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-> ''Slayer.[[labelnote:*]]The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage.[[/labelnote]] Fire a revolver shot for 600% damage. Kills reset all your cooldowns.''
-->-- Description for Bandit's '''Lights Out''' skill, ''VideoGame/RiskOfRain2''
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* ''VideoGame/VampireTheMasqueradeBloodlines'': The capstone [[BloodMagic Thaumaturgy]] power Blood Boil deals hefty damage to the target, or, if it's enough for a OneHitKill, makes them explode for AreaOfEffect damage.

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* ''VideoGame/VampireTheMasqueradeBloodlines'': The capstone [[BloodMagic Thaumaturgy]] power Blood Boil deals hefty damage to the target, or, if it's enough for a OneHitKill, makes them explode for AreaOfEffect damage.high SplashDamage.
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* In ''Videogame/OldWorld'', most units only attack once a turn, but is a cavalry attack killed a unit the cavalry can attack again. Though not move, so the next target must be in an adjacent hex. Have enough units clustered, and cavalry can get multiple kills. Arranging this is one of the skills in playing the game.
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* Contagion is an area of effect spell that deals minor damage over time, and if a creature dies while under its effect casts itself again centered on that creature. But if the creature was also affected by Essence Drain, a small, slow-moving projectile that inflicts a large amount of damage over time to what it hits, the re-cast Contagion will carry the remaining effect of the Essence Drain with it, effectively turning into an area of effect spell that deals massive damage to all enemies near the dead one. Given sufficient damage, duration of skills, area of effect increases for Contagion, and density of enemies, a single enemy dying from the combination of these two spells can wipe out everything for multiple screens.
* This is the role of all the many variants on "enemies you kill explode, dealing [a percentage] of their maximum health as [damage type]". The Exile will typically ensure they have enough bonuses to that damage type for it to kill any comparable enemies nearby.
* Wearing the notorious belt Headhunter causes the Exile to steal the special abilities of rare enemies they kill for 30 seconds, granting powerful passive bonuses that make it easier to take down the second and steal its abilities too, resulting in the Exile becoming incredibly lethal and hard to kill so long as there are enough rare enemies.

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* ** Contagion is an area of effect spell that deals minor damage over time, and if a creature dies while under its effect casts itself again centered on that creature. But if the creature was also affected by Essence Drain, a small, slow-moving projectile that inflicts a large amount of damage over time to what it hits, the re-cast Contagion will carry the remaining effect of the Essence Drain with it, effectively turning into an area of effect spell that deals massive damage to all enemies near the dead one. Given sufficient damage, duration of skills, area of effect increases for Contagion, and density of enemies, a single enemy dying from the combination of these two spells can wipe out everything for multiple screens.
* ** This is the role of all the many variants on "enemies you kill explode, dealing [a percentage] of their maximum health as [damage type]". The Exile player will typically ensure they have the Exile has enough bonuses to that damage type for it to kill any comparable enemies nearby.
* ** Wearing the notorious belt Headhunter causes the Exile to steal the special abilities of rare enemies they kill for 30 seconds, granting powerful passive bonuses that make it easier to take down the second and steal its abilities too, resulting in the Exile becoming incredibly lethal and hard to kill so long as there are enough rare enemies.
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* ''VideoGame/PathOfExile'':
* Contagion is an area of effect spell that deals minor damage over time, and if a creature dies while under its effect casts itself again centered on that creature. But if the creature was also affected by Essence Drain, a small, slow-moving projectile that inflicts a large amount of damage over time to what it hits, the re-cast Contagion will carry the remaining effect of the Essence Drain with it, effectively turning into an area of effect spell that deals massive damage to all enemies near the dead one. Given sufficient damage, duration of skills, area of effect increases for Contagion, and density of enemies, a single enemy dying from the combination of these two spells can wipe out everything for multiple screens.
* This is the role of all the many variants on "enemies you kill explode, dealing [a percentage] of their maximum health as [damage type]". The Exile will typically ensure they have enough bonuses to that damage type for it to kill any comparable enemies nearby.
* Wearing the notorious belt Headhunter causes the Exile to steal the special abilities of rare enemies they kill for 30 seconds, granting powerful passive bonuses that make it easier to take down the second and steal its abilities too, resulting in the Exile becoming incredibly lethal and hard to kill so long as there are enough rare enemies.
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* ''VideoGame/BrutalOrchestra'': Nowak's passive ability gives him "Focus" if he delivers the finishing blow to an enemy, which has a chance to either give a flat damage increase or double his damage if the enemy's health exceeds his, but is lost if Nowak takes any form of damage.
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Crosswicking Attack Speed Buff.


