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* In ''Manga/CardCaptorSakura'', Sakura has a little key she wears as a necklace when she's not using it. It can transform into her MagicStaff. And it changes form whether she's dealing with Clow Cards, or turning them into Sakura Cards.
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[[folder: Anime and Manga ]]
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', uses a giant key as her weapon. It's so big that when she stands on a floor with it, it reaches her neck.
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', uses a giant key as her weapon. It's so big that when she stands on a floor with it, it reaches her neck.
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[[folder: Anime and Manga ]]
Manga]]
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', uses a giant key called the Garnet Rod as herweapon.MagicStaff. It's so big that when she stands on a floor with it, it reaches her neck.
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', uses a giant key called the Garnet Rod as her
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[[folder: Comic Books ]]
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[[folder: Comic Books ]]
Books]]
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* In ''Teen Titans: Witch-Hunt'', one of the three gifts Wonder Girl receives from [[spoiler:her Aunt Circe]] is the Key to the Cosmos. While small and not really cool-looking, it's for opening portals, seemingly to anywhere in the universe.
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[[folder: Films -- Animated ]]
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[[folder: Films -- Animated ]]
Animated]]
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* The blue key in ''Film/MulhollandDrive''.
* ''Film/{{Pans Labyrinth}}'s'' Ofelia is given a key by the faun as part of the magical second task. The same ornate key is reflected in the real world as Vidal removes it from Mercedes so that he is the only one with access to the store room
* ''Film/{{Pans Labyrinth}}'s'' Ofelia is given a key by the faun as part of the magical second task. The same ornate key is reflected in the real world as Vidal removes it from Mercedes so that he is the only one with access to the store room
to:
* The blue key in ''Film/MulhollandDrive''.
''Film/MulhollandDrive''. [[spoiler:It's to open a similar blue box, although what that exactly does is [[MindScrew unclear]].]]
*''Film/{{Pans Labyrinth}}'s'' ''Film/PansLabyrinth's'' Ofelia is given a key by the faun as part of the magical second task. The same ornate key is reflected in the real world as Vidal removes it from Mercedes so that he is the only one with access to the store room
room
*
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[[folder: Literature ]]
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[[folder: Literature ]]
Literature]]
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[[folder: Radio ]]
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[[folder: Radio ]]
Radio]]
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[[folder: Tabletop Games ]]
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[[folder: Tabletop Games ]]
Games]]
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[[folder: Toys ]]
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[[folder: Toys ]]
Toys]]
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[[folder: Video Games ]]
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[[folder: Video Games ]]
Games]]
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[[folder: Web Original ]]
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[[folder: Web Original ]]
Original]]
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* The Review Reviewer of WebVideo/ThoseDudesWithAHat gains [[spoiler: a Keyblade in his battle with sub channel, the Game Tyrant]]
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* The Review Reviewer of WebVideo/ThoseDudesWithAHat ''WebVideo/ThoseDudesWithAHat'' gains [[spoiler: a Keyblade in his battle with sub channel, the Game Tyrant]]
Tyrant]]
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[[folder: Western Animation ]]
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[[folder: Western Animation ]]
Animation]]
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* The Keys of Harmony from the 4th season of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
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* The Keys of Harmony from the 4th season of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. They are created from mundane objects the Mane Six earn through exhibiting their corresponding Element of Harmony, and are for unlocking the Tree of Harmony's mysterious chest. [[spoiler:Unlocking the chest gives the six a rainbow-themed SuperMode to beat the ArcVillain.]]
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[[folder: Real Life ]]
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[[folder: Real Life ]]
Life]]
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** Jesus in the [[Literature/TheFourGospels the gospel of Matthew]] tells Simon Peter, the apostle who is blessed for his declaraction of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day.
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** Jesus in the [[Literature/TheFourGospels the gospel of Matthew]] tells Simon Peter, the apostle who is blessed for his declaraction declaration of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day.
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[[folder: Religion]]
* ''Literature/TheBible'':
** Jesus in the [[Literature/TheFourGospels the gospel of Matthew]] tells Simon Peter, the apostle who is blessed for his declaraction of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day.
** Jesus in the Literature/BookOfRevelation tells John the apostle that He holds the keys to Death and Hell (Hades in the Greek).
[[/folder]]
* ''Literature/TheBible'':
** Jesus in the [[Literature/TheFourGospels the gospel of Matthew]] tells Simon Peter, the apostle who is blessed for his declaraction of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day.
** Jesus in the Literature/BookOfRevelation tells John the apostle that He holds the keys to Death and Hell (Hades in the Greek).
