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* Played with in ''ComicBook/StrikeforceMorituri''. Although Earth is being invaded by aliens who command the skies, raid cities, and think nothing of enslaving or killing humans, many people still continue to live in relatively normalcy. Major industries and businesses still produce goods and services, people have television and movies and other forms of entertainment, and pleasure cruises continue to operate. Somewhat justified as the Horde's long-term plan is ''not'' to completely raze the planet, but to slowly exploit it for their own enrichment.
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* ''ComicBook/TheWalkingDead'' is most definitely ''not'' an example at the start and for most of the story, but the DistantFinale brings it into this trope. After the initial decade or two of anarchy caused by the ZombieApocalypse, [[SurprisinglyRealisticOutcome everything starts to gradually settle down as people get used to the new normal]]; towns and governments are being reestablished, zombies are dying off (either from naturally decaying or being easily hunted down by humans that are now aware of their weaknesses), and infrastructure is slowly building back up. The world hasn't quite gotten back to its pre-apocalypse level yet, but it's getting there.

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* ''ComicBook/TheWalkingDead'' is most definitely ''not'' an example at the start and for most of the story, but the DistantFinale brings it into this trope. After the initial decade or two of anarchy caused by the ZombieApocalypse, [[SurprisinglyRealisticOutcome everything starts to gradually settle down as people get used to the new normal]]; normal; towns and governments are being reestablished, zombies are dying off (either from naturally decaying or being easily hunted down by humans that are now aware of their weaknesses), and infrastructure is slowly building back up. The world hasn't quite gotten back to its pre-apocalypse level yet, but it's getting there.
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A high form of {{Escapism}}, as who wouldn't want to drop all the pressures of modern life, with the odd chance to prove your bravery and resilience? Compare with ScavengerWorld, AfterTheEnd. Contrast GoMadFromTheApocalypse. Usually goes hand in hand with ApocalypticLogistics. See also DisasterDemocracy and AngstWhatAngst.

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A high form of {{Escapism}}, as who wouldn't want to drop all the pressures of modern life, with the odd chance to prove your bravery and resilience? Compare with ScavengerWorld, AfterTheEnd. Contrast GoMadFromTheApocalypse.GoMadFromTheApocalypse and TheApunkalypse. Usually goes hand in hand with ApocalypticLogistics. See also DisasterDemocracy and AngstWhatAngst.
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* Broadly the case for people in WesternAnimation/CarolAndTheEndOfTheWorld. With months left before a rogue planet impacts Earth, almost everyone has quit their jobs and started trying to do all the things they'd always wanted to do, and generally people appear to be happy, or at least making the attempt to be happy. Uniformed soldiers run the grocery stores and are presumably behind the electricity and water staying on, while other stores are looted and left abandoned or taken over for other purposes. One of Carol's elderly parents was tended by a live-in nurse who entered a happy threesome with both parents and continues to give care. Some cracks are showing by the end of the miniseries. Carol joined an ordinary workplace called "The Distraction" that gave its employees a sense of normalcy and purpose in an anonymous setting, but as she starts making friends (and ''they'' start making friends) the stress and pain of knowing they'll soon, inevitably lose those friends sometimes causes spontaneous fits of tears during the work day.

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