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[[folder:Western Animation]]
* The Exorcists in ''WesternAnimation/HazbinHotel'' are invulnerable to mortal and infernal weaponry; weapons made from angelic steel, like the weapons they themselves carry, are the only means to harm and kill them. Many of these weapons are left behind over the course of just as many Exterminations, which has left a small black-arms market in their wake. [[spoiler:It's revealed that Carmilla, who runs said black market, killed an Exorcist in precisely this fashion while covering her daughters' escape - "you don't become an angelic arms dealer without arming yourself first". This comes back to bite the Exorcists hard when Carmilla is convinced to arm the Hotel staff and an army of cannibals with weapons made from angelic steel in defense of the Hotel, and their leader Adam pays the price for this oversight.]]
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Wasn't a valid example: it actually affects skeletons, not vampires.


*** Adventure ''Witches Court Marshes''. One room is guarded by an undead vampire. If the vampire is defeated, the party can find a Potion of Undead Enslavement in its treasure. The potion would have been useful if the party had found it before fighting the vampire.

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild:

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild:Guild


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*** Adventure ''Witches Court Marshes''. One room is guarded by an undead vampire. If the vampire is defeated, the party can find a Potion of Undead Enslavement in its treasure. The potion would have been useful if the party had found it before fighting the vampire.

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* ''TabletopGame/DungeonsAndDragons''

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* ''TabletopGame/DungeonsAndDragons''''TabletopGame/DungeonsAndDragons'':



** Module D3 ''Vault of the Drow''

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** Module D3 ''Vault of the Drow''Drow'':



** Module Q1 ''Queen of the Demonweb Pits''

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** Module Q1 ''Queen of the Demonweb Pits''Pits'':



** Module S1 ''TabletopGame/TombOfHorrors''

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** Module S1 ''TabletopGame/TombOfHorrors''''TabletopGame/TombOfHorrors'':



** Module S4 ''The Lost Caverns of Tsojcanth''

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** Module S4 ''The Lost Caverns of Tsojcanth''Tsojcanth'':



** Module [=WG4=] ''The Forgotten Temple of Tharizdun''

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** Module [=WG4=] ''The Forgotten Temple of Tharizdun''Tharizdun'':



** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges GuildGuild:



** ''Magazine/{{Dungeon}}'' magazine

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** ''Magazine/{{Dungeon}}'' magazinemagazine:

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*** Module D3 ''Vault of the Drow''. The vampire Belgos has control of 40 giant rats. In his treasure cache is a magical item, a Pipes of the Sewers. It gives the person playing it a 30% chance to take over the control of giant rats that are under the control of a vampire. Once control is achieved, the player has a 70% chance of maintaining control each combat round thereafter.

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*** ** Module D3 ''Vault of the Drow''. Drow''
***
The vampire Belgos has control of 40 giant rats. In his treasure cache is a magical item, a Pipes of the Sewers. It gives the person playing it a 30% chance to take over the control of giant rats that are under the control of a vampire. Once control is achieved, the player has a 70% chance of maintaining control each combat round thereafter.thereafter.
*** The female fighters society barracks has a treasure chest that summons a type III demon when opened. Inside the chest is a Scroll of Protection from Demons that would defend against the summoned demon.
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*** Module D3 ''Vault of the Drow''. The vampire Belgos has control of 40 giant rats. In his treasure cache is a magical item, a Pipes of the Sewers. It gives the person playing it a 30% chance to take over the control of giant rats that are under the control of a vampire. Once control is achieved, the player has a 70% chance of maintaining control each combat round thereafter.
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*** Adventure collection ''The Book of Treasure Maps II'', adventure "Dragonspate Geyser". One room has a Sword of Red Dragon Slaying +2. Nearby is a Red Dragon which is very vulnerable to attack using the sword.
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*** Rakshasa use illusions to hide their true form from opponents. A group of rakshasa in the Hall have a scroll of priest spells that includes a True Seeing spell. If the PlayerCharacters could have obtained the scroll, they could have used the spell to see the rakshasas' true forms and recognized them as enemies.

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** Module G2 ''The Glacial Rift of the Frost Giant Jarl''. One of the rooms inside the frost giants' lair has a magical Giant Slayer bastard sword. This sword gives a +3 to hit against frost giants, ettins and ogre-magi, all of which can be found in the Jarl's caverns. In addition, the sword does double damage against all true giants, such as frost giants.
** Module G3 ''Hall of the Fire Giant King''

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** Module G1 ''Steading of the Hill Giant Chief''. The Steading is filled with a large number of enemy giants, including many hill giants.
*** In a room occupied by giant maids is a potion of hill giant control. If the PlayerCharacters find it, they can use it to control 1-2 of the hill giants. This allows them to stop the hill giants from attacking them or even have them attack other enemies in the Steading.
*** In the guest room occupied by some cloud giants is a giant-slaying sword that does increased damage against all giants.
** Module G2 ''The Glacial Rift of the Frost Giant Jarl''. One The Glacial Rift is filled with a large number of the rooms inside the enemy giants, including many frost giants' lair giants.
*** One room
has a magical Giant Slayer bastard sword. This sword gives a +3 to hit against frost giants, ettins and ogre-magi, all of which can be found in the Jarl's caverns. In addition, the sword does double damage against all true giants, such as frost giants.
*** One room has two potions of frost giant control that allow mental control of 1-2 frost giants.
** Module G3 ''Hall of the Fire Giant King''King'' is guarded by a group of monsters that includes multiple fire giants.
*** Queen Frupy (a fire giant who is King Snurre's wife) has a potion of fire giant control. Once discovered, it can be used against her or other fire giants.
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*** Adventure ''Frontier Forts of Kelnore''. In Example dungeon B, an undead vampire has a magical dagger in its treasure which is +3 to hit and +3 damage vs. undead.

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*** Adventure ''Frontier Forts of Kelnore''. In Example dungeon Dungeon B, an undead vampire has a magical dagger in its treasure which is +3 to hit and +3 damage vs. undead.undead creatures.

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild adventure ''Citadel of Fire''. In a dungeon room with three vampires, the monsters' treasure includes a magic sword that is +3 to hit and damage against vampires.

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild adventure Guild
*** Adventure
''Citadel of Fire''. In a dungeon room with three vampires, the monsters' treasure includes a magic sword that is +3 to hit and damage against vampires.vampires.
*** Adventure ''Frontier Forts of Kelnore''. In Example dungeon B, an undead vampire has a magical dagger in its treasure which is +3 to hit and +3 damage vs. undead.
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** Judges Guild adventure ''Citadel of Fire''. In a room with three vampires, the monsters' treasure includes a magic sword that is +3 to hit and damage against vampires.

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** ''TabletopGame/OriginalDungeonsAndDragons'' Judges Guild adventure ''Citadel of Fire''. In a dungeon room with three vampires, the monsters' treasure includes a magic sword that is +3 to hit and damage against vampires.

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