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** The clockwork robots created by [[MadScientist the Spark]] Rembrandt van Rijn are considered the pinnacle of the Clock Punk art. [[Creator/PhilFoglio Phil and Kaja]] prefer to describe the setting as "Victorian Gaslamp Fantasy". One [[FridgeBrilliance might suppose]] it the result of society following the path of further refinements in Clock Punk, instead of dirtier coal-driven [[SteamPunk steam engines]]... at least in the Europa ruled by [[NamesToRunAwayFromReallyFast Baron Klaus Wulfenbach]].

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** The clockwork robots created by [[MadScientist the Spark]] Rembrandt van Rijn Creator/RembrandtVanRijn are considered the pinnacle of the Clock Punk art. [[Creator/PhilFoglio Phil and Kaja]] prefer to describe the setting as "Victorian Gaslamp Fantasy". One [[FridgeBrilliance might suppose]] it the result of society following the path of further refinements in Clock Punk, instead of dirtier coal-driven [[SteamPunk steam engines]]... at least in the Europa ruled by [[NamesToRunAwayFromReallyFast Baron Klaus Wulfenbach]].
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* The Medieval, Renaissance and Baroque Europe ''were'' basically this trope. As slavery was prohibited, water power, wind power and various clockworks and weight power devices were used extensively. The only thing which prevented the ''full'' {{Clockpunk}} society to emerge was the state of metallurgy - sophisticated steel and brass alloys were discovered only in the 19th century, when {{Steampunk}} was already in vogue.

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* The cronometre - a nautical clock used on making navigation calculations and finding the latitude. Development of the cronometre was an essential step for the evolution of worldwide maritime commerce routes.



* The mechanical calculators. Later models (after 1930s) could have several ''thousand'' gears. See for example [[http://www.johnwolff.id.au/calculators/Categories.htm John Wolff's Web Museum]] of mechanical calculators.

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* The mechanical calculators. Later models (after 1930s) could have several ''thousand'' gears. See for example [[http://www.johnwolff.id.au/calculators/Categories.htm John Wolff's Web Museum]] of mechanical calculators. Famous examples are the German Curta device and the Swedish Facit device. They worked on hand crank, thus "cranking out the solution".
* The mechanical difference machines - mechanical computers used on resolving calculus problems, such as differential equations or multiple variable problems.
* The [[https://en.wikipedia.org/wiki/Mechanical_computer analogue computers and planimetres]], used on universities and technological institutes to resolve difficult mathematical problems before the emergence of electronic computers .
* The humble cash register. Ca-ching!



* The [[http://dreadnoughtproject.org/tfs/index.php/Dreyer_Fire_Control_Table Dreyer Fire Control Table]] and the [[http://dreadnoughtproject.org/tfs/index.php/Dumaresq Dumaresq]] - the Royal Navy fire control computers. The dumaresq was used on finding the declination and range of the enemy vessel, and the fire control table was used to calculate the firing solution - the correct azimuth and declination for own guns so that the shells would hit the enemy vessel on the move.
** The Admiralty Fire Control Table which superseded the Dreyer Fire Control Table after the WWI was basically an electromechanical device working on the same principle. [[LongRunner It remained in use until 1970s]] until electronic computers were sophisticated and physically small enough to supersede it.



* The [[https://www.middelaldercentret.dk/en Middelaldercentre (Medieval Center)]] is an [[https://en.wikipedia.org/wiki/Middelaldercentret open-air museum in Denmark]] wholly specialized in researching, recreating and presenting the various technologies of the Middle Ages, including some rare and overlooked ones. [[https://www.youtube.com/watch?v=o8JFclCipEY Here's]] a short but succinct video presentation on just some of the working replicas of mechanical medieval technology recreated for the museum. Some of the rarer or more unusual devices hadn't been built for over 500 years. A must-visit for any clockpuck afficionado.

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* The [[https://www.middelaldercentret.dk/en Middelaldercentre (Medieval Center)]] is an [[https://en.wikipedia.org/wiki/Middelaldercentret open-air museum in Denmark]] wholly specialized in researching, recreating and presenting the various technologies of the Middle Ages, including some rare and overlooked ones. [[https://www.youtube.com/watch?v=o8JFclCipEY Here's]] a short but succinct video presentation on just some of the working replicas of mechanical medieval technology recreated for the museum. Some of the rarer or more unusual devices hadn't been built for over 500 years. A must-visit for any clockpuck clockpunk afficionado.
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** [[http://www.scp-wiki.net/scp-217 SCP-217]], a virus which turns the organisms it infects into clockwork creatures, in the Wiki/SCPFoundation.

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** [[http://www.scp-wiki.net/scp-217 SCP-217]], a virus which turns the organisms it infects into clockwork creatures, in the Wiki/SCPFoundation.Website/SCPFoundation.
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* ''Music/{{Rush}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.

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* ''Music/{{Rush}}'''s ''Music/{{Rush|Band}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.
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* The sea clocks of John Harrison. He was never trained as a clockmaker, he was just a genius and taught himself. In the process, he developed the grasshopper escapement and encased roller bearings. He eventually built four sea clocks, designed for the purpose of finding longitude at sea, something which had been disastrously impossible before. Check out Dava Sobel's book ''Longitude'' for more on the subject.

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* The sea clocks of John Harrison. He was never trained as a clockmaker, he was just a genius and taught himself. In the process, he developed the grasshopper escapement and encased roller bearings. He eventually built four sea clocks, designed for the purpose of finding longitude at sea, solving UsefulNotes/TheLongitudeProblem, something which had been disastrously impossible before. Check out Dava Sobel's book ''Longitude'' for more on the subject.
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* Philip Pullman is best known for ''Literature,/HisDarkMaterials'' but he also wrote ''Count Karlstein'' which is sorta this and ''Clockwork'' which is completely this.

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* Philip Pullman is best known for ''Literature,/HisDarkMaterials'' ''Literature/HisDarkMaterials'', but he also wrote ''Count Karlstein'' which is sorta this and ''Clockwork'' which is completely this.
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** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on. ([[https://en.wikipedia.org/wiki/Cyberpunk_derivatives#Clockpunk According to]] Wiki/TheOtherWiki, ''GURPS'' is the TropeNamer for Clockpunk, which probably means that these books get the credit.)

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** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on. ([[https://en.wikipedia.org/wiki/Cyberpunk_derivatives#Clockpunk According to]] Wiki/TheOtherWiki, Website/TheOtherWiki, ''GURPS'' is the TropeNamer for Clockpunk, which probably means that these books get the credit.)

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* Philip Pullman is best known for [[HisDarkMaterials]] but he also wrote "Count Karlstein" which is sorta this and "Clockwork" which is completely this.

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* Philip Pullman is best known for [[HisDarkMaterials]] ''Literature,/HisDarkMaterials'' but he also wrote "Count Karlstein" ''Count Karlstein'' which is sorta this and "Clockwork" ''Clockwork'' which is completely this.

