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* Subverted in ''SuperSmashBrosBrawl'' with Trowlons, who use this trope as an attack. They try to carry player(s) [[RingOut offscreen]].

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* Subverted in ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' with Trowlons, who use this trope as an attack. They try to carry player(s) [[RingOut offscreen]].
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** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; this concept cevomes an important mechanic in World 4: In the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety. There's also a spiky area in 4-2 where you have to do the same thing with an enemy vehicle (Autobomb).

to:

** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; this concept cevomes becomes an important mechanic in World 4: In the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety. There's also a spiky area in 4-2 where you have to do the same thing with an enemy vehicle (Autobomb).
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* Featured in ''ShadowOfTheColossus''. Although you can technically ride on the head of every colossus, there's one particular one that stands out. He has special stones growing out of his head, and if you hit them, he changes direction. You have to direct him to different platforms in the arena.

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* Featured in ''ShadowOfTheColossus''.''VideoGame/ShadowOfTheColossus''. Although you can technically ride on the head of every colossus, there's one particular one that stands out. He has special stones growing out of his head, and if you hit them, he changes direction. You have to direct him to different platforms in the arena.
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* In the ''WesternAnimation/TazMania'' game for the SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.

to:

* In the ''WesternAnimation/TazMania'' game for the SegaGenesis, UsefulNotes/SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.
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Added DiffLines:

* You can [[https://www.youtube.com/watch?v=0czGDbvwUko actually ride a boss in this manner]] in DT3.
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I thought it meant


Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard.

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums]].
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*** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.

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*** You can ride the head of the sea monster in Hazy Maze Cave.Cave; do a ground-pound on its back and it will helpfully lower its head to the water so you can walk up its neck. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
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->''Neuron is a friendly guy,\\
Use his head to ride up high.''

to:

->''Neuron ->''"Neuron is a friendly guy,\\
Use his head to ride up high.''"''

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Changed: 5154

Removed: 1910

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Those boars in TP are simply Power Up Mount


* ''VideoGame/IWannaBeTheGuy'' has a part where you have to ride on a giant 8 bit [[VideoGame/TheLegendOfZelda Link]] to progress. Unfortunately you're not in the clear yet, because occasionally he'll stab upwards and kill you if you aren't expecting it...
** More annoyingly, one of these is at the ''exact point'' where you're coming down again after jumping over a spike. Gibs ensue.

to:

* ''VideoGame/IWannaBeTheGuy'' has a part where you have to ride on a giant 8 bit [[VideoGame/TheLegendOfZelda Link]] to progress. Unfortunately you're not in the clear yet, because occasionally he'll stab upwards and kill you if you aren't expecting it...
**
it. More annoyingly, one of these is at the ''exact point'' where you're coming down again after jumping over a spike. Gibs ensue.



** You also have to ride boars at several points to advance. It's just like riding Epona. [[OhCrap Until you dash...]]
* ''VideoGame/{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' has creatures called Rippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' and ''Prime 2'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.

to:

** You also have to ride boars at several points to advance. It's just like riding Epona. [[OhCrap Until you dash...]]
* ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' ''VideoGame/SuperMetroid'' has creatures called Rippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' ''VideoGame/MetroidPrime'' and ''Prime 2'' ''VideoGame/MetroidPrime2Echoes'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.



* ''VideoGame/BatmanArkhamAsylum'' allows you to do this whenever you stun a Titan. While riding on his back Batman can lead him towards other enemies, who will get injured from the dazed Titan stumbling around and flailing his arms. Eventually he'll snap out of it and throw you off.
** Hitting enough enemies while doing this will also award you the "Freakshow Rodeo" achievement.

to:

* ''VideoGame/BatmanArkhamAsylum'' allows you to do this whenever you stun a Titan. While riding on his back Batman can lead him towards other enemies, who will get injured from the dazed Titan stumbling around and flailing his arms. Eventually he'll snap out of it and throw you off.
**
off. Hitting enough enemies while doing this will also award you the "Freakshow Rodeo" achievement.



** This game is also the TropeNamer for ColossusClimb, which is basically when this trope gets expanded into a massive platforming stage.



