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* ARMs in ''VideoGame/WildArmsMillionMemories'' are Awakening Resonant Memories, and are attacks based on particularly potent memories. They take the appearance of trading cards with scenes from previous ''VideoGame/WildArms'' games on them. Special timed events rewarded the player with a number of ARMs themed to that event (eg: The [[HalloweenEpisode Halloween event]] rewarded you with ARMs featuring the characters involved in Halloween costumes.]]

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* ARMs in ''VideoGame/WildArmsMillionMemories'' are Awakening Resonant Memories, and are attacks based on particularly potent memories. They take the appearance of trading cards with scenes from previous ''VideoGame/WildArms'' games on them. Special timed events rewarded the player with a number of ARMs themed to that event (eg: The [[HalloweenEpisode Halloween event]] rewarded you with ARMs featuring the characters involved in Halloween costumes.]]
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* ARMs in ''VideoGame/WildArmsMillionMemories'' are Awakening Resonant Memories, and are attacks based on particularly potent memories. They take the appearance of trading cards with scenes from previous ''VideoGame/WildArms'' games on them. Special timed events rewarded the player with a number of ARMs themed to that event (eg: The [[HalloweenEpisode Halloween event]] rewarded you with ARMs featuring the characters involved in Halloween costumes.]]
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* ''VideoGame/ShantaeAndTheSevenSirens'': Monster Cards depict monsters, are collectible in-universe, and at least for Shantae, gives her abilities like RegeneratingMana and ReducedManaCost for certain magics.
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* ''WesternAnimation/ScoobyDooAndTheGoblinKing'': Shaggy is given a deck of single-use cards that summon various useful and not-so-useful things when activated by reading them aloud.
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* ''TabletopGame/FabulaUltima'': The Ace of Cards owns a mystical card deck which is the source of their powers. By drawing cards from this deck ([[FightLikeACardPlayer both in-game, and in real life]]) and playing sets analogous to poker hands, they can produce magical effects which benefit their allies or hinder their enemies, with the precise effect depending on the set, suits, and values of the played cards.
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* The ''Franchise/UltraSeries'' :

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* The ''Franchise/UltraSeries'' : ''Franchise/UltraSeries'':
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** ''Series/KamenRiderGotchard'' has Ride Chemy Cards, which contain [[{{Alchemy}} alchemical]] "Chemy" creatures. There are 101 cards in different categories, and Gotchard can FusionDance with two of them at a time to transform into a Rider.

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** ''Series/KamenRiderGotchard'' has Ride Chemy Cards, which contain [[{{Alchemy}} [[UsefulNotes/{{Alchemy}} alchemical]] "Chemy" creatures. There are 101 cards in different categories, and Gotchard can FusionDance with two of them at a time to transform into a Rider.

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* Three separate ''Franchise/KamenRider'' series use this trope in different ways:

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* Three separate A few ''Franchise/KamenRider'' series use this trope in different ways:give their Riders card-based arsenals:



** In ''Series/KamenRiderBlade'', the Rouze Cards serve a dual purpose: it's how the Riders [[SealedEvilInACan seal away the Undead]], and once sealed the Riders can draw upon their powers to get {{Status Buff}}s and, again, perform finishing moves.
** In ''Series/KamenRiderDecade'', the Rider Cards let Decade [[PowerCopying use the forms and abilities of the nine previous Kamen Riders]], [[ForcedTransformation transform them into giant weapons]] or, you guessed it, perform finishing moves.

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** In ''Series/KamenRiderBlade'', the Rouze Cards serve a dual purpose: it's how the Riders [[SealedEvilInACan seal away the Undead]], and once sealed the Riders can draw upon their powers to transform, get {{Status Buff}}s and, again, perform finishing moves.
moves. These cards are based on a standard [[PlayingCardMotifs playing card deck]], with each Rider representing a different suit and collecting 13 cards ranked from Ace to King.
** In ''Series/KamenRiderDecade'', the Rider Cards let Decade [[PowerCopying use the forms and abilities of the nine previous other Kamen Riders]], [[ForcedTransformation transform them into giant weapons]] or, you guessed it, perform finishing moves.moves.
** ''Series/KamenRiderGotchard'' has Ride Chemy Cards, which contain [[{{Alchemy}} alchemical]] "Chemy" creatures. There are 101 cards in different categories, and Gotchard can FusionDance with two of them at a time to transform into a Rider.



