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[[folder:Toys]]
* This trope is one of the main aspects in {{LEGO}}'s {{Bionicle}} and its related lines, {{Slizers}}, {{RoboRiders}} and to an extent, HeroFactory. Especially in Bionicle, there are confusingly many combinations and exceptions, but generally, red (sometimes with yellow or black) means fire, blue (sometimes with added white) is water, green is air or jungle, white (may be part-blue or gray) is ice, black (sometimes with gray, red, orange, tan, or ''purple'') is earth or rock, brown or yellow (at times with gray, orange or tan) is stone or sand. Some elements can change their colors, and numerous colorful characters don't even have elements, making the whole thing even more difficult. Then, there are secondary elements that use the pre-established colors of main elements as either ''their'' main or secondary colors! And this is just Bionicle!
[[/folder]]
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* CodexAlera Each of the six types of furycrafting has a color associated with the element: Fire is red, water is blue, earth is green, air is green, metal is grey and wood is brown. Each element also has its own symbol, which is on the covers of some editions of the books.

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* CodexAlera Each of the six types of furycrafting has a color associated with the element: element involved in each of the six types of furycrafting: Fire is red, water is blue, earth is green, air is green, metal is grey and wood is brown. Each element also has its own symbol, which is on the covers of some editions of the books.
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* CodexAlera Each of the six types of furycrafting has a color associated with the element: Fire is red, water is blue, earth is green, air is green, metal is grey and wood is brown. Each element also has its own symbol, which is on the covers of some editions of the books.
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Folderizing, adding an example


!Examples
* In ''TalesOfSymphonia'', the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, red/orange for fire, green for wind (though the more ice-ish are blue) and yellow for thunder. The last three are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.
* In ''MegaManBattleNetwork'' and ''MegaManStarforce'', [[strike:Fire]] Heat is associated with Red, [[strike:Water]] Aqua is associated with Blue, [[strike:Electric]] Elec is associated with Yellow, and [[strike:Nature]] Wood is associated with Green.
* In ''MegaManZero'' and ''MegaManZX'', Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
* In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and brown and airbenders used to wear orange.

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!Examples
* In ''TalesOfSymphonia'', the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, red/orange for fire, green for wind (though the more ice-ish are blue) and yellow for thunder. The last three are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.
* In ''MegaManBattleNetwork'' and ''MegaManStarforce'', [[strike:Fire]] Heat is associated with Red, [[strike:Water]] Aqua is associated with Blue, [[strike:Electric]] Elec is associated with Yellow, and [[strike:Nature]] Wood is associated with Green.
* In ''MegaManZero'' and ''MegaManZX'', Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
* In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and brown and airbenders used to wear orange.
!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]



* In ''LordsOfMagic'', each element is associated with a faith, which fills the role of races or civilizations in other games. Each faith's units have color schemes that fit the above trends.
* ''LegendOfDragoon'' colour-coded the party members, Dart is the Fire Dragoon and wears red, Rose is the Darkness Dragoon and wears black, etc.
* ''{{Zanzarah}}'s'' [[ElementalRockPaperScissors Table of Effectiveness]] lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan and Metal as steely grey.
* ''[=~Pokémon~=]'' generally follows a skin color scheme based on the element of the Pokémon: Fire pokémon having lots of red or orange, Water pokémon having lots of blue and so on...at least in the first couple of games. The later generations also featured color-coded icons for each type, though many of them have two colors (e.g., the Dragon-type is half-red, half-blue).

