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* An episode of ''{{CSINY}}'' involved someone using a hack to cheat in a ''GearsOfWar 3'' tournament. At one point we see the hack's source code. Apparently, it's coded in... HTML. [[http://pccode.pl/hakowanie-gry-gears-of-war-3-wedlug-csi-ny/ The author of this article]] (in Polish) even tracked down the original website from which the HTML code was taken for the show.
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* An episode of ''{{CSINY}}'' ''Series/{{CSINY}}'' involved someone using a hack to cheat in a ''GearsOfWar 3'' tournament. At one point we see the hack's source code. Apparently, it's coded in... HTML. [[http://pccode.pl/hakowanie-gry-gears-of-war-3-wedlug-csi-ny/ The author of this article]] (in Polish) even tracked down the original website from which the HTML code was taken for the show.
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* Anime/RoboticsNotes, in Episode 3, shows some C code that Doc apparently either wrote or viewed. It seems related to joint control.
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* Anime/RoboticsNotes, ''Anime/RoboticsNotes'', in Episode 3, shows some C code that Doc apparently either wrote or viewed. It seems related to joint control.
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Removed \" (no need)
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* "Anime/RoboticsNotes", in Episode 3, shows some C code that Doc apparently either wrote or viewed. It seems related to joint control.
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* "Anime/RoboticsNotes", Anime/RoboticsNotes, in Episode 3, shows some C code that Doc apparently either wrote or viewed. It seems related to joint control.
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Added Robotics;Notes entry.
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* "Anime/RoboticsNotes", in Episode 3, shows some C code that Doc apparently either wrote or viewed. It seems related to joint control.
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* Several episodes of ''OnegaiTwins'' have what appears to be C++ , plus some program showing a hex dump.
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* Several episodes of ''OnegaiTwins'' ''Anime/PleaseTwins'' have what appears to be C++ , plus some program showing a hex dump.
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* The T-800 in ''{{Terminator}}'' has 6502 assembly code scrolling on the RoboCam. 6502 Assembly code, generally acknowledged as [[http://www.pagetable.com/?p=64 Apple II code originally taken from Nibble Magazine]].
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* The T-800 in ''{{Terminator}}'' ''Film/TheTerminator'' has 6502 assembly code scrolling on the RoboCam. 6502 Assembly code, generally acknowledged as [[http://www.pagetable.com/?p=64 Apple II code originally taken from Nibble Magazine]].
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Improper trope use.
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* Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work) or how, by all accounts it shouldn't work, [[BeyondTheImpossible but it does.]]
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* Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work) or how, by all accounts it shouldn't work, [[BeyondTheImpossible but it does.]]
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* The flying code in the ''Franchise/DotHack'' games is somewhere between this and MatrixRainingCode. I think.
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* The flying code in the ''Franchise/DotHack'' games is somewhere between this and MatrixRainingCode. I think.
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* ''{{Series/Dollhouse}}'' uses the HTML source (which isn't code (it's markup))from the Web site for Wolfram Research in a cracking scene during the episode "Briar Rose". [[http://www.wolfram.com/company/background.html Wolfram Research]] is a real company that makes Mathematica software, but it shares a name with an evil corporation on Whedon's series ''Angel'', making it a particularly nerdy hidden reference.
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* ''{{Series/Dollhouse}}'' uses the HTML source (which isn't code (it's markup))from code--it's markup) from the Web site for Wolfram Research in a cracking scene during the episode "Briar Rose". [[http://www.wolfram.com/company/background.html Wolfram Research]] is a real company that makes Mathematica software, but it shares a name with an evil corporation on Whedon's series ''Angel'', making it a particularly nerdy hidden reference.
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* ''{{Dollhouse}}'' uses the HTML source (which isn't code (it's markup))from the Web site for Wolfram Research in a cracking scene during the episode "Briar Rose". [[http://www.wolfram.com/company/background.html Wolfram Research]] is a real company that makes Mathematica software, but it shares a name with an evil corporation on Whedon's series ''Angel'', making it a particularly nerdy hidden reference.
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* ''{{Dollhouse}}'' ''{{Series/Dollhouse}}'' uses the HTML source (which isn't code (it's markup))from the Web site for Wolfram Research in a cracking scene during the episode "Briar Rose". [[http://www.wolfram.com/company/background.html Wolfram Research]] is a real company that makes Mathematica software, but it shares a name with an evil corporation on Whedon's series ''Angel'', making it a particularly nerdy hidden reference.
