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* ''VideoGame/ModernWarfare2'': "Going Loud". It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of ''VideoGame/MassEffect2'''s Suicide Mission.

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* ''VideoGame/ModernWarfare2'': ''VideoGame/ModernWarfare'' series:
**
"Going Loud".Loud" from the second game. It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of ''VideoGame/MassEffect2'''s Suicide Mission.
** "[[https://www.youtube.com/watch?v=sZbvd9_5yqU Arabian Endgame]]" from the third game. After all the shit Makarov gave you over the previous three games, it's time to [[spoiler:suit up in a Juggernaut suit and finish him off once and for all.]] The game's main theme makes a TriumphantReprise over a strong, incessant bass line that reinforces the feeling of invincibility - just the thing when you're on a RoaringRampageOfRevenge with a belt-fed machine gun and an outright obscene damage resistance.
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*No list would be complete without mentioning Stan Bush's "The Touch" as used in the 1980's "WesternAnimation/TransformersTheMovie".
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** [[http://www.youtube.com/watch?v=zm4VFbwR5jc This]] plays during the climactic mission of ''[[VideoGame/BluePlanetAgeOfAquarius Blue Planet: Age of Aquarius]]'', ''Universal Truth''. It is appropriately less epic and bombastic than most examples, and more grim and machine-like to emphasise the constant, overwhelming attacks your vessels are going through over the course of the mission.
** From the sequel ''[[VideoGame/BluePlanetWarInHeaven War in Heaven]]'', specifically the mission ''Delenda Est'', we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission, it's a much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides, [[spoiler: it ends up being a subversion as the heroes lose, the war is far from over, and that this wasn't even [[DiscOneFinalDungeon the game's final mission]]]]. Also there's [[http://youtu.be/EnRisy2o6OI?t=40m56s this]] from the game's final cutscene (starts at 40:56 and like the previous example it's from a let's play), the theme has actually been a recurring ElevenOClockNumber (and still technically is, as the story's not over) which played during the briefings the preceded both ''Universal Truth'' and ''Delenda Est''.

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** [[http://www.youtube.com/watch?v=zm4VFbwR5jc This]] plays during the climactic mission of ''[[VideoGame/BluePlanetAgeOfAquarius Blue ''Blue Planet: Age of Aquarius]]'', Aquarius'', ''Universal Truth''. It is appropriately less epic and bombastic than most examples, and more grim and machine-like to emphasise the constant, overwhelming attacks your vessels are going through over the course of the mission.
** From the sequel ''[[VideoGame/BluePlanetWarInHeaven ''Blue Planet: War in Heaven]]'', Heaven'', specifically the mission ''Delenda Est'', we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission, it's a much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides, [[spoiler: it ends up being a subversion as the heroes lose, the war is far from over, and that this wasn't even [[DiscOneFinalDungeon the game's final mission]]]]. Also there's [[http://youtu.be/EnRisy2o6OI?t=40m56s this]] from the game's final cutscene (starts at 40:56 and like the previous example it's from a let's play), the theme has actually been a recurring ElevenOClockNumber (and still technically is, as the story's not over) which played during the briefings the preceded both ''Universal Truth'' and ''Delenda Est''.
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* ''WorldOfWarcraft'' has had a few, but the one that sticks furthest out is "No King Rules Forever", which plays during the final showdown with Arthas in Fall of the Lich King.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has had a few, but the one that sticks furthest out is "No King Rules Forever", which plays during the final showdown with Arthas in Fall of the Lich King.
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* Most of the songs in ''{{Scrubs}}'' played during closing, emotional scenes after the episode's main action. Occasionally, however, these scenes were the climaxes of their respective episodes. In "My Lunch," one of the top-rated episodes, The Fray's "How To Save a Life" played over the deaths of three patients, Dr. Cox's subsequent outburst and the episode's end. "My American Girl" found its climax in an ImportantHaircut/room thrashing montage set to Tom Petty's "American Girl."

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* Most of the songs in ''{{Scrubs}}'' ''Series/{{Scrubs}}'' played during closing, emotional scenes after the episode's main action. Occasionally, however, these scenes were the climaxes of their respective episodes. In "My Lunch," one of the top-rated episodes, The Fray's "How To Save a Life" played over the deaths of three patients, Dr. Cox's subsequent outburst and the episode's end. "My American Girl" found its climax in an ImportantHaircut/room thrashing montage set to Tom Petty's "American Girl."