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* In ''LordsOfMagic'', each element is associated with a faith, which fills the role of races or civilizations Used in other games. Each faith's units have color schemes that fit the above trends.
''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.
* ''LegendOfDragoon'' colour-coded the party members, Dart is the Fire Dragoon and wears red, Rose is the Darkness Dragoon and wears black, etc.
* ''{{Zanzarah}}'s'' [[ElementalRockPaperScissors Table of Effectiveness]] lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan and Metal as steely grey.
* ''[=~Pokémon~=]'' generally
''SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a skin color scheme red fuku, Sailor Mercury has ice and water based on the element of the Pokémon: Fire pokémon having lots of red or orange, Water pokémon having lots of powers and has a blue fuku (Sailor Neptune has both blue hair and so on...at least in a blue fuku, and controls the first couple of games. sea); Sailor Jupiter has lightning, wind and GreenThumb powers, with a green fuku and pink accents.
* Directly used in ''RuneSoldierLouie''. Although the world doesn't particularly focus on elemental colors, at one point Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements.
The later generations also featured color-coded icons for each type, though many tricky part is, as this page shows, there's no universally accepted set of them have two colors (e.g., the Dragon-type is half-red, half-blue).colors, so he has some trouble, mostly over if blue represents air or water.

[[/folder]]

[[folder:Literature]]



* In ''SecretOfMana'', all the spells of a given school, which are element-based, have the same color scheme.
* In ''CaptainPlanet'', the Planeteers' rings have different colors based on the element the ring's power represents.
* ''WorldOfWarcraft'' arguably follows a color scheme based on the element of each magic spell. Fire spells typically have red/orange icons and spell effects, water/ice spells typically have blue icons and spell effects, and so on...

to:

* In ''SecretOfMana'', all the spells of a given school, which are element-based, have the same color scheme.
* In ''CaptainPlanet'', the Planeteers' rings have different colors based on the element the ring's power represents.
* ''WorldOfWarcraft'' arguably follows a color scheme based on the element of each magic spell. Fire spells typically have red/orange icons and spell effects, water/ice spells typically have blue icons and spell effects, and so on...

[[/folder]]

[[folder:Live Action TV]]



* Used in ''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.

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[[/folder]]

[[folder:Video Games]]
* Used In ''TalesOfSymphonia'', the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, red/orange for fire, green for wind (though the more ice-ish are blue) and yellow for thunder. The last three are lumped as "anima"
in ''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.the GBA games, making them quite multicolor compared to light and dark.
* In ''MegaManBattleNetwork'' and ''MegaManStarforce'', [[strike:Fire]] Heat is associated with Red, [[strike:Water]] Aqua is associated with Blue, [[strike:Electric]] Elec is associated with Yellow, and [[strike:Nature]] Wood is associated with Green.
* In ''MegaManZero'' and ''MegaManZX'', Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
* In ''LordsOfMagic'', each element is associated with a faith, which fills the role of races or civilizations in other games. Each faith's units have color schemes that fit the above trends.
* ''LegendOfDragoon'' colour-coded the party members, Dart is the Fire Dragoon and wears red, Rose is the Darkness Dragoon and wears black, etc.
* ''{{Zanzarah}}'s'' [[ElementalRockPaperScissors Table of Effectiveness]] lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan and Metal as steely grey.
* ''[=~Pokémon~=]'' generally follows a skin color scheme based on the element of the Pokémon: Fire pokémon having lots of red or orange, Water pokémon having lots of blue and so on...at least in the first couple of games. The later generations also featured color-coded icons for each type, though many of them have two colors (e.g., the Dragon-type is half-red, half-blue).
* In ''SecretOfMana'', all the spells of a given school, which are element-based, have the same color scheme.
* ''WorldOfWarcraft'' arguably follows a color scheme based on the element of each magic spell. Fire spells typically have red/orange icons and spell effects, water/ice spells typically have blue icons and spell effects, and so on...



* ''SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice and water based powers and has a blue fuku (Sailor Neptune has both blue hair and a blue fuku, and controls the sea); Sailor Jupiter has lightning, wind and GreenThumb powers, with a green fuku and pink accents.
* Directly used in RuneSoldierLouie. Although the world doesn't particularly focus on elemental colors, at one point Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements. The tricky part is, as this page shows, there's no universally accepted set of colors, so he has some trouble, mostly over if blue represents air or water.

to:

* ''SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice ''ChronoCross'' skips naming the elements directly and water based powers and has a blue fuku (Sailor Neptune has both blue hair and a blue fuku, and controls the sea); Sailor Jupiter has lightning, wind and GreenThumb powers, with a green fuku and pink accents.
* Directly used in RuneSoldierLouie. Although the world doesn't particularly focus on
just uses colors for elemental colors, at one point Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements. The tricky part is, as this page shows, there's no universally accepted set of colors, so he has some trouble, mostly over if affinities. Red represented fire, blue represents was water and ice, green was both air or water.and nature, yellow was earth and electricity, black was shadow, and white was light.
[[/folder]]

[[folder:Western Animation]]
* In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and brown and airbenders used to wear orange.
* In ''CaptainPlanet'', the Planeteers' rings have different colors based on the element the ring's power represents.

[[/folder]]
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* '''[[color:#cccc00:Lightning]]''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.

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* '''[[color:#cccc00:Lightning]]''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be white or purple.
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* Directly used in RuneSoldierLouie. Although the world doesn't particularly focus on elemental colors, at one point Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements. The tricky part is, as this page shows, there's no universally accepted set of colors, so he has some trouble, mostly over if blue represents air or water.
Is there an issue? Send a MessageReason:
None


** ''NinpuuSentaiHurricangger'' / ''PowerRangersNinjaStorm'' : Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder.

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** ''NinpuuSentaiHurricangger'' ''NinpuuSentaiHurricaneger'' / ''PowerRangersNinjaStorm'' : Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder.
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** ''NinpuuSentaiHuricanger'' / ''PowerRangersNinjaStorm'' : Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder.

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** ''NinpuuSentaiHuricanger'' ''NinpuuSentaiHurricangger'' / ''PowerRangersNinjaStorm'' : Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder.
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** ''NinpuuSentaiHuricanger'' / ''PowerRangersNinjaStorm'' : Red uses wind, Blue uses water, Yellow uses earth, Crimson and Navy (dark red and dark blue) use thunder.
** ''TensouSentaiGoseiger'': Red and Pink use Air, Yellow and Black use Earth/Nature, and Blue and Green use Water. The metallic-colored SixthRanger can use [[AllYourPowersCombined any element]], but it's implied that his original element was Earth.
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* '''[[color:#118800:Wood/Plants/Nature]]''': Usually green, perhaps with other earth tones.

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* '''[[color:#118800:Wood/Plants/Nature]]''': Usually green, perhaps with other earth tones. If dealing specifically with flowers, it usually will be pink.
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* '''[[color:#770077:Dark]]''': Usually black, though dark purple is also very common.

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* '''[[color:#770077:Dark]]''': Usually black, though [[PurpleIsTheNewBlack dark purple purple]] is also very common.
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* ''SailorMoon'' follows almost all of these rules. [[PlayingWithFire Sailor Mars]] has a red fuku, Sailor Mercury has ice and water based powers and has a blue fuku (Sailor Neptune has both blue hair and a blue fuku, and controls the sea); Sailor Jupiter has lightning, wind and GreenThumb powers, with a green fuku and pink accents.
Is there an issue? Send a MessageReason:
None


* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, red/orange for fire, green for wind [though the more ice-ish are blue) and yellow for thunder. The last three are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.

to:

* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, red/orange for fire, green for wind [though (though the more ice-ish are blue) and yellow for thunder. The last three are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.
Is there an issue? Send a MessageReason:
None


* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, Anima is split into red fire, yellow lightning, blue ice, and green wind.

to:

* In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, Anima is split into red red/orange for fire, green for wind [though the more ice-ish are blue) and yellow lightning, blue ice, for thunder. The last three are lumped as "anima" in the GBA games, making them quite multicolor compared to light and green wind.dark.
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** Seen in the theme of the zords of ''PowerRangersLightspeedRescue''. Haz Rescue is yellow and a mining truck (Earth), Aero Rescue is green and an helicopter (Air), Pyro Rescue is Red and a fire truck (Fire), Aqua Rescue is blue and a truck with water cannons (Water), Med Rescue is Pink and an ambulance (Life). The Solar Streak Megazord is silver and light blue (Light).

