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* UsefulNotes/PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.

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* UsefulNotes/PlayStation2 Platform/PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
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[[folder: Tabletop Game]]

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[[folder: Tabletop Game]][[folder:Tabletop Games]]
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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* ''The Clearing'' is set in the middle of a forest, yet there appears to be a seemingly limitless number of zombies that are just randomly running around in the woods, even though the zombie plague has only just started, so it's not like they all ended up there after weeks or months of aimless wandering.

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* ''The Clearing'' ''Film/TheClearing'' is set in the middle of a forest, yet there appears to be a seemingly limitless number of zombies that are just randomly running around in the woods, even though the zombie plague has only just started, so it's not like they all ended up there after weeks or months of aimless wandering.
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** The "Dark Ages" levels in the sequel play this straight, with the same graves spawning zombies at multiple points in the level unless they're destroyed.

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** The "Dark Ages" levels in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel sequel]] play this straight, with the same graves spawning zombies at multiple points in the level unless they're destroyed.
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* Some vampires in ''LightNovel/VampireHunterD'' had entire fortresses in BiggerOnTheInside coffins.

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* Some vampires in ''LightNovel/VampireHunterD'' ''Literature/VampireHunterD'' had entire fortresses in BiggerOnTheInside coffins.
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Up To Eleven is a defunct trope


** Hyrule Field for young Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns. [[FridgeHorror Apparently all of Hyrule is a mass grave.]] ''[[UpToEleven Of children.]]''

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** Hyrule Field for young Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns. [[FridgeHorror Apparently all of Hyrule is a mass grave.]] ''[[UpToEleven Of ''Of children.]]''''
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* The Mummy Sarcophagi in ''VideoGame/{{Diablo}} 2'' constantly opens to bring out new Mummies to fight you. The [[AllThereInTheManual official website]] [[http://classic.battle.net/diablo2exp/monsters/act2-mummysarcophagus.shtml says]] that the Mummy Sarcophagi aren't really used to house Mummies but instead produce soldiers to defend the tombs.

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* The Mummy Sarcophagi in ''VideoGame/{{Diablo}} 2'' ''VideoGame/DiabloII'' constantly opens to bring out new Mummies to fight you. The [[AllThereInTheManual official website]] [[http://classic.battle.net/diablo2exp/monsters/act2-mummysarcophagus.shtml says]] that the Mummy Sarcophagi aren't really used to house Mummies but instead produce soldiers to defend the tombs.



** ''VideoGame/{{Diablo III}}'' has loose stones inside crypts. Sometimes when opening them, you get one skeleton, not unreasonable. Sometimes, lifting a stone around the size of your body, ten skeletons will come boiling out all at once.

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** ''VideoGame/{{Diablo III}}'' ''VideoGame/DiabloIII'' has loose stones inside crypts. Sometimes when opening them, you get one skeleton, not unreasonable. Sometimes, lifting a stone around the size of your body, ten skeletons will come boiling out all at once.



* In a twist, you take advantage of this in ''VideoGame/LegacyOfKain: Defiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.

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* In a twist, you take advantage of this in ''VideoGame/LegacyOfKain: Defiance''.''VideoGame/LegacyOfKainDefiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.



* ''Videogame/DwarfFortress'' carries an extremely odd and rather hilarious example of this: In Adventurer mode, thanks to certain... quirks of containers, you can stuff an effectively infinite amount of corpses of all sizes and shapes in a single coffin. If your adventurer is a necromancer, you can then proceed to simply put the coffin down and reanimate everything inside it, and have your army ready in seconds. It bears mentioning, however, that if you're attacking a rival necromancer, they can steal your army from under your nose before you've revived them. It is thus recommended to [[ImprobableWeaponUser smack them with the ultra-heavy coffin first]] a few times before attempting this.

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* ''Videogame/DwarfFortress'' ''VideoGame/DwarfFortress'' carries an extremely odd and rather hilarious example of this: In Adventurer mode, thanks to certain... quirks of containers, you can stuff an effectively infinite amount of corpses of all sizes and shapes in a single coffin. If your adventurer is a necromancer, you can then proceed to simply put the coffin down and reanimate everything inside it, and have your army ready in seconds. It bears mentioning, however, that if you're attacking a rival necromancer, they can steal your army from under your nose before you've revived them. It is thus recommended to [[ImprobableWeaponUser smack them with the ultra-heavy coffin first]] a few times before attempting this.
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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun dead]] on.