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* The BBC drama ''Series/OurFriendsInTheNorth'' consisted of nine episodes, each set in a different year from 1964-1995, and each ending with a piece of music from that year playing over the credits. The final episode, ''1995'', was perhaps the most notable for this, ending with ''Don't Look Back In Anger'' by Oasis.



* The BBC drama ''Series/OurFriendsInTheNorth'' consisted of nine episodes, each set in a different year from 1964-1995, and each ending with a piece of music from that year playing over the credits. The final episode, ''1995'', was perhaps the most notable for this, ending with ''Don't Look Back In Anger'' by Oasis.
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* The BBC drama ''OurFriendsInTheNorth'' consisted of nine episodes, each set in a different year from 1964-1995, and each ending with a piece of music from that year playing over the credits. The final episode, ''1995'', was perhaps the most notable for this, ending with ''Don't Look Back In Anger'' by Oasis.

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* The BBC drama ''OurFriendsInTheNorth'' ''Series/OurFriendsInTheNorth'' consisted of nine episodes, each set in a different year from 1964-1995, and each ending with a piece of music from that year playing over the credits. The final episode, ''1995'', was perhaps the most notable for this, ending with ''Don't Look Back In Anger'' by Oasis.
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* The BBC drama ''OurFriendsInTheNorth'' consisted of nine episodes, each set in a different year from 1964-1995, and each ending with a piece of music from that year playing over the credits. The final episode, ''1995'', was perhaps the most notable for this, ending with ''Don't Look Back In Anger'' by Oasis.
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* "I Am A Master Builder" from ''Film/TheLegoMovie''

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* "I Am A Master Builder" from ''Film/TheLegoMovie''''WesternAnimation/TheLegoMovie''
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* When ''[[Manga/OnePiece Luffy]]'' finally defeats Crocodile, an part of the final movement of [[https://en.wikipedia.org/wiki/Symphony_No._9_(Dvo%C5%99%C3%A1k) DvoÅ™ák's 9th Symphony]] can be heard. It's the crowning music of awesome that resolves a story arc of close to a year and six months.

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* When ''[[Manga/OnePiece Luffy]]'' finally defeats Crocodile, an part of the final movement of [[https://en.wikipedia.org/wiki/Symphony_No._9_(Dvo%C5%99%C3%A1k) DvoÅ™ák's Dvorák's 9th Symphony]] can be heard. It's the crowning music of awesome that resolves a story arc of close to a year and six months.
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[[folder:Anime]]
* When ''[[Manga/OnePiece Luffy]]'' finally defeats Crocodile, an part of the final movement of [[https://en.wikipedia.org/wiki/Symphony_No._9_(Dvo%C5%99%C3%A1k) DvoÅ™ák's 9th Symphony]] can be heard. It's the crowning music of awesome that resolves a story arc of close to a year and six months.
[[/folder]]
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* ''Theatre/{{Matilda}}'' has "Revolting Children", sung by the student body after Miss Trunchbull is ousted from the school.
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* ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]'':

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* ''[[Series/BattlestarGalacticaReimagined ''[[Series/BattlestarGalactica2003 Battlestar Galactica]]'':
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* Each of the ''Film/{{Saw}}'' movies ended with a rendition of the series's theme, "Hello Zepp." The variations formed each installment's climactic music.
* ''Film/BlackSwan'' had a soundtrack with lots of good music, mostly based on ''SwanLake''. But the track "Perfection," which plays during the film's closing moments, is the climactic music. An earlier track, "A Swan is Born," appears to be an instance of climactic music, but then "Perfection" crowns it.

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* Each of the ''Film/{{Saw}}'' ''Franchise/{{Saw}}'' movies ended with a rendition of the series's theme, "Hello Zepp." The variations formed each installment's climactic music.
* ''Film/BlackSwan'' had a soundtrack with lots of good music, mostly based on ''SwanLake''.''Theatre/SwanLake''. But the track "Perfection," which plays during the film's closing moments, is the climactic music. An earlier track, "A Swan is Born," appears to be an instance of climactic music, but then "Perfection" crowns it.
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None


* ''ModernWarfare2'': "Going Loud". It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of ''VideoGame/MassEffect2'''s Suicide Mission.
* ''GearsOfWar2'': "Finale," a ramped up version of the main theme. The uplifting, epic choir cements its position as the apex of an epic soundtrack.
* ''{{Halo}}'': "Finish the Fight". It's played during all awesome moments. Plus it's The Last Spartan and Halo Theme all mixed into one. Another candidate is "Greatest Journey", but "Finish the Fight" appears more musically accomplished.
* ''HaloReach'': Many would single out "Unreconcialed". "Ashes" is another example. The emotional climax in the middle perfectly fits the grittier, more solemn tone of Reach.

