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In many works where elements or tactics have an unequal relationship with one another, the comparisons among them are ColorCodedForYourConvenience. The most frequent setup (of which the page image is an exception) is [[ChromaticArrangement Red > Green > Blue > Red]].
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In many works where elements or tactics have an unequal relationship with one another, the comparisons among them are ColorCodedForYourConvenience. The most frequent setup (of which the page image is an exception) is [[ChromaticArrangement Red > Green > Blue > Red]].
Red. Though, like the page image, [[ChromaticArrangement Green may swap with Yellow.]]
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* Every ''Franchise/{{Pokemon}}'' game starts with the player choosing one of three starter Pokémon, which have this relationship to each other and overlap neatly with ColorCodedElements and ElementalRockPaperScissors: Fire (red) beats Grass (green) beats Water (blue) beats Fire.
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* Every ''Franchise/{{Pokemon}}'' game starts with the player choosing one of three starter Pokémon, which have this relationship to each other and overlap neatly with ColorCodedElements and ElementalRockPaperScissors: Fire (red) beats Grass (green) beats Water (blue) beats Fire. Due to the franchise's popularity, this heuristic may be the TropeCodifier in general.
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* ''VideoGame/{{Dislyte}}'': There are four elements in the game that an Esper can have that forms a Rock-Paper-Scissors mechanic and they each have their own color. Flow (purple) beats Inferno (orange), which beats Wind (teal), which in turn beats Flow. Shimmer (a gradient of neon purple, blue, and green) takes and recieves neutral damage from the other elements.
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* ''VideoGame/{{Dislyte}}'': There are four elements in the game that an Esper can have that forms a Rock-Paper-Scissors mechanic and they each have their own color. Flow (purple) beats Inferno (orange), which beats Wind (teal), which in turn beats Flow. Shimmer (a gradient of neon purple, blue, and green) takes and recieves receives neutral damage from the other elements.
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* In the formerly-defunct mobile game ''Franchise/{{Transformers}} Forged to Fight'', classes are color-coded. Warriors (red) beat Scouts (green), which beat Tech-class bots (aqua), which beat Demolition-class bots (yellow), which beat Tacticians (blue), which beat Brawlers (purple), which beat Warriors.
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* In the formerly-defunct mobile game ''Franchise/{{Transformers}} Forged to Fight'', ''VideoGame/TransformersForgedToFight'', classes are color-coded. Warriors (red) beat Scouts (green), which beat Tech-class bots (aqua), which beat Demolition-class bots (yellow), which beat Tacticians (blue), which beat Brawlers (purple), which beat Warriors.
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* ''VideoGame/FinalFantasyVIIRemake'' has the Fort Condor minigame in the Integrade DLC with Yuffie's side mission. Defense (blue) gets advantage against Vanguard (Red) which in turn has advantange against Range (green) which then in turn has advantage against Defense (Blue).
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* ''VideoGame/FinalFantasyVIIRemake'' has the Fort Condor minigame in the Integrade DLC with Yuffie's side mission. Defense (blue) gets advantage against Vanguard (Red) which in turn has advantange advantage against Range (green) which then in turn has advantage against Defense (Blue).
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* Every ''VideoGame/{{Pokemon}}'' game starts with the player choosing one of three starter Pokemon, which have this relationship to each other and overlap neatly with ColorCodedElements and ElementalRockPaperScissors: Fire (red) beats Grass (green) beats Water (blue) beats Fire.
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* Every ''VideoGame/{{Pokemon}}'' ''Franchise/{{Pokemon}}'' game starts with the player choosing one of three starter Pokemon, Pokémon, which have this relationship to each other and overlap neatly with ColorCodedElements and ElementalRockPaperScissors: Fire (red) beats Grass (green) beats Water (blue) beats Fire.
