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* Many such games had their character animation made by {{Rotoscoping}}.

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* Many such games had their character animation made by {{Rotoscoping}}.{{Rotoscoping}}, or MotionCapture today, resulting in more realistically-paced animations.[[labelnote:*]]Not that motion capture can't be used in other types of games with faster actions, but this genre will fiddle with them less so they last longer or will need to complete their animations before moving to the next one, or are otherwise more tethered to reality. See the entries below.[[/labelnote]]
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* ''VideoGame/{{Stray}}'' features realistic cat platforming, with a feline protagonist who [[EdgeGravity can't fall off of ledges]], but can only jump from one point of stable ground to another within range.

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* ''VideoGame/{{Stray}}'' ''VideoGame/{{Stray|2022}}'' features realistic cat platforming, with a feline protagonist who [[EdgeGravity can't fall off of ledges]], but can only jump from one point of stable ground to another within range.
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* Standard platforming game obstacles are either missing or much more contextualized.

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* Standard platforming game obstacles (spikes, conveyor belts etc.) are either missing or much more contextualized.contextualized or absent.
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* Standard platforming game obstacles are either missing or much more contextualized.
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* ''LUNARK'', a 2023 {{Retraux}} video game published by ''Creator/WayforwardTechnologies'' plays very similar to the ''Oddworld'' games below. Though the main character does have a gun to defend himself with.

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* ''LUNARK'', ''VideoGame/{{LUNARK}}'', a 2023 {{Retraux}} video game published by ''Creator/WayforwardTechnologies'' plays very similar to the ''Oddworld'' games below. Though the main character does have a gun to defend himself with.
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* ''LUNARK'', a 2023 {{Retraux}} video game published by ''Creator/WayforwardTechnologies'' plays very similar to the ''Oddworld'' games below. Though the main character does have a gun to defend himself with.
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* The first two ''VideoGame/{{Oddworld}}'' games. Your main character can't even directly harm anything.

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* The first two ''VideoGame/{{Oddworld}}'' games.games as well as the [[VideoGame/OddworldNewNTasty rebooted]] [[VideoGame/OddworldSoulstorm games]]. Your main character can't even directly harm anything.
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* ''Nosferatu'' on the SNES fits the majority of the criteria of this.

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* ''Nosferatu'' ''VideoGame/{{Nosferatu}}'' on the SNES fits the majority of the criteria of this.
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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint (and for that matter one of the only first-person games to be focussed almost exclusively on platforming of any kind).

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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint (and for that matter one of the only first-person games to be focussed focused almost exclusively on platforming of any kind).
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Added Stray to the list

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* ''VideoGame/{{Stray}}'' features realistic cat platforming, with a feline protagonist who [[EdgeGravity can't fall off of ledges]], but can only jump from one point of stable ground to another within range.
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** ''VideoGame/PrinceOfPersia3D'' tried to adapt the run/climb/fight mechanics into a 3D third-person environment. It hit the PolygonCeiling ''hard''.

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** ''VideoGame/PrinceOfPersia3D'' tried to adapt the run/climb/fight mechanics into a 3D third-person environment. It hit the PolygonCeiling ''hard''.was ultimately unsuccessful.
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* ''VideoGame/TheMissingJJMacfieldAndTheIslandOfMemories'' includes most of these elements, though it introduces its main gameplay feature of semi-immortality, allowing its protagonist to survive long falls.

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