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An admittedly sloppy trim of Mass Effect content that isn't relevant to the trope


** PowerArmor helmets and some additional headgear (ski masks, welding masks, raider wastehound helmets) in ''VideoGame/{{Fallout 3}}'' cover the entire face. Some outfits, such as Radiation Suits or the Chinese Stealth Armor, cover the entire body including the head.
** ZigZagged in ''VideoGame/{{Fallout 4}}''. PowerArmor helmets still cover the head, and both powered and non-powered armor still covers the body, but since the armor itself is also customizable, your character can still look unique.

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** PowerArmor helmets and some additional headgear (ski masks, welding masks, raider wastehound helmets) in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' cover the entire face. Some outfits, such as Radiation Suits or the Chinese Stealth Armor, cover the entire body including the head.
** ZigZagged in ''VideoGame/{{Fallout 4}}''.''VideoGame/Fallout4''. PowerArmor helmets still cover the head, and both powered and non-powered armor still covers the body, but since the armor itself is also customizable, your character can still look unique.



** Speaking of the full armor sets: the number one complaint about them is that they all have non-removable helmets which cover Shepard's face entirely. Since most of the game's {{cutscene}}s occur while (s)he's in his/her armor, this can cause some...strange situations, such as Shepard being able to drink liquor through his/her faceplate, or people recognizing Shepard by sight despite the fact that (s)he's dressed head-to-toe as a Collector.
** Wearing a helmet with a face mask also causes Shepard's voice to sound like it's coming from a speaker which can get annoying at times.

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** Speaking of the full armor sets: the number one complaint about them is that they all have non-removable helmets which cover Shepard's face entirely. Since most of the game's {{cutscene}}s occur while (s)he's in his/her armor, this you can cause some...strange situations, such as Shepard being able to drink liquor through his/her faceplate, or people recognizing Shepard by sight despite spend a significant portion of the fact that (s)he's dressed head-to-toe as a Collector.
** Wearing a helmet
game's important plot events with a face mask also causes your Shepard's voice to sound like it's coming from a speaker which can get annoying at times.face obscured.
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Misuse of Oh Crap


** In the case of ''VideoGame/DarkSouls'' however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. [[OhCrap Which carries the risk of being invaded by another player if you choose to do so]], not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.

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** In the case of ''VideoGame/DarkSouls'' however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. [[OhCrap Which carries the risk of being invaded by another player if you choose to do so]], so, not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.
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None


* ''VideoGame/RetroCityRampage'' parodies this by giving you a large number of customization options such as barbers for different hairstyles, tattoo parlors for tattoos as well as different types of eyewear you can buy, but the only place they'll ever be visible in is in dialogue portraits because of the [[{{Retraux}} 8-bit aesthetic]] lacks the necessary amount of detail to show any of it on the main character sprite.

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* ''VideoGame/RetroCityRampage'' parodies this by giving you a large number of customization options such as barbers for different hairstyles, tattoo parlors for tattoos as well as different types of eyewear you can buy, but the only place they'll ever be visible in is in dialogue portraits because of the [[{{Retraux}} 8-bit aesthetic]] that lacks the necessary amount of detail to show any of it on the main character sprite.
sprite during actual gameplay.
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Don't remember the exact available options, fix if necessary



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* ''VideoGame/RetroCityRampage'' parodies this by giving you a large number of customization options such as barbers for different hairstyles, tattoo parlors for tattoos as well as different types of eyewear you can buy, but the only place they'll ever be visible in is in dialogue portraits because of the [[{{Retraux}} 8-bit aesthetic]] lacks the necessary amount of detail to show any of it on the main character sprite.
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* ''VideoGame/DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts separately from their actual equipment.

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* Some [=MMOs=] manage to get around this trope by allowing you to equip two different outfits: one that actually affects your stats, and one that shows on your character no matter what you have equipped in the other slot, allowing you to get the benefits of that huge suit of heavy armor while not having all that time you spent in the character creator go to waste. ''VideoGame/DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts separately from their actual equipment.is one example.
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* ''VideoGame/DragonQuestIX'': At one point during the game, the dragon Greygnarl tells you to equip a set of face-concealing legendary armor and leave all your companions behind so the kickass animated sequence featuring the hero riding the dragon can play without accounting for the hundreds of possible variations in hairstyle, skin color and equipment.
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* ''VideoGame/{{Minecraft}}'' gives you the ability to create a player skin in which every pixel is custom designed. While the helmets aren't full-face, a full suit of armor means your face and hands are the only part of that skin you worked so hard on that can be seen, and for many texture packs, not even that. And even when not fully covered (either because you don't have a full set or because the texture pack you're using drew the armor to cover less), the armor often clashes with the player skin. Its unadvisable to fight monsters without armor, and certain resources can only be gained by killing monsters.

