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-->-- '''GIR''', ''WesternAnimation/InvaderZim''

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-->-- '''GIR''', ''WesternAnimation/InvaderZim''
''WesternAnimation/InvaderZim'', "[[Recap/InvaderZimS1E30Megadoomer Megadoomer]]"
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* You pilot one of these in ''VideoGame/BattleCorps'', called a B.A.M or "[[FunWithAcronyms Bipedal Attack Machine]]".
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* ''VideoGame/GeneticSpecies'' has the Wolfhead, gigantic bipedal robots on two legs as the largest and strongest mechanical enemy in the game.

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* In ''VideoGame/CommandAndConquerTiberianSun'', the GDI trades its tanks for the Titan, a chicken walker with 120mm cannon. The ''Firestorm'' expansion adds the Juggernaut, an artillery variant with triple the firepower that needs to be deployed to fire. They go back to tanks in ''VideoGame/CommandAndConquerTiberiumWars'', but the Steel Talons multiplayer faction keeps the Titan. To drive the point home even more, Juggernauts in CNC 3 occasionally comically peck ''just like chickens''!
* ''VideoGame/CommandAndConquerRedAlert3'' generously donates the Empire of the Rising Sun's Striker-VX, an anti-air missile platform that can [[TransformingMecha transform into an anti-ground missile helicopter]].


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* ''VideoGame/CommandAndConquer'':
** In ''VideoGame/CommandAndConquerTiberianSun'', the GDI trades its tanks for the Titan, a chicken walker with 120mm cannon. The ''Firestorm'' expansion adds the Juggernaut, an artillery variant with triple the firepower[[note]]Literally, the Juggernaut is a battleship turret with three barrels on legs[[/note]] that needs to be deployed to fire.
** They return to the use of tanks in ''VideoGame/CommandAndConquerTiberiumWars'' but they do keep the Juggernauts as mobile artillery. In the Kane's Wrath expansion, the Steel Talons are a [=GDI=] subfaction, that brings back the Titans and even introduces a variant of the Juggernaut. To drive the point home even more, Juggernauts in CNC 3 occasionally comically peck ''just like chickens''!
** ''VideoGame/CommandAndConquerRedAlert3'' generously donates the Empire of the Rising Sun's Striker-VX, an anti-air missile platform that can [[TransformingMecha transform into an anti-ground missile helicopter]].


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* In the 2023 April Fools event called [[https://enlisted.net/en/news/show/490-titan-rise-open-test/#!/ "Titans Rise"]] for ''Enlisted'', they introduced the walking tanks which are WWII-style walkers. The USSR get ShT-34V "Victor", the Germany has the Pz.Tr. X, and lastly the USA gets the WT-25 “Predator”.
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* ''WesternAnimation/InvaderZim'': Thanks to a shipping error, Zim receives a [[DoomyDoomsOfDoom MegaDoomer]] stealth mech from his superiors. [[CloudCuckoolander Gir]] provides the page quote upon first seeing the mech, to Zim's irritation.

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* ''WesternAnimation/InvaderZim'': Thanks to a shipping error, DefiantCaptive shipping, Zim receives a [[DoomyDoomsOfDoom MegaDoomer]] stealth mech from his superiors. [[CloudCuckoolander Gir]] provides the page quote upon first seeing the mech, to Zim's irritation.

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%%* ''WesternAnimation/InvaderZim'' once received a [=MegaDoomer=] stealth mech due to a shipping error. GIR even [[LampshadeHanging lampshades]] it!

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%%* ''WesternAnimation/InvaderZim'' once received a [=MegaDoomer=] stealth mech due * ''WesternAnimation/InvaderZim'': Thanks to a shipping error. GIR even [[LampshadeHanging lampshades]] it!error, Zim receives a [[DoomyDoomsOfDoom MegaDoomer]] stealth mech from his superiors. [[CloudCuckoolander Gir]] provides the page quote upon first seeing the mech, to Zim's irritation.
-->'''Zim:''' ''(Growling)'' Yes. ''Chicken legs''.