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* Philip Pullman is best known for [[TheTrilogy]] but he also wrote **Count Karlstein** which is sorta this and **Clockwork** which is completely this.

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* Philip Pullman is best known for [[TheTrilogy]] [[HisDarkMaterials]] but he also wrote **Count Karlstein** "Count Karlstein" which is sorta this and **Clockwork** "Clockwork" which is completely this.
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* Philip Pullman is best known for [[TheTrilogy]] but he also wrote **Count Karlstein** which is sorta this and **Clockwork** which is completely this.
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* The 2007 AdventureGame ''[[https://archive.org/details/What_Makes_You_Tick What Makes You Tick]]'', inspired by the aforementioned novel ''Literature/TheSandman'', is presumably set in the modern times (as evidenced by the protagonist drinking Dr. Pepper from a metal can), but features some clockpunk devices, including [[spoiler:a girl with a mechanical heart]], and the overall atmosphere is reminiscent of [[GothicHorror Gothic fiction era]].

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* The 2007 AdventureGame ''[[https://archive.org/details/What_Makes_You_Tick What Makes You Tick]]'', inspired by the aforementioned novel ''Literature/TheSandman'', ''Literature/TheSandman1816'', is presumably set in the modern times (as evidenced by the protagonist drinking Dr. Pepper from a metal can), but features some clockpunk devices, including [[spoiler:a girl with a mechanical heart]], and the overall atmosphere is reminiscent of [[GothicHorror Gothic fiction era]].
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* ''Literature/TheSandman'' by Creator/ETAHoffmann (written in 1816) is arguably one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).

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* ''Literature/TheSandman'' ''Literature/TheSandman1816'' by Creator/ETAHoffmann (written in 1816) is arguably one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).
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* ''Literature/TheSandman'' by Creator/ETAHoffmann is arguably one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).

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* ''Literature/TheSandman'' by Creator/ETAHoffmann (written in 1816) is arguably one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).
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* At the climax of ''WesternAnimation/TheThiefAndTheCobbler'', the One-Eyes attack the Golden City in an [[HumongousMecha enormous war machine]] that runs on this. Its complexity ultimately proves its undoing when a single tack causes the entire thing to [[RubeGoldbergHatesYourGuts fall apart in an absurd chain reaction]].
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* The 2007 AdventureGame ''[[https://archive.org/details/What_Makes_You_Tick What Makes You Tick]]'', inspired by the aforementioned novel ''Literature/TheSandman'', is presumably set in the modern times (as evidenced by the protagonist drinking Dr. Pepper from a metal can), but features some clockpunk devices, including [[spoiler:a girl with a mechanical heart]], and the overall atmosphere is reminiscent of [[GothicHorror Gothic fiction era]].
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* ''Literature/TheSandman'' by Creator/ETAHoffmann is arguably one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).
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As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines [[WindUpKey may literally have to be wound with a key]]. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or UsefulNotes/{{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/TheRenaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.

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As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines [[WindUpKey may literally have to be wound with a key]]. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or UsefulNotes/{{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/TheRenaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.
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* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1877 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available, the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1727 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century. (Alternate history buffs and writers of fantasy set in the 18th century, take note.)

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* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1877 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available, available (the wax and shellac used to make cylinders and discs would have been a stretch, as would the thin mica for the diaphragms, but not a wild one), the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1727 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century. (Alternate history buffs and writers of fantasy set in the 18th century, take note.)
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* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1876 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available, the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1726 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century.

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* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1876 1877 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available, the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1726 1727 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century.century. (Alternate history buffs and writers of fantasy set in the 18th century, take note.)
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* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1876 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available, the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1726 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century.
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* ''Anime/FenaPiratePrincess'': Karin's inventions range from guns and lighters to full sized submarines, all powered by springs.
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** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on.

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** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on. ([[https://en.wikipedia.org/wiki/Cyberpunk_derivatives#Clockpunk According to]] Wiki/TheOtherWiki, ''GURPS'' is the TropeNamer for Clockpunk, which probably means that these books get the credit.)

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[[folder:Film -- Animated]]
* Although most of the technology in ''WesternAnimation/TheSteamEnginesOfOz'' is {{Steampunk}}, some of the Tin Man's automaton soldiers are clearly clockwork. (And, as a MythologyGag, look like Tik-Tok from the ''Literature/LandOfOz'' novels.)
[[/folder]]



* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a [[GadgetWatch weaponized pocket watch]].
* "Turn me On" [[https://www.youtube.com/watch?v=YVw7eJ0vGfM]] by ''Music/DavidGuetta'' featuring ''Music/NickiMinaj'' being involved in various gear-based shenanigans.
* ''Music/{{Rush}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.



* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a weaponized pocket watch.
* ''Music/{{Rush}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.
* "Turn me On" [[https://www.youtube.com/watch?v=YVw7eJ0vGfM]] by ''Music/DavidGuetta'' featuring ''Music/NickiMinaj'' being involved in various gear-based shenanigans.



* Among [=RPGs=], ''TabletopGame/{{Deadlands}}: The Weird West'' seems able to slide between CattlePunk, {{Steampunk}}, and Clockpunk as players may demand. However, it's predominantly {{Steampunk}}, as mechanical gizmos are usually powered by ghostrock, an extremely efficient coal imbued with spiritual energy.

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* The Gear Chronicle clan of ''Franchise/CardfightVanguard'' uses this aesthetic to emphasise its TimeTravel theme. All cards have clocks or gears in their artwork, and even their InstantRunes resemble clock faces. The whole aesthetic is miced with a heavy dose of SteamPunk, resulting in cards like [[https://cardfight.fandom.com/wiki/Chronocharge_Unicorn Chronocharge Unicorn]].
* Among [=RPGs=], ''TabletopGame/{{Deadlands}}: The Weird West'' seems able to slide between CattlePunk, {{Steampunk}}, and Clockpunk as players may demand. However, it's predominantly {{Steampunk}}, as mechanical gizmos are usually powered by ghostrock, an extremely efficient coal imbued with spiritual energy. The same substance can be alloyed with iron to create a lighter, stronger, more pliant steel, allowing for the creation of far more efficent springs, and so supernaturally efficent clockwork devices.



** Among the countless alternate timelines encompassed by the "TabletopGame/InfiniteWorlds" setting, several are described as more or less Clockpunk, with functional alchemical science, clockwork mecha stomping over Europe in the Thirty Years War, or whatever.

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** Among the countless alternate timelines encompassed by the "TabletopGame/InfiniteWorlds" ''TabletopGame/InfiniteWorlds'' setting, several are described as more or less Clockpunk, with functional alchemical science, clockwork mecha stomping over Europe in the Thirty Years War, or whatever.



