [[Creator/StuartAshen Chef Excellence]]: [[MemeticBadass excellent at bags]], [[JokeCharacter useless at everything else]]. Just the bags. Keep bags. Keep bags in mind. Bags, Excellence, bags. And everything will be alright.
-->''[[MadLibsCatchPhrase An Excellent Breakdown]]''
* In ''Website/{{Cracked}}'' videos, Dan O'Brien plays an [[AdamWesting exaggerated version of himself]] with encyclopedic pop culture knowledge but toally ignorant of real world history, politics, etc., except how they relate to his favoured works of fiction.
* Dr. Carlos Chronos of ''WebVideo/TheTimeGuys'' is a brilliant inventor, but can apparently only make [[TimeMachine time... items]].
* In ''LetsPlay/SomethingAwfulDungeonsAndDragons'' Let's Play, Minerelle is a character who relies on her massive Arcana roll to accomplish as much as possible. As a result of this, she isn't particularly useful in situations where she can't just throw Arcana at a problem until something happens. She suffers a bit from overspecializing in combat as well, since most of her attacks target the enemy's Will defense (only getting the one that doesn't relatively late into the LP). As a result, whenever the party goes up against anything with an above average Will, she pretty much has no way to contribute to the battle.
* In ''WebVideo/ToBoldlyFlee'', each of Terl's [[FacelessGoons crew]] is responsible for exactly one aspect of flying his ship, and there is only one crewmember assigned to each task. Therefore, [[WebVideo/TheAngryJoeShow Angry Joe]] is able to cripple Terl and Zod's offensive capability by shooting the one weapons officer.
* When the WebVideo/GameGrumps play ''[[Franchise/{{Gundam}} Gundam: Battle Assault 2]]'', Danny spends the whole game playing as Big Zam, a titanic mobile suit who Arin admits right from the start is overpowered ("Guess what your main attack is. ''Walking''.") He spends the whole video [[CurbStompBattle literally walking all over Arin]] when he's not also playing an overpowered boss-level mobile suit, until he finally gets behind Big Zam and makes short work of him while Danny's still trying to figure out how to ''turn around''.
* ''LetsPlay/{{Mahu}}'': In "Second Chance", that becomes one of the growing fears of the Galactic Commonwealth, as many of their planets focus only on one thing, needing the supplies and resources from the rest of the nation to properly function.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheVentureBrothers'':
** Jefferson Twilight, Blacula Hunter. He's also got plenty of other, support skills, but YouDidntAsk.
--->And they haven't been taken by Blaculas. Though I'm not prepared to rule out Caucasian vampires.
** O.S.I. agent Headshot is a good sniper...and that's it. A rather minuscule skill-set for a secret agent.
* ''Franchise/AvatarTheLastAirbender'':
** Combustion Man of ''WesternAnimation/AvatarTheLastAirbender'' has the unique Firebending ability to focus his energy through an eye tattoo on his forehead, and release it as explosive blasts. While incredibly powerful, it lacks any kind of versatility, and he is apparently incapable of any other techniques. It also makes him quite vulnerable, as any form of disruption to his chi (such as by a blow to the head) can disable his ability to do it. [[spoiler:Or cause him to explode]]. He is also apparently unaware of it being disrupted.
** ''WesternAnimation/TheLegendOfKorra'':
*** [[FictionalSport Pro-benders]] often suffer from this. While characters like Bolin and Tahno are among the top competitors in their chosen field, their sport's long-range fighting style is laughable when used in real combat. Pro-benders tend to fight as if they're still on the game field and will sling fixed amounts of rock or water at an enemy. Get up close and a pro-bender's defense falls apart. In comparison, someone with Avatar Korra's comprehensive education in the traditional bending styles will move between long- and short-range fighting as necessary and will use the whole environment against an enemy.
*** The reverse was true when Korra first joined the Fire Ferrets. She was literally a last-minute replacement when their previous waterbender no-showed, and started out by thrashing the opposing players with highly effective attacks... that were against the rules, resulting in fouls against Korra. Just like what's good in a pro-bending isn't necessarily good in a fight, what's good in a fight isn't necessarily good in pro-bending.
*** The Metalbending Police of Republic City are shown to be this. The Equalists' tactics and gear were designed to counter the Metalbender's tactics and the police got routed in every open clash between the two and there weren't enough combat-oriented benders of other nations to counter them (at least until the United Military shows up). They also rely on Metalbending specifically to an absurd degree even when classic Earthbending is a better option, a trait shared by most other Metalbenders in the series as well. They learned from this and from season 2 on, showed a more diverse police force (including firebender Mako), backed up by members of The White Lotus (and later [[spoiler:The Airbenders]]).
*** The Chi-blockers, themselves were examples of this trope for similar reasons as Ty Lee. There was plenty of fire, water, and earthbenders in Republic City to prepare against, but only a handful of [[BlowYouAway airbenders]] that already use an evasive style that makes [[BadassFamily Tenzin and his children]] the hardest to take down as well as having zero experience against a fellow non-bender like [[BadassNormal Asami]], who also has one of their [[StaticStunGun gloves]] to [[HoistByTheirOwnPetard OHKO them]] at a more efficient rate than any of her teammates.
*** Ming Hua has what most refer to as Psychic Waterbending because she doesn't have arms, which the water functions as instead. This gives her greater control over water than most other benders and she is far more dextrous with her water-arms than a normal person is with theirs (for example she can quickly scale the side of a cliff with her water arms alone). [[spoiler:Ming Hua is later killed because her water arms made a direct conduit to her heart so that any electric attack against her would be instantly fatal. Prior to this, she was completely vulnerable to firebenders who specifically targeted the water around her as she has no combat ability when she can't bend.]]
* ''WesternAnimation/TheSimpsons'':
** The town of Ogdenville makes nothing but barley; even their history is centered about barley. When the barley got tainted, this caused their entire business to go bust, and sent their town into a depression.
** When Milhouse tries to get the role of a boy who points in a play, he fails because the direction he's asked to point isn't the same he trained for.
** In a ''WesternAnimation/TreehouseOfHorror'' episode, Homer is standing in a bunker when France launches a 6-megaton nuclear missile at Springfield. Homer is lucky that it was a 6-megatonner because the shelter was designed for exactly 6 megatons, "no more, no less."
* In an episode of ''WesternAnimation/WaitTillYourFatherGetsHome'', Harry drops his car off at the service garage, then comes back later to find they're not finished. Perplexed that a mechanic is standing by his car doing nothing, Harry asks why the man isn't working on it. "I only do headlights," the mechanic explains. "''Left'' headlights."
