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Instead, artists will generally increase the ''contrast'' of a scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows that overwrites the existing lighting.
to:
Instead, artists will generally increase the ''contrast'' of a scene's the shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows that overwrites the existing lighting.
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When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
to:
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
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None
Changed line(s) 9,10 (click to see context) from:
Instead, artists will generally increase the ''contrast'' of a scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting.
to:
Instead, artists will generally increase the ''contrast'' of a scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top that overwrites the existing lighting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
Sometimes this effect represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, and it's frequently a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' bright unless something else is made darker for juxtaposition and context.
to:
Sometimes this effect is meant to represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, and it's frequently area. It's also often a consequence of standard color correction.correction efforts. Ironically, extreme brightness doesn't ''feel'' bright unless something else is made darker for juxtaposition and context.
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None
Changed line(s) 7,10 (click to see context) from:
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making the scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead, artists will generally increase the ''contrast'' of the scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting.
Instead, artists will generally increase the ''contrast'' of the scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting.
to:
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making the a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead, artists will generally increase the ''contrast'' ofthe a scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting.
Instead, artists will generally increase the ''contrast'' of
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None
Changed line(s) 9,10 (click to see context) from:
Instead, artists will generally increase the ''contrast'' of a scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting of a scene.
to:
Instead, artists will generally increase the ''contrast'' of a the scene's shading to represent how bright a light is, with brighter lights somehow ''generating'' shadows on top the existing lighting of a scene.
lighting.
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Needless to say, this is not really how light works in real life, leading to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
to:
Needless to say, this is not really how light works in real life, leading which leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
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None
Changed line(s) 11,12 (click to see context) from:
Needless to say, this is not really how light works in real life, leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
to:
Needless to say, this is not really how light works in real life, leads leading to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,12 (click to see context) from:
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead, artists will generally increase the ''contrast'' of a scenes shading to represent a light's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, or could be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' bright unless something else is made darker for juxtaposition and context.
Instead, artists will generally increase the ''contrast'' of a scenes shading to represent a light's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, or could be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' bright unless something else is made darker for juxtaposition and context.
to:
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a the scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead, artists will generally increase the ''contrast'' of ascenes scene's shading to represent how bright a light's brightness, light is, with brighter lights somehow ''generating'' dark shadows above on top the shading that already existed. This existing lighting of a scene.
Needless to say, this is not really how light works in real life,and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also this effect represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, or could be and it's frequently a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' bright unless something else is made darker for juxtaposition and context.
Instead, artists will generally increase the ''contrast'' of a
Needless to say, this is not really how light works in real life,
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None
Changed line(s) 9,10 (click to see context) from:
Instead, artists will increase the ''contrast'' of the shading to represent a light's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
to:
Instead, artists will generally increase the ''contrast'' of the a scenes shading to represent a light's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Instead, light will increase the ''contrast'' of the shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
to:
Instead, light artists will increase the ''contrast'' of the shading to represent it's a light's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Instead, a bright light will increase the ''contrast'' of the shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
to:
Instead, a bright light will increase the ''contrast'' of the shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. At it's most absurd, the addition of a light source may ''darken'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, or could be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
to:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, or could be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, and can be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
to:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area, and can or could be a consequence of color correction. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Instead, a bright light will increase the ''contrast'' of the shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. For example, this may make the addition of a light source ''darkens'' the subject it's trying to illuminate.
to:
Instead, a bright light will increase the ''contrast'' of the shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. For example, this may make At it's most absurd, the addition of a light source ''darkens'' may ''darken'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to situational effects, such as [[StuffBlowingUp to makes explosions look more cool.]] This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura. When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black.
to:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to for situational effects, such as [[StuffBlowingUp to makes explosions look more cool.]] This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura. When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Instead, a bright light will increase the ''contrast'' of the lighting to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. For example, this may make the addition of a light source ''darkens'' the subject it's trying to illuminate.
to:
Instead, a bright light will increase the ''contrast'' of the lighting shading to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to some strange consequences. For example, this may make the addition of a light source ''darkens'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Instead, a bright light will increase the ''contrast'' of the lighting to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to done strange effects. For example, this may mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
to:
Instead, a bright light will increase the ''contrast'' of the lighting to represent it's brightness, with brighter lights somehow ''generating'' dark shadows above the shading that already existed. This is not really how light works in real life, and leads to done some strange effects. consequences. For example, this may mean make the addition of a light source ''darkens'' the subject it's trying to illuminate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,18 (click to see context) from:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to situational effects, such as [[StuffBlowingUp to makes explosions look more cool.]]
