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* Whenever you hijack a Knox security van in ''VideoGame/SleepingDogs'', police cars instantly appear from nowhere the second your butt hits the driver's seat.
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* Whenever you hijack a Knox security van in ''VideoGame/SleepingDogs'', ''VideoGame/SleepingDogs2012'', police cars instantly appear from nowhere the second your butt hits the driver's seat.
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Add The Forgotten City example and semi-alphabetize
* In ''VideoGame/TheForgottenCity'', Sentius [[spoiler:always shows up in the upper cistern immediately after you release Sentilla, no matter what time of day you do it, even though he never shows any signs of going near the place at any other time.]]
* In the ''VideoGame/NancyDrew'' game ''Warnings at Waverly Academy'', you are undercover as a student at a girls' academy in upperstate New York. Said academy has a 3:00 AM curfew. No matter ''where'' you may be at 3AM, even if you should be downstairs in the completely empty basement with the lights off, out of the door's line of sight, you'll hear the hall monitor start screaming at you.
* In the ''VideoGame/NancyDrew'' game ''Warnings at Waverly Academy'', you are undercover as a student at a girls' academy in upperstate New York. Said academy has a 3:00 AM curfew. No matter ''where'' you may be at 3AM, even if you should be downstairs in the completely empty basement with the lights off, out of the door's line of sight, you'll hear the hall monitor start screaming at you.
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* In the ''VideoGame/NancyDrew'' game ''Warnings at Waverly Academy'', you are undercover as a student at a girls' academy in upperstate New York. Said academy has a 3:00 AM curfew. No matter ''where'' you may be at 3AM, even if you should be downstairs in the completely empty basement with the lights off, out of the door's line of sight, you'll hear the hall monitor start screaming at you.
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** The guards in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' will remember if you have evaded arrest before, even if you hoof it to an entirely different town. NewsTravelsFast, after all.
*** Not only that, but if you commit a crime in a city, the entire city guard will zero in on your position. Break line of sight from your pursuers? You'll find half a dozen guards around the next street corner who somehow knew exactly where you were about to go.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' tracks each hold's bounties separately, and unless it's really high (say, 1000) the guards within a hold won't immediately arrest you. They ''will'', however, mutter that they recognize you from somewhere, then remember it was a wanted poster if you talk to them.
*** This trope causes a lot of problems when the player is tasked with assassinating targets, for instance during the Dark Brotherhood quests. Unless the player has a high sneak skill and the ability to perform a OneHitKill with a bow it is very hard to kill a town dweller without being seen. Sometimes the guards will still turn hostile even if you ''aren't'' seen, although you will have no bounty if you can manage to run away without killing them.
*** And as some kind of insult, being detected by your HORSE counts as being caught red handed!
*** Not only that, but if you commit a crime in a city, the entire city guard will zero in on your position. Break line of sight from your pursuers? You'll find half a dozen guards around the next street corner who somehow knew exactly where you were about to go.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' tracks each hold's bounties separately, and unless it's really high (say, 1000) the guards within a hold won't immediately arrest you. They ''will'', however, mutter that they recognize you from somewhere, then remember it was a wanted poster if you talk to them.
*** This trope causes a lot of problems when the player is tasked with assassinating targets, for instance during the Dark Brotherhood quests. Unless the player has a high sneak skill and the ability to perform a OneHitKill with a bow it is very hard to kill a town dweller without being seen. Sometimes the guards will still turn hostile even if you ''aren't'' seen, although you will have no bounty if you can manage to run away without killing them.
*** And as some kind of insult, being detected by your HORSE counts as being caught red handed!
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** The guards in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' will remember if you have evaded arrest before, even if you hoof it to an entirely different town. NewsTravelsFast, after all.
***all. Not only that, but if you commit a crime in a city, the entire city guard will zero in on your position. Break line of sight from your pursuers? You'll find half a dozen guards around the next street corner who somehow knew exactly where you were about to go.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' tracks each hold's bounties separately, and unless it's really high (say, 1000) the guards within a hold won't immediately arrest you. They ''will'', however, mutter that they recognize you from somewhere, then remember it was a wanted poster if you talk tothem.