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* ''ModernWarfare2'': ''VideoGame/ModernWarfare2'': "Going Loud". It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of ''VideoGame/MassEffect2'''s Suicide Mission.
* ''GearsOfWar2'': ''VideoGame/GearsOfWar2'': "Finale," a ramped up version of the main theme. The uplifting, epic choir cements its position as the apex of an epic soundtrack.
* ''{{Halo}}'': ''VideoGame/{{Halo}}'': "Finish the Fight". It's played during all awesome moments. Plus it's The Last Spartan and Halo Theme all mixed into one. Another candidate is "Greatest Journey", but "Finish the Fight" appears more musically accomplished.
* ''HaloReach'': ''VideoGame/HaloReach'': Many would single out "Unreconcialed". "Ashes" is another example. The emotional climax in the middle perfectly fits the grittier, more solemn tone of Reach.
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* Many times in ''Series/PersonOfInterest'', usually at the climax of the action or right at the end of the episode. So much so that it has its own [[AwesomeMusic/PersonOfInterest awesome music page]].
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** Not to mention Hotline of Fate, which plays [[spoiler:when Maya gets Kidnapped.]] and [[spoiler:when the bridge burns down, and Phoenix runs across it to save Maya.]]

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** Not to mention Hotline of Fate, which plays [[spoiler:when Maya gets Kidnapped.]] kidnapped]] and [[spoiler:when the bridge burns down, and Phoenix runs across it to save Maya.]]
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* ''VisualNovel/AceAttorney'': The Cornered tracks from each game. They play as you're proving the real killer, or proving the witness as a fraud. Also, Search - Core 2001. It plays during your investigations, when something serious happens.

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* ''VisualNovel/AceAttorney'': ''Franchise/AceAttorney'': The Cornered tracks from each game. They play as you're proving the real killer, or proving the witness as a fraud. Also, Search - Core 2001. It plays during your investigations, when something serious happens.

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* "Nothing's Gonna Stop Us Now" from ''WesternAnimation/CatsDontDance''

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* "Nothing's Gonna Stop Us Now" from ''WesternAnimation/CatsDontDance'' ''WesternAnimation/CatsDontDance''
* "I Am A Master Builder" from ''Film/TheLegoMovie''
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* Each of the final duel songs from the DollarsTrilogy

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* Each of the final duel songs from the DollarsTrilogy Film/DollarsTrilogy.
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* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''
[[/folder]]

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* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles [[Literature/TheDresdenFiles Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''
[[/folder]] [[/folder]]



* Each of the ''{{Saw}}'' movies ended with a rendition of the series's theme, "Hello Zepp." The variations formed each installment's climactic music.

to:

* Each of the ''{{Saw}}'' ''Film/{{Saw}}'' movies ended with a rendition of the series's theme, "Hello Zepp." The variations formed each installment's climactic music.



* ''{{Inception}}''[='=]s piece of climactic music would be the end of "Waiting for a Train".

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* ''{{Inception}}''[='=]s ''Film/{{Inception}}''[='=]s piece of climactic music would be the end of "Waiting for a Train".



* ''StarWars'':
** ''Duel of the Fates'' in ''StarWarsThePhantomMenace'' and a similar piece (''Battle of the Heroes'') in ''RevengeOfTheSith''.

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* ''StarWars'':
''Franchise/StarWars'':
** ''Duel of the Fates'' in ''StarWarsThePhantomMenace'' ''Film/StarWarsThePhantomMenace'' and a similar piece (''Battle of the Heroes'') in ''RevengeOfTheSith''.



* ''TheLastSamurai'': "The Red Warrior". The music includes call-and-response kiai as the samurai ride into battle.

