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* ''VideoGame/RondoOfSwords'': In all stages save for "A Kidnapping," Serdic is obligatory since he's the main character holding the Holy Blade and is constantly pursued. Moreover, the game won't allow you to switch him to another character.
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* The UsefulNotes/PlayStationPortable adaptation of ''Anime/DigimonAdventure'' allows the player to swap between either Digidestined to form a battle party (maximum three members) depending on how many of them are playable in a given episode/sub-episode. However, whoever is assigned "Leader" can not be swapped out.

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* The UsefulNotes/PlayStationPortable Platform/PlayStationPortable adaptation of ''Anime/DigimonAdventure'' allows the player to swap between either Digidestined to form a battle party (maximum three members) depending on how many of them are playable in a given episode/sub-episode. However, whoever is assigned "Leader" can not be swapped out.
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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids; the choice of Rabbid is always left open to the player's discretion throughout the whole game. So the player can deploy either two Rabbids or a Rabbid and a non-Mario ''Mario'' character, but cannot deploy two other ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."

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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose though his defeat in battle thankfully won't cause an automatic Game Over. However, it The game also has an additional caveat of "Can't Drop a Specific Type of Party Member": One The Rabbids"; at least one of the three party members two remaining slots ''must'' be one of the four playable VideoGame/RavingRabbids; the choice of Rabbid is always left open to the player's discretion throughout the whole game. So the player can deploy either two Rabbids or a Rabbid and a non-Mario ''Mario'' character, but cannot deploy two other VideoGame/RavingRabbids, preventing you from playing with only ''Mario'' characters to and derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."" The sequel, ''[[VideoGame/MarioPlusRabbidsSparksOfHope Sparks of Hope]]'', does away with both restrictions.
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* In ''VideoGame/TheUntoldTalesOfTheVocaloids'', Rin at most time leads the battling party and can't be removed. However, at some points in the story, Teto and Miku took over as the leader, with the former is a RequiredPartyMember to enter the [[MonsterTown Vampire City]], while the later because Rin isn't present due to story reasons.
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** It's particularly notable in ''Rescue Team'', as outside from appearing in scenes from time to time, your hero and partner essentially become the same as standard recruits, staying in their respective friend areas with them rather than living in their house (Which is instead used by whichever Pokemon is your current leader).

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** It's particularly notable in ''Rescue Team'', as outside from appearing in scenes from time to time, your hero and partner essentially become the same as standard recruits, staying in their respective friend areas with them rather than living in their house (Which is instead used by whichever Pokemon is your current leader). Later games, including the ''Remake'' rescue game, change this so that you are always represented by the hero and their partner on the overworld, but are allowed to take other teams that exclude them into dungeons.
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* ''VideoGame/BattleTech2018'' is unusual in that you are allowed to bench your commander from the get-go. Your commander's decent starting stats encourage sending them into battle, but it is by no means mandatory, and it's possible to play the entire game without your personal character once ever having sat in a Battlemech cockpit.
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** ''VideoGame/FinalFantasyVIII'' puts Squall in your party the majority of the time. There are several exceptions, however. [[spoiler:The assassination attempt at the end of Disc 1 and the Battle of the Gardens at the end of disc 2 both are done without Squall, just to name a couple of examples. Interestingly, your party is chosen at random for the final battle, so you can defeat Ultimecia using any party members you want]].

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** ''VideoGame/FinalFantasyVIII'' puts Squall in your party the majority of the time. There are several exceptions, however. [[spoiler:The assassination attempt at the end of Disc 1 and the Battle of the Gardens at the end of disc 2 are both are done without Squall, just to name a couple of examples. Interestingly, your party is chosen at random for the final battle, so you can defeat Ultimecia using any party members you want]].
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* ''VideoGame/BreathOfFireI'' subverted this trope, allowing you to pull the hero Ryu from the party once you get five members; all future games of the series played it straight.

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* ''VideoGame/BreathOfFireI'' subverted this trope, allowing you to pull the hero Ryu from the party once you get five members; all future games of ''VideoGame/BreathOfFireII'' and ''VideoGame/BreathOfFireIII'' play it straight while ''VideoGame/BreathOfFireIV'' plays with it a bit by spiting Formations (and in turn active Field Characters) Between Field and Battle with Ryu only locked for the series played it straight.former (Though except for limited solo character battles the three acting characters can be switch every turn anyway).
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* In ''VideoGame/FugaMelodiesOfSteel2'', no matter how many times you trigger the Soul Cannon's auto-loading sequence, the game will never pick Malt due to him being upgraded to ''the'' main character of the series rather than a main leader-in-name-only, since he is the one interacting with every other player character and [=NPC=] and has a KarmaMeter to worry about. [[spoiler:The only time he gets into the Soul Cannon is in any non-GoldenEnding route, where he picks himself to fire the weapon off as a TakingYouWithMe attack against the BigBad]].