** ''VideoGame/SaintsRowTheThird'' adds a balance meter and an option to do a handstand instead.

to:

** * ''VideoGame/SaintsRowTheThird'' adds a balance meter and an option to do a handstand instead.



* In the second level of ''VideoGame/TheLionKing'' video game, you have to cross a body of water by jumping on the heads of some giraffes. Whether or not the giraffes can be considered enemies probably depends on the player, although their habit of dumping their future king into his [[SuperDrowningSkills watery demise]] should he stand on their heads too long does seem rather questionable...
* ''VideoGame/SuperMarioBros2'' is one of the first instances. There was a stage where you had to jump on a Shy Guy's head and ride them across some spikes to safety. There was also an area where you had to do the same thing with an enemy vehicle, and another place you had to ride on an enemy projectile across a large body of water.
** Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, you can ride it.
* Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''.
** And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
* In ''VideoGame/WarioLand 2'', you needed to bounce off of enemies to cross spikes in one level and platforms that only enemies could stand on in a later one.
** In the original ''Wario Land'', you could ride on Thwomps.
* ''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies.
** And the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''
* ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels.)
** They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which for whatever reason go ''down'' when you ride on them.
*** This may have something to do with the fact that they're just barely airworthy as is. [[FridgeBrilliance Even the slightest relative weight is more than their lift can handle, just with a real airframe.]]
* ''VideoGame/SuperMario64'': In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
* In ''VideoGame/NewSuperMarioBrosWii'', penguins slide on their stomachs. Their momentum means they can cross gaps Mario and friends can't, so it's useful to jump on their backs. (Sometimes, of course, they can't cross gaps either, in which case that would be a mistake...)

to:

* In the second level of ''VideoGame/TheLionKing'' video game, you have to cross a body of water by jumping on the heads of some giraffes. Whether or not the giraffes can be considered enemies probably depends on the player, although their habit of dumping their future king into his [[SuperDrowningSkills watery demise]] should he stand on their heads too long does seem rather questionable...
questionable.
* ''Franchise/SuperMarioBros'' frequently averts this trope in favor of GoombaStomp, but there are exceptions:
**
''VideoGame/SuperMarioBros2'' is one of the first instances. There was a stage where instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; this concept cevomes an important mechanic in World 4: In the second tower of World 4-3 you had have to jump on a Shy Guy's head and ride them across some spikes to safety. There was There's also an a spiky area in 4-2 where you had have to do the same thing with an enemy vehicle, and another place vehicle (Autobomb).
** ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels). They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which due to weight issues go ''down'' when
you had to ride on an enemy projectile across a large body of water.
them.
** Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, In ''VideoGame/WarioLandSuperMarioLand3'', you can ride it.
*
on Thwomps, and in ''Wario Land 2'' you need to bounce off of enemies to cross spikes in one level and platforms that only enemies can stand on in a later one.
**
Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''.
**
''VideoGame/SuperMarioWorld''. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
* In ''VideoGame/WarioLand 2'', you needed to bounce off of enemies to cross spikes in one level and platforms that only enemies could stand on in a later one.
** In the original ''Wario Land'', you could ride on Thwomps.
*
''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies.
** And
enemies. There's also the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''
* ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels.)
** They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which for whatever reason go ''down'' when you ride on them.
''VideoGame/SuperMario64'':
*** This may have something to do with the fact that they're just barely airworthy as is. [[FridgeBrilliance Even the slightest relative weight is more than their lift can handle, just with a real airframe.]]
* ''VideoGame/SuperMario64'':
In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
** *** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
* ** In ''VideoGame/NewSuperMarioBrosWii'', penguins slide on their stomachs. Their momentum means they can cross gaps Mario and friends can't, so it's useful to jump on their backs. (Sometimes, Sometimes, of course, they can't cross gaps either, in which case that would be a mistake...)mistake.