* WesternAnimation/InvaderZim: The page quote refers to the [[DoomyDoomsOfDoom megadoomer]] stealth mech. The robot is capable of cloaking itself, but not the pilot. It lacks a self-contained power source, so must be plugged in at all times.
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** For the Eldar, it's the Warwalker. Almost all of their other mechs are fully humanoid in design.

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** For the Eldar, it's the Warwalker. Almost all of their other mechs are fully humanoid in design.design, basically [[HauntedTechnology ghost robots]].
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* ''Franchise/StarWars'' has the [=AT-STs=] (the two-legged walking vehicles in ''Film/ReturnOfTheJedi'') and their various derivatives/precursors (such as the [=AT-RTs=] in the prequels). In fact, they are often called "Chicken Walkers" by fans, [[AscendedFanon and this is often referenced by game developers or showrunners.]] For example, in the original ''VideoGame/RogueSquadron'', the code "CHICKEN" even unlocks a mission where you play as an AT-ST.

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* ''Franchise/StarWars'' has the [=AT-STs=] (the two-legged walking vehicles in ''Film/ReturnOfTheJedi'') and their various derivatives/precursors (such as the [=AT-RTs=] in the prequels). In fact, they are often called "Chicken Walkers" by fans, [[AscendedFanon and this is often referenced by game developers or showrunners.]] For example, in the original ''VideoGame/RogueSquadron'', the code "CHICKEN" even unlocks a mission where you play as an AT-ST. It's interesting to note that AT-ST legs actually behave more like a real chicken's legs, with the proper, forward-bending knee joint up high near the hip and the backward-bending "knee" down lower.
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Linking directly to avoid redirect


** The SpinOff series ''VideoGame/MechAssault'' contains these mechs as a majority of their roster, such as the Cougar (JackOfAllStats with a Jump Jet, two Pulse Lasers, one Auto Cannon, and two Javelin Missiles), the Catapult (support-oriented MightyGlacier with [[BeamSpam four Pulse Lasers]], [[MacrossMissileMassacre four Javelin Missiles]], and the longest lasting Jump Jets in both games), the iconic Madcat (offensive-oriented MightyGlacier with [[ChargeAttack two PPC]]'s, four Javelin Missiles, and [[MoreDakka two Machine Guns]]), and much more.

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** The SpinOff series ''VideoGame/MechAssault'' contains these mechs as a majority of their roster, such as the Cougar (JackOfAllStats with a Jump Jet, two Pulse Lasers, one Auto Cannon, and two Javelin Missiles), the Catapult (support-oriented MightyGlacier with [[BeamSpam four Pulse Lasers]], [[MacrossMissileMassacre four Javelin Missiles]], and the longest lasting Jump Jets in both games), the iconic Madcat (offensive-oriented MightyGlacier with [[ChargeAttack [[ChargedAttack two PPC]]'s, four Javelin Missiles, and [[MoreDakka two Machine Guns]]), and much more.
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->''"*GASP* It's got chicken legs!"''

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->''"*GASP* ->''"(gasp) It's got chicken legs!"''
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* You spend the entirety of ''VideoGame/TheDivideEnemiesWithin'' piloting a two-legged chicken-walker-esque mech exploring an alien planet infested with hostile creatures.
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* ''VideoGame/TopHunterRoddyAndCathy'' allows you to hijack bipedal, two-legged tanks from enemies and use them to kick ass. Enemies getting trampled by your mech gets SquashedFlat and floats away comically.
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* ''VideoGame/RenderingRangerR2'' have an alien walker machine as one of the bosses, where the only way to damage it is by shooting upwards at it's head. Oddly enough, unlike other examples this particular walker ''won't'' try stomping you under it's feet, allowing you to walk directly beneath it.
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Clucking Funny is now a disambig.