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* In ''VideoGame/FugaMelodiesOfSteel2'', Averted in ''VideoGame/FugaMelodiesOfSteel'', where you can freely sacrifice Malt if you choose despite him claiming leadership of the crew, and the game will continue on regardless as long as there is one child available to pilot the tank. ''VideoGame/FugaMelodiesOfSteel2'' plays this straight, as no matter how many times you trigger the Soul Cannon's auto-loading sequence, the game will never pick Malt due to him being upgraded to ''the'' main character of the series rather than a main leader-in-name-only, since he is the one interacting with every other player character and [=NPC=] and has a KarmaMeter to worry about. [[spoiler:The only time he gets into the Soul Cannon is in any non-GoldenEnding route, where he picks himself to fire the weapon off as a TakingYouWithMe attack against the BigBad]].
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* In ''VideoGame/FugaMelodiesOfSteel2'', no matter how many times you trigger the Soul Cannon's auto-loading sequence, the game will never pick Malt due to him being upgraded to ''the'' main character of the series rather than a main leader-in-name-only, since he is the one interacting with every other player character and [=NPC=] and has a KarmaMeter to worry about. [[spoiler:The only time he gets into the Soul Cannon is in any non-GoldenEnding route, where he picks himself to fire the weapon off as a TakingYouWithMe attack against the BigBad]].
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* In ''VideoGame/OctopathTraveler'', you can choose any of the eight heroes as your starting character, but that character has to stay in the party at all times until their story is completed.

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* In ''VideoGame/OctopathTraveler'', ''VideoGame/OctopathTraveler'' and ''VideoGame/OctopathTravelerII'', you can choose any of the eight heroes as your starting character, but that character has to stay in the party at all times until their story is completed.
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* ''VideoGame/EvolutionTheWorldOfSacredDevice'': Mag Launcher ''must'' be in the party no matter what. Linear Cannon also must be in the party, but in the post-game you're allowed to finally remove her from the party and solo with just Mag, or use any combination of two of the other three party members.
** The sequel ''Evolution 2: Far Off Promise'' does the same. Mag ''must'' be in the party, as does Linear for the majority of the game, but once you reach TheVeryDefinitelyFinalDungeon, you lose Linear and must have a party of three at all times (which always includes Mag) and can include any of the other four party members (excluding Linear).
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* ''WesternAnimation/StevenUniverse'':
** Starting in ''VideoGame/SaveTheLight'', you can assemble a party of four out of the seven playable characters, but you can't remove Steven, keeping with how the show stays fixed to his point of view. [[spoiler:There is, however, one segment where the rest of the part is [[PartyScattering separated from him]]. Half of it spent as Connie and Peridot, the other with Amethyst, Pearl, and Greg. Steven still [[AWizardDidIt somehow]] sees all of this, however.]]
** In ''VideoGame/UnleashTheLight'', you can't remove Steven in Story Mode, but in Rose's Room, it's possible to form a full team without him, and to compensate for the sole ItemCaddy being unavailable if that happens, you're free to use his Cheeseburger Backpack anytime.
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* ''VideoGame/BrutalOrchestra'': There's nothing really stopping you from shelving [[TheProtagonist Nowak]] for the entire game. He does have some unique uses due to having real attacks that only cost some auto-generated yellow pigment and can move the enemies around with his Parry skill, but his damage is surpassed by any other offensive party member (in line with their more demanding costs), other party members can use [[ScratchDamage Slap]] to gather pigment, and the movement of enemies after getting hit with Parry is mostly random. He ''does'' get revived if he dies in a won battle unlike anyone else, but losing any fight results in a game over regardless of whether or not you have anyone "Benched"

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* ''VideoGame/BrutalOrchestra'': There's nothing really stopping you from shelving [[TheProtagonist Nowak]] for the entire game. He does have some unique uses due to having real attacks that only cost some auto-generated yellow pigment and can move the enemies around with his Parry skill, but his damage is surpassed by any other offensive party member (in line with their more demanding costs), other party members can use [[ScratchDamage Slap]] to gather pigment, and the movement of enemies after getting hit with Parry is mostly random. He ''does'' get revived if he dies in a won battle unlike anyone else, but [[LazyBackup losing any fight results in a game over regardless of whether or not you have anyone "Benched""Benched"]]
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* ''VideoGame/BrutalOrchestra'': There's nothing really stopping you from shelving [[TheProtagonist Nowak]] for the entire game. He does have some unique uses due to having real attacks that only cost some auto-generated yellow pigment and can move the enemies around with his Parry skill, but his damage is surpassed by any other offensive party member (in line with their more demanding costs), other party members can use [[ScratchDamage Slap]] to gather pigment, and the movement of enemies after getting hit with Parry is mostly random. He ''does'' get revived if he dies in a won battle unlike anyone else, but losing any fight results in a game over regardless of whether or not you have anyone "Benched"
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* Averted in ''VideoGame/ShadowHearts'', although the third game will make you unable to switch out whatever party member is important to the dungeon (like Mao during the Alcatraz dungeon). In addition, you need Natan in the party to do his sidequests.

