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D2 magic/rare distinction


*** Yellow (Rare, a random mix of magic properties)

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*** Yellow (Rare, a random mix of up to 6 magic properties)properties (but with lower values than Magic ones))

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It was in the wrong category of game


* In ''Left to Survive'' from Upwake.Me, weapons and attachments use a somewhat separate color coding. For both the ranking in power is grey (Common), a dull green (Uncommon), blue (Rare) and purple (Epic). However for weapons interestingly there's no blue (Rare) helicopter weapons and as of 2022, there's a new color that's bright bluish-green which signifies an epic weapon that has a chance to cause extra elemental-based damage (as of writing, there's only 3 in the game). For attachments, there's an orange colour (Legendary) that goes beyond purple.


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* In ''Left to Survive'' from Upwake.Me, weapons and attachments use a somewhat separate color coding. For both the ranking in power is grey (Common), a dull green (Uncommon), blue (Rare) and purple (Epic). However for weapons interestingly there's no blue (Rare) helicopter weapons and as of 2022, there's a new color that's bright bluish-green which signifies an epic weapon that has a chance to cause extra elemental-based damage (as of writing, there's only 3 in the game). For attachments, there's an orange colour (Legendary) that goes beyond purple.
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* In ''Left to Survive'' from Upwake.Me, weapons and attachments use a somewhat separate color coding. For both the ranking in power is grey (Common), a dull green (Uncommon), blue (Rare) and purple (Epic). However for weapons interestingly there's no blue (Rare) helicopter weapons and as of 2022, there's a new color that's bright bluish-green which signifies an epic weapon that has a chance to cause extra elemental-based damage (as of writing, there's only 3 in the game). For attachments, there's an orange colour (Legendary) that goes beyond purple.
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Update to some of the entries


* ''VideoGame/HogwartsLegacy" has a Gear Rarity system consisting of: Common (black), Well-Appointed (green), Superb (blue), Extraordinary (purple), and Legendary (orange). Superb gear and above can be upgraded with crafting materials via the Enchanted Loom in the Room of Requirement once it becomes available, with each higher tier requiring a higher amount and variety of materials.

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* ''VideoGame/HogwartsLegacy" ''VideoGame/HogwartsLegacy'' has a Gear Rarity system consisting of: Common (black), Well-Appointed (green), Superb (blue), Extraordinary (purple), and Legendary (orange). Superb gear and above can be upgraded with crafting materials via the Enchanted Loom in the Room of Requirement once it becomes available, with each higher tier requiring a higher amount and variety of materials.
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* ''VideoGame/HogwartsLegacy" has a Gear Rarity system consisting of: Common (black), Well-Appointed (green), Superb (blue), Extraordinary (purple), and Legendary (orange). Superb gear and above can be upgraded with crafting materials via the Enchanted Loom in the Room of Requirement once it becomes available, with each higher tier requiring a higher amount and variety of materials.
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* In ''VideoGame/DeadAheadZombieWarfare'', upgrade items are separated into four tiers: Common (White), Rare (Blue), Epic (Purple) and Legendary (Orange). Higher tiered items can be upgraded further and can contain a higher amount of bonus stats.
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* ''VideoGame/CrownTrick'' has five tiers of equipment (white, green, blue, purple, and gold) for weapons and relics. For weapons, the first four rarities can be applied to any regular weapon, with higher weapons having better stats, stronger custom weapon aspects, and more aspect slots, while the highest gold rarity is reserved for "Legendary" weapons with unique, powerful passive abilities and the highest stats of their weapon class.
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* ''VideoGame/RiskOfRain'' divides its items into five tiers based on rarity and type: common (white), uncommon (green), rare (red), boss items (yellow) and equipment (orange).
** Its sequel ''VideoGame/RiskOfRain2'' adds two more tiers: lunar items (blue) and void items (purple).

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* ''VideoGame/MonsterHunter'' has ten tiers of rarity that vary depending on whether the item is a material or equipment. For equipment, Low Rank is Rare 1-3 (white, purple, yellow), High Rank is Rare 4-7 (brown, green, blue, red), and G-Rank is Rare 8-10 (cyan, orange, pink). Common Low Rank materials are Rare 4, rare Low Rank materials are Rare 5, common High Rank materials are Rare 6, rare High Rank materials are Rare 7, common G-Rank materials are Rare 8, and rare G-Rank materials are Rare 9. Equipment made from Deviants are a special rarity, Rare X (indigo). Equipment icons are color-coded accordingly, while material icons are not.