* The NES game ''Solstice'' used this as a mechanism to achieve a fair bit of secrets, including the hi-jump boots. Although, you had to first push a box onto the enemy's head, or else you'd [[CollisionDamage die]].
** ''Solstice'' had a SpiritualSuccessor, ''Altered Space: A 3-D Alien Adventure'', which generously provided box-headed robots you could stand on for this purpose.
** ''Solstice'' also had a genuine successor, the SNES sequel, Equinox. Again, you had to push boxes onto the heads of enemies in order to ride them safely. This was more of a genuine tactic rather than a method to find secrets, as you had to do it several times in order to complete the game.

to:

* ''Solstice'':
**
The NES game ''Solstice'' used uses this as a mechanism to achieve a fair bit of secrets, including the hi-jump boots. Although, you had have to first push a box onto the enemy's head, or else you'd you'll [[CollisionDamage die]].
** ''Solstice'' had a The SpiritualSuccessor, ''Altered Space: A 3-D Alien Adventure'', which generously provided provides box-headed robots you could can stand on for this purpose.
** ''Solstice'' also had a genuine successor, the The SNES sequel, Equinox. sequel ''Equinox'' has this. Again, you had have to push boxes onto the heads of enemies in order to ride them safely. This was is more of a genuine tactic rather than a method to find secrets, as you had have to do it several times in order to complete the game.
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* An interesting (but largely useless) trick in the ''{{Halo}}'' games was the ability to "surf" on top of Sentinels. This ability had a practical use when it was applied to vehicles or allies. It's easiest to preform the Sentinel version on levels where they are friendly, such as the Arc on Halo 3 (immediately before you open the door for the Marines, but just before the Scarab battle).

to:

* An interesting (but largely useless) trick in the ''{{Halo}}'' ''Franchise/{{Halo}}'' games was the ability to "surf" on top of Sentinels. This ability had a practical use when it was applied to vehicles or allies. It's easiest to preform the Sentinel version on levels where they are friendly, such as the Arc on Halo 3 ''VideoGame/{{Halo 3}}'' (immediately before you open the door for the Marines, but just before the Scarab battle).
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* In ''DeadRising'', the main character Frank West can gain the ability to jump up on a zombie's shoulders and proceed to walk across a crowd of zombies, often allowing him to avoid having to walk through said crowd.

to:

* In ''DeadRising'', ''VideoGame/DeadRising'', the main character Frank West can gain the ability to jump up on a zombie's shoulders and proceed to walk across a crowd of zombies, often allowing him to avoid having to walk through said crowd.
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* ''VideoGame/{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' has creatures called trippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' and ''Prime 2'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.

to:

* ''VideoGame/{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' has creatures called trippers Rippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' and ''Prime 2'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.
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None


* One of the ''[[Franchise/EvilDead Army of Darkness]]'' games for the XBox. Apparently your magical zombie midget sidekick has the power to overide the minds of giants.

to:

* One of the ''[[Franchise/EvilDead Army of Darkness]]'' games for the XBox. Used in ''VideoGame/EvilDeadRegeneration''. Apparently your magical zombie midget sidekick has the power to overide override the minds of giants.

Changed: 29

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-->-- ''YoshisStory''

to:

-->-- ''YoshisStory''
''VideoGame/YoshisStory''



** ''SaintsRow3'' adds a balance meter and an option to do a handstand instead.

to:

** ''SaintsRow3'' ''VideoGame/SaintsRowTheThird'' adds a balance meter and an option to do a handstand instead.
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** If we're counting that, let's include ''{{Castlevania}}: Circle of the Moon'', where you could turn flying eyeballs into stone or ice and use them as platforms.

to:

** If we're counting that, let's include ''{{Castlevania}}: Circle of the Moon'', where * In ''VideoGame/CastlevaniaCircleOfTheMoon'', you could can turn flying eyeballs into stone or ice and use them as platforms.
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* ''{{Rayman}}'' and ''Rayman 2: The Great Escape'' let you ride on some enemies' heads—but only if you've knocked a giant plum onto them first. [[CollisionDamage Otherwise...]]

to:

* ''{{Rayman}}'' ''VideoGame/{{Rayman}}'' and ''Rayman 2: ''VideoGame/{{Rayman 2}}: The Great Escape'' let you ride on some enemies' heads—but only if you've knocked a giant plum onto them first. [[CollisionDamage Otherwise...]]
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* In the ''{{Taz-Mania}}'' game for the SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.

to:

* In the ''{{Taz-Mania}}'' ''WesternAnimation/TazMania'' game for the SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.