* Like Kamen Rider above, ''Franchise/Ultraman'' also use this trope in three different ways:
** ''Series/UltramanOrb'' uses this as its MerchandiseDriven element. Both Gai Kurenai and Jugglus Juggler use cards that respectively contain the powers of Ultramen and monsters, with Juggler calling forth villains for Gai to fight by using two Ultra cards to become a hero with the combined powers of both.
** ''Series/UltramanZ'' is the first series not to have the cards be transformation trinkets, but rather have the cards be used for authorization.
** ''Series/UltramanDecker'' combines this with ''[[Series/UltramanTriggerNewGenerationTiga Ultraman Trigger]]'s'' style of transforming.

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* Like Kamen Rider above, ''Franchise/Ultraman'' also use this trope in three different ways:
The ''Franchise/UltraSeries'' :
** ''Series/UltramanOrb'' uses this as its MerchandiseDriven element. Both Gai Kurenai and Jugglus Juggler use cards that respectively contain the powers of Ultramen and monsters, with Juggler calling forth villains for and Gai to fight by using two Ultra cards to become a hero with the combined powers of both.
** ''Series/UltramanZ'' is the first series not to have the Downplayed in ''Series/UltramanZ''. There are cards be transformation trinkets, that are used in the TransformationTrinket, but rather have they're not actually the source of power. They're just ID cards be used for authorization.
** ''Series/UltramanDecker'' combines this with ''[[Series/UltramanTriggerNewGenerationTiga Ultraman Trigger]]'s'' style of transforming.Series/UltramanDecker inserts cards into his TransformationTrinket to use his powers, or scans him in his sword for different special attacks.
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* ''VideoGame/ZanZarahTheHiddenPortal'': Over the course of the game, you discover elemental magic cards which grant the fairies of their respective element additional powers that let you bypass various obstacles: stone fairies can destroy boulders blocking the roads, fire faires let you enter lava caves without burning alive, etc.

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* ''Series/UltramanOrb'' uses this as its MerchandiseDriven element. Both Gai Kurenai and Jugglus Juggler use cards that respectively contain the powers of Ultramen and monsters, with Juggler calling forth villains for Gai to fight by using two Ultra cards to become a hero with the combined powers of both.

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* Like Kamen Rider above, ''Franchise/Ultraman'' also use this trope in three different ways:
**
''Series/UltramanOrb'' uses this as its MerchandiseDriven element. Both Gai Kurenai and Jugglus Juggler use cards that respectively contain the powers of Ultramen and monsters, with Juggler calling forth villains for Gai to fight by using two Ultra cards to become a hero with the combined powers of both.both.
** ''Series/UltramanZ'' is the first series not to have the cards be transformation trinkets, but rather have the cards be used for authorization.
** ''Series/UltramanDecker'' combines this with ''[[Series/UltramanTriggerNewGenerationTiga Ultraman Trigger]]'s'' style of transforming.
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** College of Spirits bards in 5e can use a tarot deck as a spellcasting focus, if they so choose.

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** College of Spirits bards Bards in 5e can use a tarot deck as a spellcasting focus, if they so choose.
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** College of Spirits bards in 5e can use a tarot deck as a spellcasting focus, if they so choose.
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* ''WesternAnimation/TheOwlHouse'': As a human, Luz can't cast magic the same way that witches do and instead relies on drawing glyphs onto things to cast spells. Late in Season 1, she starts carrying around several premade paper slips for this purpose, frequently holding these slips like a fan of cards.

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* ''WesternAnimation/TheOwlHouse'': As a human, [[Characters/TheOwlHouseLuzNoceda Luz Noceda]] can't cast magic the same way that witches do and instead relies on drawing glyphs onto things to cast spells. Late in Season 1, she starts carrying around several premade paper slips for this purpose, frequently holding these slips like a fan of cards.

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