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* ''VideoGame/MonsterHunter'' has ten tiers of rarity that vary depending on whether the item is a material or equipment. For equipment, Low Rank is Rare 1-3 (white, purple, yellow), High Rank is Rare 4-7 (brown, green, blue, red), and G-Rank is Rare 8-10 (cyan, orange, pink). Common Low Rank materials are Rare 4, rare Low Rank materials are Rare 5, common High Rank materials are Rare 6, rare High Rank materials are Rare 7, common G-Rank materials are Rare 8, and rare G-Rank materials are Rare 9. Equipment made from Deviants are a special rarity, Rare X (indigo). Equipment icons are color-coded accordingly, while material icons are not. ''VideoGame/MonsterHunterWorld'' introduced rarity levels 11 and 12, colored gold and silver respectively.


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* ''VideoGame/XenobladeChronicles2'' ignores the precedent set by ''X'' for a simplified three-tier system: common items are dark gray, rare items are red, and legendary items are gold.
* ''VideoGame/XenobladeChronicles3'' [[RunningGag ignores the precedent set by]] ''2'', making common items white, rare items yellow, and legendary items purple.


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** ''VideoGame/Borderlands3'' sticks to the "core" five, with many former Pearlescent items returning as legendary rarity instead.
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* ''VideoGame/FinalFantasyXIV'' has gear color coded backgrounds in their icons. Gray is the lowest tier and is either usually bought from vendors or crafted yourself. High quality versions of gear in the gray tier always have better stats than the normal version. Pink is around the same tier as the high quality gray tier, but its secondary stats are randomized. Green is basically pink but with set secondary stats. Blue is a stronger tier than green and it usually comes from vendors that sell end game gear for tokens instead of money. Purple is the highest tier and is usually reserved for relic weapons that are acquired in different ways.

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* ''VideoGame/FinalFantasyXIV'' has gear color coded backgrounds in their icons. Gray is the lowest tier and is either usually bought from vendors or crafted yourself. High quality versions of gear in the gray tier always have better stats than the normal version. Pink is and green are around the same tier as the high quality gray tier, but its pink's secondary stats are randomized. Green is basically pink but with set secondary stats. Blue is a stronger tier than Certain green items can also be obtained at higher quality that put them on par with blue items. Blue items are the bread and it butter of endgame gearing and usually comes come from vendors that sell end game gear for tokens instead of money. Purple is items are nominally the highest tier tier, but are generally on par with blue items. The main advantage of purple items is their customizable secondary stats at later stages, but obtaining and upgrading the purple items is usually reserved locked behind huge grinds for relic weapons that are acquired marginal at best advantages over blue items, putting them in different ways.the territory of BraggingRightsReward.

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* ''VideoGame/PlantsVsZombiesHeroes'' has 6 rarities: Common (white), Uncommon (silver), Rare (gold), Super-Rare (geometric purple), Legendary (rainbow), and Event (red with stars).



* ''VideoGame/PlantsVsZombiesHeroes'' has 6 rarities: Common (white), Uncommon (silver), Rare (gold), Super-Rare (geometric purple), Legendary (rainbow), and Event (red with stars).

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* ''VideoGame/PlantsVsZombiesHeroes'' ''VideoGame/Splatoon3'''s Tableturf Battle mode has 6 three rarities: Common (white), Uncommon (silver), (purple), Rare (gold), Super-Rare (geometric purple), Legendary (rainbow), (yellow), and Event (red with stars).Fresh (rainbow).

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* ''VideoGame/XenobladeChroniclesX'' has five different tiers for collectibles, materials, and equipment: gray (Common), blue (Rare), green (Unique), prime (Yellow), and orange (Intergalactic). Quality of materials reflect the strength of the enemy (early-game enemies like Grexes mainly drop Common-quality items, while late-game enemies like Seidrs mainly drop Unique-quality items), while the quality of collectibles and ores reflect their rarity. For equipment, quality reflects how many built-in skills they have. Common have none, rare has one, unique has two, and prime has three. Intergalactic-quality gear is exclusive to Skell equipment, and equipment of this tier has higher stats than lower-tier versions.

