Follow TV Tropes

Following

History Main / CastFromSanity

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* Animus magic in ''Literature/WingsOfFire'' causes dragons to lose bits of their soul with each spell they use, until they become AxCrazy like Albatross did. [[spoiler:Though as the series goes on, it becomes more ambiguous whether this is really the case or it's just the tendency of having that sort of godlike power to corrupt dragons in the normal, mundane way that power corrupts]]

Added: 496

Changed: 247

Is there an issue? Send a MessageReason:
None



to:

* ''TabletopGame/PrincessTheHopeful:'' Both Lacrima (the Invocation of Tears) and Specchio (the Invocation of Mirrors) have this drawback, though in slightly different ways (the third Twilight Invocation, Tempesta, uses CastFromHitPoints instead).
** Lacrima is all about protecting the ones ''you'' care for, no matter the cost to everyone else, and its powers draw heavily on the magics of darkness and despair. For this reason, using many of Lacrima's more powerful charms can cause a Princess to lose [[KarmaMeter Belief]].
** Specchio, on the other hand, is fueled by and causes narcissism and solipsism. Every scene where a Princess uses Specchio in any way, she must succeed on a roll or gain one of several detrimental mental conditions.
Is there an issue? Send a MessageReason:
None


* [[Literature/TheElminsterSeries Elminster]] from ''TabletopGames/ForgottenRealms'' has been like this since the Spellplague.

to:

* [[Literature/TheElminsterSeries Elminster]] from ''TabletopGames/ForgottenRealms'' ''TabletopGame/ForgottenRealms'' has been like this since the Spellplague.
Is there an issue? Send a MessageReason:
None



to:

* [[Literature/TheElminsterSeries Elminster]] from ''TabletopGames/ForgottenRealms'' has been like this since the Spellplague.
Is there an issue? Send a MessageReason:
None


* In the ''IDW ComicBook/Ghostbusters'', four demons called ''The Collectors'' can be summoned to snatch people and trap them in a PrisonDimension at the cost of the summoner's soul and sanity.

to:

* In the ''IDW ComicBook/Ghostbusters'', ComicBook/{{Ghostbusters}}'', four demons called ''The Collectors'' can be summoned to snatch people and trap them in a PrisonDimension at the cost of the summoner's soul and sanity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: Comic Books]]
* In the ''IDW ComicBook/Ghostbusters'', four demons called ''The Collectors'' can be summoned to snatch people and trap them in a PrisonDimension at the cost of the summoner's soul and sanity.
Is there an issue? Send a MessageReason:
None



to:

* In ''TabletopGame/StarsWithoutNumber'' psychics can "torch" to temporarily boost their power, which has a 2 in 6 chance of decreasing their Wisdom score, and an equal chance of hurting their [[CastFromHitPoints Constitution]]. If their WIS drops low enough they become feral and can Torch with impunity from then on.
Is there an issue? Send a MessageReason:
None


* The original VideoGame/{{Bioshock}} was presumably going to have a variation of this as a mechanic: The player character would become more disfigured and more insane the more [[LegoGenetics Plasmids]] the player chose to use ([[GameplayAndStoryIntegration much like the Splicers]] [[HeWhoFightsMonsters he defends himself against]]). This was scrapped, presumably because it would've limited the gameplay way too much.

to:

* The original VideoGame/{{Bioshock}} was presumably going to have a variation of this as a mechanic: The player character would become more disfigured and more insane the more [[LegoGenetics Plasmids]] the player chose to use ([[GameplayAndStoryIntegration much like the Splicers]] [[HeWhoFightsMonsters he defends himself against]]). This was scrapped, presumably because it would've limited the gameplay way too much.
much ([[GameplayAndStorySegregation even if it would've made sense within the game's lore]]).
Is there an issue? Send a MessageReason:
None



to:

* The original VideoGame/{{Bioshock}} was presumably going to have a variation of this as a mechanic: The player character would become more disfigured and more insane the more [[LegoGenetics Plasmids]] the player chose to use ([[GameplayAndStoryIntegration much like the Splicers]] [[HeWhoFightsMonsters he defends himself against]]). This was scrapped, presumably because it would've limited the gameplay way too much.
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/MagicTheGathering'', this is the case for decks built around the keyword abilities Hellbent, Madness (yeah) and, to a lesser extent, Dredge. Sanity is represented by the cards left in your hand and in your library; an empty hand is unstable, an empty library is when a planeswalker is going to completely lose their mind. Madness allows you to sacrifice short-term sanity to play the card you're discarding cheaply; Hellbent denotes cards that gain an advantage when your hand is empty; and Dredge allows you to affect your long-term sanity to recur things from your graveyard.
* Most cards in the ''Necronomicon'' flash card game, with the notable exceptions of Mi-Go Surgery and some low-damage mundane weapons. There are a handful of sanity-restoring cards, as well.

to:

* In ''TabletopGame/MagicTheGathering'', this is the case for decks built around the keyword abilities Hellbent, Madness (yeah) and, to a lesser extent, Dredge. Sanity is represented by the cards left in your hand and in your library; an empty hand is unstable, an empty library is when a planeswalker is going to completely lose their mind. Madness allows you to sacrifice short-term sanity to play the card you're discarding cheaply; Hellbent denotes cards that gain an advantage when your hand is empty; and Dredge allows you to affect your long-term sanity to recur recover things from your graveyard.
* Most cards in the ''Necronomicon'' flash card game, with the notable exceptions of Mi-Go Surgery and some low-damage mundane weapons. There are a handful of sanity-restoring cards, cards as well.
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/MagicTheGathering'', This is the case for decks built around the keyword abilities Hellbent, Madness (yeah) and, to a lesser extent, Dredge. Sanity is represented by the cards left in your hand and in your library; an empty hand is unstable, an empty library is when a planeswalker is going to completely lose their mind. Madness allows you to sacrifice short-term sanity to play the card you're discarding cheaply; Hellbent denotes cards that gain an advantage when your hand is empty; and Dredge allows you to affect your long-term sanity to recur things from your graveyard.

to:

* In ''TabletopGame/MagicTheGathering'', This this is the case for decks built around the keyword abilities Hellbent, Madness (yeah) and, to a lesser extent, Dredge. Sanity is represented by the cards left in your hand and in your library; an empty hand is unstable, an empty library is when a planeswalker is going to completely lose their mind. Madness allows you to sacrifice short-term sanity to play the card you're discarding cheaply; Hellbent denotes cards that gain an advantage when your hand is empty; and Dredge allows you to affect your long-term sanity to recur things from your graveyard.
Is there an issue? Send a MessageReason:
None


* In ''Anime/PuellaMagiMadokaMagica'', magical girls appear to use attacks that are CastFromHitPoints since the use of magic taints their soul gems. [[spoiler:The use of magic actually falls into this category. As a soul gem becomes cloudier, its user becomes more and more mentally unstable until she finally falls into despair and becomes a Witch Unfortunately, the nature of a soul gem means that its owner is essentially a lich, and has to use magic to keep her body functional. This coupled with the Monkey's Paw like effects of their wish makes the transformation all but inevitable]].

to:

* In ''Anime/PuellaMagiMadokaMagica'', magical girls appear to use attacks that are CastFromHitPoints since the use of magic taints their soul gems. [[spoiler:The use of magic actually falls into this category. As a soul gem becomes cloudier, its user becomes more and more mentally unstable until she finally falls into despair and becomes a Witch Witch. Unfortunately, the nature of a soul gem means that its owner is essentially a lich, lich and has to use magic to keep her body functional. This coupled with the Monkey's Paw like effects of their wish makes the transformation all but inevitable]].
Is there an issue? Send a MessageReason:
None


* In ''Anime/PuellaMagiMadokaMagica'', magical girls appear to use attacks that are CastFromHitPoints, as the use of magic taints their soul gems. [[spoiler:The use of magic actually falls into this category, since as a soul gem gets cloudier, its user becomes more and more mentally unstable until she finally falls into despair and becomes a Witch Unfortunately, the nature of a soul gem means that its owner is essentially a lich, and has to use magic to keep her body functional. This coupled with the Monkey's Paw like effects of their wish makes the transformation all but inevitable]].

to:

* In ''Anime/PuellaMagiMadokaMagica'', magical girls appear to use attacks that are CastFromHitPoints, as CastFromHitPoints since the use of magic taints their soul gems. [[spoiler:The use of magic actually falls into this category, since as category. As a soul gem gets becomes cloudier, its user becomes more and more mentally unstable until she finally falls into despair and becomes a Witch Unfortunately, the nature of a soul gem means that its owner is essentially a lich, and has to use magic to keep her body functional. This coupled with the Monkey's Paw like effects of their wish makes the transformation all but inevitable]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: Anime & Manga]]
* In ''Anime/PuellaMagiMadokaMagica'', magical girls appear to use attacks that are CastFromHitPoints, as the use of magic taints their soul gems. [[spoiler:The use of magic actually falls into this category, since as a soul gem gets cloudier, its user becomes more and more mentally unstable until she finally falls into despair and becomes a Witch Unfortunately, the nature of a soul gem means that its owner is essentially a lich, and has to use magic to keep her body functional. This coupled with the Monkey's Paw like effects of their wish makes the transformation all but inevitable]].

Added: 801

Changed: 420

Is there an issue? Send a MessageReason:
None


* In the TabletopGame/{{Fate}} conversion of ''TabletopGame/EclipsePhase'' asyncs can boost their [[PsychicPowers psi-sleights]] by risking mental stress, which can lead to mental disorders as consequences. In contrast to the original EP rules, where asyncs risk their [[CastFromHitPoints hit points]] and go permanently insane in the process of gaining their [[WithGreatPowerComesGreatInsanity powers]].

to:

* Seems to be a common means of limiting magic use in ''TabletopGame/{{Fate}}'' games.
** In ''TabletopGame/TheDresdenFiles'' RPG evocation causes a mandatory hit to the mental stress track, and you can voluntarily take more to boost the skill check, with a potential for consequences or a physical blowback.
**
In the TabletopGame/{{Fate}} Fate conversion of ''TabletopGame/EclipsePhase'' asyncs can boost their [[PsychicPowers psi-sleights]] by risking mental stress, which can lead to mental disorders as consequences. In contrast to the original EP rules, where asyncs risk their [[CastFromHitPoints hit points]] and go permanently insane in the process of gaining their [[WithGreatPowerComesGreatInsanity powers]].powers]].
** In ''TabletopGame/BaseRaiders'' magic users are required to either take an obsession aspect or a "taint of magic", and can take Composure stress in order to pass a check that came up short.
Is there an issue? Send a MessageReason:
None


The loss of sanity can be temporary - each spell pushing one closer to a [[RageBreakingPoint psychotic episode]] - or it can be permanent, with gradual SanitySlippage until the character can no longer function.

to:

The loss of sanity can be temporary - -- each spell pushing one closer to a [[RageBreakingPoint psychotic episode]] - -- or it can be permanent, with gradual SanitySlippage until the character can no longer function.



The justification for why the Sanity Meter takes a hit from using spells can differ. Maybe the {{Mana}} source is [[MindVirus tainted]], maybe the experience of using the magic [[GoMadFromTheRevelation is itself traumatic]], maybe it's a side effect due to [[BeingHumanSucks human brains being incompatible with magic]] - or maybe madness is simply the [[EquivalentExchange price you need to pay]].

Subtrope of PowerAtAPrice and TheCorruption. Sister trope to WithGreatPowerComesGreatInsanity, and PowerBornOfMadness. Compare and contrast with ThisIsYourBrainOnEvil.
In works where permanent sanity loss can be [[SanityStrengthening reversed by spending XP]], this trope overlaps with CastFromExperiencePoints.
Other non-traditional and dangerous ways to cast spells include CastFromLifespan and CastFromHitPoints.

to:

The justification for why the Sanity Meter takes a hit from using spells can differ. Maybe the {{Mana}} source is [[MindVirus tainted]], maybe the experience of using the magic [[GoMadFromTheRevelation is itself traumatic]], maybe it's a side effect due to [[BeingHumanSucks human brains being incompatible with magic]] - -- or maybe madness is simply the [[EquivalentExchange price you need to pay]].

