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!!!Transitions
* BodyWipe
* {{Dissolve}} (Mix)
* FadeIn: Marking the start of a scene by gradually dissolving from black/white
* FadeOut: Marking the end of a scene by gradually dissolving to black/white
* HardCut
* IdiosyncraticWipes
* IrisOut
* JumpCut
* SeamlessScenery
* SmashCut
* {{Strobing}}
* TransitionTrack
* {{Wipe}}
[[/index]]
* BodyWipe
* {{Dissolve}} (Mix)
* FadeIn: Marking the start of a scene by gradually dissolving from black/white
* FadeOut: Marking the end of a scene by gradually dissolving to black/white
* HardCut
* IdiosyncraticWipes
* IrisOut
* JumpCut
* SeamlessScenery
* SmashCut
* {{Strobing}}
* TransitionTrack
* {{Wipe}}
[[/index]]
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* MotionParallax: Emulating the distance/perception of movement dichotomy (farther=slower) in layers.
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* MotionParallax: Emulating the distance/perception of movement dichotomy (farther=slower) in through layers.
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* MotionParallax
to:
* MotionParallaxMotionParallax: Emulating the distance/perception of movement dichotomy (farther=slower) in layers.
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Added redirect to scifi flyby
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* SciFiFlyby - Using an establishing shot to show a cool ship
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None
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* DoorFocus - The camera lingers on a door because it's going to be reopened after a {{Beat}}.
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Replace image with transparent background version
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[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/camera_trick.png]]
[[caption-width-right:225:If I miss, I'll end up ''[[{{Pun}} on the cutting room floor]]''.]]
[[caption-width-right:225:If I miss, I'll end up ''[[{{Pun}} on the cutting room floor]]''.]]
to:
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/camera_trick.png]]
org/pmwiki/pub/images/camera_trick_8.png]]
[[caption-width-right:225:If I miss, I'll end up ''[[{{Pun}} on the cutting room floor]]''.]]
[[caption-width-right:225:If I miss, I'll end up ''[[{{Pun}} on the cutting room floor]]''.]]
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In a documentary or news program, the narrator walks briskly towards the camera for no good reason to convey a sense of "dynamic energy" or some such rubbish. Often parodied by having the announcer hit his head on the camera. May also include instances where the reporter/narrator walks toward the camera, not briskly, but kind of slowly as if to impart a sense of intimacy. A newsman's PowerWalk.
to:
In a documentary or news program, the narrator walks briskly towards the camera for no good reason to convey a sense of "dynamic energy" or some such rubbish. Often parodied by having the announcer hit his head on the camera. May also include instances where the reporter/narrator walks toward the camera, not briskly, but kind of slowly as if to impart a sense of intimacy. A newsman's PowerWalk.
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Changed line(s) 64 (click to see context) from:
* InCameraEffects - Effects the camera itself produces, such as black-and-white in a color camera
to:
* InCameraEffects - Effects Special effects produced by altering the camera itself produces, o its parts, such as black-and-white in a color camera
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Changed line(s) 153 (click to see context) from:
* NecroCam
to:
* NecroCamNecroCam: A FlashbackMontageRealization about how a character died.
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Changed line(s) 180,181 (click to see context) from:
* FadeIn
* FadeOut
* FadeOut
to:
* FadeIn
FadeIn: Marking the start of a scene by gradually dissolving from black/white
*FadeOutFadeOut: Marking the end of a scene by gradually dissolving to black/white
*
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* FlyAtTheCameraEnding - Something in the decides to start flying, and comes straight at the camera
to:
* FlyAtTheCameraEnding - Something in the shot decides to start flying, and comes straight at the camera
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Per TRS, and alphabetized another listing
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* ContinuityEditing
* RecurringCameraShot
* RecurringCameraShot
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to:
* RecurringCameraShot
* VideoEditingTerminology
* VideoEditingTerminology
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Thread long closed
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1655107830049038300 under discussion]] in the Administrivia/TropeRepairShop.]]]]]]
