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Misuse; the maximum amount of something obtainable is not a cap; it's only a cap if you could obtain more but the value stops increasing.


* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect. Additionally there are various caps on her shards, inventory and familiars.

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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect.99. Additionally there are various caps on her shards, inventory and familiars.

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clean up pinball, move from reallife, remove natter, link stuff, example are not generic


* {{Pinball}} machines from before when score reels were introduced in the 1950s used backlights. The machine could not display more than the highest-valued one.
* Any game that uses score reels will usually just loop back to 0 points (sometimes going to its maximum possible value before that) if the score became more than they could display. Some later games that used four reels would have a "10,000" light to indicate that they had rolled over. Later on, some games with five reels followed suit with a "100,000" light. Same with games that use LED score counters, except the cap is usually 6-8 digits.
* The Mansion Rooms in ''Pinball/TheAddamsFamily'' provide a predetermined award (which the player is notified of in advance), and demonstrates why caps exist: The game will let you enter as many Mansion Rooms as you're able to, and the number will keep going up and up. The issue is that the machine was programmed only up to the [[UsefulNotes/PowersOfTwoMinusOne 255th]] Mansion Room. After that, the machine starts looking for award data in game code not meant for the Mansion Rooms, causing a lot of weird glitches and bugs. Most of these are bugs though, with the glitched awards mostly being ludicrously large (but random-looking) amounts of points.

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* {{Pinball}} machines from before when score reels were introduced in the 1950s used backlights. The machine could not display more than the highest-valued one.
*
one.

Any game that uses score reels will usually just loop back to 0 points (sometimes going to its maximum possible value before that) if the score became more than they could display. Some later games that used four reels would have a "10,000" light to indicate that they had rolled over. Later on, some games with five reels followed suit with a "100,000" light. Same with games that use LED score counters, except the cap is usually 6-8 digits.
digits.

* The Mansion Rooms in ''Pinball/TheAddamsFamily'' provide a predetermined award (which the player is notified of in advance), and demonstrates why caps exist: The game will let you enter as many Mansion Rooms as you're able to, and the number will keep going up and up. The issue is that the machine was programmed only up to the [[UsefulNotes/PowersOfTwoMinusOne 255th]] Mansion Room. After that, the machine starts looking for award data in game code not meant for the Mansion Rooms, causing a lot of weird glitches and bugs. Most of these are bugs though, with the glitched awards mostly being ludicrously large (but random-looking) amounts of points.



** The SpiritualSuccessor, ''VideoGame/DevilsCrush'', has a cap of 999,999,990 points. Reaching it will treat you to a very brief ending with a woman and a pinball.

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** The SpiritualSuccessor, ''VideoGame/DevilsCrush'', * ''VideoGame/DevilsCrush'' has a cap of 999,999,990 points. Reaching it will treat you to a very brief ending with a woman and a pinball.



** ''Pinball/JohnnyMnemonic'' is one of a very few games that will happily display entire scores of 100B+ during gameplay, but it too loses track of all scores beyond 1 trillion.
** Stern's Star Wars had one code revision that allowed Victory Multiball to continue almost indefinitely, all while milking extremely high-scoring shots from other modes in progress. This could cause scores to reach the hundred-billions, and the game would indeed display all 12 digits, notwithstanding the illegitimate nature of those scores.

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** * ''Pinball/JohnnyMnemonic'' is one of a very few games that will happily display entire scores of 100B+ during gameplay, but it too loses track of all scores beyond 1 trillion.
** Stern's Star Wars * ''Pinball/StarWarsStern'' had one code revision that allowed Victory Multiball to continue almost indefinitely, all while milking extremely high-scoring shots from other modes in progress. This could cause scores to reach the hundred-billions, and the game would indeed display all 12 digits, notwithstanding the illegitimate nature of those scores.



** ''Pinball/CirqusVoltaire'' has a counter for the 100 millions above the normal score counter which only shows 8 digits.

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** * ''Pinball/CirqusVoltaire'' has a counter for the 100 millions above the normal score counter which only shows 8 digits.