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* ''VideoGame/{{Minecraft}}'' gives you the ability to create a player skin in which every pixel is custom designed. While the helmets aren't full-face, a full suit of armor means your face and hands are the only part of that skin you worked so hard on that can be seen, and for many texture packs, not even that. And even when not fully covered (either because you don't have a full set or because the texture pack you're using drew the armor to cover less), the armor often clashes with the player skin. Its unadvisable skin, and it's entirely possible to have your character's eyes completely covered by the helmet if you don't take it into consideration when making it. It's inadvisable to fight monsters without armor, and certain resources can only be gained by killing monsters.monsters.
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* Played straight in ''DemonsSouls.'' The game features quite a robust face-customization, but helmets very often obscure them when you do get it. Thankfully, early helmets aren't all-obscuring, and later helmets are made of [[CoolHelmet cool]], so everybody wins.

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* Played straight in ''DemonsSouls.''VideoGame/DemonsSouls.'' The game features quite a robust face-customization, but helmets very often obscure them when you do get it. Thankfully, early helmets aren't all-obscuring, and later helmets are made of [[CoolHelmet cool]], so everybody wins.
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None


** [[spoiler:However, this trope comes in full force once the player goes through a sizeable chunk of the game's storyline. Why? Because until that specific moment the players have no clues that they are HumanAllAlong, controlling an AnimatedArmor via AppliedPhlebotinum. Who'd knew that having access to your Character Customization screen so late in a game could be such a spoiler?]]

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** [[spoiler:However, this trope comes in full force once the player goes through a sizeable chunk of the game's storyline. Why? Because until that specific moment the players have no clues that they are HumanAllAlong, controlling an AnimatedArmor via AppliedPhlebotinum. Who'd knew that having access to your Character Customization CharacterCustomization screen so late in a game could be such a spoiler?]]

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* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': All helmets erase the hair and most helmets cover the face as well. Especially glaring because your armor bonus depends on wearing armor over all parts of your body, so skipping the helmet because you want to show show your character's face means you're going to take a hit on your entire defense.

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* ''Franchise/TheElderScrolls''
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': All helmets erase the hair and most helmets cover the face as well. Especially glaring because your armor bonus depends on wearing armor over all parts of your body, so skipping the helmet because you want to show show your character's face means you're going to take a hit on your entire defense.

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* ''VideoGame/{{Warframe}}'' offers a few armor pieces to wear [[UpToEleven on top of their own armored skin of sorts]], though they're purely cosmetic. There are a few color palettes being sold as well to dye sections of their own armor, for a little bit of customization.
** [[spoiler:However, this trope comes in full force once the player goes through a sizeable chunk of the game's storyline. Why? Because until that specific moment the players have no clues that they are HumanAllAlong, controlling an AnimatedArmor via AppliedPhlebotinum. Who'd knew that having access to your Character Customization screen so late in a game could be such a spoiler?]]
** [[spoiler:A few more storyline missions ahead of that point, and controlling the squishy, soft-skinned humanlike Tenno (known as "Operator" in the midst) becomes a mechanic in this game. From this point, they can show off their carefully-customized face, clothings and such, almost everywhere, to everyone. [[note]]Ironically, as of this day yet, you can't do that on the Relays, which are considered peaceful mingle points for the players, the perfect areas to show off this kind of thing.[[/note]] There are a few advantages granted by doing it mid-mission as well, mainly for stealth, for collecting a resource known as kuva, and [[GuideDangIt for removing the acquired resistances of a particularly annoying enemy made entirely out of]] AdaptiveArmor, but this also comes with the obvious weakness that they're out of their warframe. You know, the armor that actually can take a hit nonchalantly, and are also able to ''use their guns and melee weapons'', which the Operator can't [[RealityEnsues because of their combined weight, brutal recoil of almost all kinetic guns they've access to, or downright being exposed to the radioactive hazards of removing the limiters of their energy-fed weapons]], enforcing this trope big time for their own safety.]]