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typo fix in Filming for Easy Dub
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* FilmingForEasyDub- Making sure the character's mouth can't be scene so potentially different dialogue can be dubbed in later
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* FilmingForEasyDub- Making sure the character's mouth can't be scene seen so potentially different dialogue can be dubbed in later
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* DrugsCausingSlowMotion - Slow-motion effects used to simulate the distorted perspective of someone under the influence of drugs.
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Deleted line(s) 140 (click to see context) :
* WetForDry
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* VisualNovelShot
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[[folder:Split Edit]]
When the video and audio transitions between scenes are not matched up. For instance, a character is describing a place or person. HardCut (or {{dissolve}}, or whatever) to the featured person or place, while the description continues in voice over. Conversely, a character sets out on a journey, and the roar of a landing jet rudely fades in before the cut to the inevitable LandingGearShot. Used to tighten continuity between shots. Also known as an L Cut or a J Cut, from the physical shape of the cut on a film strip (where audio is below video).
Many times used in interviews, cutting to the subject before the question is finished, to show reactions. Often very useful, as the reporter's side of the interview is often shot well after the interview is over -- field crews seldom carry more than one camera.
See also TransitionTrack.
[[/folder]]
[[folder:Wet-for-Dry]]
Wet-for-dry is a term in the film industry for a special effect wherein an actor or prop is filmed in a water-filled tank, then imposed onto the film most often via ChromaKey or similar technology. The purpose of this is either to facilitate SlowMotion or to create the image of a supernatural creature not entirely bound by gravity. Filming in water works most effectively on hair and other long, flexible appendages, so expect this effect to take full advantage of such.
The opposite of wet-for-dry is dry-for-wet, where a subject filmed on a stage is imposed onto a water backdrop to avoid having to film underwater, thus making it possible for actors to do a scene while also being able to, for instance, breathe.
[[/folder]]
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* CameraChase - Approaching the camera or having the camera follow the person as they walk
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* FramedSubject - The subject, usually a person, is framed by something in the background
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* SplitDiopter - A filter that works similar to a magnifying glass, making a lens focus closer
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* HeadCam
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* {{Pedestal}}
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!!!Other camera tricks
[[folder:Camera Chase]]
In a documentary or news program, the narrator walks briskly towards the camera for no good reason to convey a sense of "dynamic energy" or some such rubbish. Often parodied by having the announcer hit his head on the camera. May also include instances where the reporter/narrator walks toward the camera, not briskly, but kind of slowly as if to impart a sense of intimacy. A newsman's PowerWalk.
[[/folder]]
[[folder:Framed Subject]]
When the camera is positioned so that the subject, usually a person, is framed by something in the background such as a window or a doorway.
This has a psychological effect on the viewer, and is intended to provoke a sympathetic response.
Can be used anywhere but watch for it in news interviews and commercials.
This may be part of a larger trope, using blocking and camera position to influence the viewer. See:
* DutchAngle
* HalfEmptyTwoShot
* HitlerCam
* VertigoEffect
[[/folder]]
[[folder:Head Cam]]
The Head Cam is a helmet with a snakelike appendage that holds a miniature video camera in front of the wearer's face. The wearer is always in focus and centered in the camera's view while their background goes bouncing and jiggling behind. Perspective can be exaggerated by the extreme wide-angle or fisheye lens necessary to get the entire face in the shot at such close range.
The Head Cam is often seen in reality TV shows like ''Series/TheMole'' and ''Series/FearFactor.'' Peter Gabriel also used such a camera on his Secret World Live tour for the song "Digging in the Dirt" (you can see it in action on the DVD from this tour).
Similar to the {{Facecam}}, except the Face Cam isn't mounted in a helmet.
[[/folder]]
[[folder:Pedestal]]
Refers to moving the camera vertically without changing the angle at which it points (that would be a {{Tilt}}). Usage: "pedestal up," "pedestal down".
The name is a reference to the spring or gas counterbalanced stand to which a studio camera is mounted (they can also be power adjustable). This same move can be renamed according to the equipment used, i.e. "boom up", "crane up", etc.