* Enabling the unit to act more quickly after getting a kill. This features in both real-time and turn-based games, though the means differ - in real-time games, a unit can get a significant buff to their movement speed; in turn-based games, a unit may move further up the VisualInitiativeQueue (for games which use ActionInitiative), or may immediately get to take another action (both in ActionInitiative games and other turn-based games.)

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* Enabling the unit to act more quickly after getting a kill. This features in both real-time and turn-based games, though the means differ - in real-time games, a unit can get a significant buff to their movement speed; in turn-based games, a unit may move further up the VisualInitiativeQueue (for games which use ActionInitiative), or may receive an AttackSpeedBuff or immediately get to take another action (both in ActionInitiative games and other turn-based games.)



* The various playable characters in ''Videogame/{{Borderlands}}'' all have some form of "Kill Skills" that activates on kills, granting them buffs that stays active as long as they can continue getting kills. This can range from offensive ones such as increased damage/fire rate as well as more survivability-focused ones like regenerating health or movement speed.

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* The various playable characters in ''Videogame/{{Borderlands}}'' all have some form of "Kill Skills" that activates on kills, granting them buffs that stays stay active as long as they can continue getting kills. This can range from kills. They include both offensive ones such as buffs like increased damage/fire rate as well as damage or[[AttackSpeedBuff fire rate]] and more survivability-focused ones like regenerating health RegeneratingHealth or movement speed.



** Late-game Cold Blood lasts twice as long, stacks five times, buffs armor, flat out ignores up to 25% of all damage, grants immunity to all elemental damage, increases attack speed, increases attack damage, increases crit chance, etc.

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** Late-game Cold Blood lasts twice as long, stacks five times, buffs armor, flat out ignores up to 25% of all damage, grants immunity to all elemental damage, increases attack speed, grants an AttackSpeedBuff, increases attack damage, increases crit chance, etc.



** Master Yi reduces the remaining cooldown of all of his abilities by 70% whenever he scores a kill on an enemy champion. His ultimate ability, Highlander, grants him greatly increased movement and attack speed and immunity to slows, and its duration is extended by an additional 7 seconds (its base duration) for every champion kill he scores while it is active.

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** Master Yi reduces the remaining cooldown of all of his abilities by 70% whenever he scores a kill on an enemy champion. His ultimate ability, Highlander, grants him greatly increased movement movement, an AttackSpeedBuff, and attack speed and [[AntiDebuff immunity to slows, slows]], and its duration is extended by an additional 7 seconds (its base duration) for every champion kill he scores while it is active.



* ''{{VideoGame/Warframe}}'': Valkyrs Eternal War augment gives her third ability Warcry additional effect duration on its attack speed buff.
* ''VideoGame/XCOMEnemyUnknown'': Snipers can unlock a high-level ability "In the Zone", which lets them attack again after killing an enemy. Given how good they are at hitting things and how much damage they do, they can clear entire rooms of enemies in a single turn.

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* ''{{VideoGame/Warframe}}'': Valkyrs Eternal War Valkyr's augment gives her third ability Warcry additional effect "Eternal War" extends the duration on its attack speed buff.
of her AttackSpeedBuff "Warcry" whenever she gets a melee kill.
* ''VideoGame/XCOMEnemyUnknown'': Snipers can unlock a high-level ability "In the Zone", which lets them [[AttackSpeedBuff attack again again]] after killing an enemy. Given how good they are at hitting things and how much damage they do, they can clear entire rooms of enemies in a single turn.
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* ''Fanfic/BoldoresAndBoomsticks'': Lillie's Semblance is essentially the same as the ability Beast Boost, allowing her to get stronger and stonger as she defeats more and more enemies. However, characters note that fighting through masses of faceless mooks will quickly lead to diminishing returns. She needs to face skilled opponents to keep making noticeable gains.
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** One of the Waystalker's optional Talents gives her a free {{Multishot}} within 10 seconds of a melee killing blow.