Added: 8511

Changed: 949

Removed: 7411

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Sorting examples


* In the second level of ''VideoGame/TheLionKing'' video game, you have to cross a body of water by jumping on the heads of some giraffes. Whether or not the giraffes can be considered enemies probably depends on the player, although their habit of dumping their future king into his [[SuperDrowningSkills watery demise]] should he stand on their heads too long does seem rather questionable...
* ''VideoGame/SuperMarioBros2'' is one of the first instances. There was a stage where you had to jump on a Shy Guy's head and ride them across some spikes to safety. There was also an area where you had to do the same thing with an enemy vehicle, and another place you had to ride on an enemy projectile across a large body of water.
** Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, you can ride it.
* Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''.
** And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
* The NES game ''Solstice'' used this as a mechanism to achieve a fair bit of secrets, including the hi-jump boots. Although, you had to first push a box onto the enemy's head, or else you'd [[CollisionDamage die]].
** ''Solstice'' had a SpiritualSuccessor, ''Altered Space: A 3-D Alien Adventure'', which generously provided box-headed robots you could stand on for this purpose.
** ''Solstice'' also had a genuine successor, the SNES sequel, Equinox. Again, you had to push boxes onto the heads of enemies in order to ride them safely. This was more of a genuine tactic rather than a method to find secrets, as you had to do it several times in order to complete the game.
* In ''VideoGame/WarioLand 2'', you needed to bounce off of enemies to cross spikes in one level and platforms that only enemies could stand on in a later one.
** In the original ''Wario Land'', you could ride on Thwomps.
* ''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies.
** And the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''
* ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels.)
** They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which for whatever reason go ''down'' when you ride on them.
*** This may have something to do with the fact that they're just barely airworthy as is. [[FridgeBrilliance Even the slightest relative weight is more than their lift can handle, just with a real airframe.]]
* ''VideoGame/SuperMario64'': In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
* In ''VideoGame/NewSuperMarioBrosWii'', penguins slide on their stomachs. Their momentum means they can cross gaps Mario and friends can't, so it's useful to jump on their backs. (Sometimes, of course, they can't cross gaps either, in which case that would be a mistake...)
* ''VideoGame/MegaManX 3'' also had something similar: dragonfly enemies that you can stand on to reach higher areas. The twist with them, though, is that this only works when you're not firing your weapon; start shooting, and they start shooting, too, making your moving ledge useless.
* ''VideoGame/LegacyOfTheWizard'' allowed you to do this, although you continuously took damage while doing so. One of the playable characters, being a monster itself, would not be hurt from riding enemies.
* ''AlienHominid'' does kind of allow this, in that jumping on an MIB's head causes him to run around screaming, right past barriers that stop you but not the enemy. To make things even better, when you're done with the guy, you get to bite off his head.

to:

* In the second level of ''VideoGame/TheLionKing'' video game, you have to cross a body of water by jumping on the heads of some giraffes. Whether or not the giraffes can be considered enemies probably depends on the player, although their habit of dumping their future king into his [[SuperDrowningSkills watery demise]] should he stand on their heads too long does seem rather questionable...
* ''VideoGame/SuperMarioBros2'' is one of the first instances. There was a stage where you had to jump on a Shy Guy's head and ride them across some spikes to safety. There was also an area where you had to do the same thing with an enemy vehicle, and another place you had to ride on an enemy projectile across a large body of water.
** Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, you can ride it.
* Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''.
** And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
* The NES game ''Solstice'' used this as a mechanism to achieve a fair bit of secrets, including the hi-jump boots. Although, you had to first push a box onto the enemy's head, or else you'd [[CollisionDamage die]].
** ''Solstice'' had a SpiritualSuccessor, ''Altered Space: A 3-D Alien Adventure'', which generously provided box-headed robots you could stand on for this purpose.
** ''Solstice'' also had a genuine successor, the SNES sequel, Equinox. Again, you had to push boxes onto the heads of enemies in order to ride them safely. This was more of a genuine tactic rather than a method to find secrets, as you had to do it several times in order to complete the game.
* In ''VideoGame/WarioLand 2'', you needed to bounce off of enemies to cross spikes in one level and platforms that only enemies could stand on in a later one.
** In the original ''Wario Land'', you could ride on Thwomps.
* ''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies.
** And the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''
* ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels.)
** They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which for whatever reason go ''down'' when you ride on them.
*** This may have something to do with the fact that they're just barely airworthy as is. [[FridgeBrilliance Even the slightest relative weight is more than their lift can handle, just with a real airframe.]]
* ''VideoGame/SuperMario64'': In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
* In ''VideoGame/NewSuperMarioBrosWii'', penguins slide on their stomachs. Their momentum means they can cross gaps Mario and friends can't, so it's useful to jump on their backs. (Sometimes, of course, they can't cross gaps either, in which case that would be a mistake...)
* ''VideoGame/MegaManX 3'' also had something similar: dragonfly enemies that you can stand on to reach higher areas. The twist with them, though, is that this only works when you're not firing your weapon; start shooting, and they start shooting, too, making your moving ledge useless.
* ''VideoGame/LegacyOfTheWizard'' allowed you to do this, although you continuously took damage while doing so. One of the playable characters, being a monster itself, would not be hurt from riding enemies.
* ''AlienHominid'' does kind of allow this, in that jumping on an MIB's head causes him to run around screaming, right past barriers that stop you but not the enemy. To make things even better, when you're done with the guy, you get to bite off his head.
[[foldercontrol]]

[[folder:Action Adventure]]



* In ''VideoGame/{{Landstalker}}'', this is an easier way to solve one particular puzzle. You'll still take some damage, but hey.
* ''{{Rayman}}'' and ''Rayman 2: The Great Escape'' let you ride on some enemies' heads—but only if you've knocked a giant plum onto them first. [[CollisionDamage Otherwise...]]
* ''VideoGame/CaveStory'' lets you "ride" on nearly ''any'' enemy, assuming you can survive CollisionDamage.



* Occasionally the solution to levels in ''Hyper VideoGame/LodeRunner''—this technique's even given the name Robot Rodeo. Made harder by the fact that your character might not move with the robot heads...
* A Cranium Ride was possible in the ''Pharoah's Tomb'' series; you could theoretically ride on top of any monster... but YOU had to keep up, otherwise the monster would move out from under you and you would die.
* The ''VideoGame/CommanderKeen'' series features at least two cranium-rideable creatures - the harmless though annoying red Bounder in episode 4 and the somewhat hazardous Gik in episode 6, which Billy can ride, but only when it is upright. If not being ridden, it will jump at Billy and slide upside-down on its shell, with lethal intent. Gik riding allows the player to cross slime puddles easily.
* ''VideoGame/OmegaBoost'' had this in a bonus stage you could unlock. You had to ride on the head of the first incarnation of the Sand Worm and shoot enemies.
* An interesting (but largely useless) trick in the ''{{Halo}}'' games was the ability to "surf" on top of Sentinels. This ability had a practical use when it was applied to vehicles or allies. It's easiest to preform the Sentinel version on levels where they are friendly, such as the Arc on Halo 3 (immediately before you open the door for the Marines, but just before the Scarab battle).
* In ''[[VideoGame/HammerinHarry Hammerin' Hero]]'', you have to do this with a mecha to get a Thank-You Letter from it for your storage. This is actually ''harder'' than the alternative, though, as you can't move, just ride the mecha as it proceeds forward, and the attacks against it are now aimed directly at you, rather than incidentally in your path -- you have to knock them away as they approach.



* This is the [[MeaningfulName Jockey's]] main ability in ''VideoGame/Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], laughing maniacally all the way. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.
* In ''ABoyAndHisBlob,'' [[AnvilOnHead dropping the Banana Anvil on the head]] of both the giant, pacing enemies and the smaller, cannonball-shaped enemies with make the anvil stick. You can then hop on top and use their anvil-adorned heads for safe passage across spikes. But watch out—while the cannonballs can't attack you with the anvil on, the big blobs ''can...''