[[/folder]]
[[folder:Split Diopter]]
[[quoteright:350:[[Film/ReservoirDogs https://static.tvtropes.org/pmwiki/pub/images/split_diopter.jpg]]]]
[[caption-width-right:350:Notice the blur line in the middle.]]
A diopter is a filter that works similar to a magnifying glass, making a lens focus closer. A split diopter has it on only one side, meaning that one side focuses close and the other farther away. This allows objects at different distances from the camera (usually on the left and right side of the screen) to be in focus simultaneously. (Compare RackFocus where only one part is in focus at a given time.)
Used to great effect in ''Film/TheThing1982'', for example, where dark sets disguised the blurred region in the middle of the split shot. Sometimes used by first-time directors as a way to "show off" their technical skills.
Although it can be, and often is, used as a special effect, a scene as simple as two characters conversing might call for a split diopter (or a tilt/shift lens, which provides a similar effect by allowing the focal plane to be tilted so it is no longer parallel to the film) if the characters are not at the same distance from the camera. Of course, many shots are staged with the characters equally distant from the camera precisely because no special optics are needed.
[[/folder]]
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[[WMG:[[center:[[AC:This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1655107830049038300 under discussion]] in the Administrivia/TropeRepairShop.]]]]]]
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I fixed the misspellings & bad punctuations as I scrolled down the whole page.
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* {{Cucoloris}} - Use of a a flat opaque object with holes in it for light diffusion
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* {{Cucoloris}} - Use of a a flat opaque object with holes in it for light diffusion
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* ForcedPerspective - exploitation of the camera's 2-D vision so tha close objects appear larger and distant objects appear smaller
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* ForcedPerspective - exploitation of the camera's 2-D vision so tha that close objects appear larger and distant objects appear smaller
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* MeltingFilmEffect - Apearing as if the film being watched is melting
* MenacingHandShot - Framing shot meant to dramatically show that one character means to threaten or attack anothe
* MenacingHandShot - Framing shot meant to dramatically show that one character means to threaten or attack anothe
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* MeltingFilmEffect - Apearing Appearing as if the film being watched is melting
* MenacingHandShot - Framing shot meant to dramatically show that one character means to threaten or attackanotheanother
* MenacingHandShot - Framing shot meant to dramatically show that one character means to threaten or attack
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* PaddleballShot - Playoing with 3D effects by making people and objects appear to reach out from the screen at the audience
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* PaddleballShot - Playoing Playing with 3D effects by making people and objects appear to reach out from the screen at the audience
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* RevealShot - A partial view of a scene exands to show something else, which significantly changes the situation
to:
* RevealShot - A partial view of a scene exands expands to show something else, which significantly changes the situation
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* RoundTableShot - Character focused in at a table whenc amera rotates left or right to the next character
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* RoundTableShot - Character focused in at a table whenc amera when the camera rotates left or right to the next character
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* ScreenShake - Shake the screen to empasize what is happening
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* ScreenShake - Shake the screen to empasize emphasize what is happening
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* ShakyPOVCam - Using the camera to represent the POV of some fast moving object or creature
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* ShakyPOVCam - Using the camera to represent the POV of some fast moving fast-moving object or creature
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* ImpairmentShot - Ccamera trick used to indicate that the character whose POV we are seeing is drugged, poisoned, sick, injured, or otherwise incapacitated
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* ImpairmentShot - Ccamera Camera trick used to indicate that the character whose POV we are seeing is drugged, poisoned, sick, injured, or otherwise incapacitated
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* PanFromTheSkyBeginning - The view pans down from the sky at the beginning of an episode or movie.
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Capitalization was fixed from Main.Closeup On Head to Main.Close Up On Head. Null edit to update index.
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* WarmPlaceWarmLighting - Using an unnatural orange or yellow ColorWash to denote a setting's heat
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typo
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* BackgroundHalo - Placing a silhouette of light around (oe above) a person's head
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* BackgroundHalo - Placing a silhouette of light around (oe (or above) a person's head
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* CrystalClearPicture - The view of a television image is nuch sharper than normally expected
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* CrystalClearPicture - The view of a television image is nuch much sharper than normally expected