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* In ''Film/StarWarsTheForceAwakens'', Kylo Ren demonstrates just how powerful a Force-wielder he is by freezing both a blaster bolt ''and'' the man who fired at the same time. The bolt stays suspended in mid-air, shivering and crackling, during Poe's brief capture and interrogation, all without so much as a second glance from Ren.

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* In ''Film/StarWarsTheForceAwakens'', ''Franchise/StarWars: Film/TheForceAwakens'', Kylo Ren demonstrates just how powerful a Force-wielder he is by freezing both a blaster bolt ''and'' the man who fired at the same time. The bolt stays suspended in mid-air, shivering and crackling, during Poe's brief capture and interrogation, all without so much as a second glance from Ren.
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* ComicBook/TheFlash is so freakin' quick that he is not limited to DodgeTheBullet: he can grab the bullet in the air, as it goes in slow motion (as well as everything else) from his perspective.
* ComicBook/{{Static}} tends to do this Magneto-style with just a wave of his hand, stopping walls of gunfire before they touch him with a wall of magnetism.

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* ComicBook/TheFlash ''ComicBook/TheFlash'': The Flash is so freakin' quick that he is not limited to DodgeTheBullet: he can grab the bullet in the air, as it goes in slow motion (as well as everything else) from his perspective.
* ComicBook/{{Static}} ''ComicBook/{{Static}}'': Static tends to do this Magneto-style with just a wave of his hand, stopping walls of gunfire before they touch him with a wall of magnetism.
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* In one chapter of ''[[VideoGame/GhostTrick Ghost Trick: Phantom Detective]]'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]].]]

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* In one chapter of ''[[VideoGame/GhostTrick Ghost Trick: Phantom Detective]]'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]].]]

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* In the prequel manga to ''Anime/{{K}}'', Mikoto Suoh, the Red King, uses a variation of this trope to incinerate incoming bullets. Reisi Munakata, the Blue King, also shows this ability; it probably comes with being a King as you are just too powerful that just activating your Aura results in such things.
** In the first episode of the second season, Reisi not only does this, he makes the bullets explode into [[BishieSparkle sparkles]].

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* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': Sale's Kraft Work lets him stop a bullet in place, then taps the bullet with his own finger to add potential kinetic energy. Once enough is stored, Sale can release the bullet back towards who shot it.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': Jolyne is able to use [[MasterOfThreads Stone Free]] to redirect projectiles at different directions.
* In the prequel manga to ''Anime/{{K}}'', Mikoto Suoh, the Red King, uses a variation of this trope to incinerate incoming bullets. Reisi Munakata, the Blue King, also shows this ability; it probably comes with being a King as you are just too powerful that just activating your Aura results in such things.
**
things. In the first episode of the second season, Reisi not only does this, he makes the bullets explode into [[BishieSparkle sparkles]].



* In ''Manga/TokyoShinobiSquad'', Jin Narumi's ninpo art, the [[MagnetismManipulation "Magnetic Field Technique"]], lets him stop bullets in midair with a wave of his hand and send them right back at their owners.
* In his backstory the character Guido Mista, From Franchise/JoJosBizarreAdventure, is able to avoid multiple pistol shots from two assailants at the same time by just standing still and calmly loading his own weapon. It is left up to interpretation if this was thanks to his own stand ability or the result of fate.

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* In ''Manga/TokyoShinobiSquad'', Jin Narumi's ninpo art, the [[MagnetismManipulation "Magnetic "[[MagnetismManipulation Magnetic Field Technique"]], Technique]]", lets him stop bullets in midair with a wave of his hand and send them right back at their owners.
* In his backstory the character Guido Mista, From Franchise/JoJosBizarreAdventure, is able to avoid multiple pistol shots from two assailants at the same time by just standing still and calmly loading his own weapon. It is left up to interpretation if this was thanks to his own stand ability or the result of fate.
owners.