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* ''VideoGame/XenobladeChroniclesX'' has five different tiers for collectibles, materials, and equipment: gray (Common), blue (Rare), green (Unique), prime (Yellow), yellow (Prime), and orange (Intergalactic). Quality of materials reflect the strength of the enemy (early-game enemies like Grexes mainly drop Common-quality items, while late-game enemies like Seidrs mainly drop Unique-quality items), while the quality of collectibles and ores reflect their rarity. For equipment, quality reflects how many built-in skills they have. Common have none, rare has one, unique has two, and prime has three. Intergalactic-quality gear is exclusive to Skell equipment, and equipment of this tier has higher stats than lower-tier versions.versions.
* ''VideoGame/DisneyHeroesBattleMode'' follows the World of Warcraft color scheme pretty closely, organizing all the consumable items into seven tiers based on their rarity: White, Green, Blue, Purple, Orange, Red, and Yellow, in that order. These colors are also applied to the characters themselves, but it's tied to their power level; they ascend to higher tiers the higher you level them up with the right items.



* Heirlooms in ''VideoGame/{{Trimps}}'' followed the the same color scheme as World of Warcraft did for the five well-known tiers (Common->Uncommon->Rare->Epic->Legendary; however, after Legendary tier, heirlooms took on a staggeringly wide variety of tiers, which went as follows...

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* Heirlooms in ''VideoGame/{{Trimps}}'' followed the the same color scheme as World of Warcraft did for the five well-known tiers (Common->Uncommon->Rare->Epic->Legendary; however, after Legendary tier, heirlooms took on a staggeringly wide variety of tiers, which went as follows...
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** No weapons, armor, or accessories belong to the Misc. (light gray) or Junk (dark gray) tiers, which are instead used for [[ExactlyWhatItSaysOnTheTin miscellaneous]] items with no other use.

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** No weapons, armor, or accessories belong to the Misc. (light gray) or Junk (dark gray) tiers, which are instead used for [[ExactlyWhatItSaysOnTheTin miscellaneous]] items with items, often for one special purpose and no other use.use besides.
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New rarity tier was added into the game.

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** Enigmatic (blue with pink border and black haze)
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Direct link.


* ''VideoGame/AlbionOnline'' has eight tiers of items matching the [[SkillTree skill level]] required to use them: Gray (Beginner) > Brown (Novice) > Green (Journeyman) > Blue (Adept) > Red (Expert) > Orange (Master) > Yellow (Grandmaster) > White (Elder)

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* ''VideoGame/AlbionOnline'' has eight tiers of items matching the [[SkillTree [[SkillScoresAndPerks skill level]] required to use them: Gray (Beginner) > Brown (Novice) > Green (Journeyman) > Blue (Adept) > Red (Expert) > Orange (Master) > Yellow (Grandmaster) > White (Elder)

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* Heirlooms in ''VideoGame/Trimps'' followed the the same color scheme as World of Warcraft did for the five well-known tiers (Common->Uncommon->Rare->Epic->Legendary; however, after Legendary tier, heirlooms took on a staggeringly wide variety of tiers, which went as follows...

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* Heirlooms in ''VideoGame/Trimps'' ''VideoGame/{{Trimps}}'' followed the the same color scheme as World of Warcraft did for the five well-known tiers (Common->Uncommon->Rare->Epic->Legendary; however, after Legendary tier, heirlooms took on a staggeringly wide variety of tiers, which went as follows...



[[folder:Massively Multiplayer Online Role Playing Game]]

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[[folder:Massively Multiplayer Online Role Playing Game]][[folder:MMORPG]]
* ''VideoGame/AlbionOnline'' has eight tiers of items matching the [[SkillTree skill level]] required to use them: Gray (Beginner) > Brown (Novice) > Green (Journeyman) > Blue (Adept) > Red (Expert) > Orange (Master) > Yellow (Grandmaster) > White (Elder)
** T4+ materials and items additionally come in four tiers of rarity: Common (no glow) > Uncommon (green glow) > Rare (blue glow) > Exceptional (purple glow), with rarer ones having much lower [[RandomlyDrops spawn/drop rate]] but being more powerful.
** And there is also equipment quality determined by the skill of the crafter, which follows the typical none-bronze-silver-gold-platinum formula.



* ''VideoGame/FinalFantasyXIV'' has gear color coded backgrounds in their icons. Gray is the lowest tier and is either usually bought from vendors or crafted yourself. High quality versions of gear in the gray tier always have better stats than the normal version. Pink is around the same tier as the high quality gray tier, but its secondary stats are randomized. Green is basically pink but with set secondary stats. Blue is a stronger tier than green and it usually comes from vendors that sell end game gear for tokens instead of money. Purple is the highest tier and is usually reserved for relic weapons that are acquired in different ways.