***them. This trope causes a lot of problems when the player is tasked with assassinating targets, for instance during the Dark Brotherhood quests. Unless the player has a high sneak skill and the ability to perform a OneHitKill with a bow it is very hard to kill a town dweller without being seen. Sometimes the guards will still turn hostile even if you ''aren't'' seen, although you will have no bounty if you can manage to run away without killing them.
***them. And as some kind of insult, being detected by your HORSE counts as being caught red handed!
***
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' tracks each hold's bounties separately, and unless it's really high (say, 1000) the guards within a hold won't immediately arrest you. They ''will'', however, mutter that they recognize you from somewhere, then remember it was a wanted poster if you talk to
***
***
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** Makes more sense than most, as it's the owner of the house who catches you and calls for the police. (Also, once you get the local Macguffin out of the Safe, you can rob the chest, which contains some gold.)
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** In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map. ''VideoGame/Fallout3'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].
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* In ''VideoGame/TheSimsMedieval'', if you have your Spy break into a post box and they fail, even if there's nobody there to witness it, the Constable can come and arrest the Spy.
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** Makes more sense than most, as it's the owner of the house who catches you and calls for the police(Also, once you get the local Macguffin out of the Safe, you can rob the chest, which contains some gold)
* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in ''VideoGame/{{Fallout 3}}'', will become permanently hostile.
** In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map. ''VideoGame/{{Fallout 3}}'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].
* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in ''VideoGame/{{Fallout 3}}'', will become permanently hostile.
** In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map. ''VideoGame/{{Fallout 3}}'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].
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** Makes more sense than most, as it's the owner of the house who catches you and calls for the police(Also, police. (Also, once you get the local Macguffin out of the Safe, you can rob the chest, which contains some gold)
gold.)
* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', will become permanently hostile.
** In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map.''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' similarly had Regulator (for Evil karma) and Talon Company (for Good karma) squads, although their appearances were somewhat [[RandomEncounter randomized]].
* Being caught in the act of murder, petty theft, pickpocketing, or burglary in a ''VideoGame/{{Fallout}}'' game will instantly turn the entire settlement hostile, at least for a few days; some towns, like Paradise Falls in
** In ''VideoGame/FalloutNewVegas'', your Reputation drops if you kill someone belonging to a faction, unless you are stealthed and use a silent weapon. Killing certain major NPC's automatically earns you infamy regardless of whether you are in stealth mode, and may make that faction permanently hostile. If the offended faction happens to be the NCR or the Legion, they will also spawn hit squads at certain points on the map.
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That's a Darth Wiki trope, removing because that's now a Review.
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** The guards in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' will appear out of nowhere even in the middle of the night if you steal something or otherwise do something wrong, accompanied by the MostAnnoyingSound.
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** The guards in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' will appear out of nowhere even in the middle of the night if you steal something or otherwise do something wrong, accompanied by the MostAnnoyingSound.wrong.
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* In the ''Star Trek Deep Space Nine'' game ''The Fallen'', Major Kira is at one point tasked with infiltrating [[spoiler:a secret Cardassian base]] and does so disguised as [[spoiler:a Cardassian scientist.]] She cannot use any weapons, up to and including her fists, until [[spoiler:she's entered the base proper.]] Even if she stands completely unseen in a remote corner and punches the air ''once'', she'll promptly be attacked by guards while an alarm starts screaming in the distance. Oh, and [[spoiler:the base's '''PHASER CANNONS''' will start shooting at her even though they're triggered only by ''sight''.]]
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* In the ''Star Trek Deep Space Nine'' game ''The Fallen'', ''VideoGame/StarTrekDeepSpaceNineTheFallen'', Major Kira is at one point tasked with infiltrating [[spoiler:a secret Cardassian base]] and does so disguised as [[spoiler:a Cardassian scientist.]] She cannot use any weapons, up to and including her fists, until [[spoiler:she's entered the base proper.]] Even if she stands completely unseen in a remote corner and punches the air ''once'', she'll promptly be attacked by guards while an alarm starts screaming in the distance. Oh, and [[spoiler:the base's '''PHASER CANNONS''' will start shooting at her even though they're triggered only by ''sight''.]]
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See also SchrodingersGun. Compare TeleportingKeycardSquad. A prominent reason why IFoughtTheLawAndTheLawWon.
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Compare ConvenientlyTimedGuard when this happens in other media. See also SchrodingersGun. Compare TeleportingKeycardSquad. A prominent reason why IFoughtTheLawAndTheLawWon.