* The PoweredArmor from ''Film/District9'' is capable of this.
* In ''Film/TheForceAwakens'', Kylo Ren demonstrates just how powerful a Force-wielder he is by freezing both a blaster bolt ''and'' the man who fired at the same time. The bolt stays suspended in mid-air, shivering and crackling, during Poe's brief capture and interrogation, all without so much as a second glance from Ren.

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%% Needs context * The PoweredArmor from ''Film/District9'' is capable of this.
* In ''Film/TheForceAwakens'', Kylo Ren demonstrates just how powerful a Force-wielder he is by freezing both a blaster bolt ''and'' the man who fired at the same time. The bolt stays suspended in mid-air, shivering and crackling, during Poe's brief capture and interrogation, all without so much as a second glance from Ren.
this.



* In ''Film/StarWarsTheForceAwakens'', Kylo Ren demonstrates just how powerful a Force-wielder he is by freezing both a blaster bolt ''and'' the man who fired at the same time. The bolt stays suspended in mid-air, shivering and crackling, during Poe's brief capture and interrogation, all without so much as a second glance from Ren.



* In one cutscene during the finale of ''VideoGame/{{Bayonetta}}'' , one major villain stops Bayonetta's bullets by [[TimeStandsStill stopping time]], then ''reverses the bullets' direction''. Bayonetta manages to dodge them, though.

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* In one cutscene during the finale of ''VideoGame/{{Bayonetta}}'' , ''VideoGame/{{Bayonetta}}'', one major villain stops Bayonetta's bullets by [[TimeStandsStill stopping time]], then ''reverses the bullets' direction''. Bayonetta manages to dodge them, though.



* In one chapter of ''VideoGame/GhostTrick'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]].]]
* This is possible in ''VideoGame/TheMatrixPathOfNeo'' after the Heart O' the City Hotel level.

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* In one chapter of ''VideoGame/GhostTrick'', ''[[VideoGame/GhostTrick Ghost Trick: Phantom Detective]]'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]].]]
%% Needs context * This is possible in ''VideoGame/TheMatrixPathOfNeo'' after the Heart O' the City Hotel level.



[[folder:Western Animation]]
* ''WesternAnimation/StarWarsTheCloneWars'': In Season 7, when Bo-Katan tries to shoot him in the throne room, Maul uses the Force to make her blaster bolts curve off to the sides before Force-choking her.
[[/folder]]



* ''Manga/JoJosBizarreAdventureGoldenWind'': In his backstory, Guido Mista is able to avoid multiple pistol shots from two assailants at the same time by just standing still and calmly loading his own weapon. It is left up to interpretation if this was thanks to his own Stand ability or the result of fate.



* ''Franchise/TheTransformers'':

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* ''Franchise/TheTransformers'':''Franchise/{{Transformers}}'':



* In the original ''VideoGame/HalfLife'', in the event you are somehow able to approach the G-Man and attempt to shoot him, you discover he has a shield around him that makes bullets redirect randomly around him, though they still go in the direction they were meant to. Most exemplified if you approach him and try to shoot point-blank at his chest, only to find a bullet-hole above his left shoulder.

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* ''VideoGame/{{Fahrenheit}}'': In his escape from the police, Lucas uses his SuperReflexes to dodge shots fired at him while simultaneously taking down officers.
* Lancer from ''VisualNovel/FateStayNight'' has the skill Protection From Arrows, which causes most anything launched or thrown at him to be deflected. The only exceptions are powerful Noble Phantasms, projectiles that explode on impact, and weapons that simply have an extended attack, such as a knife attached to a ribbon with the thrower holding the ribbon. In those cases, he has to dodge himself or knock them away with his spear.
* In the original ''VideoGame/HalfLife'', ''VideoGame/HalfLife1'', in the event you are somehow able to approach the G-Man and attempt to shoot him, you discover he has a shield around him that makes bullets redirect randomly around him, though they still go in the direction they were meant to. Most exemplified if you approach him and try to shoot point-blank at his chest, only to find a bullet-hole above his left shoulder.



* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has Fortune. Not only do bullets dodge her (with a visible streak in the air to show the changed trajectory), but any grenade that gets close to her turns into a dud. This causes her no end of angst, [[SurvivorGuilt because it doesn't protect any of her allies]]. [[spoiler: In the end sequence [[DoubleReverseQuadrupleAgent Revolver Ocelot]] reveals this is due to a magnetic deflection device (which she isn't aware of). However, she then apparently [[MaybeMagicMaybeMundane deflects a series of shots from Metal Gear Ray]] without it.]]
** After a boss fight with her, Raiden notably manipulates this so as to shoot Vamp (who usually can read someone's muscles [[BulletDodge so fast he avoids bullets]]) in the head by bouncing it off her field at him. It doesn't take, due to his regenerative powers, but it does leave a scar.

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has Fortune. Not only do bullets dodge her (with a visible streak in the air to show the changed trajectory), but any grenade that gets close to her turns into a dud. This causes her no end of angst, [[SurvivorGuilt because it doesn't protect any of her allies]]. [[spoiler: In the end sequence [[DoubleReverseQuadrupleAgent Revolver Ocelot]] reveals this is due to a magnetic deflection device (which she isn't aware of). However, she then apparently [[MaybeMagicMaybeMundane deflects a series of shots from Metal Gear Ray]] without it.]]
**
]] After a boss fight with her, Raiden notably manipulates this so as to shoot Vamp (who usually can read someone's muscles [[BulletDodge so fast he avoids bullets]]) in the head by bouncing it off her field at him. It doesn't take, due to his regenerative powers, but it does leave a scar.



** Undertale's sequel "VideoGame/{{Deltarune}}," has a similar thing happen when Susie encounters Lancer after the latter betrayed her, Kris, and Ralsei. His attacks eventually start swerving away to avoid Susie should the player get hit enough.

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** Undertale's sequel "VideoGame/{{Deltarune}}," successor, ''VideoGame/{{Deltarune}}'' has a similar thing happen when Susie encounters Lancer after the latter betrayed her, Kris, and Ralsei. His attacks eventually start swerving away to avoid Susie should the player get hit enough.



[[folder:Visual Novel]]
* Lancer from ''VisualNovel/FateStayNight'' has the skill Protection From Arrows, which causes most anything launched or thrown at him to be deflected. The only exceptions are powerful Noble Phantasms, projectiles that explode on impact, and weapons that simply have an extended attack, such as a knife attached to a ribbon with the thrower holding the ribbon. In those cases, he has to dodge himself or knock them away with his spear.
[[/folder]]
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* In his backstory the character Guido Mista, From Franchise/JoJosBizarreAdventure, is able to avoid multiple pistol shots from two assailants at the same time by just standing still and calmly loading his own weapon. It is left up to interpretation if this was thanks to his own stand ability or the result of fate.
Is there an issue? Send a MessageReason:
None


* Franchise/TheFlash is so freakin' quick that he is not limited to DodgeTheBullet: he can grab the bullet in the air, as it goes in slow motion (as well as everything else) from his perspective.

to:

* Franchise/TheFlash ComicBook/TheFlash is so freakin' quick that he is not limited to DodgeTheBullet: he can grab the bullet in the air, as it goes in slow motion (as well as everything else) from his perspective.



** A 1980s story about a group of anti-mutant bigots who discover Xavier's secret and try to murder him culminates in dueling examples of this. After their plot is thwarted, one of the villains tries to shoot ComicBook/RachelSummers, who uses her telekinesis to grab the bullet and redirect it at the shooter. Then the bullet freezes just in front of his head, having been caught by ComicBook/{{Magneto}}, who refuses to let Rachel become a murderer like himself. The bullet just hovers in front of the now-terrified assassin's face while they push against each other, until Magneto manages to talk Rachel down.
** [[Characters/XMenMojoverse Longshot]] and ComicBook/{{Domino|MarvelComics}}, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.