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* In the formerly-defunct mobile game ''Franchise/{{Transformers}} Forged to Fight'', classes are color-coded. Warriors (red) beat Scouts (green), which beat Tech-class bots (aqua), which beat Demolition-class bots (yellow), which beat Tacticians (blue), which beat Brawlers (purple), which beat Warriors.
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* In the now-defunct mobile game ''Franchise/{{Transformers}} Forged to Fight'', classes were color-coded. Warriors (red) beat Scouts (green), which beat Tech-class bots (aqua), which beat Demolition-class bots (yellow), which beat Tacticians (blue), which beat Brawlers (purple), which beat Warriors.
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* ''VideoGame/DynastyWarriors 8'' featured an unusual selection of elements for its weapons. While you could still have fire, ice, etc. for special elemental weapon skills, each weapon had an affinity: Man, Earth, and Heaven. Man, in red, overcomes Heaven, blue, which in turn beats Earth, green. Earth defeats Man, and the cycle continues. Having affinity advantage against enemy officers meant causing more flinching and extra critical damage to them, while having an affinity disadvantage meant taking more damage and having your blocks broken more often.* In ''VideoGame/EternalDarkness'', Chattur'gha (red) beats Xel'lotath (green) beats Ulyaoth (blue) beats Chattur'gha.
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* ''VideoGame/DynastyWarriors 8'' featured an unusual selection of elements for its weapons. While you could still have fire, ice, etc. for special elemental weapon skills, each weapon had an affinity: Man, Earth, and Heaven. Man, in red, overcomes Heaven, blue, which in turn beats Earth, green. Earth defeats Man, and the cycle continues. Having affinity advantage against enemy officers meant causing more flinching and extra critical damage to them, while having an affinity disadvantage meant taking more damage and having your blocks broken more often.often.
* In ''VideoGame/EternalDarkness'', Chattur'gha (red) beats Xel'lotath (green) beats Ulyaoth (blue) beatsChattur'gha.Chattur'gha.
* ''VideoGame/GundamBreakerMobile'' has red-marked Power builds doing more damage to green-marked Technique builds, which do more damage to blue-mark Speed builds. Speed builds do bonus damage to Power builds, and certain NonElemental 'balanced' builds neither gain bonuses from nor suffer drawbacks from this system. As many Gunpla parts reward a specific build type, the typeless builds are extremely uncommon.
* In ''VideoGame/EternalDarkness'', Chattur'gha (red) beats Xel'lotath (green) beats Ulyaoth (blue) beats
* ''VideoGame/GundamBreakerMobile'' has red-marked Power builds doing more damage to green-marked Technique builds, which do more damage to blue-mark Speed builds. Speed builds do bonus damage to Power builds, and certain NonElemental 'balanced' builds neither gain bonuses from nor suffer drawbacks from this system. As many Gunpla parts reward a specific build type, the typeless builds are extremely uncommon.