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* Averted in ''VideoGame/ShadowHearts'', ''VideoGame/ShadowHearts'' series, although ''[[VideoGame/ShadowHeartsFromTheNewWorld From the third game New World]]'' will make you unable to switch out whatever party member is important to the dungeon (like Mao during the Alcatraz dungeon). In addition, you need Natan in the party to do his sidequests.
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** In chapters that give you a pre-battle preparations screen with which to choose which units to deploy, the player is normally forced to deploy whoever the main character of the game is in every battle. The exception is in skirmish battles in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', where you aren't forced to use the main characters on the skirmishes/optional battles. They're still forced for the main storyline, though. Additionally, there are sometimes additional characters, important to the plot of the chapter or the game as a whole, who must be deployed.

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** In chapters that give you a pre-battle preparations screen with which to choose which units to deploy, the player is normally forced to deploy whoever the main character of the game is in every battle. The exception is in skirmish battles in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and ''[[VideoGame/FireEmblemEngage Engage]]'', where you aren't forced to use the main characters on the skirmishes/optional battles. They're still forced for the main storyline, though. Additionally, there are sometimes additional characters, important to the plot of the chapter or the game as a whole, who must be deployed.
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** The only straight example in the main series is in ''VideoGame/PokemonScarletAndViolet''. Once the cover legendary regains its ability to battle, it can never be placed in box storage, released, or traded since it serves as your primary mode of transportation throughout Paldea. Fortunately, in its bike form it doesn't take up one of your six party slots.
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* ''VideoGame/MightAndMagic I-V'' averts this by letting you switch out all members of the party. VI, VII and IX averts it by not letting you switch ''any'' member of the party. VIII plays it straight, however.

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* ''VideoGame/MightAndMagic I-V'' averts this by letting you switch out all members of the party. VI, VII VII, IX and IX X averts it by not letting you switch ''any'' member of the party. VIII plays it straight, however.however (it's also the only one in which there ''is'' a clear "the hero" -- the pre-VI games all had premade parties and the ability to create new characters to switch them out for at taverns, while in the other non-VIII games you create the entire party at the start of the game).
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* ''VideoGame/SakuraDungeon'': As she's the one who wants to explore the dungeon, it makes sense that Ceri cannot be dropped from the party. Unusually, she's not the character subjected to WeCannotGoOnWithout You. ''That'' applies to your other protagonist, Yomi.

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* ''VideoGame/SakuraDungeon'': As she's the one who wants to explore the dungeon, it makes sense that Ceri cannot be dropped from the party. Unusually, she's not the character subjected to WeCannotGoOnWithout You.WeCannotGoOnWithoutYou. ''That'' applies to your other protagonist, Yomi.
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** ''VideoGame/XenobladeChronicles3'' plays with this by having a large, mostly fixed party - you can't drop any of the six main characters. There is an optional seventh slot in the party that can be filled by many different characters, but the rest of the party is fixed.
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** When the main character is knocked out in mainline titles, it's an '''immediate''' game over regardless of the state of the rest of your party. There's usually a justification in-game, but it's a {{Scrappy Mechanic}} to some.

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** When the main character is knocked out in mainline titles, [[WeCannotGoOnWithoutYou it's an '''immediate''' ]]'''[[WeCannotGoOnWithoutYou immediate]]''' [[WeCannotGoOnWithoutYou game over regardless of the state of the rest of your party.party]]. There's usually a justification in-game, but it's a {{Scrappy Mechanic}} to some.
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* ''VideoGame/SakuraDungeon'': As she's the one who wants to explore the dungeon, it makes sense that Ceri cannot be dropped from the party. Unusually, she's not the character subjected to WeCannotGoOnWithout You. ''That'' applies to your other protagonist, Yomi.
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** Averted in ''VideoGame/XenobladeChronicles1'', where once you have at least three characters in the party, you can freely switch Shulk out whenever you want.
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Fixing ZCE.


* ''VideoGame/BreathOfFireI'' subverted this trope; all future ones played it straight.

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* ''VideoGame/BreathOfFireI'' subverted this trope; trope, allowing you to pull the hero Ryu from the party once you get five members; all future ones games of the series played it straight.

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