* ''WesternAnimation/FostersHomeForImaginaryFriends'' had an episode where the home was overrun with Scribbles (imaginary friends conjured up from infants), which as their name implied, were basically floating black line scribbles. Initially thought annoying and bothersome, they were shown as being very adept at doing chores, yet each Scribble could only do one task (such as washing the dishes, but not putting them away) or they "overload" and start shrieking until calmed down.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** Unicorn ponies find their magical abilities quite limited outside their special talent, as illustrated by their Cutie Mark, such as Rarity mostly being good at magic related to tailoring and illusions. Twilight Sparkle on the other hand, by virtue of having her talent be magic in general, knows a vast variety of spells, to the point where she can levitate the top of a water tower, float it through a barn full of cows (''milking the cows in the process'') and make the water tower into a makeshift baby bottle, while also causing the wind to play a lullaby.
** Twilight is cripplingly overspecialized in other ways, however. In "Winter Wrap-up" she tries to [[PaintingTheFrostOnWindows help clean up winter]] without her magic (because that's the traditional way), but because she's so used to using magic for everything, she screws up anything she tries to do physically (starting with putting on her saddle). [[spoiler:She eventually leans to non-magically contribute with her TRUE strength, that of an uber-delegating ScheduleFanatic.]]
* ''WesternAnimation/{{Futurama}}'':
** Bender is a bending unit, meaning he's ''very'' good at bending things, but isn't very good at anything else. In one episode, when the Robot Mafia drops an unbendable girder on Flexo, the only solution that Bender can think of is to try to bend it off of him anyway. ("Well, I don't know anything about lifting, so that just leaves us the one option!") Miraculously, he succeeds, but falls apart in the process. On the other hand, Bender manages to pull WhenAllYouHaveIsAHammer moments from time to time, performing non-bending tasks by seeing them as being (in his words) "primitive, degenerate forms of bending".
** In one of the Tales of Interest shorts, Fry says that he's good at video games and bad at everything else. This is actually good because of the premise of the Tale of Interest, being that real life was (quite literally) like a game.
** Doctor Zoidberg is eventually revealed to ''invert'' this trope. After years of being shown to be an inept surgeon who frequently does more harm than good, it's revealed in one episode that he ''is'' in fact an incredibly gifted and ''unmatched' surgeon... for aliens. Humans are quite possibly the one species in the universe he doesn't have training for, but it's the species that he's most around.
* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty, a normal woman, managed to get to his true form, Bella Noche is taken down with little more than a punch.
* In one episode of ''WesternAnimation/DuckTales1987'', Big Time assaulted the Money Bin wearing an armored assault suit. Upon breaking into the vault, he's greeted by Scrooge in a tank, but isn't worried since his armor can withstand a 60-millimeter shell...only for Scrooge to reveal his tank fires ''61'' millimeter shells.
-->'''Big Time''': Whoa! That's one millimeter too many! ''(Gets blasted out of the Money Bin)''
* ''WesternAnimation/KingOfTheHill'': In "Bobby Goes Nuts", Bobby decides to win fights by [[GroinAttack kicking his opponents in the testicles]] after attending a woman's self-defense course. He eventually kicks Hank, [[YouAreGrounded who tries to ground Bobby and take away his video games]], but is still too injured. Peggy eventually goes after Bobby herself, who finds out that women don't have testicles, and is quickly taken down.
* In one ''WesternAnimation/TheFairlyOddParents'' short, "The Temp", when Cosmo and Wanda are away and Timmy needs a temporary fairy godparent, he finds that the temp is good at making toys. Unfortunately, toys are all he can make, which doesn't help when a fire breaks out in Timmy's room and it can't be wished away. In the end, the reason for this is because the temp turns out to be one of {{Santa Claus}}'s elves.
* In ''WebAnimation/MightyMagiswords'', the titular magiswords are magical [[OddlyShapedSword Oddly Shaped Swords]] that are usually only good for one specific function, and few can be used as, well, actual swords.
* ''WesternAnimation/StevenUniverse'':
** [[MakingASplash Lapis Lazuli]] is powerful enough to take control of ''all'' the world's ocean water and control it to her advantage, as well as [[ImaginationBasedSuperpower fashion it into various forms for combat]]...but she's pathetically weak physically-wise (by Gem standards), so in a place where there's little water to use, even a Gem like [[WeakButSkilled Pearl]] could take her down quickly since she's shown no offensive abilities that don't relate to water.
** Homeworld's [[KillerRobot shattering]] [[AttackDrone Robinoids]] possess a powerful [[WaveMotionGun laser]] that can easily destroy stone and [[OneHitKill shatter Gems]], but they only attack if they detect an actual [[HeartDrive gemstone]]. Creatures that lack gems, like humans, are invisible to them, and they can't fight back if one attacks them because they can't detect them.
* In ''WesternAnimation/Ben10'', Ripjaws is a form that is incredibly powerful underwater, being able to move incredibly quickly and having good strength, which means he can quickly turn the tide of the battle in his favor. The problem? He's almost completely useless on dry land; while he's still got incredibly powerful jaws, he needs water to ''breathe'', which makes for quite a bit of suffering when he's nowhere near a body of water.
* One episode had the titular ''WesternAnimation/SuperDuperSumos'' each facing an opponent who was especially tailor-made to face him, with abilities designed to specifically counter and defeat that one specific sumo. They're getting utterly {{Curb Stomp|Battle}}ed until they decide to switch opponents... and effortlessly win the battles in mere seconds. How does having one extra butt-cheek made one able to effectively defeat one specific sumo and nobody else? [[MakesJustAsMuchSenseInContext It's just that kind of show, silly]].
* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', Hordak relies on long-range attacks such as hurling objects and firing his arm cannon. He's a powerhouse when attacking opponents from a distance, or besieging large stationary targets [[spoiler:such as the Sea Elf Village and the Salineas Sea Gate]]. However, his lack of agility puts him at a disadvantage in hand-to-hand combat, [[spoiler:allowing the much more maneuverable Catra to subdue him ''twice'' in season 4]].
* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocko and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.
-->'''Rocko:''' There's too many bathrooms!\\
'''Bucky:''' ''Too many'' bathrooms? You can never have too many bathrooms!
* One episode of ''WesternAnimation/TeenTitans'' has the villain Control Freak create a plethora of gadgets and strategies tailor-made to take down the Titans. Unfortunately for him, his opponents turned out to be Titans East, all of whom have powers and abilities far different from the normal Titans. When he has a chance to regroup, he builds a new set of gadgets designed to beat ''them'' and does much better.
[[/folder]]
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Darker and Edgier: In contrast to the brooding Edward of canon, here Edward initially revels in his status a
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* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocky and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.