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[[AC:{{MMORPG}}s]][[foldercontrol]]

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[[AC:RolePlayingGames]]

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[[AC:Sandbox]]

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[[AC:Sandbox]][[/folder]]

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* ''VideoGame/SaintsRowTheThird'' offers a ''fantastic'' character customization screen where you can adjust every detail of your character's face...and then you can promptly cover it up with unlockable bobblehead masks.
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* ''VideoGame/FinalFantasyXIV'' allows you to toggle the appearance of the helmet on your character without losing the stat increases that the item gives. Certain helmets also act as a visor and using the /visor command lets you flip the visor up or down to reveal part of your face.

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* ''VideoGame/FinalFantasyXIV'' allows you to toggle the appearance of the helmet on your character without losing the stat increases that the item gives. Certain helmets also act as a visor and using the /visor command lets you flip the visor up or down to reveal part of your face.
face. Accessories like rings, bracelets, and necklaces can be hidden by your armor unless said armor doesn't cover up specific body parts.
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* VideoGame/DragonsDogma plays this mostly straight - you can spend forever making a good face for yourself and your main pawn, then put on a helmet and you can't see any of it, but only when you're out in the wild parts of the world; the vast majority of masks, hoods and helmets have the visor flip up so your face isn't covered when you're in a town.

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* VideoGame/DragonsDogma ''VideoGame/DragonsDogma'' plays this mostly straight - you can spend forever making a good face for yourself and your main pawn, then put on a helmet and you can't see any of it, but only when you're out in the wild parts of the world; the vast majority of masks, hoods and helmets have the visor flip up so your face isn't covered when you're in a town.
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None


* Played straight in DemonsSouls. The game features quite a robust face-customization, but helmets very often obscure them when you do get it. Thankfully, early helmets aren't all-obscuring, and later helmets are made of [[CoolHelmet cool]], so everybody wins.

to:

* Played straight in DemonsSouls. ''DemonsSouls.'' The game features quite a robust face-customization, but helmets very often obscure them when you do get it. Thankfully, early helmets aren't all-obscuring, and later helmets are made of [[CoolHelmet cool]], so everybody wins.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TempleOfElementalEvil''; luckily, helms have no in-game effect, except for the magic ones (and most of them are headbands).

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* ''VideoGame/TempleOfElementalEvil''; ''VideoGame/TheTempleOfElementalEvil''; luckily, helms have no in-game effect, except for the magic ones (and most of them are headbands).

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* PowerArmor helmets and some additional headgear (ski masks, welding masks, raider wastehound helmets) in ''VideoGame/{{Fallout 3}}'' cover the entire face. Some outfits, such as Radiation Suits or the Chinese Stealth Armor, cover the entire body including the head.

to:

* * ''VideoGame/{{Fallout}}'' franchise:
**
PowerArmor helmets and some additional headgear (ski masks, welding masks, raider wastehound helmets) in ''VideoGame/{{Fallout 3}}'' cover the entire face. Some outfits, such as Radiation Suits or the Chinese Stealth Armor, cover the entire body including the head.head.
** ZigZagged in ''VideoGame/{{Fallout 4}}''. PowerArmor helmets still cover the head, and both powered and non-powered armor still covers the body, but since the armor itself is also customizable, your character can still look unique.

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Games that try to avoid OnlySixFaces often offer a wide range of [[CharacterCustomization customization]] options for the player. This can be achieved by letting the player choose from a palette of pre-made faces, or, like many newer games, letting them change single elements of the face with sliders, thereby making it theoretically possible to create thousands of different faces.

Then the player decides to play a warrior, and after ten minutes of playing he finds his first helmet. Which covers the character's face entirely. Wait, why did we spend half an hour at character creation again?

Usually, you can take it off again if you don't like this, but, depending on the [[NintendoHard difficulty of the game]] and the usefulness of the helmet, this may be a bad idea.

