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* ''TabletopGame/DungeonsAndDragons'' is the most famous, and the TropeMaker. The third edition of D&D gave the world the UsefulNotes/D20System, allowing other publishers to use the same general mechanics of the tabletop RPG UrExample. Many -- but not all -- d20 [=RPGs=] also use classes.

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* ''TabletopGame/DungeonsAndDragons'' is the most famous, and the TropeMaker. The third edition of D&D gave the world the UsefulNotes/D20System, MediaNotes/D20System, allowing other publishers to use the same general mechanics of the tabletop RPG UrExample. Many -- but not all -- d20 all--d20 [=RPGs=] also use classes.
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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[TrueCompanions Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].

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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[TrueCompanions [[ThePowerOfBlood Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].
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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[SwornBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].

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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[SwornBrothers [[TrueCompanions Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].
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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].

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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers [[SwornBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], {{Time|Master}}, and [[PowerOfTheVoid Void]].
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** ''VideoGame/EarthDefenseForceIronRain'' changes things up by making all classes capable of wielding all weapons and using any items. The main difference between the classes thus lies in their mobility and armor options: Troopers are the JackOfAllTrades who can equip more items than the others, Jet Lifters are FragileSpeedsters using jet packs, and Heavy Strikers are the DualWielding MightyGlacier class. The fourth class, unique to this game, is the Prowl Rider, who uses grappling hooks to move about the battlefield and can summon a giant alien to use as a mount.

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** ''VideoGame/EarthDefenseForceIronRain'' changes things up by making all classes capable of wielding all weapons and using any items. The main difference between the classes thus lies in their mobility and armor options: Troopers are the JackOfAllTrades who can equip more items than the others, Jet Lifters are FragileSpeedsters {{Fragile Speedster}}s using jet packs, and Heavy Strikers are the DualWielding GunsAkimbo MightyGlacier class. The fourth class, unique to this game, is the Prowl Rider, who uses grappling hooks to move about the battlefield and can summon a giant alien to use as a mount.mount.
* ''VideoGame/GhostReconBreakpoint'' utilizes classes, similarly to its predecessors ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' and ''[[VideoGame/GhostReconWildlands Wildlands]]'' except for the fact that the classes apply to CoopMultiplayer as well as [=PvP=]. As such, they are defined less by being restricted to specific weapons and more by their unique abilities. The game launched with four - Assault (more health, better damage with assault rifles and shotguns, can toss gas grenades for area denial and activate an ability to lessen recoil and heal themselves with kills), Field Medic (can use healing drones to revive teammates, revive and carry wounded teammates faster, can self-revive, and can toss medkits to give people more health), Panther (faster movement, harder to detect, don't lose damage when using suppressors on handguns or submachine guns and have smoke grenades to get in close to enemies and a spray to make themselves invisible to drones and opposing players), and Sharpshooter (can hold breath to steady their aim longer, have a bonus to range with sniper rifles and [=DMRs=], and can use [[ArmorPiercingAttack AP rounds]]) - and had another three added later - [[VideoGame/SplinterCell Echelon]] (harder to detect in shadows, bonus damage with handguns, can auto-aim handguns against enemies detecting them, and get sonar goggles to spot enemies through walls), Engineer (better damage against drones and with grenade launchers, and can drop a defense drone to attack enemies and supply drones to give teammates more damage for one magazine), and Pathfinder (better effects from rations, can use scout vision to detect players, get better things from boxes, and call in a recon drone to [[DeathFromAbove hit enemies from above]]).
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* ''VideoGame/Warhammer40000RogueTrader'': The ''TabletopGame/RogueTrader'' rule-set brings in a more unique version of this, with your origin, background, and archetype all working together to form a "class." The first two open up unique passives and abilities to chose from as you level up, the latter a more traditional class option, leading into different options for a second archetype when the first is filled up. Surprisingly, being a psyker is a background option instead of an archetype one, so you can mix PsychicPowers into any archetype due to how this system works.
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* ''{{VideoGame/Diablo}}'' likes to change it up. Each class has a unique [[SkillScoresAndPerks skill tree]] within the system of its own game, and some equipment can only be equipped by certain classes.
** The first ''Diablo'' had [[FighterMageThief Warrior, Rogue, and Sorcerer]].