Subtrope of PowerAtAPrice and TheCorruption. Sister trope to WithGreatPowerComesGreatInsanity, and PowerBornOfMadness. Compare and contrast with ThisIsYourBrainOnEvil. \n \\
In works where permanent sanity loss can be [[SanityStrengthening reversed by spending XP]], this trope overlaps with CastFromExperiencePoints. \n \\
Other non-traditional and dangerous ways to cast spells include CastFromLifespan and CastFromHitPoints.
CastFromHitPoints. See also CastFromMoney, which is ''less'' dangerous, but still non-traditional and ([[MoneyForNothing usually]]) not something you want to make a regular habit of.
Is there an issue? Send a MessageReason:
None


* In ''Literature/NeverendingStory'', Bastian's [[spoiler: wishing power turns out to require sacrificing memories of the human world]].

to:

* In ''Literature/NeverendingStory'', ''Literature/TheNeverendingStory'', Bastian's [[spoiler: wishing power turns out to require sacrificing memories of the human world]].world. It eventually causes to him to undergo a FaceHeelTurn, due a combination of gradually forgetting who he is at heart and becoming DrunkWithPower]].
Is there an issue? Send a MessageReason:
None



to:

* The "Horror Adventures" supplement for ''TabletopGame/{{Pathfinder}}'' includes an optional SanityMeter system, and some spells cost sanity (in addition to their normal casting cost) if this is used.
Is there an issue? Send a MessageReason:
I have no idea what work this example comes from.


* Goldmage's bluemages lose theory of mind as they use their power.

to:

* Goldmage's bluemages lose theory of mind as they use their power.
Is there an issue? Send a MessageReason:
added goldmage



to:

* Goldmage's bluemages lose theory of mind as they use their power.
Is there an issue? Send a MessageReason:
None



to:

* In the TabletopGame/{{Fate}} conversion of ''TabletopGame/EclipsePhase'' asyncs can boost their [[PsychicPowers psi-sleights]] by risking mental stress, which can lead to mental disorders as consequences. In contrast to the original EP rules, where asyncs risk their [[CastFromHitPoints hit points]] and go permanently insane in the process of gaining their [[WithGreatPowerComesGreatInsanity powers]].

Added: 339

Changed: 326

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/VampireTheRequiem'' has a few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can [[CastFromExperiencePoints spend XP to buy it back up to the previous level]], but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.

to:

* ''TabletopGame/VampireTheRequiem'' has a few of the most powerful Theban Sorcery spells cost Willpower Points; Dots; once cast, the stat ''itself'' goes down. Characters can [[CastFromExperiencePoints spend XP to buy it back up to the previous level]], but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
* In ''TabletopGame/MageTheAwakening'', Antinomian Sorcery channels the reality-eroding power of the Abyss and threatens the combined {{Karma|Meter}}/SanityMeter with each use, thanks to it linking its practitioners' souls to a gangrenous realm of Things That Cannot Exist instead of the pure Truth of the Supernal Realms.
* Many spells in the ''TabletopGame/ArkhamHorror'' board game have a sanity cost to play, as does the use of Elder Signs to close and seal planar gates; in the Franchise/CthulhuMythos, that sort of thing draws on higher orders of reality than the human mind can comfortably process -- like the ones the {{Eldritch Abomination}}s come from.
Is there an issue? Send a MessageReason:
longer name for the same character, more ambiguity in the spoiler


* In ''Literature/TheReckonersTrilogy'', [[spoiler: Prof]] is very careful to limit the direct use of his powers, because of this trope. [[spoiler: He becomes increasingly arrogant and WhatMeasureIsANonSuper the more he uses it, unless he spends an extended time period avoiding use of his power. Most Supers in the setting don't know about this fact, and [[AfterTheEnd are by now beyond caring]]. ]]

to:

* In ''Literature/TheReckonersTrilogy'', [[spoiler: Prof]] Jonathan Phaedrus]] is very careful to limit the direct use of his powers, because of this trope. [[spoiler: He becomes increasingly arrogant and WhatMeasureIsANonSuper the more he uses it, unless he spends an extended time period avoiding use of his power. Most Supers in the setting don't know about this fact, and [[AfterTheEnd are by now beyond caring]]. ]]
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/DontStarve'' using magic staves consume some amount of the player's sanity, in addition to [[BreakableWeapons bringing the staff one step close to breaking]].
Is there an issue? Send a MessageReason:
None


* Every spell in ''TabletopGame/CallOfCthulhu''. And increasing your Mythos knowledge (used to cast spells) permanently lowers your Sanity stat.

to:

* The TropeMaker. Every spell cast in ''TabletopGame/CallOfCthulhu''. ''TabletopGame/CallOfCthulhu'' takes a toll on your mind. And increasing your Mythos knowledge (used to cast spells) permanently ''permanently'' lowers your Sanity stat.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

[[AC: Web Comics]]
* ''Webcomic/TwoKinds'':
** Dark Mana spells [[WithGreatPowerComesGreatInsanity damage the caster's mind]] (this was what led to Trace going AxCrazy), and will eventually kill you if you keep using them.
** Regular magic does this to Basitin who cast it, which is the basis of the Templar conspiracy on their island: Teach them magic and encourage them to destroy themselves.
Is there an issue? Send a MessageReason:
None



to:

* In Level 9's text adventure ''The Price of Magik'', the title is a reference to this trope; casting spells is one way to reduce the player's sanity score, and the more advanced spells require sanity to be below a given threshold before they can be cast.
Is there an issue? Send a MessageReason:
None


** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find equipment that restricts the character's stats, but reduces its corruption.

to:

** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find "penitent" equipment that restricts the character's stats, but reduces its their corruption.

Added: 4

Changed: 8

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaManBattleNetwork'': using the Dark Chips in BN4 and BN5 takes away your "sanity" from the invisible sanity gauge. Using them frequently enough will always make Mega Man be in the "dark" state, where he can get access to certain other powerful chips, but disables Soul Unisons and makes him unable to use "holy" chips like Sanctuary or Gun Del Sol. To get out of such a state, you have to do battles without using those chips, and you'll gradually turn better.

to:

* ''VideoGame/MegaManBattleNetwork'': using the Dark Chips in BN4 [=BN4=] and BN5 [=BN5=] takes away your "sanity" from the invisible sanity gauge. Using them frequently enough will always make Mega Man be in the "dark" state, where he can get access to certain other powerful chips, but disables Soul Unisons and makes him unable to use "holy" chips like Sanctuary or Gun Del Sol. To get out of such a state, you have to do battles without using those chips, and you'll gradually turn better.



* The Alicorn Amulet from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' corrupts its user with every use, though the user can return to normal by taking it off (and only by herself).

to:

* The Alicorn Amulet from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' corrupts its user with every use, though the user can return to normal by taking it off (and only by herself).herself).
----
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A few of the edgier games have a SanityMeter to measure the main character's [[MoraleMechanic morale]] or degree of [[TheCorruption corruption]]. Some actions decrease it, some (precious few) restore it.
Of course, once you've characterized sanity as a resource, it's a short step to [[ResourcesManagementGameplay spending it like one]], giving the protagonist abilities with desirable results which carry a cost in decreased sanity...

This trope is for the use of Sanity as a strategic resource which can be knowingly spent for gains in other areas.

The loss of sanity can be temporary - each spell pushing one closer to a [[RageBreakingPoint psychotic episode]] - or it can be permanent, with gradual SanitySlippage until the character can no longer function.

This is the mental version of PowerDegeneration. If all your powers are CastFromSanity, you are most likely BlessedWithSuck, but if there's just the one for emergency use, you can consider it a DangerousForbiddenTechnique.

The justification for why the Sanity Meter takes a hit from using spells can differ. Maybe the {{Mana}} source is [[MindVirus tainted]], maybe the experience of using the magic [[GoMadFromTheRevelation is itself traumatic]], maybe it's a side effect due to [[BeingHumanSucks human brains being incompatible with magic]] - or maybe madness is simply the [[EquivalentExchange price you need to pay]].

Subtrope of PowerAtAPrice and TheCorruption. Sister trope to WithGreatPowerComesGreatInsanity, and PowerBornOfMadness. Compare and contrast with ThisIsYourBrainOnEvil.
In works where permanent sanity loss can be [[SanityStrengthening reversed by spending XP]], this trope overlaps with CastFromExperiencePoints.
Other non-traditional and dangerous ways to cast spells include CastFromLifespan and CastFromHitPoints.