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Games that try to avoid OnlySixFaces often %% Description changed per Trope Repair Shop thread: http://tvtropes.org/pmwiki/posts.php?discussion=1410139412037104600

Many VideoGames
offer a wide range of [[CharacterCustomization customization]] customization options for the player. This can be achieved by letting the player choose from character heads and faces, such as a palette of pre-made faces, or, like many newer games, letting them being able to change single elements of the face with sliders, thereby making it theoretically possible to create thousands of different faces.

Then
faces. However, this can be rendered useless the first time the player decides to play a warrior, and after ten minutes of playing he finds his first helmet. Which covers a helmet, as it will cover the character's face entirely. Wait, why did we spend half an hour at character creation again?

Usually,
Of course, you can take it off again if you don't like this, but, choose to ditch the helmet, but depending on the [[NintendoHard difficulty of the game]] game and the usefulness of the helmet, this may be a bad idea.
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Added example of Divinity: Original Sin with 3rd option



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* ''VideoGame/DivinityOriginalSin'' Has an interesting variation where along with showing or hiding the helmet, you may choose to have the helmet only show up in combat, implying the characters hastily don the extra armor as combat joins.
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Namespaces


* ''WorldOfWarcraft'' (almost only vanilla), although the player can choose not to display it or transmogrify it into a different helmet of the same armor class.
* ''MapleStory'' has several face-obscuring helmets, but, graciously, they're limited to the lower levels. And there are still more helmets than there are faces. The most obvious example was an animal head mask in previous versions that you got at an early level and had great stats, but completely hid the character's face, making all characters of a certain class look alike. In later versions, the use of this helmet has become less widespread, though. One would believe this is done to encourage players to purchase more aesthetically pleasing premium NX equipment (including a set of invisible armor) that allows you to wear no helmet or a better looking helmet while still gaining the bonus stats of said equipment.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' (almost only vanilla), although the player can choose not to display it or transmogrify it into a different helmet of the same armor class.
* ''MapleStory'' ''VideoGame/MapleStory'' has several face-obscuring helmets, but, graciously, they're limited to the lower levels. And there are still more helmets than there are faces. The most obvious example was an animal head mask in previous versions that you got at an early level and had great stats, but completely hid the character's face, making all characters of a certain class look alike. In later versions, the use of this helmet has become less widespread, though. One would believe this is done to encourage players to purchase more aesthetically pleasing premium NX equipment (including a set of invisible armor) that allows you to wear no helmet or a better looking helmet while still gaining the bonus stats of said equipment.



* ''GlobalAgenda'', though there's something like 20 helmets per class per gender, and then colors you can layer on, but you undoubtedly spent a long time making your first character's face, and there are vastly more face-customizing options than helmets. Once you get your first helmet, you often never see your face again.
* ''DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts separately from their actual equipment.

to:

* ''GlobalAgenda'', ''VideoGame/GlobalAgenda'', though there's something like 20 helmets per class per gender, and then colors you can layer on, but you undoubtedly spent a long time making your first character's face, and there are vastly more face-customizing options than helmets. Once you get your first helmet, you often never see your face again.
* ''DCUniverseOnline'' ''VideoGame/DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts separately from their actual equipment.
Is there an issue? Send a MessageReason:
None


* Optionally averted in ''StarWarsTheOldRepublic'', where face-concealing helmets are common, but one of the appearance options removes the head slot item from your character's appearance while still giving you the mechanical benefits.

to:

* Optionally averted in ''StarWarsTheOldRepublic'', ''Videogame/StarWarsTheOldRepublic'', where face-concealing helmets are common, but one of the appearance options removes the head slot item from your character's appearance while still giving you the mechanical benefits.
Is there an issue? Send a MessageReason:
None


** In the case of DarkSouls however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. [[OhCrap Which carries the risk of being invaded by another player if you choose to do so]], not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.

to:

** In the case of DarkSouls ''VideoGame/DarkSouls'' however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. [[OhCrap Which carries the risk of being invaded by another player if you choose to do so]], not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/FinalFantasyXIV'' allows you to toggle the appearance of the helmet on your character without losing the stat increases that the item gives. Certain helmets also act as a visor and using the /visor command lets you flip the visor up or down to reveal part of your face.




to:

* ''VideoGame/SouthParkTheStickOfTruth'' has plastic surgery in town which allows you to change how your character physically looks. One of the options is to have your entire face look like David Hasslehoff. Having the 'hoff head is hilarious in its own right, but it overrides any customization and headgear that are applied to the head.
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None


* Optionally averted in StarWarsTheOldRepublic, where face-concealing helmets are common, but one of the appearance options removes the head slot item from your character's appearance while still giving you the mechanical benefits.

to:

* Optionally averted in StarWarsTheOldRepublic, ''StarWarsTheOldRepublic'', where face-concealing helmets are common, but one of the appearance options removes the head slot item from your character's appearance while still giving you the mechanical benefits.