* ''[[{{Nitrome}} Parasite]]'' both justifies this and turns it horrific. When the titular alien abomination jumps on another creature, it pokes its tentacles through that creature's skull and steers it like a vehicle. Jumping off the now mindless, drooling creature makes it explode into LudicrousGibs.
* In ''VideoGame/{{Purple}}'', [[InvincibleMinorMinion rolling barrels]] can be jumped on for as long as you like, thus letting you "ride" them. It is necessary to reach one diamond early in the game.



* Subverted in ''SuperSmashBrosBrawl'' with Trowlons, who use this trope as an attack. They try to carry player(s) [[RingOut offscreen]].
* With ''VideoGame/KirbysEpicYarn'' you can do this with almost all of the enemies as very few have collision damage which is very handy for getting to higher platforms. You also ride on a dinosaur's head to get across a strong current river.


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[[/folder]]

[[folder:Fighting]]
* Subverted in ''SuperSmashBrosBrawl'' with Trowlons, who use this trope as an attack. They try to carry player(s) [[RingOut offscreen]].
[[/folder]]

[[folder:Platform]]
* In the second level of ''VideoGame/TheLionKing'' video game, you have to cross a body of water by jumping on the heads of some giraffes. Whether or not the giraffes can be considered enemies probably depends on the player, although their habit of dumping their future king into his [[SuperDrowningSkills watery demise]] should he stand on their heads too long does seem rather questionable...
* ''VideoGame/SuperMarioBros2'' is one of the first instances. There was a stage where you had to jump on a Shy Guy's head and ride them across some spikes to safety. There was also an area where you had to do the same thing with an enemy vehicle, and another place you had to ride on an enemy projectile across a large body of water.
** Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, you can ride it.
* Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''.
** And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
* In ''VideoGame/WarioLand 2'', you needed to bounce off of enemies to cross spikes in one level and platforms that only enemies could stand on in a later one.
** In the original ''Wario Land'', you could ride on Thwomps.
* ''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies.
** And the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''
* ''VideoGame/SuperMarioBros3'' features the Parabeetle, a red, winged version of the normal Buzzy Beetles that can be ridden on, though doing so would cause them to also fly ''up'' as well as straight ahead. (A {{Palette Swap}}ped green version appeared in a few DummiedOut levels.)
** They return in ''VideoGame/NewSuperMarioBrosWii'' along with larger Parabeetles, which for whatever reason go ''down'' when you ride on them.
*** This may have something to do with the fact that they're just barely airworthy as is. [[FridgeBrilliance Even the slightest relative weight is more than their lift can handle, just with a real airframe.]]
* ''VideoGame/SuperMario64'': In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
** You can ride the head of the sea monster in Hazy Maze Cave. In fact, to reach the SecretLevel in the back, you need the extra height to jump high enough. And in the DS version, you need to climb up there to get the Wario hat.
* In ''VideoGame/NewSuperMarioBrosWii'', penguins slide on their stomachs. Their momentum means they can cross gaps Mario and friends can't, so it's useful to jump on their backs. (Sometimes, of course, they can't cross gaps either, in which case that would be a mistake...)
* ''VideoGame/MegaManX 3'' also had something similar: dragonfly enemies that you can stand on to reach higher areas. The twist with them, though, is that this only works when you're not firing your weapon; start shooting, and they start shooting, too, making your moving ledge useless.
* ''{{Rayman}}'' and ''Rayman 2: The Great Escape'' let you ride on some enemies' heads—but only if you've knocked a giant plum onto them first. [[CollisionDamage Otherwise...]]
* ''VideoGame/CaveStory'' lets you "ride" on nearly ''any'' enemy, assuming you can survive CollisionDamage.
* Occasionally the solution to levels in ''Hyper VideoGame/LodeRunner''—this technique's even given the name Robot Rodeo. Made harder by the fact that your character might not move with the robot heads...
* A Cranium Ride was possible in the ''Pharoah's Tomb'' series; you could theoretically ride on top of any monster... but YOU had to keep up, otherwise the monster would move out from under you and you would die.
* The ''VideoGame/CommanderKeen'' series features at least two cranium-rideable creatures - the harmless though annoying red Bounder in episode 4 and the somewhat hazardous Gik in episode 6, which Billy can ride, but only when it is upright. If not being ridden, it will jump at Billy and slide upside-down on its shell, with lethal intent. Gik riding allows the player to cross slime puddles easily.
* In ''[[VideoGame/HammerinHarry Hammerin' Hero]]'', you have to do this with a mecha to get a Thank-You Letter from it for your storage. This is actually ''harder'' than the alternative, though, as you can't move, just ride the mecha as it proceeds forward, and the attacks against it are now aimed directly at you, rather than incidentally in your path -- you have to knock them away as they approach.
* In ''ABoyAndHisBlob,'' [[AnvilOnHead dropping the Banana Anvil on the head]] of both the giant, pacing enemies and the smaller, cannonball-shaped enemies with make the anvil stick. You can then hop on top and use their anvil-adorned heads for safe passage across spikes. But watch out—while the cannonballs can't attack you with the anvil on, the big blobs ''can...''
* ''[[{{Nitrome}} Parasite]]'' both justifies this and turns it horrific. When the titular alien abomination jumps on another creature, it pokes its tentacles through that creature's skull and steers it like a vehicle. Jumping off the now mindless, drooling creature makes it explode into LudicrousGibs.
* In ''VideoGame/{{Purple}}'', [[InvincibleMinorMinion rolling barrels]] can be jumped on for as long as you like, thus letting you "ride" them. It is necessary to reach one diamond early in the game.
* With ''VideoGame/KirbysEpicYarn'' you can do this with almost all of the enemies as very few have collision damage which is very handy for getting to higher platforms. You also ride on a dinosaur's head to get across a strong current river.