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* ''{{VideoGame/Diablo}}'' ''VideoGame/{{Diablo}}'' likes to change it up. Each class has a unique [[SkillScoresAndPerks skill tree]] within the system of its own game, and some equipment can only be equipped by certain classes.
** The first ''Diablo'' ''VideoGame/Diablo1997'' had [[FighterMageThief Warrior, Rogue, and Sorcerer]].
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* ''VideoGame/PrimalCarnage'': Both humans and dinosaur characters are based around this style of gameplay, although it differs slightly. There are only five human characters, but all of them have weapons and items that are interchangeable before spawning. There are twelve different selectable dinosaur classes, but their abilities cannot be changed; however, there are five "subclasses" which the twelve species are separated into.
** '''Humans:'''
*** The Commando specializes in high-damage weaponry, with all three of his gun choices being automatic rifles or machine guns with lots of ammo per clip and moderate damage output per bullet, at the cost of poor accuracy. This makes him a better choice against larger dinosaurs with huge health pools, where aiming is less important.
*** The Pathfinder is armed with a shotgun, of which he has three choices. There are minor differences between the shotguns, but they have the same basic pros and cons: [[ShortRangeShotgun tremendous short-range damage, but terrible long-range damage]] and fire-rate. Combined with his flares ([[InterfaceScrew which blind any nearby dinosaurs]]) and machete, this makes him extremely good at protecting the human team from charging dinosaurs, especially small ones, as a single well-aimed blast of the shotgun can obliterate them.
*** The Trapper is armed with dual pistols which have medium damage output and fire-rate, but his main gimmick is being a TrapMaster, with utilities like a NetGun and {{Bear Trap}}s that can instantly incapacitate small dinosaurs for several seconds, allowing for a OneHitKill with his knife. He also has secondary disposable items, such as land mines and electrical pylons, which can weaken larger dinosaurs or kill smaller ones. As can be expected, his forte is dealing with smaller dinosaurs, but he is much less effective against big ones.
*** The Scientist is the sniper class, with three different sniper rifles to pick from (the standard, an armour-piercing, a poison dart one), as well as a compound bow. They differ in minor details, but in general they have great aim, do a large amount of damage, but terrible firing rate and clip size. Along with her tranquilizer pistols, which weakens and slows dinosaurs, and her sensor mines (which mark dinosaurs that walk over them), this makes her good for picking dinosaurs off from a distance, but bad at close up combat.
*** The Pyromaniac, as his name implies, deals primarily with [[FireBreathingWeapon incendiary weapons]], which have a large amount of spread damage. His primary weapons are a "flamesaw" (a flamethrower with a chainsaw attached) and the "flame lobber" (an incendiary grenade launcher and rapid-fire shotgun combo). The first weapon is better against small dinosaurs close up (since the fire damage is only a nuisance to larger dinosaurs and it's a really bad idea to be close enough to use the chainsaw on them too), while the latter is more of an all-round weapon. Both, along with his single-use items, grenades, molotov cocktails, and dynamite, illustrate his purpose of hitting into groups of dinosaurs.
** '''Dinosaurs:'''
*** "Tyrant" class dinosaurs are {{Mighty Glacier}}s with massive health pools, the ability to OneHitKill humans by stomping on them or eating them, and a roar that is able to empower their fellow dinosaurs for short periods. There can only be one or two of them at once.
*** "Bruiser" class dinosaurs are moderately durable, have armoured regions of their bodies, and share the ability to passively bulldoze humans by running into them at high speeds, at the cost of limited agility.
*** "Predator" class dinosaurs are fast, agile, and vicious, with snapping and biting attacks that can be performed while running. They have to ability to perform a "pounce" attack that pins a human to the ground while they're mauled to death, an attack which is a OneHitKill if performed to completion.
*** "Spitter" class dinosaurs are fast, agile, and physically weak, but have the ability to lob toxic projectiles from great distances, which is a highly effective HerdHittingAttack, and can quickly replenish their stamina bar with their roar.
*** "Flyer" class dinosaurs (or technically, pterosaurs) have moderate health and the ability to fly unlimitedly, giving them unmatched speed, possess a peck attack that can be performed in midair, and can mark humans on the map (making them visible to all other dinosaurs for several seconds). However, they are slow and cumbersome on the ground.
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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate [[SkillScoresAndPerks skill tree]] that gives them unique abilities and bonuses as they LevelUp. Later in the game, soldiers who exhibit psionic potential can be upgraded into Psi-operatives. The ''Enemy Within'' expansion also allows promoted soldiers to reclass into MEC Troopers.

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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate [[SkillScoresAndPerks skill tree]] that gives them unique abilities and bonuses as they LevelUp.level. Later in the game, soldiers who exhibit psionic potential can be upgraded into Psi-operatives. The ''Enemy Within'' expansion also allows promoted soldiers to reclass into MEC Troopers.
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* ''VideoGame/XCOM2'' uses a similar system as its predecessor, with some changes made to the classes. Key among the changes: Assaults are now Rangers who can fight with a SwordAndGun, and Supports are now Specialists who can use remote-controlled drones to remotely heal allies or perform hacks on terminals and robotic enemies. In lieu of MEC Troopers, the DLC "Shen's Last Gift" adds "[=SPARKs=]", MechaMook[=s=] that benefit from a natural immunity to most status ailments and jump jet-aided mobility. The ''War of the Chosen'' expansion adds special classes for each recruitable faction: Reapers are enhanced Sharpshooters with better stealth capabilities, Skirmishers are enhanced Rangers who can attack multiple times and use grappling hooks to improve their mobility, and Templars are enhanced Psi-operatives who can pulverize enemies in melee combat.