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** A 1980s story about a group of anti-mutant bigots who discover Xavier's [[Characters/MarvelComicsProfessorX Xavier]]'s secret and try to murder him culminates in dueling examples of this. After their plot is thwarted, one of the villains tries to shoot ComicBook/RachelSummers, [[Characters/XMen80sMembers Rachel Summers]], who uses her telekinesis to grab the bullet and redirect it at the shooter. Then the bullet freezes just in front of his head, having been caught by ComicBook/{{Magneto}}, Characters/{{Ma|rvelComicsMagneto}}gneto, who refuses to let Rachel become a murderer like himself. The bullet just hovers in front of the now-terrified assassin's face while they push against each other, until Magneto manages to talk Rachel down.
** [[Characters/XMenMojoverse Longshot]] and ComicBook/{{Domino|MarvelComics}}, Characters/{{Domino|MarvelComics}}, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.



* In Anthony Horowitz's ''[[Literature/ThePowerOfFive Evil Star]]'', [[spoiler:protagonist Matt does this at the climax. Too bad it doesn't prevent the bad guys from releasing the SealedEvilInACan]]

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* In Anthony Horowitz's ''[[Literature/ThePowerOfFive Evil Star]]'', [[spoiler:protagonist Matt does this at the climax. Too bad it doesn't prevent the bad guys from releasing the SealedEvilInACan]]SealedEvilInACan]].



* In one chapter of ''VideoGame/GhostTrick'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]]]].

to:

* In one chapter of ''VideoGame/GhostTrick'', Sissel and his companions have to force this trope to prevent someone from being murdered. [[spoiler:They must exchange the bullet with another item. However, the kinetic energy is conserved, so while the bullet clatters harmlessly to the ground, [[SurprisinglyRealisticOutcome Sissel must take care not to swap it with something just as deadly]]]]. deadly]].]]



* In ''VideoGame/TheWorldEndsWithYou'', [[spoiler:Joshua does this whenever Sho tries to shoot him, and the bullets end up falling to the ground harmlessly.]]

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* In ''VideoGame/TheWorldEndsWithYou'', [[spoiler:Joshua does this whenever Sho tries to shoot him, and the bullets end up falling to the ground harmlessly.]]harmlessly]].



* In ''The Tomorrow War'', the final book of the ''Manga/WingMan'' series, [[spoiler:Viktor and Hawk are revealed to be "angels", people who can travel between dimensions, not necessarily of their own will, and can influence events to the point of having supernatural abilities. Toward the end of the book, several soldiers try to shoot Viktor, and the bullets merely pass through him, as he's not allowed to die.]]

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* In ''The Tomorrow War'', the final book of the ''Manga/WingMan'' series, [[spoiler:Viktor and Hawk are revealed to be "angels", people who can travel between dimensions, not necessarily of their own will, and can influence events to the point of having supernatural abilities. Toward the end of the book, several soldiers try to shoot Viktor, and the bullets merely pass through him, as he's not allowed to die.]]die]].



* ''Film/TheBookOfEli'' has the titular character shot at numerous times without being hit. This [[MaybeMagicMaybeMundane may be mundane]] -- in post-apocalyptic America ammunition is unreliable, and it's also scarce enough that people probably can't afford to practice shooting with it -- or [[MaybeMagicMaybeMundane may be magic]]. Though [[spoiler:when Carnegie shoots Eli point blank near the end, not only does the bullet hit him, the injury from it eventually leads to Eli's death.]]

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* ''Film/TheBookOfEli'' has the titular character shot at numerous times without being hit. This [[MaybeMagicMaybeMundane may be mundane]] -- in post-apocalyptic America ammunition is unreliable, and it's also scarce enough that people probably can't afford to practice shooting with it -- or [[MaybeMagicMaybeMundane may be magic]]. Though [[spoiler:when Carnegie shoots Eli point blank near the end, not only does the bullet hit him, the injury from it eventually leads to Eli's death.]]death]].
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* ''VideoGame/GeminiHeroesReborn'', a game where your character has psychic powers, allows you to stop projectiles in your direction by raising a hand. Though it only works for a short period of time - you'll need to side-step the suspended projectiles and let them fly harmlessly past or suffer a hit.

