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* Monster X from ''VideoGame/CaveStory''.

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* Monster X from ''VideoGame/CaveStory''.''VideoGame/CaveStory'' is a [[TankGoodness giant, corridor-spanning tank]]. Its central core is its weak point, but the four turrets mounted on the legs make targeting it difficult.
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** In the sequel, ''VideoGame/{{Portal 2}}'', [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].

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** In the sequel, ''VideoGame/{{Portal 2}}'', [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun [[{{Pun}} the Core and Turret's Boss]].

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* ''VideoGame/{{Gungae}}'' has the Central Tower in the ruins, which is immobile with a red core as its sole weak point, and can attack you with turrets.


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* ''VideoGame/{{Gungage}}'' has the Central Tower in the ruins, which is immobile with a red core as its sole weak point, and can attack you with turrets.
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* ''VideoGame/{{Gungae}}'' has the Central Tower in the ruins, which is immobile with a red core as its sole weak point, and can attack you with turrets.
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* ''VideoGame/Metroid1'' has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her, though in ''VideoGame/SuperMetroid'' she has a second form that attacks more directly as well.

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* ''VideoGame/Metroid1'' has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her, though in ''VideoGame/SuperMetroid'' she has a second form that attacks more directly as well. ''VideoGame/MetroidDread'' has the Central Units that are fought similarly.
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* The Sat-Com Control Tower from ''VideoGame/AliensExtermination'' is stationary, but can surround itself with defense turrets which it sics on the players.

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* ''VideoGame/MegaMan2'' has Buebeam Trap which consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.
** Then there's Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.
** In ''2'', there's also Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.

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* ''VideoGame/MegaMan2'' has ''Videogame/MegaManClassic''
** ''VideoGame/MegaMan2''
*** The Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
***
Buebeam Trap which consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.
** Then there's The Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.
** In ''2'', there's also Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
''VideoGame/MegaMan6''.
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* The Devil's Snare is a botanical version of this in the ''VideoGame/HarryPotter and the Philosopher's Stone'' PC game from 2003. The "cores" are the two large vines at the back of the BossRoom that have grabbed Ron and Hermione. The "turrets" are five thorny vines that extend toward Harry, dealing damage if they make contact, and need to be hit with magic periodically to drive them back.

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* The Devil's Snare is a botanical version of this in the ''VideoGame/HarryPotter and the Philosopher's Stone'' ''VideoGame/HarryPotterAndThePhilosophersStone'' PC game from 2003. The "cores" are the two large vines at the back of the BossRoom that have grabbed Ron and Hermione. The "turrets" are five thorny vines that extend toward Harry, dealing damage if they make contact, and need to be hit with magic periodically to drive them back.
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* ''VideoGame/{{Mindustry}}'' [[InvertedTrope inverts this trope]] - ''your'' core has to be defended from incoming waves of enemies, which you do by building turrets and supplying them with ammo.
** Also played straight later on when your goal is to destroy an enemy base which has the same structure.
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* A boss early on in ''VideoGame/Rayman2'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrels keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].

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* A boss early on in ''VideoGame/Rayman2'' ''VideoGame/Rayman2TheGreatEscape'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrels keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
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* ''VideoGame/DeepRockGalactic'' features a botanical version of this trope in the form of the Korlok Tyrant Weed, an alien plant monstrosity consisting of various symbiotic sprouts, healing pods, and a single heavily armored core bulb. They can be found rooted to the ground and appear randomly as a rare boss encounter in the caves. For a team of dwarves unlucky enough to come across and disturb one, the only way to defeat it is to destroy the sprouts until it's core opens, leaving it vulnerable to damage for a short time. The sprouts act like biological turrets, spitting globs of acid at the dwarves, and the healing pods do just that, heal the core. Even worse, every time it opens and becomes vulnerable to damage, the core seeds the surrounding area with yet more sprouts and pods to protect itself.
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* ''VideoGame/{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her, though she often has a second form that attacks more directly as well.

to:

* ''VideoGame/{{Metroid}}'', of course, ''VideoGame/Metroid1'' has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her, though in ''VideoGame/SuperMetroid'' she often has a second form that attacks more directly as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Devil's Snare is a botanical version of this in the ''VideoGame/HarryPotter and the Philosopher's Stone'' PC game from 2003. The "cores" are the two large vines at the back of the BossRoom that have grabbed Ron and Hermione. The "turrets" are five thorny vines that extend toward Harry, dealing damage if they make contact, and need to be hit with magic periodically to drive them back.
Is there an issue? Send a MessageReason:
None

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* The Havoc Skytank boss in ''VideoGame/FinalFantasyXIII'' has two turrets and two hull sections that attack independently of the airship's main body. Destroying them also heavily damages the Skytank itself, making the battle go more quickly.
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[[folder: 3rd Generation or Earlier (NES, SMS, GB, etc.)]]

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[[folder: 3rd [[folder:3rd Generation or Earlier (NES, SMS, GB, etc.)]]



[[folder: 4th Generation (GEN, SNES, etc.)]]

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[[folder: 4th [[folder:4th Generation (GEN, SNES, etc.)]]