When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
Can become a bit silly when HollywoodDarkness is in play, causing this to happen even in a setting that logically should have been dark enough to support the shadows without issue.
When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
Can become a bit silly when HollywoodDarkness is in play, causing this to happen even in a setting that logically should have been dark enough to support the shadows without issue.
to:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to situational effects, such as [[StuffBlowingUp to makes explosions look more cool.]]
When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black.]] This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
Can become a bit silly when HollywoodDarkness is in play, causing thisBattleAura. When taken to happen even in a setting that logically should have been dark enough to support the its logical extreme with flash grenades/nuclear explosions, shadows without issue.
often will become pitch black.
See also HollywoodDarkness, which also plays with our expectations of light.
When taken to its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black.
Can become a bit silly when HollywoodDarkness is in play, causing this
See also HollywoodDarkness, which also plays with our expectations of light.
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Changed line(s) 13,14 (click to see context) from:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to great effect, such as [[StuffBlowingUp to makes explosions look more cool.]]
to:
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to great effect, situational effects, such as [[StuffBlowingUp to makes explosions look more cool.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,14 (click to see context) from:
Instead bright light will increase the ''contrast'' of the lighting to represent how brightness, with brighter lights somehow ''generating'' dark shadows over the base shading that already existed.
Counter-intuitively, this may mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Counter-intuitively, this may mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
to:
Counter-intuitively,
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,12 (click to see context) from:
Instead bright light will generally increase the ''contrast'' of the lighting to represent how bright it is, with brighter lights somehow ''creating'' darker shadows over the base shading that already existed.
Counter-intuitively, this can mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
Counter-intuitively, this can mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
to:
Instead bright light will generally increase the ''contrast'' of the lighting to represent how bright it is, brightness, with brighter lights somehow ''creating'' darker ''generating'' dark shadows over the base shading that already existed.
Counter-intuitively, thiscan may mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
Counter-intuitively, this
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[[caption-width-right:1000:All of these happen in broad daylight.]]
to:
Changed line(s) 23 (click to see context) from:
!!Examples
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Changed line(s) 28,29 (click to see context) from:
* ''Anime/FairyTail'': Laxus' lightning powers can manifest a dark shading around him while charging up the electricity.
* ''Anime/FateZero'': Gilgimesh's Gate Of Babylon shines a [[HolyBacklight dramatic shadow over him]] whenever he activates it.
* ''Anime/FateZero'': Gilgimesh's Gate Of Babylon shines a [[HolyBacklight dramatic shadow over him]] whenever he activates it.
to:
* ''Anime/FairyTail'': ''Manga/FairyTail'': Laxus' lightning powers can manifest a dark shading around him while charging up the electricity.
*''Anime/FateZero'': ''Literature/FateZero'': Gilgimesh's Gate Of Babylon shines a [[HolyBacklight dramatic shadow over him]] whenever he activates it.
* ''Manga/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while activating Godspeed.
* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'': On the cusp of sunrise alongside the usage of UV lights, [[spoiler:Kars becoming the UltimateLifeform]] manifest light strong enough to produce shadows in brightness.
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': When DIO reveals himself to Polnareff prior to the last battle, he is accompanied by a HolyBacklight illuminating the entire hallway.
** ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'': Yoshikage Kira's explosive bombs produce a brief darkened effect even in a lit area.
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': When [[spoiler:Polnareff]] briefly impales his Stand with the [[SacredBowAndArrows arrow]], the effect causes a luminous light to emerge with surrounding shading.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': Upon [[spoiler:Pucci awakening Made In Heaven]], his entire body emits streams of light that cast enough shadow in broad daylight.
* ''Manga/{{Naruto}}'': Lightning release illuminates with darkened shadows, particularly when Sasuke uses it.
*
* ''Manga/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while activating Godspeed.
* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'': On the cusp of sunrise alongside the usage of UV lights, [[spoiler:Kars becoming the UltimateLifeform]] manifest light strong enough to produce shadows in brightness.
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': When DIO reveals himself to Polnareff prior to the last battle, he is accompanied by a HolyBacklight illuminating the entire hallway.
** ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'': Yoshikage Kira's explosive bombs produce a brief darkened effect even in a lit area.
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': When [[spoiler:Polnareff]] briefly impales his Stand with the [[SacredBowAndArrows arrow]], the effect causes a luminous light to emerge with surrounding shading.
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': Upon [[spoiler:Pucci awakening Made In Heaven]], his entire body emits streams of light that cast enough shadow in broad daylight.
* ''Manga/{{Naruto}}'': Lightning release illuminates with darkened shadows, particularly when Sasuke uses it.
Deleted line(s) 31,32 (click to see context) :
* ''Anime/{{Naruto}}'': Lightning release illuminates with darkened shadows, particularly when Sasuke uses it.
* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while activating Godspeed.
* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while activating Godspeed.
Changed line(s) 35,36 (click to see context) from:
[[folder:Web Original]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler:although this might be justified by his [[CastingAShadow secondary powerset]].]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler:although this might be justified by his [[CastingAShadow secondary powerset]].]]
to:
*
[[folder:Web Comics]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler:although this might be justified by his [[CastingAShadow secondary power-set]]]].
[[/folder]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler:although this might be justified by his [[CastingAShadow secondary power-set]]]].
[[/folder]]
Changed line(s) 40 (click to see context) from:
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning-bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler:when Azula strikes Zuko in the finale.]]
to:
* ''Franchise/{{Avatar|TheLastAirbender}}'':
** ''WesternAnimation/AvatarTheLastAirbender'': Lightning-bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler:when Azula strikes Zuko in the finale.]]]]
** ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler:when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
** ''WesternAnimation/AvatarTheLastAirbender'': Lightning-bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler:when Azula strikes Zuko in the finale.
** ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler:when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
Deleted line(s) 42 (click to see context) :
* ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler:when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
Changed line(s) 44 (click to see context) from:
* ''WesternAnimation/SpongebobSquarepants'': creates shadows for explosions and bright lights, memorably when King Nemptune's bald head shown so brightly it blinded everyone around him.
to:
* ''WesternAnimation/SpongebobSquarepants'': creates shadows for Various explosions and bright lights, lights creates shadows, most memorably when [[WesternAnimation/TheSpongebobSquarepantsMovie King Nemptune's Neptune]]'s bald head shown so brightly it blinded everyone around him.
Changed line(s) 47 (click to see context) from:
* ''WesternAnimation/TeenTitans'': Dr Light's flash grenades operate this way, creating a black-and-white flash.
to:
* ''WesternAnimation/TeenTitans'': ''WesternAnimation/TeenTitans2003'': Dr Light's flash grenades operate this way, creating a black-and-white flash.
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Changed line(s) 40 (click to see context) from:
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler:when Azula strikes Zuko in the finale.]]
to:
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending Lightning-bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler:when Azula strikes Zuko in the finale.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
-> ''"The brighter the picture, the darker the negative."''
to:
Changed line(s) 9,10 (click to see context) from:
Instead bright light will generally increases the ''contrast'' of the lighting to represent how bright it is, with brighter lights somehow ''creating'' darker shadows over the base shading that already existed.
to:
Instead bright light will generally increases increase the ''contrast'' of the lighting to represent how bright it is, with brighter lights somehow ''creating'' darker shadows over the base shading that already existed.
Changed line(s) 13,14 (click to see context) from:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]], while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
to:
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]], spotlight]] while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Changed line(s) 17,18 (click to see context) from:
When taken to it's logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
to:
When taken to it's its logical extreme with flash grenades/nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
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* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while actiating Godspeed.
to:
* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while actiating activating Godspeed.
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* ''WesternAnimation/TeenTitans'': Dr Light's flash grenades operate this way, creating a black and white flash.
to:
* ''WesternAnimation/TeenTitans'': Dr Light's flash grenades operate this way, creating a black and white black-and-white flash.
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[[/folder]]
to:
----
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None
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When taken to it's logical extreme with flash grenades / nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
to:
When taken to it's logical extreme with flash grenades / nuclear grenades/nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
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[[folder: Anime & Manga]]
to:
* ''Manga/DragonBall'': Energy blasts are often shown this way. During really dramatic ones, the entire scene may be illuminated only by the blast, as if the Sun were momentarily switched off.