* {{Minecraft}} gives you the ability to create a player skin in which every pixel is custom designed. While the helmets aren't full-face, a full suit of armor means your face and hands are the only part of that skin you worked so hard on that can be seen, and for many texture packs, not even that. And even when not fully covered (either because you don't have a full set or because the texture pack you're using drew the armor to cover less), the armor often clashes with the player skin. Its unadvisable to fight mosters without armor, and certain resorces can only be gained by killing monsters.

to:

* {{Minecraft}} ''VideoGame/{{Minecraft}}'' gives you the ability to create a player skin in which every pixel is custom designed. While the helmets aren't full-face, a full suit of armor means your face and hands are the only part of that skin you worked so hard on that can be seen, and for many texture packs, not even that. And even when not fully covered (either because you don't have a full set or because the texture pack you're using drew the armor to cover less), the armor often clashes with the player skin. Its unadvisable to fight mosters monsters without armor, and certain resorces resources can only be gained by killing monsters.
Is there an issue? Send a MessageReason:
None


* ''DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts, which is independent of their equipment.

to:

* ''DCUniverseOnline'' averts this by way of a menu that allows you to select your character's costume parts, which is independent of parts separately from their actual equipment.
Is there an issue? Send a MessageReason:
None


* Averted in DCUniverseOnline, as the appearance of a character and the effects of their costume are not necessarily the same.

to:

* Averted in DCUniverseOnline, as the appearance ''DCUniverseOnline'' averts this by way of a character and the effects menu that allows you to select your character's costume parts, which is independent of their costume are not necessarily the same.equipment.

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* ''GuildWars'' suffered from this, but it was since changed so that displaying the headgear could be turned off, without losing its benefits.

to:

* ''GuildWars'' ''VideoGame/GuildWars'' suffered from this, but it was since changed so that displaying the headgear could be turned off, without losing its benefits.benefits.
** ''VideoGame/GuildWars2'' goes further, allowing players to selectively hide armor in the head, shoulder, hand and back slots.

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* Not even an hour into ''VideoGame/DragonAgeOrigins'' will pass before you procure your first helmet, wasting your hard-spent moments creating the perfect nose for your human noble. At least the game automatically removes helmets during conversations. A popular mod for the PC version also allows helmets to appear unequipped only to be automatically equipped for combat and when you open the menu. It's not without its bugs, however.
* ''VideoGame/DragonAgeII'' included a feature that allowed the player to hide his/her helmet while keeping it's stats.

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* Not even an hour into ''VideoGame/DragonAgeOrigins'' will pass before you procure your first helmet, wasting your hard-spent moments creating the perfect nose for your human noble. At least the game automatically removes helmets during conversations. A popular mod for the PC version also allows helmets to appear unequipped only to be automatically equipped for combat and when you open the menu. It's not without its bugs, however.
*
Fortunately, ''VideoGame/DragonAgeII'' included and ''[[VideoGame/DragonAgeInquisition Inquisition]]'' include a feature that allowed allows the player to hide his/her helmet characters' helmets entirely while keeping it's their stats.
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Games that try to avoid OnlySixFaces often offer a wide range of [[CharacterCustomization customization]] options for the player. This can be achieved by letting the player choose from a palette of pre-made faces, or, like many newer games, letting them change single elements of the face with sliders, thereby making it theoretically possible to create thousands of different faces.

Then the player decides to play a warrior, and after ten minutes of playing he finds his first helmet. Which covers the character's face entirely. Wait, why did we spend half an hour at character creation again?

Usually, you can take it off again if you don't like this, but, depending on the [[NintendoHard difficulty of the game]] and the usefulness of the helmet, this may be a bad idea.

Averting this is one of the AcceptableBreaksFromReality (because not wearing a helm in real combat is pretty dumb); see HelmetsAreHardlyHeroic.

