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* This trope is prevalent in all of the ''VideoGame/{{Shantae}}'' games, ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'', and one of the few modern games to play it completely straight. Monsters can hurt the player character on contact, while most of the time it's Shantae herself, but also the other playable characters as well (Like Sky, Bolo, and Rottytops in the "Friends To The End" mode in ''Half-Genie Hero''.

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* This trope is prevalent in all of the ''VideoGame/{{Shantae}}'' games, ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'', ''VideoGame/ShantaeAndThePiratesCurse'' and one of the few modern games to play it completely straight. Monsters can hurt the player character on contact, while most of the time it's Shantae herself, but also the other playable characters as well (Like Sky, Bolo, and Rottytops in the "Friends To The End" mode in ''Half-Genie Hero''.



** ''VideoGame/ShantaeAndTheSevenSirens'': The Crystal Crab Monster Card gives Shantae the ability to break jugs by waliking into them, instead of using an attack to damage and break them instead.

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** ''VideoGame/ShantaeAndTheSevenSirens'': The Crystal Crab Monster Card gives Shantae the ability to break jugs by waliking walking into them, instead of using an attack to damage and break them instead.
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* Collision damage was enabled only once in ''VideoGame/DynastyWarriors'', specifically for the ''4'' version of the engine. A flying body could collide with another character and deal an enormous amount of damage to them. This led to the unfortunate tendency for officers with powerful KnockBack abilities to accidentally team-kill allies by launching a {{Mook}} into them, as well as players dying instantly because they caught a flying allied soldier with their face. Creator/KoeiTecmo realized that this made certain officers far more powerful than intended and turned certain game modes into near-certain death traps, and removed the damage from bodily impact in later iterations (now such an event merely knocks down anyone hit by a flying body).
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* ''VideoGame/EccoTheDolphin'' and ''EccoTheTidesOfTime'': Ecco takes damage from enemy sea life. Somewhat justified considering jellyfish can have nasty stings and can even kill sometimes. Sharks do have sharp teeth and rough skin and crabs do use their pincers defensively. Also an npc dolphin tells Ecco that all sea life is frightened after the Vortex attack.

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* ''VideoGame/EccoTheDolphin'' and ''EccoTheTidesOfTime'': ''VideoGame/EccoTheTidesOfTime'': Ecco takes damage from enemy sea life. Somewhat justified considering jellyfish can have nasty stings and can even kill sometimes. Sharks do have sharp teeth and rough skin and crabs do use their pincers defensively. Also an npc dolphin tells Ecco that all sea life is frightened after the Vortex attack.

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* ''VideoGame/EccoTheDolphin'' and ''EccoTheTidesOfTime'': Ecco takes damage from enemy sea life. Somewhat justified considering jellyfish can have nasty stings and can even kill sometimes. Sharks do have sharp teeth and rough skin and crabs do use their pincers defensively. Also an npc dolphin tells Ecco that all sea life is frightened after the Vortex attack.



* Certain Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack, or causing a status such as poison (the Poison Point ability).

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* Certain Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack, or causing a status such as poison (the Poison Point ability). There’s also the Rocky Helmet held item that causes touch damage from physical attacks.

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* ''VideoGame/ANNOMutationem'': In the Mysterious Console DLC, Noni takes damage upon making physical contact with enemies as they attempt to move closer to her while firing an abundant of BulletHell weaponry.



* In ''Manga/JoJosBizarreAdventure'', merely bumping into a Pillar Man can be fatal, as [[HalfTheManHeUsedToBe Mark]] finds out.

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* In ''Manga/JoJosBizarreAdventure'', merely bumping into a [[Manga/JoJosBizarreAdventureBattleTendency Pillar Man Man]] can be fatal, as [[HalfTheManHeUsedToBe Mark]] finds out.
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** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Bowser Jr there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However if you happen to touch his very tiny body you will still be the one to take damage from him.

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** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Bowser Jr there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However However, if you happen to touch his very tiny body you will still be the one to take damage from him.
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** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Baby Bowser there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However if you happen to touch his very tiny body you will still be the one to take damage from him.