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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun [[{{Pun}} dead]] on.
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** Occasionally, you can find Spawner blocks which directly spawn a type of monsters regularly. Breaking these awards lots of experience points. With some clever configuration, you can turn them into mob farms.
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minor edit - corrected title


* ''Dark {{VideoGame/Gauntlet}}'' has spawn points for enemies that look like coffins and graves.

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* ''Dark {{VideoGame/Gauntlet}}'' ''{{VideoGame/Gauntlet}}: Dark Legacy'' has spawn points for enemies that look like coffins and graves.
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** In the first game, many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.

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** In the first game, many ''VideoGame/Shantae2002'': Many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.
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* ''The Clearing'' is set in the middle of a forest, yet there appears to be a seemingly limitless number of zombies that are just randomly running around in the woods, even though the zombie plague has only just started, so it's not like they all ended up there after weeks or months of aimless wandering.
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None


* Some vampires in ''Literature/VampireHunterD'' had entire fortresses in BiggerOnTheInside coffins.

to:

* Some vampires in ''Literature/VampireHunterD'' ''LightNovel/VampireHunterD'' had entire fortresses in BiggerOnTheInside coffins.
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* ''VideoGame/DarkSoulsIII'' has the graveyard near the [[CreepyCathedral Cathedral of the Deep]], which has a seemingly endless amount of naked [[OurZombiesAreDifferent Hollows]] that spawn from the ground. Notably, it's the ''only'' area in the entire game that has this.

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* ''VideoGame/WorldOfWarcraft''
** Graveyards tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories. A few are both, dangerous graveyards with small, safe pockets where you can resurrect.
** In ''VideoGame/{{Warcraft}} III,'' a necromancer can animate two skeletons from the bones of a single corpse--even the corpse of a small animal like a crab (which logically shouldn't have bones). The Undead also have buildings like graveyards that spawn the (inanimate- for now) skeletons of undead units out of nowhere (though they're limited to five at a time, and it takes a while for a corpse to be replaced), while their Meat Wagons (corpse catapults and storage machines) can be upgraded to produce their own corpses from nothing.

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* ''VideoGame/WorldOfWarcraft''
** Graveyards tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories. A few are both, dangerous graveyards with small, safe pockets where you can resurrect.
**
In ''VideoGame/{{Warcraft}} III,'' a necromancer can animate two skeletons from the bones of a single corpse--even the corpse of a small animal like a crab (which logically shouldn't have bones). The Undead also have buildings like graveyards that spawn the (inanimate- for now) skeletons of undead units out of nowhere (though they're limited to five at a time, and it takes a while for a corpse to be replaced), while their Meat Wagons (corpse catapults and storage machines) can be upgraded to produce their own corpses from nothing.nothing.
* ''VideoGame/WorldOfWarcraft'': Graveyards tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie/ghoul/[[DemBones animated skeleton]] factories. A few are both, dangerous graveyards with small, safe pockets where you can resurrect.
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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun dead]] on.

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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[IncrediblyLamePun dead]] on.
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That's now how necromancy works, it was *always* limited by the body count.


** The necromancy skill, which raises a percentage of victims in the form of skeletons, worked a little oddly in the fourth game. Now, the maximum was about 30%, 60% with some items... But, and it's a big but, if you stacked two or three heroes with necromancy, you were able to raise 150% or even 200% of killed creatures as skeletons. Yes, you had more skeletons than dead people. The fifth game initially had this as well, but the reworked necromancy system averts it, as no matter how good the hero's skill you cannot raise more undead than there are enemy corpses. Instead, you can also raise higher level undead types depending on the enemy you fought.