Note that this does not apply if there is no CharacterCustomization. This is solely about ''wasted'' customization (because we can't see it). Also applies to hairstyle or anything else that's immediately covered by armor.

Many games allow you to toggle your helmet showing up, so you can still gain the benefit, without obscuring your character.
----
!!Examples:

[[AC:{{MMORPG}}s]]
* ''GuildWars'' suffered from this, but it was since changed so that displaying the headgear could be turned off, without losing its benefits.
* ''WorldOfWarcraft'' (almost only vanilla), although the player can choose not to display it or transmogrify it into a different helmet of the same armor class.
* ''MapleStory'' has several face-obscuring helmets, but, graciously, they're limited to the lower levels. And there are still more helmets than there are faces. The most obvious example was an animal head mask in previous versions that you got at an early level and had great stats, but completely hid the character's face, making all characters of a certain class look alike. In later versions, the use of this helmet has become less widespread, though. One would believe this is done to encourage players to purchase more aesthetically pleasing premium NX equipment (including a set of invisible armor) that allows you to wear no helmet or a better looking helmet while still gaining the bonus stats of said equipment.
* ''VideoGame/DungeonsAndDragonsOnline'' has a fairly wide selection of helmets, and most of them don't even cover your face. Sadly, all of them cover your hair, which comes in a variety of styles and colors, [[MoneySink some of which are only available at the in-game store]]. Fortunately, there is a SlashCommand that turns a character's helmet invisible.
* ''GlobalAgenda'', though there's something like 20 helmets per class per gender, and then colors you can layer on, but you undoubtedly spent a long time making your first character's face, and there are vastly more face-customizing options than helmets. Once you get your first helmet, you often never see your face again.
* Averted in DCUniverseOnline, as the appearance of a character and the effects of their costume are not necessarily the same.
* Optionally averted in StarWarsTheOldRepublic, where face-concealing helmets are common, but one of the appearance options removes the head slot item from your character's appearance while still giving you the mechanical benefits.