* The Gear Chronicle clan of ''Franchise/CardfightVanguard'' uses this aesthetic to emphasise its TimeTravel theme. All cards have clocks or gears in their artwork, and even their InstantRunes resemble clock faces. The whole aesthetic is miced with a heavy dose of SteamPunk, resulting in cards like [[https://cardfight.fandom.com/wiki/Chronocharge_Unicorn Chronocharge Unicorn]].



* The first act of ''Theater/TheTalesOfHoffmann'', recounts the story of Hoffmann's first love, Olympia, a wind-up automaton. In her most famous aria ("Les oiseaux dans la charmille"), her gears would run down periodically and so has to be cranked back up before she can finish each line.
* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the Clock of the Time Dragon, with the face of the clock always visible upstage.



* The first act of ''Theater/TheTalesOfHoffmann'', recounts the story of Hoffmann's first love, Olympia, a wind-up automaton. In her most famous aria ("Les oiseaux dans la charmille"), her gears would run down periodically and so has to be cranked back up before she can finish each line.
* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the Clock of the Time Dragon, with the face of the clock always visible upstage.



* The ''VideoGame/{{Syberia}}'' AdventureGame duology ''revels'' in all kinds of clockwork mechanisms: from a CoolTrain that has to be rewound at each station, to [[RidiculouslyHumanRobots quasi-sentient clockwork automatons]].
** And you better call them "automata", never "[[InsistentTerminology robots]]".

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* The ''VideoGame/{{Syberia}}'' AdventureGame duology ''revels'' Mad Hatter's realm in all kinds ''VideoGame/AmericanMcGeesAlice'' and ''VideoGame/AliceMadnessReturns'' is mostly made out of clockwork mechanisms: from and giant tea sets.
* ''VideoGame/AssassinsCreedBrotherhood'' leans on this slightly by having Creator/LeonardoDaVinci actually construct some of the machines he designed in real life, including
a CoolTrain that has to be rewound at each station, to [[RidiculouslyHumanRobots quasi-sentient clockwork automatons]].
** And
flyer, a tank, and an ironclad gunboat, all of which you better call them "automata", never "[[InsistentTerminology robots]]".get to use.



* ''VideoGame/ClockWerx'' is a clockwork-themed PuzzleGame, with an ExcusePlot that varies between regions. In the Western version, you're trying to fix the Master Clock of the Universe; in the Japanese version, an altercation with a cursed alarm clock sucks you into another dimension where you yourself become a clock hand.



* The devices summoned by SquishyWizard Amadeus in ''VideoGame/{{Trine}}'' all have a gear motif to them.

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* The devices summoned by SquishyWizard Amadeus While the ''VideoGame/{{Dishonored}}'' setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in ''VideoGame/{{Trine}}'' all [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.
* ''VideoGame/DungeonSiege'' has mostly a straight fantasy setting, but the goblins
have a gear motif to them.distinctly Clock Punk feel, with most of the enemies you fight in their area being clockwork goblin-shaped robots wielding grenades and flamethrowers.



* The clock tower in ''VideoGame/PrinceOfPersiaWarriorWithin''.
* ''VideoGame/RiseOfLegends'' has the Vinci faction, which has a clockwork Soldier armed with a LightningGun, a clockwork Spider, armed with a flak cannon and an "electrical web generator", and an experimental computer device than allows you to manipulate your economy.
** The game is, basically, a Clock Punk Renaissance Italy {{Expy}} vs ArabianNightsDays (with genies and creatures made of glass) vs SufficientlyAdvancedAlien technology. It also mixes with SteamPunk.
* ''Franchise/{{Metroid}}'':
** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
** Skytown in ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
* ''VideoGame/{{Thief}}'' has a fair share of this, along with a DarkerAndEdgier medieval take on typical SteamPunk.

to:

* The clock tower Automatons in ''VideoGame/PrinceOfPersiaWarriorWithin''.
* ''VideoGame/RiseOfLegends'' has the Vinci faction, which has a
''Videogame/EndlessSpace'' are incredibly complex [[MechanicalLifeform clockwork Soldier armed with robots]] that are the only traces of a LightningGun, long-dead race. The Automatons, who previously merely tended the vibrant world they were abandoned on, achieved sentience when exposed to [[ImportedAlienPhlebotinum Dust]]. Their ships prominently feature a hybrid of sleek curves and huge gyroscopes and gears.
* ''Franchise/TheElderScrolls'' series has the Dunmeri (Dark elf) Physical God [[DeityOfHumanOrigin Sotha Sil]] who lives in a Clockwork City of his own creation, where he studies the "[[TheseAreThingsManWasNotMeantToKnow hidden world]]". There are plentiful gears and spindles, some reaching gigantic proportions, which act as death traps to invaders. Sotha Sil's creations reach full blown SchizoTech status, as he created complex computer systems, [[MechaMooks semi-organic cybernetic servants]], turned himself into a {{Cyborg}}, and may have even [[BrainUploading uploaded his own mind into his city]] (meaning he may not have been killed during the events of ''Tribunal'') all while the rest of the world was stuck in medieval stasis. You get to visit his city in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion and ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion.
* The gnomes of Ak'Anon in ''VideoGame/EverQuest'' build their city and society around tinkered up Clockwork contraptions. 500 years later in ''VideoGame/EverQuestII'', the
clockwork Spider, armed with a flak cannon robots took over Ak'Anon and an "electrical web generator", and an experimental computer device renamed it to Klak'anon. Kicked out by the very contraptions they built.
* ''VideoGame/FableII'' veers closer to this
than allows you to manipulate your economy.
**
{{Steampunk}}. The only fantastic technology in the game is, basically, a Clock Punk Renaissance Italy {{Expy}} vs ArabianNightsDays (with genies and creatures made of glass) vs SufficientlyAdvancedAlien technology. It also mixes with SteamPunk.
* ''Franchise/{{Metroid}}'':
** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
** Skytown in ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
* ''VideoGame/{{Thief}}'' has a fair share of this, along with a DarkerAndEdgier medieval take on typical SteamPunk.
appears to be clockwork, including clockwork repeating flintlock weapons.



* ''VideoGame/KingdomOfLoathing'' has clockwork PowerArmor and weapons, and several types of clockwork robots .
* ''VideoGame/FableII'' veers closer to this than {{Steampunk}}. The only fantastic technology in the game appears to be clockwork, including clockwork repeating flintlock weapons.
* The Clockwork Beast from ''VideoGame/TheNeverhood''.