** Similarly, ''Pinball/{{Whirlwind}}'' caps Skyway Tolls at 99. Any more shots will show "Skyway Paid For".
* Prior to ''Pinball/GameOfThrones'' which needed to (and does) handle scores over 10 billion, many modern-era Stern games roll over at 2^32 (4,294,967,296). When this happens, the game will insert a '4' into the ones' digit of your score (presumably since it's trying to subtract 2^32 from your score), and if it happens again, it becomes an '8'. Unfortunately, the high score table also does not track the actual score.

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** Similarly, * ''Pinball/{{Whirlwind}}'' caps Skyway Tolls at 99. Any more shots will show "Skyway Paid For".
* Prior to ''Pinball/GameOfThrones'' which needed to (and does) handle scores over 10 billion, many modern-era Stern games roll over at 2^32 (4,294,967,296). When this happens, the game will insert a '4' into the ones' digit of your score (presumably since it's trying to subtract 2^32 from your score), and if it happens again, it becomes an '8'. Unfortunately, the high score table also does not track the actual score.
For".



* ''Psycho Pinball'', in common with most pinball games, had the capacity for astronomical scores; unfortunately, the scoreboard only registered nine digits, so you had to track the number of billions manually. (I have reached three and a half billion a couple of times.)

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* ''Psycho Pinball'', ''VideoGame/PsychoPinball'', in common with most pinball games, had the capacity for astronomical scores; unfortunately, the scoreboard only registered nine digits, so you had to track the number of billions manually. (I have reached three and a half billion a couple of times.)manually.



* Time and date formats:
** 32-bit time variables on Unix-like systems will roll over in a few decades unless they are changed to 64-bit variables. They store the current date and time as seconds since January 1, 1970 at midnight. The number of seconds will go over [[UsefulNotes/PowersOfTwoMinusOne 2³¹-1]] on January 19, 2038.
** Older Platform/AppleMacintosh systems store the date and time as an unsigned 32-bit integer counting the number of seconds since January 1, 1904; this will go over 2^32-1 at February 6, 2040.



* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Platform/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]].



* 32-bit time variables on Unix-like systems will roll over in a few decades unless they are changed to 64-bit variables. They store the current date and time as seconds since January 1, 1970 at midnight. The number of seconds will go over [[UsefulNotes/PowersOfTwoMinusOne 2³¹-1]] on January 19, 2038. Older Platform/AppleMacintosh systems store the date and time as an unsigned 32-bit integer counting the number of seconds since January 1, 1904; this will go over 2^32-1 at February 6, 2040. (Fortunately, it's relatively easily fixed for good. Moving all our time fields into 64 bit variables won't be trivial, but once we have the next rollover will happen on December 4, ''292,277,026,596''. For those keeping score at home, [[TimeAbyss at that point the universe will be over 21 times its current age]] and we will probably not be using Unix anymore.)
* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Platform/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]]. It has since been fixed, but ''damn''.

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* ''VideoGame/ResidentEvil4'' - Out of all the enemies, exactly ''one'' type has a damage cap: the chainsaw wielding enemies, with their horrific one-hit kill. No more than about 6 damage can be done to them with any one hit. This leads to players wasting magnum (up to 50 damage) and rifle (up to 30 damage) shots on the strangely protected enemies. Without the damage cap, a single 50 damage magnum shot would easily take out Dr. Salvador's 40+ HitPoints. It's also disconcerting to the player using the magnum, since it takes about eight shots to put down Dr. Salvador for good, adding to his monstrous reputation.



* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': Sadly a consequence of building the game off Sim RPG Maker 95. Level cap only goes as high as 20, and while Needle・Sandman and Akimoto Wagman [[WhatCouldHaveBeen would have preferred]] huge damage numbers in the thousands or even millions, the best they could do was a damage cap of 60 HP. This is also why there are 53 episodes: they couldn't fit anymore!

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* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': ''VideoGame/ExtrapowerAttackOfDarkforce'': Sadly a consequence of building the game off Sim RPG Maker 95. Level cap only goes as high as 20, and while Needle・Sandman and Akimoto Wagman [[WhatCouldHaveBeen would have preferred]] huge damage numbers in the thousands or even millions, the best they could do was a damage cap of 60 HP. This is also why there are 53 episodes: they couldn't fit anymore!
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* ''VideoGame/ThreeFairiesHoppinFlappinGreatJourney'': Items stack in the inventory until 99.

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* ''VideoGame/ThreeFairiesHoppinFlappinGreatJourney'': Items Small potions stack in the inventory until 99.