[[AC:RolePlayingGames]]
* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': All helmets erase the hair and most helmets cover the face as well. Especially glaring because your armor bonus depends on wearing armor over all parts of your body, so skipping the helmet because you want to show show your character's face means you're going to take a hit on your entire defense.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'': Pretty much the same, although there are more helmets that leave at least parts of the head visible.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' manages to make it ''worse'' since a lot of perks in the armor skill trees require wearing a full set: skip the helmet and you not only lose the helmet's protection you miss out on an additional 50% armor boost and some miscellaneous bonuses as well. However, there are several mods offering open-face helmets, circlets or crowns that offer all benefits of a helmet and none of the facelessness. Others split the difference and display helmets only during combat, leaving them equipped but invisible the rest of the time.
* PowerArmor helmets and some additional headgear (ski masks, welding masks, raider wastehound helmets) in ''VideoGame/{{Fallout 3}}'' cover the entire face. Some outfits, such as Radiation Suits or the Chinese Stealth Armor, cover the entire body including the head.
* Not even an hour into ''VideoGame/DragonAgeOrigins'' will pass before you procure your first helmet, wasting your hard-spent moments creating the perfect nose for your human noble. At least the game automatically removes helmets during conversations. A popular mod for the PC version also allows helmets to appear unequipped only to be automatically equipped for combat and when you open the menu. It's not without its bugs, however.
* ''VideoGame/DragonAgeII'' included a feature that allowed the player to hide his/her helmet while keeping it's stats.
* In the ''VideoGame/SiegeOfAvalon Anthology'', you don't get much to customize--just hair color, hairstyle, and whether you have a beard, but every one of the three dozen or so hats, hoods, and helmets covers at least the hair, and usually the face (and beard) as well. However, the non-magical ones are practically useless anyway (giving only 1-2% damage reduction), so going without is perfectly plausible.
* ''VideoGame/HellgateLondon'' has OnlySixFaces, but out of the nine different helmets (18 if counting gender-specific models for each) all of the Templar and Hunter helms conceal some nicely modeled facial features. Going bareheaded isn't recommended, and the stat bonuses are too good to pass up.
* In ''VideoGame/MassEffect2'', you can procure several different types of headgear for [[PlayerCharacter Shepard]] to wear, all of which provide some sort of stat bonus, and almost all of which cover most (if not all) of the face you spent ages getting ''just right''. [[note]](This is in contrast to ''VideoGame/MassEffect1'', where Shepard gets ''one'' helmet which provides no stat bonuses and, except in certain hazardous conditions, can be toggled on and off at any time.)[[/note]] Luckily, the stat bonuses, while useful, aren't ''that'' big, and going helmet-less isn't a huge risk. However, during certain missions (unless Shepard is already wearing a full armor set), the game will force Shepard to wear the N7 Breather Helmet, which covers everything except his/her eyes.
** Speaking of the full armor sets: the number one complaint about them is that they all have non-removable helmets which cover Shepard's face entirely. Since most of the game's {{cutscene}}s occur while (s)he's in his/her armor, this can cause some...strange situations, such as Shepard being able to drink liquor through his/her faceplate, or people recognizing Shepard by sight despite the fact that (s)he's dressed head-to-toe as a Collector.
** Wearing a helmet with a face mask also causes Shepard's voice to sound like it's coming from a speaker which can get annoying at times.
* ''VideoGame/MonsterHunter'' has a wide variety of customization options for faces, but helmets cover up all of that. You can slightly change the color of the helmets, but it is typically a small change.
* ''VideoGame/TempleOfElementalEvil''; luckily, helms have no in-game effect, except for the magic ones (and most of them are headbands).
* Played straight in DemonsSouls. The game features quite a robust face-customization, but helmets very often obscure them when you do get it. Thankfully, early helmets aren't all-obscuring, and later helmets are made of [[CoolHelmet cool]], so everybody wins.
** In the case of DarkSouls however, the trope is turned on its head. While there are helmets to obscure your carefully crafted face, during the beginning of the game, your starting state is that of an Undead. Wrinkly and really ugly, you cannot wait to reach for that helmet as soon as you get one. Just to throw more insult, none of the starting class headgears fully conceal your Undead face (except for male Thief mask). The only way to see the face properly? Reverse the Hollow state and become Human. [[OhCrap Which carries the risk of being invaded by another player if you choose to do so]], not to mention lacking headgears hurts your defense. Fortunately, There is a half of a dozen [[NiceHat nice hats]] to choose from, that usually are rather light. Most players feel that style is more important then effect, so you will be seeing a lot of these, especially since helmets have the least effect on stats compared to other gear slots.
* VideoGame/DragonsDogma plays this mostly straight - you can spend forever making a good face for yourself and your main pawn, then put on a helmet and you can't see any of it, but only when you're out in the wild parts of the world; the vast majority of masks, hoods and helmets have the visor flip up so your face isn't covered when you're in a town.

[[AC:Sandbox]]
* ''VideoGame/{{Terraria}}'' allows you to choose a hairstyle and hair color (sometimes with facial hair) for your character. It even lets you use the entire 24-bit color spectrum to do so. But, once you get that first helmet, kiss that hair goodbye (barring certain social helmets worn on top of it), including the facial hair, as there's only one sprite for each equipped helmet, and that sprite has no hair.
** There is a wig you can wear, which you put over your helmet so you look hatless. [[CommonplaceRare It's really hard to get hold of it, though.]] You can also get a few social helmets that are practically nothing, like a flower in your hair; these will conceal your helmet if worn. There's also a set of social clothing that allows you to look like you're not wearing any armor, but it costs a pretty penny.
* {{Minecraft}} gives you the ability to create a player skin in which every pixel is custom designed. While the helmets aren't full-face, a full suit of armor means your face and hands are the only part of that skin you worked so hard on that can be seen, and for many texture packs, not even that. And even when not fully covered (either because you don't have a full set or because the texture pack you're using drew the armor to cover less), the armor often clashes with the player skin. Its unadvisable to fight mosters without armor, and certain resorces can only be gained by killing monsters.
* ''VideoGame/MountAndBlade'' offers lots of character customization, including sex, race, hair styles, age, and all manner of facial sliders. Many of the helmets will cover facial features, the ones with the best defenses are all-encompassing, and every hat in the game hides the player's hair. Compounding the problem is the fact that going without some kind of head protection is extremely unsafe, because the game averts AnnoyingArrows to a hideously lethal degree.
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