* The gnomes of Ak'Anon in ''VideoGame/EverQuest'' build their city and society around tinkered up Clockwork contraptions. 500 years later in ''VideoGame/EverQuestII'', the clockwork robots took over Ak'Anon and renamed it to Klak'anon. Kicked out by the very contraptions they built.
* The Mad Hatter's realm in ''VideoGame/AmericanMcGeesAlice'' and ''VideoGame/AliceMadnessReturns'' is mostly made out of clockwork and giant tea sets.

to:

* The gnomes ''VideoGame/TheHouseOfDaVinci'', a FollowTheLeader knockoff of Ak'Anon in ''VideoGame/EverQuest'' build their city ''VideoGame/TheRoom'', is a continuous series of Clockpunk puzzles, obstacles and society around tinkered up Clockwork contraptions. 500 years later mini-games ostensibly crafted by Leonardo himself. Extra bonus points for this trope in ''VideoGame/EverQuestII'', that EasterEgg diagrams of several of Leonardo's RealLife Clockpunk inventions are scattered throughout the game, granting access to nicely-rendered working recreations of these devices in a rewards gallery as you find them.
* In ''VideoGame/HypnospaceOutlaw'', one of the subcultures you visit as a moderator of a [[TheNineties GeoCities-influenced]] pseudo-internet is a ClockPunk fandom with its own quirks, stories (of [[StylisticSuck questionable]] [[HerCodeNameWasMarySue quality]] but a certain charming earnestness) and distinctly rough, DIY aesthetic.
* ''VideoGame/KingdomOfLoathing'' has
clockwork robots took over Ak'Anon PowerArmor and renamed it to Klak'anon. Kicked out by the very contraptions they built.
* The Mad Hatter's realm in ''VideoGame/AmericanMcGeesAlice''
weapons, and ''VideoGame/AliceMadnessReturns'' is mostly made out several types of clockwork robots.
* ''VideoGame/{{Machinarium}}'' is a fascinating blend of clockpunk, SteamPunk,
and giant tea sets.DieselPunk.
* ''Franchise/{{Metroid}}'':
** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
** Skytown in ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
* The Clockwork Beast from ''VideoGame/TheNeverhood''.
* Angels in ''[[VideoGame/NexusWar Nexus Clash]]'' use all sorts of ingenious clockwork devices in their buildings and war machines. The [[RobotMaster Lightspeaker]] and [[WasOnceAMan Seraph]] are particularly reliant on clockwork robotics, since their patron deity is the god of Cooperation, whose portfolio includes both political and ''literal'' machines.



* Many of the platforming puzzles in the Renaissance-era ''Franchise/AssassinsCreed'' games make use of this.
* ''VideoGame/{{Wizard 101}}'' has clockwork golems as enemies throughout the spiral. They often fight along side [[EliteMook the usually stronger]] [[SteamPunk Iron Golems]].



* The clock tower in ''VideoGame/PrinceOfPersiaWarriorWithin''.



* ''VideoGame/ClockWerx'' is a clockwork-themed PuzzleGame, with an ExcusePlot that varies between regions. In the Western version, you're trying to fix the Master Clock of the Universe; in the Japanese version, an altercation with a cursed alarm clock sucks you into another dimension where you yourself become a clock hand.
* ''VideoGame/AssassinsCreedBrotherhood'' leans on this slightly by having Creator/LeonardoDaVinci actually construct some of the machines he designed in real life, including a flyer, a tank, and an ironclad gunboat, all of which you get to use.
* The Automatons in ''Videogame/EndlessSpace'' are incredibly complex [[MechanicalLifeform clockwork robots]] that are the only traces of a long-dead race. The Automatons, who previously merely tended the vibrant world they were abandoned on, achieved sentience when exposed to [[ImportedAlienPhlebotinum Dust]]. Their ships prominently feature a hybrid of sleek curves and huge gyroscopes and gears.
* ''VideoGame/{{Machinarium}}'' is a fascinating blend of clockpunk, SteamPunk, and DieselPunk.
* ''VideoGame/DungeonSiege'' has mostly a straight fantasy setting, but the goblins have a distinctly Clock Punk feel, with most of the enemies you fight in their area being clockwork goblin-shaped robots wielding grenades and flamethrowers.
* Angels in ''[[VideoGame/NexusWar Nexus Clash]]'' use all sorts of ingenious clockwork devices in their buildings and war machines. The [[RobotMaster Lightspeaker]] and [[WasOnceAMan Seraph]] are particularly reliant on clockwork robotics, since their patron deity is the god of Cooperation, whose portfolio includes both political and ''literal'' machines.
* While the ''VideoGame/{{Dishonored}}'' setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.

to:

* ''VideoGame/ClockWerx'' is a clockwork-themed PuzzleGame, with an ExcusePlot that varies between regions. In ''VideoGame/RiseOfLegends'' has the Western version, you're trying to fix the Master Clock of the Universe; in the Japanese version, an altercation with a cursed alarm clock sucks you into another dimension where you yourself become a clock hand.
* ''VideoGame/AssassinsCreedBrotherhood'' leans on this slightly by having Creator/LeonardoDaVinci actually construct some of the machines he designed in real life, including a flyer, a tank, and an ironclad gunboat, all of
Vinci faction, which you get to use.
* The Automatons in ''Videogame/EndlessSpace'' are incredibly complex [[MechanicalLifeform
has a clockwork robots]] that are the only traces of Soldier armed with a long-dead race. LightningGun, a clockwork Spider, armed with a flak cannon and an "electrical web generator", and an experimental computer device than allows you to manipulate your economy.
**
The Automatons, who previously merely tended the vibrant world they were abandoned on, achieved sentience when exposed to [[ImportedAlienPhlebotinum Dust]]. Their ships prominently feature game is, basically, a hybrid of sleek curves and huge gyroscopes and gears.
* ''VideoGame/{{Machinarium}}'' is a fascinating blend of clockpunk, SteamPunk, and DieselPunk.
* ''VideoGame/DungeonSiege'' has mostly a straight fantasy setting, but the goblins have a distinctly
Clock Punk feel, Renaissance Italy {{Expy}} vs ArabianNightsDays (with genies and creatures made of glass) vs SufficientlyAdvancedAlien technology. It also mixes with most SteamPunk.
* The ''VideoGame/SoulSeries''
of the enemies you fight fighting games have this level of technology apparent in their area being several arenas (Zasalamel's stage in ''III'' and Hilde's stage in ''IV''), in Yoshimitsu's clockwork goblin-shaped robots wielding grenades prosthetic arm, and flamethrowers.
* Angels
in ''[[VideoGame/NexusWar Nexus Clash]]'' use all sorts of ingenious Ashlotte in ''IV'', who is a clockwork devices in their buildings and war machines. robot. The [[RobotMaster Lightspeaker]] and [[WasOnceAMan Seraph]] are particularly reliant on clockwork robotics, since their patron deity is the god of Cooperation, whose portfolio includes both political and ''literal'' machines.
* While the ''VideoGame/{{Dishonored}}''
setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be Earth in the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.16th Century.



* This is how Orbal energy works in the ''VideoGame/TrailsSeries''. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.



* The ''VideoGame/{{Syberia}}'' AdventureGame duology ''revels'' in all kinds of clockwork mechanisms: from a CoolTrain that has to be rewound at each station, to [[RidiculouslyHumanRobots quasi-sentient clockwork automatons]].
** And you better call them "automata", never "[[InsistentTerminology robots]]".
* ''VideoGame/{{Thief}}'' has a fair share of this, along with a DarkerAndEdgier medieval take on typical SteamPunk.
* This is how Orbal energy works in the ''VideoGame/TrailsSeries''. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.
* The devices summoned by SquishyWizard Amadeus in ''VideoGame/{{Trine}}'' all have a gear motif to them.