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** One of the Waystalker's optional Talents gives her a free {{Multishot}} within 10 seconds of a melee killing blow.kill.
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* ''VideoGame/VermintideII'':
** The Ranger Veteran automatically creates an [[UniversalAmmunition ammunition pickup]] whenever a Special is killed. Similarly, the Huntsman and Bounty Hunter both have optional Talents that grant them bonus ammunition for killing Specials and Elites, respectively.
** One of the Bounty Hunter's optional Talents causes his melee kills to [[CooldownManipulation reset the cooldown]] for a passive ability that grants him a guaranteed ranged CriticalHit.
** One of the Pyromancer's optional Talents negates her {{Overheating}} for 10 seconds after killing a Special, allowing limitless PlayingWithFire during that time.
** One of the Waystalker's optional Talents gives her a free {{Multishot}} within 10 seconds of a melee killing blow.
** One of the Shade's capstone Talents prolongs her career ability's [[StealthExpert undetectability]] whenever she uses it to kill an Elite. Since Patrols are large formations of Elites, this can let her efficiently BackStab through an entire group.
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* ''VideoGame/AssassinsCreedBrotherhood'' introduced the "kill streak" mechanic to the series, wherein after killing an enemy via a counterattack in group combat but before the execution animation finishes, the player can select the next one with the thumbstick and press Attack to immediately execute ''that'' enemy, too, and so on until all enemies are dead or Ezio takes a hit himself. This mechanic was introduced specifically to offer a more aggressive alternative to the turtling player tactics encouraged by the previous two games because of how much more powerful the counterattacks were, compared to regular strikes.[[note]]Before kill streaks, group combat often boiled down to the enemies arranging themselves in the a circle around the player character, attacking one-by-one, and getting killed by well-timed counterattacks -- rinse and repeat until no more enemies spawned.[[/note]]
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* ''TabletopGame/MagicTheGathering'':
** [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135429 Blowfly Infestation]] puts a -1/-1 counter on target creature if a creature with that kind of counter dies. This also triggers if a creature dies from having enough -1/-1 counters to reach 0 or lower toughness, so you can trigger a chain reaction that erases an army of 1-toughness creatures off a single -1/-1 counter.
** [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461026 Massacre Girl]] gives everyone else -1/-1 when she enters the battlefield, and for the rest of the turn, she repeats this process whenever a creature dies. If there are creatures with consecutive ascending toughness starting from 1, Massacre Girl can singlehandedly wipe them all out through a chain reaction.
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* In ''[[VideoGame/EtrianOdyssey Etrian Odyssey 2 Untold: The Fafnir Knight]]'', the Fafnir Knight's Overkill skill is a single-target attack, but will attack all enemies if the initial target dies.

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* In ''[[VideoGame/EtrianOdyssey ''[[VideoGame/EtrianOdysseyIIHeroesOfLagaard Etrian Odyssey 2 Untold: The Fafnir Knight]]'', the eponymous Fafnir Knight's Overkill skill is a single-target attack, but will attack all enemies if the initial target dies.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


** Gunslingers, Swashbucklers and Hungry Ghost Monks refill their resource pools (Grit, Panache and Ki respectively) by landing either a killing blow or CriticalHit with their class's WeaponOfChoice. The third-party Harbinger class (part of a SpiritualSuccessor to 3.5's ''Tome of Battle'') can likewise [[CooldownManipulation refresh their maneuvers]] by slaying an opponent they Claimed on a previous turn.

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** Gunslingers, Swashbucklers and Hungry Ghost Monks refill their resource pools (Grit, Panache and Ki respectively) by landing either a killing blow or CriticalHit with their class's WeaponOfChoice.[[WeaponSpecialization weapon of choice]]. The third-party Harbinger class (part of a SpiritualSuccessor to 3.5's ''Tome of Battle'') can likewise [[CooldownManipulation refresh their maneuvers]] by slaying an opponent they Claimed on a previous turn.
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May overlap with but doesn't necessarily involve KillStreak.

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May overlap with but doesn't necessarily involve KillStreak.
KillStreak. A particular type of AggressivePlayIncentive.
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* ''Literature/MotherOfLearning'': Most soul magic is frowned upon by the Triumvirate Church, but for the purposes of ''fighting'' undead, they do permit the use of a fire vortex spell that absorbs the bound souls from any undead it kills and uses them to empower itself. Thus, when it's used on a horde, instead of fading over time, it just keeps getting stronger the more of them it consumes. (It does release the souls when it finally runs out of targets and dissipates, which is another reason it's considered to be acceptable.)
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Expand description


* Any reward for a kill that ''doesn't'' directly and immediately facilitate follow-up. A unit healing after getting a kill would not fall under this trope.