Most {{tank|Goodness}}s have tracks, some tanks [[WalkingTank have legs]], while others have many, [[SpiderTank many legs]]. These tanks on the other hand, have ''[[CluckingFunny chicken legs]]'', or as they're officially known as ''"reverse-joint"''[[note]]Erroneously, might we add. See below.[[/note]] or ''[[http://en.wikipedia.org/wiki/Digitigrade digitigrade]]'' legs.

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Most {{tank|Goodness}}s have tracks, some tanks [[WalkingTank have legs]], while others have many, [[SpiderTank many legs]]. These tanks on the other hand, have ''[[CluckingFunny chicken legs]]'', ''chicken legs'', or as they're officially known as ''"reverse-joint"''[[note]]Erroneously, might we add. See below.[[/note]] or ''[[http://en.wikipedia.org/wiki/Digitigrade digitigrade]]'' legs.
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fixes formatting issues.


* The Creator/DataEast arcade game, ''VideoGame/RoboCop'', brings back the [=ED-209-] units from the film, as recurring GiantMook enemies larger than the titular hero.

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* The Creator/DataEast arcade game, ''VideoGame/RoboCop'', brings back the [=ED-209-] [=ED-209=] units from the film, as recurring GiantMook enemies larger than the titular hero.
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* The Creator/DataEast arcade game, ''VideoGame/RoboCop'', brings back the [=ED-209-] units from the film, as recurring GiantMook enemies larger than the titular hero.
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* ''VideoGame/AtomicRoboKid'' have huge, bulky, two-legged robotic enemies modeled after the typical chicken walker design (called "R6" in the credits) as occasional GiantMook enemies.

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Deleted a duplicate and unfinished example


* Tweedledee and Tweedledum, from Andromeda.

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* Tweedledee and Tweedledum, from Andromeda.''Series/{{Andromeda}}''.



* One of the bosses in ''Videogame/EarthwormJim'' is this, complete with a chicken head.

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* One of the bosses in ''Videogame/EarthwormJim'' ''VideoGame/EarthwormJim'' is this, complete with a chicken head.



* ''Videogame/MechWarrior'', being based off ''Tabletopgame/BattleTech'', gets in on this as well with quite a few reverse-joint 'Mechs. The games give some of them a marked hopping-bobbing gait, which can be a bit tough on targeting at times. Chicken walkers in the games typically move faster, but aren't as good at scaling hills or mountains as man-walkers - ''Mechwarrior Living Legends'' features the Thanatos, a mech with anatomically-correct [[http://i.imgur.com/dFd7fRx.jpg chicken-legs]], which is ''very'' [[LightningBruiser fast for its weight]], but has trouble scaling >30% grade hills.

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* ''Videogame/MechWarrior'', ''VideoGame/MechWarrior'', being based off ''Tabletopgame/BattleTech'', ''TabletopGame/BattleTech'', gets in on this as well with quite a few reverse-joint 'Mechs. The games give some of them a marked hopping-bobbing gait, which can be a bit tough on targeting at times. Chicken walkers in the games typically move faster, but aren't as good at scaling hills or mountains as man-walkers - ''Mechwarrior Living Legends'' features the Thanatos, a mech with anatomically-correct [[http://i.imgur.com/dFd7fRx.jpg chicken-legs]], which is ''very'' [[LightningBruiser fast for its weight]], but has trouble scaling >30% grade hills.



* All of the "light" mechs of VideoGame/{{Hawken}} use this configuration.

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* All of the "light" mechs of VideoGame/{{Hawken}} ''VideoGame/{{Hawken}}'' use this configuration.



* The second stage of the Spanish, ''VideoGame/CABAL''-like game, ''Alligator Hunt'' [https://img.recreativas.org/201803/g/alligator-hunt-unprotected-set-1-g4749.png features]
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* Boston Dynamics's Big Dog robot is structured like this, with digitigrade design.