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** Seen in the theme of the zords of ''PowerRangersLightspeedRescue''. Haz Rescue is yellow and a mining truck (Earth), Aero Rescue is green and an helicopter (Air), Pyro Rescue is Red and a fire truck (Fire), Aqua Rescue is blue and a truck with water cannons (Water), Med Rescue is Pink and an ambulance (Life). The Solar Streak Megazord Max Solarzord is silver and light blue (Light).

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* '''[[color:brown:Earth]]''': Yellow, brown and orange are all common.

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* '''[[color:brown:Earth]]''': Yellow, brown and orange are all common. Green if nature is not separate.



* Super Sentai teams (who already are Color Coded for Your Convenience) that feature elemental powers use these in different ways:
** ''SeijuuSentaiGingaman'': Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning and Pink uses... flowers.
** ''MahouSentaiMagiranger'': Red and their father, also in red armor post Heel Face Turn uses fire, Yellow uses lightning, Blue uses water, Pink uses wind, and Green uses earth/nature. Their gold-armored mentor uses light and their white-clad mother uses ice.

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* Super Sentai teams (who / PowerRangers Teams(who already are Color Coded for Your Convenience) that feature elemental powers use these in different ways:
** ''SeijuuSentaiGingaman'': ''SeijuuSentaiGingaman'' / ''PowerRangersLostGalaxy'' : Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning and Pink uses... flowers.
** ''MahouSentaiMagiranger'': ''MahouSentaiMagiranger'' / ''PowerRangersMysticForce'' : Red and their father, also in red armor post Heel Face Turn uses fire, Yellow uses lightning, Blue uses water, Pink uses wind, and Green uses earth/nature. Their gold-armored mentor uses light and their white-clad mother uses ice.ice.
** Seen in the theme of the zords of ''PowerRangersLightspeedRescue''. Haz Rescue is yellow and a mining truck (Earth), Aero Rescue is green and an helicopter (Air), Pyro Rescue is Red and a fire truck (Fire), Aqua Rescue is blue and a truck with water cannons (Water), Med Rescue is Pink and an ambulance (Life). The Solar Streak Megazord is silver and light blue (Light).
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* In TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]], the colors of the elements come from the colors of the Links in [[TheLegendOfZeldaFourSwords Four Swords]]. Wind is green, Fire is red, and Water is blue, as usual, but Earth is purple.

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* In TheLegendOfZelda: ''TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]], Cap]]'', the colors of the elements come from the colors of the Links in [[TheLegendOfZeldaFourSwords Four Swords]]. Wind is green, Fire is red, and Water is blue, as usual, but Earth is purple.
Is there an issue? Send a MessageReason:
Pokémon menu icons


* ''[=~Pokémon~=]'' generally follows a skin color scheme based on the element of the Pokémon: Fire pokémon having lots of red or orange, Water pokémon having lots of blue and so on...at least in the first couple of games.

to:

* ''[=~Pokémon~=]'' generally follows a skin color scheme based on the element of the Pokémon: Fire pokémon having lots of red or orange, Water pokémon having lots of blue and so on...at least in the first couple of games. The later generations also featured color-coded icons for each type, though many of them have two colors (e.g., the Dragon-type is half-red, half-blue).
Is there an issue? Send a MessageReason:
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* '''[[color:#ee1100:Fire]]''': Almost exclusively red.

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* '''[[color:#ee1100:Fire]]''': Almost exclusively red.red or orange.
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* '''[[color:lightblue: Ice:]]''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white.

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* '''[[color:lightblue: Ice:]]''': Ice]]''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white.



* '''[[color:grey: Metal/Steel:]]''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white.

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* '''[[color:grey: Metal/Steel:]]''': Metal/Steel]]''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white.

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* '''[[color:blue:Water]]''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white. See also WaterIsBlue.

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* '''[[color:blue:Water]]''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white. See also WaterIsBlue.



* '''[[color:#cccc00:Lighting]]''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.

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* '''[[color:#cccc00:Lighting]]''': '''[[color:lightblue: Ice:]]''': In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white.
* '''[[color:#cccc00:Lightning]]''':
When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.