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** Averted by the Necromancy skill itself, even if it feels like it isn't if you're fighting against it. The necromancy skill, which as the base, raises a percentage 30% of victims in the form all ''health points'' of skeletons, worked a little oddly in the fourth game. Now, the maximum was about 30%, 60% with some items... But, and it's a big but, if you stacked two or three heroes with necromancy, you were able to raise 150% or even 200% of killed living creatures as skeletons. Yes, that died in battle. It can be raised by upgrading the skill, finding relevant artifacts or building structures in your cities, potentially even going above the 100%. However, it is always still limited by the amount of bodies. If you had more skeletons than dead people. The fifth game initially had this as well, but the reworked necromancy system averts it, as no matter how good the hero's skill slay one dragon, you cannot raise more undead than there are enemy corpses. Instead, you can also raise higher level undead types depending on the enemy you fought.only get one skeleton even if its hit points worth was enough for ten.
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* ''TabletopGame/Warhammer40K'', never one to be outdone by its fantasy cousin, has Clown Car Grave ''Planets'': Tomb Worlds are planets formerly occupied by Necrons (which can usually be identified by the fact that there's nothing left alive on the surface- not even bacteria), who are now lie dormant in vast caverns beneath the surface. All it takes is one idiot (chiefly the Adeptus Mechanicus, who think the Necrons serve their robotic god) to trigger the Tomb World's defense systems, and not only are the Necrons now waking up by the thousand, they're also teleporting in reinforcements from other planets.

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* ''TabletopGame/Warhammer40K'', ''TabletopGame/Warhammer40000'', never one to be outdone by its fantasy cousin, has Clown Car Grave ''Planets'': Tomb Worlds are planets formerly occupied by Necrons (which can usually be identified by the fact that there's nothing left alive on the surface- not even bacteria), who are now lie dormant in vast caverns beneath the surface. All it takes is one idiot (chiefly the Adeptus Mechanicus, who think the Necrons serve their robotic god) to trigger the Tomb World's defense systems, and not only are the Necrons now waking up by the thousand, they're also teleporting in reinforcements from other planets.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Stalmonsters be exempt from the Blood Moon's effects...because they pop out of the ground at a set rate ''ad nauseam'' at night.
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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's (ahem) dead on.

to:

If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie ZombieApocalypse worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's (ahem) dead [[IncrediblyLamePun dead]] on.
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* ''VideoGame/TheLegendOfZelda''
** The first game features a six-screen graveyard where you can get multiple Ghinis (one of the series' earliest undead creatures) from touching one grave. At the same time, no less.

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* ''VideoGame/TheLegendOfZelda''
''Franchise/TheLegendOfZelda''
** [[VideoGame/TheLegendOfZeldaI The first game game]] features a six-screen graveyard where you can get multiple Ghinis (one of the series' earliest undead creatures) from touching one grave. At the same time, no less.
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* ''VideoGame/Minecraft'': Zombies and skeletons are some of the most common enemies, and can pop up pretty much anywhere as long as it's dark enough. Any undead caught above-ground when the sun rises spontaneously combust, so there must be a near-limitless supply of bodies. It's not clear where they're coming from, though, since there aren't any graves or corpses lying around; most of the world is devoid of humanoid life, except for occasional small villages, and infected villager zombies look noticeably different from "regular" ones.

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* ''VideoGame/Minecraft'': ''VideoGame/{{Minecraft}}'': Zombies and skeletons are some of the most common enemies, and can pop up pretty much anywhere as long as it's dark enough. Any undead caught above-ground when the sun rises spontaneously combust, so there must be a near-limitless supply of bodies. It's not clear where they're coming from, though, since there aren't any graves or corpses lying around; most of the world is devoid of humanoid life, except for occasional small villages, and infected villager zombies look noticeably different from "regular" ones.
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Added DiffLines:

* ''VideoGame/Minecraft'': Zombies and skeletons are some of the most common enemies, and can pop up pretty much anywhere as long as it's dark enough. Any undead caught above-ground when the sun rises spontaneously combust, so there must be a near-limitless supply of bodies. It's not clear where they're coming from, though, since there aren't any graves or corpses lying around; most of the world is devoid of humanoid life, except for occasional small villages, and infected villager zombies look noticeably different from "regular" ones.
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* Black decks in ''TabletopGame/MagicTheGathering'' have potential to become this, with both their enchantments giving them option to turn their own creature into zombies ''and'' some of their creatures being able to return from the death/being cast from the graveyard. Since those two effects doesn't exclude each other, it can lead to a situation where you cast a skeleton, sacrifice it, get [[NoConservationOfEnergy a fleshy zombie out of it]], then cast the skeleton again, [[OverlyLongGag then repeat the whole process as long as you have mana for it]]
** In similar vein, some creatures already turn into zombies on their own after they died... while still being able to trigger aforementioned effect. So this [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426789 arguably skinny looking guy]] can somehow become ''two'' zombies after he dies
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** How I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do. Also, tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) during nighttime levels.

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** How I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do. Also, tombstones Tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) during nighttime levels.

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