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* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocky Rocko and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.

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* "Fanfic/TangledInTime" has Ganondorf [[InvokedTrope Invokes]] this by focusing on training Link only in magic so that if Link ever goes against him, he has no weapons skill with which to use the Master Sword or other tools to oppose him.

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* "Fanfic/TangledInTime" Invoked in the ''Literature/{{Twilight}}'' fic ''Fanfic/BonneFoi'' when [[spoiler:Edward kills Jane in the final confrontation; with Bella protecting Edward from Jane’s powers, Jane is revealed to have virtually no experience at hand-to-hand combat, being totally dependent on her abilities to stop other vampires]].
Darker and Edgier: In contrast to the brooding Edward of canon, here Edward initially revels in his status a
* ''Fanfic/TangledInTime''
has Ganondorf [[InvokedTrope Invokes]] this by focusing on training Link only in magic so that if Link ever goes against him, he has no weapons skill with which to use the Master Sword or other tools to oppose him.
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* In ''Fanfic/ValkyrieOnFire'', it is often noted that Katniss relies so much on her archery skills that she's basically useless when she has to rely on hand-to-hand combat, although she learns enough from Glimmer in particular that she can at least hold her own for a few minutes so long as she has allies.
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* In ''Manga/OnePiece'', Monkey D. Luffy is basically unstoppable in a physical battle, since he combines SuperStrength and SuperToughness with inventively used RubberMan powers and [[{{Determinator}} being too determined to quit or die]]. But despite all this power, he's also [[DumbMuscle a complete idiot]], and in particular his fighting style is based on all-out offense. Correspondingly, he does very well against hordes of mooks or against single opponents who fail to measure up to him in the all-out brawling department... but he also does poorly against opponents who rely on trickery or who have powers that work in a way that Luffy can't just bull his way through. Prior to the time skip, Luffy was at his absolute worst when facing off against Devil Fruit users of the [[ElementalShapeshifter Logia]] type, since they were impervious to his basic attacks and he was forced to try and innovate his way around their defenses. This stopped being the case once Luffy learned to use [[BattleAura Armament Haki]], which enables him to hit through Devil Fruit defenses.


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* In ''Fanfic/ThisBites'', a ''Manga/OnePiece'' fanfic, Straw Hat strategist Jeremiah Cross concedes to a gathering of allied pirates that this is Luffy's weakness, as in canon. His [[{{Determinator}} unflagging determination]], SuperStrength and SuperToughness make him an incredible physical threat that few people have any hope of handling, at least outside of the [[DeathWorld New World]]. On the other hand, [[DumbMuscle his strength exceeds his smarts]], and his tactical abilities pretty much start and end at [[AttackAttackAttack "punch it" and "come up with new ways to punch it"]]. As a result, he does really badly against opponents who rely on outsmarting people or otherwise using esoteric abilities that Luffy can't just punch his way through. He specifically cites [[WeakButSkilled Captain Foxy]], who combines [[CombatPragmatist dirty tricks]] with a Devil Fruit that enables him to temporarily freeze people and objects in time, which Foxy knows how to handle ''very'' effectively, as an example of the kind of opponent that Luffy struggles against.
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** Pure madra, the kind everyone is born with, is highly effective at disrupting other forms of madra… but can't be used for anything else, which is why almost everyone aligns their madra to a Path almost as soon as they can walk.
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* ''VideoGame/MonsterLovesYou'': Lampshaded during the Ascension segment of the game. The Elders tell you that Nash-Gnash failed to ascend to Elderhood as she is pure Ferocity -- mean and violent -- with no other qualities to redeem that. Justified in that you can get several of the endings by specializing in just one virtue, but you almost certainly won't get past the Ascension segment of the game.
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* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of mana to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use Haja magic for a few ''decades'']].