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* Any reward for a kill that ''doesn't'' directly and immediately facilitate follow-up. A unit healing after getting a kill would not fall under this trope.trope (unless it allows them to CastFromHitPoints).
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* ''Literature/DungeonCrawlerCarl'': The ''Soul Devourer'' skill allows its user to absorb the essence of anyone they kill with a melee attack, then imbue their collected essences into another strike. And every time it's charged up and discharged, the user's essence capacity increases. Essence-infused attacks can become extremely powerful -- on the level of one-shot killing bosses -- making it a very potent skill. [[spoiler:Carl receives it from a top-tier "Celestial" loot box.]]
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** A [[ReligionIsMagic miracle]] in the Lore of Tor, GodOfThunder, fires a lightning bolt that [[ChainLightning arcs]] to a new enemy if it kills its target, continuing until a target survives or no enemies remain in range.
** 4[[superscript:th]] edition has an optional rule, "Deathblow", where a character who deals a OneHitKill in melee combat can step into their space and make a free follow-up attack against another enemy.

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** A [[ReligionIsMagic miracle]] in the Lore of Tor, GodOfThunder, fires a lightning bolt that [[ChainLightning arcs]] to a new enemy if it kills its target, continuing until a target survives or no enemies remain in range.
** 4[[superscript:th]] edition has an optional rule, "Deathblow", where a character who deals a OneHitKill in melee combat can step into their the enemy's space and make a free follow-up attack against another enemy.target.

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* ''TabletopGame/WarhammerFantasyRoleplay'' 4[[superscript:th]] edition has an optional rule, "Deathblow", where a character who deals a OneHitKill in melee combat can step into their space and make a free follow-up attack against another enemy.

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* ''TabletopGame/WarhammerFantasyRoleplay'' ''TabletopGame/WarhammerFantasyRoleplay'':
** A [[ReligionIsMagic miracle]] in the Lore of Tor, GodOfThunder, fires a lightning bolt that [[ChainLightning arcs]] to a new enemy if it kills its target, continuing until a target survives or no enemies remain in range.
**
4[[superscript:th]] edition has an optional rule, "Deathblow", where a character who deals a OneHitKill in melee combat can step into their space and make a free follow-up attack against another enemy.
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** Bel'veth provides an interesting twist on the ability trope; rather than an execute like prior champs, her ultimate, ''Endless Banquet'', can only be activated if she targets "Void Coral" which is dropped on champion takedowns and causes a blast dealing damage based on missing health, making it a pseudo-FinishingMove of sorts. This unique condition means she can cast it at no personal cost as long as she's helped kill someone, potentially having an infinite team-wiping tool. It does have traits keeping it in check though: if she blows up one piece of void coral, any nearby void coral will be destroyed, keeping her from spamming the ult after a multi kill. And obviously there's the downside of having no activatable ult outside of it, meaning she needs to rely on the fundamentals of her normal abilities to get ahead.
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* ''VideoGame/EpicBattleFantasy5'': [=NoLegs'=] {{Three Strike Combo}}s will gain an additional strike if they kill their current target.
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* ''VideoGame/FinalFantasyXIV'': The Ninja's [[PlayerVersusPlayer PVP]] LimitBreak, Seiton Tenchu, grants a status effect allowing it to be immediately reused if the target is KO'd by or within 5 seconds of it. It's ''also'' a OneHitKill against anyone with less than half health, making it good for mopping up wounded enemy teams.

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Adding some links to work pages; tidying Example Indentation and removing some Word Cruft.


** 3[[superscript:rd]] and 3.5 Edition:
*** Creatures with the "Cleave" combat feat can make an immediate follow-up attack after dropping an enemy. The "Great Cleave" feat lets them use the ability an unlimited number of times per combat round. Some {{Prestige Class}}es possess the "Supreme Cleave" ability, which makes Cleave easier to use by letting you ''move'' between attacks (and amusingly, allows for long-distance travel by placing a line of weak enemies along your path).