* ''The House Of Da Vinci'', a FollowTheLeader knockoff of ''VideoGame/TheRoom'', is a continuous series of Clockpunk puzzles, obstacles and mini-games ostensibly crafted by Leonardo himself. Extra bonus points for this trope in that EasterEgg diagrams of several of Leonardo's RealLife Clockpunk inventions are scattered throughout the game, granting access to nicely-rendered working recreations of these devices in a rewards gallery as you find them.
* ''Franchise/TheElderScrolls'' series has the Dunmeri (Dark elf) Physical God [[DeityOfHumanOrigin Sotha Sil]] who lives in a Clockwork City of his own creation, where he studies the "[[TheseAreThingsManWasNotMeantToKnow hidden world]]". There are plentiful gears and spindles, some reaching gigantic proportions, which act as death traps to invaders. Sotha Sil's creations reach full blown SchizoTech status, as he created complex computer systems, [[MechaMooks semi-organic cybernetic servants]], turned himself into a {{Cyborg}}, and may have even [[BrainUploading uploaded his own mind into his city]] (meaning he may not have been killed during the events of ''Tribunal'') all while the rest of the world was stuck in medieval stasis. You get to visit his city in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion and ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion.
* In ''VideoGame/HypnospaceOutlaw'', one of the subcultures you visit as a moderator of a [[TheNineties GeoCities-influenced]] pseudo-internet is a ClockPunk fandom with its own quirks, stories (of [[StylisticSuck questionable]] [[HerCodeNameWasMarySue quality]] but a certain charming earnestness) and distinctly rough, DIY aesthetic.
* The ''VideoGame/SoulSeries'' of fighting games have this level of technology apparent in several arenas (Zasalamel's stage in ''III'' and Hilde's stage in ''IV''), in Yoshimitsu's clockwork prosthetic arm, and in Ashlotte in ''IV'', who is a clockwork robot. The setting is Earth in the 16th Century.

to:

* ''The House Of Da Vinci'', a FollowTheLeader knockoff of ''VideoGame/TheRoom'', is a continuous series of Clockpunk puzzles, obstacles and mini-games ostensibly crafted by Leonardo himself. Extra bonus points for this trope in that EasterEgg diagrams of several of Leonardo's RealLife Clockpunk inventions are scattered ''VideoGame/{{Wizard 101}}'' has clockwork golems as enemies throughout the game, granting access to nicely-rendered working recreations of these devices in a rewards gallery as you find them.
* ''Franchise/TheElderScrolls'' series has
spiral. They often fight along side [[EliteMook the Dunmeri (Dark elf) Physical God [[DeityOfHumanOrigin Sotha Sil]] who lives in a Clockwork City of his own creation, where he studies the "[[TheseAreThingsManWasNotMeantToKnow hidden world]]". There are plentiful gears and spindles, some reaching gigantic proportions, which act as death traps to invaders. Sotha Sil's creations reach full blown SchizoTech status, as he created complex computer systems, [[MechaMooks semi-organic cybernetic servants]], turned himself into a {{Cyborg}}, and may have even [[BrainUploading uploaded his own mind into his city]] (meaning he may not have been killed during the events of ''Tribunal'') all while the rest of the world was stuck in medieval stasis. You get to visit his city in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion and ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion.
* In ''VideoGame/HypnospaceOutlaw'', one of the subcultures you visit as a moderator of a [[TheNineties GeoCities-influenced]] pseudo-internet is a ClockPunk fandom with its own quirks, stories (of [[StylisticSuck questionable]] [[HerCodeNameWasMarySue quality]] but a certain charming earnestness) and distinctly rough, DIY aesthetic.
* The ''VideoGame/SoulSeries'' of fighting games have this level of technology apparent in several arenas (Zasalamel's stage in ''III'' and Hilde's stage in ''IV''), in Yoshimitsu's clockwork prosthetic arm, and in Ashlotte in ''IV'', who is a clockwork robot. The setting is Earth in the 16th Century.
usually stronger]] [[SteamPunk Iron Golems]].



* [[http://vert-is-ninja.deviantart.com/art/What-s-To-Hmmm-About-185471031 Ples Tibenoch]] of the abandoned comic ''Webcomic/HannaIsNotABoysName'' is at least somewhat clock punk-y, if not only for the fact that he is constantly ticking. Although he has more of a Victorian aesthetic than Baroque. He appears to bleed a mixture of [[http://vert-is-ninja.deviantart.com/art/Fancy-Myself-A-Scientist-185131571 normal blood and what looks like some kind of oil or grease.]] He's also got a [[http://vert-is-ninja.deviantart.com/art/At-Least-Half-Of-Him-184755576 gear in place of the O in his last name on the lettering of this page]]. It has been speculated by fans that he may be full of clocks. This is in fact mentioned onsite, on the Hanna Is Not A Boy's Name Wild Mass Guessing page: WMG/HannaIsNotABoysName. His house also locks up at [[http://vert-is-ninja.deviantart.com/art/There-Will-Be-Words-185729989 precisely 12:21]]. He has gained the nickname of "Tik Tok Tibenoch" in the fandom.



* [[http://vert-is-ninja.deviantart.com/art/What-s-To-Hmmm-About-185471031 Ples Tibenoch]] of the abandoned comic ''Webcomic/HannaIsNotABoysName'' is at least somewhat clock punk-y, if not only for the fact that he is constantly ticking. Although he has more of a Victorian aesthetic than Baroque. He appears to bleed a mixture of [[http://vert-is-ninja.deviantart.com/art/Fancy-Myself-A-Scientist-185131571 normal blood and what looks like some kind of oil or grease.]] He's also got a [[http://vert-is-ninja.deviantart.com/art/At-Least-Half-Of-Him-184755576 gear in place of the O in his last name on the lettering of this page]]. It has been speculated by fans that he may be full of clocks. This is in fact mentioned onsite, on the Hanna Is Not A Boy's Name Wild Mass Guessing page: WMG/HannaIsNotABoysName. His house also locks up at [[http://vert-is-ninja.deviantart.com/art/There-Will-Be-Words-185729989 precisely 12:21]]. He has gained the nickname of "Tik Tok Tibenoch" in the fandom.



* ''WebOriginal/TheClockworkRaven'' has a flying clockpunk castle as its main setting, with a healthy infusion of {{Magitek}}. The titular machine is a gear-powered ornithopter its protagonists build to escape to the surface.
* [[Website/TheCrewOfTheCopperColoredCupids The Copper-Colored Cupids]], and the rest of their offscreen Creator's technology, definitely fall within the aesthetic. As common in Clockpunk and {{Steampunk}}, of course, more is achieved with it than should be considered possible — but, of course, the Cupid Homeworld has [[ArtisticLicensePhysics a good relationship with its laws of physics]], so who knows.
* The Dominion from ''Literature/DominionAndDuchy'' is described as using clockwork technology. To clarify, this is a science-fiction series featuring a galactic government run from a clockwork '''''planet!''''' The gears are apparently turned by something called an "Eternity Gate".