* ''VideoGame/GuildWars'' initially launched with a four tier system based on item mods: White (no item mods) > Blue (low-end mods) > Purple (mid-range mods) > Gold (high-end mods). The developers later added Red for [=PvP=] items and Green for unique boss drops, which would usually have the best version of mods. The system later expanded to cover other items, such as miniatures.
* ''VideoGame/GuildWars2'' has a full spectrum for quality: Gray (Junk) > White (Basic) > Blue (Fine) > Green (Masterwork) > Yellow (Rare) > Orange (Exotic) > Red/Pink (Ascended) > Purple (Legendary).



* ''VideoGame/FinalFantasyXIV'' has gear color coded backgrounds in their icons. Gray is the lowest tier and is either usually bought from vendors or crafted yourself. High quality versions of gear in the gray tier always have better stats than the normal version. Pink is around the same tier as the high quality gray tier, but its secondary stats are randomized. Green is basically pink but with set secondary stats. Blue is a stronger tier than green and it usually comes from vendors that sell end game gear for tokens instead of money. Purple is the highest tier and is usually reserved for relic weapons that are acquired in different ways.
* ''VideoGame/GuildWars'' initially launched with a four tier system based on item mods: White (no item mods) > Blue (low-end mods) > Purple (mid-range mods) > Gold (high-end mods). The developers later added Red for [=PvP=] items and Green for unique boss drops, which would usually have the best version of mods. The system later expanded to cover other items, such as miniatures.
* ''VideoGame/GuildWars2'' has a full spectrum for quality: Gray (Junk) > White (Basic) > Blue (Fine) > Green (Masterwork) > Yellow (Rare) > Orange (Exotic) > Red/Pink (Ascended) > Purple (Legendary).
* ''VideoGame/AlbionOnline'' has eight tiers of items matching the [[SkillTree skill level]] required to use them: Gray (Beginner) > Brown (Novice) > Green (Journeyman) > Blue (Adept) > Red (Expert) > Orange (Master) > Yellow (Grandmaster) > White (Elder)
** T4+ materials and items additionally come in four tiers of rarity: Common (no glow) > Uncommon (green glow) > Rare (blue glow) > Exceptional (purple glow), with rarer ones having much lower [[RandomlyDrops spawn/drop rate]] but being more powerful.
** And there is also equipment quality determined by the skill of the crafter, which follows the typical none-bronze-silver-gold-platinum formula.

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* ''VideoGame/FinalFantasyXIV'' has gear color coded backgrounds in their icons. Gray is the lowest tier and is either usually bought from vendors or crafted yourself. High quality versions of gear in the gray tier always have better stats than the normal version. Pink is around the same tier as the high quality gray tier, but its secondary stats are randomized. Green is basically pink but with set secondary stats. Blue is a stronger tier than green and it usually comes from vendors that sell end game gear for tokens instead of money. Purple is the highest tier and is usually reserved for relic weapons that are acquired in different ways.
* ''VideoGame/GuildWars'' initially launched with a four tier system based on item mods: White (no item mods) > Blue (low-end mods) > Purple (mid-range mods) > Gold (high-end mods). The developers later added Red for [=PvP=]
''VideoGame/{{Wynncraft}}'''s items and Green for unique boss drops, which would usually have the best version of mods. The system later expanded to cover other items, such are arranged as miniatures.
* ''VideoGame/GuildWars2'' has a full spectrum for quality: Gray (Junk)
Normal (white) > White (Basic) > Blue (Fine) > Green (Masterwork) > Yellow (Rare) > Orange (Exotic) > Red/Pink (Ascended) > Purple (Legendary).
* ''VideoGame/AlbionOnline'' has eight tiers of items matching the [[SkillTree skill level]] required to use them: Gray (Beginner) > Brown (Novice) > Green (Journeyman) > Blue (Adept) > Red (Expert) > Orange (Master) > Yellow (Grandmaster) > White (Elder)
** T4+ materials and items additionally come in four tiers of rarity: Common (no glow) > Uncommon (green glow)
Unique (yellow) > Rare (blue glow) (pink) > Exceptional (purple glow), Legendary (sky blue) > Fabled (red) > Mythic ([[PurpleIsPowerful purple]]), with each tier being rarer ones having much lower [[RandomlyDrops spawn/drop rate]] but being and stronger than the last. However, four more powerful.
tiers exist outside of this standard chain:
** And there is also equipment quality determined by Set (lime green) items range in power from Unique to Legendary, depending on what set it is, and how many items in the skill of set the crafter, player has.
** Crafted (teal) items can range in power from Normal to Fabled, [[ItemCrafting depending on what the player uses to create them]].
** No weapons, armor, or accessories belong to the Misc. (light gray) or Junk (dark gray) tiers,
which follows the typical none-bronze-silver-gold-platinum formula.are instead used for [[ExactlyWhatItSaysOnTheTin miscellaneous]] items with no other use.