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** The original ''Dark Souls'' has an interesting wrinkle with it's Endurance stat. Endurance is a primary stat that governs the derived stats of Stamina (sets the size of the player's Stamina bar; actions must wait for positive to happen, so an empty stamina bar adds delays to actions) and Encumbrance (how much equipment can be equipped at a time, with stacking mobility loss happening when a player goes over 0%, 25%, 50%, and 100% of their score). Stamina is hard capped at 45 Endurance; at that point, the player has achieved maximum possible Stamina and no more can be gained. But Encumbrance is uncapped, increasing regularly until Endurance itself caps out at 99.

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** The original ''Dark Souls'' has an interesting wrinkle with it's Endurance stat. Endurance is a primary stat that governs the derived stats of Stamina (sets the size of the player's Stamina bar; actions must wait for positive to happen, so an empty stamina bar adds delays to actions) and Encumbrance (how much equipment can be equipped at a time, with stacking mobility loss happening when a player goes over 0%, 25%, 50%, and 100% of their score). Stamina is hard capped at 45 Endurance; at that point, the player has achieved maximum possible Stamina and no more can be gained. But Encumbrance ''Encumbrance'' is uncapped, increasing regularly until Endurance itself caps out at 99.



** The Damage dealt by attacks has a funky cap--in theory, it's 6,553,500 for any given hit, [[ThereIsNoKillLikeOverkill which is far more than the Max HP for any enemy in the entire game]]. In practice this won't kill the enemy--instead it will reduce their HP to 0, and the next hit will do them in. Once above 32,767, the DISPLAY for damage becomes negative. Once above 65,535, the display of damage DISAPPEARS. And it's quite possible to do this: Grind enough kills with the [[InfinityPlusOneSword Devil's Arms]] and use a sufficiently strong special attack and you'll do huge damage.

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** The Damage dealt by attacks has a funky cap--in theory, it's 6,553,500 for any given hit, [[ThereIsNoKillLikeOverkill which is far more than the Max HP for any enemy in the entire game]]. In practice practice, this won't ''won't'' kill the enemy--instead it will reduce their HP to 0, and the next hit will do them in. Once above 32,767, the DISPLAY for damage becomes negative. Once above 65,535, the display of damage DISAPPEARS. And it's quite possible to do this: Grind enough kills with the [[InfinityPlusOneSword Devil's Arms]] and use a sufficiently strong special attack and you'll do huge damage.damage.
* ''VideoGame/ThreeFairiesHoppinFlappinGreatJourney'': Items stack in the inventory until 99.
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* ''VideoGame/MonsterIdol'': Monsters can only have 8 skills maximum.
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None


* ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' appears to store your combo bonus counter in fixed-point format (similar to the Disgaea series, see below) due to the addition of non-integral multipliers, resulting in a cap of 21,474,836 after any active multipliers are applied. However, for whatever strange reason, if this counter overflows, it displays 999,999,999 in narrower-than-usual digits (note that the font usually doesn't change at all; when the counter hits 8 digits, the 8th digit simply runs into the "+" next to the counter) and adds a ridiculous amount of points to your score. [[http://www.nicovideo.jp/watch/sm19892408 These]] [[http://www.nicovideo.jp/watch/sm18383861 videos]] (Website/NicoNicoDouga, free registration and login required) show players exploiting it to earn over a ''trillion'' points in under a minute. At least CAVE seems to have learned their lesson about unexpectedly high scores, since the score counter gracefully shows 13 digits this time around.

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* ''[[VideoGame/DonPachi DoDonPachi Saidaioujou]]'' appears to store your combo bonus counter in fixed-point format (similar to the Disgaea series, see below) due to the addition of non-integral multipliers, resulting in a cap of 21,474,836 after any active multipliers are applied. However, for whatever strange reason, if this counter overflows, it displays 999,999,999 in narrower-than-usual digits (note that the font usually doesn't change at all; when the counter hits 8 digits, the 8th digit simply runs into the "+" next to the counter) and adds a ridiculous amount of points to your score. [[http://www.nicovideo.jp/watch/sm19892408 These]] [[http://www.nicovideo.jp/watch/sm18383861 videos]] (Website/NicoNicoDouga, (Platform/NicoNicoDouga, free registration and login required) show players exploiting it to earn over a ''trillion'' points in under a minute. At least CAVE seems to have learned their lesson about unexpectedly high scores, since the score counter gracefully shows 13 digits this time around.