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* ''VideoGame/{{Ubersoldier}}'' sees you as a Nazi SuperSoldier and part of the titular ''Ubersoldier'' project, where you have the ability to create a temporarily force-field around you that stops bullets (albeit draining your energy level).
* ''VideoGame/{{Neuro}}'', a game where you have telekinesis and MindOverMatter powers, have your abilities manifesting to maximum in the final cutscene. Your traitorous EvilMentor is on a helicopter, and tries firing twin missiles at you only for you to stop those missiles in ''mid-air'', half a meter away from you. Before you send them flying back.



* ''VideoGame/{{Neuro}}'', a game where you have telekinesis and MindOverMatter powers, have your abilities manifesting to maximum in the final cutscene. Your traitorous EvilMentor is on a helicopter, and tries firing twin missiles at you only for you to stop those missiles in ''mid-air'', half a meter away from you. Before you send them flying back.



* ''VideoGame/{{Ubersoldier}}'' sees you as a Nazi SuperSoldier and part of the titular ''Ubersoldier'' project, where you have the ability to create a temporarily force-field around you that stops bullets (albeit draining your energy level).
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Added DiffLines:

* ''VideoGame/{{Ubersoldier}}'' sees you as a Nazi SuperSoldier and part of the titular ''Ubersoldier'' project, where you have the ability to create a temporarily force-field around you that stops bullets (albeit draining your energy level).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Neuro}}'', a game where you have telekinesis and MindOverMatter powers, have your abilities manifesting to maximum in the final cutscene. Your traitorous EvilMentor is on a helicopter, and tries firing twin missiles at you only for you to stop those missiles in ''mid-air'', half a meter away from you. Before you send them flying back.
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* ''LightNovel/ACertainMagicalIndex'':

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* ''LightNovel/ACertainMagicalIndex'':''Literature/ACertainMagicalIndex'':
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* Scar from the 2003 ''Anime/{{Fullmetal Alchemist}}'' series is a great example of a lucky bullet evader. Even though he's shown to generally be a very fast character, there are plenty of moments where he somehow doesn't get hit by multipile gunshots even when standing still.

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* Scar from the 2003 ''Anime/{{Fullmetal Alchemist}}'' ''Anime/FullmetalAlchemist2003'' series is a great example of a lucky bullet evader. Even though he's shown to generally be a very fast character, there are plenty of moments where he somehow doesn't get hit by multipile gunshots even when standing still.
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'''Morpheus:''' No, Neo. I'm trying to tell you that when you're ready, you won't have to.

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'''Morpheus:''' No, Neo. I'm trying to tell you that when you're ready, you ''you won't have to.''

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* In ''Literature/TheBookOfMormon'', Samuel the Lamanite preaches repentance to the Nephites and foretells Christ's birth. Many of the Nephites shoot arrows and throw rocks at Samuel, but divine power prevents anything from hitting him.


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* In ''Literature/TheBookOfMormon'', Samuel the Lamanite preaches repentance to the Nephites and foretells Christ's birth. Many of the Nephites shoot arrows and throw rocks at Samuel, but divine power prevents anything from hitting him.
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trope in-universe only


* In ''Film/TheFifthElement'', [[AwesomeMcCoolName Jean-Baptiste Emmanuel Zorg]] demonstrates a gun that has avoiding friendly fire as one of its special features. Even if you ''aim directly'' at your own units, the bullets will just [[{{Roboteching}} navigate]] around them.