----

!!Examples:

[[AC: Literature]]
* In ''Literature/NeverendingStory'', Bastian's [[spoiler: wishing power turns out to require sacrificing memories of the human world]].
* In ''Literature/TheReckonersTrilogy'', [[spoiler: Prof]] is very careful to limit the direct use of his powers, because of this trope. [[spoiler: He becomes increasingly arrogant and WhatMeasureIsANonSuper the more he uses it, unless he spends an extended time period avoiding use of his power. Most Supers in the setting don't know about this fact, and [[AfterTheEnd are by now beyond caring]]. ]]
* ''Saidin'', the magic used by males in ''Literature/TheWheelOfTime'', is tainted by The Dark One, causing inevitable insanity in its users. As time progresses, one of the main characters begins to show the effects of this, becoming schizophrenic, moody, and temperamental; halfway through the series, he seems like a completely different person, though he ''is'' [[TheChosenOne under a lot of pressure]]... The Forsaken also have access to what they call the True Power, an extremely addictive, ''evil'' flavor of magic that also has serious psychological consequences; most would only consider using it under ''dire'' need.

[[AC: Tabletop Games]]
*Every spell in ''TabletopGame/CallOfCthulhu''. And increasing your Mythos knowledge (used to cast spells) permanently lowers your Sanity stat.
* In ''TabletopGame/{{Exalted}}'', some powerful charms explicitly gain you Limit, taking you closer to a psychotic episode.
* In ''TabletopGame/MagicTheGathering'', This is the case for decks built around the keyword abilities Hellbent, Madness (yeah) and, to a lesser extent, Dredge. Sanity is represented by the cards left in your hand and in your library; an empty hand is unstable, an empty library is when a planeswalker is going to completely lose their mind. Madness allows you to sacrifice short-term sanity to play the card you're discarding cheaply; Hellbent denotes cards that gain an advantage when your hand is empty; and Dredge allows you to affect your long-term sanity to recur things from your graveyard.
* Most cards in the ''Necronomicon'' flash card game, with the notable exceptions of Mi-Go Surgery and some low-damage mundane weapons. There are a handful of sanity-restoring cards, as well.
* Summoning demons in ''TabletopGame/{{Sorcerer}}'' has a high chance of lowering the summoner's Humanity (which acts as both a SanityMeter and a KarmaMeter in this game).
* ''TabletopGame/VampireTheRequiem'' has a few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can [[CastFromExperiencePoints spend XP to buy it back up to the previous level]], but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.

[[AC: Video Games]]
* In ''VideoGame/DarkestDungeon'', some otherwise positive abilities lower the morale of the party when used.
* ''VideoGame/DawnOfWar'':
** Psykers lose morale when casting lightning (the original effect, still present in the tooltip, was a possibility of ''killing'' the psyker).
** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find equipment that restricts the character's stats, but reduces its corruption.
* Summon spells in ''VideoGame/EternalDarkness'' gradually cause the player to go insane.
* ''VideoGame/MegaManBattleNetwork'': using the Dark Chips in BN4 and BN5 takes away your "sanity" from the invisible sanity gauge. Using them frequently enough will always make Mega Man be in the "dark" state, where he can get access to certain other powerful chips, but disables Soul Unisons and makes him unable to use "holy" chips like Sanctuary or Gun Del Sol. To get out of such a state, you have to do battles without using those chips, and you'll gradually turn better.

[[AC: Web Original]]
* In ''Literature/{{Anachronauts}}'', magic spells destroy whatever they're written on when cast, and most human mages memorize their spells, meaning some brain cells get fried with every casting.
**Emily is/was CursedWithAwesome to be unable to memorize spells, and has to copy them and read them to cast them, retaining her sanity, and prefers utility spells, which means she has to think tactically in a way that tends to elude the other human witches (sanity loss) as well as the elves who trained them (not very creative).
* In ''WebOriginal/SlaveHaremInTheLabyrinthOfTheOtherWorld'', mana doubles as your SanityMeter, and the protagonist becomes suicidally depressed after spending most his mana casting his first spell. He later learns that it is common for dwarven master smiths to commit suicide after their first time creating a magic item, due to the same effect.

[[AC: Western Animation]]
* In ''WesternAnimation/AdventureTime'', the more Simon Petrikov uses the Ice Crown, the more he loses his mind and becomes dependent of it. The key moment where he lost most of his sanity and became the Ice King (or rather [[spoiler:an "Evergreen copy"]]) happened when [[spoiler:he used it to protect Marceline from a group of radioactive zombies]].
* The Alicorn Amulet from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' corrupts its user with every use, though the user can return to normal by taking it off (and only by herself).

Top