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[[folder: Web Original]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler: although this might be justified by his [[CastingAShadow secondary powerset]].]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler: although this might be justified by his [[CastingAShadow secondary powerset]].]]
to:
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows
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[[folder: Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler: when Azula strikes Zuko in the finale.]]
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler: when Azula strikes Zuko in the finale.]]
to:
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again
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* ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler: when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
to:
* ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler: when [[spoiler:when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
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--> '''Bystander Fish''': ''[[MemeticMutation MY EYES!]]''
to:
--> '''Bystander Fish''': Fish:''' ''[[MemeticMutation MY EYES!]]''
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* ''WesternAnimation/XMenEvolution'': Storm's lightning attacks create darker shadows upon striking people, as does Rogue's version [[spoiler: when she's copying her powers during their fight]].
to:
* ''WesternAnimation/XMenEvolution'': Storm's lightning attacks create darker shadows upon striking people, as does Rogue's version [[spoiler: when [[spoiler:when she's copying her powers during their fight]].
Is there an issue? Send a MessageReason:
Correcting the quote, which comes from the episode "Two-Face: Part I".
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-> ''"The brighter the light, the darker the negative."''
to:
-> ''"The brighter the light, picture, the darker the negative."''
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None
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INDEX: LightingTropes, JuxtapositionTropes, DarknessAndShadowsTropes, BlackIndexWhiteIndex, RuleOfPerception, ThisIndexGlows
to:
Is there an issue? Send a MessageReason:
Created from YKTTW
Added DiffLines:
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/3_48.png]]
[[caption-width-right:1000:All of these happen in broad daylight.]]
-> ''"The brighter the light, the darker the negative."''
-->-- Rupert Thorne, ''WesternAnimation/BatmanTheAnimatedSeries''
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead bright light will generally increases the ''contrast'' of the lighting to represent how bright it is, with brighter lights somehow ''creating'' darker shadows over the base shading that already existed.
Counter-intuitively, this can mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]], while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to great effect, such as [[StuffBlowingUp to makes explosions look more cool.]]
When taken to it's logical extreme with flash grenades / nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
Can become a bit silly when HollywoodDarkness is in play, causing this to happen even in a setting that logically should have been dark enough to support the shadows without issue.
Subtrope of {{Chiaroscuro}}.
INDEX: LightingTropes, JuxtapositionTropes, DarknessAndShadowsTropes, BlackIndexWhiteIndex, RuleOfPerception, ThisIndexGlows
!!Examples
[[foldercontrol]]
[[folder: Anime & Manga]]
* ''Anime/FairyTail'': Laxus' lightning powers can manifest a dark shading around him while charging up the electricity.
* ''Anime/FateZero'': Gilgimesh's Gate Of Babylon shines a [[HolyBacklight dramatic shadow over him]] whenever he activates it.
* ''Manga/OnePiece'': Borsalino's light powers manifest very dark shading even in broad daylight.
* ''Anime/{{Naruto}}'': Lightning release illuminates with darkened shadows, particularly when Sasuke uses it.
* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while actiating Godspeed.
[[/folder]]
[[folder: Web Original]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler: although this might be justified by his [[CastingAShadow secondary powerset]].]]
[[/folder]]
[[folder: Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler: when Azula strikes Zuko in the finale.]]
* ''WesternAnimation/TheFairlyOddParents'': Does this when invoking ScaryFlashlightFace in broad daylight. It's also done more naturally during occasional explosions that are meant to look cinematic, casting a shadow that would not exist.
* ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler: when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Discord throws a glass of chocolate milk that explodes casting a dark shadow this way, though given the character it's hard to know if the implausibility was intentional.
* ''WesternAnimation/SpongebobSquarepants'': creates shadows for explosions and bright lights, memorably when King Nemptune's bald head shown so brightly it blinded everyone around him.
--> '''Bystander Fish''': ''[[MemeticMutation MY EYES!]]''
* ''WesternAnimation/StevenUniverse'': [[spoiler:White Diamond's head chamber]] has darkened shadows manifesting in her head. The character makes it even more intense at one point as a demonstration of her own brilliant light.
* ''WesternAnimation/TeenTitans'': Dr Light's flash grenades operate this way, creating a black and white flash.
* ''WesternAnimation/XMenEvolution'': Storm's lightning attacks create darker shadows upon striking people, as does Rogue's version [[spoiler: when she's copying her powers during their fight]].
[[/folder]]
[[caption-width-right:1000:All of these happen in broad daylight.]]