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* In ''Film/TheFifthElement'', [[AwesomeMcCoolName Jean-Baptiste Emmanuel Zorg]] Zorg demonstrates a gun that has avoiding friendly fire as one of its special features. Even if you ''aim directly'' at your own units, the bullets will just [[{{Roboteching}} navigate]] around them.

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One example was second version and the other was first


[[folder:Fan Works]]
* In ''Fanfic/FateOfTheClans'' Bullets are unable to hit Mikoto due to his aura. They either instantly melt if they get too close or he can launch them right back at the shooter. This doesn't apply to supernatural bullets, like Tenkei's.
[[/folder]]



* ''Fanfic/FateOfTheClans'':
** Cú Chulainn's Protection From Arrows skill has a slightly misleading name. It isn't just arrows it blocks but it can be that any projectile attack is knocked away before they even touch him. However, he has to block or dodge any projectiles that'll detonate on impact. He also needs to have made visual confirmation with the shooter for the skill to possibly block the attack since it's ranked B. After the first fight ends he tells Mikoto that if he hadn't glimpsed the Gray King right before the gun was fired he would have had to do something himself.
** Bullets are unable to hit Mikoto due to his aura. They either instantly melt if they get too close or he can launch them right back at the shooter. This doesn't apply to supernatural bullets, like Tenkei's.

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* ''Fanfic/FateOfTheClans'':
**
In ''Fanfic/FateOfTheClans'' Cú Chulainn's Protection From Arrows skill has a slightly misleading name. It isn't just arrows it blocks but it can be that any projectile attack is knocked away before they even touch him. However, he has to block or dodge any projectiles that'll detonate on impact. He also needs to have made visual confirmation with the shooter for the skill to possibly block the attack since it's ranked B. After the first fight ends he tells Mikoto that if he hadn't glimpsed the Gray King right before the gun was fired he would have had to do something himself.
** Bullets are unable to hit Mikoto due to his aura. They either instantly melt if they get too close or he can launch them right back at the shooter. This doesn't apply to supernatural bullets, like Tenkei's.
himself.
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Added DiffLines:

[[folder:Fan Works]]
* ''Fanfic/FateOfTheClans'':
** Cú Chulainn's Protection From Arrows skill has a slightly misleading name. It isn't just arrows it blocks but it can be that any projectile attack is knocked away before they even touch him. However, he has to block or dodge any projectiles that'll detonate on impact. He also needs to have made visual confirmation with the shooter for the skill to possibly block the attack since it's ranked B. After the first fight ends he tells Mikoto that if he hadn't glimpsed the Gray King right before the gun was fired he would have had to do something himself.
** Bullets are unable to hit Mikoto due to his aura. They either instantly melt if they get too close or he can launch them right back at the shooter. This doesn't apply to supernatural bullets, like Tenkei's.
[[/folder]]
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[[caption-width-right:350:Bullets, stop right there and float motionless in the air. [[TheChosenOne The One]] commands you!]]

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[[caption-width-right:350:Bullets, stop right there and float motionless in the air.there. [[TheChosenOne The One]] commands you!]]

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A sister trope to this is BulletCatch, where the character physically snatches the bullets out of the air. Also see ReturnToShooter.

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A sister trope to this is BulletCatch, BulletCatch and ParryingBullets, where the character physically snatches characters stop the in-flight bullets out of the air.physically. Also see ReturnToShooter.



* ''Franchise/DragonBall'': In ''Manga/DragonBall'' and ''Anime/DragonBallZ'', any warrior powerful enough can block or catch bullets easily. Young Goku deflects bullets by spinning his staff during the Red Ribbon arc. Gohan (as the [[LargeHam Great Saiyaman]]) and Master Muten Roshi (and maybe Krillin/Kuririn) just grabbed them out of the air. Yes, with submachine guns. Which may actually be more intimidating than what [[Film/TheMatrix Neo]] did.
* In the finale of ''Anime/{{Madlax}}'', after Margaret [[spoiler:merges with her two other [[EnemyWithout split-off parts]]]], she gains the ability to telekinetically deflect the bullets Monday shoots at her. Which is a SugarWiki/MomentOfAwesome, by the way.