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* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of mana {{mana}} to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use Haja that magic for a few ''decades'']].
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[[folder:Newspaper Comics]]
* The main glaring issue in Dave Hamper's basketball career in ''ComicStrip/SafeHavens'': while he's amazing at passing the ball in ways the opponent can't predict, it means he's vulnerable to strategies that involve crowding him and he's bad at scoring himself. This poor scoring cost Havens University one championship and earned him the ire of most of the student body for a few months. Even years later. after established in his career, he feels his overspecialization may make him a liability when he tries out for the men's basketball team for the Rio Olympics. [[spoiler:Ironically, the only way it ''did'' become a liability was because Italy's team consisted of many of his former teammates (Dave having played in Italy instead of the NBA) who, being so familiar with his passes, could predict and intercept them, forcing him to start using more mundane passes to win against them.]]
[[/folder]]
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** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat; scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves. However, this may not be as true as previously thought, as examination of Neanderthal remains has shown that they actually ate a broad variety of foods based on what was available, including individuals who appear to have had almost entirely vegetarian diets. And DNA sequencing has shown that they [[BoldlyComing frequently interbred with modern humans]].

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** It's speculated that crippling overspecialization is what killed off the Neanderthals. They were strong and could use tools, and their bulky bodies ensured that they could easily withstand the cold European climates they had to face. However, they required a lot of daily calories, and were primarily meat-eaters (their diets probably consisted of about 80% meat; scientific evidence shows that Neanderthals had digestive tracts specifically evolved to digest meat). When the larger animals they relied on died off, Neanderthals couldn't adapt quickly enough and thus died off themselves. However, this may not be as true as previously thought, as examination of Neanderthal remains has shown that they actually ate a broad variety of foods based on what was available, including individuals who appear to have had almost entirely vegetarian diets. And DNA sequencing has shown that they [[BoldlyComing frequently interbred with modern humans]]. The Modern Europeans have some [[HalfHumanHybrid up to 5% Neanderthal genes]] in their genome.
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** This has also been inverted in some cases, at least according to some interpretations, as while a food source for specialized hunters remains in above-adequate supply, they have a better chance of surviving than a more generalized species. This is one of the theories for why there are no bears in sub-Saharan Africa, for example - they could survive in the area with the available food sources, but [[MasterOfNone they're just crowded out]] by predators that are better at hunting and herbivores that are better at subsisting off plants.[[note]]This specific theory is rather controversial, though, since bears survive just fine alongside the very same animals that supposedly drove them out of Africa in other parts of the world.[[/note]]

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** This has also been inverted in some cases, at least according to some interpretations, as while a food source for specialized hunters remains in above-adequate supply, they have a better chance of surviving than a more generalized species. This is one of the theories for why there are no bears in sub-Saharan Africa, for example - they could ''could'' survive in the area with the available food sources, but [[MasterOfNone they're they were just crowded out]] by predators that are better at hunting and herbivores that are better at subsisting off plants.[[note]]This specific theory is rather controversial, though, since in other parts of the world, bears survive just fine alongside the very same animals that supposedly drove them out of Africa in other parts of the world.Africa.[[/note]]



** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized the Brewster's strengths. It also helped the Finnish pilots were generally good, the Soviets were generally bad and they were generally flying even more mediocre aircraft; the Brewster was phased out in the Finnish Air Force only in 1948. Even then, it still underperformed compared to the Bf 108, with which Finnish pilots made more than twice as many kills during the war and which remained in service even longer.

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** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized the Brewster's actual strengths. It also helped the Finnish pilots were generally good, while the Soviets were generally bad and they were generally flying even more mediocre aircraft; the Brewster was phased out in the Finnish Air Force only in 1948. Even then, it still underperformed compared to the Bf 108, 109, with which Finnish pilots made more than twice as many kills during the war war, and which remained in service even longer.
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* The Parthians themselves later fell prey to this trope in the first century, as they only had cavalry and most generals weren't smart enough to bring with them large numbers of spare arrows while the Romans learned their lesson and started bringing with them adequate numbers of light infantry, armoured cavalry and even mounted archers: in about 150 years of conflict, the Parthian victories would be very few, while the Romans overran Ctesiphon (the Parthian capital) ''five times'' and being prevented from utterly annexing the Parthians due being overstretched. Their Sassanid successors would fare much better (while ultimately defeated and weakened to the point the Arabs could overran their whole empire, they resisted much longer and, right before the campaign that left them crippled, they come extremely close to ''winning'') precisely because they ''weren't'' overspecialized, supporting their cavalry with infantry (both barely-trained and lightly-equipped conscripts, good quality heavy infantry and capable archers) and war elephants (useless against the Romans but useful against other enemies).

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* The Parthians themselves later fell prey to this trope in the first century, as they only had cavalry and most generals weren't smart enough to bring with them large numbers of spare arrows arrows, while the Romans learned their lesson and started bringing with them adequate numbers of light infantry, armoured cavalry and even mounted archers: in about 150 years of conflict, the Parthian victories would be very few, while the Romans overran Ctesiphon (the Parthian capital) ''five times'' and being were only prevented from utterly annexing the Parthians due by being overstretched. Their Sassanid successors would fare much better (while ultimately defeated and weakened to the point the Arabs could overran overrun their whole empire, they resisted much longer and, right before the campaign that left them crippled, they come came extremely close to ''winning'') precisely because they ''weren't'' overspecialized, supporting their cavalry with infantry (both barely-trained and lightly-equipped conscripts, good quality heavy infantry and capable archers) and war elephants (useless against the Romans but useful against other enemies).



* Overfitting problem in machine learning is basically this: the learning algorythm creates a [[ComplexityAddiction very complex hypothesis]] that fits the learning data set perfectly but fails to generalize on any data outside it. It can be showed with [[https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/Overfitted_Data.png/300px-Overfitted_Data.png this image]] where the blue line is the result of an overfit hypothesis.

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* Overfitting problem in machine learning is basically this: the learning algorythm creates a [[ComplexityAddiction very complex hypothesis]] that fits the learning data set perfectly but fails to generalize on any data outside it. It can be showed shown with [[https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/Overfitted_Data.png/300px-Overfitted_Data.png this image]] where the blue line is the result of an overfit hypothesis.