* [[Website/TheCrewOfTheCopperColoredCupids The Copper-Colored Cupids]], and the rest of their offscreen Creator's technology, definitely fall within the aesthetic. As common in Clockpunk and {{Steampunk}}, of course, more is achieved with it than should be considered possible — but, of course, the Cupid Homeworld has [[ArtisticLicensePhysics a good relationship with its laws of physics]], so who knows.
* The Dominion from ''Literature/DominionAndDuchy'' is described as using clockwork technology. To clarify, this is a science-fiction series featuring a galactic government run from a clockwork '''''planet!''''' The gears are apparently turned by something called an "Eternity Gate".



* ''WebOriginal/TheClockworkRaven'' has a flying clockpunk castle as its main setting, with a healthy infusion of {{Magitek}}. The titular machine is a gear-powered ornithopter its protagonists build to escape to the surface.[[/folder]]

to:

* ''WebOriginal/TheClockworkRaven'' has a flying clockpunk castle as its main setting, with a healthy infusion of {{Magitek}}. The titular machine is a gear-powered ornithopter its protagonists build to escape to the surface.[[/folder]]



* Mechanicles from Disney's ''WesternAnimation/AladdinTheSeries'' makes heavy use of it.



* The tinker fairies in ''Franchise/DisneyFairies'' use this a lot.



* Mechanicles from Disney's ''WesternAnimation/AladdinTheSeries'' makes heavy use of it.
* The tinker fairies in ''Franchise/DisneyFairies'' use this a lot.
* The fortress of Nox from ''WesternAnimation/{{Wakfu}}'' (pictured) is composed entirely of Clock Punk. Makes sense, considering that he is a [[TimeMaster Xelor]].


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* The fortress of Nox from ''WesternAnimation/{{Wakfu}}'' (pictured) is composed entirely of Clock Punk. Makes sense, considering that he is a [[TimeMaster Xelor]].

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* ''Clockwork Fighters'' uses this sort of imagery.

to:

* ''Clockwork Fighters'' ''Anime/ClockworkFighters'' uses this sort of imagery.



* ''Avigon'' is the story of a clockwork automaton in a world of aristocratic politics.

to:

* ''Avigon'' ''ComicBook/{{Avigon}}'' is the story of a clockwork automaton in a world of aristocratic politics.politics.
* "Deathwatch" by Creator/PaulCornell in ''Comicbook/JudgeDredd Megazine'' was about an Elizabethan Judge squad whose [[CoolBike Lawmasters]] were clockwork velocipedes.



* "Deathwatch" by Creator/PaulCornell in ''Comicbook/JudgeDredd Megazine'' was about an Elizabethan Judge squad whose [[CoolBike Lawmasters]] were clockwork velocipedes.



[[folder:Film]]

to:

[[folder:Film]][[folder:Film -- Live Action]]
* ''Film/TheAbominableDrPhibes'' and its sequel give Creator/VincentPrice a clockwork orchestra. Many of his deathtraps also make use of impractical clockworks, giant screws, and other analogue technologies.
* While she's not ''really'', the Creator/JulieAndrews character Truly Scrumptious disguises herself as a clockwork ballerina to get into the castle in ''Film/ChittyChittyBangBang''. That this isn't immediately dismissed as unbelievable implies that the Toymaker (played by none other than Creator/BennyHill) is regarded as talented enough to create such a thing (which makes one wonder why he's not in the dungeon with the other inventors working on a flying car).



* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and not checkable since the original Gare Montparnasse is long gone and the mid-century-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).



* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and not checkable since the original Gare Montparnasse is long gone and the mid-century-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).



* ''Film/TheAbominableDrPhibes'' and its sequel give Creator/VincentPrice a clockwork orchestra. Many of his deathtraps also make use of impractical clockworks, giant screws, and other analogue technologies.
* While she's not ''really'', the Creator/JulieAndrews character Truly Scrumptious disguises herself as a clockwork ballerina to get into the castle in ''Film/ChittyChittyBangBang''. That this isn't immediately dismissed as unbelievable implies that the Toymaker (played by none other than Creator/BennyHill) is regarded as talented enough to create such a thing (which makes one wonder why he's not in the dungeon with the other inventors working on a flying car).



* One of the most seminal works of "steampunk", Creator/KWJeter's ''Infernal Devices'', is actually clockpunk (there's actually no steam-based technology at all in the novel). Every odd bit of tech ran on a genius inventor's clockwork gears, including a device that could destroy the world with resonant vibrations. It's in the sequel novel ''Fiendish Schemes'', which has a TimeSkip of almost a decade and the [[OneManIndustrialRevolution inventor's MadScientist technology was sold to the Royal Society by his son]], that steam engine technology is introduced and a resultant technological revolution has happened is when the story becomes true steampunk.
* The Creator/HansChristianAndersen fairy tale ''Literature/TheNightingale'' has a clockwork device in a central role.
* In ''Literature/{{Elfstruck}}'' there is a character with wings made of silver, crystal, and visible gearwork that moves as she moves her wings.

to:

* One The Dwarves in E.E. Knight's ''Literature/AgeOfFire'' use clockwork a lot.
* ''Literature/TheAgeOfUnreason'' series by J. Gregory Keyes is set in an alternate history where alchemy has become a practical technology. Some
of the devices it empowers also involve clockwork, and the period feel is very Clockpunk.
* The title DoomsdayDevice in ''Literature/{{Angelmaker}}'' by Nick Harkaway.
* There's a bit of Clockpunk in ''Literature/TheBaroqueCycle'',
most seminal works notably Daniel's mechanical computer. Interestingly, the series ends with him, towards the end of "steampunk", Creator/KWJeter's ''Infernal Devices'', his life, looking approvingly at [[http://en.wikipedia.org/wiki/Newcomen_engine Newcomen's engine]]; the saga ends as the Age of Steam begins.
* Although Jay Lake's ''Clockwork Earth'' series
is actually clockpunk (there's actually no steam-based mostly SteamPunk, the series title points to one massive example of this. In fact the ''entire Solar System'' is a massive clockwork device.
* ''Deathscent'' by Creator/RobinJarvis features robots powered by a mixture of intricate clockwork and advanced liquid-based alien
technology at all -- in the novel). Every odd bit Elizabethan era. This was all made possible by a (supposedly) BenevolentAlienInvasion, which lifted all of tech ran on humankind into a genius inventor's network of "islands" in space, linked by pathways the humans only vaguely understand.
* William Gibson's ''Literature/TheDifferenceEngine'' is primarily SteamPunk, but there's still some elegant
clockwork gears, including a device that could destroy stuff mixed in; prominent examples include the world with resonant vibrations. It's in the sequel novel ''Fiendish Schemes'', which has a TimeSkip of almost a decade Japanese drink-serving [[ClockworkCreature automaton]] and the [[OneManIndustrialRevolution inventor's MadScientist technology was sold to the Royal Society by his son]], that steam engine technology is introduced and a resultant technological revolution has happened is when the story becomes true steampunk.
* The Creator/HansChristianAndersen fairy tale ''Literature/TheNightingale'' has a clockwork device in a central role.
* In ''Literature/{{Elfstruck}}'' there is a character with wings made of silver, crystal, and visible gearwork that moves as she moves her wings.
fearsome wind-up submachine guns.



* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].
* The Robert E. Howard Franchise/ConanTheBarbarian story "Literature/RoguesInTheHouse" mixes clockwork with DungeonPunk. Instead of being the typical EvilSorcerer, the villain of the story, Nabonidus, is basically the evil offspring of [[GadgeteerGenius Leonardo da Vinci]] and [[TheChessmaster Machiavelli]] and uses various clock-tech devices to secure his home.
* ''Goblin Moon'' and ''The Gnome's Engine'' have an 18th-century fantasy-of-manners feel.
* Although Jay Lake's ''Clockwork Earth'' series is mostly SteamPunk, the series title points to one massive example of this. In fact the ''entire Solar System'' is a massive clockwork device.
* ''Deathscent'' by Creator/RobinJarvis features robots powered by a mixture of intricate clockwork and advanced liquid-based alien technology -- in the Elizabethan era. This was all made possible by a (supposedly) BenevolentAlienInvasion, which lifted all of humankind into a network of "islands" in space, linked by pathways the humans only vaguely understand.
* Tik-Tok is a clockwork soldier in the [[Literature/LandOfOz Oz book]] ''Ozma of Oz''.

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* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set Titan clocks in a Clockpunk-Rennaisance Florence (with ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some steam power) where Leonardo Di Vinci [[{{Magitek}} connection to magic]], are made partly out of bone, have been around for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an engineer instead of an artist. The protagonist teams up out-and-out DoomsdayDevice.
* In ''Literature/{{Elfstruck}}'' there is a character
with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].
* The Robert E. Howard Franchise/ConanTheBarbarian story "Literature/RoguesInTheHouse" mixes clockwork with DungeonPunk. Instead of being the typical EvilSorcerer, the villain of the story, Nabonidus, is basically the evil offspring of [[GadgeteerGenius Leonardo da Vinci]] and [[TheChessmaster Machiavelli]] and uses various clock-tech devices to secure his home.
* ''Goblin Moon'' and ''The Gnome's Engine'' have an 18th-century fantasy-of-manners feel.
* Although Jay Lake's ''Clockwork Earth'' series is mostly SteamPunk, the series title points to one massive example of this. In fact the ''entire Solar System'' is a massive clockwork device.
* ''Deathscent'' by Creator/RobinJarvis features robots powered by a mixture of intricate clockwork and advanced liquid-based alien technology -- in the Elizabethan era. This was all
wings made possible by a (supposedly) BenevolentAlienInvasion, which lifted all of humankind into a network of "islands" in space, linked by pathways the humans only vaguely understand.
* Tik-Tok is a clockwork soldier in the [[Literature/LandOfOz Oz book]] ''Ozma of Oz''.
silver, crystal, and visible gearwork that moves as she moves her wings.



* The ''Medici Trilogy'' by Martin Woodhouse and Robert Ross portrays Creator/LeonardoDaVinci using several interesting techniques and devices, apparently later lost to history. In the first book, he invents small, readily transportable cannon and the ballistic math to fire them accurately at targets he can't even see. Instead of trying to smash down walls, Leonardo and the cannoneers he turns into a strike team blast open doors -- or wipe out troops with grapeshot. He's also shown to have developed a mini-telescope. In the third book, he develops a clockwork mini-[[http://en.wikipedia.org/wiki/Ornithopter ornithopter]] as a toy, and later builds hang gliders to slip his team into an enemy-held city.
* Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series mostly runs on SteamPunk but there are also some clockwork devices like crank driven ornithopters and automobiles. This is particularly so in the Wasp Empire, which is slightly behind the Lowlands that it is invading technologically.

to:

* The ''Medici Trilogy'' by Martin Woodhouse ''Goblin Moon'' and Robert Ross portrays Creator/LeonardoDaVinci using several interesting techniques and devices, apparently later lost to history. In the first book, he invents small, readily transportable cannon and the ballistic math to fire them accurately at targets he can't even see. Instead of trying to smash down walls, Leonardo and the cannoneers he turns into a strike team blast open doors -- or wipe out troops with grapeshot. He's also shown to ''The Gnome's Engine'' by Creator/TeresaEdgerton have developed a mini-telescope. an 18th-century fantasy-of-manners feel.
*
In William Alexander's ''Goblin Secrets'', clockwork is heavily used. Graba has clockwork legs, as do some soldiers; some have clockwork arms; the third book, he develops captain has a clockwork mini-[[http://en.wikipedia.org/wiki/Ornithopter ornithopter]] as a toy, and later builds hang gliders to slip his team into an enemy-held city.
* Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series mostly runs on SteamPunk but there are also some clockwork devices like crank driven ornithopters and automobiles. This is particularly so in the Wasp Empire, which is slightly behind the Lowlands that it is invading technologically.
eye.



* The Dwarves in E.E. Knight's ''Literature/AgeOfFire'' use clockwork a lot.

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* The Dwarves One of the most seminal works of "steampunk", Creator/KWJeter's ''Infernal Devices'', is actually clockpunk (there's actually no steam-based technology at all in E.E. Knight's ''Literature/AgeOfFire'' use the novel). Every odd bit of tech ran on a genius inventor's clockwork gears, including a lot.device that could destroy the world with resonant vibrations. It's in the sequel novel ''Fiendish Schemes'', which has a TimeSkip of almost a decade and the [[OneManIndustrialRevolution inventor's MadScientist technology was sold to the Royal Society by his son]], that steam engine technology is introduced and a resultant technological revolution has happened is when the story becomes true steampunk.
* Since the series revolves so much around time, it's fitting that Garth Nix's ''Literature/KeysToTheKingdom'' series features a lot of clockpunk-esque technology when inside the House.
* It's not ''exactly'' Clockpunk, but this genre descriptor is the one which seems the best fit for Wynne Whiteford's semi-hard sci-fi story ''Lake of the Sun'', where the Martians have retreated far underground due to the loss of Mars' atmosphere and now use spring powered cars and boats which are wound from waterfalls along an underground river. The rewinding seems to take an improbably short time even though the master springs at the waterfalls are supposed to be immensely powerful.
* ''Literature/TheMechanical'' of ''Literature/TheAlchemyWar'' series features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.
* The ''Medici Trilogy'' by Martin Woodhouse and Robert Ross portrays Creator/LeonardoDaVinci using several interesting techniques and devices, apparently later lost to history. In the first book, he invents small, readily transportable cannon and the ballistic math to fire them accurately at targets he can't even see. Instead of trying to smash down walls, Leonardo and the cannoneers he turns into a strike team blast open doors -- or wipe out troops with grapeshot. He's also shown to have developed a mini-telescope. In the third book, he develops a clockwork mini-[[http://en.wikipedia.org/wiki/Ornithopter ornithopter]] as a toy, and later builds hang gliders to slip his team into an enemy-held city.
* The Creator/HansChristianAndersen fairy tale ''Literature/TheNightingale'' has a clockwork device in a central role.
* Certainly Creator/GregEgan's ''{{Literature/Orthogonal}}'' trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
* Tik-Tok is a clockwork soldier in the [[Literature/LandOfOz Oz book]] ''Ozma of Oz''.
* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].
* In ''Literature/PerdidoStreetStation'', khepri technology is primarily based on "metaclockwork" designs, alongside a bit of OrganicTechnology.