Added DiffLines:

[[/folder]]

[[folder:Puzzle]]
* The NES game ''Solstice'' used this as a mechanism to achieve a fair bit of secrets, including the hi-jump boots. Although, you had to first push a box onto the enemy's head, or else you'd [[CollisionDamage die]].
** ''Solstice'' had a SpiritualSuccessor, ''Altered Space: A 3-D Alien Adventure'', which generously provided box-headed robots you could stand on for this purpose.
** ''Solstice'' also had a genuine successor, the SNES sequel, Equinox. Again, you had to push boxes onto the heads of enemies in order to ride them safely. This was more of a genuine tactic rather than a method to find secrets, as you had to do it several times in order to complete the game.
[[/folder]]

[[folder:RPG]]
* ''VideoGame/LegacyOfTheWizard'' allowed you to do this, although you continuously took damage while doing so. One of the playable characters, being a monster itself, would not be hurt from riding enemies.
* In ''VideoGame/{{Landstalker}}'', this is an easier way to solve one particular puzzle. You'll still take some damage, but hey.
[[/folder]]

[[folder:Shooter]]
* ''AlienHominid'' does kind of allow this, in that jumping on an MIB's head causes him to run around screaming, right past barriers that stop you but not the enemy. To make things even better, when you're done with the guy, you get to bite off his head.
* ''VideoGame/OmegaBoost'' had this in a bonus stage you could unlock. You had to ride on the head of the first incarnation of the Sand Worm and shoot enemies.
* An interesting (but largely useless) trick in the ''{{Halo}}'' games was the ability to "surf" on top of Sentinels. This ability had a practical use when it was applied to vehicles or allies. It's easiest to preform the Sentinel version on levels where they are friendly, such as the Arc on Halo 3 (immediately before you open the door for the Marines, but just before the Scarab battle).
* This is the [[MeaningfulName Jockey's]] main ability in ''VideoGame/Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], laughing maniacally all the way. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.
[[/folder]]
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* In ''VideoGame/LodeRunner'', enemies' heads can be walked across, though this is generally ''not'' safe if the enemies are moving left or right; they should either be stuck in a pit or falling.
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--> ''YoshisStory''

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--> -->-- ''YoshisStory''
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* Occasionally the solution to levels in ''HyperLodeRunner''—this technique's even given the name Robot Rodeo. Made harder by the fact that your character might not move with the robot heads...

to:

* Occasionally the solution to levels in ''HyperLodeRunner''—this ''Hyper VideoGame/LodeRunner''—this technique's even given the name Robot Rodeo. Made harder by the fact that your character might not move with the robot heads...