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* '''[[color:grey: Metal/Steel:]]''': When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white.
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* '''Fire''': Almost exclusively red.
* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white. See also WaterIsBlue.
* '''Wind''': Usually green (mostly in Asian works, see also WindIsGreen) or yellow, sometimes white.
* '''Earth''': Yellow, brown and orange are all common.
* '''Lighting''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.
* '''Wood/Plants/Nature''': Usually green, perhaps with other earth tones.
* '''Light''': Usually white or a bright yellow.
* '''Dark''': Usually black, though dark purple is not rare.

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* '''Fire''': '''[[color:#ee1100:Fire]]''': Almost exclusively red.
* '''Water''': '''[[color:blue:Water]]''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white. See also WaterIsBlue.
* '''Wind''': '''[[color:#11ee11:Wind]]''': Usually green (mostly in Asian works, see also WindIsGreen) or yellow, sometimes white.
* '''Earth''': '''[[color:brown:Earth]]''': Yellow, brown and orange are all common.
* '''Lighting''': '''[[color:#cccc00:Lighting]]''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.
* '''Wood/Plants/Nature''': '''[[color:#118800:Wood/Plants/Nature]]''': Usually green, perhaps with other earth tones.
* '''Light''': '''[[color:#eeee00:Light]]''': Usually white or a bright yellow.
* '''Dark''': '''[[color:#770077:Dark]]''': Usually black, though dark purple is not rare.
also very common.
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* In TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]], the colors of the elements come from the colors of the Links in [[TheLegendOfZeldaFourSwords Four Swords]]. Wind is green, Fire is red, and Water is blue, as usual, but Earth is purple.

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* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white.
* '''Wind''': Usually green or yellow, sometimes white.

to:

* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues and even white.
white. See also WaterIsBlue.
* '''Wind''': Usually green (mostly in Asian works, see also WindIsGreen) or yellow, sometimes white.



* '''Lighting''': When Lightning is treated as a separate element (sometimes it gets lumped with air/weather), it's pretty much always yellow.
* '''Wood/Plants/Nature''': Usually green, perhaps with other earth tones.



* In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and airbenders used to wear orange.

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* In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and brown and airbenders used to wear orange.
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<<|ColourCodedForYourConvenience|>>

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<<|ColourCodedForYourConvenience|>>
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----

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<<|ColourCodedForYourConvenience|>>

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A common trope, especially in video games that feature ElementalPowers, is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, ect.

This can manifest in many ways, some common ones including enemies being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus.

A few common examples of this trope are as follows. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.

to:

A common trope, especially in video games that feature ElementalPowers, is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, ect.

etc.

This can manifest in many ways, some ways. Some common ones including are enemies being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus.

A few common examples of this trope are as follows.follow. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.



* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends towards lighter blues and even white.

to:

* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends towards toward lighter blues and even white.



* '''Earth''': Yellow, brown, and orange are all common.

to:

* '''Earth''': Yellow, brown, brown and orange are all common.




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* ''{{Pokemon}}'' generally follows a skin color scheme based on the element of the Pokemon, Fire pokemon having lots of red or orange, Water pokemon having lots of blue and so on...at least in the first couple games.

to:

* ''{{Pokemon}}'' ''[=~Pokémon~=]'' generally follows a skin color scheme based on the element of the Pokemon, Pokémon: Fire pokemon pokémon having lots of red or orange, Water pokemon pokémon having lots of blue and so on...at least in the first couple of games.



* Super Sentai teams (who already are Color Coded For Your Convenience) that feature elemental powers use these in different ways:
** ''SeijuuSentaiGingaman'': Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning, and Pink uses... flowers.

to:

* Super Sentai teams (who already are Color Coded For for Your Convenience) that feature elemental powers use these in different ways:
** ''SeijuuSentaiGingaman'': Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning, lightning and Pink uses... flowers.



** ''SamuraiSentaiShinkenger'': Red uses fire, Blue uses water (see a pattern?), Pink uses wind, Green uses nature, Yellow uses earth, and Gold uses light.
* Used in ''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.