-> ''"The brighter the light, the darker the negative."''
-->-- Rupert Thorne, ''WesternAnimation/BatmanTheAnimatedSeries''
When a story wants to demonstrate a light is blindingly bright, it's often impractical to have it illuminate in an additive way on top of the ambient lighting. Just making a scene brighter doesn't look that impactful (base color palettes are already pretty bright), and often lightening everything further can make the visuals ''less'' dramatic, not more.
Instead bright light will generally increases the ''contrast'' of the lighting to represent how bright it is, with brighter lights somehow ''creating'' darker shadows over the base shading that already existed.
Counter-intuitively, this can mean the addition of a light source ''darkens'' the subject it's trying to illuminate.
This technique emulates [[{{Chiaroscuro}} the look of a low diffusion spotlight]], while ignoring the existing lighting in a scene that should realistically make the effect impossible. Sometimes it can also represent the [[BlindedByTheLight difficulty our eyes have adjusting to bright lights]] by obscuring the newly created shadowed area. Ironically, extreme brightness doesn't ''feel'' that bright unless something else is made darker for juxtaposition and context.
Even in flat cartoon art that normally lacks shading, bright lights may create dark shadows that don't exist anywhere else in the work. This can be used to great effect, such as [[StuffBlowingUp to makes explosions look more cool.]]
When taken to it's logical extreme with flash grenades / nuclear explosions, shadows often will become pitch black. This is also fairly common when characters get electrocuted, and may be combined with XRaySparks. It might also be a property of a BattleAura.
Can become a bit silly when HollywoodDarkness is in play, causing this to happen even in a setting that logically should have been dark enough to support the shadows without issue.
Subtrope of {{Chiaroscuro}}.
INDEX: LightingTropes, JuxtapositionTropes, DarknessAndShadowsTropes, BlackIndexWhiteIndex, RuleOfPerception, ThisIndexGlows
!!Examples
[[foldercontrol]]
[[folder: Anime & Manga]]
* ''Anime/FairyTail'': Laxus' lightning powers can manifest a dark shading around him while charging up the electricity.
* ''Anime/FateZero'': Gilgimesh's Gate Of Babylon shines a [[HolyBacklight dramatic shadow over him]] whenever he activates it.
* ''Manga/OnePiece'': Borsalino's light powers manifest very dark shading even in broad daylight.
* ''Anime/{{Naruto}}'': Lightning release illuminates with darkened shadows, particularly when Sasuke uses it.
* ''Anime/HunterXHunter'': The animators occasionally apply darkened shadows to Killua's lightning attacks to make them more dramatic. He gets a continuous version while actiating Godspeed.
[[/folder]]
[[folder: Web Original]]
* ''WebComic/{{Paranatural}}'': Spenders light powers cast impossibly dark shadows [[spoiler: although this might be justified by his [[CastingAShadow secondary powerset]].]]
[[/folder]]
[[folder: Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Lightning Bending can darken character shadows, notably when Iroh first demonstrates it to Zuko and again [[spoiler: when Azula strikes Zuko in the finale.]]
* ''WesternAnimation/TheFairlyOddParents'': Does this when invoking ScaryFlashlightFace in broad daylight. It's also done more naturally during occasional explosions that are meant to look cinematic, casting a shadow that would not exist.
* ''WesternAnimation/TheLegendOfKorra'': In the series finale [[spoiler: when Korra creates a new spirit portal, the purple explosion that engulfs the city darkens everyone's shadows to near black]].
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Discord throws a glass of chocolate milk that explodes casting a dark shadow this way, though given the character it's hard to know if the implausibility was intentional.
* ''WesternAnimation/SpongebobSquarepants'': creates shadows for explosions and bright lights, memorably when King Nemptune's bald head shown so brightly it blinded everyone around him.
--> '''Bystander Fish''': ''[[MemeticMutation MY EYES!]]''
* ''WesternAnimation/StevenUniverse'': [[spoiler:White Diamond's head chamber]] has darkened shadows manifesting in her head. The character makes it even more intense at one point as a demonstration of her own brilliant light.
* ''WesternAnimation/TeenTitans'': Dr Light's flash grenades operate this way, creating a black and white flash.
* ''WesternAnimation/XMenEvolution'': Storm's lightning attacks create darker shadows upon striking people, as does Rogue's version [[spoiler: when she's copying her powers during their fight]].
[[/folder]]