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* ''VideoGame/XCOM2'' uses a similar system as its predecessor, with some changes made to the classes. Key among the changes: Assaults are now Rangers who can fight with a SwordAndGun, and Supports are now Specialists who can use remote-controlled drones to remotely heal allies or perform hacks on terminals and robotic enemies. Psi Operatives were made into their own class, rather than an upgrade for any of the four stamdard classes. In lieu of MEC Troopers, the DLC "Shen's Last Gift" adds "[=SPARKs=]", MechaMook[=s=] that benefit from a natural immunity to most status ailments and jump jet-aided mobility. The ''War of the Chosen'' expansion adds special classes for each recruitable faction: Reapers are enhanced Sharpshooters with better stealth capabilities, Skirmishers are enhanced Rangers who can attack multiple times and use grappling hooks to improve their mobility, and Templars are enhanced Psi-operatives who can pulverize enemies in melee combat.
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** The third installment has 8 Hero vocations: Sage, Priest, Warrior, Mage, Thief, Gadabout, Martial Artist, and Merchant. Not all of them are combat-oriented, but compensate for it by being high in other stats such as luck or getting better rewards after defeating {{Mook}}s.
** The sixth installment split the vocations into nine Basic ones and seven Hybrid ones. The Basic Vocations comprise Warrior, Martial Artist, Priest, Mage, Dancer, Gadabout, Merchant, Monster Master, and Thief. While the Hybrid Vocations include Gladiator (Warrior + Martial Artist), Paladin (Martial Artist + Priest), Sage (Priest + Mage), Luminary (Gadabout + Dancer), Ranger (Merchant + Monster Master + Thief), Armamentalist (Warrior + Mage), Hero (gained after mastering either Gladiator, Sage, or Luminary). The Secret Vocations (Dragon and Liquid Metal Slime) are unlocked by books.
** The seventh installment further complicates the system by throwing monsters into the mix (the previous vocations apply only for humans). Players have access to race-exclusive sets of Basic Vocations which unlock the Intermediate Vocations after being mastered and, in turn, the Intermediate Vocations give place to the Advanced Vocations after being leveled up to their maximum. The total number of classes can be read [[https://dragonquest.fandom.com/wiki/Vocation_system_(Dragon_Quest_VII) here]].
** The ninth installment simplifies things and leaves the player with six classes available from the start (Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel) plus six more obtainable after completing certain quests (Gladiator, Paladin, Sage, Ranger, Armamentalist, and Luminary).

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** The third installment ''VideoGame/DragonQuestIII'' has 8 Hero vocations: Sage, Priest, Warrior, Mage, Thief, Gadabout, Martial Artist, and Merchant. Not all of them are combat-oriented, but compensate for it by being high in other stats such as luck or getting better rewards after defeating {{Mook}}s.
** The sixth installment ''VideoGame/DragonQuestVI'' split the vocations into nine Basic ones and seven Hybrid ones. The Basic Vocations comprise Warrior, Martial Artist, Priest, Mage, Dancer, Gadabout, Merchant, Monster Master, and Thief. While the Hybrid Vocations include Gladiator (Warrior + Martial Artist), Paladin (Martial Artist + Priest), Sage (Priest + Mage), Luminary (Gadabout + Dancer), Ranger (Merchant + Monster Master + Thief), Armamentalist (Warrior + Mage), Hero (gained after mastering either Gladiator, Sage, or Luminary). The Secret Vocations (Dragon and Liquid Metal Slime) are unlocked by books.
** The seventh installment ''VideoGame/DragonQuestVII'' further complicates the system by throwing monsters into the mix (the previous vocations apply only for humans). Players have access to race-exclusive sets of Basic Vocations which unlock the Intermediate Vocations after being mastered and, in turn, the Intermediate Vocations give place to the Advanced Vocations after being leveled up to their maximum. The total number of classes can be read [[https://dragonquest.fandom.com/wiki/Vocation_system_(Dragon_Quest_VII) here]].
** The ninth installment ''VideoGame/DragonQuestIX'' simplifies things and leaves the player with six classes available from the start (Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel) plus six more obtainable after completing certain quests (Gladiator, Paladin, Sage, Ranger, Armamentalist, and Luminary).
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[[folder:Tower Defense]]
*''Videogame/{{Arknights}}'' divides the playable Operators into a series of classes that define their broad combat role, though individual sub-branches of each class can mix things up, along with individual Operators having their own twists.
** Vanguard: Operators who are deployed first to hold off the initial waves of enemies and generate Deployment Points to allow the player to send out other, more expensive units.
** Defender: [[MightyGlacier High defense, low-attack]] Operators who can block large numbers of enemies and take a lot of damage.
** Guard: High-damage, low defense melee Operators who generally specialize in eliminating enemies.
** Sniper: Ranged units who specialize in dealing physical damage and attacking airborne enemies and enemies with low defense.
** Caster: Ranged wizard-like units who use [[ArmorPiercingAttack Arts attacks]] to do high damage to to enemies with strong defense.
** Medic: [[CombatMedic Healers]] who try to keep your units in the battle and usually have support abilities.
** Supporter: [[ExactlyWhatItSaysOnTheTin Support-oriented]] Operators with abilities focused on slowing enemies, buffing allies, or summoning minions.
** Specialist: Operators with unusual or specific abilities, such as pushing or pulling enemies, deploying traps, or fast-redeployment.