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* ''TheLastSamurai'': ''Film/TheLastSamurai'': "The Red Warrior". The music includes call-and-response kiai as the samurai ride into battle.
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** From the sequel ''[[VideoGame/BluePlanetWarInHeaven War in Heaven]]'' we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission. This one is much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides.

to:

** From the sequel ''[[VideoGame/BluePlanetWarInHeaven War in Heaven]]'' Heaven]]'', specifically the mission ''Delenda Est'', we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission. This one is mission, it's a much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides.sides, [[spoiler: it ends up being a subversion as the heroes lose, the war is far from over, and that this wasn't even [[DiscOneFinalDungeon the game's final mission]]]]. Also there's [[http://youtu.be/EnRisy2o6OI?t=40m56s this]] from the game's final cutscene (starts at 40:56 and like the previous example it's from a let's play), the theme has actually been a recurring ElevenOClockNumber (and still technically is, as the story's not over) which played during the briefings the preceded both ''Universal Truth'' and ''Delenda Est''.

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* [[http://www.youtube.com/watch?v=zm4VFbwR5jc This]] plays during the climactic mission of ''VideoGame/BluePlanet: Age of Aquarius'', ''Universal Truth''. It is appropriately less epic and bombastic than most examples, and more grim and machine-like to emphasise the constant, overwhelming attacks your vessels are going through over the course of the mission.
** Also from the sequel ''War in Heaven'' we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission. This one is much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides.

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* ''VideoGame/BluePlanet'':
**
[[http://www.youtube.com/watch?v=zm4VFbwR5jc This]] plays during the climactic mission of ''VideoGame/BluePlanet: ''[[VideoGame/BluePlanetAgeOfAquarius Blue Planet: Age of Aquarius'', Aquarius]]'', ''Universal Truth''. It is appropriately less epic and bombastic than most examples, and more grim and machine-like to emphasise the constant, overwhelming attacks your vessels are going through over the course of the mission.
** Also from From the sequel ''War ''[[VideoGame/BluePlanetWarInHeaven War in Heaven'' Heaven]]'' we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission. This one is much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides.

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* "The End Run" from ''VideoGame/MassEffect2'', which only plays during the BigHeroicRun in the climatic SuicideMission.

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* "The End Run" from ''VideoGame/MassEffect2'', which only plays during the BigHeroicRun in the climatic SuicideMission. SuicideMission.
* [[http://www.youtube.com/watch?v=zm4VFbwR5jc This]] plays during the climactic mission of ''VideoGame/BluePlanet: Age of Aquarius'', ''Universal Truth''. It is appropriately less epic and bombastic than most examples, and more grim and machine-like to emphasise the constant, overwhelming attacks your vessels are going through over the course of the mission.
** Also from the sequel ''War in Heaven'' we have [[http://youtu.be/8bOKVguQpaY?t=2m5s this]]. It starts at 2:05 (and sadly there's not a vid with just the music) and lasts for most of the mission. This one is much more in line with what you'd expect from a climactic music, as the battle can determine the outcome of the war and it's a last stand for both sides.
Is there an issue? Send a MessageReason:
None


* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles | Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''

to:

* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles | Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''

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Added example


* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles|Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''

to:

* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles|Boom.[[TheDresdenFiles | Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''Crack!]]''
[[/folder]]
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[[folder:Literature]]
* What do you do if you have to make an entrance and have an illusionist? Provide your own battle anthem. [[TheDresdenFiles|Boom. Boom.]]''[[http://www.youtube.com/watch?v=XMLiqEqMQyQ Crack!]]''
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* ''{{Inception}}''s crowning music would be the end of "Waiting for a Train."

to:

* ''{{Inception}}''s crowning ''{{Inception}}''[='=]s piece of climactic music would be the end of "Waiting for a Train." Train".
Is there an issue? Send a MessageReason:
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* ''ModernWarfare2'': "Going Loud". It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of MassEffect 2's Suicide Mission.

to:

* ''ModernWarfare2'': "Going Loud". It's played during a RoaringRampageOfRevenge and features many other pieces - Onwards, Opening Titles, etc - all mixed into one epic piece. Thematically it's the equivalent of MassEffect 2's ''VideoGame/MassEffect2'''s Suicide Mission.
Is there an issue? Send a MessageReason:
None


* "The End Run" from ''MassEffect2'', which only plays during the BigHeroicRun in the climatic SuicideMission.

to:

* "The End Run" from ''MassEffect2'', ''VideoGame/MassEffect2'', which only plays during the BigHeroicRun in the climatic SuicideMission.

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