** Dota Plus Access and Seasonal (Yellow, for items which expire after a certain amount of time)

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** Dota Plus Access and Seasonal (Yellow, for [[PermanentlyMissableContent items which expire after a certain amount of time)time]])
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A subtrope of ColorCodedForYourConvenience and TierSystem. Compare with LawOfChromaticSuperiority.

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A subtrope of ColorCodedForYourConvenience ColourCodedForYourConvenience and TierSystem. Compare with LawOfChromaticSuperiority.
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* ''VideoGame/TheWitcher3WildHunt'': In order from least to most rare, Common items have a gray background in the inventory, Master items have blue backgrounds, Magic items use yellow, Relic items use orange/brown, and Witcher gear uses green backgrounds.
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* ''VideoGame/DungeonFighterOnline'' has Common (white), Uncommon (blue), Rare (purple), Unique (pink), Legendary (orange), Epic (yellow), and Mythic (rainbow). There are also some odd ones such as Chronicle gear (which doesn't really fit into normal rarity tiers) being red.
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* ''TabletopGame/MagicTheGathering'' eventually coded the card rarities. Black means common, silver means uncommon, gold means rare, and orange means mythic rare.

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* ''TabletopGame/MagicTheGathering'' eventually coded started color-coding the card rarities. cards' expansion symbol by rarity with the ''Exodus'' set. Black means common, Common (or Basic Land), silver means uncommon, Uncommon, gold means rare, and orange Rare, copper-red means mythic rare.Mythic Rare.
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For real, good luck understanding Trimps' tiering system.

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[[folder:Idle/Clicker Games]]
* Heirlooms in ''VideoGame/Trimps'' followed the the same color scheme as World of Warcraft did for the five well-known tiers (Common->Uncommon->Rare->Epic->Legendary; however, after Legendary tier, heirlooms took on a staggeringly wide variety of tiers, which went as follows...
**Magnificent (red)
**Ethereal (blue with purple glow)
**Magmatic (maroon with bright orange glow)
**Plagued (green with purple haze)
**Radiating (dark purple with green haze)
**Hazardous (yellow with red border and black haze)
[[/folder]]
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* ''VideoGame/{{Terraria}}'' has [[http://terraria.gamepedia.com/Rarity Rarity]], a statistic applying to all items, that loosely indicates their value and the difficulty with which they are obtained. An item's Rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's Rarity can be raised or lowered by up to two tiers depending on its Modifier. There are 13 tiers of Rarity which go from gray (the lowest) to purple (the highest), plus two special tiers not normally available (rainbow, exclusive to expert-mode items, and amber, exclusive to quest items).

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* ''VideoGame/{{Terraria}}'' has [[http://terraria.gamepedia.com/Rarity Rarity]], a statistic applying to all items, that loosely indicates their value and the difficulty with which they are obtained. An item's Rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's Rarity can be raised or lowered by up to two tiers depending on its Modifier. There are 13 tiers of Rarity which go from gray (the lowest) to purple (the highest), plus two three special tiers not normally available (rainbow, exclusive to expert-mode Expert mode items, fiery red, exclusive to Master Mode items, and amber, exclusive to quest items).items redeemable at the respective town NPC).
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Crosswicking.