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* DCComics published a limited series called ''TheHackerFiles'' in the early 90s. At one point, we see two examples of code, which are supposed to represent very different levels of competence. They got it exactly right, averting this trope entirely.
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* In ''{{Ghost in the Shell}}'', it's:
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* In ''{{Ghost in the Shell}}'', ''Anime/GhostInTheShell'', it's:
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* In the ''SuzumiyaHaruhi'' episode "The Day of Saggitarius", Nagato with the help of a macro program reconfigures the entire steering method of a video game in C.
* [[SerialExperimentsLain Lain]] apparently does all her hackery in Lisp. Specifically, she's implementing Conway's Game of Life, with code from the CMU AI repository.
* [[SerialExperimentsLain Lain]] apparently does all her hackery in Lisp. Specifically, she's implementing Conway's Game of Life, with code from the CMU AI repository.
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* In the ''SuzumiyaHaruhi'' ''LightNovel/HaruhiSuzumiya'' episode "The Day of Saggitarius", Nagato with the help of a macro program reconfigures the entire steering method of a video game in C.
*[[SerialExperimentsLain [[Anime/SerialExperimentsLain Lain]] apparently does all her hackery in Lisp. Specifically, she's implementing Conway's Game of Life, with code from the CMU AI repository.
*
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* Didn't ''{{ComicStrip/Dilbert}}'' have a joke like this, where the 'code' is the screensaver?
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* Didn't In one strip, ''{{ComicStrip/Dilbert}}'' have a joke like this, where the involved using such 'code' is the screensaver?as a screensaver.
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If there's a show set in the 21st century, TheTeam will have a hacker an operator, or other kind of computer user on board. Since the writer wants to portray that person as well-informed, there must be trillions of lines of source code flowing over the computer screen.
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If there's a show set in the 21st century, TheTeam will have a hacker hacker, an operator, or other kind of computer user on board. Since the writer wants to portray that person as well-informed, there must be trillions of lines of source code flowing over the computer screen.
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* In the original BubbleGumCrisis, it's typically music; track lists from the BGC OST, lyrics from the same, or sometimes from Madonna music. Very occasionally there will be some BASIC code.
* Several episodes of OnegaiTwins have what appears to be C++ , plus some program showing a hex dump.
* Several episodes of OnegaiTwins have what appears to be C++ , plus some program showing a hex dump.
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* In the original BubbleGumCrisis, ''Anime/BubbleGumCrisis'' it's typically music; track lists from the BGC OST, lyrics from the same, or sometimes from Madonna music. Very occasionally there will be some BASIC code.
* Several episodes ofOnegaiTwins ''OnegaiTwins'' have what appears to be C++ , plus some program showing a hex dump.
* Several episodes of
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in RealLife, no software developer goes about things that way. When developing programs, you need to study and create every single line of source code with all your focus. Sine this isn't [[RuleOfCool cool enough]] the Cool Code of Source will be forever running the screen.
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in RealLife, no software developer goes about things that way. When developing programs, you need to study and create every single line of source code with all your focus. Sine Since this isn't [[RuleOfCool cool enough]] the Cool Code of Source will be forever running the screen.
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Rewriting for accuracy and less word cruft.
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So, you're peacefully watching your favourite TV show or movie. Since we live in modern times, the team has a resident hacker on board, or possibly even just an operator, or other kind of computer user. Of course, since the writer decided to portray that person as a well-informed geek, there must be trillions of lines of source code flowing over the computer screen.
Not that any software developer ever actually goes about things that way, of course. When developing programs, you need to study and create every single line of source code with all your focus.
But that ain't really looking superduper [[RuleOfCool cool]] now, is it?
Thus, Cool Code of Source will be forever running the screen.
However, even the designers of TV shows have to get those lines of code somewhere -- so, have you ever wondered what those programs that we get to see on those screens actually are? Is there some reasoning to which source code we get to see?
Not that any software developer ever actually goes about things that way, of course. When developing programs, you need to study and create every single line of source code with all your focus.
But that ain't really looking superduper [[RuleOfCool cool]] now, is it?
Thus, Cool Code of Source will be forever running the screen.
However, even the designers of TV shows have to get those lines of code somewhere -- so, have you ever wondered what those programs that we get to see on those screens actually are? Is there some reasoning to which source code we get to see?
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But that ain't really looking superduper
Thus,
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* This is plain TruthInTelevision up to a point. Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work). Or alternatively, how by all accounts it shouldn't work, [[BeyondTheImpossible but it does.]]