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Typo fix
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* Spirits in ''VideoGame/SuperSmashBrosUltimate'' are color-coded Attack (red), Throw (green), Defense (blue), or Neutral (purple). The first three are strong or weak against each other in the usual red > green > blue > red order. [[PurpleIsPowerful The last one]] is, appropiately, [[ExactlyWhatItSaysOnTheTin neutral]] to everything.t
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* Spirits in ''VideoGame/SuperSmashBrosUltimate'' are color-coded Attack (red), Throw (green), Defense (blue), or Neutral (purple). The first three are strong or weak against each other in the usual red > green > blue > red order. [[PurpleIsPowerful The last one]] is, appropiately, [[ExactlyWhatItSaysOnTheTin neutral]] to everything.t
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over (Rock (Red) beats Scissors (Yellow) which beats Paper (Blue) which beats Rock), but it also introduces six elemental types (Lightning (Yellow), Wind (Blue-Grey), Grass (Green), Fire (Red), Water (Blue) and Earth (Purple)) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over (Rock (Red) beats Scissors (Yellow) which beats Paper (Blue) which beats Rock), but it also introduces [[ElementalRockPaperScissors six elemental types types]] (Lightning (Yellow), Wind (Blue-Grey), Grass (Green), Fire (Red), Water (Blue) and Earth (Purple)) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over (Rock (Red) beats Scissors (Yellow) which beats Paper (Blue) which beats rock), but it also introduces six elemental types (Lightning (Yellow), Wind (Blue-Grey), Grass (Green), Fire (Red), Water (Blue) and Earth (Purple)) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over (Rock (Red) beats Scissors (Yellow) which beats Paper (Blue) which beats rock), Rock), but it also introduces six elemental types (Lightning (Yellow), Wind (Blue-Grey), Grass (Green), Fire (Red), Water (Blue) and Earth (Purple)) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over, but it also introduces six elemental types (Lightning, Wind, Grass, Fire, Water and Earth) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over, over (Rock (Red) beats Scissors (Yellow) which beats Paper (Blue) which beats rock), but it also introduces six elemental types (Lightning, Wind, Grass, Fire, (Lightning (Yellow), Wind (Blue-Grey), Grass (Green), Fire (Red), Water (Blue) and Earth) Earth (Purple)) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/KouchuuOujaMushiking'': The bugs' typings are literally sorted by RockPaperScissors, where Rock (red) beats Scissors (yellow) beats Paper (blue), which beats Rock.
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* ''VideoGame/KouchuuOujaMushiking'': The bugs' typings are literally sorted by RockPaperScissors, where Rock (red) (Red) beats Scissors (yellow) (Yellow) which beats Paper (blue), (Blue), which beats Rock.
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Dinosaur King isn't a fighting game, it's a card game.
* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over, but it also introduces six elemental types (Lightning, Wind, Grass, Fire, Water and Earth) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* ''VideoGame/DinosaurKing'': Being the MorePopularSpinOff of ''VideoGame/KouchuuOujaMushiking'', not only does the Rock-Paper-Scissors style gameplay carry over, but it also introduces six elemental types (Lightning, Wind, Grass, Fire, Water and Earth) for each dinosaur type [[note]](Ceratopsians are Lightning types, Small and Medium Theropods are Wind types, Ornithopods are Grass types, Large Theropods are Fire types, Sauropods and Spinosaurid Theropods are Water types and Thyreophorans are Earth types)[[/note]], with their own strengths and weaknesses (Lightning beats Water, Water beats Fire, Fire beats Wind, Wind beats Grass, Grass beats Earth, Earth beats Lightning).
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* The four Card-Jitsu minigames in ''VideoGame/ClubPenguin'' have three elements: Fire (red), which beats water (blue), which beats snow (white), which beats fire. There's also a rumored shadow element (black) and [[spoiler: cheese (yellow or green) from a [[https://clubpenguin.fandom.com/wiki/Comics comic]]]].
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* The four Card-Jitsu minigames in ''VideoGame/ClubPenguin'' have three elements: Fire (red), Snow (white), which beats water (blue), which beats snow (white), fire (red), which beats fire.snow. There's also a rumored shadow element (black) and [[spoiler: cheese (yellow or green) from a [[https://clubpenguin.fandom.com/wiki/Comics comic]]]].
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* The four Card-Jitsu minigames in ''VideoGame/ClubPenguin'' have three elements: Fire (red), Water (blue) and Snow (white). There's also a rumored Shadow element (black) and [[spoiler: Cheese (yellow) from a [[https://clubpenguin.fandom.com/wiki/Comics comic]]]].
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* The four Card-Jitsu minigames in ''VideoGame/ClubPenguin'' have three elements: Fire (red), Water (blue) and Snow (white). which beats water (blue), which beats snow (white), which beats fire. There's also a rumored Shadow shadow element (black) and [[spoiler: Cheese (yellow) cheese (yellow or green) from a [[https://clubpenguin.fandom.com/wiki/Comics comic]]]].