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* ''Franchise/DragonBall'': In ''Manga/DragonBall'' and ''Anime/DragonBallZ'', any warrior powerful enough can block or catch bullets easily. Young Goku deflects bullets by spinning his staff during the Red Ribbon arc. Gohan (as the [[LargeHam Great Saiyaman]]) and Master Muten Roshi (and maybe Krillin/Kuririn) just grabbed them out of the air. Yes, with submachine guns. Which may actually be more intimidating than what [[Film/TheMatrix Neo]] did.
* In the finale of ''Anime/{{Madlax}}'', after Margaret [[spoiler:merges with her two other [[EnemyWithout split-off parts]]]], she gains the ability to telekinetically deflect the bullets Monday shoots at her. Which is a SugarWiki/MomentOfAwesome, by the way.
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None
Is there an issue? Send a MessageReason:
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** ComicBook/{{Longshot}} and ComicBook/{{Domino|MarvelComics}}, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.

to:

** ComicBook/{{Longshot}} [[Characters/XMenMojoverse Longshot]] and ComicBook/{{Domino|MarvelComics}}, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.
Is there an issue? Send a MessageReason:
None


** ComicBook/{{Longshot}} and ComicBook/DominoMarvelComics, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.

to:

** ComicBook/{{Longshot}} and ComicBook/DominoMarvelComics, ComicBook/{{Domino|MarvelComics}}, of the X-Men, have "good luck" as their power. One use for it is that, when someone fires at them, they will have the "good luck" that the shots will miss.
Is there an issue? Send a MessageReason:
None


A sister trope to this is BulletCatch, where the character physically snatches the bullets out of the air.

to:

A sister trope to this is BulletCatch, where the character physically snatches the bullets out of the air.
air. Also see ReturnToShooter.
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* In ''VideoGame/{{Undertale}}'', if you choose to [[spoiler:Spare Toriel]], eventually, [[spoiler:her BulletHell style attacks start to dodge you instead of the other way around]].
** Undertale's sequel "VideoGame/{{Deltarune}}," has a similar thing happen when [[spoiler:Susie]] encounters [[spoiler:Lancer]]] after the latter [[spoiler:betrayed her, Kris, and Ralsei.]]. His attacks eventually start swerving away to avoid [[spoiler:Susie]] should the player get hit enough.
* In ''VideoGame/BioshockInfinite'' [[spoiler:this happens when you attempt to shoot at the Lutece twins. Based on their dialogue, they shifted everyone to an alternate timeline where you missed your shot]].

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* In ''VideoGame/{{Undertale}}'', if when you choose fight Toriel, getting to [[spoiler:Spare Toriel]], eventually, [[spoiler:her low health makes her BulletHell style attacks start to dodge you instead of the other way around]].
around. This isn't thanks to any ability of the player, but Toriel trying to scare off the human child without seriously endangering them--if you go out of your way to get hit and die, she'll be shocked that it happened.
** Undertale's sequel "VideoGame/{{Deltarune}}," has a similar thing happen when [[spoiler:Susie]] Susie encounters [[spoiler:Lancer]]] Lancer after the latter [[spoiler:betrayed betrayed her, Kris, and Ralsei.]]. Ralsei. His attacks eventually start swerving away to avoid [[spoiler:Susie]] Susie should the player get hit enough.
* In ''VideoGame/BioshockInfinite'' [[spoiler:this happens ''VideoGame/BioshockInfinite'', every shots veers off-course when you attempt to shoot at the Lutece twins. Based on their dialogue, they shifted everyone to an alternate timeline where you missed your shot]].shot.