* In ''Videogame/TeslaTheWeatherMan'', Tesla can hop on top of shoosters to get a ride across SpikesOfDoom.

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* In ''Videogame/TeslaTheWeatherMan'', ''VideoGame/TeslaTheWeatherMan'', Tesla can hop on top of shoosters to get a ride across SpikesOfDoom.SpikesOfDoom.
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* One of the ''ArmyOfDarkness'' games for the XBox. Apparently your magical zombie midget sidekick has the power to overide the minds of giants.

to:

* One of the ''ArmyOfDarkness'' ''[[Franchise/EvilDead Army of Darkness]]'' games for the XBox. Apparently your magical zombie midget sidekick has the power to overide the minds of giants.
Is there an issue? Send a MessageReason:
None


* ''{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' has creatures called trippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' and ''Prime 2'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.

to:

* ''{{Metroid}}'' ''VideoGame/{{Metroid}}'' games sometimes feature this trope. ''Super Metroid'' has creatures called trippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''Metroid Prime'' and ''Prime 2'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.
Is there an issue? Send a MessageReason:
Removing Nightmare Fuel potholes. NF should be on YMMV only.


* This is the [[MeaningfulName Jockey's]] main ability in ''VideoGame/Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], [[NightmareFuel laughing maniacally all the way]]. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.

to:

* This is the [[MeaningfulName Jockey's]] main ability in ''VideoGame/Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], [[NightmareFuel laughing maniacally all the way]].way. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.
Is there an issue? Send a MessageReason:
None


* This is the [[MeaningfulName Jockey's]] main ability in ''Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], [[NightmareFuel laughing maniacally all the way]]. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.

to:

* This is the [[MeaningfulName Jockey's]] main ability in ''Left4Dead''.''VideoGame/Left4Dead''. He jumps on a survivor's head and "rides" it into hazards or [[NeverSplitTheParty away from the group]], [[NightmareFuel laughing maniacally all the way]]. Slightly subverted as the survivor definitely doesn't wander back and forth mindlessly- the Jockey controls them instead.
Is there an issue? Send a MessageReason:
None


* [[GoodBadBugs The only way]] to get away from [[ClosedCircle Manhattan]] in ''{{Prototype}}'' is to somehow jump on the helicopter's tail. As in the above entry, the pilot will not notice you unless you set the alarm off, and eventually will fly away from the island. [[spoiler: It's quite useless, as there still is nothing to stand on - well, nothing at all after you leave the skybox.]] See if it works in the sequel...

to:

* [[GoodBadBugs The only way]] to get away from [[ClosedCircle Manhattan]] in ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' is to somehow jump on the helicopter's tail. As in the above entry, the pilot will not notice you unless you set the alarm off, and eventually will fly away from the island. [[spoiler: It's quite useless, as there still is nothing to stand on - well, nothing at all after you leave the skybox.]] See if it works in the sequel...
Is there an issue? Send a MessageReason:
None


* The NES game ''LegacyOfTheWizard'' allowed you to do this, although you continuously took damage while doing so. One of the playable characters, being a monster itself, would not be hurt from riding enemies.

to:

* The NES game ''LegacyOfTheWizard'' ''VideoGame/LegacyOfTheWizard'' allowed you to do this, although you continuously took damage while doing so. One of the playable characters, being a monster itself, would not be hurt from riding enemies.



* In ''LandStalker'', from the Genesis, this is an easier way to solve one particular puzzle. You'll still take some damage, but hey.

to:

* In ''LandStalker'', from the Genesis, ''VideoGame/{{Landstalker}}'', this is an easier way to solve one particular puzzle. You'll still take some damage, but hey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Basically, GoombaStomp is out and Cranium Ride is in for this game. Standing on top of things and picking them up (or riding them) is your main means of combat in this game. If it's not hot or spiky, you can ride it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Videogame/TeslaTheWeatherMan'', Tesla can hop on top of shoosters to get a ride across SpikesOfDoom.
Is there an issue? Send a MessageReason:
Messed up fixing the link.


Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard.

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard]]s).[[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard.

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