* UsefulNotes/{{Australia}} is this, environmentally. They have many [[UsefulNotes/AustralianWildlife unique flora and fauna]], but this is due to the continent's isolated nature, and that gave rise to a delicately balanced environment solely to sustain these creatures. When you introduce new species into the area, they become OutsideContextProblem and often out-compete the local wildlife. Australia had many bad experience with introduced species, and that's why they take quarantine and border control very, ''very'' seriously.
* In the 1960s' when aircraft manufacturers were seeking to get a cut of the profitable civil aviation market, the French company Dassault, maker of the Mirage series of fighter-bomber series, came up with [[https://www.youtube.com/watch?v=ZXXHsPrasx0 the Mercure.]] While other contemporary aircraft were designed to fly to either medium or long range destinations, the Mercure was designed to be a short-range aircraft. Unfortunately, Dassault did not figure that other medium-range aircraft could be used for short-range travel as well, and [[DidntThinkThisThrough their calculations as to what ranges the Mercure could reach were based on Mercures taking off from Paris, and did not account Mercures taking off from other European cities, or how practical they could be in a large country like the U.S.]]

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* UsefulNotes/{{Australia}} is this, environmentally. They have many [[UsefulNotes/AustralianWildlife unique flora and fauna]], but this is due to the continent's isolated nature, and that gave rise to a delicately balanced environment solely to sustain these creatures. When you introduce new species into the area, they become an OutsideContextProblem and often out-compete the local wildlife. Australia had many bad experience with introduced species, and that's why they take quarantine and border control very, ''very'' seriously.
* In the 1960s' 1960s when aircraft manufacturers were seeking to get a cut of the profitable civil aviation market, the French company Dassault, maker of the Mirage series of fighter-bomber series, fighter-bombers, came up with [[https://www.youtube.com/watch?v=ZXXHsPrasx0 the Mercure.]] While other contemporary aircraft were designed to fly to either medium or long range destinations, the Mercure was designed to be a short-range aircraft. Unfortunately, Dassault did not figure that other medium-range aircraft could be used for short-range travel as well, and [[DidntThinkThisThrough their calculations as to what ranges the Mercure could reach were based on Mercures taking off from Paris, and did not account for Mercures taking off from other European cities, or how practical they could be in a large country like the U.S.]]



* Carriers on a broader sense. While their planes can cause a lot of damage to the enemy, they themselves -save some early [[TheBattlestar early]] designs, that had some serious caliber weaponry for self-defense- are little armed, relying on their fighters and escorts to defend them, meaning that if a heavily armed ship catches one with neither available planes or escort, they're very probably doomed -just ask [[https://en.wikipedia.org/wiki/HMS_Glorious#The_sinking HMS Glorious]].
* A small bit of this is with job searching, more specifically if a potential employee [[http://nazr.in/14e5 overqualified]], as, being able to do the job isn't the problem, it's that most employers tend to deal with employees that are less experienced or need training, so a more experienced/knowledgeable employee is probably going to be do the job too well.
* The [[https://gizmodo.com/the-twitterpeek-is-so-dumb-it-makes-my-brain-hurt-5396213 TwitterPeek]] was riddled with numerous flaws, the biggest one also being its main selling point: it can access Twitter, and do ''absolutely nothing else''. When the average consumer can just do the same thing on their smartphone, it makes the [=TwitterPeek=] redundant.

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* Carriers on in a broader sense. While their planes can cause a lot of damage to the enemy, they themselves -save some early - save [[TheBattlestar early]] designs, some early designs]], that had some serious caliber weaponry for self-defense- self-defense - are little lightly armed, relying on their fighters and escorts to defend them, meaning that if a heavily armed ship catches one with neither available planes or nor escort, they're very probably doomed -just doomed; just ask [[https://en.''[[https://en.wikipedia.org/wiki/HMS_Glorious#The_sinking HMS Glorious]].
Glorious]]''.
* A small bit of this is with job searching, more specifically if a potential employee [[http://nazr.in/14e5 overqualified]], as, being overqualified]]. Being able to do the job isn't the problem, it's that most employers tend to deal with employees that are less experienced or need training, so a more experienced/knowledgeable employee is probably going to be do the job too well.
* The [[https://gizmodo.com/the-twitterpeek-is-so-dumb-it-makes-my-brain-hurt-5396213 TwitterPeek]] was riddled with numerous flaws, the biggest one also being its main selling point: it can access Twitter, and do ''absolutely nothing else''. When the average consumer can just do the same thing on their smartphone, it makes made the [=TwitterPeek=] redundant.

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** The giant panda, which evolved in a time when there were massive forests of bamboo and becoming one of the few large animals that could the eat the stuff seemed like a good idea... before the bamboo forests started shrinking and breaking up into smaller areas, with the panda's diet effectively holding them prisoner on rapidly sinking islands. Thanks, of course, in part to Chinese bamboo farmers, and the propensity of farmers to kill things that like to eat their crops. It also doesn't help that the panda eats a vegetarian diet with what is essentially a carnivore's digestive tract. The panda in many ways represents a cascade failure of the evolutionary process, a series of "good enough" kludges that let it just barely hang on in its environment (though this is countered by evidence that under good conditions in the wild they survive and reproduce perfectly well). They do however have one very important evolutionary adaptation that will pretty much ensure their survival: being adorable. [[WhatMeasureIsANonCute First priority endangered animal!]] However, this adaptation doesn't apply to ''each other'' considering their issues of either not raising their own cubs or just not interested in breeding at all due to simple apathy. They also have another trait that helped them a great deal in the early days of home printing: being black and white, and therefore cheap to print and photocopy, led them to become the logo for the WWF (World Wide Fund for Nature).