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* ''VideoGame/LoopHero'': Four colors of gear, which reflect the number of secondary stats on the item. White items have only the base stat, blue have one secondary stat, yellow has two or three secondaries, and orange has three or four.
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Missing punctuation
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Missing punctuation


Whether you're playing a single-player RPG, or a MMORPG, you're bound to encounter items (weapons, armor, jewelry, etc.) that are divided into at least three tiers of power and rarity that just happen to be ColorCodedForYourConvenience. Rarity gives us a visual indicator of how one item compares to another in terms of game advancement. If rarity didn't exist, there would be more of a need to test or compare stats before you'd even know whether to get excited that you got a particular item. Rarity offers an immediate clue as to whether an available item will be effective against the tier of enemies you'll encounter at your current level

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Whether you're playing a single-player RPG, or a MMORPG, you're bound to encounter items (weapons, armor, jewelry, etc.) that are divided into at least three tiers of power and rarity that just happen to be ColorCodedForYourConvenience. Rarity gives us a visual indicator of how one item compares to another in terms of game advancement. If rarity didn't exist, there would be more of a need to test or compare stats before you'd even know whether to get excited that you got a particular item. Rarity offers an immediate clue as to whether an available item will be effective against the tier of enemies you'll encounter at your current level
level.

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[[folder: Action Adventure ]]

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[[folder: Augmented Reality Game]]

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[[folder:MOBA]]
* ''VideoGame/Dota2'' has a few rarity levels for its cosmetic items, which are represented by different colors:
** Common (bluish-gray)
** Uncommon (light blue)
** Rare (Blue)
** Mythical (Purple)
** Legendary (Fuchsia; this level and the ones above are mostly arbitrary in meaning, though rarer items tend to look more impressive)
** Immortal (Gold, for event-limited items which often have major visual effects)
** Arcana (Green, for premium items with a steep real-world money cost which massively overhaul a hero's appearance)
** Ancient (Red, a sparsely-used tier for items that can no longer be obtained normally)
** Dota Plus Access and Seasonal (Yellow, for items which expire after a certain amount of time)
[[/folder]]

[[folder:Roguelike]]



[[folder: Shoot 'em Up ]]

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[[folder: Non-Videogame Examples ]]

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* ''VideoGame/{{Hades}}'' changes the colors of the names and descriptions of boons based on their tier:
** Normal boons are randomly Common (white), Rare (blue) or Epic (purple), with higher tiers having stronger effects. There's a fourth "normal" tier, Heroic (red) which doesn't appear normally and can only be gotten by combining an Epic boon with an effect that increases its rarity, or if a boon is mutually exclusive with one you already have.
** Some boons require a combination of other boons before they can be offered, and have a fixed tier. These are Legendary (orange/golden) if you need multiple boons from the same god, and Duo (green) if you need boons from different gods.
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Atlas is the lone exception when it comes to Pearlescents.


** The first game, ''VideoGame/Borderlands1'', features nine colors: White, Green, Blue, Purple, Orange, Dark Orange, Darker Orange, and Cyan. White and green are exclusively for generic weapons, while blue and purple may either be generic or possess special red flavor text that grants a one-of-a-kind effect, earning the moniker Unique. The oranges are reserved for legendary weapons, which are guaranteed to possess red flavor text like Unique weapons. Cyan weapons were introduced with the "Secret Armory of General Knoxx" DLC as an even stronger version of legendaries, dubbed Pearlescent, and are far more rare; each weapon manufacturer only makes one Pearlescent weapon, and there is only one Pearlescent weapon of each weapon category (e.g. revolver, sniper rifle, shotgun).

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** The first game, ''VideoGame/Borderlands1'', features nine colors: White, Green, Blue, Purple, Orange, Dark Orange, Darker Orange, and Cyan. White and green are exclusively for generic weapons, while blue and purple may either be generic or possess special red flavor text that grants a one-of-a-kind effect, earning the moniker Unique. The oranges are reserved for legendary weapons, which are guaranteed to possess red flavor text like Unique weapons. Cyan weapons were introduced with the "Secret Armory of General Knoxx" DLC as an even stronger version of legendaries, dubbed Pearlescent, and are far more rare; each weapon manufacturer only makes one Pearlescent weapon, weapon (With the lone exception being Atlas, which produces both a revolver and a Shield), and there is only one Pearlescent weapon of each weapon category (e.g. revolver, sniper rifle, shotgun).

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* In ''VideoGame/DivinityOriginalSinII'', item tiers are coded like this:
** White: non-magical.
** Green: Uncommon.
** Blue: Rare.
** Purple: Epic
** Pink: Legendary.
** Orange: Divine.
** Gold: Unique.
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[[folder]]

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[[folder]][[folder: Augmented Reality Game]]

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