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** 3[[superscript:rd]] [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd and 3.5 Edition:
Edition]]:
*** Creatures with the "Cleave" combat feat [[SkillScoresAndPerks feat]] can make an immediate follow-up attack after dropping an enemy. The "Great Cleave" feat lets them use the ability an unlimited number of times per combat round. Some {{Prestige Class}}es possess the "Supreme Cleave" ability, which makes Cleave easier to use by letting you ''move'' between attacks (and amusingly, allows for long-distance travel by placing a line of weak enemies along your path).



** 5[[superscript:th]] Edition: If the damage from the "Finger of Death" {{Necromanc|er}}y spell kills a humanoid target, it automatically [[ZombifyTheLiving animates them as a zombie]] under the spellcaster's command.

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** 5[[superscript:th]] Edition: [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]]:
***
If the damage from the "Finger of Death" {{Necromanc|er}}y spell kills a humanoid target, it automatically [[ZombifyTheLiving animates them as a zombie]] under the spellcaster's command.command.
*** Characters with the [[SkillScoresAndPerks feat]] "Great Weapon Master" who drop an enemy to zero HitPoints with a heavy weapon attack (or land a CriticalHit) may make a bonus attack that turn.



* ''Literature/TheScholomance'': Orion Lake has a unique MetaPower that lets him generate {{Mana}} by killing monsters, which contributes to his great success as a MagicKnight.
** Galadriel 'El' Higgins has theorized that she is capable of something similar. She has an extraordinarily easy time [[BlackMagic drawing power from the life-force of others]], a knack for [[PersonOfMassDestruction highly destructive mass-casualty spells]], and the wit to understand how use the first to feed power to the second [[ApocalypseMaiden which would provide more victims for the first and so on]]. [[BadPowersGoodPeople She... does not like to dwell on this]]. ''[[IAmAMonster At. All.]]''

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* ''Literature/TheScholomance'': ''Literature/TheScholomance'':
**
Orion Lake has a unique MetaPower that lets him generate {{Mana}} by killing monsters, which monsters. This contributes to his [[OneManArmy great success success]] as a MagicKnight.
MagicKnight: in mass combat, he actually gains magical power faster than he can exhaust it.
** [[BadPowersGoodPeople Galadriel 'El' Higgins "El" Higgins]] has theorized that she is capable of something similar. She has an extraordinarily easy time [[BlackMagic drawing power from the life-force of others]], a knack for [[PersonOfMassDestruction highly destructive mass-casualty spells]], and the wit to understand how use the first to feed power to the second she could combine them into a [[ApocalypseMaiden which would provide more victims for the first and so on]]. [[BadPowersGoodPeople She... does not like to dwell on this]]. ''[[IAmAMonster At. All.]]''self-sustaining chain reaction]].
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* ''TabletopGame/WarhammerFantasyRoleplay'' 4[[superscript:th]] edition has an optional rule, "Deathblow", where a character who deals a OneHitKill in melee combat can step into their space and make a free follow-up attack against another enemy.
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* ''VideoGame/{{Hades}}'': Ares' Battle Rage boon gives a power boost to the next Attack or Special after slaying a foe.
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** Galadriel 'El' Higgins has theorized that she is capable of something similar. She has an extraordinarily easy time [[BlackMagic drawing power from the life-force of others]], a knack for [[PersonOfMassDestruction highly destructive mass-casualty spells]], and the wit to understand how use the first to feed power to the second [[ApocalypseMaiden which would provide more victims for the first]].... [[BadPowersGoodPeople She does not like to dwell on this]].

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** Galadriel 'El' Higgins has theorized that she is capable of something similar. She has an extraordinarily easy time [[BlackMagic drawing power from the life-force of others]], a knack for [[PersonOfMassDestruction highly destructive mass-casualty spells]], and the wit to understand how use the first to feed power to the second [[ApocalypseMaiden which would provide more victims for the first]].... first and so on]]. [[BadPowersGoodPeople She She... does not like to dwell on this]].this]]. ''[[IAmAMonster At. All.]]''
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** Galadriel 'El' Higgins has theorized that she is capable of something similar. She has an extraordinarily easy time [[BlackMagic drawing power from the life-force of others]], a knack for [[PersonOfMassDestruction highly destructive mass-casualty spells]], and the wit to understand how use the first to feed power to the second [[ApocalypseMaiden which would provide more victims for the first]].... [[BadPowersGoodPeople She does not like to dwell on this]].
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* ''Literature/TheScholomance'': Orion Lake has a unique MetaPower that lets him generate {{Mana}} by killing monsters, which contributes to his great success as a MagicKnight.

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