[[/folder]]
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** ''Series/GekisouSentaiCarranger'' / ''Series/PowerRangersTurbo'': The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their transformation devices (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand).
to:
** ''Series/GekisouSentaiCarranger'' / ''Series/PowerRangersTurbo'': The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their transformation devices ignition/gearshift themed TransformationTrinkets (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand). Carrying the car theme forwards, the keys would also be used in the formation of the first HumongousMecha they used (insert the keys, [[PedalToTheMetalShot hit the]] [[BrakeAngrily brake pedals]], robot stands up via gravity).
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[[folder: Live Action TV ]]
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[[folder: Live Action TV ]]
TV]]
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* ''Series/KamenRiderDrive'': Two of them, both based on car keys.
** The Tridoron Key, featured in the ''Surprise Future'' movie, allows the user to control Tridoron and collects data from Kamen Rider Drive. Shinnosuke used it in the Mach Driver Honoh to transform into Super Deadheat Drive, but soon figured out that it was actually serving as a backup for Krim's consciousness and, with the help of the Type Change Shift Cars, used it to restore Krim's AI into the future Drive Driver at the cost of the Key's existence.
** The Tokujo-ka Key (lit. "Special Investigation Unit Key") is designed after the Tridoron Key and, if used in the Mach Driver Production Model, transforms the user into the production model of Kamen Rider Mach. However, technical difficulties in the suit prevented it from being mass-produced, and the remaining Roidmudes were all dealt with before it could be perfected, making it redundant.
** The Tridoron Key, featured in the ''Surprise Future'' movie, allows the user to control Tridoron and collects data from Kamen Rider Drive. Shinnosuke used it in the Mach Driver Honoh to transform into Super Deadheat Drive, but soon figured out that it was actually serving as a backup for Krim's consciousness and, with the help of the Type Change Shift Cars, used it to restore Krim's AI into the future Drive Driver at the cost of the Key's existence.
** The Tokujo-ka Key (lit. "Special Investigation Unit Key") is designed after the Tridoron Key and, if used in the Mach Driver Production Model, transforms the user into the production model of Kamen Rider Mach. However, technical difficulties in the suit prevented it from being mass-produced, and the remaining Roidmudes were all dealt with before it could be perfected, making it redundant.
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* The ''Series/KaizokuSentaiGokaiger'' have keys based on their many, many [[Franchise/SuperSentai predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to Series/KamenRiderDecade).
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* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'':
** ''Series/ChourikiSentaiOhranger'' / ''Series/PowerRangersZeo'': Gunmazin spends most of his time in a small tiki form, which can only be unlocked via inserting a special golden key into its forehead and reciting a spell. His Zeo counterpart, Auric the Conquerer, requires only the key and no spell.
** ''Series/GekisouSentaiCarranger'' / ''Series/PowerRangersTurbo'': The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their transformation devices (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand).
** ''Series/PowerRangersLightspeedRescue'': The demons possessed a Golden Key that could unlock a door to the Shadow World (their afterlife) and back; it also unlocked a coffin-like tomb that would have allowed all the deceased monsters to escape, had the Rangers not stopped them.
** ''Series/BakuryuuSentaiAbaranger'' / ''Series/PowerRangersDinoThunder'': [=AbareBlack=] transforms by inserting the Dino Harp, which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher.
** ''Series/KaizokuSentaiGokaiger'' / ''Series/PowerRangersMegaforce'': The Gokaigers have keys based on their many, many [[Franchise/SuperSentai predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger what cards are toSeries/KamenRiderDecade).
Series/KamenRiderDecade). The Mega Rangers used their own versions. Both series also had a special Gold Anchor Key that, inserted into the bottom, activated the Silver Rangers' Gold Mode.
** ''Series/PowerRangersBeastMorphers'': Unlike its Sentai counterpart (the Morphin Brace), the Beast-X Morpher is activated by the insertion of a Morph-X Key.
** ''Series/ChourikiSentaiOhranger'' / ''Series/PowerRangersZeo'': Gunmazin spends most of his time in a small tiki form, which can only be unlocked via inserting a special golden key into its forehead and reciting a spell. His Zeo counterpart, Auric the Conquerer, requires only the key and no spell.
** ''Series/GekisouSentaiCarranger'' / ''Series/PowerRangersTurbo'': The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their transformation devices (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand).
** ''Series/PowerRangersLightspeedRescue'': The demons possessed a Golden Key that could unlock a door to the Shadow World (their afterlife) and back; it also unlocked a coffin-like tomb that would have allowed all the deceased monsters to escape, had the Rangers not stopped them.
** ''Series/BakuryuuSentaiAbaranger'' / ''Series/PowerRangersDinoThunder'': [=AbareBlack=] transforms by inserting the Dino Harp, which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher.
** ''Series/KaizokuSentaiGokaiger'' / ''Series/PowerRangersMegaforce'': The Gokaigers have keys based on their many, many [[Franchise/SuperSentai predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to
** ''Series/PowerRangersBeastMorphers'': Unlike its Sentai counterpart (the Morphin Brace), the Beast-X Morpher is activated by the insertion of a Morph-X Key.