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* ''VideoGame/AlligatorHunt'' have your character fighting giant alien mechs in the city], some of these which falls under this trope. Their bodies are spherical, though, and you'll need to aim for their heads and blow them up to make them collapse.

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* The second stage of the Spanish, ''VideoGame/{{Cabal}}''-like, arcade game ''VideoGame/AlligatorHunt'' have has your character fighting giant [[https://img.recreativas.org/201803/g/alligator-hunt-unprotected-set-1-g4749.png fighting]] giant, chicken-legged, alien mechs in the city], some of these which falls under this trope.attacking a city. Their bodies are spherical, though, and you'll need to aim for their heads and blow them up to make them collapse.


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* The second stage of the Spanish, ''VideoGame/CABAL''-like game, ''Alligator Hunt'' [https://img.recreativas.org/201803/g/alligator-hunt-unprotected-set-1-g4749.png features]
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That said, there is some credit for choosing this leg design for large walking machines. As stated in the RealLife examples section, the digitigrade leg structure has millions of years of theropod evolution to back its claim of being a highly effective bipedal leg design. And that's not even mentioning that human legs, which don't follow the digitigrade pattern, are [[https://m.youtube.com/watch?v=5RX7Q4uczZw riddled]] [[https://m.youtube.com/watch?v=kd-FZptfGUE with]] [[https://en.m.wikipedia.org/wiki/Argument_from_poor_design#Other_flaws problems]].

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That said, there is some credit for choosing this leg design for large walking machines. As stated in the RealLife examples section, the digitigrade leg structure has millions of years of theropod evolution to back its claim of being a highly effective bipedal leg design. And that's not even mentioning that human legs, which don't follow the digitigrade pattern, are [[https://m.youtube.com/watch?v=5RX7Q4uczZw riddled]] [[https://m.youtube.com/watch?v=kd-FZptfGUE with]] [[https://en.m.wikipedia.org/wiki/Argument_from_poor_design#Other_flaws with problems]].

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* ''VideoGame/{{Crusader}}'': Other than the Cametron, all the anti-personnel mechs have reverse-jointed legs.

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* ''VideoGame/{{Crusader}}'': Other than the Cametron, all the anti-personnel mechs have reverse-jointed legs. legs
* One type of enemy variant in ''VideoGame/{{Ghostrunner}}'' is a stationary turret with largely decorative chicken-legs. They can launch massive horizontal blasts at the Ghostrunner with unparalleled accuracy.
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* ''VideoGame/AlligatorHunt'' have your character fighting giant alien mechs in the city], some of these which falls under this trope. Their bodies are spherical, though, and you'll need to aim for their heads and blow them up to make them collapse.
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* In ''Literature/{{Leviathan}}'', Deryn notes that the Stormwalker moves like "a great iron rooster".
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Compare BellBottomLimbedBots for another popular form of Robotic Legs.

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Compare BellBottomLimbedBots for another popular form of Robotic Legs.
robotic legs.
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* ''VideoGame/WarGamesDefcon1'' have walkers being the default attack units for W.O.P.R, armed with dual turrets for causing heavy damages. The game starts with the smaller MK-II Walkers, and later on introduces a far deadlier MK-IV Walker unit who can [[MacrossMissileMassacre spam tons of missiles on targets]].
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* ''VideoGame/{{Crusader}}'': Other than the Cametron, all the anti-personnel mechs have reverse-jointed legs.
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Added Earthworm Jim to Video Game section

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* One of the bosses in ''Videogame/EarthwormJim'' is this, complete with a chicken head.
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* ''VideoGame/{{Apocalypse}}'': The war factory stage is staffed entirely by two-legged robots resembling the ED-209, serving as the sole MechaMook variety in the game.
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* On ''WesternAnimation/JimmyTwoShoes'', this is one of [[MadScientist Heloise's]] many machines.j

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* On ''WesternAnimation/JimmyTwoShoes'', this is one of [[MadScientist Heloise's]] many machines.j

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