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* This is plain TruthInTelevision up to a point. Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work).
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* This is plain TruthInTelevision up to a point. Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work). Or alternatively, how by all accounts it shouldn't work, [[BeyondTheImpossible but it does.]]
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* The flying code in the ''[[DotHack .hack]]'' games is somewhere between this and MatrixRainingCode. I think.
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* The flying code in the ''[[DotHack .hack]]'' ''Franchise/DotHack'' games is somewhere between this and MatrixRainingCode. I think.
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* The code seen in [[DotHack .hack//Liminality]] is from the source code of the .hack games.
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* The code seen in [[DotHack .hack//Liminality]] ''Anime/DotHackLiminality'' is from the source code of the .hack the ''.hack'' games.
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* This is plain TruthInTelevision up to a point. Granted, writing a new program with good development practices doesn't involve hacking through zillions of lines of code at a time, but if you are, for example, trying to understand the source code of a large, poorly documented and badly written piece of software in order to fix or improve it (a very realistic scenario), you can end up with tens of windows showing hundreds of lines of code from different files while you are trying to understand how everything works (and doesn't work, and should work).
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* Many programs record lots of information in log files (though not the source code either), and some system administrators have windows that always show the last few lines of certain log files.
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* Many programs record lots of information in log files (though not the source code either), and some system administrators have windows running "tail -f" that always show the last few lines of certain log files.
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* ''{{Stargate SG-1}}'': [[http://thedailywtf.com/Articles/Stargate-Code-of-the-Replicators.aspx Code of the Replicators]].
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* ''{{Stargate SG-1}}'': ''Series/StargateSG1'': [[http://thedailywtf.com/Articles/Stargate-Code-of-the-Replicators.aspx Code of the Replicators]].
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* At the International Spy Museum in Washington, D.C., [[http://www.minecraftforum.net/topic/1739902-so-i-was-at-the-international-spy-museum-in-dc/ part of the source code for DeCSS]] is shown as part of the background for an exhibit on cyber war. The same [[http://en.wikipedia.org/wiki/DeCSS DeCSS]] that resulted in tons of lawsuits and controversy.
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* In ''MassEffect2'', one of the mini-games to hack into systems involve selecting chunks of what appears to be [=C/C++=] code. If you actually look at the code, it appears to be gibberish.
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* In ''MassEffect2'', ''VideoGame/MassEffect2'', one of the mini-games to hack into systems involve selecting chunks of what appears to be [=C/C++=] code. If you actually look at the code, it appears to be gibberish.
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spelling, formatting
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* The T-800 in ''{{Terminator}}'' has 6502 assembly code scrolling on the RoboCam. 6502 Assembly code, generally acknowledged as [[http://www.pagetable.com/?p=64 AppleII code originally taken from Nibble Magazine]].
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* The T-800 in ''{{Terminator}}'' has 6502 assembly code scrolling on the RoboCam. 6502 Assembly code, generally acknowledged as [[http://www.pagetable.com/?p=64 AppleII Apple II code originally taken from Nibble Magazine]].
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* ''Film/ClearAndPresentDanger'' has a moment where a CIAcrhacker writes a "special program" to crack into Ritter's encrypted files. Unfortunately, it's a fake language.
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* ''Film/ClearAndPresentDanger'' has a moment where a CIAcrhacker [=CIA=] cracker writes a "special program" to crack into Ritter's encrypted files. Unfortunately, it's a fake language.
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* The ''{{Clear and Present Danger}}'' movie has a moment where a CIAcrhacker writes a "special program" to crack into Ritter's encrypted files. Unfortunately, it's a fake language.
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* The ''{{Clear and Present Danger}}'' movie ''Film/ClearAndPresentDanger'' has a moment where a CIAcrhacker writes a "special program" to crack into Ritter's encrypted files. Unfortunately, it's a fake language.
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* In ''MassEffect2'', one of the mini-games to hack into systems involve selecting chunks of what appears to be [=C/C++=] code. If you actually look at the code, it appears to be gibberish.
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Related to MatrixRainingCode and ZeroesAndOnes.
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Related to MatrixRainingCode and ZeroesAndOnes. See also ProgrammingLanguage.
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* Didn't ''{{Dilbert}}'' have a joke like this, where the 'code' is the screensaver?
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* Didn't ''{{Dilbert}}'' ''{{ComicStrip/Dilbert}}'' have a joke like this, where the 'code' is the screensaver?