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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice by going to the Journey of Trials in the Errands menu. The requirements for this errans is that the character has to be at Level 15 or higher and have the Proof items corresponding to the character's class in your Inventory, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.

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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice by going to the Journey of Trials in the Errands menu. The requirements for this errans is errand are that the character has to be at Level 15 or higher and have the number of Proof items corresponding to the character's class in your Inventory, then Inventory. To underground a second and final class change, they have to be at Level 30 or higher with the same items, only with the addition of a Seal item that is exclusive to for a specific character.
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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice by going to the Journey of Trials in the Errands menu. First at Level 15 with the Proof items corresponding to the character's class, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.

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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice by going to the Journey of Trials in the Errands menu. First The requirements for this errans is that the character has to be at Level 15 with or higher and have the Proof items corresponding to the character's class, class in your Inventory, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.
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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice. First at Level 15 with the Proof items corresponding to the character's class, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.

to:

* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice.twice by going to the Journey of Trials in the Errands menu. First at Level 15 with the Proof items corresponding to the character's class, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.
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* ''VideoGame/RondoOfSwords'': All characters, except Serdic, Marie, Cotton, Shino, and Izuna, can change class twice. First at Level 15 with the Proof items corresponding to the character's class, then at Level 30 with the same items, only with the addition of a Seal item that is exclusive to a specific character.
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* In ''VideoGame/{{Diablo}}'' and its sequel, you select one of several different character classes, but how you develop the character is up to you. In the first game, leveling up gives you five stat points you can add to your strength, dexterity, life or magic however you see fit. In ''Diablo II'', you also get one skill point with each level, and can add it to any accessible skill on one of your skill trees.

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* In ''VideoGame/{{Diablo}}'' ''VideoGame/Diablo1997'' and its sequel, you select one of several different character classes, but how you develop the character is up to you. In the first game, leveling up gives you five stat points you can add to your strength, dexterity, life or magic however you see fit. In ''Diablo II'', ''VideoGame/DiabloII'', you also get one skill point with each level, and can add it to any accessible skill on one of your skill trees.
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* ''TabletopGame/FabulaUltima'': Characters gain a level every 10 XP. When they gain a level, they invest it in one of the game's many classes, gaining one of the class's associated skills in the process. Multiclassing is mandatory: characters begin play at level 5 with their starting levels distributed between 2-3 classes. While the level cap for player characters is 50, you cannot invest more than 10 levels into a single class (which "masters") it, and you cannot have more than three non-mastered classes at a time, meaning that a character at the level cap will have six or seven classes at most.
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* Both class and level are explictly present in ''Franchise/{{Noob}}''.
* Much like the MMO examples above, ''LightNovel/LogHorizon'' has a class and level system, because the world itself is the Elder Tale video game. Characters can pick from one of 12 classes, which are divided into four types: Warrior (Guardian, Monk, and Samurai), Weapon (Swashbuckler, Assassin, and Bard), Healer (Kannagi, Druid, and Cleric), and Mage (Sorcerer, Summoner, and Enchanter). In addition, the game also has a job system in the form of Sub-classes. Sub-classes are wide and varied, some are for roleplay while others effect the game, but a character can only have one at a time, and sacrifices all their experience in their old one if they switch.

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* Both class and level are explictly explicitly present in ''Franchise/{{Noob}}''.
* Much like the MMO examples above, ''LightNovel/LogHorizon'' ''Literature/LogHorizon'' has a class and level system, because the world itself is the Elder Tale video game. Characters can pick from one of 12 classes, which are divided into four types: Warrior (Guardian, Monk, and Samurai), Weapon (Swashbuckler, Assassin, and Bard), Healer (Kannagi, Druid, and Cleric), and Mage (Sorcerer, Summoner, and Enchanter). In addition, the game also has a job system in the form of Sub-classes. Sub-classes are wide and varied, some are for roleplay while others effect the game, but a character can only have one at a time, and sacrifices all their experience in their old one if they switch.
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* ''TabletopGame/{{Lancer}}'' has both a generic character level and license levels in the various mechs that can be printed in game, with pilots gaining a license level of their choice whenever they level up. Character levels go up to 10 but each mech has only 3 license levels, encouraging players to mix-and-match equipment from different mechs.

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* Similarly to the ''Diablo'' example above, in ''VideoGame/DemonsSouls'' the class you choose only affects which items you start with and your initial stats, but from that moment onwards, you can increase whatever stats you wish and it is very possible for a mage to end up wielding a Dragon Bone Smasher (a gigantic sword).

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* Similarly ''VideoGame/{{Dawncaster}}'': There are 7 character classes to choose from (Arcanist, Rogue, Warrior, Knight, Hunter, Seeker, and Scion), and each one (minus the ''Diablo'' example above, in Scion, the jack of all stats role) has its own progression that can be leveled up using experience points accrued from previous runs. Leveling up a character to certain thresholds unlocks new weapons, abilities, and character portraits.
* In
''VideoGame/DemonsSouls'' the class you choose only affects which items you start with and your initial stats, but from that moment onwards, you can increase whatever stats you wish and it is very possible for a mage to end up wielding a Dragon Bone Smasher (a gigantic sword).

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