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* Wax from the ''Literature/WaxAndWayne'' series can exert a constant generalised allomantic push that causes metal objects like bullets to weer off when they get too close to him. It's not entirely foolproof, but it does make him very hard to hit. It's noted that by [[MagicAIsMagicA the laws of allomancy]] as they are commonly understood, [[OutsideContextMagic this should not be possible]] - an allomancer has to identify a piece of metal before they can push against it. The [[AllThereInTheManual Ars Arcanum]] says that all twinborn (people with an allomantic power ''and'' a feruchemical power) gain an additional effect based on the [[YinYangBomb "resonance"]] between the two powers, and it's implied that what Wax is doing is the resonance between his allomantic power to push on metals and his feruchemical power to alter his weight.
* Bink's talent in the ''Literature/{{Xanth}}'' books could be seen as the magical version: Any spell that would harm him, even Magician-caliber, is pushed aside by seeming coincidence and dumb luck. Unfortunately for him, his talent has a very precise definition of "harm", meaning that there are spells that can incapacitate, embarrass, or greatly inconvenience him. (In fact, his talent might consider expediting this a convenient means of protecting him from from genuinely dangerous magic he'd likely run into unimpeded.) And of course, he has no such direct protection against non-magical methods of attack. It was implied more than once early on that determined opposition by Magician- or greater-level magic probably ''could'' eventually get through, but his talent also works both to avert Bink making true enemies of that caliber in the first place and actively seeks ways to indirectly end such a confrontation before it reaches its limits to directly protect him - even if this should mean "buying off" an opponent with whatever the fight was over.

to:

* Wax from the ''Literature/WaxAndWayne'' series can exert a constant generalised allomantic push that causes metal objects like bullets to weer off when they get too close to him. It's not entirely foolproof, but it does make him very hard to hit. It's noted that by [[MagicAIsMagicA the laws of allomancy]] as they are commonly understood, [[OutsideContextMagic [[WrongContextMagic this should not be possible]] - an allomancer has to identify a piece of metal before they can push against it. The [[AllThereInTheManual Ars Arcanum]] says that all twinborn (people with an allomantic power ''and'' a feruchemical power) gain an additional effect based on the [[YinYangBomb "resonance"]] between the two powers, and it's implied that what Wax is doing is the resonance between his allomantic power to push on metals and his feruchemical power to alter his weight.
* Bink's talent in the ''Literature/{{Xanth}}'' books could be seen as the magical version: Any spell that would harm him, even Magician-caliber, is pushed aside by seeming coincidence and dumb luck. Unfortunately for him, his talent has a very precise definition of "harm", meaning that there are spells that can incapacitate, embarrass, or greatly inconvenience him. (In fact, his talent might consider expediting this a convenient means of protecting him from from genuinely dangerous magic he'd likely run into unimpeded.) And of course, he has no such direct protection against non-magical methods of attack. It was implied more than once early on that determined opposition by Magician- or greater-level magic probably ''could'' eventually get through, but his talent also works both to avert Bink making true enemies of that caliber in the first place and actively seeks ways to indirectly end such a confrontation before it reaches its limits to directly protect him - even if this should mean "buying off" an opponent with whatever the fight was over.
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** Undertale's sequel "VideoGame/{{Deltarune}}," has a similar thing happen when [[spoiler:Susie]] encounters [[spoiler:Lancer]]] after the latter [[spoiler:betrayed her, Kris, and Ralsei.]]. His attacks eventually start swerving away to avoid [[spoiler:Susie]] should the player get hit enough.
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* ''ComicBook/{{Judomaster}}'': Sonia Sato can project an "aversion field" which prevents her from being hit by attacks specifically aimed at her. This does not include attacks that have no aim, such as random projectiles and explosions.

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[[folder:Web Comics]]
* In ''Webcomic/AngelDown'', Bernard has the power to redirect bullets in mid air. This allows him not only to avoid projectiles, but also to completely reverse their trajectory.
[[/folder]]



* In ''Webcomic/AngelDown'', Bernard has the power to redirect bullets in mid air. This allows him not only to avoid projectiles, but also to completely reverse their trajectory.

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