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* ''TabletopGame/InvisibleSun'' has wicked keys, which can unlock potentially potent powers or abilities in a vislae. On rare occasions they can be found during a [[RainOfSomethingUnusual keystorm]], but more often than not they must be earned by characters.
to:
* ''TabletopGame/InvisibleSun'' has wicked keys, which vislae can use to unlock potentially potent powers or abilities any barrier in a vislae.their way; these keys are not just limited to doors and gates, as they can even be used on people. On rare occasions they can be found during a [[RainOfSomethingUnusual keystorm]], but more often than not they must be earned by characters.
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* In the ''EdEddNEddy'' episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost.
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* In the ''EdEddNEddy'' ''WesternAnimation/EdEddNEddy'' episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost.
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Elder Scrolls cleanup
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* The Skeleton Key from ''VideoGame/TheElderScrollsVSkyrim'' has the power to open anything from doors to abstract things like hidden potential inside a person. The Skeleton Key is actually a lockpick, but it comes close enough. Unfortunately when the player character tries to use it, all the Key does is function as an unbreakable lockpick (which is pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in.
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* The ''Franchise/TheElderScrolls'' series has the SkeletonKey, a recurring artifact with differing abilities depending on the game. To note:
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', the Skeleton Keyfrom ''VideoGame/TheElderScrollsVSkyrim'' will open any non-magical locked door or chest once per day.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the Skeleton Key functions similarly to ''Arena'' but can now open magical locks and can be worn as an amulet for a stat boost.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a lockpick which will never fail. It only has 50 uses, however, and does not disarm trapped locks.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person.The Skeleton Key is actually a lockpick, but it comes close enough. Unfortunately when Unfortunately, in the player character tries to use it, hands of th eplayer, all the Key does is function as an unbreakable lockpick (which is pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in.
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', the Skeleton Key
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the Skeleton Key functions similarly to ''Arena'' but can now open magical locks and can be worn as an amulet for a stat boost.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a lockpick which will never fail. It only has 50 uses, however, and does not disarm trapped locks.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person.
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* The key to the elements chamber in ''Film/TheFifthElement''.
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* The key to the elements chamber in ''Film/TheFifthElement''.''Film/TheFifthElement'' doesn't look all that fancy, but is distinctive in having four wings instead of one and fitting between the door panels themselves.
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[[folder: Role Playing Games ]]
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[[folder: Role Playing Tabletop Games ]]
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Sorry, hit wrong button... getting used to new layout.
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* ''TabletopGame/InvisibleSun'' has wicked keys, which can unlock potentially potent powers or abilities in a vislae. On rare occasions they can be found during a [[WeirdRainfall keystorm]], but more often than not they must be earned by characters.
to:
* ''TabletopGame/InvisibleSun'' has wicked keys, which can unlock potentially potent powers or abilities in a vislae. On rare occasions they can be found during a [[WeirdRainfall [[RainOfSomethingUnusual keystorm]], but more often than not they must be earned by characters.
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* ''TabletopGame/InvisibleSun'' has wicked keys, which can unlock potentially potent powers or abilities in a vislae. On rare occasions they can be found during a [[WeirdRainfall keystorm]], but more often than not they must be earned by characters.
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* The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name]]. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]
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* The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name]]. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of the various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]
worlds within the game.
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[[folder:Web Comics]]
* The Lost Key of the Red Pyramid of Bishara from ''Webcomic/GirlGenius'' is an [[http://www.girlgeniusonline.com/comic.php?date=20091016 elaborate giant key.]]
[[/folder]]
* The Lost Key of the Red Pyramid of Bishara from ''Webcomic/GirlGenius'' is an [[http://www.girlgeniusonline.com/comic.php?date=20091016 elaborate giant key.]]
[[/folder]]
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* James Butler Hickok Stark, aka ''SandmanSlim'' stole the key to The Room of Thirteen Doors, which is the only way to Earth from Hell (unless you're [[{{Satan}} Lucifer]] himself). We don't know what the key looks like as Stark buried it in his body, but he doesn't need to actually fit it into a lock for it to work, either.
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* James Butler Hickok Stark, aka ''SandmanSlim'' ''Literature/SandmanSlim'' stole the key to The Room of Thirteen Doors, which is the only way to Earth from Hell (unless you're [[{{Satan}} Lucifer]] himself). We don't know what the key looks like as Stark buried it in his body, but he doesn't need to actually fit it into a lock for it to work, either.
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** In "Simpson and Delilah", the Springfield nuclear power plant has a highly coveted key to the executive washroom (just saying it's a fancy bathroom wouldn't do it justice). It's awarded to only the highest executives in the plant's hierarchy and it's so legendary that someone can just say "the key" and everyone will know what they're talking about. Homer briefly has access to it after a promotion.