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** The giant panda, which evolved in a time when there were massive forests of bamboo and becoming one of the few large animals that could the eat the stuff seemed like a good idea... before the bamboo forests started shrinking and breaking up into smaller areas, with the panda's diet effectively holding them prisoner on rapidly sinking islands. Thanks, of course, in part to Chinese bamboo farmers, and the propensity of farmers to kill things that like to eat their crops. It also doesn't help that the panda eats a vegetarian diet with what is essentially a carnivore's digestive tract. The panda in many ways represents a cascade failure of the evolutionary process, a series of "good enough" kludges that let it just barely hang on in its environment (though this is countered by evidence that under good conditions in the wild they survive and reproduce perfectly well). They do however do, however, have one very important evolutionary adaptation that will pretty much ensure their survival: being adorable. [[WhatMeasureIsANonCute First priority endangered animal!]] However, this adaptation doesn't apply to ''each other'' other'', considering their issues of either not raising their own cubs or just not being interested in breeding at all due to simple apathy. They also have another trait that helped them a great deal in the early days of home printing: being black and white, and therefore cheap to print and photocopy, led them to become the logo for the WWF (World Wide Fund for Nature).



** The prehistoric pterosaur ''[[https://en.wikipedia.org/wiki/Nyctosaurus Nyctosaurus]]'' was a definite example, making this trope OlderThanDirt. It was so adapted to flight that it even lost those nifty little wing claws that would have assisted with ground locomotion. Since ''Nyctosaurus'' would have to land one way or another, the way it might have walked is a subject of debate. The current theory is that ''Nyctosaurus'' used its wings like walking sticks, using them to stabilize itself as it shuffles around on its hind legs.

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** The prehistoric pterosaur ''[[https://en.wikipedia.org/wiki/Nyctosaurus Nyctosaurus]]'' was a definite example, making this trope OlderThanDirt. It was so adapted to flight that it even lost those nifty little wing claws that would have assisted with ground locomotion. Since ''Nyctosaurus'' would have to land one way or another, the way it might have walked is a subject of debate. The current theory is that ''Nyctosaurus'' used its wings like walking sticks, using them to stabilize itself as it shuffles shuffled around on its hind legs.



** Other examples include the giant shark ''Megalodon'', which was specially adapted to hunt giant whales in tropical or temperate waters, and went extinct when they moved into the Arctic, and the giant ratfish ''Helicoprion'', who was so ridiculously over-specialised [[https://en.wikipedia.org/wiki/Helicoprion#/media/File:Helicoprion_NT_small.jpg no one is even sure what it was supposed to eat]].

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** Other examples include the giant shark ''Megalodon'', which was specially adapted to hunt giant whales in tropical or temperate waters, and went extinct when they moved into the Arctic, and the giant ratfish ''Helicoprion'', who was so ridiculously over-specialised [[https://en.wikipedia.org/wiki/Helicoprion#/media/File:Helicoprion_NT_small.org/wiki/File:Helicoprion_NT_small.jpg no one is even sure what it was supposed to eat]].



** This has also been inverted in some cases, at least according to some interpretations, as while a food source for specialized hunters remains in above-adequate supply, they have a better chance of surviving than a more generalized species. This is one of the theories for why there are no bears in sub-Saharan Africa, for example - they could survive in the area with the available food sources, but [[MasterOfNone they're just crowded out]] by predators that are better at hunting and herbivores that are better at subsisting off plants.[[note]]This specific theory is rather controversial, though, since bears survive just fine alongside the very same animals that supposedly drove them out of Africa in other parts of the world.[[/note]]



** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized Brewster's strengths. It also helped the Finnish pilots were generally good, the Soviets were generally bad and they were generally flying even more mediocre aircraft. Brewster was phased out in the Finnish Air Force only in 1948.
* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to the expense of armour or range. This resulted in a fleet with no carriers and air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and extremely short ranged). This strategy was explicitly designed to combat the carrier-less French Navy.[[note]] In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
* With the invention of guided missiles in the early years of the Cold War, the US thought gun armament on aircraft were obsolete, and so they lost many jet fighters in the Vietnam War. The F-4 Phantom was armed with the then state-of-the-art AIM-7 Sparrow missiles, which were capable of locking on to a target far outside of visual range. However, the Rules of Engagement mandated that the pilots make visual contact before firing their missiles. The [[{{Catch 22 Dilemma}} problem]] with this was that the missiles [[DidntThinkThisThrough would not lock on]] at that range (not to mention that they required the pilot to keep the radar focused on the target, which is easy when it hasn't seen you yet, but becomes impossible to do when it's dodging and weaving all over the place), and the pilots got slaughtered by the [=MiG=]-21 and, more embarrassingly, the obsolete [=MiG=]-17. Though the F-4 had an externally mountable "gun pod", it was often bulky and unreliable. Seeing this mistake, subsequent jet fighters became equipped with integrated gun armament and all pilots receive training in dogfighting.