* In ''[[Recap/DoctorWhoNewAdventuresSkyPirates Sky Pirates!]]'', clockwork is the main form of technology in the System, including clockwork robots and clockwork machine guns (which, in keeping with the novel's tone, have such a ludicrously low rate of fire that it would almost be faster to reload by hand).
* In the CyberPunk novel ''Literature/TheWindupGirl'', [[AppliedPhlebotinum advanced metallurgy]] is used to create hand-wound 'kink-springs' which are the only available portable power source in a future where all the oil has been used up.

to:

* In ''[[Recap/DoctorWhoNewAdventuresSkyPirates Sky Pirates!]]'', clockwork is the main form of technology in the System, including clockwork robots and clockwork machine guns (which, in keeping with the novel's tone, have such a ludicrously low rate of fire that it would almost be faster to reload ''Literature/TheProductionsOfTime'' by hand).
* In the CyberPunk novel ''Literature/TheWindupGirl'', [[AppliedPhlebotinum advanced metallurgy]] is used to create hand-wound 'kink-springs' which are the only available portable power source in a future where all the oil has been used up.
Paul Witcover.



* William Gibson's ''Literature/TheDifferenceEngine'' is primarily SteamPunk, but there's still some elegant clockwork stuff mixed in; prominent examples include the Japanese drink-serving [[ClockworkCreature automaton]] and the fearsome wind-up submachine guns.
* In ''Literature/PerdidoStreetStation'', khepri technology is primarily based on "metaclockwork" designs, alongside a bit of OrganicTechnology.
* There's a bit of Clockpunk in ''Literature/TheBaroqueCycle'', most notably Daniel's mechanical computer. Interestingly, the series ends with him, towards the end of his life, looking approvingly at [[http://en.wikipedia.org/wiki/Newcomen_engine Newcomen's engine]]; the saga ends as the Age of Steam begins.
* The title DoomsdayDevice in ''Literature/{{Angelmaker}}'' by Nick Harkaway.
* It's not ''exactly'' Clockpunk, but this genre descriptor is the one which seems the best fit for Wynne Whiteford's semi-hard sci-fi story ''Lake of the Sun'', where the Martians have retreated far underground due to the loss of Mars' atmosphere and now use spring powered cars and boats which are wound from waterfalls along an underground river. The rewinding seems to take an improbably short time even though the master springs at the waterfalls are supposed to be immensely powerful.
* In William Alexander's ''Goblin Secrets'', clockwork is heavily used. Graba has clockwork legs, as do some soldiers; some have clockwork arms; the captain has a clockwork eye.
* Since the series revolves so much around time, it's fitting that Garth Nix's ''Literature/KeysToTheKingdom'' series features a lot of clockpunk-esque technology when inside the House.
* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.



* ''Literature/TheProductionsOfTime'' by Paul Witcover.
* Literature/TheAgeOfUnreason series by J. Gregory Keyes is set in an alternate history where alchemy has become a practical technology. Some of the devices it empowers also involve clockwork, and the period feel is very Clockpunk.
* Certainly Creator/GregEgan's {{Literature/Orthogonal}} trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
* Literature/TheMechanical of [[Literature/TheAlchemyWar The Alchemy War series]] features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.

to:

* ''Literature/TheProductionsOfTime'' by Paul Witcover.
* Literature/TheAgeOfUnreason series by J. Gregory Keyes is set in an alternate history where alchemy has become a practical technology. Some of the devices it empowers also involve clockwork, and the period feel is very Clockpunk.
* Certainly Creator/GregEgan's {{Literature/Orthogonal}} trilogy must count:
The first book is not called ''The Clockwork Rocket'' for nothing!
* Literature/TheMechanical of [[Literature/TheAlchemyWar The Alchemy War series]] features a wide range of sapient
Robert E. Howard Franchise/ConanTheBarbarian story "Literature/RoguesInTheHouse" mixes clockwork servants. While with DungeonPunk. Instead of being the typical EvilSorcerer, the villain of the story, Nabonidus, is basically the evil offspring of [[GadgeteerGenius Leonardo da Vinci]] and [[TheChessmaster Machiavelli]] and uses various clock-tech devices to secure his home.
* Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series mostly runs on SteamPunk but
there are also some clockwork devices like crank driven ornithopters and automobiles. This is a strong magical element to their creation, they all tick-tock constantly, particularly so in the Wasp Empire, which causes trouble for an escaped Clakker slave who is trying slightly behind the Lowlands that it is invading technologically.
* In ''[[Recap/DoctorWhoNewAdventuresSkyPirates Sky Pirates!]]'', clockwork is the main form of technology in the System, including clockwork robots and clockwork machine guns (which, in keeping with the novel's tone, have such a ludicrously low rate of fire that it would almost be faster
to hide in a wall. reload by hand).


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* In the CyberPunk novel ''Literature/TheWindupGirl'', [[AppliedPhlebotinum advanced metallurgy]] is used to create hand-wound 'kink-springs' which are the only available portable power source in a future where all the oil has been used up.
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* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.
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* ''VideoGame/FinalFantasyXII'', though a futuristic science fantasy game, has one level which is an ancient tower with a clockwork elevator.
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* The ''VideoGame/SoulSeries'' of fighting games have this level of technology apparent in several arenas (Zasalamel's stage in ''III'' and Hilde's stage in ''IV''), in Yoshimitsu's clockwork prosthetic arm, and in Ashlotte in ''IV'', who is a clockwork robot. The setting is Earth in the 16th Century.
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* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the [[InstantAwesomeJustAddDragons Clock of the Time Dragon]], with the face of the clock always visible upstage.

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* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the [[InstantAwesomeJustAddDragons Clock of the Time Dragon]], Dragon, with the face of the clock always visible upstage.
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[[caption-width-right:350:Gears can do so much more than power simple clocks!]]

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