** In "This Little Wiggy", Chief Wiggum has a [[SkeletonKey master key]] that works on every single lock in Springfield. From local shops to an abandoned prison. Bart and Ralph steal it from Wiggum and mischief ensues.
* In the ''EdEddNEddy'' episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost.
** In "This Little Wiggy", Chief Wiggum has a [[SkeletonKey master key]] that works on every single lock in Springfield. From local shops to an abandoned prison. Bart and Ralph steal it from Wiggum and mischief ensues.
* In the ''EdEddNEddy'' episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost.
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* The ''JusticeLeagueOfAmerica'' villain called The Key uses key-shaped gadgets.
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* The ''JusticeLeagueOfAmerica'' ''Franchise/JusticeLeagueOfAmerica'' villain called The Key uses key-shaped gadgets.
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* The occupational badge (optionally) worn by [[YanksWithTanks US Air Force]] personnel in Intel career fields is a key superimposed over a globe.
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* The occupational badge (optionally) worn by [[YanksWithTanks [[UsefulNotes/YanksWithTanks US Air Force]] personnel in Intel career fields is a key superimposed over a globe.
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* The [[{{Newgrounds}} Lock Legion]] has the Key of Glorton.
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* The [[{{Newgrounds}} [[{{Website/Newgrounds}} Lock Legion]] has the Key of Glorton.
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[[folder: Fan Works]]
*''Fanfic/TheKeysStandAlone: The Soft World'' (whose title simply screams this trope) has several:
**The white key that the four retrieve from the cliff dwelling—a seven-foot glowing staff.
**The Nine-part Key that someone has to assemble in order to get into the Black Tower.
**The Keys—you'll learn about them in ''Keys: The Hard World''. The ''ultimate'' in Cool Keys.
[[/folder]]
*''Fanfic/TheKeysStandAlone: The Soft World'' (whose title simply screams this trope) has several:
**The white key that the four retrieve from the cliff dwelling—a seven-foot glowing staff.
**The Nine-part Key that someone has to assemble in order to get into the Black Tower.
**The Keys—you'll learn about them in ''Keys: The Hard World''. The ''ultimate'' in Cool Keys.
[[/folder]]
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The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.
to:
The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object- it object--it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain.
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* In ''ComicBook/ElfQuest'', the key to Two-Edge's treasure vault is [[spoiler: hidden in the pommel of Cutter's sword, New Moon]].
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* The ''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).
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* ''WesternAnimation/TheSimpsons'':
** The''WesternAnimation/TheSimpsons'' episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her).
** The
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Episode titles are listed in quote marks, not italics.
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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.
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* The ''WesternAnimation/{{Arthur}}'' episode ''Finders Key-pers'' "Finders Key-pers" revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field.
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Split animated films and live-action films.
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[[folder: Film ]]
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[[folder: Film Films -- Animated ]]
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[[folder: Flms -- Live-Action ]]
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[[AC: {{Anime}} and {{Manga}}]]
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[[folder: Anime and
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[[folder: Comic Books ]]
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[[folder: Film ]]
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[[folder: Live Action TV ]]
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[[AC: Radio]]
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[[folder: Radio ]]
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[[folder: Role Playing Games ]]
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[[folder: Toys ]]
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[[folder: Video Games ]]
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[[folder: Web Original ]]
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[[folder: Western Animation ]]
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[[folder: Real Life ]]
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* The enchanted key crafted by Christina of Milan in ''Literature/TheSixtyEightRooms'', that allows any woman who touches it to shrink.
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* The enchanted key crafted by Christina of Milan in ''Literature/TheSixtyEightRooms'', ''Literature/SixtyEightRooms'', that allows any woman who touches it to shrink.
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* The translucent blue Crystal Key in the video game of the same name. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]
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* The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name.name]]. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for one of various the colony worlds, plus their sun, which [[SarcasmMode certainly isn't useful for anything other than a garbage incinerator...]]
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* ''Franchise/{{BIONICLE}}'': the Keystone, which is made of many components each containing instructions on how to awaken [[FirstChurchOfMecha Mata Nui]]. Once all piece were retrieved, it was used to deactivate the barrier surrounding the Codrex. As a bonus, its united form was a miniature Mata Nui sculpture.
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* ''Franchise/{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the Keystone, which is made of many components each containing instructions on how to awaken [[FirstChurchOfMecha Mata Nui]]. Once all piece were retrieved, it was used to deactivate the barrier surrounding the Codrex. As a bonus, its united form was a miniature Mata Nui sculpture.
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* The Key (note capitalisation) in ''TheLostRoom'' has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show.
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* The Key (note capitalisation) in ''TheLostRoom'' ''Series/TheLostRoom'' has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show.