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* In a similar vein to the MOBA examples above, ''VideoGame/DirtyBomb'' restricts the Mercs' Abilities with cooldowns. No other restriction on any Ability exists, meaning [[LightningBruiser Proxy]] has infinite landmines or [[SkillGateCharacter Skyhammer]] can resupply everyone ad nauseam. Some Abilities, however, can have uses "stacked": a maximum number of the Ability is stored and can be used at will, but waiting for the cooldown only restores one use.

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* In a similar vein to the MOBA examples above, ''VideoGame/DirtyBomb'' restricts the Mercs' Abilities with cooldowns. No other restriction on any Ability exists, meaning [[LightningBruiser Proxy]] has infinite landmines or [[SkillGateCharacter [[SkillGateCharacters Skyhammer]] can resupply everyone ad nauseam. Some Abilities, however, can have uses "stacked": a maximum number of the Ability is stored and can be used at will, but waiting for the cooldown only restores one use.
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* Every special ability for heroes and units in ''VideoGame/ConquerorsBlade'' goes on cooldown once it is used. The more powerful the skill, the longer the cooldown.
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** '''VideoGame/XenobladeChronicles3'' puts another unique spin on the series' combat by combining how Arts recharge in ''1'' and ''2.'' Regular Arts are divided into round Kevesi Arts that recharge over time, and diamond-shaped Agnian Arts that recharge with each successful auto-attack and cancel the character makes. Talent Arts, meanwhile, are charged by performing "Role Actions" that match a given Class' Role: Attackers by landing position-based attacks on the correct side of an enemy and scoring critical hits, Defenders by evading attacks and drawing aggro, and Healers by using "Set Field" Arts and buffing allies. Additionally, the Fusion Art mechanic allows party members to use a Kevesi and an Agnian Art simultaneously when both are fully charged.


* In ''VideoGame/TheElderScrollsVSkyrim'', [[MakeMeWannaShout Shouts]] have a global cooldown period related to how powerful they are and what level is used (One, two or three words).

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* In ''VideoGame/TheElderScrollsVSkyrim'', [[MakeMeWannaShout Shouts]] Shouts have a global cooldown period related to how powerful they are and what level is used (One, two or three words).
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* ''VideoGame/SunsetOverdrive'': The Personal Space app's generated forcefield takes 2 seconds to reactivate once it falls.
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* Played straight AND averted in ''VideoGame/PathOfExile''. Some skills like war cries each have their own independent cooldown rates. OTOH, most movement skills share a singular cooldown rate, so you can't frost blink and phase run at the same time.
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* Item Fabricators in ''VideoGame/ThePersistence'' can be used once and then take a couple of minutes before they can be used again. This prevents you from making a full arsenal in a room full of enemies alerted to your presence with no consequences.

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