* Website/{{Twitter}}: You can only post 500,000 tweets a day. You can also only follow up to a maximum amount of 5,000 accounts until you get a certain number of accounts to follow you.

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* Website/{{Twitter}}: Platform/{{Twitter}}: You can only post 500,000 tweets a day. You can also only follow up to a maximum amount of 5,000 accounts until you get a certain number of accounts to follow you.
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* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Website/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]]. It has since been fixed, but ''damn''.

to:

* On December 3, 2014, the official video of Music/{{PSY}}'s Gangnam Style on Website/YouTube Platform/YouTube actually [[SugarWiki/MomentOfAwesome broke the view counter via variable overflow, as no one ever expected a single video to rack up over 2,147,483,647 views]]. It has since been fixed, but ''damn''.

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* One of the key contributing factors to the notorious difficulty of ''VideoGame/The7thSaga'' is the cap of 9 for any item in your inventory. It makes {{heal|Thyself}}ing rather difficult -- which is mind-boggling in a game that also gives you an infinite-use health restoration item.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's an item stack cap of 99, and a level cap of 99.

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* One of the key contributing factors to the notorious difficulty of ''VideoGame/The7thSaga'' is the cap of 9 for any item in your inventory. It makes {{heal|Thyself}}ing rather difficult -- which is mind-boggling mind-bogglingly unexpected in a game that also ''also'' gives you an infinite-use health restoration item.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's an item stack cap of 99, and a level cap of 99.



* ''Videogame/RuinaFairyTaleOfTheForgottenRuins'': The inventory can only contain 10 of each consumable item. This is actually a soft cap due to the underlying engine, with the hard cap at 99. It's possible to obtain more than 10 of an item if the player farms them from events that don't check the soft cap.

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* ''Videogame/RuinaFairyTaleOfTheForgottenRuins'': ''VideoGame/RuphandAnApothecarysAdventure'': The MonsterCompendium on Mineral Slimes notes how their Rockslide attacks have a limit of 100 damage.
* ''VideoGame/RuinaFairyTaleOfTheForgottenRuins'':
The inventory can only contain 10 of each consumable item. This is actually a soft cap due to imposed by programming of the underlying engine, item-granting events, with the hard cap actual game engine stopping it at 99. It's possible to obtain more than 10 of an item if the player farms them from events that don't check the soft cap.aren't programmed to stop stacking at 10.
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* Most programming languages by default allocate fixed chunks of memory to integer values, resulting in UsefulNotes/PowersOfTwoMinusOne. Depending on how much memory is allocated, the different integer types are usually referred to as ''byte'', ''short'', ''int'', and ''long'', which was [[TropeCodifier Trope Codified]] by ''[[UsefulNotes/TheCLanguage C]]''.

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* Most programming languages by default allocate fixed chunks of memory to integer values, resulting in UsefulNotes/PowersOfTwoMinusOne. Depending on how much memory is allocated, the different integer types are usually referred to as ''byte'', ''short'', ''int'', and ''long'', which was [[TropeCodifier Trope Codified]] by ''[[UsefulNotes/TheCLanguage ''[[MediaNotes/TheCLanguage C]]''.



* This is notably [[AvertedTrope averted]] in ''UsefulNotes/{{Python}}''. When an integer reaches the cap, the program allocates more memory to it, thus raising the cap as needed.

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* This is notably [[AvertedTrope averted]] in ''UsefulNotes/{{Python}}''.''MediaNotes/{{Python}}''. When an integer reaches the cap, the program allocates more memory to it, thus raising the cap as needed.
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* ''VideoGame/NobodySavesTheWorld'': Even after purchasing quests that can be repeated infinitely for more experience points, the protagonist's overall maximum level is 75.
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the next patch update will increase the level cap, and it states plans to further increase it in the future


** In ''VideoGame/PokemonSleep'', the Pokémon level cap depends on your current Research Level, which increases until Lv. 50. However, the third ingredient a Pokémon can gather is unlocked at Lv. 60, hinting that this might be increased in future updates.