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** The [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Forces]] were able to use the Brewster to good effect against Russian bombers during World War II, which was in large part due to the fact that they stripped off all unnecessary weight and used tactics which emphasized the Brewster's strengths. It also helped the Finnish pilots were generally good, the Soviets were generally bad and they were generally flying even more mediocre aircraft. aircraft; the Brewster was phased out in the Finnish Air Force only in 1948.
1948. Even then, it still underperformed compared to the Bf 108, with which Finnish pilots made more than twice as many kills during the war and which remained in service even longer.
* In the same period, the Royal Italian Navy was crippled by two simple government decisions: the Royal Italian Air Force would get complete control on any and all aircrafts aircraft that weren't recon seaplanes (with no direct link between the fleet and the aircraft squadrons), and warship design would concentrate on speed to at the expense of armour or range. This resulted in a fleet with no carriers and or air support and ships that were either embarrassingly more fragile than most of their counterparts (destroyers, light cruisers and heavy cruisers) or short ranged (the ''Littorio''-class battleships, that were fast, well-armoured, better armed than even the ''Bismarck'', and but extremely short ranged). This strategy was explicitly designed to combat the carrier-less French Navy.[[note]] In [[note]]In fact the Italian ships were designed ''specifically'' to take on the French ships, with battleships taking on the enemy heavy cruisers and battleships, heavy cruisers taking on the equally fast but outgunned French light cruisers, light cruisers chasing down and destroying the enemy large destroyers, and destroyers acting as commerce raiders and using their extreme speed for torpedo runs on enemy battleships.[[/note]] However, against the more aggressive, balanced, and carrier-supported Royal Navy, it was a major disaster. The Royal Navy handed the Italians many avoidable defeats (the most crushing being the Battle of Cape Matapan, in which torpedo bombers put the battleship ''Vittorio Veneto'' out of commission for months and indirectly caused the loss of three heavy cruisers and two destroyers) and, ultimately, the loss of almost all of Italy's merchant fleet and defeat in the North African campaign.
* With the invention of guided missiles in the early years of the Cold War, the US thought gun armament guns on aircraft were obsolete, and so when early missiles turned out to be incredibly finicky and difficult to use, they lost many jet fighters in the Vietnam War. The F-4 Phantom was armed with the then state-of-the-art AIM-7 Sparrow missiles, which were capable of locking on to a target far outside of visual range. However, the Rules of Engagement mandated that the pilots make visual contact before firing their missiles. The missiles, since this was before the days of IFF systems that could determine if a target beyond visual range was an enemy. [[{{Catch 22 Dilemma}} problem]] The problem with this this]] was that the missiles [[DidntThinkThisThrough would not lock on]] at that range (not to mention that they required the pilot to keep the radar focused on the target, which is easy when it hasn't seen you yet, but becomes impossible to do when it's dodging and weaving all over the place), and the pilots got slaughtered by the [=MiG=]-21 and, more embarrassingly, the obsolete [=MiG=]-17. Though the F-4 had an externally mountable "gun pod", it was often bulky and unreliable.unreliable - and even then it still generally outperformed early missiles. Seeing this mistake, subsequent jet fighters became equipped with integrated gun armament and all pilots receive training in dogfighting.



* Some specialized martial arts play this trope straight, but especially jodo. It is intended to defeat one single type of weapon (katana) on the hands of an unarmoured opponent who is assumed to fight fair. Against any other opponents jodo is pretty much useless.

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* Some specialized martial arts play this trope straight, but especially jodo. It is intended to defeat one single type of weapon (katana) on in the hands of an unarmoured opponent who is assumed to fight fair. Against any other opponents jodo is pretty much useless.
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** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Rick Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to Char Aznable's own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout. In Sword Strike mode the closest thing it has to a ranged weapon are beam boomerangs and rocket propelled anchors which can draw a target into closer range. In Launcher strike mode it has the same problem as the Buster, its only close-range weapons are a small pair of barely used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team.

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** ''Anime/MobileSuitGundam'': [[AllThereInTheManual According to the backstory]], when Zeon was developing a machine to match the Gundam, their choices were the Gelgoog and the Gyan. The Gyan was melee-focused, armed with a beam sword and a shield full of mini-missiles and short-range bombs, and intended to work in concert with the Rick Dom (which was, surprise surprise, manufactured by the same company). This extreme focus caused it to lose out to the more self-sufficient Gelgoog, which had both a melee weapon and a beam rifle as powerful as the Gundam's, meaning only three Gyans were ever made, and one shows up as a MonsterOfTheWeek while Gelgoogs appear as {{Mooks}} from that point on.
*** The Gelgoog, in turn, added its own overspecialization. It was designed to [[AcePilot Char Aznable's Aznable's]] own standards, as Zeon's most influential ace. This meant that anyone who wasn't as skilled as Char couldn't make a Gelgoog work the way it should. A lot of pilots died to technically inferior technically-inferior opponents as a result.
** In ''Anime/MobileSuitGundamSEED'' the Buster Gundam was a purely ranged suit with no close-range options, while the Duel Gundam is almost pure melee with very little ranged options (ZAFT corrected that quickly with the "Assault Shroud" MechaExpansionPack). Interestingly, the Strike Gundam manages to be both this and JackOfAllStats since it can change its loadout. In loadout; in Sword Strike mode mode, the closest thing it has to a ranged weapon are beam boomerangs and rocket propelled rocket-propelled anchors which can draw a target into closer range. In range, while in Launcher strike Strike mode it has the same problem as the Buster, its only close-range weapons are being a small pair of barely used barely-used daggers. Most other suits, despite having clear specialty, manage to avert this, and the five Gundams were meant to operate as a team.team to cover for their individual weaknesses.



** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally HAD NO ARMS and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega launcher with beam claws, leaving it without any effective ranged weapon ''ever''.

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** In ''Anime/MobileSuitGundam00'' the Sadalsuud's unwieldy nature made it useless for anything other than long range combat and even then only as a sensor. The Abul Hool literally HAD NO ARMS ''had no arms'' and had to make do with its quasi-jet mode.
*** The units used by the Innovades also have a habit of being like this. The Gadessa has no real ranged weapon other than the Mega-launcher. When it gets blown up, suddenly your opponent is a LOT harder to hit. The Garazzo is of no different in that it replaces the Mega launcher Launcher with beam claws, leaving it without any effective ranged weapon ''ever''.
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The term "Haja" is translated to Smiting Evil by Yen Press; changing.


* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Haja magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Haja spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of mana to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Haja magic spells made to target her and only her, despite Azusa being a 300-year-old, max level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use Haja magic for a few ''decades'']].