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** ''SamuraiSentaiShinkenger'': Red uses fire, Blue uses water (see a pattern?), Pink uses wind, Green uses nature, Yellow uses earth, earth and Gold uses light.
* Used in ''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.Orange=Earth.
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!Examples [-[[NeedsMoreExamples Feel free to add more]]-]

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!Examples [-[[NeedsMoreExamples Feel free to add more]]-]

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Clic

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ClicA common trope, especially in video games that feature ElementalPowers, is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, ect.

This can manifest in many ways, some common ones including enemies being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus.

A few common examples of this trope are as follows. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.
* '''Fire''': Almost exclusively red.
* '''Water''': Almost exclusively blue. In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends towards lighter blues and even white.
* '''Wind''': Usually green or yellow, sometimes white.
* '''Earth''': Yellow, brown, and orange are all common.
* '''Light''': Usually white or a bright yellow.
* '''Dark''': Usually black, though dark purple is not rare.

Related to ColorCodedWizardry, which is about the wizards themselves being color coded. Subtrope of ColorCodedForYourConvenience.

!Examples [-[[NeedsMoreExamples Feel free to add more]]-]
*In ''TalesOfSymphonia'', the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
*In ''FireEmblem'', the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark, Anima is split into red fire, yellow lightning, blue ice, and green wind.
*In ''MegaManBattleNetwork'' and ''MegaManStarforce'', [[strike:Fire]] Heat is associated with Red, [[strike:Water]] Aqua is associated with Blue, [[strike:Electric]] Elec is associated with Yellow, and [[strike:Nature]] Wood is associated with Green.
*In ''MegaManZero'' and ''MegaManZX'', Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
*In ''AvatarTheLastAirbender'', firebenders wear red and waterbenders wear blue, while earthbenders wear green and airbenders used to wear orange.
*In ''MagicKnightRayearth'', fire powers are red, water powers are blue, and wind powers are green. Note that the three main characters were already colour-coded to red, blue and green before getting magic, and then got the associated element.
*In ''LordsOfMagic'', each element is associated with a faith, which fills the role of races or civilizations in other games. Each faith's units have color schemes that fit the above trends.
*''LegendOfDragoon'' colour-coded the party members, Dart is the Fire Dragoon and wears red, Rose is the Darkness Dragoon and wears black, etc.
*''{{Zanzarah}}'s'' [[ElementalRockPaperScissors Table of Effectiveness]] lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan and Metal as steely grey.
*''{{Pokemon}}'' generally follows a skin color scheme based on the element of the Pokemon, Fire pokemon having lots of red or orange, Water pokemon having lots of blue and so on...at least in the first couple games.
*MercedesLackey's ''ElementalMasters'' series: Red = fire, blue = air, yellow = earth, green = water.
*In ''SecretOfMana'', all the spells of a given school, which are element-based, have the same color scheme.
*In ''CaptainPlanet'', the Planeteers' rings have different colors based on the element the ring's power represents.
* ''WorldOfWarcraft'' arguably follows a color scheme based on the element of each magic spell. Fire spells typically have red/orange icons and spell effects, water/ice spells typically have blue icons and spell effects, and so on...
*Super Sentai teams (who already are Color Coded For Your Convenience) that feature elemental powers use these in different ways:
**''SeijuuSentaiGingaman'': Red uses fire, Green uses wind, Blue uses water, Yellow uses lightning, and Pink uses... flowers.
**''MahouSentaiMagiranger'': Red and their father, also in red armor post Heel Face Turn uses fire, Yellow uses lightning, Blue uses water, Pink uses wind, and Green uses earth/nature. Their gold-armored mentor uses light and their white-clad mother uses ice.
**''SamuraiSentaiShinkenger'': Red uses fire, Blue uses water (see a pattern?), Pink uses wind, Green uses nature, Yellow uses earth, and Gold uses light.
*Used in ''RoninWarriors'': Red=Fire, Cyan=Water, Green=Light, Blue=Air, Orange=Earth.
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