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** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Baby Bowser Jr there will be a point during the battle where he will make you gigantic in size, and he will become very small. At this stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. However if you happen to touch his very tiny body you will still be the one to take damage from him.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Baby Bowser he will at one point during the battle make you gigantic in size, and he will become very, very small. During this point he is about as tall as your foot and realistically you should be able to just squash him underneath it. But if you happen to touch his tiny body at any point you will still be the one to take damage from him.

to:

** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Baby Bowser he there will at one be a point during the battle where he will make you gigantic in size, and he will become very, very small. During At this point stage of the boss fight he is about as tall as your foot and realistically you should be able to just squash him underneath it. But However if you happen to touch his very tiny body at any point you will still be the one to take damage from him.
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** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close.

to:

** ''VideoGame/SuperMarioBrosWonder'' adds some justification with new enemy animations such as Goombas biting the player character when they get close. However, it also leans towards the nonsensical with one situation; during your first encounter with Baby Bowser he will at one point during the battle make you gigantic in size, and he will become very, very small. During this point he is about as tall as your foot and realistically you should be able to just squash him underneath it. But if you happen to touch his tiny body at any point you will still be the one to take damage from him.
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* A booster cartridge (like the Game Genie or Knuckles) was once sold for the UsefulNotes/{{Commodore 64}} which eliminated sprite collision detection on any game plugged through it into the C64, making the player character effectively invulnerable.

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* A booster cartridge (like the Game Genie or Knuckles) was once sold for the UsefulNotes/{{Commodore Platform/{{Commodore 64}} which eliminated sprite collision detection on any game plugged through it into the C64, making the player character effectively invulnerable.



* In the downloadable UsefulNotes/{{Nintendo 3DS}} game ''Witch and Hero'' and its sequel, both the player character and his enemies take damage when anything collides with them, and they take extra damage when attacked from behind. If the knight lands the killing blow on an enemy, he doesn't take any additional damage from attacking it.

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* In the downloadable UsefulNotes/{{Nintendo Platform/{{Nintendo 3DS}} game ''Witch and Hero'' and its sequel, both the player character and his enemies take damage when anything collides with them, and they take extra damage when attacked from behind. If the knight lands the killing blow on an enemy, he doesn't take any additional damage from attacking it.



* In ''SAS Combat Simulator'' on the UsefulNotes/AmstradCPC, upon starting the game, you were immediately swarmed by vast numbers of enemy soldiers. Your "SAS Commando" would instantly die if he touched one of them. (The fact that they also shot at you wasn't helpful either). However, part way through the first level, you could get a jeep powerup. Not only was this "jeep" a virtual tank, that made you immune to bullets, the collision-damage was reversed: now enemies died if they ran into you (even if you were stationary). But if you were hit by a grenade (or completed the level), you lost the jeep. This resulted in the most uneven difficulty curve ever seen.

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* In ''SAS Combat Simulator'' on the UsefulNotes/AmstradCPC, Platform/AmstradCPC, upon starting the game, you were immediately swarmed by vast numbers of enemy soldiers. Your "SAS Commando" would instantly die if he touched one of them. (The fact that they also shot at you wasn't helpful either). However, part way through the first level, you could get a jeep powerup. Not only was this "jeep" a virtual tank, that made you immune to bullets, the collision-damage was reversed: now enemies died if they ran into you (even if you were stationary). But if you were hit by a grenade (or completed the level), you lost the jeep. This resulted in the most uneven difficulty curve ever seen.
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* ''VideoGame/{{Afterimage}}'': The playable character takes damage upon making contact with enemies. However, there are few or specific instances where this is disabled, such as when you read Echoes in the environment.
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* In ''VideoGame/FZero GX'', touching certain things in the course scenery will blow your machine up into pieces, even if the object is otherwise non-lethal to the touch or you touch it at a snail's pace.

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* In ''VideoGame/FZero GX'', ''VideoGame/FZeroGX'', touching certain things in the course scenery will blow your machine up into pieces, even if the object is otherwise non-lethal to the touch or you touch it at a snail's pace.
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** The Sonic Boost move introduced in ''VideoGame/{{Sonic Rush|Series}}'' and brought to glory in ''VideoGame/SonicUnleashed'' is a more precise example. Sonic's spin needs to watch the spiky bits of enemies, but the Boost goes straight through every unguarded enemy.

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** The Sonic Boost move introduced in ''VideoGame/{{Sonic Rush|Series}}'' ''VideoGame/SonicRush'' and brought to glory in ''VideoGame/SonicUnleashed'' is a more precise example. Sonic's spin needs to watch the spiky bits of enemies, but the Boost goes straight through every unguarded enemy.

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