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* ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' has what's known as Haja Smiting Evil magic, which a user must decide what creatures it will be capable of targeting while training and preparing each Haja Smiting Evil spell. This can range from "affects all orcs" to "affects all male humans" to "affects a specific person". The more specific the target is, the more powerful the spells are, at the cost of them being useless against anyone it isn't able to target, and the largest possible category, "affects all living beings", being so weak that it can't actually do anything. While the spells are powerful, it takes decades even for a high-level magic user to learn them, they take ''a lot'' of mana to use, and can be countered by sending someone the spell wouldn't affect to deal with the caster. [[spoiler: It's powerful enough that Shalsha, the protagonist Azusa's "daughter" (long story), is able to pretty much render Azusa's magic useless with Haja Smiting Evil magic spells made to target her and only her, despite Azusa being a 300-year-old, max level max-level witch. The flipside is that Shalsha ends up being defeated when someone other than Azusa steps in and simply ''kicks her really hard'', and when Shalsha wakes up, she finds out that she has run out of mana and won't be able to use Haja magic for a few ''decades'']].
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* In the 2019 adaptation of ''Literature/TheDemonHeadmaster'', the idea of Crippling Overspecialisation is used against the Headmaster during a school inspection; as the Headmaster has created a system where the students don't 'learn', but are just programmed to go along with their designated 'specialities', [[spoiler:Lizzie Warren and her allies are able to disrupt the Headmaster's planned presentation by switching the students' relevant material, such as essentially arranging for the rugby team to perform Swan Lake and a Shakespearean 'expert' to recite an insulting poem]].
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* One episode of ''WesternAnimation/TeenTitans'' has the villain Control Freak create a plethora of gadgets and strategies tailor-made to take down the Titans. Unfortunately for him, his opponents turned out to be Titans East, all of whom have powers and abilities far different from the normal Titans. When he has a chance to regroup, he builds a new set of gadgets designed to beat ''them'' and does much better.
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*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't effect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by the destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't

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*** As part of the adaptive immune system, Killer T Cells and B Cells are actually produced for killing only one thing and being very good at it. They respond to one specific antigen and nothing else, so T and B cells produced to fight one disease won't effect affect a different disease. Killer T cells protect the body from viruses and cancer by destroying the body's own cells when it detects that antigen on them, while B cells produce antibodies that stick to the specific antigen in order to disable it, kill it, or simply mark it so other kinds of white blood cells can target it.
*** Natural Killer Cells also protect the body from viruses and cancer by the destroying the body's own cells like Killer T Cells, but they use a different method of detecting bad cells. Instead of being created to only target one antigen, they look for cells that are missing antigens that healthy cells are supposed to have. So Killer T Cells and Natural Killer Cells complement each other by each detecting something the other can't
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* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty managed to get to his true form, Bella Noche is taken down with little more than a punch.

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* ''WesternAnimation/AdventureTime'': In the episode "Betty", Bella Noche is a being of AntiMagic capable of neutralizing the magic of all of the wizards in Wizard City, who have no non-magical defenses and are virtually helpless. It works the other way too, however; when Betty Betty, a normal woman, managed to get to his true form, Bella Noche is taken down with little more than a punch.

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* ''VideoGame/FableI'': Dedicated melee or archery builds both suffer from being really good at one kind of fight but bad at others. Melee excels at groups of weaker enemies, especially since they can hit multiple enemies with one attack, but has trouble against enemies that block often or have high defenses such as assassins and trolls respectively. Achery is amazing at burning down a single tough enemy such as trolls and bosses, but is quickly overwhelmed by swarms of weak enemies. Though melee at least can alleviate their problems somewhat using Berserk and Multi-strike spells.

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* ''VideoGame/FableI'': Dedicated melee or archery builds both suffer from being really good at one kind of fight but bad at others. Melee excels at groups of weaker enemies, especially since they can hit multiple enemies with one attack, but has trouble against enemies that block often or have high defenses such as assassins and trolls respectively. Achery Archery is amazing at burning down a single tough enemy such as trolls and bosses, but is quickly overwhelmed by swarms of weak enemies. Though melee at least can alleviate their problems somewhat using Berserk and Multi-strike spells.spells.
* Servants in ''VideoGame/FateGrandOrder'' often have some kind of SituationalSword gimmick, such as a damage boost against a specific enemy type or the ability to add or remove a specific debuff, which can push them into this territory when done too clumsily. The most infamous of this type is likely Stheno: her kit is based around "charmlocking", where she uses a mixture of her Charm skill and the Charm effect on her [[LimitBreak Noble Phantasm]] to lock down an opponent and stall them out while she [[GradualGrinder whittles them down]] and hopes for the Instant-Death effect on her NP to trigger (which, admittedly, [[UselessUsefulSpell is not often]]). The problem with that? Both her versions of Charm and her Instant Death only work on male targets. Against female or genderless targets, Stheno's damage is godawful and her sole non-charmlock skill is a simple party buff, meaning she can't do much more than flail impotently and hope the enemy doesn't target her.
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* Similarly is the [[https://starwars.fandom.com/wiki/Xyston-class_Star_Destroyer Xyston-class Star Destroyer]] from ''Film/StarWarsTheRiseOfSkywalker'' which, due to its glaring weakness, is ''only'' good for destroying a planet. Since even a humble X-Wing can destroy one of these monstrosities in one or two shots to the massive unprotected cannon on its hull, they are the [[GlassCannon Glassest of Cannons]] and utterly useless in a firefight or really for anything else than coming in hot and taking out a planet. [[spoiler:During the Battle of Exegol these things are taken out by the ''dozens'' and the only reason they are in any way a threat to the Alliance fleet is due to the absolute sheer number of them]].
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* In ''WesternAnimation/RockosModernLife'' episode "Dear John", when Rocko's kitchen needs to be worked on [[ItMakesSenseInContext due to a random satellite crashing into it]], he and Heffer purchase a Do-It-Yourself kit by home repairman Bucky Barnes. Unfortunately, it seems that Bucky's only specialty is bathrooms, and Rocky and Heffer don't realize this until they end up turning Rocko's kitchen into a bathroom. To make matters worse, when Rocko calls Bucky to fix the kitchen, he instead turns ''the rest of the rooms'' in Rocko's house into bathrooms.
-->'''Rocko:''' There's too many bathrooms!\\
'''Bucky:''' ''Too many'' bathrooms? You can never have too many bathrooms!

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