[[folder: 5th Generation (SAT, N64, PS1 etc.)]]

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[[folder: 5th [[folder:5th Generation (SAT, N64, PS1 etc.)]]



* A boss early on in ''VideoGame/{{Rayman 2}}'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrels keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].

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* A boss early on in ''VideoGame/{{Rayman 2}}'' ''VideoGame/Rayman2'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrels keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].



[[folder: Other]]

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[[folder: Other]][[folder:Other]]



* ''VideoGame/MegaManZero 4'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.

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* ''VideoGame/MegaManZero 4'' ''VideoGame/MegaManZero4'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.

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* ''VideoGame/Area51FPS'' has the alien mothership core as the final boss, which features six core shields that must first be destroyed, and later, a pair a turrets on the top and bottom of the core. The destroyed shields generate a lot of fire.



* ''VideoGame/Area51FPS'' has the alien mothership core as the final boss, which features six core shields that must first be destroyed, and later, a pair a turrets on the top and bottom of the core. The destroyed shields generate a lot of fire.
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None

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* ''VideoGame/Area51FPS'' has the alien mothership core as the final boss, which features six core shields that must first be destroyed, and later, a pair a turrets on the top and bottom of the core. The destroyed shields generate a lot of fire.

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Forgot about the heart!


* The ''VideoGame/{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), stage 4(this time the main cores can only be hit when merged, and shoot homing projectiles), and stage 7.

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* The ''VideoGame/{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), stage 4(this 4 (this time the main cores can only be hit when merged, and shoot homing projectiles), and stage 7. 7, and even stage 8 (the final boss, Gomeramos King).
** These are the NES version stage numbers; the arcade game only has five stages, with what would become stages 5, 6, 7, and 8 instead being one long stage, and the NES stage 7 boss absent.

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Super Contra, Bionic Commando


** The sequel, ''Super Contra'', had these at the end of Stages 1 and 3 in both versions, and the NES-exclusive Stage 7.

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** The sequel, ''Super Contra'', had these at the end of Stages 1 and 3 in both versions, and the NES-exclusive Stage 7. The arcade Stage 1 has two such bosses (the Transport Helicopter and Entrance Security), while the NES version only has the Transport Helicopter. The Stage 3 arcade boss (Dethgerbis) is the Stage 7 boss in the NES game, while the NES Stage 3 boss (the Outer Defense System) is new.



* ''VideoGame/{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.

to:

* ''VideoGame/{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.her, though she often has a second form that attacks more directly as well.


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* The NES version of ''VideoGame/BionicCommando'' featured these at the end of every level, but subverted in that in the early levels, the turret doesn't actually shoot. There are other enemies in the room guarding it, though. Later on, the cores are guarded by other enemies and the turret fires at you.
** The last two bosses are also different variations on this. The Albatross has a vulnerable core with indestructible flame-spewing thrusters serving as the turrets. The escape helicopter's cockpit can be destroyed in a single hit, but you have to shoot it as you're falling. And if you miss, the helicopter's gun will kill ''you'' in one hit.
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* In ''Super Tank'' for the SG1000, the boss of every level has a core and seven turrets.

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* In ''Super Tank'' for the SG1000, [[UsefulNotes/OtherSegaSystems SG1000]], the boss of every level has a core and seven turrets.
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* ''Tank Force'', the sequel of ''BattleCity'', has a final boss which is composed of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.

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* ''Tank Force'', the sequel of ''BattleCity'', ''VideoGame/BattleCity'', has a final boss which is composed of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.

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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads.

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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads. They're fairly easy to fight, given that the cores themselves have no defenses, and it's entirely possible to destroy all the turrets guarding it before the fight actually begins.
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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads.

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* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.

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* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.
**
Then there's Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.
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* Most of the bosses in ''[[SpyHunter Super Spy Hunter]]''.

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* Most of the bosses in ''[[SpyHunter ''[[VideoGame/SpyHunter Super Spy Hunter]]''.
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* The [[spoiler:final encounter with [[BigBad Athetos]]]] in ''VideoGame/AxiomVerge'' is one, with the turrets taking the form of floating sentry drones and the core being the power source for the [[spoiler:Breach Attractor]].
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This manner of boss is often [[StationaryBoss stationary]], such as being part of a defensive barrier or a vital element of a structure -- and in the latter case there's a very good chance it's also a LoadBearingBoss.

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This manner of boss is often [[StationaryBoss stationary]], {{stationary|boss}}, such as being part of a defensive barrier or a vital element of a structure -- and in the latter case case, there's a very good chance it's its also a LoadBearingBoss.
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** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].

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** Genetic Lifeform and Disk Operating System (GLaDOS) ([=GLaDOS=]) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].
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Added namespaces.


* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.

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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.''VideoGame/TwinCobra''.



* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.

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* ''SuperAleste'' ''VideoGame/SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.
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* In ''Avenger'' for the UsefulNotes/PCEngine, a recurring MiniBoss in the penultimate stage is a ring laser-shooting core surrounded by an octagonal battery of turrets.

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