[[/folder]]
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* ''{{VideoGame/Cyberpunk2077}}'' has this with the five different attributes and twelve different skill sets to specialize V in, including:

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* ''{{VideoGame/Cyberpunk2077}}'' ''{{VideoGame/Cyberpunk 2077}}'' has this with the five different attributes and twelve different skill sets to specialize V in, including:
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* ''{{VideoGame/Cyberpunk2077}}'' has this with the five different attributes and twelve different skill sets to specialize V in, including:
** Reflexes, to specialize V in handguns, rifles and [=SMGs=], and blades.
** Cool, to specialize V in stealth/ninjutsu and the Cold-Blooded perk.
** Body, to specialize V in blunt weapons, bare fists, [=LMGs=] and shotguns, and athletics.
** Technical Ability, to specialize V in item-crafting, as well as smart and tech weapons and grenades.
** Intelligence, to specialize V in quick-hacking as well as breach protocol.
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Bypass redirect


* ''TabletopGame/PoweredByTheApocalypse'' games tend to rely on Playbooks built around common character archetypes in the genre they're emulating. In ''TabletopGame/MonsterOfTheWeek'', for example, the Professional is good at remaining cool under pressure, providing nice things for the team and turning up with lots of guns, while the Monstrous is a FriendlyNeighbourhoodVampire (or werewolf or whatever) and tends to favour weird superpowers. You're limited to one of each to ensure niche protection.

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* ''TabletopGame/PoweredByTheApocalypse'' ''UsefulNotes/PoweredByTheApocalypse'' games tend to rely on Playbooks built around common character archetypes in the genre they're emulating. In ''TabletopGame/MonsterOfTheWeek'', for example, the Professional is good at remaining cool under pressure, providing nice things for the team and turning up with lots of guns, while the Monstrous is a FriendlyNeighbourhoodVampire (or werewolf or whatever) and tends to favour weird superpowers. You're limited to one of each to ensure niche protection.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


* In ''VideoGame/{{Monark}}'', the generic "Fiend" party members all belong to a specific "Authority" based on the SevenDeadlySins and have a corresponding playstyle and WeaponOfChoice. To list some examples:

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* In ''VideoGame/{{Monark}}'', the generic "Fiend" party members all belong to a specific "Authority" based on the SevenDeadlySins and have a corresponding playstyle and WeaponOfChoice.weapon of choice. To list some examples:



* The page image depicts the five classes of ''VideoGame/{{Wynncraft}}'', each of whom wields a different WeaponOfChoice and a unique loadout of abilities, called "spells":

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* The page image depicts the five classes of ''VideoGame/{{Wynncraft}}'', each of whom wields a different WeaponOfChoice weapon of choice and a unique loadout of abilities, called "spells":
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.
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disambig


** [[BadassPrincess Princess]]: Royalty who can keep allies fueled with MP while hitting enemies with status ailments. Compatible with any gender!

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** [[BadassPrincess Princess]]: Princess: Royalty who can keep allies fueled with MP while hitting enemies with status ailments. Compatible with any gender!
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* In ''Literature/HomeroomsAndHallPasses'', the InUniverse game of the same name has "ten rigidly defined character classes" corresponding to school clique stereotypes. The ones mentioned by name in the book are ClassClown, [[GoGetterGirl Overachiever]], [[CreepyLonerGirl Loner]], [[{{Geek}} Gamer]], {{Nerd}}, and [[LovableJock Jock]].

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* In ''Literature/HomeroomsAndHallPasses'', the InUniverse game of the same name has "ten rigidly defined character classes" corresponding to school clique stereotypes. The ones mentioned by name in the book are ClassClown, [[GoGetterGirl Overachiever]], [[CreepyLonerGirl Loner]], [[{{Geek}} Gamer]], {{Nerd}}, nerd, and [[LovableJock Jock]].

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