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** In ''VideoGame/PokemonSleep'', the Pokémon level cap depends on your current Research Level, which increases until Lv. 50.55. However, the third ingredient a Pokémon can gather is unlocked at Lv. 60, hinting that this might be increased in future updates.
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Pinball.Breakshot was moved to Pinball.Breakshot 1996 by another troper, so I'm updating the wicks to match.


* Capcom's ''Pinball/BreakShot'' [[{{Retraux}} simulates electromagnetic score reels on a DMD]] and has room for 7 digits. However, if you roll the counter it displays "Over The Top x" above the reels; essentially the ten millions place of your score.

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* Capcom's ''Pinball/BreakShot'' ''Pinball/Breakshot1996'' [[{{Retraux}} simulates electromagnetic score reels on a DMD]] and has room for 7 digits. However, if you roll the counter it displays "Over The Top x" above the reels; essentially the ten millions place of your score.
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Wick swap


* ''VideoGame/KidIcarus'' caps your hearts at 999. This can be a problem, as Pit's power increases when he reaches specific upgrade rooms after having collected enough hearts on that level (among other factors). Hearts that aren't counted because you're already at the cap don't count towards this. In stage 2-2, the upgrade room is very close to the beginning of the level; if you start the level with close to 999 hearts, easily possible with some MoneyGrinding in stage 1-4, it's impossible to activate it. (Fortunately, there are enough other upgrade rooms that you can skip this one.)

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* ''VideoGame/KidIcarus'' ''VideoGame/KidIcarus1986'' caps your hearts at 999. This can be a problem, as Pit's power increases when he reaches specific upgrade rooms after having collected enough hearts on that level (among other factors). Hearts that aren't counted because you're already at the cap don't count towards this. In stage 2-2, the upgrade room is very close to the beginning of the level; if you start the level with close to 999 hearts, easily possible with some MoneyGrinding in stage 1-4, it's impossible to activate it. (Fortunately, Fortunately, there are enough other upgrade rooms that you can skip this one.)
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* '''Designer Imposed Cap:''' A cap deliberately set by the designers, usually to keep play balanced or as an AntiHoarding measure. For example, you might be limited to carrying 15 bombs so you can't plow through the entire game throwing bombs at everything. A variant of this type of cap is the "soft cap", where the cap is not an absolute limit but arbitrary mechanics are added to make progressing beyond it increasingly more difficult; see DiminishingReturnsForBalance for more detail.

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* '''Designer Imposed Cap:''' A cap deliberately set by the designers, usually to keep play balanced or as an AntiHoarding measure. For example, you might be limited to carrying 15 bombs so you can't plow through the entire game throwing bombs at everything. A variant of this type of cap is the "soft cap", where the cap is not an absolute limit but arbitrary mechanics are added to make progressing beyond it increasingly more difficult; see DiminishingReturnsForBalance and StatOverflow for more detail.
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None


* ''VideoGame/ZooKeeper'' only displays a 6-digit score counter. This is in a game where it is possible to get up to [[https://www.youtube.com/watch?v=nkaxSS_twMI 30,000,000 points in a single jump.]] The game internally keeps track of up to 99,999,990 points though.

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* ''VideoGame/ZooKeeper'' ''VideoGame/ZooKeeper1983'' only displays a 6-digit score counter. This is in a game where it is possible to get up to [[https://www.youtube.com/watch?v=nkaxSS_twMI 30,000,000 points in a single jump.]] The game internally keeps track of up to 99,999,990 points though.
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* ''[[TabletopGame/CarWars Autoduel]]'' from Creator/OriginSystems has a cap of $1,000,000.00 for your money (easily reached by gambling in Atlantic City). If you are about to get more than that the IRS investigate you and confiscate your money beyond that limit.
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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect.

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* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect. Additionally there are various caps on her shards, inventory and familiars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BloodstainedRitualOfTheNight'': Miriam's Level cap is 99, someone on gamefaqs wrote that without her attribute enhancing shards on and after eating food her max stats are HP 2271, MP 1447, STR 160, CON 164, INT 188, MND 188 and LUCK 83. What wasn't mentioned was her max AMMO and if they had found all the HP & MP UP items. One extra note on Miriam's caps, NewGamePlus won't help much except to get power-ups not found the first time, getting a HP Up from the same place has no effect.

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